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  1. GM The Painted Desert, Arizona October 3rd, 2019 14:00 PM Survival class, that was what the guest teacher had called it. If you were going to be a hero, then you could end up out in the middle of nowhere, and you needed to know what you could do to survive. The fliers on Blue Squad might have argued that they could just fly away, but the Doctor Alexander Macedon had not accepted any objections, and a day later, Blue Squad had found themselves in the Painted Desert in Arizona. They had all been given proper gear stuffed into heavy backpacks, and now they had been dropped off near the Rainbow Visitor Center by the van that had picked them up at the airport. Doctor Alexander Macedon looked like a man in the early 70'es. His skin was tanned by the sun, and seemed slightly leathery, from years of being out in the harsh sun. His thinning hair were grey, almost bordering on white, as was his scraggy, unkempt beard. He wore a black eyepatch over his left eye, with a pair of horn rimmed glasses over both eyes. A cowboy hat on his head, he wore a beige dress shirt, with the few buttons closests to his neck open, revealing his grey chest hair. He had rolled the sleeves up, with an brown bomber jacket stuffed into his backpack. He wore dark grey fatigue pants and a pair of heavy dark boots. Something about him made him seem even older, and one the way here, he had made it more than clear that he didn't want to do this or have anything to do with a bunch of super powered kids, but he owed someone a favor. Standing by the side of the road in front of the teens, Macedon held up a map, making sure they could all see it. "Listen up, kids. This map is our only clue to where we're goin'. We're gonna be crossing through the Painted Desert here, and we're gonna survive off the rations you've brought and what we can find, but make sure you don't do anything to harm the nature around here. No smashing rocks with any of your fancy gadgets or powers or anything like that. We're gonna go off road, and gonna end up at the Painted Desert Visitor Center, with some stops on the way. It's gonna take a while, so save on those rations." He made a short pause and lowered the map. "Now, who's up first for learning how to read and follow a map? Yer all gonna get yer turn."
  2. OOC for this. @Thevshi, @Heritage, @Thunder King
  3. OOC for this. @Avenger Assembled, @Thunder King, @TheAbsurdist, @secondling
  4. February 17, 2020 15 minutes before the first class of the day Her face a picture that might have been captioned "Soon!", Eira Katastroff leaned back against the wall, a lazy smile on her face as her internal clock ran down. The halls were full of people in their lockers, heading to and from class, chatting and texting to each other, but as usual she seemed to be an island unto herself amidst the other teenagers. Smirking, she leaned back against the wall, her blue hair visible inside the yellow hoodie she'd pulled up over her head, and watched the other students go by, her head rocking slightly to the beat of an inaudible melody.
  5. GM Early December 2019 Claremont Academy Early Afternoon It was still during the school day. Students at the Claremont Academy should really be in class. After all, they were all good little students that did as they were told, even in early December, before their break during Christmas. With most students in classes, the grounds were mostly quiet. A few students running late for their classes, some working on art projects. Yes, it was all very quiet, all very mundane and as normal as a day could be at Claremont Academy. But we can't have that, can we now? One Mia Mustafic-Markov had found a note suddenly in her pocket after she had passed a group of students just before. The message was simple, even as it was written with beautiful, flowing letters: Do you want to have some fun? Meet me outside in 10 minutes. She could probably come up with an excuse to get away from the class. A bathroom break, having forgotten a book, a visit to the nurse of an emergency. After all, it had been a dreadfully boring day so far.
  6. Claremont Academy, Room 203 8:30 PM, August 28th, 2019 It had been an eventful first day back to Claremont. So many new students, so many new friends, and then, of course, there was the whole issue with Leroy and Judy and the ill fated marriage proposal, and Micah getting caught in the middle of all that. Pan had wanted to know more from his friend, but, as he had suspected, Micah had not wanted to share too much in front of everyone that had shown up on the rooftop, so he had decided to wait. The Forever Boy had his own ideas about Micah's frustrations, of course, but was there any point to him just blurting them out, aside from scaring Micah off? No! Of course not! It was still light outside when they reached their shared room, even as the sun was slowly setting and the first stars were beginning to appear on the sky above. Pan's side of the room was, of course, quite a mess. Not that he had many belongings, but the ones he had managed to accumulate with the extradimensional student funding was strew across his chair, desk and bed, including clothes, bags and various trinkets he had found interesting, including a ship in a bottle that was currently on his bed. Slipping out of his shoes, he stretched and took a few steps up, away from the floor, just to stretch, before calling out to his friend. "Well then, time to get to business, no? Is there anything about Leroy, Judy and you that you need to get off your chest, my friend?" His voice was calm, reassuring. He was here to help, after all!
  7. FOREVER BOY Power Level: 15 Effective Power Level: 10 Power Points: 239/250PP Unspent Power Points: 11PP Trade-Offs: +5 Defense / -5 Toughness, (The Forever Weapon) -2 Attack / +2 DC In Brief: Super powered trickster from Neverworld, a world of adventure and action. Catchphrase: "Just trust me!" Theme: Storytime - Nightwish / Fly - Blind Guardian Alternate Identity: Pan (Secret), Pan Barrie (Secret, Earth identity) Birthplace: Neverworld. Residence: Claremont Academy, Freedom City. Base of Operations: Claremont Academy, Freedom City. Occupation: Student at Claremont Academy. Affiliations: Claremont Academy, Blue Squad. Family: None known. DESCRIPTION Age: Unknown. Claims to be 16. (DoB: Unknown, legally listed as 2002 on Earth) Apparant age: 16 Gender: Male Ethnicity: Alien, from Neverworld. Appears Caucasian. Height: 5’10’’ Weight: 170 lbs. Eyes: Green. Hair: Dark red. Pan is an attractive young man with messy dark red hair and green eyes. He has an athletic build, which he doesn’t mind showing with mostly form fitting clothing. Pan prefers green, white and red clothing, rarely wearing any dark colors. He almost always seem to be smiling. In uniform, Pan wears a pair of green dark green pants, with green boots in the same dark green nuance. The boots have white piping that separate them from the pants, as well as a white stripe above the ankle and white soles. On his upper body, Pan wears a red t-shirt with a logo at a white heart interconnected with an infinity symbol on his chest. He wears an emerald green jacket over the t-shirt. The jacket is left open, with what appears as a thick white elongated square shape, revealing the interconnected heart and infinity symbol on the t-shirt. The jacket has white piping details in three strips on his shoulders and around his elbows, with thick white cuffs at his wrists. Pan wears an emerald green domino mask in the same color as his mask. HISTORY In Neverworld, adventure and action rule. Swashbuckling heroes chase heinous villains across the seas in flying airships, pixies guide adventures in search of treasures haunted by ghosts in the machine. The Lost Heroes chase the being known only as the Crocodile across the endless ocean, hoping that it will one day fulfil its destiny and defeat The Hooked Man for good. Pan was born into this world. Raised by pixies, he never knew his parents. Always believing they abandoned him, Pan quickly came to resent most adults. Aided by the pixies, he performed daring heists into the bustling cities of Neverworld to gather food or just play pranks, and Pan became something of a myth: A never aging trickster that would disappear into the night. Eventually, the Lost Heroes happened upon the city that Pan had decided to visit. Hearing the rumors of the mysterious Forever Boy, they set a trap, and managed to capture him. Feeling pity for the boy, they took him in, and through time and effort, Pan came to trust them, joining them in the quest for the Crocodile. Pan spent long travelling with the Lost Heroes, until they met the Hooked Man. A man of monstrous power, the Hooked Man defeated the Lost Heroes one by one, until he finally stood before Pan. With the strike of his blade, the Forever Boy severed the Hooked Man’s hand, which hurled into the waters below. As the Hooked Man prepared to kill Pan in retaliation, the Crocodile rose from the depths. Pan blacked out, and the next thing he knew, he woke up in Freedom City. With no way home, Pan wasted little time in exploring this strange new world. While living on the street and surviving through petty theft, he was eventually discovered while stopping a robbery with several future classmates from the Claremont Academy. Offered the choice of joining the Claremont Academy, Pan accepted, given the identity Pan Barrie. If he could not find a way home to Neverworld, he could at least try to find a new adventure. PERSONALITY & MOTIVATION Pan is a trickster, preferring to solve problems through trickery rather than brute force. He enjoys playing tricks on others, whether they are practical jokes or something more. Pan is utterly fearless, aside from one thing: The fear that he will never return home. He hides this fear behind bravado and a smile, while trying to find anyone to become his friend, rather than remain alone in this strange, new world. Despite his fears, Pan is determined to enjoy Freedom City as his newest adventure, and to aid his new home however he can, at least until he can find a way back to Neverworld. POWERS & TACTICS Pan’s powers are either an innate part of his alien nature, or a use of Pixie Dust taught to him by the pixies of Neverworld. True to his nature as a trickster, Pan prefers to disable his opponents through his various tricks, rendering them unable to fight back against him and his allies, sowing chaos and confusion on his way, making them disbelieve if what they see are even true. Pan will often act to support his allies in one way or another, from encouraging them in combat to setting up opportunities for them to strike. POWER DESCRIPTIONS Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of magical Pixie Dust, gifted to him by the Pixies of Neverworld. Compared to humans of Earth Prime, Neverworlders posses enhanced hearing, which Pan has honed into a sort of danger sense, his senses being sharp enough to warn him of any incoming danger he can hear. All Neverworlders posses inate magic, an universal understanding that lets them understand and talk any language, whether written or spoken. Pan has further trained this ability, allowing him to read a target's surface thoughts, a sort of weak mind reading, or to filter the ability to only allow some to understand him. Even for a Neverworlder, Pan's mind is sharp, and he is able to perform mental tasks far faster than normal persons of Earth Prime. Whether through fate or chance, Pan posses incredible luck, even if this luck tends to have strange consequences for both himself and those around him. Any powers with the Pixie Dust descriptor, save for those explicitly told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust is a form of magical technology used by the Pixies of Neverworld. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly, though few to the same level as Pan. For Pan, the Pixie Dust has also resulted in his lack of aging, seemingly being stuck at the age of 16 forever. He is freedom and joy, and he can never be held down against his will. By manipulating the Pixie Dust that infuses his body, Pan is able to summon his uniform from nowhere, and to perform a great number of magical feats. The Pixie Dust has enhanced Pan's natural charisma to super human levels, and through training and experience, Pan has learned to form the Pixie Dust into life-like illusions and strange mists that block the sight of his enemies. He can shape the Pixie Dust into what he has dubbed Forever Weapons, creating any weapon he knows, even if he seems to prefer swords. By his very presence, he can entangle those around him in powerful emotions, or simply let his shadow roam free to grasp and bind a target. COMPLICATIONS Never is an awfully long time: While usually fearless, Pan has just one fear: That he will never be able to return to Neverworld. If Pan is affected by a Fear effect targeting his fear of never returning to Neverworld, his Fearless feat will not apply. Alternatively, if faced with a situation where he might be able to return home, it might cause him to hesitate or otherwise make the current situation worse.  Oh, the cleverness of me: Pan is a trickster, and he has trouble not taunting and otherwise aggravating his enemies. This can lead to escalation of conflict if Pan manages to aggravate the enemy enough, or Pan being attacked where he was previously ignored, making the situation worse for him. To live will be an awfully big adventure: To Pan, a life without adventure would be worse than death. He searches for adventure in any form, always having trouble sitting still, be it during classes, stakeouts or strategy meetings. This can apply in many ways, such as picking up a strange idol, pressing the tempting button with "Do not press" or flying after something the glowing light in the sky, having trouble staying focused during planning on learning, which can cause problems later on, if Pan forgets crucial information or just didn't pay attention in the first place. I'll hold you in my heart, until I can hold you in my arms: Pan is quick to find friends, and quick to trust them. He is willing to do just about anything for his friends, even if he shouldn't. Hurt his friends, and his revenge will be swift, even if it shouldn't be. If Pan's friends are hurt or in situations where they will be seriously hurt or worse if Pan or someone else doesn't help them, Pan will be spurred into action, even if the situation places Pan himself in great danger. All you need is faith, trust and a little bit of pixie dust: Pan has to actually believe in himself and his abilities for his powers to work effectively. If his faith in himself is shaken, for instance by being met with an overwhelming foe or otherwise being worn down, any of his powers with the Pixie Dust descriptor might fail when he try to use them. All children, except one, grow up: Pan has a soft spot for children, and they tend to like him in turn. While he might not outright believe everything a child will say or do, knowing all too well how mischievous a child can be, he will always believe in children, prioritizing their protection and well being. It may have been quixotic, but it was magnificent: Pan's uncanny luck tends to have strange consequences. If probability is pushed far enough in one direction, it might just decide to push back, causing improbable things to happen, like the password to a computer suddenly changing, or a piano suddenly falling from the sky. ABILITIES 4 + 16 + 6 + 4 + 2 + 10 = 42PP Strength: 14 (+2) Dexterity: 26 (+8) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 20 (+5) / 40 (+15)Forever Charisma COMBAT 12 + 12 = 24PP Initiative: +12 (+8 Dex, +4 Improved Initiative) Attack: +6 Base, +6 Melee, +6 Ranged, see Power attack bonuses in DC Block Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed Grapple: +8 (+6 Base Attack, +2 Strength) Knockback: -1 / -3 (with Defensive Roll) SAVING THROWS 7 + 6 + 9 = 22PP Toughness: +5 (+3 Con, +2 Defensive Roll) Fortitude: +10 (+3 Con, +7) Reflex: +14 (+8 Dex, +6) Will: +10 (+1 Wis, +9) SKILLS 68R = 17PP Bluff 15 (+20) / (+30)Forever Charisma Languages 1 (Native: Neverspeak; Learned: English) Notice 14 (+15)Skill Mastery Sense Motive 14 (+15)Skill Mastery Sleight of Hand 12 (+20)Skill Mastery Stealth 12 (+20)Skill Mastery FEATS 37PP Beginner's Luck Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 1 Distract [Bluff] Dodge Focus 9 Evasion 2 Fearless Improved Initiative 1 Inspire 5 Jack-of-All-Trades Leadership Luck 3 Move-by Action Setup Skill Mastery (Notice, Sense Motive, Sleight of Hand, Stealth) Taunt Teamwork 3 Uncanny Dodge 2 [Auditory, Visual] Enhanced Feats Luck 3 -> Luck 5Forever Lucky Quick Change Takedown Attack 2The Forever Weapon POWERS 8 + 1 + 10 + 1 + 5 + 11 + 2 + 31 + 27 + 3 = 99 Comprehend 3 (Understand, speak and read all languages; Feats: Alternate Power 1, Selective) [8PP] (Descriptors: Universal Understanding, Alien, Magic) AP: Mind Reading 10 (Flaws: Feedback, Limited to Surface Thoughts; Feats: Subtle 2) {6/7PP} (Descriptors: Tell Me What You Think, Alien, Magic, Training) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: Forever Uniform, Magic, Pixie Dust) Flight 5 (Flight speed: 250 MPH / 2500 ft./rnd) [10PP] (Descriptors: Fairy Flight, Flight, Magic, Pixie Dust) Immunity 1 (Aging) [1PP] (Descriptors: The Forever Boy, Immortality, Magic, Pixie Dust) Immunity 5 (Entrapment Effects [Snare, Grappling, Bonds]) [5PP] (Descriptors: Forever Free, Freedom, Magic, Pixie Dust) Luck Control 3 (Force Rerolls, Spend Hero Points for Others. Bestow Hero Points to Others; Feats: Luck 2) [11PP] (Descriptors: Forever Lucky, Luck) Quickness 4 (Flaws: One type [Mental]) (Able to perform mental tasks at x25 normal speed) [2PP] (Descriptors: Cleverness of Me, Alien, Quick Thinking) Tricks Array 14 (28PP Array; Feats: Alternate Power 3) [31PP] (Descriptors: Tricks, Magic, Pixie Dust. Additional descriptors on individual powers) BP: {27 + 1 = 28/28PP} (Descriptors: The Forever Weapon, Light, Precise Strikes, Slashing/Bludgeoning/Piercing Damage Type, Training, Weapons) Damage 10 (Extras: Penetrating 5; Feats: Accurate, Extended Reach 2 [10 ft.], Improved Critical 2, Incurable, Mighty, Paralyzing Attack, Precise, Takedown Attack 2, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [27PP] Feature 1 (Light Source) [1PP] AP: Emotion Control 10 (Feats: Mind Blank, Reversible, Subtle 2) {24/28PP} (Descriptors: Powerful Emotions, Emotion) AP: Illusion 6 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 2) (Duration: Sustained, Area: 25 ft. radius) (Stacks with Endless Forms) {26/28PP} (Descriptors: Forms Most Beautiful, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Snare 10 (Feats: Accurate 2, Indirect 3, Subtle) {26/28PP} (Descriptors: Binding Shadow, Pan's Shadow, Grasping Shadows) Trickster Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] (Descriptors: Trickster, Magic, Pixie Dust. Additional descriptors on individual powers) BP: Enhanced Charisma 20 {20/24PP} (Descriptors: Forever Charisma, Superhuman charisma) AP: Flight 12 (stacks with Fairy Flight) {24/24PP} (Descriptors: Forever Flight, Flight) Stacked Power: Flight 17 (2,500,000 MPH / 25,000,000 ft./rnd) AP: Illusion 4 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 4) (Duration: Sustained, Area: 100 ft. radius) (Stacks with Forms Most Beautiful) {20/24PP} (Descriptors: Endless Forms, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Obscure 6 (Affects Visual Senses; Extras: Independent [+0], Selective Attack, Total Fade) (Duration: Independent [20 rounds], Radius: 250 ft.) {24/24PP} (Descriptors: Hide & Seek, Illusion, Mists) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Never Senses, Alien, Enhanced Senses, Training) DRAWBACKS -2PP Vulnerable (Emotion effects; Minor Intensity: +1 to saving throw DC) [-2PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 The Forever Weapon Touch (Up to 10 ft.) DC27 Tou (staged) Damage +8, Crit 18-20, Incurable, Precise The Forever Weapon - Paralyzing Attack Touch (Up to 10 ft.) DC22 Fort (Staged) Fail: Slowed 1 round >5: Paralyzed 1 round +8, Crit 18-20, Incurable, Precise Powerful Emotions Perception DC20 Will (staged) Fail: Emotion Changed >10: Target takes no hostile action Mind Blank, Reversible, Subtle 2 Binding Shadow 100 ft. DC20 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Indirect 3, Subtle Endless Forms Perception DC14 Will (staged) Tricked if disbelieving illusion N/A, 100 ft. radius Forms Most Beautiful Perception DC16 Will (staged) Tricked if disbelieving illusion N/A, 25 ft. radius Endless Forms Most Beautiful Perception DC20 Will (staged) Tricked if disbelieving illusion N/A, 500 ft. radius Totals: Abilities (42) + Combat (24) + Saving Throws (22) + Skills (17) + Feats (37) + Powers (99) - Drawbacks (2) = 239/250 Power Points
  8. Claremont Academy 10:30 am, August 28th, 2019 Weather: Sunny, 77 F, Wind E 15-20 mph The visitor's parking lot was packed. A sea of people bustled amidst vehicles and toward open, shining gates. Belongings, often with grunts of effort, were loaded onto carts. Laughter echoed from caravans trickling through the main entrance and the Quad. Hand-drawn signs pointed the way, each adorned with student messages. In time, the shadows of the twin dormitories provided respite to travelers. Staff and peer counselors dotted the trail, assisting overwhelmed students on their journey. Vice-Principal Dugan was the first new face to arrivals. Her table near the gates kicked off the journey. Mr. Marquez wheeled the circuit and kept visitors on course. Mr Kuzkin and Ms. Harcourt paced about the Kord and Carter dorms, respectively. Their task, to organize the move-in, appeared to have some success. At the very least, weary travelers could partake of cold refreshments and treats outside the main doors. While outside was organized chaos, the dorm halls were like herding cats. A din permeated the air. Dozens of students, parents, and guardians wandered in search of rooms. Boxes and bags transformed the hallways into obstacle courses. The excitement of new memories and old friends contrasted with worried hugs and goodbyes. If nothing else, the dorms were places of beginnings and endings. What are you doing this beautiful day? Moving into the dorm? Helping new students?
  9. GM September 5th, 2019 7:30 PM Riverside Park Riverside parks was silent in the growing darkness. The weather was nice and warm, the last of the rapidly fading summer quickly casting its light on Riverside Park. Despite the presence of the Sentry statue, the park was quiet and relatively empty for the time of year and day. Even now, with the hour growing late, there would usually be plenty of tourists and Freedom City natives alike in the park. Jessica Witchblood had heard rumors. There were reasons the park was empty. Something feeding on something in the park. It had happened slowly, and it would probably attract greater attention soon, but maybe there was something interesting there for her to do or see first? Of course, there was something else to get her attention first, wasn't there? A red haired young man clad in jeans and a green hoodie hovering before the face of the Sentry statue, arms crossed in front of his chest, one hand cupping his chin. Golden dust seemed to fall from him. He seemed deep in thought, like he was studying the statue intensely.
  10. ooc for this. @Nightshade
  11. OOC for this. Threads will be split into two with whoever goes where once action gets started. To help me keep an overview with the large number of characters, I'd appreciate if you do a quick rules summary of some of the more unusual power uses that might happen.
  12. GM Secret Location in the Mojave Desert, Nevada March 26th, 1 PM Claremont Academy Field Trip to Danger Institute: Mojave Installation The field trip had been announced a bit suddenly, and for a rather varied group of students, spread out across the different squads: Zenith, White Lioness, Ms. Thursday, Gauss, Thunderbird, Salvo, Forever Boy and Veronica Danger, accompanied by their teacher Steph Harcourt. Why they had been the chosen students were anyone's guess, but they were promised it would be quite a treat. And of course, they would have to write an essay about the visit. It seemed that Headmistress Summers would temper any boon with a bane. But still! At first the group of students would get to on a field trip to the Danger Institute's Mojave Installation, hidden in the Mojave desert. The description of the place had been vague. The students had been told that it was a research station where Danger International studied unknown objects found across the world, kept safely away from any population centers in case any of the objects turned out to be dangerous. They would get a tour of the place, and potentially get to see some of the items of interest. As an added bonus, Headmistress Summers had pulled some strings, and the group of students found themselves arriving via teleporter pads, straight from the Freedom League. Quick and easy travel, and they wouldn't miss several days of classes to travel. That was bound to be quite an experience to the students that had not tried something like that before. As the students and Steph Harcourt appeared, they were met with a big cube of a building, 330 feet in each dimension.There were several square windows in different locations all around the building, placed seemingly randomly. As they appeared at the top of the building at the teleport pads on loan from the Freedom League, the students and the teacher could see a pair of helicopter landing pads, and a small cube with a set of doors that led into the building from the roof. At the ground level, two pairs of great doors were situated at equal spacing on each side of the building. The second thing that the students were met with were sand blowing absolutely everywhere. Not a pleasant experience, by all accounts. The third and last thing was a man with a red scarf tied over his mouth and nose, with thick goggles over his eyes. He was wearing khaki shorts and a dark grey t-shirt, and was shouting for them to get inside, leading the group to the entrance. "C'mon! The storm'll pass soon, but no reason to get caught up in it!"
  13. GM December 10th, 2018, 5.25 AM, five minutes to destination Mars Orbit, Solar System, Orion Arm, Milky Way Galaxy, The Universe, inside of a Pegasus-class spaceplane Light-speed travel was great. With the coordinates set, all systems nominal and nothing especially likely to be between the Pegasus and Starshell Castle, there was little to do but wait and consider what the little band was up against. The pilot and three passengers had a lot of skillsets between them; young adventurer, amateur mystic and philanthropist Veronica Danger, anxious AEGIS Eyespy agent Echohead, otherworldly wanderer Forever Boy and materials-mimic Facsimile, all of them brought something unique to the mission. The mission itself was simple enough: get into Starshell Castle, don't get caught, find out and do as much damage as they can before escaping. Of particular interest were the Nightstone, supposed power source of Blackstar and his followers, and anything to suggest how they could move between Starshell and Earth without the Lighthouse satellite detecting them. That last was of especial importance, since the refitting of the satellite and its augmentation with alien technology included some of the best sensory systems the Coalition could provide. If there was a flaw being exploited, some basic incompatibility, or even some wholly-unknown power at work, it was vital information. Outside there was nothing to see, but on the inside of the windows was a projected simulation of the solar system blurring by. If you looked too long, you started to see patterns in the stars.
  14. OOC thread for this thread. Get your space on! @Thevshi @Supercape @Exaccus @RocketLord
  15. Claremont Academy Early January It wasn’t unusual for new students to arrive at the academy, powers didn’t exactly keep to school schedules, but the latest student had certainly made an impact. The young African American woman, Dana Devons, always dressed in a strange throwback style, leather jacket over a t-shirt and a skirt normally very short and a pair of solid platform boots. Her hair was shaved on one side with the mass of her hair swept over the over side covering the eye. With her deliberately punky clothes came an attitude she was surly and argumentive suggesting that she really didn’t want to be friends with anyone. Not that it didn’t stop some seeing that as a challenge...
  16. GM Jan 21st It started (in a manner of speaking) in Emerald City More precisely, with a puff of smoke outside the cottage of the Great and Powerful Oz, master of the mercurial and magnificent. "Where the hell am I now?" groaned Ms. Penny Coin. She had a woolen hat on to cover her elven ears. She was otherwise dressed like a hipster, in a long sleeved t shirt and jeans, with cool sneakers. She was short, just under five foot, and slender, with big eyes and tussles of golden blonde hair. And she bit her lip with nerves and excitement. In her hand she held the Puzzle box. It was a cube of a few inches in each dimension. At least, to look at. It probably contained infinite expanses of the multiverse. It could twist and turn, expand and contract in many dimensions (not just your regular three). And it was a blessing and a curse from her father, the Witch-King of Elves. "Where have you taken me now? Stupid box" she moaned, although in truth she always liked adventure. "Open up! Open Sesame! Open Season! Shazam! Abracadabra!" she said to the door, knocking loudly. "There is a puzzle to be solved!"
  17. OOC for this. The assumption is the PCs are all returning from a Halloween party and are now relaxing together in a rec room when Sam shows up, but if you have another reason why'd you'd be hanging out there go for it and explain it in IC.
  18. GM Claremont Academy October 31 2018 10:13 PM Halloween was almost always hectic night for the heroes of Freedom City, with all kinds of occult madness happening all over the city. Most of Claremont's faculty was off campus dealing with it right this moment. The same used to be true for a lot of Claremont's students but since Headmistress Summer's crackdown on late night teen superheroing most students were spending All Hallow's Eve having parties off campus. Sam Thorn knew all this. In fact, it was one of the reasons why he and the rest of the other students that made up the Hidden Convenant decided to have the ritual tonight. It made sense at the time. The school would be mostly deserted, the wards would weakened without the teachers being around to bolster them, and Halloween was just altogether a great day for late-night summoning. As Sam ran down down an another empty hallway, his hands filled with an ancient tome that felt so heavy in them, and looked for someone, anyone, that could help him he tried to remember that things weren't supposed to be this way. He wasn't supposed to covered in sot and other things we didn't want to even think about. He wasn't supposed to be alone and scared out of his mind. And he was supposed to feel like some presence was getting closer and closer to him no matter how much he ran. "It wasn't supposed to be this way. It wasn't supposed to be this way. It wasn't supposed to be this way..." He kept repeating those words over and over again as he ran. Maybe if said them enough times everything would go back to normal. When he finally spotted a rec room with a light on it Sam immediately barged right in there huffing and coughing as he entered. He didn't know the people in the room but that didn't matter. He needed their help if he was going to save his friends and his soul. "Please! Oh God, please help me!"
  19. December 20 2018 Claremont Academy It was December 20 and Watchdog was distracted. Ashley was thinking of the game schedule for the coming week and which ones she'd be able to check out from her favorite DC bars, and of seeing her mom and her actual sisters again (not that she didn't care for her charge, poor kid, but she wasn't actually her sister) - and also the common room was overrun with preteens with superpowers. It was the sort of situation to put any bodyguard on edge. It didn't help that Judy turned out to be great with little kids, having admitted privately to her sister that she'd always wished that she'd had more younger siblings. The youngest group of Nicholson students, a half-dozen or so kindergarten age kids, had been following her around all day, in the company of their teacher, a thick-glassed and big-haired young woman named Jessie Lupine who practically smelled of granola. Ms. Lupine had been content to let Judy stay close to her charges, though she was patiently watching as Judy led the kids in another round of Itsy-Bitsy-Spider. All around the common room, Nicholson kids were hanging out with Claremont students, the oldest of the latter on the anxious edge of teen, the youngest rambunctious gradeschool kids running around and giggling with the energy of small children when it was late at night. There were adults here too, Nicholson teachers watching their students, Claremont teachers watching both, but for the most part it was "Christmas Big Sibling Camp!" all the way. She caught sight of the Blue Team; a girl in a Disney dress chatting with Pan, a boy with electricity sparking in his eyes sitting next to Adam on the couch, a scaly child of indeterminate gender in Leroy's company, and a girl in forest brown discoursing with Arctos in Russian by the sleeping bags. That was the other great thing about tonight - the last night before Watchdog and Pulse went off for "special training". It was a sleepover. So freaking great.
  20. The Claremont Courtyard. It was a moment of scattering brilliance, as motes of white lights erupted and faded leaving her standing in the air with Pan, an index finger poking at the tip of his nose. Her power around her in that digitized swirling distortion. Now, if Corinne was poise and grace, then Zenith was a wildfire. One who didn't want to be contained by dancing in the gym. While she loved to perform, it was rare she just could dance for the enjoyment of it, and it well up like a lava in a volcano, which led to now. With one hand going to her skirts, she gathered them up, and started to truly dance with him. She started to flatly show off what her years of dedication translated to in movement through space, when unconstrained by the limits she imposed on herself, or the fear of her powers. She was in love with them now. It responded to her, and it was a light show around them.
  21. Origin Vignette: Storytime 20 questions HellQ Reputation Table Guidebook Page Neverworld Guidebook Page Vignettes: - Infinite Forevers - First Day of Freedom - Spring Theme Music
  22. GM January 21st, 2019, 10.16AM Claremont Library, Claremont Academy, Freedom City, NJ, USA The perfect place, to take revenge... The plan was simple, the actors known, the steps clear as the surface of the Moon. "You'll all split into groups of three, and you'll all try to put yourselves in the shoes of someone without powers or special training or technology." Jesse Perry had said, English teacher and an inadequately-disguised giant owl of a man who paced and burbled with the excitement of a flowing inner life one moment before becoming as stiff and dour as a tomb when he hit a roadblock. Right now was in the burbling phase, the tubby and lightly-bent middle-aged writer trotting and weaving deftly through the library's expansive writing desks. "Try, really try to capture what someone without your experiences or life would see if they met you. Not necessarily while fighting, just some situation where your powers or other gifts are unleashed and unmistakable." "After writing, discuss with your classmates whether what you've written is plausible and true to life. Are you trying to be frightening, mysterious, reassuring? After that, write a short scene about someone seeing one of your table-mates and their reaction." Circling back around, he pushed his glasses back up his squashed nose, wagging a finger warningly "Remember, nobody is normal, everyone is unusual and has a story to tell. This is a way for you to step back and imagine yourselves not as the main characters in your own story, but as guest stars in someone else's!" "I'll be grading the essays from yesterday in the reference section, don't be a stranger if you're having any trouble at all." With remarkable speed on someone his age and weight, Perry spun and vanished around the corner. A little slowly at first, but with steadily increasing volume and pitch the air around the desks began to vibrate with whispered conversation, scritching of pens on paper and creaking wood.
  23. Okay, @RocketLord, Pan is good with little kids and their thoughts - give me rolls of skills you think are relevant here before Ashley does something she'll get detention for. ?
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