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  1. Continued from >Familiar Faces Earth C-Future-2 With just enough warning to grab what they needed, Young Freedom slipped from one world to another in the early morning light of a clear summer's day. Within moments, they found themselves in a new world: this time in suburban Kingston, right under the WELCOME TO KINGSTON sign installed just a few years ago by the City Council. Pulling his costume all the way on, Mark pushed his thoughts about his father out of his head and looked around. It looked like everyone was dressed and in costume, though no one had had much warning about getting their clothes on and ready to go. For a moment, he thought they'd somehow solved everything and gone back to their world: Kingston in 2035 didn't look that different. Sure, the car in the suburban garage they were next to looked electric and had the sleek, efficient lines of something from a science fiction movie or car company special showroom, and sure the billboard down the street was a shimmering spectacle of light. It took him a few moments to take in the black. Black banners were hanging on every house, each with a date emblazoned in silver: 6/21/2034: NEVER FORGET! Turning around, he gasped at the sight of Freedom City; shining towers rose high in a monument to futurity, but every single one was under repair, with the marks of devastation visible even from this distance to his inexpert eyes. What had happened here, and what were they rebuilding from? Before he could react to the grim monument in suburbia and the recovering city before them, suddenly there was a cascade of light in front of them on the green lawn and five superheroes formed up out of what was obviously a very advanced teleporter's beam. In the lead of the largely female group was a >tall brunette in white and blue, a pair of dice on her costume's chest showing snake eyes. Next to her was a >muscular young man in all black, long ribbons extending from the back of his head like a novel kind of cape, a familiar symbol on his chest. Next to him was a young woman >Corbin almost recognized, her face like the young woman he'd met who claimed to be his daughter, but with a costume subtly different, more like Quo-Dis' than anything else and cast in purple from the ring on her finger. In the rear were two older women; >one with green hair and a purple and black outfit, and behind her a gleaming metal battlesuit with waving metallic tentacles like a robotic octopus. The group eyed each other for a moment before the ring-bearing girl said, her serious look suddenly cracking to pain, "You'd...you'd better be who you look like!" "Stand down, Vril Knight," said the dice lady, giving her ally a serious look before looking at the others, shooting a wide-eyed glance at Erin and Mark before mastering her own facial expression. "I'm Lucky Strike. Welcome to 2035, Young Freedom. We've been briefed on why you're here and we've located your target. Please, remember that you're from the past of an alternate world." It sounded like she was talking to her own team as much as Young Freedom. "You can't...you can't change what you see here. This is Midnight, Vril Knight, Amaryllis, and Fusion. We're here to help you get to Freedom Hall safely." "Call me Psilent," replied 'Midnight', his voice raspy and dry, with just the faint hint of a French accent. "While he's here."
  2. Continued from >The End of the Beginning Earth-M-Lucas-1 Young Freedom left the grim darkness of an Erde morning and found themselves beneath a blue, sunny sky. They were in a clean, well-maintained alley in what was clearly downtown Freedom City: the trashcans all had their lids, none of the windows were broken, and there was no sign of Nazis. Visible to their left was the Pyramid Plaza, the triple towers rising high against the clear morning sky, the American flag flying high overhead. For a moment, anyway, those of them not familiar with other dimensions could think they'd all gone home. That was, at least, until the black Pontiac Firebird Trans Am came roaring down the street opposite, and the first blasting sounds of funky disco came their way from its overpowered speakers. Outside, the streets of Freedom City looked to be pulled from the pages of the 1970s seen through a warped modern lens: men with elaborate mustaches and half-open shirts that showed off their hairy chests walked alongside ladies in brightly-colored wide-hemmed bell-bottoms, over their heads computerized billboards advertising a too-young Farrah Fawcett starring in the latest Michael Bay movie. The streets were certainly more diverse than they'd last seen, with muscular black men with magnificently coiffed hair in the company of ladies with impressive afros: indeed, from the lady speaker on the corner calling for equal rights for all men and women to the hippies playing in the park, it looked as if someone had gone around and collected as many oppressed minority groups as they could and dropped them on the funky streets of Freedom City. Suddenly, a startled exclamation came as a policeman walking by the alley spotted the quintet of dimension-lost heroes. In a hammy Irish stage accent that nonetheless sounded all too real, he exclaimed, "It's...it's...oh mother of Mary, it's Counter Freedom!" He took out his whistle and blew it as hard and loud as he could. "I knew you crazy criminals would be back one day!" he called, whipping out his gigantic belt radio as he backed away from the teens. "You just stay back! The Freedom League will set you whippersnappers right!"
  3. Continued from >Worn-Out Places The black dots faded, leaving behind them an ominous natural darkness. They were all standing on a cracked concrete floor, the distant sound of rumbling machinery and gunfire echoing in their ears. The air was rank and still with the heat of summer, and the sound of scuttling rats was at least as loud as the noise outside. And inside they were: the room around them seemed to be a damp, ruined basement, with only the broken remnants of stone steps leading up to ground level. As the heroes walked closer to the steps, thin rays of moonlight stabbed through the edges of the ruined ceiling. The bits of rubble shifted and moved under their strides, stirring up full regiments of fleeing rats in their wake. It was Trevor who recognized where they were first, thanks both to his piercing gaze and a sudden, nagging familiarity with the room. They were in the basement of the Rothsteins, the elderly Jewish couple who lived in the same sprawling block of mansions as his grandfather, a convival enough bunch whose main virtue as neighbors was being too busy with their poodle-breeding hobby to worry much about their elderly chemist neighbor and his quiet grandson. Standing in the rubble of their home, looking fresh enough to have been destroyed just a few years ago, it wasn't hard to guess what had happened. For his part, Edge led the way: with a gesture from him there were new stone stairs to climb, and he was up pushing open the door to gaze out at the scene outside. And what a scene it was: three night-black helicopters were whizzing by overhead, making a beeline for the shape of a very familiar house, leading the way behind a half-dozen armored vehicles coming out of a darkened city with a broken skyline lit only by searchlights. The Nazis were out in force tonight, and they were heading straight for the Midnight Manor. The helicopters were going to be in range of the Manor in seconds...
  4. Continued from >Noise of Thunder Mark felt first a whiteness, pure and all-embracing, then terrible, all-encompassing blackness, as if a quiet non-existence had been replaced with the certain knowledge of absolute destruction. And then he was waking up, his face pressed to an unfamiliar wooden surface that it took him a bizarre second to recognize: he was pressed against not the floor, but the far wall of his mother's art studio, surrounded by the furniture, art supplies, and his mother's scattered colored pencils that had all evidently taken a hard spin to the left at some point when the local gravity had taken a hard turn in the wrong direction. Pulling himself to his feet, he gazed around a room cast sideways and lit with an eerie red glow from outside. He counted off with his eyes: Wander, Midnight, Cobalt Templar, Sage, Trevor's grandfather, even his mother, all of them cast askew by the warped gravity just as the room's contents had been. Ignoring the shuttered window for a moment, not to mention of seeing the whole world swept away into nothingness, Mark focused right on Martha. "Mom? Are you all right? What happened?" He couldn't quite keep the judgement out of his voice; he'd had good reason to be angry with his parents for a long time now! For her part, Martha was dusting herself off. "Oh, Mark..." She embraced him. "I'm so sorry it happened like this, and that I left the way I did...but I saw you'd be all right and I had to spend what time I could with your father. I don't know if you can forgive me...but because we're all here, it was for a good cause." She let out a breath. "Your father is waiting for us in the study. For all of us. He'll explain everything."
  5. June 1, 2011 8 AM Mark stood in his dorm room, peering out the window at the junior students working to set up the stage, folding seats, banners, and other paraphernalia of a Claremont graduation. Mike had already moved his stuff out, leaving a hollow space on one side of the room. The Class of 2011 was just a couple of hours from graduation; he was just about to finish high school. He didn't feel quite as triumphant as he'd once thought he would. Maybe it was because he was alone; he'd have a few cousins in the crowd, but neither Rick nor Martha Lucas had made any sign of coming to their son's graduation. They'd made no sign at all of where they'd gone, just a month earlier, and made no sign of coming back. His parents were gone. And worse, it looked like he'd be going too: he was happy about the thought of working with UNISON, and loved the idea of going to Africa to work for people who needed the kind of help most superheroes couldn't give them. But it still meant going away from the city that had been his home his whole life, from the friends and extended family he'd known for so long. He checked his watch, then gathered up his bundle of graduation stuff (just so he wouldn't lose it), and decided to head upstairs to where at least one friend would probably be. He figured this was one night she probably hadn't spent at Trevor's. Amid the hustle and bustle of his fellow students getting ready for graduation, Mark knocked on Erin's door. How many more times am I going to do this?, he asked himself. Not many. No one I know will be living here soon! That thought was soothing enough to relax him, at least for the moment. He wasn't really good at dwelling on things for long, not even on a big day like this. They were all moving on, after all, and surely the always-prepared Erin had more in mind for the future than he did.
  6. The Importance of Understanding Your Feelings Time: February 27, 2011 Place: Hughes Home Corbin had spent the last week being rather distant to...well, pretty much everyone. His parents, Quo-Dis, Blake, his other school friends, all of them had noticed he'd been quieter, more focused. Just not on school. He seemed to be living in another world. That wasn't to say he was cold or unkind; simply that he spent more time than usual on his own. Thinking, drawing, painting, or listening to music; one way or another, he was secluding himself. Today, he was in one of the top floor rooms of his family's home, listening to music on his iPod while painting slowly and carefully. 'Am I ready for this step? Do I really feel this way? Is it fluctuating hormones, or something more?' He frowned slightly as he tried to clear his head a bit. He was trying a sort of “stream of consciousness†painting; the goal was to almost let the brush guide itself, rather than have a starting goal. But this painting seemed pretty standard for him; rolling hillsides, some trees, a blue sky. But he still had almost half a canvas to work with still. Time would tell. 'She haunts my dreams. She consumes my thoughts. And maybe half of them are the kind that leave me needing a cold shower. In the other half-' He shakes his head, reaching down to crank up the music. He squinted at his work a bit. A beautiful sunrise had taken shape. And this hill on the left side seemed like it would be important. But why? 'I mean, just saying that word out loud is a huge step. Especially after I made a big deal out of it back in November! I mean, how do I know it's real, and not a moment's fancy?' He makes the final brush stroke, placing his tools to one side and sitting back to admire the painting. Which is of Quo-Dis, in a simple blue sun dress, standing on a hill, hair blowing in the breeze as she stares out of the painting, a smile on her face. The rising sun cast her in a slight golden light, and the rich green of the grass worked to help her stand out even more. She was in a post typical of herself, simultaneously confident and reserved. “That's it. I need to talk to dad.†With that, he took a moment to carefully file all of his supplies away, leaving the painting to dry; then, he walked out of the room, heading downstairs to find his father for a heart-to-heart talk. “What do you need, Corbin?†“Can we talk? Um, alone? Guy talk type stuff.†Corbin glanced at his mother, sitting next to his father at the casual dinner table. She smiled at the two of them, and made a shooing motion. “Go use the library. Both of you like thinking deep thoughts surrounded by books.†The two Hughes men gave sheepish grins, followed by near simultaneous shrugs. Albert stood, setting his paper down next to his empty plate from a light lunch. “Come on, son. We've got plenty of time.†It wasn't long before they were behind closed doors, with Albert taking a seat to one side, while Corbin paced lightly around the room. “When did you know for sure?†“Know what for sure?†Albert had an idea, but it was better to let Corbin talk it out. It would help the boy think things over again. “Know that mom was special. That she was “itâ€. That you wanted to do more than take her out to the movies and a few dinners. That you wanted something deeper with her.†“That I wanted something more physical?†Corbin blushed almost entirely red. “That's not-†“Not what your talking about, I know. It is sort of my business, though I think we've taught you all we can. It shouldn't be cheap, and it should be safe.†“No, I got that. I mean, that was embarrassing as hell, but I got the point.†“Good. As for what you probably meant...It's hard to say. It's not any one moment. We were a bit older, you understand. Though not by much; maybe a year and a half. Point is, I didn't wake up and say 'I love Sarah' one day. It was more that I realized I had for a while. It wasn't just about the physical things. I wanted to be there for her. I didn't just want to do things with her, I wanted to do things for her. I wanted to make her feel special. I wanted to care more about her than about me. I couldn't imagine not having her in my life. Not seeing her in my future. That's when I knew. That's when I was ready for the next step, in every sense of the word. Think about it a bit, son. If you're feeling that way, I wager you'll realize you have been for a bit.†With that, Albert rose, giving his son a quick hug before walking out of the library. Corbin stood there, mulling over his father's words. Slowly, a small smile came to his face. “He's right.†He pulled out his cell phone, quickly dialing Quo-Dis's number. “Hello gorgeous. Listen, will you be free in a week? I have a plan for a nice picnic meal on-campus, and I was rather hoping you'd join me...â€
  7. February 1, 2011 Earth-Prime This is exactly where Young Freedom belongs. It's been raining for days now, what was once drizzles transforming into thick, heavy drops that come as part of a torrential downpour, turning what should have been a lovely flowering of spring into a cold, sopping wet bog. Exposed grass is wet and the earth beneath it muddy, and the city's levees have been shored up along the Wading River. All that wouldn't be so bad, except that's not just happening here. What was a joke for meteorologists last week has become all too serious today: it's raining everywhere. All through New Jersey, all through New York; across the East Coast and across America. The entire continental United States is under the biggest storm system anyone's ever seen, maybe ever heard of, and the rain is getting worse. The natural assumption, of course, is that culprit is the villainous Dr. Stratos, the wicked weather manipulator. The League is off dealing with that, leaving the city in the hands of its teen heroes. Edge stood by the levee, watching with worry as the river level slowly rose. He was doing all he could to keep the water level down, standing on the dam and draining away the water as it came in, a thousand improbable accidents sending the water cascading downriver and into the Atlantic, but he wasn't powerful enough to stop a storm this big: maybe no one was. Trusting that the rest of Young Freedom was busy, either helping with the sandbags or assisting the engineers reinforcing the seawall in other ways, Mark looked up to see the familiar shape of the Pegasus spaceplane dipping low through the storm, heading for nearby Freedom Hall. _Thank goodness!_ Edge thought. _The League is here!_ That was when a tremendous lightning bolt came ripping out of the storm, heralding a massive tornado that came roaring down after it, and before Edge could do anything, bolt and tornado both struck the plane, shattering it to a thousand pieces in a jagged-edged explosion that tore open a violent hole in the sky. As the engineers and volunteers around him started to panic, Edge threw up barriers in the sky, falling debris vanishing in circles of mist as the Pegasus came tumbling down, shouting to his teammates for help... --- February 1, 2011 Earth-No Designation (aka, 'Earth-Paragons') "Oh my freaking God!" As the League's plane broke into pieces and vanished, leaving behind a shimmering purple void that had to be provenance of paragon powers, Edge shouted in surprise as pieces of the falling plane began tumbling to earth all around him: he pushed his powers to the utmost to deflect them, sending showers of debris falling away from him, away from the hard-working engineers and volunteers below. It had been an awful few days as unprecedented weather disasters swept the nation, as rumors of terrible paragon powers unleashed began to terrify a frightened populace; he'd seen reports of lynchings in Texas and Arkansas, and televangelists speaking grimly of the End Times. It wasn't the end for Mark, but despite his best efforts, people around him were dying, even as the scream of the waterspout in the river filled his ears. It was all over in a few terrible seconds, and though he'd saved many people, he was surrounded by disaster! Whipping out his cellphone to call up the linked phones of his teammates, Mark yelled, "Listen, you guys! I need help in City Center right now!" Claremont's young paragons had been divided up through the city to help deal with the rising water, the better to promote their individual Q-ratings while each of them combatted the threatening disaster that was so baffling to both the Freedom League and the Vanguard alike, indeed, to all the scientists and supers working for the government. "The Pegasus just blew up!"
  8. November 2, 8:00 PM; Hanover Second National Bank All seemed quiet on the streets of North Freedom. Most businesses had closed hours ago, and the few that had remained open after sunset were beginning to lock their doors and count their registers. Pax flew high overhead, relishing the crisp night air upon his face as he made a quick circuit of Freedom City. It was like nothing he had ever seen, and so very far removed from the landscape of his native Hawaii. Man, this is awesome! His quiet contemplation of the cities wonder's were interrupted by a loud crash below. Halting his flight, he looked down upon the streets and saw the source of the commotion: half a dozen humanoid robots had crashed through the double doors of Hanover Second National! Uhh, I didn't see them a second ago... weird. Pax felt something uneasy in the pit of his stomach, something he hadn't felt since his mother took him rock-diving for the first time. He was nervous, maybe even a little scared. Never-the-less, he descended upon the crowd of robots ready for anything.
  9. It was a bright, clear afternoon as Corbin Hughes was, once again, sketching. He was doing that a lot lately, finding that it helped him better cope with his new situation, and helped keep his skills sharp. Whether he was drawing Freedom City skylines, his fellow students, or (as he was today), some part of the Claremont Academy grounds. Today, he was perched in a tree, resting on one of the thicker branches with his back against the trunk; he was facing the two dormitory buildings, with their oddly different styles of architecture. He was perhaps halfway through his work at the moment, just slowly tracing the lines of the buildings, glancing up every so often to make sure he had a good reference. All in all, it wasn't too bad of an afternoon.
  10. Cobalt Templar Power Level: 14/15 (243/250PP) [250] Trade-Offs: 0 Unspent PP: 7 In Brief: An aspiring archeologist stumbles across an ancient artifact: a ring that grants him incredible power! Corbin became Cobalt Templar, and Alternate Identity: Corbin Alphonse Hughes Identity: Secret Birthplace: St. Louis, Missouri, USA Occupation: FCU Student Affiliations: Claremont (former student), Young Freedom (former member/leader), Liberty League (ally) Family: Albert Hughes (Father), Sarah Hughes (Mother); Quo-Dis (Fiancee/Lover) Age: 23 [Earth-Prime's Chronology] (DoB: October 27, 1993); 53 [Total Experienced Time between Earth-Prime and Earth-I-War-4] Apparent Age: 20's Gender: Male Ethnicity: Caucasian European Mix (1/2 German, 1/4 Norwegian, 1/4 French) Height: 6'6" Weight: 260 lbs. Eyes: Brown Hair: Black Description: Corbin is a tall, broad-shouldered teenage boy; he's grown to the point he could be mistaken for an NFL Fullback. His dark hair is worn in a fairly short cut, just above "buzz cut;" Corbin says he likes not having to mess with it. His face is clean-shaven. Whenever possible, he wears loose, plain-color t-shirts and cargo shorts. When the weather is colder, he'll throw on jeans, and eventually a hooded sweatshirt or the like when he's outside. His one indulgence is a peculiar-looking pocket watch that he says his father bought for him several years ago. Otherwise, all of his clothes seem to be the sort of thing you'd find in a Wal-Mart, rather than a Ralph Lauren. Cobalt Templar is decidedly more exotic-looking. His image evokes an armored knight, though one with plenty of colored paint; his costume is primarily cobalt blue, with maroon red trim (base layer, mask, and most of the armor is cobalt blue; armor has maroon red trim). The base seems to be a thick cloth, itself almost metallic-looking. Over that, he wears a what looks like a strong armored breastplate covering most of his torso, long armored gloves that go past his elbows, leg-plates that reach halfway up his thighs, and armored faulds that protect his upper legs and lowest torso. His identity is protected by a domino mask, with a simple helmet worn over his head. Much of the Templar's armor seems to have an odd mix of classical and futuristic lines, giving him a rather other-worldly appearance. Topping all of this off is a maroon cape that not only seems somewhat frayed, but is actually noticeably transparent; sometimes it will move as if flapping in the wind, even if there is no wind to move it. Power Descriptions: Cobalt Templar wields the Blue Ring of the Determined Leader, one of The Seven Rings. While he has not delved the full depths of its abilities yet, he has accessed a large well of power nonetheless. His costume is just for show; the ring reinforces his body with a sort of force field just around skin level, meaning he is always protected. The "armor" is just a construct of its power; the material feels like something between plastic and aluminum if examined more closely. The ring allows him to effortlessly and almost instantly shift between his "civilian" wear and his "work" attire, and in fact to virtually any outfit he imagines. Anything that isn't his "natural" clothes (which get shunted into a small pocket dimension in the ring) tend to carry a blue coloration, often with some red or maroon mixed in. As well, the the ring allow him to survive in the most hostile of environments, including space, and to see in even the deepest of darkness, and his vision can pierce magical and technological means to obscure oneself from visibility. It even helps him unconsciously sense danger, giving him an edge in combat. The ring enhances his body and stamina, His flight seems unsupported by any wings or other visible means of propulsion, simply lifting him into the air as if gravity were an option, rather than a law, though he often has an aura of blue, flickering flames (harmless) surrounding his body. He is able to reach speeds up to 10,000 miles per hour in-atmosphere, and once he exits the atmosphere, he has found he can exceed the speed of light, hitting up to 1,000c. Cobalt Templar's most obvious powers center around his control of the unearthly cobalt fire that the ring produces. Strangely enough, he is not limited to burning things with blasts of this fiery power. Not only can he form hand-held weapons out of it, he can also create various simple objects, including walls, chairs, and the like. And most amazingly, the ghostly flames can wrap harmlessly around people and objects, quickly moving them out of harm's way. His unique artistic streak shines through in his power usage here, as his attacks almost always look at least slightly different each time, manifesting the blasts and strikes of energy in unique ways. While his ability to create and manipulate independent objects (rather than constructs he channels his powers through to attack an enemy) have waxed and waned, it is still part of his ability set, though he typically uses it to help him move large objects or numerous smaller ones, or occasionally to reach otherwise hard-to-get things. Sometime during his tenure on Earth-I-War-4, he found he stopped aging. Even if the Ring was not on his finger, the grip of time had slipped loose. It seemed some small fragment of the Fire of the Blue Ring had seeped into his body. More recently, this Fire seems to have given him the strength he once only had with his Ring; now, he is superhumanly strong even with the ring locked in the Vault and him out in the forest (he tested this). Part of him is a bit worried about other long-term effects, but mostly he just enjoys the fact he's got a bit more ability even without his trusty Ring. History: Most of Cobalt Templar's history can be found >here. Recent Times: Currently Cobalt Templar is starting classes at Freedom City University while still trying to get some hero work in on the side. He's maintaining his relationship with Quo-Dis, which now often means traversing the USA on a weekend to spend some time with her. He's not in any team at the moment. From March to July 2013, Cobalt Templar was nowhere to be found on Earth-Prime, or indeed the entire Prime Universe. He had been flung through a portal of space, time, and dimension, landing himself on Earth-I-War-4, in the early 1980s of that world. He soon discovered that it was a strange mockery of his own, even with the time difference, as that world was in the grips of a decades-long on-and-off conflict between powers that mirrored the Axis and Allies powers of World War 2, but also remained radically different. It didn't take him long to get swept up in not only more "traditional" crime-fighting in his "homeland", but also eventually joining the actual war effort. Being in a war changed Corbin, but thankfully it didn't change him too deeply; while older, wiser, and more cautious in life, his idealism and determination remained intact. He finally departed that world with the aid of several of its scientific minds, not too long after having found all of the Seven Rings of that world, and gifting them to variants of his own world's Liberty League (plus a couple). He has returned home, and after a short time of dealing with another radical change in life (despite barely looking older than when it all started), he revealed his extended history and new ageless status to his old friends, and soon joined the Liberty League. Now engaged to be married to Quo-Dis and working hard on both his college degrees and his heroics, Corbin leads a rich, fulfilling life, even as the occasional shadow of the past rears its head. Personality & Motivation: Corbin Hughes is boy of contradictions. Despite his athletic build and apparent love for rock-climbing, he's looking to become an archaeologist and historian. On top of that, he has a not-very-secret love of drawing and painting, something which he has some decent talent at (as demonstrated in gifts to his friends, and his love of reading is well known, at least to his friends. Corbin tends to read various sorts of suspense books, as well as alternate history fiction, classical epics, westerns, and sword and sorcery. His taste in movies tends to run similar to his literary tastes, with more allowance for individual films that he enjoys. As for music, he enjoys most blues and jazz, as well as soft, blues, folk, southern, and classic rock and roll. On a deeper level, Corbin has fully embraced his heroic path, a path now fully supported by his parents. He loves helping people, and some part of him (a part he doesn't always like to acknowledge) enjoys the fighting, too. He finds himself constantly working to balance his personal relationships, his education, and his hero work; none of them are things he wishes to abandon, but all take quite a bit of time. As well, he has found he has a distaste for death; even when fighting Omegadrones, a part of him hated what he had to do. Only against Omega himself was that reservation truly put aside. For all that he's a near-giant of a man tossing around bright blue fire, Corbin treasures life, and is shaken when it just snuffs out in front of him. Unfortunately, his time on Earth-I-War-4 has numbed this distaste; while Corbin could often get away with simply injuring or disabling opponents, there were times he had no other choice (typically against the most monstrous of his foes), and he fought in the company of those with fewer such compunctions. He's seen war for decades now, and it's changed him in subtle ways that are not always clear... Powers & Tactics: Cobalt Templar has gone from a cautious fighter to, if not reckless, certainly a more straightforward combatant. He relies upon his incredible resistance to injury to see him through a fight, and he often abandons caution even more to give himself a better chance at a telling blow. He is equally capable of fighting up close or at range, though against notably tough foes he will try to get close, as his melee abilities have a greater chance of bypassing their defenses (via concentrating all that energy into something that cannot leave his hands). He will shift into his "giant form" when faced with a tough-but-slow opponent, or a large number of less-skilled opponents. Complications: The Fires of Hell Shall Not Prevail: Beings which channel the energies from the deepest pits of Hell (or similar places and energies) tend to have a better chance of hurting Cobalt Templar, despite his not-insignificant protections. A GM should feel free to let Cobalt Templar earn a Hero Point by somewhat increasing the effectiveness of hellfire-based attacks, or other effects and powers of a similar nature, against him. Secret (Identity): While his parents and many of his friends know of his powers, Cobalt Templar is not at all officially connected to Corbin Hughes. Which is how Corbin would like to keep things. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. With Great Power...: Corbin's own sense of responsibility and personal code of ethics mean that he feels he must be a hero, since he has powers. Often, he will prioritize protecting and rescuing bystanders over pursuing escaping villains. A GM should feel free to give him a Hero Point when Cobalt Templar faces a choice between protecting bystanders and dealing with villains. You Must Know No Fear!: Corbin's powers (or the ones still granted directly from the ring) tend to have serious troubles when he's experiencing serious amounts of fear (such as from the powers of a villain). Often, they work with less effectiveness, or stop working entirely. A GM should feel free to grant Corbin a Hero Point if he fails a save versus a fear affect, which should cause him to lose power, perhaps by losing ranks in his attack powers, defenses, and so on granted by his ring. Dethroner of Omega: Corbin, or "Cobalt Templar the Swordsman" as the Furions have dubbed him, is one of the members of the iteration of Young Freedom that faced off against Omega on a dead world, and helped "kill" the Knight of Entropy. While many would consider him a hero, this has obviously earned him the ire of the Terminus (or at least made him the target of ambitious Annihilists). A GM should feel free to give CT a Hero Point when his participation in the defeat of Omega brings the forces of the Terminus to him (perhaps attacking him unawares, or drawing him into a conflict he may have otherwise avoided). Relationship: Corbin Hughes and Quo-Dis (Ultiwoman) are engaged to be married. Their care for each other is deep, but her lagging unfamiliarity with the more nuanced parts of human culture causes friction. As well, she is (unknown to most) not only a member of the Ultima Thule community of Ultimen, but the daughter of Superior himself. A GM might award Corbin a Hero Point if his connection to Quo-Dis brings trouble to his door, be it an angry father, someone seeking a member of the Ultimen, or someone (or something) else. Young Veteran: Corbin looks like he's in his 20's, something like 25 at the latest. But in his actual collected experience, he's about 50 years old. His time on Earth-I-War-4 spanned a full 30 years, and it's only the combination of his Ring's powers slowly leeching into his body, and the strange portal he was first sent through that has kept him looking so young. And sadly, a fair bit of those 3 decades was spent in the world-spanning lukewarm war of that planet. Corbin is not who he was before his time on Earth-Milchamah (as he sometimes thinks of it). A GM should feel free to give CT a Hero Point when he might be subject to a "flashback" at an inconvenient point, or when his "mental age" being so different from his chronological age causes problems (in either identity), or when he reacts to an individual (such as a hero or villain) with too much familiarity (caused by his time fighting alongside or against many of them). Abilities: 12 + 6 + 10 + 4 + 4 + 2 = 38PP Strength: 28/22 (+9/+6) Dexterity: 16 (+3) Constitution: 28/20 (+9/+5) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 24 + 12 = 36PP Initiative: +7/+3 Attack: +14/+12 Grapple: +16, +30 Ring Defense: +13 (+6 Base, +2 Dodge Focus, +5 Enhanced), +3 Flat-Footed Knockback: -8/-1 Saving Throws: 2 + 5 + 8 = 15PP Toughness: +14/+5 (+10/+5 Con, +4 Protection) Fortitude: +13/+7 (+10/+5 Con, +1 Enhanced, +2) Reflex: +11/+8 (+3 Dex, +3 Enhanced, +5) Will: +12/+10 (+2 Wis, +2 Enhanced, +8) Skills: 88R = 22PP Acrobatics 10 (+13) Craft (Artistic) 10 (+12) Knowledge (Business) 8 (+10) Knowledge (Arcane Lore) 10 (+12) Knowledge (History) 10 (+12) Knowledge (Tactics) 10 (+12) Language 8 (Arabic, English [Native], French, German, Greek, Hebrew, Latin, Spanish, Japanese) Notice 12 (+14) Stealth 10 (+13) Feats: 9PP All-Out Attack Dodge Focus 2 Equipment 3 (15EP) [Veteran Award] Luck 3 Power Attack Precise Shot 2 Equipment 3PP = 15EP [Veteran Award] Headquarters (Underground Base; Templar's Forest Vault) Size: Large (2 EP) Toughness: +10 (1 EP) Features: Concealed, Defense System (Paralyze 12, Attack Bonus: +12, Extras: Targeted Shape-able Area, Flaw: Full-Round Action), Gym, Holding Cell (Extra Toughness, +15 Toughness Save), Isolated, Living Space, Power System, Security System (DC 20 Disable Device) (8 EP) Vault : Size: Fine (-3EP) Toughness: +20: (3EP) Features: Security System (DC 35 Disable Device) (4EP) Powers: 15 (1+6+8) + 94 = 109PP Internal Fire 3.8 (19PP Container [Passive, Permanent]) [19PP] [Magic] Immunity 1 (Aging) [1PP] Enhanced Strength 8 (to 30/+10) [8PP] Enhanced Constitution 10 (to 30/+10) [20PP] Device 25 (125PP Container, Flaws: Hard-To-Lose, Feats: Restricted 2) [102PP] (Power Ring [blessed/Holy, Magic]) Enhanced Attack 2 [4PP] Enhanced Defense 6 [12pp] Enhanced Feats 3 (Improved Initiative, Quick Change 2) [3PP] Enhance Fortitude 1 [1PP] Enhance Reflex 3 [3PP] Enhanced Will 2 [2PP] Immunity 9 (Life Support) [9PP] Protection 4 [4PP] Super-Senses 4 (Darkvision, See Invisibility [Vision Counters Obscure (Darkness) and Concealment]) [4PP] Super-Strength 8 (Lifting STR 70 [Heavy Load: 70 tons]) [16PP] Speed of Flame 4.4 (22PP Container [Passive, Permanent]) [22PP] [Magic] Flight 10 (10,00mph / 100,000ft per Move Action) [20PP] Super-Movement 1 (Space Travel 1 [interplanetary]) [2PP] Fires of Creation 6.5 (13PP Array; PFs: Alternate Power 1) [14PP] BP: Create Object 5 (5 5ft cubes, Toughness +5, Lifting Strength 25 [Heavy Load: 800 lbs.], 10 50ft Range Increments / 500ft Max Range; PFs: Precise, Selective, Tether) [13PP] AP: Move Object 6 (Effective Strength 30, Heavy Load: 1,600 lbs) [12PP] Holy Fire Control 14 (30PP Array; PFs: Affects Insubstantial 2, Alternate Power 1) [29PP] (Fires of Judgement) BP: Blast 14 (10 140ft Range Increments / 1400ft Max Range) [26PP]"Rain of Fire" AP: Strike 4 (Extra: Penetrating 12 [DMG 25], PF: Mighty) [17PP] "Unlimited Blades" DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC25/21 Toughness (Staged) Damage (Physical) Blast Ranged DC28 Toughness (Staged) Damage (Energy) Strike Touch DC28 Toughness (Staged) Damage (Energy) Abilities (38) + Combat (36) + Saving Throws (15) + Skills (22) + Feats (9) + Powers (121) - Drawbacks (0) = 243/250 Power Points
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