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  1. I cannot especially be bothered playing out phone conversations ( ), so just have the guys appear at Siobhan's apartment door.
  2. Midtown; Sunday 28th November The Millenium Mall was always quiet on a Sunday morning. As the blond- scruffy man sauntered across the main plaza, no one even noticed his passing, but for one grim man with greying hair and a walking stick. The blond man smiled through the glare, even as John Fraser turned his irritance at the early hours upon some poor unsuspecting barista. Casually, the blond man walked into a side door through into a small janitor's closet. The janitor inside put down his coffee mug, but could barely open his lips to protest the sudden intrusion before his head had been slammed clean through the folding steel table into unconsciousness. Siobhan Drake browsed through the small occult books section of the bookstore, frowning. They were all either too expensive, outrageously misinformed, or both. While flicking through a slender volume on the lycanthropic 'myth', she felt an odd throbbing at the base of her skull, her hands shaking of their own accord. Something big's happening. Putting down the book, she briskly left the store and headed towards the female bathrooms. John Fraser frowned as he sipped the vile, cheap coffee. Better than nothing, I suppose. Still garbage, though. Then the smell hit his keen sense. Brimstone cloyed up his nostrils and made him sneeze. Glancing around, it looked like nobody else had really picked up on it. Fortunately, (or unfortunately) he had much keener senses than the average joe on the street. And as such, he quickly picked up his cane and headed off to the parking garage to get his motorcycle and costume. The mystic blast blew a small chunk of wall out from where the maintenance closet once was. Unnaturally red and green flames burst forth in a cloud of acrid grey smoke, the explosion sounding less like a bang and more like the bark of a hundred angry Rottweilers. The few shoppers present in the shop fled as the blond haired man, Keter, strode calmly and unharmed forth from the flames, soaked in blood across his torso and on his arms up to his elbows. At his heels pranced three dog-liked creatures, hair- and skin-less, each with teeth like daggers and claws like swords. Every one had four eyes a deeper, more putrid green than the saliva dripping from their jaws, sizzling as it hit the floor underneath them and melted the cheap tiling. Keter reached down and petted one absently, fingers running through the scaly ridges on the back of its head where its ears should be. Snarling, it lunged to bite at his hand, only to have its head blown clean from its shoulders in a shower of ichor, hellfire spouting from Keter's splayed fingers. "Bad dog," he growled in a low tone. With casual disinterest, he watched the woman in the black trenchcoat glide down towards him from the upper level. Her translucent white wings faded into nothingness as she dismissed the spell, wand levelled at Keter's head. "Simon," she said simply, expression neutral in spite of her blazingly white eyes. "I see you've not changed much." Keter scowled at her, but held a hand out to keep his two remaining hellhounds from leaping at her. "Siobhan, you know I prefer my real name," he said, annoyance not even present in his tone. "I've come to ask for your help. We could achieve so much." He looked pleadingly at her. "I know our methods don't agree, but perhaps I could try and convince you." "No, Simon," Equinox said wearily, shaking her head. "Last time, we both nearly died. Please, just give up. I'm not helping you. We can talk about it, but I will never do things your way. It costs too much." She flicked her wrist, a white aura of force appearing around her like a balloon. "Come with me. Please." Keter shook his head, nostrils flared. "I don't think you understand me, Siobhan. I was offering you out of courtesy. Bring her in, boys." His posture and tone didn't even change as the two hounds leapt at Equinox, slavering and roaring. Without a second thought, she'd pointed at one with the wand, a brief blast of air at tornado velocities meeting it headlong and casting it back to the floor. But the second leapt into her mystic wards, spewing acid from its maw. Sweat beaded on the witch's forehead as she braced her shields, trying to keep that clinging acid off of her skin. Summoning up a burst of wind once more, she tossed it to the ground and pushed up off the ground, white wings forming once more to hold her off the ground and away from the hounds' snarling leaps. But Keter merely smirked and did the same. Only, instead of white force, his wings were blazing red hellfire, and constantly shifting in shape and size. "Go hunt some prey," he said to his hellhounds, pointing at a couple of fleeing cashiers from the food court. They hungrily bounded off towards them. "No!" cried Equinox, going to fly after them. But a gout of hellfire hit her square in the chest, smashing her down to the floor, helpless as the hellspawned animals leapt at the young workers. Keter still was hardly reacting, just watching the imminent slaughter. One of the dogs leapt, maw opening wide with fangs about to close on a soft, unresisting skull. The arrow exploded into it, blowing a huge chunk of black ichor out of the creature's neck and tearing its lower jaw off. The carcass crashed into the ground, dissolving into black goo, before fading into nothing. Even as it did so, the second hound had turned to look at the fate of its companion, only to receive another arrow straight into its open jaws. The headless body fell still as the tall man dressed all in black glided down to the floor on a cape shaped like hawk's wings. "Not very good demons," growled Arrowhawk, another arrow already nocked and pointed at Keter. Blazing red eyes glared from underneath a hood. And finally, Keter laughed. "Excellent show," he applauded, raising two hand wreathed in hellfire high. "Now, kindly roll over and die while I conduct my business." Arrowhawk let the arrow fly... into a sudden cloud of hellfire appearing in the air. Even as the arrow passed harmlessly through nothingness, he felt a burst of agony in his back as something incredibly strong and on fire slammed into it. But the distraction was enough for Equinox to leap to her feet, summoning a cushion of air to slow the impact and bring Arrowhawk safely down to the floor. She then flicked her wand in a tight circle, and pointed it at Keter's face. A brief, but blindingly bright, flash of flame appeared and then immediately dissipated, leaving him reeling and unable to see. "I see your skills have grown," he snarled, raising both hands up above his head. "But I've got more power than you idiots can comprehend." And he slammed his hands downwards to the ground, hellfire flooding up from nowhere to crash across the entire level. The destruction cleared, leaving the mall an absolute mess. Shops were wrecked, their windows exploded into millions of shards, their merchandise torched. The floor was scorched, riddled with acid burns and reduced to muddy craters at certain points. And Keter was just... gone. Equinox lowered her shields and fell to her knees. "That was close," she said in a strained voice, weary from having had to make so strong a shield in so short a time. She didn't hear Arrowhawk drop from where he'd managed to grapple up to on the ceiling. "Who was that psycho?" he asked in a low voice. "You seemed to know him, from what I heard." Equinox looked up at a harsh, weathered face. "One of the mistakes from my teenage years. And he's apparently got much more dangerous than he used to be. That kind of infernal magic isn't exactly easy to do," she mused. "And he's still convinced I've got enough magical juice to get him what he wants." The man's expression hadn't changed once. "And do you?" he asked. Equinox just shook her head and accepted the hand he'd just outstretched, pulling her up to her feet. "I'm Equinox, by the way," she said, more out of politeness than anything else. "Arrowhawk," came the reply. "Thanks for stopping me hitting the wall there. It might have hurt some." Equinox just looked at him incredulously. Might? Of all the arrogant, pig-headed...! "Yeah," she said slowly. "And thanks for stopping those hellhounds. I... don't know if I could have lived with myself for failing to save those poor people." Arrowhawk just nodded. "You'd have learned to. Anyway, I have to be off." "But aren't you going to help clean up?" protested Equinox, a note of indignation entering her voice. "Not my style, kid." And she just watched as the older man walked off, a barely perceptible limp in his steps.
  3. 8pm, Sunday, 31st October, 2010 Hallowe'en. Samhain. All Hallow's Eve. A night of ghosts, ghouls and spectres. And also the night that Equinox stood in the middle of her street, facing down the swarm of zombies coming towards her. Some blurred to and fro in zig-zagging paths, weaving between their slower comrades. Some punched down on car bonnets, sending them flipping up and over their heads. And some, the ones nearest the powerful witch... some were burned to ashes. Blazing with white light, she refused to give an inch. As soon as a zombie got near enough to claw at her, she casually parried the gesture with a force field of solid white light, and spun her wand around to hurl it flying away with a burst of wind stronger than a hurricane. All the while, between cutting through swathes of zombies and fending off their attacks, she burnt parts of a pentagram into the ground around her. The acrid smell of molten concrete surrounded her as it slowly took shape. Then, in one fluid gesture, Equinox finished the circle, causing it to form into a glowing nimbus of white light. Ravening undead claws and fangs broke and were turned away from it, as she began invoking to her Lord and Lady, wand raised high. "Spirit and soul, flesh and bone, Against this horde, I stand alone, Beloved Goddess, aid my toil, Blessed God, empower my hand, Return these creatures to the soil, And bring peace to this land!" In that moment, waves of blindingly white force exploded forth from the circle, ripping and tearing at the mystic energy empowering these beasts. Lifeless corpses crumbled and fell to the floor, some returning to grave dust in the process. Equinox began laughing as the power flowed through her, cutting them down en masse. Then she felt the powerful will hit her like a freight train. While the nearest zombies had all fallen, some of those further away hadn't fallen, and were coming at her with renewed vigour. Hades. A voiceless cry of defiance raised itself from her lungs as the dark god's will drove her to her knees. They were coming at her, her spell was failing, and there was nothing she could do but fall to her knees, the mental assault blurring her vision with white spots and spirals. The barriers were down, and Hades' power was no longer so restricted. Hand tearing at her pentacle, Siobhan managed to tug it off, snapping the chain. It works both ways. She stood up, raising her pentacle high. Spirit, fire, water, earth, air; one point for the five fundamental powers of the universe. "I fear not thy power, thou should'st fear mine, I fear not thy spells, or your undead kine, My spell will work, Now, go away, zombies, GO!" With one phenomenal effort of will, Equinox's blinding light went out, the charms in her pentagram dissipating, her own wards gone with them, every ounce of magic power and will she possessed, hurled at the stonewall the deity had placed upon her spell. And shattered a hole clean through it, scouring every zombie she could sense for a good distance around her. Siobhan fell down once more in her pentagram, breathing hard. I won. But she forced herself to get up again, casting her great white wings around her once more. And, flying off towards the city center, she knew she had to finish this, and help find the culprits.
  4. Equinox Power Level: 11/15 (185/232 PP) Trade-Offs: None Unspent PP: 47 In Brief: Witch focused on fighting Earth's supernatural villains. Alternate Identity: Siobhan Drake (Shiv-awn, not See-oban) Identity: Public Birthplace: Freedom City, NJ, USA Occupation: Theology lecturer at FCU, Campaigner for the occult community Family: General Jonathan Drake (Father, 51), Jessica Drake (Mother, 46), Francis "Frank" Smith (Uncle, 39) Age: 28 (born 21st March 1983) Gender: Female Ethnicity: Caucasian Height: 5'9'' Weight: 130 lbs. Eyes: Grey (White when using powers) Hair: Brown (Black as Equinox) http://i98.photobucket.com/albums/l279/Ecalsneerg/melanie-laurent.jpg Description: Of average height and fairly slender, Siobhan Drake is not strikingly different from most people on the street. Her most distinctive features are her long brown hair, grown to half-way down her back, and her piercingly blue eyes. Typically, she dresses in plain t-shirts and jeans, eschewing dresses and high heels for more 'practical' clothing. That said, she can alter her clothing to any outfit of her choosing with a snap of her fingers. As Equinox, Siobhan's eyes become brilliant white due to use of her magic, casting enough light on her face to obscure her identity. In addition, she uses a simple temporary spell to dye her hair jet black. She wears a white long-sleeved t-shirt and trousers underneath a deep black floor-length coat. On her shirt is a logo on a black-outlined circle with one half completely black and the other white, representing the position of the sun during an equinox. In both identities, Equinox wears an elaborate silver pentagram, although usually hides it while not in costume. History: It's safe to say Siobhan Drake had a rough childhood. She grew up getting teased for the funny name her Gaelophile parents gave her, moved house a lot due to her father's profession as an Air Force General, and then being present for the Terminus Invasion when she was a little girl. After the trauma of the invasion, General Drake decided his family should stay in Freedom City with Siobhan's maternal uncle Frank. However, childhood petulance dictated that despite her parents trying to improve her life, Siobhan still resented them for her name, for the moving and even for moving to a city that gets invaded! Once she hit her teens, she started rebelling on a huge scale, sneaking out and drinking, smoking cigarettes, going through different goth/emo/fashion-obsessed phases, and then finally, to top off her parent's worries, she ran away from home. While travelling across the country, she fell in with a rough crowd of wannabe mages, who met nightly and tried out rituals they'd found from various old texts they'd dredged up. However, when it came down to it, they were just a bunch of talentless, pretentious teenagers using affected names. However, their leader (a man calling himself 'Keter'), had some talent, and was pleased to find that Siobhan had plenty of it. Therefore, while she showed interest in old pagan faiths and magic, Keter tried to manipulate and coerce her into demonic and necromantic rituals. She resisted for a long time, until in a frustrated rage, Keter went ahead without her and tried a summoning with his more lacklustre skills. He and his little 'coven' failed, and the summoning went awry, just as Siobhan's conscience finally snapped her out of it and she arrived to stop it from happening. Faced with a demon on the rampage, Siobhan used what little magic she knew to try and bind the monster, but to no avail. Sent reeling by the magical backlash of it shattering its bonds, it looked hopeless... until Adrian Eldrich appeared on the scene, effortlessly saving the day with a word and a gesture. While angered at her not stopping it before it happened, and at Keter's escape, Eldrich took pity on Siobhan, taking her home to her worried parents. From there, she set about turning over a new leaf. Spending the next five years studying theology at Freedom City University, she turned to Wicca and began living by its philosophy, using her magic responsibly. To aid in this, Eldrich instructed her a little until she was ready to stand on her own. Taking a job marking tests and teaching a few small classes, Siobhan decided to become the superhero Equinox, fighting off criminals, protecting people, and hunting rogue mages in order to make sure what she allowed to happen wouldn't repeat itself again. Personality & Motivation: Equinox is a driven, dedicated individual who has learned from her past mistakes. While her job as a superhero requires some degree of violence to protect people, she nonetheless maintains a peaceful attitude, attempting diplomacy and trying to talk out problems, not resort to violence. Trying to believe in the good side of people, nonetheless, she often upholds a perhaps unwarrantedly harsh stance on those starting out using magic, simply due to her bad experiences with rookie mystics in her youth. In addition, when stressed, she has a tendency to get a little snippy with people. Siobhan wants to make the world a better place, but predominantly, believes in protecting the innocent before drastically changing the world perhaps against other's wishes. She has the ability to do so, the drive to do so, and thus in her mind, must do so. Deep down, she hopes that being a superhero might also help her family to forgive her for her follies of youth. [floatr]http://freedomplaybypost.com/wiki/images/a/a0/EquinoxGlow.jpeg[/floatr] Powers & Tactics: Equinox is a highly trained and skilled mage. While deprived of much of her magical prowess without her wand to focus them, with it she is a veritable force of nature, with a wide variety of spells available to her. She is an expert elementalist, able to conjure up fire, wind, earth and air, although she tends to favour fire and wind as the more impressive-looking. She can also magically lift objects due to her control over the elements, create protective magical wards and fly on spectral white wings. When she wants to show off, she can also make her force field glow brightly, illuminating the area around her. With her wand and pentagram, her powers become more focused, and thus much more effective. In addition, they allows her to use the more difficult spells of controlling the weather and healing the wounds and fatigue of others. The wand also removes the need to speak and gesture in order to cast spells, requiring only flicks of the wand. Typically, she will try to negotiate with her foes rather than attack them outright. If pressed, she will prefer to bind and restrain foes rather than blast them with the elements, although if pressed to or if left with no other choice, she will use more outright offensive attacks. She is also aided by her familiar, a raccoon named Hayley. Through their mystic bond, they can communicate with thoughts, and Equinox can see through the small fuzzy animal's eyes if she so chooses. Hayley herself is somewhat more intelligent and powerful than a normal raccoon due to possessing traces of Equinox's residual magic. Complications: Addiction (Cigarettes): While aware it's a filthy habit, Siobhan nonetheless has a ten-a-day one. "An' It Harm None, Do As You Will": Equinox follows the Wiccan Rede, and thus is reluctant to use damaging spells except as a last resort, preferring to talk or use binding spells initially. She also loses access to her Magic array for 24 hours if she stunts mind-controlling powers like Emotion or Mind Control against a human being. "DAMMIT, I HATE MY NAME!": Siobhan is irritated by her Gaelophile parents giving her a Gaelic name noone can pronounce. She finds it hard to resist losing her temper when people get it wrong or make fun of it. Enemy (Keter): For all Equinox and Eldrich know, Keter is still alive, and might yet claim his revenge. Magical Gestures: Without her wand to focus her magic, Equinox must use gestures and words to use her innate Environmental Control, Force Field, Flight and Magic array. Prejudice (Openly Practicing Wiccan): While not usually an issue, Siobhan's unconventional choice of religion sometimes lead to difficulties. Public Identity: Siobhan has recently gone public with her secret identity, and as an openly practicing witch, in an effort to educate about the occult and protect young, impressionable practitioners from harm. Responsibility (Eldritch): While Adrian Eldrich knows that Siobhan did more to stop Keter than help him, nonetheless, he helped her, coached her in magic and helped her at a low point, and thus Siobhan feels she owes him a favour. Responsibility (Family): While still somewhat estranged from them, Siobhan's family still matter to her, and she strives to protect them. Responsibility (Magical Threats): Equinox feels obligated to focus on preventing magic from being misused, and thus spends much of her time fighting magical foes. In particular, she specialises in those creatures native to Earth, not other dimensions, as well as those mages misusing their powers. Responsibility (Job): Siobhan Drake lectures on theology part-time in Freedom City University, and really can't afford to lose her job, because... Struggling: ...She hasn't much money, spending a lot of what she does earn on mystic supplies. Abilities: 0 + 2 + 2 + 6 + 8 + 4 = 22PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 18 (+4) Charisma: 14 (+2) Combat: 14 + 12 = 26PP Initiative: +1 Attack: +7, +11 Magic Grapple: +7, +21 Telekinesis, +24 Telekinesis + Wand Defense: +11/+6 (+6 Base, +5 Shield), +3 Flat-Footed Knockback: -5/-0 Saving Throws: 5 + 5 + 8 = 18PP Toughness: +11/+1 (+1 Con, +6 Force Field, +4 Pentagram) Fortitude: +6 (+1 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +12 (+4 Wis, +8) Skills: 76R = 19PP Concentration 12 (+16) Craft (Artistic) 12 (+15)Skill Mastery Diplomacy 9 (+11) Intimidate 4 (+5) Knowledge (Arcane Lore) 12 (+15)Skill Mastery Knowledge (Theology and Philosophy) 7 (+10)Skill Mastery Languages 2 (English [Native], Greek, Latin) Medicine 1 (+5) Notice 11 (+15) Sense Motive 6 (+10)Skill Mastery Feats: 22PP Artificer Attack Specialization (Magic) 2 Equipment 2 (10EP) Luck 3 Ritualist Sidekick 11 (Hayley the Raccoon) Skill Mastery (Craft [Artistic], Knowledge [Arcane Lore], Knowledge [Theology/Philosophy], Sense Motive) Trance Powers: 4 + 8 + 36 + 2 + 8 + 11 + 8 + 1 = 78PP Device 1 (5PP Container, Flaws: Hard-To-Lose) [4PP] (Pentagram of Warding) Force Field 4 (Feats: Subtle) [5PP] (Magic Spells of Warding) Device 2 (10PP Container, Flaws: Easy-To-Lose, Feats: Restricted 2 [Equinox]) [8PP] (Wand of Spell Focus) Features 1 (Special Effect [turns into steel sword as free action]) [1PP] Magic 3 (Rank 17.5, 35PP Array, Increases Spell Ranks to 11 [Healing to 9, Obscure to 12, Telekinesis to 17, Weather Control to 7], Feats: Affects Insubstantial 2, Alternate Power 1 [8]) [9PP] Alternate Power: Nullify 11 (All Magic Effects, Extras: Effortless, Linked , Flaws: Range [Touch]) [22PP] + Strike 10 (Extras: Linked [Nullify], Feats: Improved Critical [19-20], Mighty, Variable Descriptor [Flaming Sword]) [13PP] (Blade of The Witch-Knight) [35PP] (Magic, Anti-Magic, Steel, Slashing) Magic 14.5 (29PP Array, Feats: Alternate Power 7) [36PP] (Elemental Magic) Base Power: Blast 9 (Extra: Penetrating, Feats: Variable Descriptor 2 [Any Natural]) [29PP] (Summon The Elements) Alternate Power: Blast 9 (Extras: Area [General, Burst, 45ft radius], Selective, Flaw: Action [Full], Feats: Variable Descriptor [Any Natural]) [29PP] (Wreak Havoc) Alternate Power: Healing 7 (Extras: Energizing, Total, Feats: Regrowth, Drawbacks: Action 2 [5 minutes]) [27PP] (Seal Wounds) Alternate Power: Obscure 9 (Visual Senses, 500ft radius [5,000ft with Wand], Extras: Independent, Feats: Variable Descriptor 2 [Any Natural]) [20PP] (Natural Barriers) Alternate Power: Snare 9 (Extras: Backlash, Feats: Reversible, Variable Descriptor [ice, Wood]) [29PP] (Binding) Alternate Power: Telekinesis 14 (STR 70, 85 with Wand [Heavy Load: 200 tons, 1,600 tons with Wand], Feats: Precise) [29PP] (Move The Elements) Alternate Power: Teleport 7 (200 miles per Full Action, Extras: Affects Others, Flaws: Limited [Long-Range], Feats: Progression [subjects] 2 [5 Passengers]) [16PP] (Mystic Teleport) Alternate Power: Weather Control 5 (100ft radius [500ft with Wand], 20PP of Mix-&-Match Environments [28PP with Wand], Extras: Independent, Total Fade) [25PP] (Call Down The Sky)Features 2 (Quick Change 2) [2PP] (Magic) Minor Magical Effects 3 (6PP Array, Feats: Alternate Power 2) [8PP] Base Power: Flight 3 (50mph / 500ft per Move Action) [6PP] (Air Magic, "Riding The Wind") Alternate Power: Impervious Toughness 11 (Extras: Force Field, Flaws: Duration [Concentration]) [6PP] (Armor of Earthen Will) Alternate Power: Sensory Link 5 (5 miles, Extras: No Save, Simultaneous, Flaws: Limited 3 [Hayley], Feats: Subtle) [6PP] Force Field 6 + Shield 5 (Extras: Linked) [11PP] (Magic Spells of Warding) Super-Senses 8 (Magic Awareness 3 [Mental], Extras: Accurate, Acute, Extended [100ft Notice Increments], Ranged) [8PP] (Magic) Super-Senses 1 (Communication Link [Mental, Hayley]) [1PP] (Magic) DC Block First DC is without wand, second DC is with it ATTACK RANGE SAVE EFFECT Unarmed Melee DC15 Toughness (Staged) Damage Area Blast Ranged DC19/21 Reflex (area), 24/26 Toughness (staged) Damage Element Blast Ranged DC24/26 Toughness (Staged) Damage Snare Ranged DC19/21 Fort (Staged) Entangled/Helpless Sword Melee DC25 Toughness (Staged) Damage, preceded by Nullify vs Will/power rank Abilities (22) + Combat (26) + Saves (18) + Skills (19) + Feats (22) + Powers (78) - Drawbacks (0) = 185/232 Power Points :arrow: Important notes on stacking: the two Force Fields stack as one power for all purposes (and thus the pentagram adds Subtle to the base Force Field). Similarly, the magic arrays stack, and the APs come from the whole array pp. Since it's Restricted 2, there won't be a situation where the wand's power alone gets used rather than with Equinox's. Hayley the Raccoon
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