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  1. February 28th, 2015 Night The Fens, Freedom City, New Jersey Miras stood at the edge of the rooftop and watched the police wheel the body out of the tiny apartment. She knew she really shouldn’t be here, she knew that it was a violation of the anonymity of Narcotics Anonymous, but her brain wouldn’t just let it go. She had missed Allison’s tousled blonde head at three weekly meetings, and after a couple of drinks the woman’s sponsor allowed that Allison wasn’t answering her cellphone, either. It had been a little bit harder to track her after that, as NA didn’t keep membership records, but she found the food bank Allison volunteered at and someone that Allison had taken home one night. That lead Miras to a dinky apartment in the Fens; at least she hadn’t had to break down the door to get inside. Inside it had been, well, the sort of place someone lives when they’re working too many hours at four different minimum wage jobs. The only thing that didn’t fit, the one thing Miras had been dreading, was Allison’s corpse on her bed, a needle still in her arm. She had called the police from a payphone and waited. To give credit to Freedom City’s finest, they responded quickly to an anonymous phone call from the bad part of town telling them that someone had ODed. Now the witch’s eyes followed the police and the paramedics as they wheeled the body away. She rolled an empty glass bottle between her fingers; it was a simple sort that existed by the hundred in any pharmacy. The label had been peeled off, and someone had drawn dozens of tiny ‘Z’s had been drawn on it with markers and fit it with a new rubber cap. It was perfect to hold a sample of intravenous drugs. A drug that had killed Allison. Miras felt something sharp cutting into her palm and looked down at her hand. The bottle was suddenly broken into little glass shards. She took a deep breath and forced herself to calm down. Whoever was behind this would pay for Alison’s death, but Miras wouldn’t let the scumbag take her own life and freedom away.
  2. The thread for rolls and suchlike intended to influence >this thread.
  3. December 25, 2014 A ripple of tension had traced through the world's hero community, even those with few direct connections or who actively avoided such interactions with their peers. Something big was coming, perhaps already there, and the Freedom League was calling in everyone, every able body, to meet it. Details were scares and answers were scarcer but the apprehension of a soldier the night before shipping out hung over them all the same. That silent tension was broken as Asli Sadik's phone vibrated with a message notification, marked urgent with an attached video file. The compression had sacrificed some of the image quality but the hood, cloak and mask of Seven, a relatively recent addition to the League reputed to be a witch of considerable power, was immediately recognizable. The background was an indistinct blur but the urgency in her voice came through clearly enough. "Greetings, hero. My apologies for the intrusion but the need is great..." * * * * * "...great-whatever owed my great-whatever a favour and I'm calling in the chip," the porcine young man who'd identified himself as a descendant of Zhu Bajie told Daniel Lee as the grainy video played on the engineer's laptop screen. He snorted absently in a manner that wrinkled the entirety of his flat nose and hitched up his belt with both hands. "I ain't really got time to explain everything but I figure if I tell you there's adventure and demons to punch involved, won't take much convincing anyway..." * * * * * "...obviously the west bank of the Nile is a little out of the way for you," admitted Elwyn Eldrich, hockey jersey wearing nephew of the Master Mage, waving about a rune covered staff for emphasis, "but we're stretched a little thin here, frankly. Believe me, if I could leave the dread dimensions myself right now-- well, you know how they get around the holidays, I'm sure." As the video played the shadows in the corner of Jeremiah Cornwell's dorm room deepened unnaturally. "Now, can't keep the shadow portal I'm making for you open long..." * * * * * "...realize this is-- It's not how I wanted to do this," the stern young woman with Asgardian armor and a bow strapped to her back frowned, crossing and uncrossing her arms uncomfortably as John Fraser watched on his aging laptop's monitor. "But my mother always said that in a real emergency, you were the one I should contract. I'm sure you have a lot of questions - I would, too - but right now the world needs Arrowhawk." The video file ended and the gently spinning whirlpool of pitch black and midnight purple that had appeared a few meters away beckoned.
  4. Alright, here we go! You can each decide at which e-mail/phone number/other means of contact your character received the video file. Give me a post of your character getting ready then step through that portal!
  5. MirasPower Level: 10/12 (172/184PP)Trade-Offs: NoneUnspent PP: 12 In Brief: A hero trained in music and magic protecting those the world may have looked over. Alternate Identities: Asli Safiyyah Sadik, DJ Eclectic, Sophie Identity: Secret Birthplace: Los Angeles, California Occupation: Superhero, student, DJ, musician. Affiliations: FreeSA, FCU, Stone Soup Musical Group, Starlight Family: Father (Kemal), mother (Fehime), 2 brothers (Aydin, Mohammed). Age: 30 Gender: Female Ethnicity: Turkish/Djinn Height: 6' 2" Weight: 220 lbs Eyes: Blue Hair: Black Asli is a tall woman, with a solid, curvy frame. Her skin and hair are dark, and her eyes are a deep, unclouded blue. Her features are rounded and her teeth are very white against her skin; it's noticeable because she's usually talking or laughing. She deliberately avoids makeup, and she usually keeps her hair just long enough for a ponytail. She does like to use wilder styles for her stage show, though. Asli's everyday style is an urban-punk asthetic. She favors heavy boots, tight jeans, and layers that usually end in a hoody or a leather jacket. As Miras her clothes transform into a hooded robe of summer green, with a purple stole over her shoulders. The stole has white letters in Arabic script that always seems to be changing, and the robe's cowl manages to hide her features no matter what happens. She has a pair of green gloves that complete the look, with white stars on the back of her hands. Power Descriptions: Asli's power comes from two distinct sources. Her magic is rooted in the writings of Lord Deosil, a Master Mage who was skilled in time magic and prophecy. With that she can turn aside attacks, speed up her own passage through time, or freeze others in place. With a great deal of effort, she can even turn back someone or something's personal timeline. These spells are often accompanied by chiming bells, or gold or silver clock faces or meshing gears appearing in the air. Her other source is her own djinni heritage. Combined with her understanding of magic, she can do quite a lot to manipulate the world around her. She can throw bolts of magical fire, change one thing into another (if she concentrates), make the air solid enough to trap a man or fool the senses, or take a form as substantial as smoke. Using these powers often results in colored, geometric traceries appearing in the air. History: Asli was born in a small Turkish community in California, and her early days were filled with sun and surf and the same group of people she saw every day. She was a talented singer even as a very young child, and when she came of age and started sending out college applications, the Freedom School for the Arts offered her an impressive scholarship. She accepted FreeSA's invitation and moved out to Freedom City, studying dance and songwriting professionally for the first time in her life. It was an exciting, exhilarating time. It was also a scary, stressful time, as the girl was away from her family for the first time in her life. Sophie (she started going by that in college) tried drugs at a party first, and then started self-medicating for stress. Before she knew what had happened she was kicked out of FreeSA and working dead-end jobs, getting wasted at night and waking up the next day to start it all over again. Asli might have ended up another burn-out junkie, a cautionary tale for the next generation of students, if she hadn't gotten caught. She was buying for herself and all her friends and was charged with possession with intent to distribute, but her public defender pleaded down to a misdemeanor with rehab. The potential of a felony conviction scared her straight; she cleaned up her life, went back to school, and rediscovered her faith. She got a degree in Media Communications from FCU and started writing music again, taking an apartment in Greenbank. In a corner of the apartment she found an old cardboard box filled with yellowing journals. Asli began reading them, and discovered that they were the writings of a 18th century clockmaker named Hans Lorcano, who became the Master Mage Lord Deosil. She experimented with his style of magic at the same time as she was experimenting with her music. Her skill in both grew, and when a burglar tried to break into her apartment she froze his personal timeline in place, at least long enough for the police to respond. That emboldened the young woman, and she started venturing out at night in a mask. Around the same time she released her first album, and she hasn't regretted either decision. Personality & Motivation: There's very little that Asli doesn't have an opinion on, and it doesn't take much to get her to speak her mind. She's not argumentative exactly, but she does prefer to say something and hash out issues rather than letting them fester. Of course, sometimes not knowing when to shut her mouth can make problems worse. Asli tends to work off emotions rather than logic, reacting to things by her gut feeling rather than carefully reasoned considerations. She also tends to see issues in terms of how they'll impact individuals, and has a hard time balancing that against a larger picture. It means she can irrationally focused on one thing in a fight when her emotions get the better of her, but it also means she's less likely to get caught up her in own fame. Asli has a lot of reasons for doing what she does; zakat and sadaqah, the excitement and thrill of it, the chance to test her courage and her magic. The truth of it all, though, is that it would have been very easy for her to end up on the other side of things, under the thrall of some two-bit supervillain or crime syndicate, controlled by her addictions. If she'd had a hanging judge, or had washed out of rehab, or had gone for harder drugs, she might have not been saved. She fights in order to make sure that those borderline cases have a chance to turn their lives around. Powers & Tactics: Miras doesn't have a lot that could hurt a person. She'll normally use her Snare or Paralyze to lock an opponent down. Against a crowd of lesser enemies, she can weave impressive illusions to fool the group. Complications Fame Asli may not be a megastar, but she's had enough success that she could be recognized on the street. Prejudice Asli is a Mulsim woman trying to make it as a hip-hop artist. That's plenty of reasons for people to not like even the idea of her. Protector of Greenbank Asli lives in Greenbank, and works hard to make sure her neighborhood is as safe as it can be. Checkered Past Asli was not always on the side of the angels, and even now some of her friends are (minor) criminals. Deosil's Prophecies Asli is the current owner of the Locarno Dairies, which contain a number of enigmatic prophecies. She spends a good deal of time trying to decipher them and avoid any bad fate they predict. Hatred Asli reserves a special antipathy for drug dealers. Abilities: 0 + 4 + 0 + 4 + 8 + 8 = 24PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 18 (+4) Combat: 8 + 12 = 20PP Initiative: +6 Attack: +4, +10 Ranged, +10 Paralyze Grapple: +4 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +10 (+0 Con, +10 Force Field) Fortitude: +6 (+0 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) Skills: 128R = 32PP Bluff 8 (+12) Concentration 10 (+14) Diplomacy 11 (+15) Knowledge (Arcane Lore) 13 (+15)Skill Mastery Knowledge (Art) 13 (+15) Knowledge (Current Events) 8 (+10) Knowledge (Streetwise) 8 (+10) Knowledge (Popular Culture) 8 (+10) Knowledge (Theology and Philosophy) 13 (+15)Skill Mastery Language 3 (Arabic, English [Native], Latin, Turkish) Notice 8 (+12)Skill Mastery Perform (Dancing) 1 (+5) Perform (Singing) 16 (+20)Skill Mastery Sense Motive 8 (+12) Feats: 18PP Attack Focus (Ranged) 6 Challenge (Combat Diplomacy) Challenge (Fast Taunt) Dodge Focus 4 Ritualist Set-up Skill Mastery (Knowledge [Arcane Lore, Theology & Philosophy], Notice, Perform [singing]) Taunt Well-Informed Powers: 1 + 10 + 27 + 6 + 2 + 14 = 60PP All powers have the Magic descriptor Enhanced Feat 1 (Quick Change) (Air) (Illusory Robes) [1PP] Force Field 10 (Time) (Slow the Blow) [10PP] Ruh Kalit 12 (24 PP, Feats: Alternate Power 3) [27PP] BE: Flight 3 (50 MPH, Extra: Linked [+0] [Immunity, Insubstantial) + Immunity 5 (Environmental Conditions, Extra: Linked [+0] [Flight, Insubstantial]) + Insubstantial 2 (Extra: Linked [+0] [Flight, Immunity], Feats: Selective, Subtle) (Air) (Body of Smokeless Fire) [23/24PP] AP: Blast 10 (Feats: Affects Insubstantial 2 [DAM 10], Homing, Split Attack) (Fire) (Fling the Fires) [24/24PP] AP: Illusion 5 (All Senses, Feats: Progression 4 [50 ft radius]) (Air) (Weave the Wind Solid) [24/24PP] AP: Snare 10 (Feats: Obscure Senses 3 [Auditory, Olfactory, Visual]) (Air) (Cage of Smoke) [23/24PP] Super Senses 6 (Magic Awareness [Olfactory, Tactile]) [6PP] Super Senses 2 (+Ranged on Magic Awareness) [2PP] Working of Deosil 6.5 (13PP, Feat: Alternate Power 2, Drawback: Must have Hands Free) (Time) [14PP] BE: Speed 6 (500 ft, Extra: Linked [+0] [Quickness]) + Quickness 6 (x10, Extra: Linked [+0] [Speed]) (In the Blink of An Eye) [12/13PP] AP: Healing 3 (Extras: Action/Standard, Affects Objects [+1], Feat: Stabilize) (Reverse the Flow) [13/13PP] AP: Paralyze 10 (Feats: Accurate 3, Flaw: Action/Full) (Time Stop) [13/13PP] Drawbacks: (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Fling the Fires Ranged DC 25 Toughness (Staged) Damage (Magic, Fire) Time Stop Ranged DC 25 Fortitude (Staged) Helpless Weave the Wind Solid Perception DC 15 Will Illusion Cage of Smoke Ranged DC 20 Snare (Staged) Slowed Abilities (24) + Combat (20) + Saving Throws (18) + Skills (32) + Feats (18) + Powers (60) - Drawbacks (0) = 172/184 Power Points
  6. Saturday, February 1st, 2014 Before midnight (but not by much) Winter had descended with a vengeance on Freedom City once again, but bitter cold and blowing snow couldn't keep young and restless music fans at home. After all, inside the Wall, the press of bodies on the dance floor provided plenty of heat, and the bustling bar provided a different kind for the club goers staying at their tables. Asli Sadik sat backstage, listening to the dance music and to the people outside moving to it. She took deep breathes, calming the butterflies in her stomach. She'd been going on stage for a little more than a year, but somehow every single time she did it she got scared. To distract herself, the woman leaned forward and examined her stage makeup once again. She had decided on a grey-and-black camouflage; she avoided makeup in her daily life, but on stage everything was fair game. A touch there, a careful smudge there, and she had to sit back. Anything more would ruin the effect. Now it was just time to wait.
  7. Rolling and suchlike for >this thread. Jiggity.
  8. With the approval of Miras, I am now working to get her into threads. There's one I've had bubbling in the back of my brain while putting the finishing touches on her. Basically she is doing her set at a club when a fight breaks out, with some minor superpowers mixed in. So I'm looking for two or three other PCs, all around PL 10, all of age to be in a club/bar at night.
  9. Raveled

    Miras (PL 10)

    Player Name: Raveled Character Name: Miras Power Level: 10 (150/150) Trade-Offs: None Unspent PP: 0 In Brief: A hero trained in music and magic protecting those the world may have looked over. Alternate Identities: Asli Safiyyah Sadik, DJ Eclectic, Sophie Identity: Secret Birthplace: San Diego, California Occupation: Superhero, student, DJ, musician. Affiliations: FreeSA, FCU, Stone Soup Musical Group Family: Father, mother, 2 brothers. Age: 30 Gender: Female Ethnicity: Turkish/Djinn Height: 6' 2" Weight: 220 lbs Eyes: Blue Hair: Black Asli is a tall woman, with a solid, curvy frame. Her skin and hair are dark, and her eyes are a deep, unclouded blue. Her features are rounded and her teeth are very white against her skin; it's noticeable because she's usually talking or laughing. She deliberately avoids makeup, and she usually keeps her hair just long enough for a ponytail. She does like to use wilder styles for her stage show, though. Asli's everyday style is an urban-punk asthetic. She favors heavy boots, tight jeans, and layers that usually end in a hoody or a leather jacket. As Miras her clothes transform into an open, hooded robe of rich purple, over a gown of deep green. The robe's cowl manages to hide her features no matter what happens. Power Descriptions: Asli's power comes from two distinct sources. Her magic is rooted in the writings of Lord Deosil, a Master Mage who was skilled in time magic and prophecy. With that she can turn aside attacks, speed up her own passage through time, or freeze others in place. With a great deal of effort, she can even turn back someone or something's personal timeline. These spells are often accompanied by chiming bells, or gold or silver clock faces or meshing gears appearing in the air. Her other source is her own djinni heritage. Combined with her understanding of magic, she can do quite a lot to manipulate the world around her. She can throw bolts of magical fire, change one thing into another (if she concentrates), make illusions to cloud the senses, or take a form as substantial as smoke. Using these powers often results in geometric traceries appearing in the air. History Asli was born in a small Turkish community in California, and her early days were filled with sun and surf and the same group of people she saw every day. She was a talented singer even as a very young child, and when she came of age and started sending out college applications, the Freedom School for the Arts offered her an impressive scholarship. She accepted FreeSA's invitation and moved out to Freedom City, studying dance and songwriting professionally for the first time in her life. It was an exciting, exhilarating time. It was also a scarey, stressful time, as the girl was away from her family for the first time in her life. Sophie (she started going by that in college) tried drugs at a party first, and then started self-medicating for stress. Before she knew what had happened she was kicked out of FreeSA and working dead-end jobs, getting wasted at night and waking up the next day to start it all over again. Asli might have ended up another burn-out junkie, a cautionary tale for the next generation of students, if she hadn't gotten caught. She was buying for herself and all her friends and was charged with possession with intent to distribute, but her public defender pleaded down to a misdemeanor with rehab. The potential of a felony conviction scared her straight; she cleaned up her life, went back to school, and rediscovered her faith. She got a degree in Media Communications from FCU and started writing music again, taking an apartment in Greenbank. In a corner of the apartment she found an old cardboard box filled with yellowing journals. Asli began reading them, and discovered that they were the writings of a 18th century clockmaker named Hans Lorcano, who became the Master Mage Lord Deosil. She experimented with his style of magic at the same time as she was experimenting with her music. Her skill in both grew, and when a burglar tried to break into her apartment she froze his personal timeline in place, at least long enough for the police to respond. That emboldened the young woman, and she started venturing out at night in a mask. Around the same time she released her first album, and she hasn't regretted either decision. Personality & Motivation: There's very little that Asli doesn't have an opinion on, and it doesn't take much to get her to speak her mind. She's not argumentative exactly, but she does prefer to say something and hash out issues rather than letting them fester. Of course, sometimes not knowing when to shut her mouth can make problems worse. Asli tends to work off emotions rather than logic, reacting to things by her gut feeling rather than carefully reasoned considerations. She also tends to see issues in terms of how they'll impact individuals, and has a hard time balancing that against a larger picture. It means she can irrationally focused on one thing in a fight when her emotions get the better of her, but it also means she's less likely to get caught up her in own fame. Asli has a lot of reasons for doing what she does; zakat and sadaqah, the excitement and thrill of it, the chance to test her courage and her magic. The truth of it all, though, is that it would have been very easy for her to end up on the other side of things, under the thrall of some two-bit supervillain or crime syndicate, controlled by her addictions. If she'd had a hanging judge, or had washed out of rehab, or had gone for harder drugs, she might have not been saved. She fights in order to make sure that those borderline cases have a chance to turn their lives around. Powers & Tactics: Miras doesn't have a lot that could directly stop a fight. She prefers to use her illusions or mobility to tie up opponents, waiting until they make a mistake and let her freeze them in place or trap them behind a quickly-made wall. Complications:Fame Asli may not be a megastar, but she's had enough success that she could be recognized on the street. Prejudice Asli is a Mulsim woman trying to make it as a hip-hop artist. That's plenty of reasons for people to not like even the idea of her. Protector of Greenbank Asli lives in Greenbank, and works hard to make sure her neighborhood is as safe as it can be. Checkered Past Asli was not always on the side of the angels, and even now some of her friends are (minor) criminals. Deosil's Prophecies Asli is the current owner of the Locarno Dairies, which contain a number of enigmatic prophecies. She spends a good deal of time trying to decipher them and avoid any bad fate they predict. Hatred Asli reserves a special antipathy for drug dealers. Abilities: 0 + 4 + 0 + 6 + 8 + 8 = 26PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 18 (+4) Combat: 8 + 12 = 20PP Initiative: +6 Attack: +4, +10 Ranged Grapple: +4 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +10 (+0 Con, +10 Force Field) Fortitude: +6 (+0 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) Skills: 60R = 15PP Concentration 6 (+10) Diplomacy 6 (+10) Knowledge (Arcana) 7 (+10)Skill Mastery Knowledge (Art) 7 (+10)Skill Mastery Knowledge (Current Events) 2 (+5) Knowledge (Streetwise) 2 (+5) Knowledge (Popular Culture) 2 (+5) Knowledge (Theology and Philosophy) 2 (+5) Language 3 (Arabic, English [Native], Latin, Turkish) Notice 8 (+12)Skill Mastery Perform (Dancing) 1 (+5) Perform (Singing) 6 (+10)Skill Mastery Sense Motive 8 (+12) Feats: 17PP Accurate Attack All-Out Attack Attack Focus (Ranged) 6 Defensive Attack Dodge Focus 4 Move-By Action Power Attack Ritualist Skill Mastery (Knowledge [Art, Arcana], Notice, Perform [singing]) Powers: 1 + 10 + 24 + 6 + 1 + 12 = 54PP All powers have the Magic descriptor Enhanced Feat 1 (Quick Change) (Illusory Robes) [1PP] Force Field 10 (Slow the Blow) [10PP] Ruh Kalit 10.5 (21 PP, Feat: Alternate Power 3) [24PP] BE: Insubstantial 4 (Feat: Subtle) (Body of Smokeless Fire) [21/21PP]AP: Blast 10 (Feats: Affects Insubstantial) (Fling the Fires) [21/21PP] AP: Transform 5 (Inanimate to inanimate, Feat: Affects Insubstantial, Flaw: Range/Touch) (Shape the World [21/21PP] AP: Illusion 7 (Visual & auditory) (Weave the Wind Solid) [21/21PP] Super Senses 6 (Magic Awareness [Tactile], Detect Magic [Visual]) [6PP] Super Senses 1 (+Ranged on Magic Awareness) [1PP] Working of Deosil 5 (10PP, Feat: Alternate Power 2) [12PP] BE: Speed 5 (250 ft, Extra: Linked [Quickness]) + Quickness 5 (x50, Extra: Linked [speed]) (In the Blink of An Eye) [10/10PP]AP: Healing 5 (Extras: Affects Objects [+1], Flaw: Distracting) (Like it Never Happened) [10/10PP] AP: Paralyze 10 (Flaw: Action/Full) (Time Stop) [10/10PP] Drawbacks: (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Blast Ranged DC 25 Toughness (Staged) Damage (Magic, Fire) Paralyze Ranged DC 25 Fortitude(Staged) HelplessAbilities (26) + Combat (20) + Saving Throws (18) + Skills (15) + Feats (17) + Powers (54) - Drawbacks (0) = 150/150 Power Points
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