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  1. OOC for this. @Shofet Let's get some initiative rolls for combat once we're past the initial opening posts, so we're ready for that! Justice: 1d20+5 = 25 Boom! 3 Robbers, all acting on same initiative: 7
  2. -The loud, heart-stopping sounds of an explosion and shattering glass along with the accompanying shock strike around the cities without warning. Within moments, a strange cloud of silvery mist blankets the surrounding area. Just as panic and flight are about to take hold, the cloud begins to swirl without any evident prompting from the wind. It whips itself into a cyclonic mass, discharging what appear to be bolts of bluish lightning both within itself and outward around its immediate vicinity. Both blast and bolts subside and begin to dissipate before anyone can arrive on the scene, leaving the dead and injured as the most immediate concern. The scene is filled with fleeing, panicked crowds and hopelessly jammed roads. The bridges connecting the city have collapsed. Sister cities orphaned from one another- Island View Emerald City, WashingtonSaturday, August 26, 20196:00 PM North Emerald, the Gem of the Columbia, in many ways the city could be a throwback to the past. Built around its rather sizeable military presence, North Emerald had all the comforts of a medium size town, with none of the flash of its Southern neighbor. Even the presence of Archetech West didn't take away from uneventful presence that the city. It was the second day of Sound and Fury, Emerald City's annual 3 day music festival. A migrating Festival that always started in Bridge Point and ended in Island View. The air was entirely harmonious. And then the Storm struck. Bolts attacking overhead with a furor not seen since the the Columbus Day Storm of 1962. Even then this was nothing like the storm. The military was quick to send out soldiers to act as support for emergency responders. But, there were so many emergencies. It was hard to picture anyone making their way to the farmland in Island View. The locals had come together, many taking shelter at predetermined locations. But looters, fires, and a very violent pack of feral hogs moving in a dedicated trail towards the center of Island View were the current norm. Island View was not only the birthplace of Emerald City. It was also home to the city's Native American Cultural Center. The local hip hop stars the LongBowz, were aiming to headline the closing of the festival tomorrow at the very same cultural center. That was until they were spotted being forcefully dragged inside the museum through the local television stations before the feed cut off. North Emerald was in a state of chaos.
  3. Justice Power Level: 10 [12] (177/186PP) Unspent Power Points: 14PP Trade-Offs: Breakdown in table below; Defense Trade-offs scale between -5DEF/+5TOU to +5DEF/-5TOU, see M.O.D. System power Attack DC ATK Justice Strike +0 +0 Shock Blaster -4 +4 Rocket Hammer +2 -2 In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) Description: Age: 23 (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin wears a dark red suit with her Justice Driver belt. The upper body part of the suit has a tall collar with bright pink trim, which connects to a pink zipper that goes to Robin's right shoulder and down over her right breast to the center of her belt. She has a classic, heraldic lion in pink over her left breast, using it as a logo. Her sleeves end in bright pink trim at her wrists, while she wears grey gloves that leave the back of her hand bare, with a pink trim in a square shape. She wears light grey boots that ends about halfway up her lower leg in a W-shape, with the trim and soles being bright pink. To protect her identity, she wears a dark red domino mask with white lenses, in the same color as the costume. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. History: Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Since then, Robin has faced gangs of thieves, monsters, super natural threats and much more. She has been gifted her grandmother's amulet, that she once used as the super hero Miss Step, allowing her to access Z-Space, where she has established headquarters in an abandoned structure, though not going unnoticed by other inhabitants. She has worked through multiple iterations of her armor, finally settling on a modular design. And just in time, as faces Emerald City brand new threats. Personality & Motivation: Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Having grown more confident in herself, Robin has begun learning what it means to be a hero. She has faced tough decisions and battles, reacting by continuing to update her armor and arsenal. Powers & Tactics: Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her arsenal and any other gadgets she has managed to bring along. She will usually switch rapidly between weapons, using whatever the situation calls for, while creating portals to Z-Space to exchange other bits and pieces of her modular armor while in action. A favorite trick is to activate her smoke in an area around her, then shift to her visual enhancements, allowing her to see through the smoke, while her enemies are left unable to see her. Power Descriptions: Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. After several different battle suit iterations and design philosophies, including her prototype suit and using a number of different armors for different situations, Robin has finally settled on a modular armor design, using her grandmother's amulet, now incorporated directly in the new and improved Justice Driver belt. The amulet is a large light purple, almost pink, round stone, normally hanging from a necklace. Unknown to Robin, her grandmother had used the amulet's ability to access Z-Space as the 70'es super hero Miss Step. Unaware of the amulet being magic, rather than just a great source of energy and a way to reach Z-Space, Robin continues to use it as her power source. The newest iteration of the Justice Driver belt houses both an utility belt, able to access a multitude of Robin's inventions, and access to the Justice Armor. By activating the Justice Driver through inserting her grandmother's amulet, and using the keyword "Henshin", Robin expands the under armor from the Justice Driver belt, while simultaneously summoning the rest of the armor. While the armor's actual appearance seems more or less unchanged since the last iteration, everything underneath, both hardware and software, has been changed greatly, utilizing 4 systems that Robin has created. Together, they utilize the power source in the amulet in a fine balance, driving precisely the amount of power needed for each task. The principal system used by the armor is the Rapid Intervention Defense and Emergency Response (R.I.D.E.R.) system . The R.I.D.E.R. system provides base enhancement to the wearer's physical strength, while offering protection and computer assistance to the wearer's reflexes and combat skills. The Modular Output Defense system (M.O.D.) , was designed to offer variable speed and protection in combat. By rapidly altering the armor plating on the suit, the wearer can quickly switch between slow, but heavily protected armor, or fast, but not quite as formidable armor, or anything in between, adapting to fit the situation as needed. While the process is quick, it is possible to interrupt it during combat, which leads to Robin prefering an armor setting for the M.O.D. system as combat starts. To improve her mobility in combat, Robin designed the Multivariable Outrageous Virtous Extension (M.O.V.E.) system. By using rocket boosters housed in the boots, Robin can either propel herself forward in great leaps or move at incredible speeds for brief periods of time. The system also enhances the wearer's carry weight, due to the various support structures needed in the armor to make sure the rocket boosters caused her no harm. Alternatively, by diverting energy from the rocket boosters, Robin can attach heavier, bullet proof armor. Whereas the other systems are rather rigid in their design and utility, the Interactive Dynamic Expansion Application system (I.D.E.A.) contain a great number of different gadgets and tools that Robin developed for the armor, connected by using the same power source from the armor. While the list of tools in the I.D.E.A. system is ever expanding, it so far contains enhanced visual options and, allows Robin to use her grandmother's amulet to create portals to Z-Space, allowing her access to the AnneX, or to summon different armors parts and weapons. Finally, Robin has begun using what she has dubbed her Z-Space Arsenal. By rapidly creating portals to the AnneX in Z-Space, Robin is able to swiftly exchange the weapons she need during a battle. While she has a number of plans for how to expand her arsenal, it currently includes the Shock Blaster, a one-handed gun that fires small bullets that give off a powerful electric shock on impact, the Rocket Hammer, a two-handed battle hammer that further enhances the force of its blows with quick bursts of the jet booster attached to it and Smoke Grenades, which releases a thick, obscuring smoke when activated. Both the Shock Blaster and Smoke Grenades can be tossed through Z-Space Portals to arrive from any position near their target. Outside of the external arsenal, she retains her signature Justice Strikes, where she redirects power from the armor into powerful motors in her legs or arms, allowing her to strike with incredible force. Complications: Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Modular Armor Problems: It can take time to change the amount of armoring, allowing Robin to shift between defense and speed. If the GM determines that a situation is too chaotic, they can prevent changes in PP allocation for the M.O.D. systems array, giving Robin 1 HP instead. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. Abilities: 4 + 4 + 8 + 14 + 4 + 4 = 38PPStrength: 14 (+2) / [Justice Armor] 18 (+4)Dexterity: 14 (+2)Constitution: 18 (+4)Intelligence: 24 (+7)Wisdom: 14 (+2)Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +7 (+7 Int [Speed of Thought]) Attack: +4 Base, [Justice Armor] +6 Base Defense: +4 Base, [Justice Armor] +5 to +15 (+4 Base, +1 Enhanced Defense, +0 to +10 from M.O.D. System) Grapple: +6 (+4 Base Attack, +2 Strength), [Justice Armor] +8 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength) Knockback: -2 (TOU 4/2), [Justice Armor] -3 to -8 (TOU 5-15, based on M.O.D. System) Saving Throws: 3 + 6 + 8 = 17PP Toughness: +4 (+4 Con), [Justice Armor] +5 to +15 (+4 Con, +1 Protection, +0 to +10 from M.O.D. System) Fortitude: +7 (+4 Con, +3) Reflex: +8 (+2 Dex, +6) / [Justice Armor] +10 (+2 Dex, +6, +2 Enh. Reflex Save) Will: +10 (+2 Wis, +8) Skills: 108R = 27PP Acrobatics 5 (+7) Bluff 5 (+7) Computers 8 (+15) Concentration 5 (+7) Craft [Electronics] 8 (+15) Craft [Mechanical] 8 (+15) Diplomacy 6 (+8) Disable Device 8 (+15) Drive 5 (+7) Gather Information 6 (+8) Investigate 3 (+10) Knowledge [Physical Sciences] 8 (+15) Knowledge [Popular Culture] 3 (+10) Knowledge [Technology] 8 (+15) Medicine 3 (+10) Notice 8 (+10) Search 3 (+10) Sense Motive 8 (+10) Feats: 12PP Equipment 4 Improvised Tools Inventor Jack-of-All-Trades Luck 3 Speed of Thought Uncanny Dodge [Auditory] Enhanced Feats Accurate Attack Power Attack Quick Change Takedown Attack 2 Equipment: 4PP = 20EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] Powers: 62 + 8 = 70PP Device 15 ("Justice Armor"; 75PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only you can use];) [62PP] (Invention, Technology) I.D.E.A. System 3.2 (16PP Container) [16PP] Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space]; Extras: Portal (+2), Feats: Alternate Power 1, Progression [Portal Size] 3) (Up to 50ft x 50ft portal) [8PP] (Dimensional, Magic, Z-Space) AP: Teleport 4 ("Combat Teleport"; Flaws: Short-Range; Feats: Change Direction, Change Velocity, Turnabout) (400 ft. distance) {7/7PP} Super-Senses 8 (Options: Counter Visual Concealment, Counters Visual Obscure, Uncanny Dodge [Visual]) [8PP] (H.U.D., Computer Analysis, Combat Subroutines) M.O.D. System 5 (10PP Array; Feats: Alternate Power 1, Dynamic Alternate Power 2) [13PP] DBP: Protection 0-10 (Total Toughness +5 to +15) {0-10PP} DAP: Enhanced Feats 0-10 (Dodge Focus 0-10; Total Defense +5 to +15) {0-10PP} M.O.V.E. System 2.5 (5PP Array; Feats: Alternate Power 2) [7PP] BP: Leaping 3 ("Jump Jets") (Leap distance x10: Running 120 ft.) [3PP] + Super-Strength 1 (+5 Effective Strength, heavy load: 600 lbs.) [2PP] {5/5PP} (Rockets) AP: Speed 3 ("Boost Jets"; 50 mph, 440 ft./rnd) [3PP] + Super-Strength 1 (+5 Effective Strength, heavy load: 600 lbs.) [2PP] {5/5PP} (Rockets) AP: Impervious Toughness 5 ("Armor Plating") {5/5PP} (Armor) R.I.D.E.R. System 2.8 (14PP Container) [14PP] Enhanced Feat 2 (Accurate Attack, Power Attack [2PP] (Combat Subroutines] Enhanced Feat 1 (Quick Change) [1PP] (Collapsible Armor) Enhanced Trait 4 (Attack Bonus+2) [4PP] (Combat Subroutines) Enhanced Trait 2 (Defense Bonus+1) [2PP] (Combat Subroutines) Enhanced Trait 3 (Reflex Save +2) [2PP] (Combat Subroutines) Features 2 (Built-in Subtle Computer) [2PP] (Computer, A.I. System) Protection 1 [1PP] (Armor) Z-Space Arsenal 11 (22PP Array; Feats: Alternate Power 3) [25PP] BP: [16 + 2 + 4 = 22/22PP] Damage 6 ("Justice Strike"; Extras: Penetrating 5; Feats: Accurate 2, Improved Critical 2, Mighty) [16PP](Kicks, Punches, Enhanced Musculature, Motors, Bludgeoning Damage Type) Enhanced Feat 2 (Takedown Attack 2) [2PP] (Rapid Strikes) Enhanced Strength 4 [4PP] (Enhanced Musculature) AP: Blast 6 ("Justice Buster"; Extras: Penetrating 1; Feats: Accurate 4, Indirect 3, Variable Descriptor 2 [Any Technological]) {22/22PP} (Blaster, Variable Ammunition, Z-Space Portals) AP: [18 + 4 = 22/22PP] Damage 8 ("Rocket Hammer"; Feats: Accurate, Extended Reach, Improved Critical 2, Knockback 5, Mighty) [18PP] (Hammer, Bludgeoning Damage Type) Enhanced Strength 4 [4PP] (Enhanced Musculature) AP: Obscure 9 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent (+0); Feats: Indirect 3) (2500 ft. area radius) {21/22PP} (Grenade, Smoke, Z-Space Portals) Gadgets 1 ("Justice Driver Utility Belt"; 5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8PP] (Invention, Technology) Sample powers Drawbacks: (-3) = -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Armor; Requires Justice Driver Utility Belt to activate) [-3PP] DC Block Name Range Save Effect Attack Bonus Unarmed Touch DC17 TOU (staged) Damage +4 Unarmed – Justice Armor Touch DC19 TOU (staged) Damage +6 Justice Strike Touch DC25 TOU (staged) Damage +10, Crit 18-20, Penetrating 5 Justice Buster 60 ft. DC21 TOU (staged) Damage +14, Penetrating 1, Indirect 3, Variable Descriptor 2 [Any Technological] Rocket Hammer 5 ft. DC27 TOU (staged) Damage +8, Crit 18-20, Knockback 5 Totals: Abilities (38) + Combat (16) + Saving Throws (17) + Skills (27) + Feats (12) + Powers (70) - Drawbacks (-3) = 177/186 Power Points
  4. GM May 6th, 2019 4:30 PM SIlberman's Northwest, Emerald City Just another day at Silberman's Northwest! Peace and quiet, with a good number of patrons visiting the store. They were spread pretty evenly around the floors, and all in all. It wasn't a busy day, by any means. Things were rather slow, but there were a constant buzz of talking and questions being asked. Outside the weather was cloudy. Not completely dark, but enough to block out the sun, and according to the weather report, it could begin to rain at any time. A man hurried into the store, carrying a rather large book. It was easily 16 inches tall, and almost as wide. It was thick. Like a phonebook. The cover was old and worn. It had once been black, but it was now greying, and the title all but impossible to make out. The man was bald, with a black, greying goatee. He wore round, thick glasses. You could almost believe he couldn't see through them. His jeans were torn at the knees, his grey sweater had probably seen better days. "Excuse me!" he loudly announced, holding up the book. "Where is the owner! I have a great find to show him! The find of the decade!"
  5. OOC for this. @Heritage: Here you go
  6. GM March 5th, Around Lunchtime And around Lunchtime, Marjorie Doors was most productive. For those dear readers who do not know Marjorie Doors, she was some kind of administrator in the Freedom City University, and a busy little body she was too (although not so little). Marjorie Doors lived alone and loved cats. And loved snooping and gossiping even more. Now, Ms Doors was not productive for most of the day. At least in a conventional sense. She was extremely productive at looking productive without actually being productive (a lamentably common position in most organisations). But around lunchtime she did her favourite productive thing which was offer out cookies to the students in return for gossip. "Would you believe it!" she told Robin, offering her a double choccy woccy chockity chock cookie with a side helping of choco-choc fudge sauce. (Yes indeed, Ms. Doors liked chocolate as well as cats. It would be a simple thing to get her on your side by simply offering her a chocolate cat). "Anna Armstrong! Poor thing! She had a seizure. In hospital now! They say she got sick whilst working for Neutron Industries! All sorts of nasty, they are...terrible safety record. The lawyers are pouncing around, trying to get her to litigate. So she should, I think! Disgusting place, Neutron Industries. I bet they have immigrants working there!" Ms. Doors didn't like immigrants. Immigrant cats might have been acceptable, but only just. Anna Armstrong was a PhD student in nuclear physics. A tall, lanky blonde girl of twenty two who was pretty smart. Robin vaguely knew her - a determined, intelligent woman who was generally well liked. She had gone to do some work for Neutron Industries, and came back quite sick.
  7. May 27, 2019, 12.47PM, a lovely warm late spring day Emerald City, Oregon, waterfront, annual MarsTech Science Fair "Wow, Meridian! Amazing! If you hadn't stopped those robot ninjas, my MarsTech Olympus-class air-scrubber would be in the hands of evil! Our ozone and oxygen are safe yet again!" Max Mars, standing beaming like a happy child while surrounded by smashed bits of cyclopic glossy-black robots dressed like ancient stage hands, seemed for once even smaller than his five feet next to the towering heroine. His curly red hair, peppered with grey, had caught plenty of the debris from the magnificently-staged mock-combat, and his lovely deep-blue suit and bearded face had caught a full blast of smoke from an all-too real electrical fire, but the grin on his face wasn't damaged or dimmed in the least. The West Coast's favorite source of super-science had been urging for something like this ever since meeting Sophie Powers, and evidently it had lived up to all his dreams at once. The rest of the dock had been cleared and meticulously calculated to allow for the fight to happen without causing any real harm, while the stands stood close enough to the action to let the Emerald City munchkins feel the vicarious thrills. The platform Max and Meridian stood on was two-level, letting the real point of the show make an imposing backdrop-a monolithic black wall marked out with the red planet logo of MarsTech-keep up a presence. The Olympus was some kind of greenhouse gas-condenser, and had been busily proving its worth since its unveiling. By processes Max had been very happy to explain, but which relatively few people understood, it had been drawing carbon and other heat-trapping airborne substances from the air and converting them into other, less harmful solid forms. To hear Max talk, one could be forgiven for thinking the entire ecological crisis was solved for all time. Emerald's favorite son swept a hand to the crowd "A big hand, everybody, for Meridian, today's greatest hero!" The request wasn't necessary, since Emerald citizens weren't yet jaded enough to not be amazed by the sight of people punching robots in front of them, but it did get a standing ovation going! The only less-than-enthralled response was from the Emerald City South Girl Scouts box, in which several hundred uniformed girls busily scribbled notes onto tablets or inspected fragments of metal that blown their way, the wall of uniformed older women around them clapping politely but with veryobvious skepticism. By tradition, the Emerald City North Girl Scouts box was as far from the South's as reasonably possible, and was resolutely and coolly silent. The flying news-drones swept closer, circling to capture the moment, their human counterparts chatting with the MarsTech company reps and snapping photos. Except for the skinny, greasy woman in the grey 50's suit and 'PRESS'-carded trilby who'd been politely put behind the security line after trying to reach the stage and ask questions. She just scribbled and glared from time to time.
  8. Guidebook Interview Reputation Table HellQ Origin Vignette: Birth of Justice Theme Music Eros Unlimited Profile Vignettes - Justice vs. Injustice - Meet Miss Step
  9. OOC thread for this, featuring @NineOfSpades's Meridian and @RocketLord's Justice! Time to fight a robot!
  10. GM October 31st, 2018, 6.45PM University Hill, Emerald City, Oregon, USA The Halloween party had barely started, and it was already over. All around a young woman streamed university students, faculty, and staff of the God House, flavor of the year for Emerald City University's trend-chasing contingent. Screaming in inhuman fury, something in a horse-headed suit of armor kicked over a lovely gilded reproduction of some Madonna, trampling and smashing its way through altar tables, shrines of menus and wall-fountains as it swung now-bloodied fists, gnarled and bigger around than the young woman's head. Its wails and howls were nearly drowned out by the shouts, directions, shrieks and crying of its prey, the terrified Munchkins only barely keeping the presence of mind to avoid trampling each other thanks to regular earthquake and volcano drills had since kindergarten. The horse head turned to the woman, seeing in her the only meaningful challenge to be found, and charged.
  11. OOC thread for this thread. Justice gets in touch with her spiritual side. @RocketLord Initiative, please. Using the Warrior Demon from the Core Rules to represent the Monster. Taking 10 on its roll, for 11.
  12. GM Dec 5th 2018 Emerald City University Majorie Doors, the administrator of ECU was a pleasant enough middle lady in person. But, when it came to gossip, she was political. And when it came to politics, she was a gossip. A slightly sour lady with a big mouth, she had a rather firm attitude to immigrants, and was most pleased to let everyone know how noble and correct her firm attitude was. And today, she was most keen to complian to Ms. Robin Langley. Again. "Its disgaceful, you know!" she complained. "They are setting up a new immigration asylum centre in the Northern suburbs. The suburbs! Pff. Can you imagine the poor honest hard working people there!" she hissed, sure that everybody shared her view, because her view was surely common sense! "The crime, apparently, is through the roof!" she explained. "They should not have built the roof at all!" she added, pleased with her pun. "Housing all those Mexicans there, in one building! A breeding ground from criminals and crime!" At this point, every sentence simply had to have an exclamation mark. Perhaps even every word. "I! Will! Not! Stand! For! It!" she said indignantly. "Jack Jackson, the reporter, is doing a special on the crime there tonight. And I will join the protesters! No wonder people have tried to sabotage the building!"
  13. GM Emerald City, 4 PM, November 28th Magh'kee had been busy. Her work as a welder, working beneath the waves on Emerald City's new wave-power generator seemed to be a never ending one. Always something to do, always something to put together. She was not alone under the water, despite her clear advantages. A security measure, it had been called. At least two under the water, at least one, preferably two, above. All for safety reasons. Working under the water was not exactly a safe job for a regular human, after all. Her coworker, one Matthew Stone, had been acting unusual all shift. He had always been twitchy, but cautious. Not the hardest worker, but he had done his part, even if he complained all the while. Today, he had been working like a man possessed. No extra breaks, no complaints. Working in silence, working hard. And then, suddenly, while they were alone under water, started thrashing about, before he stopped all together. Even under the water, Magh'kee could hear his scream. Pain, fear. Across the city, at University Hill, Robin Lynne Langley had left work, hurrying to catch the bus, when she heard a scream, not entirely unlike what Magh'kee had heard under the water, though without the water buffering the sound. It was clear, almost inhuman. Everyone turned to look at a ragged-looking homeless man, standing in the middle of the road. He fell, thrashing about violently, and then stopped moving, as cars swerved to avoid him.
  14. GM Emerald City, Bethlehem Heights, Nov 1st It so happened that Halloween had been the night before, and trick - or - treating had been treatin' and a trickin' half the night and longer. And in the midst of such festivity, it appeared that many pockets had been picked, many wallets gone missing, and many valuables gone astray. Yes, it appeared that in this poor area of the city, everyone and their uncle twice removed had been a victim of some no-good theivin! This included a certain Marjory Doors, administrator at the university, who complained in most bitter tones to all and sunry about the loss of her mothers wedding ring that she had around her neck until last night. And it so happened that one of those persons she complained to was a Ms. Robin Lunne Langley. "Oh, what I would give for some Justice around this city!" she lamented! Maybe Ms. Robin Lunne Langley was just the right person to speak to, if one wanted Justice!
  15. Justice Power Level: 11 (153/164PP) Unspent Power Points: 11 Trade-Offs: Justice Armor [+3ATK / -3DC (Justice Shot), -2ATK / +2DC (Justice Kick)], Stealth Armor [+3ATK / -3DC (Justice Shot), +2DEF / -2TOU], Blaster Armor [+2ATK, -2DC (Justice Shot)] ; No Defensive In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: The Moment - Miracle of Sound ft. Karliene Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) Description: Age: 23 (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin tends wear casual clothes, her Justice Driver belt and a red domino mask to hide her identity. She will often combine this with a hoodie when trying to go incognito, while still being in costume. She will usually pull her hair into a pony tail. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. History: Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Personality & Motivation: Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Powers & Tactics: Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her Justice Buster and any other gadgets she has managed to bring along. She will usually do her best to keep her distance rather than get involved in melee combat, unless she has brought gadgets designed for such an occassion. Robin will usually use her full acrobatic abilities to keep mobile. Power Descriptions: Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. At the moment, Robin's main inventions are the Justice Buster and the Justice Driver. The one exception to the rule is Robin's grandmother's amulet, which lets her open portals to Z-Space, and works as a power source for the Justice Driver. The Justice Buster is a slightly over sized gun, but not too large to be fired one handed. It fires bursts of kinetic energy rather than any kind of bullets. The Justice Driver is Robin's prized invention. She can cause a lightweight body armor to appear from the belt, hiding her identity, either by the voice command "Henshin" or by a code entered with her fingerprint on a special program on her phone. Robin has enhanced her design to improve her combat capabilities and flexibility, using the magic power from her grandmother's amulet as a power source for the armor. By opening portals to Z-Space, Robin is able to exchange parts of her armor by remote control, altering her capabilities. She currently has 3 armor configurations: The balanced Justice Armor, the heavily armored and powerful Blaster Armor that improves the power of the Justice Buster and the Stealth Armor, useful for infiltration. Robin has added an utility belt to the Justice Driver, letting her bring a large assortment of gadgets into the field. Complications: Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. WIP: Robin's Justice Driver is very much a work in progress. It has been known to malfunction in different ways, such as not providing the power it is supposed to. Lack of Funds: Robin isn't exactly poor, but building and maintaining her gadgets takes quite a bit of her resources. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Abilities: 0 + 4 + 4 + 10 + 4 + 4 = 26PP Strength: 10 (+0) / 14 (+2) [w. Justice Armor Form] Dexterity: 14 (+2) Constitution: 14 (+2) / 18 (+4) [w. Justice Driver] Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +2 / +6 (+4 Improved Initiative from Justice Driver) Attack: +4 Base, See below for breakdown Defense: +4 Base, See below for breakdown Grapple: +4, Justice Armor [+6 (+4 Base Attack, +2 Strength)] Knockback: -2 (TOU 4/2), Justice [-5 (TOU 10/2)], Stealth [-4(TOU 8/2)], Blaster [-11(10 Impervious - TOU 2/2)] Armored Combat Breakdown: Armor Melee Ranged Buster Defense Flat Footed Normal ID +4 +7 +9 +8 +2 Justice Armor +8 +13 +15 +10 +3 Stealth Armor +4 +13 +15 +12 +3 Blaster Armor +4 +7 +9 +8 +2 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +4 (+2 Con, +2 Defensive Roll) (Normal ID) Justice Armor [+10 (+4 Con, +2 Defensive Roll, +4 Protection)] Stealth Armor [+8 (+4 Con, +2 Defensive Roll, +2 Protection)] Blaster Armor [+12 (+4 Con, +2 Defensive Roll, +6 Protection)] Fortitude: +5 (+2 Con, +3) / +10 (+4 Con, +6) [w. Justice Driver] Reflex: +8 (+2 Dex, +6) / +10 (+2 Dex, +8) [w. Justice Driver] Will: +8 (+2 Wis, +6) Skills: 96R = 24PP Acrobatics 6 (+8) Bluff 6 (+8) Computers 6 (+11) Concentration 6 (+8) Craft [Electronics]Skill Mastery 7 (+12) Craft [Mechanical]Skill Mastery 7 (+12) Diplomacy 6 (+8) Disable Device 6 (+11) Drive 4 (+6) Gather Information 6 (+8) Investigate 3 (+6) Knowledge [Physical Sciences]Skill Mastery 7 (+12) Knowledge [Popular Culture] 4 (+9) Knowledge [Technology]Skill Mastery 7 (+12) Notice 6 (+8) Search 3 (+8) Sense Motive 6 (+8) Feats: 18PP Attack Focus [Ranged] 3 Attack Specialization [Justice Buster] 1 Defensive Roll 1 Dodge Focus 4 Eidetic Memory Equipment 4 Improvised Tools Inventor Skill Mastery (Craft [Electronics], Craft [Mechanical], Knowledge [Physical Sciences], Knowledge [Technology]) Uncanny Dodge [Auditory] Enhanced Feats Improved Initiative Equipment: 4PP = 20EP The Law Rider (Vehicle; Motorcycle) [10EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP] Powers: 5 + 6 + 38 + 8 = 57PP Device 1 ("Grandmother's Amulet"; 5PP Container; Flaws: Easy-To-Lose, Feats: Restricted 2 [Only you can use]) [5PP] (Magic) Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space], Extras: Portal (+2), Feats: Progression [Portal Size] 1) [5PP] (Dimensional, Magic, Z-Space) (Up to 10ft x 10ft portal) Device 2 (Justice Buster; 10 PP Container; Flaws: Easy-To-Lose) [6PP] (Invention, Technology) Blast 5 (Justice Shot) [10PP] (Kinetic) Device 9 ("Justice Driver"; 45PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only you can use];) [38PP] (Invention, Technology) Armor Change Array 17 (34PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [35PP] (Z-Space) BP: Alternate Form 6.8 ("Justice Armor"; 34PP Alternate Form) {34/34PP} Damage 10 ("Justice Kick"; Feats: Knockback, Mighty) [12PP] (Bludgeoning Damage Type) Enhanced Feats 2 (Attack Focus [Ranged]+2) [2PP] Enhanced Stats 4 (Strength+4) [4PP] Enhanced Trait 8 (Attack Bonus+4) [8PP] Enhanced Trait 4 (Defense Bonus+2) [4PP] Protection 4 [4PP] AP: Alternate Form 6.8 ("Stealth Armor"; 34PP Alternate Form) {34/34PP} Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology) Enhanced Blast 0 ("Silenced Justice Shot"; Stacks with Justice Shot; Feats: Subtle 2) [2PP] Enhanced Feats 8 (Attack Focus [Ranged] 6, Dodge Focus 2) [8PP] Enhanced Trait 4 (Defense Bonus+2) [4PP] Protection 2 [2PP] Super-Movement 3 (Trackless, Wall-Crawling 2) [6PP] AP: Alternate Form 6.8 ("Blaster Armor"; 20PP Alternate Form) {34/34PP} Blast Array 7 (14PP Array, Feats: Alternate Power 1) [15PP] BP: Enhanced Blast 6 ("Enhanced Justice Shot"; Stacks with Justice Shot to Blast 11; Feats: Homing, Incurable) {14/14PP} (Impact Damage Type) AP: Obscure 7 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent) {14/14PP} (Smoke) Impervious Toughness 10 [10PP] Leaping 3 ("Jump Jets") [3PP] Protection 6 [6PP] Enhanced Feats 1 (Improved Initiative) [1PP] Enhanced Stats 4 (Constitution+4) [4PP] Enhanced Traits 5 (Fortitude Save+3, Reflex Save+2) [5PP] Gadgets 1 ("Utility Belt"; 5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8PP] (Invention, Technology) Sample powers Drawbacks: (-3) = -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Driver or Justice Buster; Requires Utility belt to activate) [-3PP] DC Block Name Armor Range Save Effect Attack Bonus Unarmed All Touch DC15 TOU (staged) Damage +6 Unarmed Justice Touch DC17 TOU (staged) Damage +8 Justice Shot Justice, Stealth 50 ft. DC20 TOU (staged) Damage +15 Justice Shot Blaster 50 ft. DC20 TOU (staged) Damage +9 Enh. Justice Shot Blaster 110 ft. DC26 TOU (staged) Damage +9 Justice Kick Justice Touch DC27 TOU (staged) Damage +8 Totals: Abilities (26) + Combat (16) + Saving Throws (15) + Skills (24) + Feats (18) + Powers (57) - Drawbacks (-3) = 153/164 Power Points
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