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  1. Let's get some initiative rolls for Chris and Baxter! troll, hit me with whatever rolls you think would be relevant to Eliza's plan.
  2. Thursday, November 28th "How's the oven looking, Vince, dear?" Gina Espadas called as she pushed her wheel chair into the front room of her family's home, lap piled with brown and orange seasonal decorations which she began placing about the shelves and cabinets. In the adjoining kitchen one of the most advanced human-designed artificial intelligences on the planet native to that era interpreted data from a webcam jury-rigged to a computer monitor yellowing slightly with age to gauge the temperature inside the closed oven opposite it with precision worthy of laboratory testing. To an outside observer, however, an enthusiastic man wearing a cameo pattern apron over a bright green suit appeared on the monitor, raised a comically long telescope to his eye and snapped a salute as he shouted back, "Operation Bird is the Word proceeding full steam ahead, General Ma'am sir!" "Sure, you she trusts with the turkey," Erik Espadas sighed with exaggerated ire as he methodically worked his knife up and down on the cutting board, rapidly turned fresh vegetables into piles of thin slices. Sweet and hot peppers alike joined a bowl of other ingredients as the chef briefly looked over his shoulder to grin at the monitor. "To be fair, Jack-O," Vince countered, pulling a firefighter's helmet and an extinguisher out of virtual space, "you've set a lot more things on fire than I have." "Don't set things on fire, please," came an earnest requests for waist height as the precocious Yolanda set out plates and cutlery at the table with deliberate precision. The stout eight year old scampered back to the counter to retrieve another stack of dishware, moving with the care of someone entrusted with a precious cargo indeed. "Careful, Yoyo, don't carry too many at once," Ellie cautioned as she returned from retrieving the last of the folding chairs from the attic, one tucked under each arm. Pulling them open, she set them down in front of the place settings before inhaling through her nose. "Mm. Alright, that does smell pretty fantastic." Her mother finished arranging a trio of small gourds on the end table next to the couch in the front room and rolled over to the window to peer outside. "Well it had better! Everyone should be arriving soon."
  3. Gizmo

    Mercury Racing

    "Okay, I'm a, hoo, big enough man to admit that, huff, we may need a new plan," Jack of all Blades panted out with some difficulty, disengaging his grappling line and coming to a stop on a rooftop in the West End. Supporting one hand atop his knee, he wiped sweat from the gab between his royal blue bandanna mask and the edge of his black wig. "Take five, team," he told the rest of the Interceptors as he straightened and considered their options. Over the past couple of weeks there had been increasing chatter on the street about a new supplier for some variation of the drug commonly know as 'zoom', a potent concoction that overclocked the user's entire body, providing effective superspeed for as long as the high lasted but coming with the heavy risk of everything from heart attacks to paralysis. At first the Interceptors had had little trouble quashing the new variant, with Vince directing them to the most likely spots for drug deals in the neighbourhood before they could even happen. Unfortunately they'd had little success tracking down the actual supplier and in the past days the new zoom had flooded the West End, leading to a rash of superspeed B&Es and other crimes. This time they'd gotten enough warning to make it to the scene while a corner convenience store was being burgled but the thieves, still in the throes of the drug, had rapidly eluded the team as they sped off. Jack knew it was only a matter of time before they started running across the burnt out bodies of stupid kids who's luck had run out, assuming one of their petty robberies didn't go horribly wrong before that. It was time to call in the cavalry. "Hey, long time. It's your favourite swashbuckling pretty boy," he greeted into his phone once he had his breath back. "You got your sneakers handy? 'Cause I need a favour."
  4. Alright, superspeed and supernatural shenanigans! Interceptors, feel free to establish yourselves either on the same rooftop or nearby checking in on communicators. Thev, I'm assuming Jack has some way of reaching Velocity but if we need to specify how exactly, go for it. Temperance will get folded in a little later, so we'll keep you in the loop, troll.
  5. A pair of Masks in civilian guise casually strode through the doors of HAX's Hanover headquarters, each with a small arsenal on their person. The male was a tired-looking twentysomething, with a couple of day's stubble and a mop of sandy brown hair hanging to the nape of his neck. He wore a loose, baggy black coat over a thick sweater and cargo pants. Beneath them, he wore a belt with a small arsenal of shuriken, a collapsible four foot long taser, and a handful of more advanced items. The female was slightly shorter and less disheveled looking, dark hair pulled up in a ponytail. She wore a plain white blouse over black slacks, with a battered looking leather jacket atop it all. She was less heavily armed, with nothing but an extendable metal rod tucked into one of her boots, and a belt around her waist with a control panel slung off to the side and hidden by the jacket. "I think this is where she works..." pondered Chris Kenzie, casually looking around the foyer. "Think, Kenzie? Could you be somewhat clearer?" came the exasperated reply of Liz Lawlett beside him. "Does she even know we're coming?" Geckoman waved one hand airily. "Maybe. I've been busy." At which point, unbeknownst to them, their hardware triggered the alarm systems.
  6. From the album: Ecalsneerg's PCs

    Geckoman made in Hero Factory by Gizmo.
  7. From the album: Ecalsneerg's PCs

    Alternate costume made in Hero Factory by Gizmo.
  8. From the album: Ecalsneerg's PCs

    Actor: Joe Dempsie
  9. January 15, 2013 Morning West End There's a man in a giant robot suit marching down the street, calling down vengeance on all who have oppose him. Just another day in Freedom City. "Fools!" boomed the voice of the giant automaton, the pilot just visible inside. "Everyone always said old Jerry Craven wasn't ever going to amount to anything, but look at me! I've got a giant warsuit! Now I'm big, and YOU PEOPLE ARE SORRY! AHAHAHA!" He laughed manically and stomped forwards, people fleeing in terror as he made his way from the warehouse that he'd simply walked his way out of, heading in a leisurely fashion towards the sea. His suit was big, towering as tall as the small tenements on either side, and wide enough that he nearly brushed them on both sides as he went. This was a big problem for the neighborhood; one false move in that big suit and the whole thing would come crashing down on the neighborhood!
  10. Interceptors A teenager given superpowers in a freak accident is taken under the wing of the organisation of a mysterious man with the calling card of a Tarot card: The Jack of Blades. His team, the Interceptors, operate from a brownstone in New Jersey, working in secret to fight crime, iniquity and rogue superhuman foes! Cast: Initial team Erik Espadas/Jack of all Blades: James Roday - An initially mysterious yet charismatic man in a long coat and bandanna mask, he has the ability to form energy swords. A very secretive man, over the course of the series his family, and the past tragedy of the Interceptors, is revealed to be a big factor in this secrecy. A keen tactician and skilled swordsman, he is proud, confident, brash, and likes to flirt with the ladies. Later in the series, he falls in love with Willow. Chris Kenzie/The Gecko: Joe Dempsie - The audience surrogate, and a washed-up high school drop out with strong regenerative powers, the ability to crawl on walls and a keen sense of smell. He is rescued from near death by Jack of all Blades, and recruited as an Interceptor initially grudgingly (but later shown to be part of Erik's need to protect others). He soon shows a keen detective mind and learns to fight. While he's in his Gecko costume in the first episode, he later tends to wear a green leather jacket and his signature orange goggles. Chris has a sharp wit, and a fondness for goofing off which tends to put him at loggerheads with Jack. Mara Hallomen: Sarah Jones - An emotionally stunted genius with an array of gadgetry and a computer room in the Brownstone. Her computer room. While able to use technology in the form of a visor and gauntlets to fight in the field, she excels in the field of providing information and gadgets for the team's current mission. She is a little wary of Jack and Chris's loud natures, but gets on much better with Mona. Mona Teymourian/Fulcrum: Bahar Soomekh - The Team Mom, a tall and striking woman of Persian heritage. She has unexplained superhuman strength, endurance and running speed, and is able to make powerful leaps (though not true flight). She vaguely resents Jack for his actions driving her old boyfriend out of town, but understands why he did it, and as his old babysitter, maintains a fondness for him nonetheless. Towards Mara and Chris, she acts much more supportively. A genuinely moral and good person, she is the least likely to engage in any form of questionable action. Later additions Ellie Espadas: Silvia Tovar - Erik's little sister, and a powerful biokinetic. While the younger sister who Erik is overprotective towards, she is clearly the more mature and is unafraid to remind Erik of this. Her fledgling relationship with Mara is a recurring plot thread. By the end of the series, she has progressed from recurring character, to regular, to member of the team. Willow: Lesley-Ann Brandt - An ancient being awoken early in the series. With great power to control plant life, and formidable regenerative capabilities, she is an aloof woman not entirely acquainted with modern life and struggling both with it, and her attraction to Erik. Her presence overtakes Chris's in the role of someone to exposit on advanced technology to. She is the Herald of the Gorgon, and plays a pivotal role in the finale. Episodes (Italics denote important parts of myth arc) Season One: Gorgon Season Two: Vigilantes Future Season plot arcs: - The Houses of Suits arrive to take the city for their own. - The demonic invasion, and Jack's infection by hellfire. - Spellbound and Chris keeping their involvement secret. - The rise of the superheroic era.
  11. May 21, 2012 Erik Espadas was a man who had faced everything from alien armadas to demons from the foulest pits, a living weapon honed to peerless sharpness by talent and training, a hero who risked his life routinely with no regard for risk or fear of failure. None of which helped in the least to prevent him pacing back and forth across the living room of his family home, hands clasped behind his back and shoulders set with stress as obvious as the fretting expression plastered across his face. More than half a year of mental and emotional preparation had evaporated the first time Willow had experienced a 'fake' contraction earlier in the week. Now, as the rest of the house filled with family and friends preparing, the knowledge that he was about to become a father had become somehow more real. Running a hand across his heavily stubbled jawline, the fencer redoubled the speed of his pacing. "Try not to wear a rut into the floor too deep for my chair to get over," a wry, matronly voice requested as Gina Espadas wheeled out of the adjacent bedroom and over to her son. Still inside, his thankfully medically trained sister saw to the heavily pregnant dryad in what, surprisingly enough, was not her first experience with midwifery. Although Ellie had made the case for handling the whole affair in a regular hospital, Willow's fairly obviously more-than-human nature presented a problematic risk to their collective secret identities. Compromising, she'd asked her girlfriend to clear a section of the Lab's extensively equipped medical floor, intending to use Mara's teleportation technology to whisk the soon-to-be mother there once they were sure she was about to go into labour. In the meantime, the West End home had accumulated the eclectic assortment of characters collectively known as the Interceptors, including the artificial intelligence colloquially known as Vince running on a borrowed laptop and the quietly precocious six-year-old girl Ellie and Mara had brought back along with more than three hundred refugees of a recently destroyed alternate reality. Orphaned by the creatures who had devastated her version of Earth, Yolanda had been staying with Gina and Ellie since a few strings had been pulled to have the former expediently declared her legal guardian. While Vince had elected to have his monitor left in the kitchen area with a joke about staying out of the way, Yolanda had taken up a cross-legged vigil in one corner of the bedroom, silently watching the proceedings with wide eyes. Erik gathered that this wasn't even the first time the little girl had been present for a birth and considerably better circumstances. He found himself envying her composure.
  12. Oh snap, a baby! For reference, the first floor of the Espadas house: Backyard _|-|___________________ | | | | | | ___| | | | | | |____________|-|__| | | ..... | | | | | | | | | |_| |_| | | | | | |__________|-|__________| Porch Erik and Gina are near the forward wall, near the front door. The kitchen/dining room is a long, narrow room along the left side of the house; that's where Vince's laptop is set up right now. The stairs up to the second floor are in the middle while the first-floor bedroom and bathroom are along the back wall, which is where Willow, Ellie and Yolanda are. Feel free to have your characters already there or just arriving as you like.
  13. The building wasn't much to look at, if one was being brutally honest. Like a lot of structures in the West End, it was two storeys tall, designed to be a place for business on the ground level with small living apartments on the second floor. The space for a sign was empty and evidently had been for a while if the weathering was any indication, not to mention the birds' nest tucked in between the top of the large placard and the window sill above it. The large windows were filthy enough to make them nearly opaque and the hinges on the door were probably going to need to be replaced altogether. Despite all that, the young, dusty brown haired man in the wool-lined coat standing on the sidewalk in front of it, keys spinning around his finger jauntily, grinned broadly enough to show pearly teeth as he regarded the building. "Perfect."
  14. Players Name: Ecalsneerg Power Level: 15 (230/250PP) [285] Trade-Offs: +1 Attack for -1 DC, +1 Defence for -1 Toughness Unspent PP: 20 In Brief: Former Claremont student and loud-mouthed animal-powered costumed adventurer. Older sheets found here. Alternate Identity: Christopher James Kenzie Identity: Secret Birthplace: Freedom City, NJ Occupation: Student in psychology and criminology, costumed adventurer. Affiliations: Formerly Claremont Academy and Young Freedom, currently Interceptors Family: Elizabeth Lawlett/Spellbound (girlfriend), James & Marsha Kenzie (father & mother) Description: Age: 20 (DoB: 17th May 1992) Gender: Male Ethnicity: Caucasian Height: 5'11'' Weight: 175 lbs Eyes: Brown Hair: Brown Chris Kenzie is a normal-looking guy, a little bit scrawny and scruffy, but other than that he's just your usual teenage boy. He's not often without a smile on his face, though and tends to wear long-sleeved t-shirts and baggy jeans to hide his Geckoman costume. The costume itself is lurid green and close-fitting, the hood covering all of the face except the mouth. The eyes are covered up by orange-hued goggles to further hide his identity. And because he enjoys wearing goggles. Across the chest is a large yellow G symbol, and he arms himself with a pouched belt of stiff yellow leather, inside which he stashes many gadgets and tools for crimefighting. For sentimental reasons, tucked in among the pouches is a small silver 'YF' badge, to remind him of his time on Young Freedom. Power Descriptions: None of Geckoman's powers are especially visual, being passive and defensive abilities. His palms, soles, fingertips and toes are able to cling to surfaces by electrostatic charge. He has reflexes far in excess of that of a normal human, moving with an assured speed and grace. His enhanced recuperative powers mean his wounds heal as they are observed, and his body exudes health and energy. History: Christopher james Kenzie was a bit of a slacker. All the teachers said so. He wasn't stupid, far from it, but he didn't apply himself to anything. This continued all the way up until high school, until he was on the brink of dropping out altogether. Then, one day, he'd skipped school and was just walking about when he stumbled upon a cordoned-off warehouse. It had evidently been raided by the police, or Freedom League, or somebody, but the contents hadn't yet been removed. And, hey, nobody was around, were they? Chris went in for a quick look around, and was amazed at his discovery. The place was some sort of mad scientist's laboratory! He found blueprints and prototypes for digital equipment, lightweight body armour, and even some sort of wrist-mounted 'zapper' thingies. Not even stopping to consider he might be 'thieving', he began gathering the things up in a sack to take home. After all, they were all pretty awesome. It was just pretty damn annoying that he'd pricked himself on some needle while taking the stuff, man, that smarted. But, the piece de resistance was found under a huge dust-sheet, evidently untouched for a while due to the layers of dust on it. Some sort of spaceship! The thing was a bit boxy, sixteen feet long with several seats and storage cupboards in the interior. But the real fun part were the electrical blasters. Sadly, you just couldn't get away with stealing this... I mean, it'd get noticed. This didn't prove a problem, as without warning Chris began having some sort of fit, jerking forwards into the controls. The thing lurched upwards, crashing through the roof of the warehouse and erratically flying across the city before crashing into a hillside outwith its limits. Chris awoke several feet from the ship, to the sight of his hand lying beside him on the ground. In shock, he looked down... to see a replacement growing out of the stump. On closer inspection, he found he could stick to surfaces and had improved vision. In addition to this, the ship and the technology he'd pilfered didn't seem to have been damaged very much, just some things even a slacker like him could replace... if he learned to. So Chris Kenzie miraculously began studying electronics and mechanics overnight, his teachers shocked. All the while, he spent his evenings fixing up his ship and fashioning a superhero costume for himself. He would be the Gobsmacking Geckoman, in his airship the Ptychozoon! (although that soon got shortened to Pitchoo) The teenager came to Duncan Summer's attention as soon as he became an active 'superhero', flying across the city in pursuit of a bank robbery and accidentally blowing some cars up in his eagerness. Summers got in contact with Geckoman and invited him to pay a visit to his school for superhumans. Well, he wasn't going to say no, was he? While at the school, Chris became Geckoman near fulltime, eventually joining the team of Young Freedom. His time there was spent fighting many foes, perhaps the worst being when his girlfriend, Elizabeth Lawlett, turned out to be the supervillain Spellbound from whom he's stolen his gadgetry and super-serum, their final confrontation leading to a near-gang war due to Spellbound ultimately being a teenage girl, not a hardened criminal. Geckoman fought back the gangs and made his peace with her, them both retiring to focus on their studies. But it was not to last. Not being Geckoman made Chris miserable, and ultimately at Liz's prompting, he donned the mask again during the recent Grue Invasion. She also began to provide him with maintenance and gadgetry to at least aid him in not dying. After graduating Claremont, Chris has ended up studying psychology and criminology at FCU, and joined the Interceptors at the prompting of Doktor Archeville. After the events that transpired with the team and the Doktor's madness, Geckoman is one of the few members remaining on the team, fighting crime both with them and on his own. Personality & Motivation: Feeling slightly guilty for stealing his airship and powers, Chris seeks to atone through fighting crime as Geckoman. However, he'd likely do it even sans guilt, as flying around beating up crooks and getting the girl is a boyhood dream come true. Chris acts pretty much the same in costume as without, talking loudly and freely, going off on rambling tangents mid-sentence and merrily joking. He doesn't let things get him down or worry him, even if caution would be advised. The downside of this is that he is often inadvertently blunt and rude without meaning offence. Except when trying to rile villains up in combat. Then he does mean it. Powers & Tactics: Geckoman has the proportionate agility and healing power of a gecko, giving him superhuman-level reflexes and the ability to regenerate severed limbs in the space of a few hours. In addition, he can also scale sheer surfaces by clinging to them with his hands and feet, see in low light and the infrared spectrum, and has a slightly heightened resisilence to physical damage and diseases. He also possesses a variety of gadgets, often themed around lizards and reptiles. Frequently, he alternates between throwing curved Geckorangs, striking with an electrically tipped staff, and merely resorting to fisticuffs. He also possesses an airship known as the Pitchoo capable of flying at hundreds of miles an hour and being remotely piloted. He generally uses the Pitchoo for an opening volley, before dropping down to fight at close range, throwing his foes off-guard with taunts and jeers. Complications: Regeneration - While cuts and bruises don't sap his energy much, it Geckoman ever had to regenerate from severe injuries he would have to use up much of his body's energy possibly leading to muscle and bone wasting, extreme hunger or many other debilitating effects. This complication is essentially license for the DM to start using Fatigue, Drain or Nauseate effects on him as the plot demands if he has made recovery checks from effects like being disabled or having severed limbs. Relationship (Elizabeth Lawlett/Spellbound) - The love of his life. His room mate. His support network. His arch nemesis. Chris will defend Liz to the death, even though she disapproves of his lifestyle. He'll also do anything to stop her from falling into old habits, and if she does so, to stop other heroes from arresting or hurting her. Responsibility (team loyalty) - Formerly of Young Freedom, and now on the Interceptors, while he may grate on his team mate's nerves, he would walk through fire to protect them and guard them from harm. Secret (identity - Chris Kenzie, while he acts little different between his costumed and civilian identity, does attempt to maintain a secret identity to allow himself privacy and space. Vulnerable Nose - Geckoman's powers make him slightly more vulnerable to certain things than other people. Apart from the energy requirements noted under the above Regeneration complication, he has the equivalent of a x2 Vulnerability to effects based on scent, due to his powerful nose. Abilities: 8 + 14 + 8 + 4 + 0 + 10 = 44PP Strength 18 (+4) Dexterity 24/28 (+7/+9) Constitution 18/22 (+4/+6) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 20 (+5) Combat: 20 + 16 = 36PP Initiative: +10/+12 Attack: +10, +14 melee, +16 unarmed, +14 Geckorangs Grapple: +21/+23 Defense: +13/+15 (+8 Base Defense, +5 Dodge Focus, +2 Enhanced Dodge Focus), +4 Flat-Footed Knockback: -3/-4, -2/-3 FF Saving Throws: 3 + 5 + 7 = 15PP Toughness: +6/+9, +4/+7 FF (+4/+6 Con, +2 Defensive Roll, +1 Protection) Fortitude: +7/+9 (+4/+6 Con, +3) Reflex: +12/+14 (+7/+9 Dex, +5), Evasion 2 Will: +7 (+0 Wis, +7) Skills: 120R = 30PP Acrobatics 6 (+13/+15, Skill Mastery) Bluff 16 (+21, Skill Mastery) Craft (Electronic) 8 (+10) Diplomacy 10 (+15) Disable Device 8 (+10) Drive 1 (+8/+10) Escape Artist 6 (+13/+15) Gather Information 10 (+15, Skill Mastery) Investigate 13 (+15) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Technology) 8 (+10) Language 2 (English [Native], French, Spanish) Notice 9 (+9) Pilot 11 (+18/+20, Skill Mastery) Search 8 (+10) Stealth 1 (+8/+10) Feats: 55PP Attack Focus (melee) 4 Attack Specialisation (unarmed) 1 Attack Specialisation (Geckorangs) 2 Beginner's Luck Challenge 2 (Fast Taunt, Improved Feint) Connected Defensive Roll 1 Dodge Focus 5 [7 with Enhanced Dexterity] Equipment 19 Evasion 1 [2 with Enhanced Dexterity] Fearless Grappling Finesse Improved Initiative 1 Improved Throw Improved Trip Luck 3 Jack of all Trades Power Attack Quick Draw Set-Up Sneak Attack 1 Skill Mastery 1 (Acrobatics, Bluff, Gather Information, Pilot) Takedown Attack Taunt Teamwork 2 Well-Informed Powers: 12 + 4 + 7 + 1 + 1 + 13 + 1 + 4 + 2 + 4 = 49PP Device 3 (The Utility Belt, 15pp of traits, Hard to Lose) [12PP] (all powers technological) Flashy Gadgets Array 5.5 (11pp of traits, Power Feats: Alternate Power 4) [15PP] BP: Blast 2 (Geckorangs, Power Feats: Improved Critical, Improved Ranged Disarm, Mighty 4, Ricochet 1)[11PP] (bludgeoning) AP: Strike 2 (staff, Power Feats: Extended Reach, Improved Trip, Stunning Attack, Variable Descriptor [electric charge], Power Complication: can be disarmed) [6PP] (bludgeoning+[electrical]) AP: Obscure 5 (visual, 250', Extras: Independent [+0]) [10PP] AP: Concealment 5 (chameleonic field inducer, radar and all visual, Extras: Affects Others [+1], Flaws: Blending [-1], Power Feats: Close Range) [11PP] AP: Super-Movement 1 (grapple line, swinging) [2PP] and Speed 4 (Limited towards large metal objects [-1], total rank 5, 250MPH) [2PP] [total 4PP] Enhanced Constitution 4 [4PP] (genetic, mutation) Enhanced Dexterity 4 (Power Feats: Dodge Focus 2, Evasion +1) [7PP] (genetic, mutation) Leaping 1 (x2 distance, 46'/23'/11' w/ Skill Mastery Acrobatics) [1pp] (genetic, mutation) Protection 1 [1PP] (genetic, mutation, regeneration) Regeneration 12 (bruised 3/no action, injured 6/no action, staggered 1/20 mins, disabled 2/hr; Power Feats: Regrowth) [13pp] (genetic, mutation, regeneration) Speed 1 (10 MPH) [1pp] (genetic, mutation) Super-Movement 2 (Wall-crawling 2 [full speed]) [4pp] (genetic, mutation, electrostatic) Super-Senses 2 (Infravision, Low-Light Vision) [2pp] (genetic, mutation) Super-Senses 4 (Normal Olfactory, Extras: Accurate 2, Acute, Tracking) [4pp] (genetic, mutation) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness (Staged) Damage Unarmed/Sneak Attack Touch DC 21 Toughness (Staged) Damage Staff Touch DC 21 Toughness (Staged) Damage Staff/Sneak Attack Touch DC 23 Toughness (Staged) Damage Geckorang Range DC 21 Toughness (Staged) Damage, Improved Critical 1 Geckorang/Sneak Attack Range DC 23 Toughness (Staged) Damage, Improved Critical 1 Abilities (44) + Combat (36) + Saving Throws (15) + Skills (30) + Feats (56) + Powers (49) - Drawbacks (0) = 230/250 Power Points
  15. September 26, 2011 Jack of all Blades, Jill O'Cure, Miss Americana, Geckoman, Ferros, and Willow deal with some thorny problems. Yeah, Gizmo is running this.
  16. September 26, 2011 The West End 9 AM Things were in a bad way in the West End, what with the upcoming apocalypse. The Gorgon was only about thirty-six hours from making contact with the Earth, her silvery shape as clearly visible as Mars in the clear Freedom City night sky, promising a doom for all humanity should she get closer. The Freedom League was fighting the Gorgon and her train in space; the Lab crew had gone into the sky to unlock the scientific secrets of the monster coming to devour the Earth. (Sure, that wasn't technically her mission, but good luck telling that to the man walking down the street listening to apocalyptic street corner preachers pronouncing the imminent doom of man to all passersby.) There was a war in space, but a battle on the streets was imminent. Street-level heroes had been busy catching crooks and putting down disasters, but there were so many threats. The heroes of the West End had reason to be a little understaffed these days, anyway...The flashpoint came outside a local bodega near the Espadas home, when two uniforms from the local FCPD station came out to move one of those doomsaying street preachers off the streets. This gentleman, though, a wide-eyed man with thick glasses and a "PRAY FOR MERCY" sandwich board hung around his neck, wasn't willing to give in. "What's the point of doing what you pigs say?" he demanded, his fear rallying the crowd of onlookers who'd been listening to his sermonizing (and, not incidentally, blocking the door of the San Domingo Market whose manager had called them in the first place) to shout at the cops. "We're all gonna die anyway! The supers have run off! They left us to rot down here on the streets while they ran away into space and into their fancy other dimensions. Don't we deserve the right to have a little happiness now before she takes us all!?!" he exclaimed, pointing to the sky as the crowd roared. Normally West Enders were a bit more skeptical than this, but nerves were fraying. "How dare these fatcat shopkeepers keep what they have when the end is coming. I say, let's take what we want and give them a taste of their own greed before we're all gone! Who's with me?"
  17. Date: June 17th, 2011 (Friday), later afternoon/early evening Continued from ArchEvil: Omnia Mutantur, Nihil Interit and ArchEvil: Gestalt Theory. The foe was abominable, and the battle long, but the heroes prevailed. A great pseudonatural beast from beyond time and space, something which had apparently been slumbering in and influencing the science hero Doktor Viktor Archeville, had been banished, but at a terrible price. Archeville, reborn to a new (now fully human) body, stared at the spot where the fight had been, wrapped in his lover Fulcrum's cape, the only thing of her that remained on the battlefield in North Bay. She was gone, swallowed up by the explosion of Terminus energy that expelled the beat; chances were even of them either being atomized, or tossed into some other dimension. Archeville's mouth hung agape. He stared, bleary eyed, hands still reaching out where Fulcrum had last held them. Mona...
  18. Doubt we'll need this, but who knows?
  19. The senses-shattering conclusion to the Evil!Dok saga! For now, just the six Interceptors -- Colt, Dynamo, Fulcrum, Grim, Jack and Jill -- should post. (They'll find the inside of the house empty, as by now Scarab's already warnedAvenger & Phantom of what's going on.) Others can come in by invite, and other threads may be spun off from this one as needed.
  20. Date: June 17th, 2011 (Friday), later afternoon/early evening Continued from ArchEvil: Terrible Bosses and News. In one of the darker corners of the historic waterfront of North Bay lay a spooky old house, complete with a graveyard off to the side: the home of Jack and Taylor Faretti. In the middle of the seldom-used street which ran by it, a pinpoint of blue-grey light appeared, which exploded into a great sphere. Out of this strode a grim figure in black and blood red armor, followed closely by six figures of equally dark, though very familiar, mien (one notably taller than the others). "Come along, Auffängers!," ArchEvil commanded. "This Doktor has a housecall to make!" ArchEvil stopped mid-step. "Auffängers," he said between gritted teeth, "secure the perimeter... and find the witch, the vampire, and their abomination of a child!"
  21. Date: June 17th, 2011 (Friday), later afternoon/early evening Continued from ArchEvil: Terrible Bosses Just as Ferros reached up the ring the doorbell on the building Doktor Archeville had instructed him to go to should he feel he was ready to audition for the fabled Interceptors, the building collapsed, threatening to fall upon him! Inside, in the secret basement lair of that team, Geckoman, Thrude, and Willow had just witnessed the team's secret benefactor -- Archeville himself, now some sort of hideous fish-man! -- usurp control over the core members of the team, then teleport away with them as he ordered Vince, the team's AI 'mascot,' to activate the building's auto-destruct, bringing it down upon them!
  22. 1 HP for Ferros, Geckoman, Thrude, and Willow b/c the villain escaped. 1 HP for them b/c I'm fiating the Self-Destruct feature for the Brownstone. Since it's a PL 15 HQ, I'll treat it as an Area Damage 15 Attack. DC 25 Reflex, then a DC 30 (or 22) Toughness save.
  23. Date: June 17th, 2011 (Friday), later afternoon/early evening Continued from ArchEvil: Revelations The Brownstone! Home to the Interceptors! Dynamo, Fulcrum, Jack of all Blades, and Jill O'Cure, plus newer members Geckoman, Thrude, and Willow, were in the basement training hall, joined by former members Colt and Grimalkin, who had stopped by to pick up some forgotten items and were roped into the exercise by Jack. Some blocks away, a new potential recruit, Ferros, approached, having been told by Archeville himself -- secretly the founder of the fabled team! -- to come by for a tryout with them. ArchEvil appeared in the basement of the Interceptors' Brownstone, next to Vince's computer core. "Hey, boss-man, the gregarious AI's upbeat voice greeted, appearing in mechanic's overalls on the monitors along the walls. "Whatcha do- yeow! What happened to-" "Attend: Stratus. Nietzsche. Wave. Neper. Tornado. Shark. Venus Flytrap. Viktor. Vince. Viktor." Vince's image froze, the eyes went fuzzy, then his entire form flickered as the long-buried overrides were activated and hidden subroutines booted up. Now the AI was dressed in a very crisp, black uniform, with hobnailed jackboots and a leather trenchcoat. "I obey, Herr Doktor," he said, all trace of his jovial nature gone with the click of the back of his heels. "As shall you all, Vince. As shall you all." ArchEvil walked out of computer core chamber and towards the training room, as a hunchback!Vince began pulling on virtual cords, locking down the Brownstone. He entered the training room, using his Belt's intangibility function to simply bypass the door, so as not to interrupt their session. Eventually, of course, the Interceptors did notice the strange bare-chested fish-man in a labcoat and khakis standing in their danger room.
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