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Found 35 results

  1. The OOC thread for this thread. 
  2. Two weeks after the events of "Cry for Justice"    All in all, the murder of Professor Parker Psion and the capture of his granddaughter had gone largely unnoticed by the Freedom City press. Even after the attempted break-out two weeks earlier, one that had seemingly targeted Frances Psion in particular, the media hadn't really gotten involved. A superhero had been mind-controlled by a suicidal elderly supervillain; an attempt to break out said supervillain's confederate had been foiled, and that, or so it seemed, was that.   -   "We moved her back into the psych ward after the incident with the Crime League two weeks ago," explained Captain Harold Schmitt as their monorail car rumbled along through the depths of Blackstone, the very mountain seeming to threaten to close in on her as they descended deeper and deeper beneath the sandstone. They weren't that far underground, not objectively, anyway. "Normally procedure is to put failed escapees down in maximum, but since she never actually left her cell, we got her back in the psych ward as soon as a bed opened up again. We haven't had any violent incidents since then - even though she's refused medication." 
  3. GM January 19th, 2014 Freedom City   Fingers fly over a keyboard faster than the eye can see.    "Dear Set II? Set Jr?    This is Clock Queen, and it's high TIME we got together and talked about your old man. I'm in Freedom City right now and it's gloomsville around here. If you remember where the old Set put his stuff, you should meet me tonight at eight in the warehouse where the old Set kept that helicopter with the giant snake face. He really dug those snakes, hah-hah. Don't keep me waiting!   Your good friend, Clock Queen.    PS: Is it true you're just seventeen? BUMMER."    With the email message set, Anne Cline sat back in her son's house and sighed. She'd been in this house nearly a week now; Paige was grieving her father, Dickie was helping Paige, and the kids knew their parents were going ape without hardly knowing the reasons why. She'd come up immediately from Florida when she'd heard they needed help, and was glad to do it.    But it was sooooooo booooorrrriiiinnngggg. 
  4. December 7, 2013 Kingston Midnight   "Fullæstum! Cwæ, fullæstum mec!" The cry was coming from a deserted stretch of half-grown forest near a recent development as Cobalt Templar and Stronghold flew overhead, and as the ring-bearing sentinels flew low they soon found the source of the cry - a young woman about Corbin's apparent age, with long black hair cascading down her back and nearly chalk-white skin. Her clothes were a mess, a torn and slashed fast-food worker's uniform exposing half-healed wounds beneath as if she'd been attacked by a wild animal. Her eyes were the most striking; one an almost brilliant blue, the other a deep shade of purest black. When she caught sight of the descending heroes, she ran towards them, her eyes wide and her voice a scream. "Ellefnee, brega! Ic wédenheortu!"    -    December 7, 2013  Lincoln  1 AM   Temperance was on patrol when the giant landed on the roof opposite her - there was no other way to describe the man-shaped, eagle-headed and magnificently-winged creature that towered at least twice her father's height as it pointed a taloned fist at her and spoke. The words were chilling like a winter squall, cold and wet as they slapped against her skin, the giant's voice like an avian shriek in an alien tongue. "Drýicge, for anlécas, ærfæder - Cume æt mec, or ic ábær ðu!" It shouted the words again, shaking those mighty wings, as it came closer and closer. Up close, she could feel the celestial chill that rose from those great wings, and see the ice that rimed the massive feathers - it was reaching for her, all right, as if planning to scoop her up into the night sky from which it had soundlessly come! 
  5. A DC 20 Bluff check reveals that's not Samedi at all, but an imposter.   Initiative time!        Richard goes on 15+27=42       Samedi goes on 21        Clock Queen goes on 23+12=35
  6. 2AM (Los Angeles time)  December 5, 2013    Richard Cline sipped his coffee and checked his 1989 Chrono-Quartz digital watch, a 20th anniversary present that he would get tired of about the time his son stopped asking him when he was going to learn how to text. Six am in Freedom City. Better get moving. "Juanita," he said, slapping a twenty down to pay for the several cups he'd drunk that morning, "your coffee is great every night, but this stuff?" he picked up the cup and winked, glad as ever he'd found this greasy spoon diner instead of the trendy coffee shops everyone else seemed to hit in LA. "Totally radical." He stepped out of the shop, let his feet hit the pavement - and ran.    Back in the late 90s when he and Paige had been trying to have a kid, Richard had sat down for the first time with a science-type and figured out how his powers worked. Behind all the nerd stuff, the German guy they'd hired had been pretty straightforward: first he emitted a chroniton field that stopped time all around himself, freezing everyone and everything in a nanosecond bubble of no-time as his powers washed over everything like paint on a tie-dyed shirt. And then he turned his power on himself, accelerating his own subjective time so that he was running faster than a man, faster than a plane, faster than Johnny Rocket, as he laughed at the sound barrier and reached his typical cruising speed of 20,000 miles an hour. At the end of a run, he reversed the process, slowing himself back down again, then restarting local time so that he synched back up with the rest of the world.    From Richard's perspective, though, it was like this - Olvera Street slowed to first a crawl, then a stand-still as Richard sprinted down the zigzag brick street. Pause. A moment later, as acceleration kicked in, the city erupted to life again as Fast-Forward rocketed down blurred LA streets faster than a jet could fly, Richard's phenomenal reflexes turning speeding cars and zipping bikes into so many standing-still slowpokes. Play. As he left the LA basin behind, Richard reached down his watch and hit the timer button, a smile curling his lips. "Time to fast-forward!" he exulted as he hit hypersonic speed, the wind in his face like a summer breeze as the world became a series of slow-moving images and garbled sounds, the thousands of miles between LA and Freedom City falling away like a sprint around the block.    8 and a half minutes from LA to Freedom City. Four slow, slow minutes buying a box of assorted doughnuts at World's Fair in St. Louis.    His watch beeped at 6:13 as he hit the streets of Freedom City and Richard slowed down, coming to a halt just outside the Cline family's brand-new front door at six-fifteen on the dot. He glanced down at his watch and turned off the little timer, keeping a grimace off his face. Fifteen minutes to go cross-country. I'm turning into Don freaking Ameche here! He pushed that thought down, reminding himself that today wasn't about the old man, today was about his boy and the family taking him to school. Holly was asleep, or at least her lights were off, but even still there was no burdening his little girl with her dad's unhappy thoughts.    He glanced back at the white picket fences around the house and opened the door; his leather jacket was hanging up and costume in his belt buckle faster than a normal man could blink, and he set the box of donuts down where they'd stay warm in the kitchen. All right, time for breakfast...Freedom City was cold, so reluctantly he turned on the electric stove, flipping his way through five or six cookbooks until he remembered where he'd left Will's favorite Mexican bacon and egg recipe. This was a big day for the kid - better get it started off right!  
  7. Port Regal, Freedom City, New Jersey Cline Home Tuesday, February 4th, 2014 William walked into his family's home with less than his usual vigor and energy. He was oddly subdued and, unusually, glad his father wasn't home. His mother could feel the relief. She'd felt Will's subtle probe and inquiry earlier, when he'd been "told" that his father and younger sister were out and about in the city, likely getting into some sort of trouble. William wasn't carrying an overnight bag or anything (not that he needed one; he had enough supplies at home to split his time if he liked), and didn't even have a backpack full of homework. He just had a couple slightly wrinkled sheets of paper clenched in one hand. He moved into the kitchen, looking for Paige. "Hey, uh, Mom? Where are you at?"
  8. Index of Hologram News Pages: History Part One: 1939-1965 Part Two: 1965-1979 Part Three: 1979-1984 Part Four: 1984-1991 Part Five: 1992-2005 Part Six: 2006-2013 Timeline
  9. Players Name: Electra Characters Name: Hologram Power Level: 12/14 (180/221PP) Trade-Offs: None Unspent PP: 41 In Brief: Last and least scion of a famously villainous family, Paige kicked over her bad-girl traces back in the 90s and took up on the side of good. Twenty years later, she's back in Freedom City with her super-husband and wonderkids, trying to keep all her plates spinning while avoiding any unfortunate family reunions. Alternate Identities: Paige Psion Identity: Paige Cline Birthplace: Freedom City Occupation: Television Personality Affiliations: Nicholson School, Discovery Channel Family: Richard Cline (Fast-Forward), William Cline (Thoughtspeed), Holly Cline, Bryant Cline (1.5 years old) Description: Age: 48 Apparent Age: 35 Gender: Female Ethnicity: Jewish Height: 5'9 Weight: 130 lbs Eyes: Brown Hair: Brown Despite concessions to age like moisturizing foundation and a mom haircut, Paige looks awfully young to be the mother of a sixteen year old. She's pushing fifty, but easily passes for her early thirties, which is a fantastic superpower to have on the West Coast. Working in Hollywood keeps her thin, but unless she's being dragged onto a red carpet, she wears blue jeans or cargo pants with t-shirts. Her uniform is similarly simple, a morphic black turtleneck and fitted slacks with a silver belt and a holographic flash patch at breast and shoulder. Power Descriptions: Paige's everyday powerset falls under the mental/psionic descriptor and includes a swiss-army knife set of telepathic and illusory powers. In a pinch, though, she can call upon her unnatural birthright to soup up her powers with the entropic/Terminus Energy descriptor. When she uses her entropic power suite, it occasionally manifests itself as wisps of black fog or sparks of black energy. History: For details of Paige's history, please >refer to her History Page. Personality and Motivation: Paige grew up on the wrong side of the villain/hero divide, which gives her a unique sort of perspective on the battle between good and evil. She's been good for a long time and believes in good, but she's also of the belief that sometimes evil is just trying to live its life too, and you can just leave it alone until it actually starts acting up. Practical and pragmatic by nature, she provides grounding to her partner's flashier live-in-the-moment attitude. Paige is not a nightly-patrol style hero, she's just too busy for that. She puts her family and her work first, and she knows full well that in a town like this, just making yourself available to fight evil is enough to keep you busy without going out looking for trouble. Powers and Tactics: Hologram is not a skilled solo fighter and if confronted alone is likely to hide until she can summon backup. In a group combat, she can provide concealment for allies and confusion to her enemies, as well as distance reconnaissance. In a pinch, she can lash out with a psychic blow to hurt or stun her enemies, though she often has to call upon her entropic powers to make that effective. Complications: Before It Was Cool: Sure, T-Babies are totally a thing now, but when Paige was growing up, nobody knew what they were, and the entropic nature of some of her powers was mysterious and frightening. Even now, she is often reluctant to call upon those powers despite their usefulness. Driving the Minivan: Just because the men in your family can run across town in the blink of an eye doesn't mean they know where they're going. Paige keeps the family calendar and timetable, making sure people are where they need to be and when. If she is gone or starts losing track, the whole system will inevitably derail in magnificent fashion. Deep, Dark Fears: Paige has more vivid memories of being crushed to death in a subterranean landslide than anyone who didn't die of one really ought to. It makes her very leery of tight, dark places, especially underground. Long Commute: Paige works between three and six days a week in Los Angeles when her show is taping. Assuming Richard is around, she can be back in Freedom City in under an hour, but a lot can happen in an hour. And if he's not around, she's out of luck. Rotten Family Tree: Returning to Freedom City has put Paige back in Psion territory, back within reach of her very elderly but still formidable father, and the bright and psychotic band of nieces and nephews he hand-raised. If they take an interest in her and her family, it will cause all sorts of trouble. Den Mother: Paige not only has two dependent children (though William might hotly protest the description), the family home is often full of the kids’ friends on any given day or night. When work follows her home, she’s got a lot of innocent lives riding on her ability to send it packing again. Abilities: -2 + 0 + 4 + 6 + 6 + 6 = 20PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4 Grapple: +3 Defense: +12/+8/+6/+4 (+4 Base, +2 Shield, +2 Dodge Focus, +4 Enhanced Dodge), +2 Flat-Footed w/out powers Knockback: -6/-2 Saving Throws: 3 + 5 + 9 = 17PP Toughness: +12/+4/+2 (+2 Con, +2 Protection, +8 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +5 (+0 Dex, +5) Will: +12 (+3 Wis, +9) Skills: 76R = 19PP Bluff 2 (+5) Concentration 7 (+10) Diplomacy 2 (+5) Gather Information 12 (+15) Skill Mastery Investigate 2 (+5) Knowledge (Behavioral Sciences) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (History) 2 (+5) Languages 7 (English [base], French, German, Grue, Latin, Hebrew, Russian, Spanish) Medicine 2 (+5) Notice 17 (+20) Skill Mastery Search 7 (+10) Skill Mastery Sense Motive 12 (+15) Skill Mastery Feats: 7PP Dodge Focus 2 Improved Initiative Skill Mastery (Gather Information, Notice, Search, Sense Motive) Trance Ultimate Save (Will) Well-Informed Powers: 8 + 30 + 1 + 38 + 6 + 3 + 15 = 101PP Enhanced Feats 8 (Defensive Roll 4, Dodge Focus 4) [8PP] Entropic Psychic Heritage 6 (30PP Container [Passive, Permanent]) [30PP] Entropic Mentalist Array 9 (18PP, PFs: Alternate Powers 7, Variable Descriptor 1 [entropic/psionic]) [26PP] BE: Move Object 3 (Effective STR 15 [Heavy Load: 200 lbs]) (Extras: Damaging, Linked [super-Senses, +0], Range [Perception], PF: Precise]) {13} + Super-Senses 6 (TK blindsight, Mental (Enhancements: Accurate, Acute, Ranged, Radius, Drawback: Noticeable [Creepy Black Energy Tentacles From the Brain], -1) , Extra: Linked [Move Object, +0]) {5} = {13+5=18/18} AP: Enhanced Damage 2 (Extras: Alternate Save [Will], Range [Perception, +2]) {8} + Feature 10 (Buys off Action Flaw on Damage 10) {10} = {8+10=18/18} AP: Enhanced Emotion Control 2 (Extras: Mental [+0], Secondary Effect, PF: Insidious) {7/18} AP: Enhanced Mind Control 2 (Extras: Conscious, Instant Command) {8} + Feature 10 (Buys off Action Flaw on Mind Control 10) {10) = {8+10=18/18} AP: Enhanced Illusion 2 (all senses) {8} + Feature 10 (Buys Off Phantasm Flaw on Illusion) {10} = {8+10=18/18} AP: Enhanced Stun 2 (Extras: Alternate Save [Will], Mental, Range 2 [Perception}) {8} + Feature 10 (Buys off Action Flaw on Stun 10) {10} = {8+10=18/18} AP: Enhanced Mind Reading 2 (Extras: Mental [+0], Penetrating, Flaw: Duration [instant/Lasting]) {2} + Drain Wisdom 5 (Extras: Range [Perception, +2], PF: Subtle) {16/16} = {2+16=18/18} AP: Enhanced Concealment 0 (PF: Selective) {1} + Feature 10 (Buys off Phantasm Flaw on Concealment 10) {10} = {1+10=11/18} Protection 2 [2PP] Shield 2 [2PP] Immunity 1 (Aging) [1PP] Psionics 16.5 (33PP Array, PFs: Alternate Power 5) [38PP] BE: ESP 4 (clairvoyance; Auditory + Visual Senses, 1 mile, DC 24 Notice; Extras: Action [Free], Duration [sustained], No Conduit, Simultaneous; PFs: Fast Task 4 [Full Action to search 1-mile-diameter area], Subtle) {33/33} AP: Damage 10 (mental blow; Extras: Alternate Save [Will], Range [Perception]; Flaw: Action [Full], PF: Subtle) {31/32} AP: Emotion Control 10 (suggestion; Extras: Mental [+0], Secondary Effect, PFs: Mind Blank, Subtle) {32/33} AP: Illusion 10 (hologram; all senses, Flaw: Phantasm, PFs: Precise, Progression 2 [25' by 25']) {33/33} AP: Mind Control 10 (domination; Extras: Conscious, Instant Command; Flaw: Action [Full]; PFs: Mental Link, Subtle) {32/33} AP: Stun 10 (subjugation; Extras: Alternate Save [Will, +0], Mental [+0], Range [Perception, +2]; Flaw: Action [Full]; PFs: Sedation, Subtle, Variable Descriptor [pain/sleep]) {33/33} Super-Senses 8 (Danger Sense [Mental], Psionic Awareness 2 [Mental], Precognition [Flaw: Uncontrolled], Uncanny Dodge [Mental]) [6PP] Super-Senses 1 (Communications Link 3 [Mental] [Fast-Forward, Thoughtspeed, Holly]) [3PP] Telepathy 6.5 (13PP Array; PF: Alternate Power 2) [15PP] BE: Communication 6 (Mental, 20 miles, Extras: Area, Two-Way [+0], PF: Selective) {13/13} AP: Mind Reading 10 (Extras: Mental [+0], Penetrating, Flaw: Duration [instant/Lasting]; PF: Subtle) {11/13} AP: Concealment 10 (all senses, Extra: Affects Others, Flaws: Passive, Phantasm, PFs: Precise]) {11/13} DC Block: ATTACK RANGE SAVE EFFECT Concealment Perception DC 20 Will Concealed Move Object Perception DC 18 Tou Damage [Energy] Mental Blast Perception DC 25/27 Will Damage [Energy] Emotion Control Perception DC 20/22 Will Controlled Mind Control Perception DC 20/22 Will Controlled Mind Reading Perception DC 20/22 Will Mind Probed Illusion Perception DC 20/22 Will Illusion'd Stun Perception DC 20/22 Will Dazed/Stunned/Unconscious Totals: Abilities (20) + Combat (16) + Saving Throws (17) + Skills (19) + Feats (7) + Powers (101) = 180/221PP
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