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  1. Cline Home Port Regal, Freedom City, New Jersey 7:22 PM Saturday, February 21st, 2015 During Next-Gen's weekly training sessions, which had increased to bi-weekly since alien robots failed to destroy the planet, Will had expressed to his teammates that his parents needed a babysitter for his sister. Professor Psion's recent bout of being alive had left the family on high alert. Though before their teammate could spit out the request in full Thaelia had already gleefully volunteered. It went without saying that there was a moment of relief when Errant volunteered afterwards to help the overly ambitious demigoddess. The ever optimistic Glamazon was many things. An experienced hand at watching children was not at the top of the list. The fact that her mind was an open book was equally a mixed blessing in that she'd be someone not bothered in the slightest about watching over a telepath. As her telepathic partner in arms could attest. The princess of Atlantis had neither the patience nor the inclination to wait for a taxi, Thaelia had sped alongside traffic from the academy to the private Cline estate. A blur charging in an out of traffic without even the slightest notice of the below freezing temperature. Upon arriving she gave the premises an excited visual scan from the outside. Thaelia's familiarity with the living situation of her friends was mainly limited to the academy dorms. The Cline house was no dorm room for sure. The powerhouse babysitter would take a rare moment to wait for the other youth before starting a trek to the front door. Despite his lack of ability to encroach upon the sound barrier, Thaelia had never known Errant to be anything less than punctual.
  2. December 25, 2014 In Shropshire, Daniel Frewer turned his head to the sky, wondering suddenly what lay in the heavens. In Osaka, Homura Kato froze on the subway, feeling a sudden sense of calm and tranquility. In Alexandria, Amir al-Khudari locked himself in his apartment and spent hours writing page after page about some coming revelation, the dawning of a new prophet. Across the world, a whisper was falling into the minds of humanity. A thought launched like a needle, to grow and take hold for when the time was right. But for some people, the whisper was more like a shout. National Astronomy and Ionosphere Center Arecibo, Puerto Rico 9:12 PM The Scarab meditated above the structure hanging suspended over the gigantic radio telescope. She had felt the psychic broadcast raining down on humanity, and knew what it meant. If people were being guided towards a certain thought, it would likely come with a hard suggestion - and one of the best places for that to come through would be a site aimed towards receiving messages from the heavens. Something had come through early, however. When she arrived at the telescope, she had found the scientists in a mad bacchanal, offering praise and worship to whatever lay beyond. She had tranquilized them and managed to undo the damage, but they were still recovering. Now was the best time to turn this force's tricks against it. She just hoped the others would arrive to provide a full counter-offensive.
  3. Wherein Temperance, Fast Forward, Hologram, Asad, and Miss Grue learn that it takes a lot to make a stew... Feel free to describe your character encountering a television program in the wee hours of the morning that descends into utter madness and bloodshed.
  4. Freedom College, Harbridge Dorm Common Room Monday, December 1, 2014 3:59 AM Thanksgiving had come and gone, finals season was on the horizon, and no one was forgiving. There weren't many finals coming Eliza's way - half her classes were working on the idea of term papers and final presentations. But the other half did have some sort of exam component to the home stretch, and she wanted to be ready. And something about the encounter with the muggers on the night's patrol had left her wired and unable to get to sleep. With little else to do, she decamped to the common room and assembled flash cards from her textbooks, the TV blaring on in front of her. "Feeling restless?" Eliza looked up - it was Samantha, one of the RAs. She was clad in a bathrobe and clutching a mug of cocoa. "Your first finals season. It happens to all of us. Don't worry, you'll survive mostly intact." "Yeah, well," she said, "helps to make sure." Samantha plopped down on the couch behind her as she kept assembling cards on early playwrights and their works. "You usually watch TV when you can't sleep?" "Helps to lull. Always been hypnotic, since I was young. Never seen this one before, though..." Temperance looked up at the screen. A cheery yellow font advertised Five by Five!, backed up by a jaunty riff with trumpets. Going by the opening credits, it was a sitcom about a military family of five growing up in somewhat cramped on-base housing. "Maybe it's one of the short-lived ones," she said, as two of the family's kids flinched after a chance encounter with the gunnery sergeant descended into wordless shouting. "Sometimes they do that. Package all the forgotten classics of yesteryear --" 'Yeah, well, it looks interesting," said Samantha. "Looks like it would've been early Eighties, so while 'Nam was still hanging over everyone's head. Trying to normalize and lighten up the military while the shadow of a bloody conflict still hung in the popular consciousness, not unlike that Enlisted show last season - sorry, Media Studies student. This just comes naturally." Eliza smiled, then turned back to the screen. The credits didn't seem to be ending yet, even though the opening montage had now segued to the father in a live fire exercise. Something seemed to flicker on the screen, a motion out of the corner of the frame. "Wait. Did you see that?" "See what? I didn't --" And then, to that same jaunty Eighties soundtrack, the soldier right next to the father went down in a blaze of bullets, blood gushing from the wounds. The father turned in panic, only to take a round right in the temple. "Oh, Jesus!" As the music played on, the base was attacked by unseen foes, dressed in regalia Temperance didn't recognize. In that same montage style, the base was sacked, the soldiers and their families taken out one by one... and Eliza swore she could see something flickering through the static, lurking behind the scenery... "Change the channel!" Samantha reached for the remote, just as the wife's hand touched the camera, leaving a bloody handprint as she slid out of view. The channel flipped... to an episode of Aqua Teen Hunger Force, already in progress. As if testing the waters, Samantha flipped back to find a rerun of Friends where Five by Five! had been. "...the **** was that?" "Probably some sort of prank. Like that creepypasta stuff that goes around the Internet." But Eliza couldn't shake the sensation that she had seen something in the broadcast. Something guiding the imagery...
  5. November 1, 2014 Frances Psion swore up and down she had nothing to do with the mysterious fire in Blackstone's psychiatric wing a couple of weeks ago - but given her powers and her penchant for scrapping with prison security personnel, the Blackstone authorities haven't been inclined to take any chances. She's gotten into trouble with inmates too, trouble enough that there have been some very nasty threats against her life (and other things) made inside the prison compound. The Psions have been scrapping with villains for years and Ember had always been the Professor's fist; a sadistic brute whose fiery punishments were great at striking fear across the villain community. In jail, in power restraints, she's just a short woman with a strange accent, reddish-blonde hair and skin tanned a faint, perpetual orange. She's being transported to lockup in upstate New York, where she'll be held for the next few weeks until the repairs to Blackstone are finished and her safety can be guaranteed. After that, she'll start what may be the first of many trials sometime in the beginning of 2015. Surrounded by two heavily armored female prison guards, she's in power-nullification shackles and a Blackstone orange uniform that she wears like a badge of honor. She's not talkative today; instead staring out the open window she can make out past the guard on her left, her eyes hooded as she looks out at the clouds overhead. Among the passengers on this particular flight is someone very special - the second Foreshadow, a special consultant who has experience dealing with Ember Psion and her ways - as well as an ability to foresee the future. For this prisoner, with the escape attempts that have already happened, that's a very good thing. - Stronghold is in the air, soaring high above the clouds! It's cool and crisp this high, with only her ring's power saving her from an icy coating and hypoxia, but that's okay - it's a beautiful day and the clouds are the sort of light, fluffy things that in cartoons would be like big balls of cotton candy. Nearby she can see what looks like a Lear Jet zipping through the sky, but she's an experienced enough flyer by now to know how to handle herself around civilian traffic. It really is a beautiful day. - Back in Freedom City, it's Richard and Paige's day off - as well it might be, given that it's Saturday! Holly has begged her way into another viewing of Maleficent, and Will has blessedly volunteered to save his parents from yet another showing of a movie they've seen no less than four times now between the two of them. Christie had pulled some strings and gotten a prison-band radio for them to monitor Frances' flight, and occasionally in between house-cleaning they listened to the check-ins and all-clears from the pilots - who were now safely in the air.
  6. The OOC thread for this thread.
  7. Bluebound Books Saturday, July 19th, 2014 7:30 PM Joe Macayle considered himself something of an amateur historian. But some times, that could be a broad consideration. There were areas he didn't know a whole lot about - the medieval era, the Civil War, the early American Revolution. But, at the same time, he knew there were areas that he could just tear into. World War II, early labor history, the superheroic record of Freedom City... and the town's punk scene. Which was why he was spending tonight at a bookstore instead of a club. Marc Varren, veteran Freedom City journalist, was presenting a reading from his new book, Screaming Indecency: Punk Rock, Freedom City, and the Moore Era. Joe knew a bit about the era, learned from the veterans of the scene - Moore's efforts to push for order, decency, and ethics (defined entirely by him, of course) pushed hard, and of course, the "disorderly," "indecent," and "unethical" of the city pushed back even harder. It was a time that had given rise to blistering music, a punk scene with enough passion to set the city of fire... and more than a few violent dissidents that almost did, something the papers of the era had been happy to make hay of. Then again, he hadn't lived it. Varren was one of the old guard punks, skin like shoe leather and tongue like fire. It'd be a hell of a thing to hear about the time from someone who'd been there on the streets.
  8. June 5, 2014 Namibia The private hunting reserve had been hidden carefully by the Crime League - or rather, by Orion, the League's huntsman. For a substantial cash infusion, or a 'favor to be named later', League members, supervillains, criminals, or simply the unscrupulous rich (which often fell into the earlier categories, depending on how you felt about it) could come to southwest Africa and hunt creatures as they saw fit. This could mean endangered animals like gorillas and elephants, exotic alien animals taken from far-away planets by the Crime League's stellar allies, or even extinct animals reconstructed in laboratories like the dodo or the Tasmanian Tiger. But a foolhardy guest had actually gone so far as to post pictures to the Deep Web, pictures which wound up falling into the hands of science heroes who had first tracked its location, then alerted the Freedom League, who had closed in with all the force they could muster. Orion had been defeated by Bowman in a daring bow-against-rifle duel, Blackstar had been beaten by Captain Thunder, and the day was saved... But what to do with all the animals? The League was on the case, but the story had gone beyond the League. It had become an international story in the last few days, one that had attracted significant media attention. UNISON had sent a team whose members included one of UNISON's most famous employees; Edge, the American superhero-turned-humanitarian, while the Discovery Channel (taking advantage of their connections with the League) had sent a documenary crew including Paige Cline, part of a dynamic duo of super-hosts that was unfortunately seperated today by something as mundane as a parent-teacher conference and the need to chaperone a field trip to Cleveland. The compound, located in the high desert, was built like an old-style English manor house (albeit with all the latest amenities) - the animals were in emergency housing in the shade thrown together by the League and especially by the UNISON team (thanks to Mark Lucas' special abilities), and an unusually pensive Edge was still there as the others went about their work. Mark had never really had pets growing up, and even though he knew this menagerie was made up of wild animals (some of whom would probably need to be put down), he was trying to fight the urge to take them all home with him. Instead he contended himself with volunteering, and so was currently in a rocking chair, nursing a baby wild boar that had mostly fallen asleep with its little mouth around the bottle.
  9. Let's see, go ahead and give me an unmodified d20 roll for this one.
  10. Freedom City April 2014 The Crime Lab (Remote Site) Richard Cline was not one for advanced planning most of the time, but then again most of the time he wasn't going back to dinosaur times. "All right, the advance team has been on the island for almost a week, and they haven't run into anything larger than a Great Dane, so I think we'll be all right." He let one of the techs pop a USB into the computer's port (something he had deliberately notmastered), playing what looked like an iMovie recording of a mostly-deserted tropical island, complete with birds in the air and animals on the beach - until the viewer saw the teeth and scales on the feathered fliers overhead, or realized that those weren't dogs fighting over the washed-up fish on the beach. The island looked to be in the center of a small bay, with low hills and a river visible on the opposite coast a few miles away. "They're almost exactly at the site of Chicxulub, good good. We're lucky that island was there, the ultralights they sent out said it's all swampy marsh on the mainland." Fred Tanzin, the second unit director for Supercrime!, focused on the special guests. "We'll do some footage of you for the promos, either here in the studio once you come back or while you're in the field. We're still on for filming all the way from the 22nd through the 25th, local time. I know you've had a chance to read our briefing packet and be introduced to the on-air talent - but do you have any questions I can answer for you about the show?"
  11. Two weeks after the events of "Cry for Justice" All in all, the murder of Professor Parker Psion and the capture of his granddaughter had gone largely unnoticed by the Freedom City press. Even after the attempted break-out two weeks earlier, one that had seemingly targeted Frances Psion in particular, the media hadn't really gotten involved. A superhero had been mind-controlled by a suicidal elderly supervillain; an attempt to break out said supervillain's confederate had been foiled, and that, or so it seemed, was that. - "We moved her back into the psych ward after the incident with the Crime League two weeks ago," explained Captain Harold Schmitt as their monorail car rumbled along through the depths of Blackstone, the very mountain seeming to threaten to close in on her as they descended deeper and deeper beneath the sandstone. They weren't that far underground, not objectively, anyway. "Normally procedure is to put failed escapees down in maximum, but since she never actually left her cell, we got her back in the psych ward as soon as a bed opened up again. We haven't had any violent incidents since then - even though she's refused medication."
  12. A DC 20 Bluff check reveals that's not Samedi at all, but an imposter. Initiative time! Richard goes on 15+27=42 Samedi goes on 21 Clock Queen goes on 23+12=35
  13. Port Regal, Freedom City, New Jersey Cline Home Tuesday, February 4th, 2014 William walked into his family's home with less than his usual vigor and energy. He was oddly subdued and, unusually, glad his father wasn't home. His mother could feel the relief. She'd felt Will's subtle probe and inquiry earlier, when he'd been "told" that his father and younger sister were out and about in the city, likely getting into some sort of trouble. William wasn't carrying an overnight bag or anything (not that he needed one; he had enough supplies at home to split his time if he liked), and didn't even have a backpack full of homework. He just had a couple slightly wrinkled sheets of paper clenched in one hand. He moved into the kitchen, looking for Paige. "Hey, uh, Mom? Where are you at?"
  14. GM January 19th, 2014 Freedom City Fingers fly over a keyboard faster than the eye can see. "Dear Set II? Set Jr? This is Clock Queen, and it's high TIME we got together and talked about your old man. I'm in Freedom City right now and it's gloomsville around here. If you remember where the old Set put his stuff, you should meet me tonight at eight in the warehouse where the old Set kept that helicopter with the giant snake face. He really dug those snakes, hah-hah. Don't keep me waiting! Your good friend, Clock Queen. PS: Is it true you're just seventeen? BUMMER." With the email message set, Anne Cline sat back in her son's house and sighed. She'd been in this house nearly a week now; Paige was grieving her father, Dickie was helping Paige, and the kids knew their parents were going ape without hardly knowing the reasons why. She'd come up immediately from Florida when she'd heard they needed help, and was glad to do it. But it was sooooooo booooorrrriiiinnngggg.
  15. -Richard Cline, An Oral History of the Terminus Invasion Summer 1993 First National Bank of Lincoln Richard Cline stuck out in the crowd of customers waiting in line for the teller for three reasons - his tapping foot, rolling eyes, and general air of impatience marked him as someone eager to be anywhere else than waiting in line, his white skin and flashy clothes marked him as an outsider among the bank’s mostly working-class customers, and his baseball cap and sunglasses were just a little odd for this early in the morning. The other customers gave him a wide berth, when they weren’t glaring at him - just as planned. It was hot in the bank, but not quite hot enough for them to run the air - instead the music from the lot across the street gently thrummed in through the open windows. “Cause my heart is beatin’ triple time, yeah!” He did a little dance in place, snapping his fingers to the beat, and winked at a little kid watching him from the row behind. Poor little bastard, stuck in these lines with his boring mundane ‘rents. Maybe we’ll give him something to think about. He slid back and forth on his sneakers as he stood there, brand-new rubber squeaking again and again against the green marble floor. He and Paige hadn’t been back in Freedom City for a while, but they’d kept up their careers in New York and London, and even made the front page in the latter when they’d squared off against Britannia while making off with the Prime Minister’s watch. Maybe we should go to Canada next. Those jerks in True North could be taken down a notch or two. “What are _you_ looking at?” he sneered over his sunglasses at an older man in the business suit before he pulled the shades back up and made a rude face. Stupid old man, thinks he can start something. He yanked his fingers down his vest, snapping it tight, and thought Paige’s way. Baby, once we pawn the jewels, let’s run up to that theater in Queens and see Jurassic Park again. He knew his girl was already in position, getting the crowd in the bank ready for the show of their boring little lives, while he kept everyone’s attention through his confident demeanor and manly swagger. He tapped his pristine white Air Jordans and thought good thoughts about showing Paige a very good time in that darkened theater. Feeling like a T-Rex today! He was thirty years old, he had the best superpowers and the best girl in the world, and they were about to do what they did best - CRIME! Guard’s at the door...checking his watch...think he’s gonna go take a whiz. When he finally got to the front of the line, an eternally frustrating five or six minutes later, Richard pulled off his shades and smiled real big at the middle-aged clerk, flashing his pearly whites. “Honey, I got good news, and I got good news - first, you can take the day off. Even better is -” He jumped up and kicked off, speeding up the room and slowing himself as he did a totally, bodaciously badass flip that landed him on top of the counter. Enjoying the shocked faces of the crowd in that one long, frozen moment, he pulled off his magenta vest, bright red tie, black leather jacket, and white tee, and threw on the black and white jumpsuit that he’d been wearing since he was a teenager. “Fast-Forward and Hologram are here to put a little color in your lives! Everybody get down!”
  16. December 7, 2013 Kingston Midnight "Fullæstum! Cwæ, fullæstum mec!" The cry was coming from a deserted stretch of half-grown forest near a recent development as Cobalt Templar and Stronghold flew overhead, and as the ring-bearing sentinels flew low they soon found the source of the cry - a young woman about Corbin's apparent age, with long black hair cascading down her back and nearly chalk-white skin. Her clothes were a mess, a torn and slashed fast-food worker's uniform exposing half-healed wounds beneath as if she'd been attacked by a wild animal. Her eyes were the most striking; one an almost brilliant blue, the other a deep shade of purest black. When she caught sight of the descending heroes, she ran towards them, her eyes wide and her voice a scream. "Ellefnee, brega! Ic wédenheortu!" - December 7, 2013 Lincoln 1 AM Temperance was on patrol when the giant landed on the roof opposite her - there was no other way to describe the man-shaped, eagle-headed and magnificently-winged creature that towered at least twice her father's height as it pointed a taloned fist at her and spoke. The words were chilling like a winter squall, cold and wet as they slapped against her skin, the giant's voice like an avian shriek in an alien tongue. "Drýicge, for anlécas, ærfæder - Cume æt mec, or ic ábær ðu!" It shouted the words again, shaking those mighty wings, as it came closer and closer. Up close, she could feel the celestial chill that rose from those great wings, and see the ice that rimed the massive feathers - it was reaching for her, all right, as if planning to scoop her up into the night sky from which it had soundlessly come!
  17. 2AM (Los Angeles time) December 5, 2013 Richard Cline sipped his coffee and checked his 1989 Chrono-Quartz digital watch, a 20th anniversary present that he would get tired of about the time his son stopped asking him when he was going to learn how to text. Six am in Freedom City. Better get moving. "Juanita," he said, slapping a twenty down to pay for the several cups he'd drunk that morning, "your coffee is great every night, but this stuff?" he picked up the cup and winked, glad as ever he'd found this greasy spoon diner instead of the trendy coffee shops everyone else seemed to hit in LA. "Totally radical." He stepped out of the shop, let his feet hit the pavement - and ran. Back in the late 90s when he and Paige had been trying to have a kid, Richard had sat down for the first time with a science-type and figured out how his powers worked. Behind all the nerd stuff, the German guy they'd hired had been pretty straightforward: first he emitted a chroniton field that stopped time all around himself, freezing everyone and everything in a nanosecond bubble of no-time as his powers washed over everything like paint on a tie-dyed shirt. And then he turned his power on himself, accelerating his own subjective time so that he was running faster than a man, faster than a plane, faster than Johnny Rocket, as he laughed at the sound barrier and reached his typical cruising speed of 20,000 miles an hour. At the end of a run, he reversed the process, slowing himself back down again, then restarting local time so that he synched back up with the rest of the world. From Richard's perspective, though, it was like this - Olvera Street slowed to first a crawl, then a stand-still as Richard sprinted down the zigzag brick street. Pause. A moment later, as acceleration kicked in, the city erupted to life again as Fast-Forward rocketed down blurred LA streets faster than a jet could fly, Richard's phenomenal reflexes turning speeding cars and zipping bikes into so many standing-still slowpokes. Play. As he left the LA basin behind, Richard reached down his watch and hit the timer button, a smile curling his lips. "Time to fast-forward!" he exulted as he hit hypersonic speed, the wind in his face like a summer breeze as the world became a series of slow-moving images and garbled sounds, the thousands of miles between LA and Freedom City falling away like a sprint around the block. 8 and a half minutes from LA to Freedom City. Four slow, slow minutes buying a box of assorted doughnuts at World's Fair in St. Louis. His watch beeped at 6:13 as he hit the streets of Freedom City and Richard slowed down, coming to a halt just outside the Cline family's brand-new front door at six-fifteen on the dot. He glanced down at his watch and turned off the little timer, keeping a grimace off his face. Fifteen minutes to go cross-country. I'm turning into Don freaking Ameche here! He pushed that thought down, reminding himself that today wasn't about the old man, today was about his boy and the family taking him to school. Holly was asleep, or at least her lights were off, but even still there was no burdening his little girl with her dad's unhappy thoughts. He glanced back at the white picket fences around the house and opened the door; his leather jacket was hanging up and costume in his belt buckle faster than a normal man could blink, and he set the box of donuts down where they'd stay warm in the kitchen. All right, time for breakfast...Freedom City was cold, so reluctantly he turned on the electric stove, flipping his way through five or six cookbooks until he remembered where he'd left Will's favorite Mexican bacon and egg recipe. This was a big day for the kid - better get it started off right!
  18. Index of Hologram News Pages: History Part One: 1939-1965 Part Two: 1965-1979 Part Three: 1979-1984 Part Four: 1984-1991 Part Five: 1992-2005 Part Six: 2006-2013 Timeline
  19. Players Name: Electra Characters Name: Hologram Power Level: 12 (221/233PP) Trade-Offs: None Unspent PP: 12 In Brief: Last and least scion of a famously villainous family, Paige kicked over her bad-girl traces back in the 90s and took up on the side of good. Twenty years later, she's back in Freedom City with her super-husband and wonderkids, trying to keep all her plates spinning while avoiding any unfortunate family reunions. Alternate Identities: Paige Psion Identity: Paige Cline Birthplace: Freedom City Occupation: Television Personality Affiliations: Nicholson School, Discovery Channel Family: Richard Cline (Fast-Forward), William Cline (Thoughtspeed), Holly Cline, Bryant Cline (1.5 years old) Description: Age: 48 Apparent Age: 35 Gender: Female Ethnicity: Jewish Height: 5'9 Weight: 130 lbs Eyes: Brown Hair: Brown Despite concessions to age like moisturizing foundation and a mom haircut, Paige looks awfully young to be the mother of a sixteen year old. She's pushing fifty, but easily passes for her early thirties, which is a fantastic superpower to have on the West Coast. Working in Hollywood keeps her thin, but unless she's being dragged onto a red carpet, she wears blue jeans or cargo pants with t-shirts. Her uniform is similarly simple, a morphic black turtleneck and fitted slacks with a silver belt and a holographic flash patch at breast and shoulder. Power Descriptions: Paige's everyday powerset falls under the mental/psionic descriptor and includes a swiss-army knife set of telepathic and illusory powers. In a pinch, though, she can call upon her unnatural birthright to soup up her powers with the entropic/Terminus Energy descriptor. When she uses her entropic power suite, it occasionally manifests itself as wisps of black fog or sparks of black energy. History: For details of Paige's history, please >refer to her History Page. Personality and Motivation: Paige grew up on the wrong side of the villain/hero divide, which gives her a unique sort of perspective on the battle between good and evil. She's been good for a long time and believes in good, but she's also of the belief that sometimes evil is just trying to live its life too, and you can just leave it alone until it actually starts acting up. Practical and pragmatic by nature, she provides grounding to her partner's flashier live-in-the-moment attitude. Paige is not a nightly-patrol style hero, she's just too busy for that. She puts her family and her work first, and she knows full well that in a town like this, just making yourself available to fight evil is enough to keep you busy without going out looking for trouble. Powers and Tactics: Hologram is not a skilled solo fighter and if confronted alone is likely to hide until she can summon backup. In a group combat, she can provide concealment for allies and confusion to her enemies, as well as distance reconnaissance. In a pinch, she can lash out with a psychic blow to hurt or stun her enemies, though she often has to call upon her entropic powers to make that effective. Complications: Before It Was Cool: Sure, T-Babies are totally a thing now, but when Paige was growing up, nobody knew what they were, and the entropic nature of some of her powers was mysterious and frightening. Even now, she is often reluctant to call upon those powers despite their usefulness. Driving the Minivan: Just because the men in your family can run across town in the blink of an eye doesn't mean they know where they're going. Paige keeps the family calendar and timetable, making sure people are where they need to be and when. If she is gone or starts losing track, the whole system will inevitably derail in magnificent fashion. Deep, Dark Fears: Paige has more vivid memories of being crushed to death in a subterranean landslide than anyone who didn't die of one really ought to. It makes her very leery of tight, dark places, especially underground. Long Commute: Paige works between three and six days a week in Los Angeles when her show is taping. Assuming Richard is around, she can be back in Freedom City in under an hour, but a lot can happen in an hour. And if he's not around, she's out of luck. Rotten Family Tree: Returning to Freedom City has put Paige back in Psion territory, back within reach of her very elderly but still formidable father, and the bright and psychotic band of nieces and nephews he hand-raised. If they take an interest in her and her family, it will cause all sorts of trouble. Den Mother: Paige not only has two dependent children (though William might hotly protest the description), the family home is often full of the kids’ friends on any given day or night. When work follows her home, she’s got a lot of innocent lives riding on her ability to send it packing again. Abilities: -2 + 0 + 4 + 6 + 6 + 6 = 20PP Strength: 8 (-1) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4 Grapple: +3 Defense: +12/+8/+6/+4 (+4 Base, +2 Shield, +2 Dodge Focus, +4 Enhanced Dodge), +2 Flat-Footed w/out powers Knockback: -6/-2 Saving Throws: 3 + 5 + 9 = 17PP Toughness: +12/+4/+2 (+2 Con, +2 Protection, +8 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +5 (+0 Dex, +5) Will: +12 (+3 Wis, +9) Skills: 76R = 19PP Bluff 2 (+5) Concentration 7 (+10) Diplomacy 2 (+5) Gather Information 12 (+15) Skill Mastery Investigate 2 (+5) Knowledge (Behavioral Sciences) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (History) 2 (+5) Languages 7 (English [base], French, German, Grue, Latin, Hebrew, Russian, Spanish) Medicine 2 (+5) Notice 17 (+20) Skill Mastery Search 7 (+10) Skill Mastery Sense Motive 12 (+15) Skill Mastery Feats: 7PP Dodge Focus 2 Improved Initiative Skill Mastery (Gather Information, Notice, Search, Sense Motive) Trance Ultimate Save (Will) Well-Informed Powers: 12 + 10 + 3 + 1 + 10 + 6 + 2 + 50 + 2 + 30 + 3 + 13 = 142PP Concealment 10 (all senses, Extra: Affects Others, Flaw: Phantasm, PFs: Selective, Variable Descriptor 1 [entropic/psionic]) (mutation, entropic/psionic]) [12PP] Enhanced Feats 10 (Defensive Roll 4, Dodge Focus 4, Luck 2) (mutation, precognition, psionic power) [10PP] Enhanced Skills 12 (Search 4, Sense Motive 4, Stealth 4) (mutation, psionic) [3PP] Immunity 2 (aging, disease, Flaw: Half Effect) (mutation, temporal) [1PP] Immunity 10 (psionic effects, Extra: Affects Others, Flaw: Limited [Half-Effect]) [10PP] (mutation, psionic) Impervious Will Save 12 (Flaw: Unreliable [50%]) (mutation, psionic) [6PP] Protection 2 (mutation, entropic) [2PP] Psi-Powers Array 20 (40 points; PFs: Alternate Power 9, Variable Descriptor 1 [Entropic/Psionic]) (mutation, psionic, entropic) [50PP] BE: ESP 5 (Clairvoyance; Auditory + Visual Senses, 5 miles, DC 25 Notice; Extras: Action [Free], Duration [sustained], No Conduit, Simultaneous; PFs: Rapid 2 [Full Action to Search 1 mile diameter area, 1 minute to Search 5 mile diameter area], Subtle; Complication: Medium [living creatures]) {38/40} AP: Damage 12 (Entropokinesis/Telekinesis; Extra: Range [Perception]; Flaw: Action [Full]; PFs: Knockback 10 [Total 20], PFs: Precise, Stunning Attack, Subtle) {40/40} AP: Damage 12 (precisely applied telekinesis, Extra: Alternate Save [Fortitude], Range 2 [Perception]; Flaw: Action [Full], PFs: Precise, Sedation, Subtle) {39/40} AP: Drain Charisma 12 (precisely applied telekinesis 2.0, Extra: Range 2 [Perception], PFs: Insidious, Precise, Subtle) {39/40} AP: Emotion Control 12 (suggest; Extras: Mental, Secondary Effect; PFs: Insidious, Mind Blank, Subtle) {39/40} AP: Illusion 10 (all senses; Extra: Duration [Sustained]; Flaw: Phantasm) {40/40} AP: Mental Transform 12 (Memory Alteration; Extras: Alternate Save [Will], Duration [Continuous/Lasting], Mental, Range [Perception], Flaw: Action [Full], PFs: Precise, Subtle) {26/40} AP: Mental Blast 12 (mental stab, Flaw: Action [Full], PFs: Precise, Sedation, Subtle) {38/40} AP: Mind Control 12 (compulsion; Extras: Conscious, Instant Command; Flaw: Action [Full], PFs: Mental Link, Subtle) {39/40} AP: Move Object 12 (Entropokinesis/Telekinesis; Str 60, Hvy Load 48 tons; Extra: Range [Perception]; PFs: Precise, Split Attack, Subtle)) {39/40} AP: Stun 12 (subjugation; Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaws: Action [Full]; PFs: Sedation, Subtle, Variable Descriptor [pain/sleep]) {39/40} Shield 2 (mutation, psionic) [2PP] Super-Senses 34 (Accurate Acute Counters Concealment Counters Illusion Counters Obscure [All Descriptors] Radius Ranged Mental Senses, Danger Sense [Sense Type: Mental], Postcognition [Flaws: Uncontrolled], Precognition [Flaws: Uncontrolled], Psionic Awareness [Descriptor Frequency: Common, Sense Type: Mental, Default Extras: None], Thought Awareness [Descriptor Frequency: Very Common, Sense Type: Mental, Default Extras: None], Uncanny Dodge [Sense Type: Mental]) [30PP] Super-Senses 1 (Communications Link 3 [Mental] [Fast-Forward, Thoughtspeed, Holly]) (mutation, psionic) [3PP] Telepathy 6 (12PP Array; PF: Alternate Power 1) [13PP] BE: Communication 6 (Mental, 20 miles; Extras: Linked [Comprehend, Mind Reading]; PFs: Rapid 3 [x100], Subtle) {10} + Comprehend 2 (Speak And Understand 1 Language At A Time; Extras: Linked [Communication, Mind Reading]) {4} {10+4=14/14} AP: Mind Reading 12 (Extras: Mental, Penetrating, Flaw: Duration [instant/Lasting]; PF: Subtle) {13/14} DC Block: ATTACK RANGE SAVE EFFECT Concealment Perception DC 20 Will Concealed Drain Perception DC 22 Fort Drained Damage Perception DC 27 Tou Damage [Energy] Damage Perception DC 27 Fort Damage Move Object Perception DC 27 Tou Damage Mental Blast Perception DC 27 Will Damage [Energy] Emotion Control Perception DC 22 Will Controlled Mind Control Perception DC 22 Will Controlled Mind Reading Perception DC 22 Will Mind Probed Illusion Perception DC 22 Will Illusion'd Stun Perception DC 22 Will Dazed/Stunned/Unconscious Totals: Abilities (20) + Combat (16) + Saving Throws (17) + Skills (19) + Feats (7) + Powers (142) = 221/233PP
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