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  1. Ms Bright Power Level: 7 (105/131PP) Unspent Power Points: 26 Trade-Offs: None In Brief: Once upon a time, I dreamt that I was a butterfly... Alternate Identity: Agnes (Public), maybe Agnus Stone (Private) Birthplace: Conceptual Space Residence: Streets Base of Operations: Southside, Freedom City Occupation: Homeless Affiliations: None Family: None Description: Age: It's complicated (13th July 2018) Apparent Age: 18 Gender: Female Ethnicity: Mixed (Caucasian / Afro-Caribbean) Height: 1.6m (5'3") Weight: 60kg (130lbs) Eyes: Brown Hair: Brown Though even Agnes doesn't know it she actually is a complete duplicate of Agnus, even down to her DNA, or she is actually an amnesiac Agnus it's impossible for anyone right now to know for certain, including Agnes herself. The only noticeable thing is that she appears younger, around eighteen which happens to be the age that she first became Young Britannia. Living rough has been hard on Agnes but she's managed to keep herself in good condition, her powers helping, Being fairly average, and for now, keeping a low profile, she mostly known by others in the area from her strange accent when speaking, though few would recognize it as a North London accent Agnes costume is pretty simple and barely counts as a costume, just a pair of bovver boots and a blue padded jacket with the Union Jack on the back. Otherwise, she wears sensible normal clothes of a Red Hoodie over a white t-shirt, which right now are all the clothes she owns. History: With the desperate times of the Terminus Invasion of 2018, a few of the most powerful magical heroes gathered to make a deal to potentially save Earth-Prime. One of those was Agnus Stone the then-current holder of the legacy of the Spirit of Justice. She had gathered as many of the national and conceptual spirits and held them within herself whilst taking part it the supernatural conference. To hold that much power must always have a cost and on the stroke of midnight the deal ended, and something happened... (For the complete history of Agnus look here.) What exactly happened no one knows, especially Agnes who woke up in an alley in Southside with no knowledge of who she was apart from her name. Quickly she discovered that she had powers when she had to defend herself from muggers in the same alley she'd woken up in. Other the next few days she tried to piece together who she was and how she got here, pretty unsuccessfully as she only has the vaguest flashes of who she was before, in fact, all she does remember for certain is that her name is Agnes the rest is a blur. With no one or where to go, for now, Agnes has chosen to remain where she is, as she found a calling for herself. Very quickly she began to protect not just herself, but first, those that slept rough in this part of Freedom City, and then those that lived local and were being harassed by the various lowlifes that preyed on the people of the Southside. This has been a gradual thing, and only now has she become active enough to come to the notice of other heroes in the area. Even though she could so far she has chosen not to go too far beyond the Southside, and most definitely not into the heart of Downtown Freedom. She has this vaguest memory that she suffered a great heart wrenching lost in that part of the City and has no desire to open that old wounds. Personality & Motivation: Right now everything that Agnes does is driven by her lack of identity, she doesn't know who she is or what her place in the world. Though she quite put her fingers on what worries her she has the most literal Imposter Syndrom, she in some way know that she isn't who she use to be even if she doesn't know who she was. For now, the simple act of surviving plus her helping people is enough to soothe her worries and woes. At her core though is a desire to do good and help people in trouble, something that she won't sacrifice just to find out the truth. Powers & Tactics: Agnes is not a subtle fighter, her first instinct (and second etc) is to hit people when trouble starts. She's not stupid though and if something looks too big for her to just punch she'll look for other tactics, and then she can be quite devious allowing people to underestimate her until the time comes for her to strike. And even though she's still new at all this is can and will work alongside others heroes. Power Descriptions: Within Agnes is a tiny piece of the Spirit of Britannia, though it appears that she is no longer (or has never been) connected with them. With only this tiny amount of magical power she's able to do some pretty amazing feats as a kind of a pocket powerhouse. When she uses her powers it shows as a golden light that shines around her, it ranges for nothing more than a healthy glow of her toughened skin to the angry crackling energy of her punches or teleportation. She draws on the ambient magical energies of the area, commonly described as ley lines, as she limits to just a district this can sometime drain the ambient magic for a little while. Complications: Homeless: Agnes has no home of her own and no money to speak off, living by her wits alone on the tough streets. Such Painful Memories: At times of crisis Agnes is occasionally struck by brief painful memories of what she assumes is her previous life. So powers are the emotions however they can distract her in the middle of potentially dangerous situations. Tapped Out: Massive uses of magic in an area can drain it enough that she can't use her powers, especially the more power hungry abilities like teleport. Abilities: 0 + 2 + 0 + 0 + 4 + 6 = 12PP Strength: 10/24 (+0/+7) Dexterity: 12 (+1) Constitution: 10/24 (+0/+7) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 10 + 8 = 18PP Initiative: +5 Attack: +7 Unarmed +5 Base Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Grapple: +5/+12 Knockback: -3 Saving Throws: 3 + 6 + 5 = 14PP Toughness: +0/+7 (+0 Con, +0/+7) Fortitude: +3/+10 (+0/7 Con, +3) Reflex: +7 (+1 Dex, +6) Will: +7 (+2 Wis, +5) Skills: 16R = 4PP Bluff 2 (+5) Diplomacy 2 (+5) Intimidate 2 (+5) Knowledge (Streetwise) 5 (+5) Notice 3 (+5) Sense Motive 2 (+4) Feats: 8PP Attack Specialization (Unarmed Attack) 1 Dodge Focus 3 Fearless Improved Initiative 1 Luck 2 Powers: 14 + 14 + 1 + 9 + 11 = 49PP Enhanced Constitution 14 [14PP] Enhanced Strength 14 [14PP] Flight 1 (10mph, 88 ft/rns) [2PP] Immunity 9 (Life Support) [9PP] Teleport 5 (500ft, 5 miles Feat: Alternative Power 1) [11PP] AP: Enhanced Flight 5 (to Flight 6, 500mph, 4400 ft/rns) [10PP] All of her powers are Magical in nature and draw on the area's ley lines. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage Totals: Abilities (12) + Combat (18) + Saving Throws (14) + Skills (4) + Feats (8) + Powers (49) = 105/131 Power Points
  2. GM Corner of Kissinger and Michigan, Southside, Freedom City May 15th, 2019 9 AM The morning had been slightly chilly when the homeless shelter near on Kissinger had opened its doors, the attendants gently prodding the homeless back out into the streets, at least until the night. The small shelter had barely any funding, only enough to offer beds to sleep in during the night, with nothing but a padlock keeping the doors closed during the day. Still, even if the morning had been chilly, the day promised to be warmer, and the sun was bright in the sky. One might even suspect that it could be a good day, living in the street or not. And yet, the men and women that left the Kissinger shelter seemed downcast and paranoid. Most stayed together, huddled in groups, looking down every alley they came past. It was not without cause. The homeless population of Southside has slowly, but surely, been thinning during the last few months. Screams in the night, disappearances during daylight. And yet, none had seen the kidnappers. It was just homeless people disappearing, and the police cared little. But maybe the homeless of Southside did not need the help of the law. Maybe they needed a different kind of justice.
  3. Southside Sentinels A series of at first seemingly unrelated stories of heroes and villains, all eventually revealed to be connected by a common thread, mainly dealing with heroes active in areas around Southside and the Fens. Narrative The storyline is still ongoing. The narrative will be updated as it progresses. Characters Players characters Archer II Facsimile Ms. Bright Octoman Spectre Shooting Star Notable NPCs Billy, aMaZo dealer at Shooting Star's school Contenders, the Bear-Knuckle Fly-Boy Heavyweight TKO Preacher's Flock Crimson Cross Jonathan Preacher, the Notable Concepts aMaZo: A new super drug with seemingly random effects, perfected over a matter of years. Timeline May 15th, 2019: Ms. Bright deals with multiple cases of missing homeless, eventually revealed to be the work of a mysterious Preacher and his allies Crimson Cross and Jonathan. With the source of their power revealed to be a mysterious drug, Jonathan turns on the Preacher and Crimson Cross escapes, leading to Ms. Bright ultimately defeating the man and bringing him into custody. August 30th, 2019: The Contenders return from retirement to challenge Facsimile to deadly combat. Stronger than ever and with a mysterious backer, they have taken a school hostage. With aid from Archer II, Facsimile eventually emerges victorious, though TKO manages to escape. The source of their increased power remains unrevealed. November 15th, 2019: Several people are abducted from the Millenium Mall by the Pinball Wizard! Archer II, Octoman and Spectre gives chase through the Pinball Wizard's death traps, ultimately rescuing the hostages. While the Pinball Wizard manages to escape, he is revealed to have ties to a mysterious new player, several of his henchmen having been enhanced by a new power granting drug. August 24th, 2020: Shooting Star's investigation into the power granting drug aMaZo that has spread through her school leads to a confrontation with a group of gunmen and an empowered dealer. With the aid of Archer II, Shooting Star emerges victorious. Together, they discover further leads into the supplier and resolve to stop them. August 24th, 2020: Following the earlier fight, Archer II, Shooting Star and Facsimile gather to investigate the source of aMaZo.
  4. Content Warning: Police violence. The Fens 82nd and Baltimore Friday April 10th, 9:30 PM There wasn't much cause for celebration for the residents of the Fens most days, The rayguns making it in as even an underdog to the championships would just about do it. After the surprise upset even in the fens the residents took to the streets to celebrate. The FCPD worried the celebration might turn violent had withdrawn prepared to cordon off the whole district if it tipped into rioting. Barricades had been placed just off the street at the few throughways from the Fens into the theatre district or parkside. The residents of the Evers Manor complex had spilled out into the streets in the shadow of the Wallace Expressway. The mood was light and easy music pumping from the sound system of a local enthusiasts amp van laid a thumping beat for the crowd to groove too as they milled about cheering on the home team. If they were aware of the barricades being prepared a couple blocks over where Baltimore crossed the expressway into Greenbank they weren't bothered. It looked for the moment in this corner of hte Fens at least the celebration might pass without more than public intoxication and some noise violations, the kind of thing easily ignored by the police in light of the alternatives.
  5. 23:00, 5th November 2018 Southside, Freedom City Humanity had a great capacity to recover from almost anything, and that included their capacity to hate. Only a few months after the city had almost been obliterated by an invasion force already the various gangs of the Southside had already started fighting amongst each other. Even worse a few of the devices from the invasion had leaked onto the black market, including once such device that according to good intelligence was going to be sold this very night in a warehouse in more run down part of the area.
  6. Freedom City, Southside, 10:22 p.m. Be sober, be vigilant; because your adversary the devil, as a roaring lion, walks about, seeking whom he may devour... ~ Peter 5:8 ____________________ Agnes was in for another cold night. Freedom City wasn't in the deep of winter yet, but it was getting there, and this icy, frigid drizzle from a dark and cloudy sky certainly didn't help. A sharp squall tugs at her red hoodie and burrows inside, stinging her skin as the wind whistles past the support columns of the overpass under which she had currently made residence. A few discarded beer bottles clink as they shudder against each other, as if also cold, and empty plastic bags and trash flutter past like modern tumbleweed. Above her, the sounds of rushing automobiles on the highway play an unappealing but strangely relaxing lullaby. Still, it wasn't all bad. Agnes had managed to scrounge up a half-decent meal and an unopened bottle of water. With no one around to bother her, Agnes is about to dig in. Then a loud KA-THUNK! KA-THUNK! sounds as a truck rolls over a pothole above, and Agnes is sent into a terrible place within her own head, past memories flooding back. They are so visceral, so real, that Agnes forgets where she is, that she is even Agnes. In the middle of it all, she hears the voice of a girl, not within her mind, but with her own ears, almost washed out by the noise of the cars. The girl screams once for help before the echoes fade away and Anges drifts into nightmares... Agnes wakes up as suddenly as she had passed out. She feels like only a few minutes had passed, but at the same time she is worn out as if she had been out cold for hours. This hadn't been a normal flashback. It felt as if something had pulled her into it, forcibly and violently. She could feel someone or something tugging at the deep recesses of her mind. That force is gone now, but it had still been chilling, and there is no telling who or what had caused it or if it would be back. One thing is certain, however... Agnes had heard a cry for help, from the overpass above. It hadn't been a nightmare, she had heard it with her own ears... ____________________ Delta's eyes were going haywire again. It wasn't the first time. Every now and again the machines within his body did something involuntary, sometimes without his knowledge that they could even do that. However, his eyes hacking into camera feeds are... well, not common, but it certainly isn't all that surprising. Sometimes, Delta just had to wait it out, and let the system restore itself. His eyes flicker from feed to feed, First a security camera from a bakery, patrolling an empty, locked up store front. Next, a cell phone being used to film a boy's twelfth birthday, just as the kid moves to blow out the candles... Third, the dashboard camera of a police cruiser, staring out of a cracked windshield as two men hustle another person with a bag over their head into the back of an electrical repair truck... What? Delta's eyes flick to a new feed, and he wrestles with his internal systems, trying to get back to the last camera. He eventually manages it, but only just as the electrical van is driving away. Delta can't catch the licence plate... but now that the vehicle has moved he can see a street sign in the distance. Abercorne Lane... a small street off the beaten path in Southside, about ten to fifteen blocks from the boardwalk. It is hard to get one's baring from one angle of a camera they've never seen before... but Delta thinks they are heading north, toward the highway. Maybe he can make it if he rushes. ____________________ The hero business takes on a different flavor when you are a genius. Terrifica has no need to monitor police scanners or internet rumor sites or even the daily news. Parsing through incredible amounts of data... that's what computers are for. Besides, Terrifica isn't some common thug who gets her kicks by going out at night and beating up common thieves who could barely tie their own shoes. In most cases, a simple tip to the nearest police precinct is enough to get those kinds of hooligans caught. As such, much of Terrifica's job as a hero can be automated, leaving her plenty of time to be Samantha Carson. But not tonight. Tonight, there is... an anomaly. Obviously, sometimes Terrifica needs to be alerted about specific circumstances. Her phone buzzes, and she is greeted by camera footage that her computer had been monitoring. It is the vision of the dashboard camera of a police cruiser, its window cracked, and no officer in sight. Meanwhile, a pair of masked men hustle a small figure out with a bag over her head, throwing her into the back of an electrical van. On its own, this may not warrant further investigation from Terrifica... but that isn't all. The reason the computer had tipped her off is that someone had hacked her. Her. Terrifica's firewalls are legendary, and yet... apparently not bullet-proof. But the hacker hadn't been flawless in his intrusion. He had left a trace. And now... Now Terrifica could follow his every movement. ____________________ Lulu sits in her empty dorm room in Claremont. It is Thanksgiving break, and a large swathe of students have left campus to visit friends and family... not Lulu, though. Instead, she stays in her room, keeping to her own devices. No distraction keeps her from missing Bobby, however. The entire day, she had had a wriggling feeling in the back of her mind, some creeping anxiousness. It felt almost like her powers warning her of some unseen threat, but too weak. Too subtle. Perhaps it was simply plain old, run of the mill nerves? Such a thought is dashed as a powerful vision - accompanied by a wave of nausea - washes over Louise. In her mind she sees a dark-skinned girl with curly hair and a red hoodie hunched over with her hands clutching at the sides of her head as a cry for help sounds out. For a moment, the vision lingers, before thrusting Lulu forward into the tortured nightmares of the girl. Most of it is incomprehensible flashes, but it is far from pleasant. Suddenly, it all stops. Lulu is inside a darkened, derelict building. From the IVs and discarded wheelchairs, it appears to be an abandoned hospital. All of the lights are off, and curiously, there are no windows, the only light given off by occasionally flickering exit signs. Louise can only see a few feet in front of her - as her eyes are somehow already adjusted the darkness - before near-pitch black shadow envelopes the distance. As she stand at the junction of two crisscrossing corridors, Lulu senses something terrible about this place, beyond its creepy atmosphere. Stains mark the cinder block walls, but without color, Lulu cannot confirm what kind... she can make a decent guess, though. Any attempt to peer into the dark void is disorienting, as if the hallways and corridors are twisting and swaying gently, threatening her with unseen horrors to force her to look away. The vision ends abruptly, just as it had started. Lulu is left watching over the girl she had seen earlier, who appears to have passed out. She is now in control of her own ESP, and can more accurately study her surroundings, that being a highway overpass. Bright neon lights in the distance mark casinos and gaudy nightlife, the signature sign of Freedom City's Southside district. She isn't that far away, not by bus or car. She isn't too to try telepathy on the girl, either... although there is no telling when she will wake up.
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