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  1. Claremont Academy Freedom City, New Jersey Wednesday March 27, 2024. 7:08 AM The buzz about Bernadette O'Connell's band, Multiplicity, had been growing over the course of the school year at Claremont. Back in the Fall, it had mainly been students that had listened to her band’s recordings online, or rumors about the redheaded Senior going out at least one night a week to perform at various venues around the city. Then the band had performed at the Freedom League's holiday party, and things only increased from there when Bernadette's roommate, Neko, began helping the band with marketing and their internet presence. Almost two weeks ago the band had performed at Freedom City's underage night club, the Midnight Hour, which had allowed many Claremont students to attend (with Bernadette providing free tickets to those interested). But the big topic making its way through the school right now was how late last week and over the weekend, Bernadette and her band (along with Neko) had traveled to Tokyo to perform! It was little surprise that the attractive redhead was very rarely alone on campus, and with her busy schedule of school, practicing and performing with her band, and, according to another rumor, being involved in a supergroup with some recent Claremont graduates, it was even harder. But, one other fairly well-known thing about Bernadette, was that she was often up very early most mornings to go to either the gym or the athletic fields to workout/train, a habit from her time as a lacrosse player before her powers emerged and prevented her from taking part in competitive sports. While she was often joined by some of the school's other "jock" types, there were days where it would just be her (if one did not count her duplicates). Today was one such day. Bernadette and about half a dozen of her duplicates were up on the school’s athletic fields at the north end of campus, running around with lacrosse sticks, passing a ball and shooting on a goal set up in the center of the field. They were all dressed identically, black sweatpants and a light grey hoodie.
  2. 2024 March 15, 9:00am Halfway to Medford, New Jersey (about 20 miles NNW of Freedom City) ~60o, gentle breezes (~10 mph), cloudy Field trips! Hands-on learning, a vital part to any well-rounded education! And this was the most classic form of that time-honored tradition: a trip to a working farm! With beef and dairy cows, hogs and chickens, and numerous orchards covering its 250+ acres, Medford Farms had been serving the lower half of the state for over two centuries, and was always eager to welcome curious students. And these students were curious indeed, coming from a most curious school. As the Claremont Academy van pulled off Highway 40 and started down a side road (to avoid a construction crew), the four students within -- Owain "Copper Knight" Celliwig, Jonah "Jotunn" Janse, Ryan "Sever" Jacobs, and Michael "Golden Star" Adon -- were busy with their own thoughts.
  3. Spaceman Power Level: 12 Effective Power Level: 8 Powers Points: 184/193PP Unspent Power Points: 9PP Trade-Offs: -5 Defense / +5 Toughness In Brief: Young paragon with space manipulation powers, heavily Superman inspired. Theme: Million - Divide Music Alternate Identity: Parker Powers (Secret) Birthplace: Freedom City Residence: Bayview, Freedom City Base of Operations: Freedom City Occupation: Student at Claremont Acadeny Affiliations: Claremont Academy, Powers Holdings Inc. Family: Peter Powers (Born 1975, father), Penny Powers (Born 1972, mother, CEO of Powers Holdings Inc.), Tracy Powers (Born 2003, sister, CEO of Powers Holdings) Description: Age: 16 (DoB: 2007 [May 27] Gender: Male Ethnicity: Caucasian Height: 6'1'' Weight: 200 lbs. Eyes: Light blue Hair: Blonde Parker has short blonde hair, and light blue eyes that seem almost inhuman in color. He has an athletic build, somewhat powerful build. He tends to stand up straight, and will usually have a friendly smile on his lips. While in normal clothes, Parker tends to wear dress shirts and ties, ranging from solid colors to more abstract shapes and colors and to cartoon characters. He will usually wear dark pants or jeans, often in contrast to his shirt and tie. He has a habit of using his hands much when talking, gesturing to get his point across. As Spaceman, Parker wears a primarily white costume, with a black triangle shape at the top of his chest, starting from his solar plexus. He wears a black cape directly attached to the black area of his costume, near his shoulders. In the center of the black area on his chest, he displays his logo, a stylized golden "S". He wears a golden belt and golden armbands. He wears no mask. When he uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. History: Peter and Penny Powers: What had started as a business partnership had evolved into romance and eventually marriage. Philanthropists, adventurers, explorers, they travelled across the world, spending their wealth and time to try and make the world a better place. Penny came from old money from the Freedom City Powers family, but she was all too happy to take Peter up on his offer to actually start using that money for good. Not even the birth of their daughter Tracy seemed to slow them down. During late August 2006, when their daughter Tracy was 3, the Powers family visited one of the many laboratories that Penny had set up, one that was researching alternative sources of power. One particular research group led by one Doctor Joseph Siegel was working on a device that would siphon energy from a theoretical buffer zone that laid between universes. While Doctor Siegel explained the machine and its potential uses to the Powers couple, young Tracy grew restless and bored, and started toying with the machine, unnoticed by all. One fateful click of a button, and Penny was bombarded with a cascade of rainbow energy from the machine. She screamed in shock, but the shock soon turned to confusion, as it seemed to be nothing more than colors. While Doctor Siegel scrambled to shut off the machine and was quick to apologize and subject Penny to a number of tests, all but one came up as negative: Penny was unharmed by the burst of energy, but she was pregnant with the Powers couple's second child. The experiment into the theoretical buffer zone continued, before eventually being shelved a few years later. On May 27nd the following year, Parker Powers was born into a loving family. A doting older sister, parents that loved both siblings and did their best to teach them wrong from right, to threat everyone with respect and offer what help they could. In short, the Powers children were taught to believe in truth and justice, and to always apply those lessons to the best of their abilities. They attended the very best private schools in Freedom City, both Parker and Tracy loving the old Freedom Friends cartoon. Parker in particular idolized the Centurion, while his sister was always more fond of the Daedelus. The siblings were inseperable, spending virtually all their time together. In 2007, on his tenth birthday, Parker first displayed super human abilities, as he found himself floating above the ground. Tracy was of course the first to discover it, even when Parker tried to keep it hidden. Still, after some experimentation where they discovered that flight was simply the first of Parker's abilities, the siblings came clean to their parents, revealing Parker's ability to seemingly manipulate space itself. While worried for their child's safety, Penny and Peter showed nothing but love for their children as they did their best to help Parker understand his strange new abilities and what he could do. Still, despite his parents' help, it was Parker's sister that helped him understand how he could use his abilities on not just the world around him, but himself as well, allowing him to emulate several abilities of his heroes. Parker spent the following years struggling with his powers and keeping them to himself. He couldn't risk discovery by the Moore Administration, but with everything he had been taught and how he had been raised by his parents, it felt wrong to not use his powers to help others. Eventually, in an effort to master both his powers and learn to become a true hero. Personality & Motivation: Parker is a confident young man, who is nonetheless struggling with the complexity of his power and what he might end up doing if he is unable to control them. While acting in his secret identity, he hides some of his confidence and changes his posture, hunching over somewhat and doing his best to appear different from his Spaceman identity. He has a strong sense of justice and has trouble accepting being unable to help others, even if he has to keep his identity secret. While acting as Spaceman, Parker tries to act much like he saw Centurion do in the old Freedom Friends cartoon: He is a champion, a defender, standing up for everyone in danger. He focuses on keeping people safe and tries to avoid violence whenever possible. If he finds himself believing that a villain can be redeemed, he will try to help them to the best of his ability, whether behind the scenes or with their knowledge, depending on their individual needs. Powers & Tactics: Parker tends to present himself as a typical paragon. Strong, fast, tough and can fly. While the more advanced uses of his powers are not exactly a secret, its not something he will boast about using. Spaceman's first priority is keeping people safe and out of harms way, and he prefers to solve conflicts through words. If the situation allows him to talk down a foe instead of fighting them, he will attempt to do so. Power Descriptions: Parker's powers come from a peculiar connection to Z-Space, the realm between universes in the multiverse. On top of a general physical enhancement, giving him greater reflexes and making him physically tougher, the connection allows him to manipulate space, the distance between two objects. He has a total spatial awareness and a constant sense of the exact distance between everything around him. He is also granted a peculiar ability to seem unassuming and have a forgettable apperance when he is out of his costume, an unconscious effect of his connection to Z-Space, a sort of dimensional ripple effect that makes him harder to recognize By manipulating the distance between himself and other things, Parker can fly, or, by moving himself instantly, achieve a teleportation effect. Turning his powers on himself, he can make himself harder to hurt and move or stronger by increasing his molecular density and space, or become incorporal by decreasing his molecular space. Turning his powers outward, Parker can decrease the distance between himself and his targets, allowing him to hit someone far away, even from different angles, or alternatively to hit everyone in an area at once, applying the full force of his strength at once. He can change the physical distance between two objects, effectively moving them through space, slam space itself into a target, create a sense of vertigo by manipulating the distance that a target's senses inform them about, or even effectively locking a target in place by increasing the distance between them and everything around them. As Parker uses his powers, black bubble-like krackle tend to appear around him, growing in size and intensity the greater the feat. Complications: Chronic Hero Syndrome: Parker has always had some serious issues with not helping those in need. Walking ladies over the street, getting beat up fending off muggers, you name it. This makes it very difficult for him to ignore someone in need, a fact that can, and has been, used against him numerous times. Deviant Doctor: Spaceman has earned the attention of a villain known that he knows only as Doctor Deviation, though he so far knows little about her, aside from that fact that she is a villain and primarily acts through various minions. While Doctor Deviation will never do anything to target Spaceman's family and friends, she is prone to aiding other villains when fighting Spaceman, either by sending minions, directly interfering or simply finding ways to make the situation more difficult, earning Parker a Hero Point from the GM in the process. Son, Brother, Hero: Parker has a lot of responsibilities to his family. While his family might be understanding, that doesn't mean Parker won't feel responsible if he lets them down. The GM can award Parker with a Hero Point if he ends up in a situation where having to choose between his responsibilites somehow hinders Parker, including putting them in harms way, or even just having to answer a call from his mother who wants to chat while he is fighting Gargaton the Unspeakable. Redemption Sponsor: Even if he is by no means naive, Parker would much rather redeem any villains or criminals into using their abilities for the good of society and others, rather than just beat them up. Of course, they have to be judged as the law dictates, but before, during and after serving their sentence, he is more than willing to help them. This also means that, if it is possible in the situation, Spaceman will often try to diffuse a situation without violence, and at least offer a villain a chance to surrender and turn their skills to good before a fight. A GM can award Spaceman a Hero Point if this stalls him during a battle or gives the villain a chance. Secret Identity: Parker's parents and sister knows of his secret identity, though as the son of the owners of Parker Holdings Inc., getting found out might put his somewhat well known family in trouble. Z-Spaceman: While he is aware that his powers are tied to somewhere or something else, Parker doesn't know how deep this connection runs, or just how the connection works, but it gives Parker a certain feel and background radiation that interdimensional travellers tend to be able to sense, attracting him a lot of the wrong kind of attention. The GM can award Parker a Hero Point if someone being able to sense or detect him due to being interdimensional travellers or having the right equipment causes trouble. Abilities: 0 + 2 + 2 + 6 + 6 + 8 = 24PP Strength: 10 (+0) / 26 (+8) w. Spatial Strength Dexterity: 12 (+1) / 16 (+3) Constitution: 12 (+1) / 36 (+13) w. Enhanced Constitution Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 8 + 4 = 12PP Initiative: +3 (+3 Dex) Attack: +4 Base, +8 Melee (+4 Base, +4 Attack Focus [Melee]) Defense: +3 (+2 Base, +1 Dodge Focus), +1 Flat-Footed Grapple: See table below Knockback: -6 (TOU 13/2) / -19 (TOU 5/2, -8 Imp. TOU, -10 Spatial Constant) Grapple Table Total Score Base Attack + Attack Focus (BA) Increase Molecular Space (IMS) Infinite Reach + Spatial Strength (IR) Change Physical Distance (CPD) Values +8 +10 +15 +28 BA +8 +8 CPD +24 +28 IMS +18 +8 +10 IR +23 +8 +15 IR+IMS +33 +8 +10 +15 Saving Throws: 0 + 3 + 7 = 10PP Toughness: +13 (+1 Con, +12 Enhanced Con) Fortitude: +13 (+1 Con, +12 Enhanced Con) Reflex: +6 (+3 Dex, +3) Will: +10 (+3 Wis, +7) Skills: 56R = 14PP Bluff 6 (+10) Diplomacy 11 (+15) Gather Information 6 (+10) Knowledge [Behavioral Sciences] 2 (+5) Knowledge [Physical Sciences] 7 (+10) Language 3 (Native: English; French, German, Spanish) Medicine 2 (+5) Notice 7 (+10) Search 3 (+6) Sense Motive 7 (+10) Survival 2 (+5) Feats: 16PP Accurate Attack Attack Focus [Melee] 4 Benefit 2 (Wealth) Chokehold Dodge Focus 1 Improved Grab Improved Grapple Interpose Luck 2 Power Attack Ultimate Save [Toughness] Powers: 31 + 22 + 35 + 12 + 8 = 108PP Enhanced Physiology 6.2 (31PP Container) [31PP] (Descriptors: Physical Mutation, Z-Space) Enhanced Constitution 24 [24PP] Enhanced Dexterity 4 [4PP] Feature 1 (Forgettable appearance out of costume) [1PP] Flight 1 (Flight Speed: 10 mph, 100 ft./rnd) (Stacks with Spatial Flight from Space Movement Array) [2PP] (Descriptors: Spatial Flight, Space/Spatial, Personal Spatial Placement Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) Personal Space Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (Descriptors: Mutation, Space/Spatial, Z-Space, Personal Density Manipulation) BP: {8 + 10 = 18/20} Impervious Toughness 8 [8PP] (Descriptors: Increase Molecular Density) Immovable 10 [10PP] (Descriptors: Spatial Constant) AP: Insubstantial 4 (Incorporeal) {20/20} (Descriptors: Decrease Molecular Space) AP: Super-Strength 10 (+50 Strength to checks; Carrying capacity: Heavy load 51.2 tons (base), 417 tons (Spatial Strength)) {20/20} (Descriptors: Increase Molecular Space) Space Control Array 16 (32PP Array; Feats: Alternate Power 3) [35PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: {12 + 16 = 28/32} (Descriptors: Personal Space Manipulation) Elongation 7 (Feats: Indirect 3, Subtle 2) (Reach: 500 ft., range incr 70 ft.) [12PP] (Descriptors: Infinite Reach, Distance and Position Manipulation) Enhanced Strength 16 [16PP] (Descriptors: Spatial Strength) AP: Move Object 14 (Extras: Range [Perception]; Flaws: Distracting; Feats: Insidious, Precise, Subtle 2) {32/32} (Descriptors: Change Physical Distance, Distance and Position Manipulation) AP: Blast 8 (Feats: Accurate 2, Indirect 3, Variable Descriptor 2 [Hazardous Environment]) {23/32} (Descriptors: Bring Hazard, Change distance to hazardous environment or effect) AP: Paralyze 8 (Extras: Alternate Save [Reflex] (+0), Range 2 [Perception]; Flaws: Distracting; Feats: Subtle 2) {26/32} (Descriptors: Unending Prison, Distance Manipulation) Space Movement Array 5 (10PP Array; Feats: Alternate Power 2) [12PP] (Descriptors: Mutation, Space/Spatial, Z-Space) BP: Flight 4 (Feats: Subtle 2) (Flight Speed: 100 mph, 1000 ft./rnd) {10/10} (Descriptors: Spatial Flight, Personal Spatial Position Manipulation) Stacked Power: Flight 5 (Feats: Subtle 2) (Flight Speed: 250 mph, 2500 ft./rnd) (Descriptors: Spatial Flight) AP: Teleport 4 (Feats: Change Direction, Change Velocity) (Range: 400 ft. as move action, 1 mile as full action) {10/10} (Descriptors: Change Personal Position, Instant Personal Spatial Position Manipulation) AP: Area Strength 8 Adds (Extras: Area [Targeted Burst] 8, Selective 8; Flaws: Action [Full Round]) to Strength (40 ft. radius) {8/10} (Descriptors: Reach Everything) Super-Senses 8 (Distance Sense, Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Extended 2 [Range Increment x100], Radius, Ranged]) [8PP] (Descriptors: Spatial Senses, Enhanced Senses, Mutation, Space/Spatial, Z-Space) Drawbacks: (-0) + (-0) = -0PP DC Block Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +8 Unarmed – Infinite Reach + Spatial Strength Touch at 500 ft. Range incr: 70 ft. DC23 Tou (staged) Damage +8, Elongation 7, Indirect 3, Subtle 2 Change Physical Distance - Thrown Objects 140 ft. DC23 Tou (staged) Damage Perception Range, Insidious, Precise, Subtle 2 Bring Hazard 80 ft. DC23 TOU (staged) Damage +8, Indirect 3, Variable Descriptor 2 [Hazardous Environment] Unending Prison Perception DC18 Ref (staged) Fail: Slowed 2nd Fail or Fail >5: Paralyzed Perception Range, Subtle 2 Totals: Abilities (24) + Combat (12) + Saving Throws (10) + Skills (14) + Feats (16) + Powers (108) - Drawbacks (0) = 184/193 Power Points
  4. Riverside Freedom City, New Jersey Friday March 15, 2024. 9:20 PM Located in Riverside, Midnight Hour was Freedom City's only underage nightclub. As such, it was often a popular spot for high school students and younger college students unable to get into twenty-one and over establishments. Tonight, the club was particularly crowded for the live performance of the band Multiplicity, which had an ever growing social media presence in the last two months. Tickets for the venue had been sold out for weeks, and the club was packed to capacity with people. In the crowd were several students from Claremont Academy, as the lead singer, Bernadette O'Connell, was a senior at the school (and the other members of the band were alumni of the school as well). The Irish teen had provided free tickets for any of her fellow students that had wanted to attend. Backstage, Bernadette was waiting with the other members of her band for the start of their set. The Irish teen was wearing a red and black plaid skirt, a white dress shirt with a red tie, over which she wore a black leather jacket. Two of the redhead’s duplicates stood a short distance away, both wearing jeans and long sleeve T-shirts, one had on a brunette wig, the other a blonde wig, which, together with the shadows toward the back of the stage would help conceal that the backup singers looked very similar to the lead singer. Standing nearby was the lead guitarist, Summer Sands, who was dressed in black jeans and long sleeve T-shirt. As was often the case, Summer was focused on last minute adjustments to her guitar and was blocking out most everything else in preparation for the show. The other two members of the band, Mark (the drummer) and John (the base player), were standing where they had a partial view of the stage and the some of the crowd gathered in the club. "Wow, looks like a full house." Mark commented. Bernadette walked over and glanced out a grin coming to her face. "I told ya that Neko could help increase boost engagement an' get us noticed." She glanced over at the clock on the wall. "Almost time fer us ta get out there."
  5. Claremont Academy, Jasmin Summer Administrative Building Freedom City, New Jersey March 1, 2024, 9:30 AM Ever since Miriam Juarez had come into possession of her Star Knight armor and been contacted by members of the Order, there had been some question as to what was next for the young Star Knight in training. From what Miriam understood, over the last nine years (which many of the Star Knights seemed to refer to as cycles for some reason), the Order had increased recruiting of younger squires, taking them to a planet called Citadel (which was apparently the Order's headquarters) for training. There were several Star Knights that saw no reason Miriam should not follow this established procedure and leave Earth to undergo her training on Citadel. However, two Star Knights from Earth, Maria Montoya (a former police officer and member of the Freedom League) and Kyle Steward (who also used the title Cavalier) had supported Miriam being allowed to remain on Earth and attend Claremont Academy. This view was supported by A’lan Koor, whom Miriam had learned was an elder Star Knight (part of something called the Inner Circle) who had been a member of the original version of the Freedom League back in the 1970s. Ultimately, this view was accepted by Mentor, and Miriam was enrolled at Claremont Academy, with the understanding that there would be regular visits by members of the Order to check on her progress and that during her summer breaks, she would travel to Citadel for additional Star Squire training by the Order. So, after a few weeks of uncertainty, Miriam found herself with Sri Montoya at what appeared to be some fancy private prep school, but which she had been told was secretly set up to help young metahuman teens learn to control their powers, but also to help train those interested in learning to be a superhero. They had met with the school’s headmistress, Callie Summers, who quickly made it clear that she was fully aware of Miriam's background, but also clear that the teen was hardly the first to come to the school with a troubled past. Headmistress Summers assured Miriam that she was coming in with a clean slate, with only the headmistress herself knew of the teen’s past. After their meeting in the headmistress’ office, the three made their way to the foyer inside the main entrance to the building, with Sri Montoya turning to face the teen. "Remember Miriam, whenever you put on that armor, your actions reflect on the Order. Down here, that may not be all that important, but when you get up into space, the implications can be far reaching for the Order. So do not develop habits here that will not serve you well in space." She put one hand on Miriam's shoulder giving the teen a supportive smile. "Remember, the armor chose you for a reason. I firmly believe you got this." Removing her hand, he continued, "I am not sure it will be me, but someone will stop by in a few weeks to check in on how you are settling in. Mentor is always there if you need him." She then glanced over to Headmistress Summers. "Good to see you again Callie." "Always good to see you as well Maria." The headmistress responded with a small smile. Sri Montoya gave Miriam another smile and a nod and then made her way out the main entrance. "Well Ms. Juarez, it appears your guide for your first day here has arrived." Headmistress Summers indicated, looking to her left down a hallway that led to a side entrance to the building. Emerging from that hallway was a tall attractive redhead girl with green eyes who appeared to be about eighteen. She was dressed in a blue and black plaid skirt, a white collared shirt with a red tie, over which she had a blue sweater. But the older girl topped the school uniform look off with a black leather jacket. "Ms. Juarez, this is one of our Seniors, Bernadette O’Connell, and I will leave you in her capable hands." The headmistress said with a nod to Bernadette and a smile to Miriam before she headed back off towards her office. "Your Miriam right?" The redhead said with a smile and a very evident Irish accent. "Welcome ta Claremont. As the headmistress said, I'm Bernadette an' I'm here ta give you a tour o' the camps an' get you settled in." Suddenly an exact duplicate of the Irish teen popped into existence beside her, holding out a hand towards Miriam. "I can help you with yer bags." The duplicate said with a smile.
  6. Sunday February 18, 2024 Late afternoon After over a day and a half of fun in the water and sun at the Harrow estate on Wakaya Island, Fiji (in addition to some more serious topics), it was unfortunately time for the Claremont Academy students to return back to Freedom City for the start of the next school week. After about an hour or so of chaos, everyone was eventually gathered back on the large deck at the back of the main house for Lawrence Harrow to teleport them all back to campus. As the group of teens stepped into the temporal portal Lawrence created once again, they initially felt a similar sensation to what they had the day before when transported to the South Pacific. But suddenly, rather than stepping out the other side of the portal back at the Main Quad at Claremont, the teens felt as if something tugged on them, causing each to stumble forward and as the world reformed around them and they were not at Claremont Academy. Lawrence Harrow, Parker Powers, Mizuki Iwasaki, Baltazar Botez, Consuelo Nunez, Ryan Jacobs, Vueriz, and Michael Adon all found themselves in a dead end alleyway between a pair of three story buildings. Out past the open end, they could see and hear a large crowd of people gathered, though none seemed to notice the sudden appearance of the teens. The weather was cool, but much warmer than the February cold they had expected. The teens were still in the clothes they had been wearing, and Vueriz had her skyboard, but all the rest of their bags and other things were nowhere to be seen. Wearing a pair of jeans and a red Arsenal hoody, Lawrence looked about the alleyway, a concerned expression on his face before he seemed to focus on something distant and out of view. "This is not right." He simply stated, a hint of concern evident in his refined British accent.
  7. Claremont Academy, Jasmin Summer Administrative Building Freedom City, New Jersey February 1, 2024, 9:00 AM Callie Summers, the headmistress of Claremont Academy led Iris and Daniel Evans into the main entryway of the administrative building after her meeting with the twins for their first day at the institution. The headmistress had surprised the twins by reveling that she was fully aware of their criminal background, while making it clear that she was more than willing to allow them to make a fresh start at the school. The headmistress promised they would be treated no different than any of the other students, noting nothing they were hardly the first metahuman teens to come to the school with a questionable or even criminal past. The twins found another individual waiting for them when they arrived in the building’s main entrance, a tall, attractive teenage girl who appeared to be about eighteen. She had long red hair, bright green eyes and was dressed in a pair of jeans, a light grey sweater and a winter jacket. "Mr. Evans, Ms. Evans, this is one of our Seniors, Bernadette O'Connell." Headmistress Summers said in greeting as she indicated the tall redhead. "I will leave you in her care to ensure everything is in order for your first day." She gave the twins a small smile, then a nod to Bernadette and made her way back toward her office. "Hi, Iris an' Daniel right?" The redhead said with a smile, an Irish accent very evident as she spoke. "As the headmistress said, I'm here ta give you a tour o’ campus an' help you get settled in."
  8. Rai Ki Wai Estate Wakaya Island, Fiji Saturday, February 17, 2024, approximately 9:42 AM local time After having a bit to eat with Michael, Carmen had decided to explore more of the island while the others began either settling in near the pool or started making their way down to the beach. Moving away from the area near the main house, she found the property had several open grass fields, along with well cared for gardens, but then quickly became jungle. A short distance from the buildings and tennis court there was also a helicopter pad. Moving into the jungle, the teen was met with an array of scents, from the various wildflowers and other plants to numerous birds and other small animals. It was certainly reminiscent of Puerto Rico, if different flora and fauna. A short while after stalking through the jungle, Carmen came to a tall fence that seemed to be set up around the property. Beyond it lay more jungle and the higher elevation that was toward the center of the island. Of course, the fence represented little in the way of an obstacle for the teen.
  9. Rai Ki Wai Estate Wakaya Island, Fiji Saturday, February 17, 2024, 9:00 AM local time Bernadette O'Connell had been one of the last ones to arrive at the Main Quad for Lawrence to provide the means of traveling to Fiji. The Irish teen was wearing a black T-shirt with her band’s logo on it, a pair of cut-off jeans shorts and sandals. Her long red hair was currently pulled back into a ponytail, and she was already wearing a pair of sunglasses. Over one shoulder she had a small bag and was carrying a larger duffle bag in one hand. The redhead was pretty quiet and more subdued than normal. Last night her band had performed at a local club and after which she had gone out for a bit with her bandmates. After that she had gone to see Charlie, given she was going to be spending most of the weekend out of the country, so she was presently operating on only a couple hours of sleep. Added to that was that while she had not drunk much alcohol last night, with only a few hours sleep, she was still feeling it some. As she stepped through the portal created by Lawrence, the eighteen-year-old was somewhat reminded of when she had been briefly transported to another dimension during summer break. As crazy as that had been, it had also directly led to her and Summer Sands deciding to start their band, and how she had inadvertently ended up with Trebel, the singing fish that occupied a small tank in her dorm room. The redhead looked around at the sprawling compound and the ocean beyond as she adjusted to the suddenly sunnier environment, only half listening to Lawrence's quick orientation. Coming from a blue-collar family of Irish immigrants, this was far posher than she was accustomed to, even considering how much time she had been spending over the past few weeks at the mansion that now served as the Young Guardian's base of operations. Shaking her head slightly to clear it, Bernadette held out the duffle bag she was holding as a duplicate appeared beside her. "Ya know, I am just as tired as you are." The duplicate grumbled quietly as she took the bag. "Then bloody drop it off somewhere in tha house an' come back out ta take a nap as well." Bernadette replied with a smirk as she walked over towards one of the lounge chairs scattered around the massive deck. Dropping her small bag down next to the chair, the redhead pulled off her T-shirt, revealing a colorful bikini top underneath. Her jeans shorts followed to reveal the matching bikini bottom. Sitting down on the chair, Bernadette removed a small chain with a cross from around her neck and reached down to drop it into her bag and pull out a large bottle of sunscreen, which she began to apply.
  10. Claremont Academy Bayview, Freedom City, New Jersey Wednesday January 3, 2024, 8:10 AM With the start of the second half of the school year, Headmistress Summers had called an assembly for the student body to start the first day back in classes. Once all the students had gathered in the auditorium, the headmistress made her way out onto the stage. She was accompanied by a most unusual individual, a short figure, under four feet tall, with aquamarine blue skin and a long prehensile tail. The figure appeared to be female, and was wearing some sort of breathing mask and dressed in punk style clothing and combat boots. Directing the figure to a spot close to the podium, the Headmistress stepped up behind the podium and began to speak. "Good morning everyone, welcome back. I trust everyone had an enjoyable and safe holidays and New Year's. Before we start classes this morning, I wanted to make a short announcement to introduce everyone to a recent addition to our student body." The Headmistress indicated the small figure that was standing nearby. "Vueriz is a recent arrival, not only to our city, but our planet and galaxy. Many of you likely heard on the news about a recent crash landing near Freedom City, that was Vueriz's arrival. After some debriefing by the Freedom League and AEGIS, she has been remitted to the school's custody. I trust each and every one of you will do all you can to make her feel welcome and help her adjust to her new surroundings and learn about not only our city, but our world." "Now, classes begin in half an hour, so you have some free time until the, but I expect everyone to be on time. Will the members of the sophomore class I spoke with early this morning please gather in the antechamber to meet with Vueriz and help ensure she makes it to her first class. For the rest of you, there will be ample opportunity throughout the day to introduce yourselves." "Dismissed."
  11. Early January, 2024 It started simply, with reasonable questions. Michael had been asking around, checking in with students in his grade about availability in the early month. He was open about his reasons, though they were quite varied. He was concerned about the recent issue where some terrifying creature from a higher dimension had kidnapped several of them and made them participate in dangerous, life or death games for its amusement. He was concerned about his change in school; about a different, tougher curriculum than he was used to. He was concerned about his friends who might need help in either of those situations. He was concerned about his lack of experience in being a hero, but more than that in working with others; he had always worked to be a team player, but right now he was a guy without a team, and when you were playing a team sport, the guy playing by himself didn't usually last long, and Superheroics was one of the biggest team sports out there. He hadn't lied about his feelings on this. He was even honest that during a few of his own recent extracurricular activities he'd gotten beaten down by some people who might not have been as strong as him, but were much better at aiming where they hit then he was. Most of them had seen him with a couple of bruises before so he was being serious about that too; he wasn't the kind of person to lie unnecessarily. He explained to each person his feelings on the whole situation; some of the conversations were short, some were long, some were specific, some were general. Michael was a lot of things, but he wasn’t a liar. But he also wasn’t the kind of person who just did things without trying to have some sort of plan ready to go to figure out what he should do next, so it was pretty obvious to everyone that he was talking to that he was thinking about doing ‘something’, but what that something was could have been any number of things. In the end, after a sort of feeling out process, he sent a text message to Baz, Lawrence, Parker, Consuelo, Carmen, and Mizuki asking if they wanted to do some extra training with the Crimson Tiger; a Claremont Alumni and Muay Thai master. He’d emailed her and, through communication with her and the school, set up a day for her to come by and give them some extracurricular combat training. In case something bad happened again, maybe a little extra time spent training together and leaning from a master could better prepare them for their expanding careers. And then the second part of the text was that after that, if they wanted, they should go over calculus homework together, because he was having issues on problem 14. Carmen may not have been in the same classes as they were, but he was sure they could give her a hand, or she could give them a hand, as well; studying was easier when you had a group. The text said there was no pressure to come if they didn’t feel like it, but that it was going to be in the gym after class and they’d go to the library after to study, so if they wanted to do either, or both, to just come by. So, on the appointed day, after classes ended, still holding his backpack, he was waiting outside the gym to see who had been interested enough in his offer to come and train and study with him, looking as golden as ever. Crimson Tiger was waiting inside, knowing that he had invited a ‘few’ friends if they had wanted to come.
  12. Using my open Veteran slot Blue Bolt Power Level: 10 (150/154PP) built as PL8 Unspent Power Points: 4 Trade-Offs: +1 Defense/-1 Toughness In Brief: Young alien supergenius, stranded on Earth after fleeing her home galaxy Theme: I Like It Heavy - Halestorm Rock of Ages - DJ Schmolli Alternate Identity: Vueriz (Public) Birthplace: Planet Zirtimzar in the Varagos System, Unknown Galaxy (To Humans) Residence: Claremont Academy. Occupation: Student Affiliations: Claremont. Family: Vysalla (Mother), Zurangar (Long-Suffering Elder Brother) Description: Age: 16 Gender: Female Ethnicity: Alien (Zirtimzara) Height: 3’11 Weight: 236 lbs Eyes: Blue Hair: Blue and White Vueriz is very obviously an alien, with aquamarine blue skin speckled with spots that light up slightly in the sun to the human eye (They fluoresce under UV light), large fuzzy ears and a long (relative to her) prehensile tail. She has a pear shaped figure, lacking a human's mammary glands but still possessing wide hips, and when her mouth is exposed she has very pointed teeth. She is very short by human standards, standing just shy of four feet tall, but her fluorocarbon based anatomy gives her a surprising level of weight despite her diminutive stature. Ever present on her face is her breathing mask, so that she can survive Earth’s atmosphere, into which she has jury-rigged her Universal Translator. She dresses in punk style, tank tops, combat boots, jeans and spikey bits all making frequent appearances in her outfits, although jackets are not a common accessory as she overheats in Earth’s climate. One thing people will notice is that often she will wear incongruous (and frequently unstylish) red clothes. When she goes out to do heroics she has a specific look however, a low cut pale wisteria shirt, purple jeans, a leather (slightly climate controlled) jacket and red gloves, boots and knee pads (She thinks they’re black.) Around her waist goes a utility belt with her many gadgets magnetised on, and some tech has been attached to her gloves so that she can remote control her board. History: Vueriz is from a distant galaxy, kept relatively peaceful by a ruling committee focused on the perpetuation of logic and reason. This bored her to no end. No more great frontiers to explore, no grand evil empires to fight and certainly no haring off on wild adventures with only a gun at your hip and song in your soul. What’s a self-respecting (and self-proclaimed) rebel supposed to do in the face of all this rubbish? Well Vueriz’ answer was to violate superluminal speed limits across three sectors and get noise complaints from everyone within several kilometres of her at any given time (Not to mention the several counts of graffiti and illegal tampering with proprietary technology) and generally disturb the peace the good public servants tried to uphold. This is of course how she discovered that the law is not described as having a long arm for no reason, and that the squeaky clean government was mostly PR. She was scheduled for reeducation for her (admittedly quite extensive, if (mostly) minor) crimes. Working frantically, she kludged together some enhancements for her (illegal) skyboard, and proceeded to briefly become the fastest moving thing in her entire galaxy. Within moments her jury-rigged upgrade was failing, spreading itself across multiple light years of space, but even without it she was still locked inside of a pocket of space which rendered her speed nearly infinite, and would have been stuck in it potentially forever, but as luck would have it, her course set her very close to a large gas giant in an unknown (to her) galaxy, the gravity of the planet she would later learn was known as Jupiter disturbed the bubble of space resulting in it failing, ejecting her to the Earth, where she crash landed near Freedom City. From there, it was a surprisingly short process for her to be filed in as a minor from an unknown alien species and packaged off to Claremont. You’d think these humans dealt with alien teens a lot or something. Personality & Motivation: Vueriz is loud (some would say obnoxious), energetic and cheerful at the opportunity to explore a whole new galaxy of aliens and superheroes, going on adventures and fighting bad guys. If asked she’d admit that she misses her family, but she’s here now so dwelling on it isn’t something she cares to do. She likes her life like she likes her tech, fast, bright and loud, and as much of all of those as possible. It should be no surprise that she was drawn like a moth to a flame to punk, rock, metal and electronic music. She brings this energy to her heroics as well, bad guys can’t seem so scary when the (dashing and super cool, she swears) heroine is still rocking out and having a good time while they’re monologuing. If pressed on why she’s doing it, her surface level answer would just be about how cool it is to be a hero, but deep down she has a burning desire for freedom not just for herself, but for everyone. Now if only she could stop getting noise complaints. Powers & Tactics: Vueriz’ anatomy is naturally superhuman, featuring an incredible resistance to radiation and cold from the natural circumstances of her home world as well as basic toughness from the fluorocarbons that make up her skin and bones.She also has the ability to see higher light bands than humans, able to see UV light and visually detect Radiation from even higher in the electromagnetic spectrum, although she cannot see by X-Rays or Gamma Rays. She also possesses an incredibly powerful brain, already comparable to many of Earth’s greatest super-computers and genius heroes. Unfortunately for her, despite her impressive mental abilities, Blue Bolt doesn’t naturally tend to think things through when it comes to fighting, not having much actual practice doing so, mostly focusing on dodging and shooting when actually forced into an even confrontation. If allowed to dictate the pace of a fight she can however prove quite devious, able to set traps and line up trick shots with her grenades. The majority of her flashier pieces of tech use particle acceleration tech to operate, creating quite spectacular light shows. Her most impressive piece of technology is her skyboard, laced through with tubes carrying high velocity particles. These are both her means of transportation and her primary method of direct attack, ejecting particles to maneuver, firing them at the bad guy, or creating a beam through an electromagnetic tunnel across the front of the crescent shape to create a particle beam blade to attack as she flies past. The particle cannon can be reconfigured on the fly to draw more particles and power, becoming nothing more than a large gun platform at full power. She also uses its many powerful magnets to lock her in place upon it and lift cargo. Upon her utility belt currently hang four items; First is her Meson Driver, a pistol that functions by launching Mesons at relativistic velocities. By scanning the exact distance to the target (Or the wall behind the target if her aim is off) the Meson driver precisely calculates the velocity its unstable projectiles must travel to reach just inside the surface before they decay, releasing the energy into the surface structure, weakening it. It is very slow to fire due to this however, as the internal computer must recalculate constantly, lest the projectile detonate too soon, or too late and cause a great deal more harm than Vueriz intends. Her Aurora Roarer spins in place like a firework, launching charged particles in every direction, creating a localised aurora, fizzing and whistling about her targets, the lightshow overwhelming their senses, blinding them temporarily. The Nervebuzzer ejects vast quantities of electrons at every target within its range, creating large unequal charges throughout their bodies which then equalises with the ground, shocking them all over. The Infrasound Concert by contrast is very simple, it’s a very powerful infrasound emitter, vibrating the internals of those too close, disrupting them. Each of them possesses only a limited amount of power however, only good for five uses before needing recharging (And replacement wires) Finally her mask and gloves are significantly less impressive. The mask is primarily designed to keep the atmosphere of planets she finds herself upon from poisoning her, containing a gas recycler for its internal gas stores, although it also contains an atmospheric testing device, and plays host to her Universal Translator after she combined the two pieces of technology. The gloves are even simpler, they allow Vueriz to remote control her Skyboard when it is close enough, a holographic display appearing over her hands for her to control its internal computers through. Complications: What did you say?: Vueriz’ Universal Translator is almost the genuine article, but suffers from reliability issues, mistranslations and grammatical errors plague it, and sometimes it ceases entirely. The GM can rule that the Universal Translator has run into an error, giving her incorrect info or completely failing, preventing Blue Bolt from speaking with her allies. Which is the red wire!?: Zirtimzara cannot see the red spectrum, seeing red coloured objects as black instead. This can cause problems as red is a very common marker colour on Earth. So red warning labels simply look like black stickers, and a room lit with emergency lighting is just dark to her. The GM can rule the Vueriz misses something or is struggling to see due to the red colouration or red light. Crap! Gimme back my belt!: As Blue Bolt, Vueriz has a utility belt which she stores her Meson Launcher and Bombs on, if she loses it she might be in a bit of a bind. If circumstances result in her utility belt being inaccessible, Blue Bolt cannot switch her Gun & Grenades array. What? Never seen an Alien before?: Vueriz is an alien, obviously so, and can’t blend in with a crowd, as a result Vueriz has no secret identity. This can cause problems in her personal life as people can both recognize her as an extraterrestrial and (after she’s made a name for herself as Blue Bolt) a superhero. Bigots, groupies and villains can all make Vueriz' civilian life difficult. There’s no tap water for me to extract air from here!: Vueriz’ mask may be able to sustain itself for significant amounts of time by recycling the Fluorine she breathes, but it’s not 100% efficient. If a mission takes a while, she may have to delay to find a source. The GM may rule that her mask is running low on Fluorine, requiring her to stop her current activity to replenish it. Alien ‘rebel’: Vueriz is not known for being good at following rules about keeping the peace, and frequently irritates figures of authority, resulting in a reputation already forming around her. Police and other authority figures may recognize Vueriz, and be unhelpful given her tendency to thumb her nose at them. The GM may worsen their attitudes towards her by one. Abilities: 0 + 4 + 4 + 26 + -2 + 2 = 34PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 36 (+13) Wisdom: 8 (-1) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +13 (+13 Intelligence [Speed of Thought) Attack: +12 Particle Blades (Base 4, Accurate 4), +4 Melee (Base 4), +4 to +6/+8 Particle Cannon (Base 4, Attack Focus [Ranged] +2 to +4), +6/+8 Ranged (Base 4, Attack Focus [Ranged] +2 to +4) Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack) Knockback: -6/-3 Saving Throws: 2 + 6 + 1 = 9PP Toughness: +7 (+2 Con, +5 Protection) Fortitude: +4 (+2 Con, +2) Reflex: +8 (+2 Dex, +6) Will: +0 (-1 Wis, +1) Skills: 104R = 26PP (1PP = 4 Skill ranks) Acrobatics 8 (+10)Skill Mastery Bluff 4 (+5) Y Computers 6 (+19) Craft (Electrical) 13 (+26) Craft (Mechanical) 13 (+26)Skill Mastery Craft (Chemical) 8 (+21) Disable Device 8 (+21) Escape Artist 5 (+7)Skill Mastery Knowledge (Physical Sciences) 5 (+18) Knowledge (Life Sciences) 3 (+16) Knowledge (Technology) 13 (+26) Knowledge (Popular Culture) 2 (+15) Language 0 (Zirtimzaran [Native]) Perform (Percussion Instruments) 3 (+4) Pilot 13 (+15)Skill Mastery Feats: 14PP Luck 2 Attack Focus (Ranged) 2 Dodge Focus 6 Eidetic Memory Inventor 1 Move-by-Action 1 Skill Mastery 1 (Acrobatics, Craft [Mechanical], Escape Artist, Pilot) Powers: 4 + 4 + 2 + 3 + 6 + 17 + 16 + 4 + 1 + 4 = 61PP Super Senses 3 (Radiation Vision; Descriptor Frequency: Common; Sense Type: Visual; Default: Accurate, Acute, Ranged; Extras: Ultravision; Feats: Innate) [4PP] (Biology, Alien, Light, UV, Radiation) Protection 5 (Alien Body; Drawbacks: Noticeable) [4PP] (Biology, Alien) Additional Limbs 1 (Tail; Feats: Innate) [2PP] (Biology, Alien) Quickness 4 (Feats: Innate, Speed of Thought; Flaws: One Type [Mental]) [4PP] (Biology, Alien) Immunity 2 (Environmental Radiation and Cold; Feats: Innate) [3PP] (Biology, Alien, Radiation) Immunity 10 (Radiation Descriptor; Feats: Innate; Flaws: Limited) [6PP] (Biology, Alien, Radiation) Device 5.6 (Skyboard; 28PP Container; Flaws: Easy-to-Lose) [17PP] (Tech, Magnetism, Radiation) Enhanced Feat 2 (Computer Assist; Attack Focus [Ranged] 2, Evasion 1) [3PP] (Computer) Particle Accelerator Array 12 (24PP Array; Feats: Alternate Power 1) [25PP] Base Power: [5 + 3 + 2 + 14 = 24PP] Additional Descriptor(s): (Atomic Particles) Flight 6 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [5PP] Immovable 3 (Stability Assist [3PP] (Computer) Move Object 2 (Maglock; Flaws: Range [Touch]) [2PP] Damage 4 (Particle Blades; Extras: Targeted Area [Trail]; Feats: Accurate 4, Improved Critical 2) [14PP] Alternate Power: [20 + 1 + 3 = 24PP] Additional Descriptor(s): (Subatomic Particles) Damage 8 (Particle Cannon; Extras: Ranged; Feats: Accurate Attack, Power Attack, Precise, Split Attack) [20PP] Flight 1 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [1PP] Immovable 3 (Stability Assist [3PP] (Computer) Device 4.2 (Gun & Grenades; 21PP Container; Feats: Multiple Weapons 3; Flaws: Easy-to-Lose) [16PP] (Tech) Gizmos Array 9.5 (19PP Array; Feats: Alternate Power 3; Drawbacks: Distracting) [27PP] Base Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Subatomic Particles, Meson) Drain 8 (Meson Driver; Drain Toughness; Extras: Affects Objects, Ranged; Feats: Improved Critical 2, Slow Fade 2; Flaws: Action [Full Action]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Atomic Particles, Light, Aurora) Dazzle 8 (Aurora Roarer; Visual Dazzle; Extras: Area [Cloud]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Sound, Infrasound) Nauseate 8 (Infrasound Concert; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity) Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Device 1 (Breathing Mask; 5PP Container; Flaws: Hard-to-Lose) [4PP] (Technology, Gas, Fluorine) Immunity 2 (Suffocation) [2PP] Comprehend 2 (Universal Translator; Understand All Languages, Speak One Language; Flaws: Duration [Sustained]) [2PP] (Computer) Super-Senses 1 (Atmosphere Tester; Sense Type: Olfactory; Default: Radius, Ranged; Extras: Analytical) [1PP] Device 0.2 (Control Gloves; 1PP Container; Flaws: Hard-to-Lose) [1PP] (Technology, Light, Radio, Hologram) Datalink 2 (Remote Control [100ft. Range]; Flaws: Limited [Skyboard Only]) [1PP] Drawbacks: (-6) + (-2) = -8PP Weakness (Inhaled Oxygen; Frequency: [Uncommon]; Intensity: [Moderate, -1 Constitution Drain], Accelerated Effect [1 Minute]) [-6PP] Vulnerability (Heat; Frequency: Common; Intensity: Minor [+1DC]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Particle Cannon Ranged DC 23 Toughness Damage Meson Driver Ranged DC 18 Fortitude Drain (Toughness) Aurora Roarer Ranged DC 18 Fortitude Dazzle Infrasound Concert Ranged DC 18 Fortitude Nauseate Nervebuzzer Ranged DC 18 Fortitude Stun Totals: Abilities (34) + Combat (14) + Saving Throws (9) + Skills (26) + Feats (14) + Powers (61) - Drawbacks (-8) = 150/154 Power Points
  13. Okay this one has some weirdness that I'll talk about here. She's an alien from a significantly different planet than Earth, resulting in being unable to breathe an oxygen based atmosphere, which I put as the big drawback at the bottom. I decided on Uncommon frequency because encountering the drawback requires her to lose her mask (A hard to lose device). Beyond that the main ones are her eyes don't see into the red light spectrum, so she kinda has the whole bee vision thing that you might have seen images of and the primary theme of her tech being particle accelerators. This means most of her stuff in real life would be hilariously dangerous, like how Godzilla should render any place he uses his breath weapon would be uninhabitable afterwards. Thankfully this is a superhero setting so she's more likely to give bystanders superpowers than cancer, but it was definitely a tough one to wrap my head around. Blue Bolt Power Level: 10 (150/150PP) built as PL8 Unspent Power Points: 0 Trade-Offs: Up to ±4 Attack/±4 Damage, +1 Defense/-1 Toughness In Brief: Young alien supergenius, stranded on Earth one of her experiments went wrong. Theme: I Like It Heavy - Halestorm Rock of Ages - DJ Schmolli Alternate Identity: Vueriz (Public) Birthplace: Planet Zirtimzar in the Varagos System, Unknown Galaxy (To Humans) Residence: Claremont Academy. Occupation: Student Affiliations: Claremont. Family: Vysalla (Mother), Zurangar (Long-Suffering Elder Brother) Description: Age: 16 Gender: Female Ethnicity: Alien (Zirtimzara) Height: 3’11 Weight: 236 lbs Eyes: Blue Hair: Blue and White Vueriz is very obviously an alien, with aquamarine blue skin speckled with spots that light up slightly in the sun to the human eye (They fluoresce under UV light), large fuzzy ears and a long (relative to her) prehensile tail. She has a pear shaped figure, lacking a human's mammary glands but still possessing wide hips, and when her mouth is exposed she has very pointed teeth. She is very short by human standards, standing just shy of four feet tall, but her fluorocarbon based anatomy gives her a surprising level of weight despite her diminutive stature. Ever present on her face is her breathing mask, so that she can survive Earth’s atmosphere, into which she has jury-rigged her Universal Translator. She dresses in punk style, tank tops, combat boots, jeans and spikey bits all making frequent appearances in her outfits, although jackets are not a common accessory as she overheats in Earth’s climate. One thing people will notice is that often she will wear incongruous (and frequently unstylish) red clothes. When she goes out to do heroics she has a specific look however, a low cut pale wisteria shirt, purple jeans, a leather (slightly climate controlled) jacket and red gloves, boots and knee pads (She thinks they’re black.) Around her waist goes a utility belt with her many gadgets magnetised on, and some tech has been attached to her gloves so that she can remote control her board. History: Vueriz is from a distant galaxy, kept relatively peaceful by a ruling committee focused on the perpetuation of logic and reason. This bored her to no end. No more great frontiers to explore, no grand evil empires to fight and certainly no haring off on wild adventures with only a gun at your hip and song in your soul. What’s a self-respecting (and self-proclaimed) rebel supposed to do in the face of all this rubbish? Well Vueriz’ answer was to violate superluminal speed limits across three sectors and get noise complaints from everyone within several kilometres of her at any given time (Not to mention the several counts of graffiti and illegal tampering with proprietary technology) and generally disturb the peace the good public servants tried to uphold. This is of course how she discovered that the law is not described as having a long arm for no reason, and that the squeaky clean government was mostly PR. She was scheduled for reeducation for her (admittedly quite extensive, if (mostly) minor) crimes. Working frantically, she kludged together some enhancements for her (illegal) skyboard, and proceeded to briefly become the fastest moving thing in her entire galaxy. Within moments her jury-rigged upgrade was failing, spreading itself across multiple light years of space, but even without it she was still locked inside of a pocket of space which rendered her speed nearly infinite, and would have been stuck in it potentially forever, but as luck would have it, her course set her very close to a large gas giant in an unknown (to her) galaxy, the gravity of the planet she would later learn was known as Jupiter disturbed the bubble of space resulting in it failing, ejecting her to the Earth, where she crash landed near Freedom City. From there, it was a surprisingly short process for her to be filed in as a minor from an unknown alien species and packaged off to Claremont. You’d think these humans dealt with alien teens a lot or something. Personality & Motivation: Vueriz is loud (some would say obnoxious), energetic and cheerful at the opportunity to explore a whole new galaxy of aliens and superheroes, going on adventures and fighting bad guys. If asked she’d admit that she misses her family, but she’s here now so dwelling on it isn’t something she cares to do. She likes her life like she likes her tech, fast, bright and loud, and as much of all of those as possible. It should be no surprise that she was drawn like a moth to a flame to punk, rock, metal and electronic music. She brings this energy to her heroics as well, bad guys can’t seem so scary when the (dashing and super cool, she swears) heroine is still rocking out and having a good time while they’re monologuing. If pressed on why she’s doing it, her surface level answer would just be about how cool it is to be a hero, but deep down she has a burning desire for freedom not just for herself, but for everyone. Now if only she could stop getting noise complaints. Powers & Tactics: Vueriz’ anatomy is naturally superhuman, featuring an incredible resistance to radiation and cold from the natural circumstances of her home world as well as basic toughness from the fluorocarbons that make up her skin and bones.She also has the ability to see higher light bands than humans, able to see UV light and visually detect Radiation from even higher in the electromagnetic spectrum, although she cannot see by X-Rays or Gamma Rays. She also possesses an incredibly powerful brain, already comparable to many of Earth’s greatest super-computers and genius heroes. Unfortunately for her, despite her impressive mental abilities, Blue Bolt doesn’t naturally tend to think things through when it comes to fighting, not having much actual practice doing so, mostly focusing on dodging and shooting when actually forced into an even confrontation. If allowed to dictate the pace of a fight she can however prove quite devious, able to set traps and line up trick shots with her grenades. The majority of her flashier pieces of tech use particle acceleration tech to operate, creating quite spectacular light shows. Her most impressive piece of technology is her skyboard, laced through with tubes carrying high velocity particles. These are both her means of transportation and her primary method of direct attack, ejecting particles to maneuver, firing them at the bad guy, or creating a beam through an electromagnetic tunnel across the front of the crescent shape to create a particle beam blade to attack as she flies past. The particle cannon can be reconfigured on the fly to draw more particles and power, becoming nothing more than a large gun platform at full power. She also uses its many powerful magnets to lock her in place upon it and lift cargo. Upon her utility belt currently hang four items; First is her Meson Driver, a pistol that functions by launching Mesons at relativistic velocities. By scanning the exact distance to the target (Or the wall behind the target if her aim is off) the Meson driver precisely calculates the velocity its unstable projectiles must travel to reach just inside the surface before they decay, releasing the energy into the surface structure, weakening it. It is very slow to fire due to this however, as the internal computer must recalculate constantly, lest the projectile detonate too soon, or too late and cause a great deal more harm than Vueriz intends. Her Aurora Roarer spins in place like a firework, launching charged particles in every direction, creating a localised aurora, fizzing and whistling about her targets, the lightshow overwhelming their senses, blinding them temporarily. The Nervebuzzer ejects vast quantities of electrons at every target within its range, creating large unequal charges throughout their bodies which then equalises with the ground, shocking them all over. The Infrasound Concert by contrast is very simple, it’s a very powerful infrasound emitter, vibrating the internals of those too close, disrupting them. Each of them possesses only a limited amount of power however, only good for five uses before needing recharging (And replacement wires) Finally her mask and gloves are significantly less impressive. The mask is primarily designed to keep the atmosphere of planets she finds herself upon from poisoning her, containing a gas recycler for its internal gas stores, although it also contains an atmospheric testing device, and plays host to her Universal Translator after she combined the two pieces of technology. The gloves are even simpler, they allow Vueriz to remote control her Skyboard when it is close enough, a holographic display appearing over her hands for her to control its internal computers through. Complications: What did you say?: Vueriz’ Universal Translator is almost the genuine article, but suffers from reliability issues, mistranslations and grammatical errors plague it, and sometimes it ceases entirely. The GM can rule that the Universal Translator has run into an error, giving her incorrect info or completely failing, preventing Blue Bolt from speaking with her allies. Which is the red wire!?: Zirtimzara cannot see the red spectrum, seeing red coloured objects as black instead. This can cause problems as red is a very common marker colour on Earth. So red warning labels simply look like black stickers, and a room lit with emergency lighting is just dark to her. The GM can rule the Vueriz misses something or is struggling to see due to the red colouration or red light. Crap! Gimme back my belt!: As Blue Bolt, Vueriz has a utility belt which she stores her Meson Launcher and Bombs on, if she loses it she might be in a bit of a bind. If circumstances result in her utility belt being inaccessible, Blue Bolt cannot switch her Gun & Grenades array. What? Never seen an Alien before?: Vueriz is an alien, obviously so, and can’t blend in with a crowd, as a result Vueriz has no secret identity. This can cause problems in her personal life as people can both recognize her as an extraterrestrial and (after she’s made a name for herself as Blue Bolt) a superhero. Bigots, groupies and villains can all make Vueriz' civilian life difficult. There’s no tap water for me to extract air from here!: Vueriz’ mask may be able to sustain itself for significant amounts of time by recycling the Fluorine she breathes, but it’s not 100% efficient. If a mission takes a while, she may have to delay to find a source. The GM may rule that her mask is running low on Fluorine, requiring her to stop her current activity to replenish it. Alien ‘rebel’: Vueriz is not known for being good at following rules about keeping the peace, and frequently irritates figures of authority, resulting in a reputation already forming around her. Police and other authority figures may recognize Vueriz, and be unhelpful given her tendency to thumb her nose at them. The GM may worsen their attitudes towards her by one. Abilities: 0 + 4 + 4 + 26 + -2 + 2 = 34PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 36 (+13) Wisdom: 8 (-1) Charisma: 12 (+1) Combat: 8 + 6 = 14PP Initiative: +13 (+13 Intelligence [Speed of Thought) Attack: +12 Particle Blades (Base 4, Accurate 4), +4 Melee (Base 4), +4 to +6/+8 Particle Cannon (Base 4, Attack Focus [Ranged] +2 to +4), +6/+8 Ranged (Base 4, Attack Focus [Ranged] +2 to +4) Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack) Knockback: -7/-3 Saving Throws: 2 + 6 + 1 = 9PP Toughness: +7 (+2 Con, +5 Protection) Fortitude: +4 (+2 Con, +2) Reflex: +8 (+2 Dex, +6) Will: +0 (-1 Wis, +1) Skills: 104R = 26PP (1PP = 4 Skill ranks) Acrobatics 8 (+10)Skill Mastery Bluff 4 (+5) Y Computers 6 (+19) Craft (Electrical) 13 (+26) Craft (Mechanical) 13 (+26)Skill Mastery Craft (Chemical) 8 (+21) Disable Device 8 (+21) Escape Artist 5 (+7)Skill Mastery Knowledge (Physical Sciences) 5 (+18) Knowledge (Life Sciences) 3 (+16) Knowledge (Technology) 13 (+26) Knowledge (Popular Culture) 2 (+15) Language 0 (Zirtimzaran [Native]) Perform (Percussion Instruments) 3 (+4) Pilot 13 (+15)Skill Mastery Feats: 14PP Luck 2 Attack Focus (Ranged) 2 Dodge Focus 6 Evasion 1 Inventor 1 Move-by-Action 1 Skill Mastery 1 (Acrobatics, Craft [Mechanical], Escape Artist, Pilot) Powers: 4 + 4 + 2 + 3 + 6 + 17 + 16 + 4 + 1 + 4 = 61PP Super Senses 3 (Radiation Vision; Descriptor Frequency: Common; Sense Type: Visual; Default: Accurate, Acute, Ranged; Extras: Ultravision; Feats: Innate) [4PP] (Biology, Alien, Light, UV, Radiation) Protection 5 (Alien Body; Drawbacks: Noticeable) [4PP] (Biology, Alien) Additional Limbs 1 (Tail; Feats: Innate) [2PP] (Biology, Alien) Quickness 4 (Feats: Innate, Speed of Thought; Flaws: One Type [Mental]) [4PP] (Biology, Alien) Immunity 2 (Environmental Radiation and Cold; Feats: Innate) [3PP] (Biology, Alien, Radiation) Immunity 10 (Radiation Descriptor; Feats: Innate; Flaws: Limited) [6PP] (Biology, Alien, Radiation) Device 5.6 (Skyboard; 28PP Container; Flaws: Easy-to-Lose) [17PP] (Tech, Magnetism, Radiation) Particle Accelerator Array 12 (24PP Array; Feats: Alternate Power 1, Dynamic 2) [27PP] Base Power: [5 + 4 + 1 + 2 + 12 = 24PP] Additional Descriptor(s): (Atomic Particles) Flight 6 (Flaws: Platform; Drawbacks: Doesn't Work Underwater) [5PP] Immovable 4 (Stability Assist [4PP] (Computer) Enhanced Feat 2 (Targeting Computer; Attack Focus [Ranged] 2; Flaws: Duration [Sustained]) [1PP] (Computer) Move Object 2 (Maglock; Flaws: Range [Touch]) [2PP] Damage 4 (Particle Blades; Extras: Targeted Area [Trail]; Feats: Accurate 4, Improved Critical 2) [12PP] Alternate Power: [20/24PP] Additional Descriptor(s): (Subatomic Particles) Damage 8 (Particle Cannon; Extras: Ranged; Feats: Accurate Attack, Power Attack, Precise, Split Attack) [20PP] Device 4.2 (Gun & Grenades; 21PP Container; Feats: Multiple Weapons 3; Flaws: Easy-to-Lose) [16PP] (Tech) Gizmos Array 9.5 (19PP Array; Feats: Alternate Power 3; Drawbacks: Distracting) [27PP] Base Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Subatomic Particles, Meson) Drain 8 (Meson Driver; Drain Toughness; Extras: Affects Objects, Ranged; Feats: Improved Critical 2, Slow Fade 2; Flaws: Action [Full Action]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Radiation, Atomic Particles, Light, Aurora) Dazzle 8 (Aurora Roarer; Visual Dazzle; Extras: Area [Cloud]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Sound, Infrasound) Nauseate 8 (Infrasound Concert; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity) Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] Device 1 (Breathing Mask; 5PP Container; Flaws: Hard-to-Lose) [4PP] (Technology, Gas, Fluorine) Immunity 2 (Suffocation) [2PP] Comprehend 1 (Universal Translator; Speak Languages) [2PP] (Computer) Super-Senses 1 (Atmosphere Tester; Sense Type: Olfactory; Default: Radius, Ranged; Extras: Analytical) [1PP] Device 0.2 (Control Gloves; 1PP Container; Flaws: Hard-to-Lose) [1PP] (Technology, Light, Radio, Hologram) Datalink 2 (Remote Control [100ft. Range]; Flaws: Limited [Skyboard Only]) [1PP] Drawbacks: (-6) + (-2) = -8PP Weakness (Inhaled Oxygen; Frequency: [Uncommon]; Intensity: [Moderate, -1 Constitution Drain], Accelerated Effect [1 Minute]) [-6PP] Vulnerability (Heat; Frequency: Common; Intensity: Minor [+1DC]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 10 Toughness Damage Particle Cannon Ranged DC 19-27 Toughness Damage Meson Driver Ranged DC 18 Fortitude Drain (Toughness) Aurora Roarer Ranged DC 18 Fortitude Dazzle Infrasound Concert Ranged DC 18 Fortitude Nauseate Nervebuzzer Ranged DC 18 Fortitude Stun Totals: Abilities (34) + Combat (14) + Saving Throws (9) + Skills (26) + Feats (14) + Powers (61) - Drawbacks (-8) = 150/150 Power Points
  14. Claremont Academy Freedom City, New Jersey December 1, 2023, 3:05 PM The last class of the day came to an end for this Friday, welcoming in the weekend. Of course, the students at Claremont Academy had finals looming in the coming weeks, so for many the weekend would hardly be a break. As if that were not enough, the headmistress of the school had suddenly sent word the night before for students to wear the school uniforms for the day, a directive that most of the students had followed at least. Rosalind Sommaripa, Jonah Janse, Bernadette O'Connell, Neko Musume and Owain Jones, where among a throng of other students making their way through the halls of one of the main buildings off the quad. Around them was the typical excited chatter of students, happy to be done with classes for the day. As the group of students exited the building, there was a flash of white light, and the five teens found themselves standing in a wooded area with a light dusting of snow on the ground. They were still dressed in the clothes they had been wearing that day (which in Bernadette's case was a grey and black plaid skirt, and a white dress shirt over which she had a navy blue sweater with the Claremont crest on the left breast), but their bookbags were gone. Up ahead was a stone wall, which at first glance appeared to part of the walls that surrounded the Claremont campus, only, it was much taller. In addition, at a corner of the wall was a tall thin wooden tower that rose up above a stone base. The design of the tower was a clearly Japanese style, with multiple peaks and roofs, likely of the Edo period. As the five teens were taking in their surroundings, a male figure appeared off to one side. "Greetings great warriors, you have a most important mission before you!" The man appeared to be in his early thirties, and was dressed in a traditional men’s kimono of black and white materials, again looking as if it was from centuries ago. However, the man was Caucasian, with blond hair and an impish, childlike grin on his face. "Before you is the fortress of the evil Lord Yamamori, who has kidnaped the Shogun's daughter." The man continued, and as he did, the five teens seemed to leave their bodies as they experienced a bird's-eye-view of what was beyond the wall in front of them. At first glance, it resembled the Claremont grounds, only things were vastly changed. Just on the other side of the wall in front of them, was the area that would have been the athletic fields, only, it had been replaced by what appeared to be a military parade field, with several outlying buildings that appeared to be barracks. Beyond that was another wall, with a gatehouse, which lead to what should have been the faculty residence and the two dorm buildings, but had been replaced by more Japanses fortifications and buildings. The low wall that sounded the gardens at Claremont was still there, only the gardens were vastly expanded, and exclusively of a Japanses style. And beyond that, where the main quad should have been, sat a massive Japanese style castle, rising several stories into the air. Along the various walled fortifications, the teens could see several armored figures slowly walking about. And then suddenly they were back in the forest before the strange man. "Stealth and cunning will be your greatest weapon as you make your way into Yamamori's fortress, confronting his forces only when necessary." The man said, giving a bow before vanishing from sight with a faint *POP*. Bernadette looked at the others, a confused look on her face. "What is going on?"
  15. Claremont Academy Freedom City, New Jersey December 1, 2023, 3:05 PM The final class of the afternoon had just ended for what had been Vicki Adams' first day at Claremont Academy. After her rather eventful tour of the campus, Lawrence had gotten her to her classes for the afternoon and things had started to take on a bit of a normal routine. Of course, she was coming in at the end of the semester, so the school was working with the Atom Academy to provide semester finals that would cover what she had been working on there. As she exited the classroom, Vicki found herself in a crowd of students that included Lawrence Harrow, Mizuki Iwasaki, and Consuelo Nunez. The crowd the four teens were just exiting the building into the main quad when there was a flash of white light. The teens found themselves standing in the main parking lot for the school, or at least, it resembled the main parking lot. What appeared to be a wide racetrack ran through part of the parking lot, leading off into the wooded area around the school. The teens were still wearing the clothes they had worn for the day, but their bookbags were no longer with them. Each was standing next to what appeared to be a combination of a race car and a go-cart, each of a different color. The sound of cheers and applause filled the air, and glancing behind them there was a large stand of bleachers filled with almost cartoonish figures dressed in Claremont colors and bearing various banners and signs for "Team Claremont." Lawrence's eyes narrowed slightly as he regarded the scene, when suddenly a voice rang out. "Hey! Lawrence!" Glancing out onto the racetrack, there was a large figure with a spike shell on its back driving by on a four-wheel ATV, however, the odd figure's head seemed completely out of place, as it was a blond-haired man that looked to perhaps be in his early thirties, but with an impish, childlike grin. "You and your friends should hurry up, or you'll lose the race!" Following alongside the bazar figure was a small, pink racecar/go-cart, which was driven by a girl that looked to be five or six, with long blonde hair and wearing a pink princess dress. She had a similar impish grin to the other figure as she giggled as the two drove past the four teens and called out, "bye Law-werence!" "Quirk?" Lawrence said as he watched the two figures go by, before muttering, "oh, bloody hell." Lawrence looked over to the three girls and gave them an apologetic smile. "I am sorry you three got caught up in this, but we have been pulled into a game by a very powerful extra dimensional entity. I can tell you from experience, the best thing to do is play along, until we can find a way to beat him at the game." With that, the blond teen climbed into the car that was next to him and started up the motor.
  16. Claremont Academy Athletic Fields Freedom City, New Jersey October 2023, 3:30 PM During Michael's new student orientation tour, there had a discussion about the school's athletic fields and Bernadette showing him how to play lacrosse. So, the Senior girl had arranged for them to meet at the athletic fields after classes ended for the day. The Irish teen was dressed in a pair of shorts and a Irish national football team jersey as she walked out onto the field. She had a large bag filled with lacrosse sticks over one shoulder, which she dropped onto the ground. Two of her duplicates where busy moving a lacrosse goal out onto the field, while a couple of others already had lacrosse sticks and were running around passing a ball between them. Resting her own lacrosse stick over one shoulder, the redhead was just waiting for Michael to arrive, along with anyone else that might show up.
  17. Claremont Academy, Jasmin Summers Administrative Building Freedom City, New Jersey December 1, 2023, 9:00 AM Callie Summers, the headmistress at Claremont Academy led Vicki Adams and her father into the main entryway of the administrative building after their meeting this morning on Vicki’s first day at the institution. This had come about rather suddenly and followed her father’s discovery about the nature of the teen’s former school, the Atom Academy. "So, I am confident Claremont will provide all the opportunities Vicki would need to obtain the quality education you expect for her." The headmistress said in continuation of the general conversation they had been having for the last half-hour or so. "And now we have an orientation tour scheduled for Vicki, and arrange what I understand is a familiar face to act as her guide." The headmistress continued, indicating a figure that was staining in the entryway, apparently waiting for the trio. Both Vicki and her father quickly recognized the waiting figure as Lawrence Harrow, the sixteen year old son of Lord Robert Harrow. With short blond hair and handsome features, Lawerence had a very close resemblance to his father, save for his bright blue eyes, which almost seemed to burst with energy. Those were the very image of his mother, Megan Howell-Harrow. Lawrence was dressed in a pair of grey slacks, with black shoes. He was wearing a white dress shirt with a red tie, over which was a navy blue sweater, which bore the Claremont Academy crest over the left breast. "Mr. Adams, Vicki, so wonderful to see you both again." Lawrence offered in greeting with a charming smile.
  18. Magic 8 Ball Power Level: 8 [Taken as a PL10 and reduced] (150/154PP) Unspent Power Points: 4 Trade-Offs: -4 Defense / +4 Toughness In Brief: A girl with minor Psychic and Oracular Powers is cursed with a semi sentient relic disguised as a Magic 8 Ball. Alternate Identity: Vicki Adams (secret) Birthplace: Stonehenge, UK Residence: London / Claremont Academy Base of Operations: Claremont Academy Occupation: Student, aspiring Medic Affiliations: Claremont Academy, her Nanny, Freedom City Police Family: StepFather (Robert, 46), Mother (Janet, 45), Sister (Helen, 13), StepBrother (Duncan, 15), Nanny (Alice 27) Description: Age: 16 (DoB: 2007, April 13th ) Gender: Female Ethnicity: Caucasian Height: 5'2" Weight: 102 lbs Eyes: Black Hair: Black Vicki is a cute, but not stunning 16 year old girl. She is petite and to her chagrin, has not matured like many of her friends and classmates. While looking youthful for her age, she dresses and acts far above it, carrying herself with an aura of an old soul. She moves gracefully and with purpose and her smile is enough to light a room and perhaps power a small city while displaying her dimples. Her black hair is usually done up in a stylish bob and her father's access to good dental and health care allowed her to have very clear skin and perfect teeth. As she comes from money, her clothes are quite trendy and tasteful for a young lady; gravitating to skirts and simple tops or summer dresses. History: Vicki was born on Friday, April 13th while her mother was visiting Stonehenge to talk with a Wiccan group to try to appease them for her husband who was running for MP. It was an auspicious day and the midwives who ended up helping deliver the young girl, also marked her for second sight. Growing up, Vicki realized quickly she was different as her Oracular sight often triggered and she ended up talking to people who weren't there or interacting with things that didn't exist. Thankfully for her, the Ministry of Powers was more than equipped to protect the young girl and help her grow up without causing issues or embarrassment for either her or her politically minded father. In fact, they assigned a mentor for the young girl; another psychic named Synapse. Synapse became a bit of an enigmatic fixture in her life, showing up every few months to both check in and help Vicki learn to deal with her powers. Additionally, it was through the Ministry of Power's intervention that Vicki's life held the normalcy that it did; even if she was moved through several schools in an attempt to keep her identity and meta status secret. Of course, Robert Adams, Vicki's father, was more than happy to throw money at the issue of his odd daughter so that she was not a political liability. On her 13th birthday, Vicki was left a present by an anonymous visitor to her home. After security examined it, they let the girl have the odd gift. Opening it up, she wondered who would have given her a Hasbro Magic 8 Ball, but didn't originally think much of it. However, this was no ordinary item. It was a powerful magical relic which enhanced her power tremendously. However, with great power... came great strangeness. She found out quickly that the Ball had it's own agenda and while it was all 'heroic' she often could not discern why it wanted to do anything in particular. Additionally, she found it VERY hard to refuse the ball when it wanted to do something which began to cause more noticeable issues for her political father. Within a year of finding the ball, she was sent to the US for a private boarding school that was known to both be discrete and also handle 'strange' children. Enrolling first at the Atom Academy, she reveled in the science focused school while learning Medical and Science skills. Yet when her father finally visited and realized it was a school for Meta children, he quickly pulled her and switched her into Claremont starting half way through her Sophomore year. Additionally, he asked one of his friends from Parliament, Lord Robert Harrow to help the girl out as the Lord had located his family in Freedom City. Satisfied that his daughter was in a position away from the British media and had a powerful ally by way of a long standing friend, he has given little more thought to his only daughter and left her too her studies, unaware of the true nature of the school. In the short time she has been in Freedom City, she has started working with the Police Department. Befriending an older detective in the Cold Cases Division, she has already helped solve several outstanding cases. Personality & Motivation: Vicki is a very altruistic person and has a high degree of empathy for her fellow man. She is wise beyond her years, mostly as a product of seeing a parade of horrible things that people do to each other. She is determined to help in any way that she can and has aspirations of being a doctor and a hero on the side. Additionally, she is saddled with the Magic 8 Ball, which while enigmatic, also consistently pushes her to engage in heroic activities even if she doesn't always know how to solve or recognize them. She is mostly friendly and cheerful and pushes to engage with people all the time, finding that far more enjoyable than more solo pursuits. Powers & Tactics: In combat Vicki relies on her senses to determine who is opposed to them. She is careful and cautious, trying to assess any situation she is in before recklessly getting stuck in. While she can slug with other aspiring heroes of her age, she often would rather try to defuse situations and if she can trick or lower the heat she'll do that. When forced to fight, she would rather support others than take the center of a battle, using her abilities to help others resolve the conflict. While she is still learning, she is already showing promise of being a skilled medic and does her best to help anyone injured in a battle. One thing she does not like to do is to read minds. She is fine with reading their emotions or communicating mentally, but she views intrusively reading minds as a violation of someone's privacy, which her uncontrolled visions already often do so. Power Descriptions: Most of Vicki's powers are subtle and hard to notice. Not much that she does is very flashy. The most flashy of her abilities is when she uses any of her Telekinetics to toss things around. When she uses the ball, it tends to glow with a magical inner light. Her telepathy is far more subtle with most of the abilities registering only to people who have specialized senses to notice such mental intrusions. Complications: Listen to the Ball: While the 8 Ball gives Vicki a lot of additional power, it also is rather bossy and tells her to do things. It is semi sentient and has it's own (Heroic) agenda. Which does not always coincide with Vicki's plans. Who are you talking too?: Since she can not control her Oracular gifts it is often that she is talking to a vision and not realizing it. Since they are not obvious, other people just see her talking to space. This does not help Teenaged cool. Just a little bit Pushy: If she, or anyone, asks the 8 Ball a question, she is compelled to do what it says even if she disagrees with it. It's polite to ask first: Sometimes the ball demands to be heard and Vicki has to ask it about even mundane things, like 'Should I go to the movies'. Can't get rid of it: The 8 Ball is bound to her and no matter what she has tried, she can't get rid of it. It shows up in awkward times. My Wonderful Parents: Everyone is embarrassed by their parents, Vicki's father is a well know firebrand right wing politician in the UK who does not know of his daughters gifts. Culture Shock: America is not the UK and when you ask people for a rubber to correct a mistake on your paper... they look at you funny. Get out the Eye Bleach: Vicki's Oracular sight comes unbidden regularly and often shows her things she has no wish to see. She ends up seeing Embarrassing moments of people's lives all the time. Just Get the Information Already: Vicki has the ability to read bits and bobs from people's minds, but she doesn't like too. While it might be easier to solve a situation by doing so, she often does not. Abilities: 0 + 2 + 4 + 6 + 10 + 6 = 28PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 20/26 (+5/+8) Charisma: 16 (+3) Combat: 8 (2PP / Base Attack) + 4 (2PP / Base Defense) = 12PP Initiative: +1 Attack: +4 Melee, +8 Ranged, +4 Base Defense: +4 (+2 Base, +2 Dodge Focus), +1 Flat-Footed Grapple: +4 Knockback: -6 Saving Throws: 5 (1PP / Fortitude) + 6 (1PP / Reflex) + 0 (1PP / Will) = 11PP Toughness: +2/12 (+2 Con, +10 [Protection]) Fortitude: +7 (+2 Con, +5) Reflex: +7 (+1 Dex, +6) Will: +8/+11 (+8/+11 Wis, +0) Skills: 10PP = 40R (1PP = 4 Skill ranks) Bluff 2 (+5) Concentration 2 (+10) [Second Chance] Diplomacy 7 (+10) Investigate 2 (+5) Knowledge [Life Science] 7 (+10) Knowledge [Parapsychology] 2 (+5) Knowledge [Popular Culture] 2 (+5) Language [ASL] 1 Medicine 2 (+10) Notice 2 (+10) Search 7 (+10) Sense Motive 2 (+10) Survival 2 (+10) Feats: 13PP Assessment Attack Focus (ranged) 4 Dodge Focus 2 Interpose Luck 1 Connections 1 Benefit (Important Family) [Politician Father] 1 Second Chance [Concentration] Teamwork 1 Powers: 49 + 23 + 4 = 76PP Device 11 (Magic 8 Ball, 55DP Device, Feats: Indestructible, Summonable, Disguised, Only usable by you 2) 49PP (Magic) Super Senses 8 (Shake the Ball; Pre/Postcognition Flaws: Uncontrolled, Limited [Yes, No, Maybe IE 8Ball answers only] Drawback: Noticeable [Glows]) 2DP Protection 10 (Ball of Protection), Extra: Force Field 0, Feat: Subtle 1) 11DP Enhanced Trait 9 (Fortified Mind; [Wisdom 6, Will Save 3]) 9DP Flight 2 (Mental Levitation; Feat: Maneuverability 1) 5DP Telekinetic Power 13 (Array 26PP, Feat: Alternate Powers 2) 28DP BE: Move Object 8 (Telekinesis; Extra: Damaging, Feat: Precise, Progression Range 1 [160ft]) {26/26PP} 26DP AP: Blast 8 (Fling Debris; Extra: Area(Cone)) {24/26} 1DP AP: Blast 8 (Power Throw; Extra: Penetrating) {24/26} 1DP Telepathy 8.5 (17PP Array, Feats: Alternate Powers 6) 23PP (Mental, Psychic) BE: Mind Reading 8 (Emotional Scan; Extra: Effortless, Feat: Subtle 2, Flaw: Limited to Emotions) {10PP} 17PP Linked to Communication 4 (Telepathy; [Mental Communication], Feat: Rapid 2, Subtle 1) {7PP} 0PP AP: Concealment 10 (Mind Blank; [All Senses], Feats: Selective, Flaw: Phantasm) {11/17PP} 1PP AP: Emotion Control 8 (Change Moods; Feat: Subtle 1) {17/17PP} 1 PP AP: Stun 8 (Mental Strike; Extra: Alternate Save [Will], Feat: Subtle) {17/17PP} 1PP AP: Mind Reading 8 (Quick Probe; Extra: Effortless, Flaws: Duration [Instant]) {8/17PP} 1PP AP: Mind Control 8 (Suggestion; Extra: Effortless, Feat: Subtle 1, Mental Link, Flaws: Action [Full Action], Distracting) {10/17PP} 1PP AP: Illusion 8 (Distort Senses; [All Senses], Flaw: Phantasms, Action 1 [Full]) {16/17} 1PP Super Senses 8 (Oracle Sight; [Pre/Postcognition], Flaw: Uncontrolled) 4PP Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Telekinesis Ranged DC 23 Toughness Damage Fling Debris Cone 80ft DC 23 Toughness Damage Power Throw Ranged DC 23 Toughness, Penetrating Damage Mental Strike Ranged DC 18 Will Stun Emotional Scan Perception DC 18 Will Mind Reading Suggestion Perception DC 18 Will Mind Control Change Moods Perception DC 18 Will Emotion Control Totals: Abilities (28) + Combat (12) + Saving Throws (11) + Skills (10) + Feats (13) + Powers (76) - Drawbacks (0) = 150/154 Power Points
  19. Pumped for this thread - thanks for humoring me, AA.
  20. Kord Dormitories, Fifth Floor Claremont Academy, Freedom City, New Jersey Monday, September 11, 2023 Neko felt that familiar rush of pleasure as she published her latest #CatgirlReacts video. But now #CatgirlNeededaDrinkofWater, so it was time to move on. There was a bit of racket in the hallway, and her instincts pricked up as she reached to open the door. What was this? Pterradonna, Neko’s dorm mate known for her ability to transform into a pterodactyl, was pressed up against one side of the hallway with a look of confusion and perhaps slight fear on her face. Following Pterra’s eyes, Neko saw Consuelo halfway up the wall on the other side of the hallway, dressed up in cat cosplay, and making unconvincing angry cat noises. “Rawr! I’m a cat, Pterra! Rawr! I’m gonna get you!” Rumor had it that Consuelo had gone on some sort of adventure with La Puma Negra last weekend and now thought being a cat was the cool thing to do. If only she weren’t so bad at it. “Um, Suelo,” ventures the nervous, semi-saurian teen, “how are you sticking to the wall?” “What? Oh, uh. . . .” The cat-costumed student drops to the floor and looks up with dismay at the fingertip-shaped holes left in the otherwise immaculate plaster walls of the hallway. “Oops. I must have accidentally done that with my disintegration. Does anybody have some, like, spackle?” Pterradonna takes this moment to slip back in her room. “Uh, gotta go. . . .” “Oh, hey Neko. Look, I’m a cat! Rawr! Rawr!” And Consuelo stomps across the hallway lashing out with imaginary claws. “Wanna cat fight me?”
  21. The STORMCROW Power Level: 12 Effective Power Level: 12 Power Points: 235/239PP Unspent Power Points: 4PP Trade-Offs: -3 TOU/ +3 DEF, +2 ATK/-2 DC In Brief: The Nightwing to the Raven's Batman. Theme: Shine - Matt Beilis / Spotlight - Saliva Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret) Birthplace: Freedom City, United States of America Residence: Guardians HQ, Bayview, Freedom City Base of Operations: Guardians HQ, Bayview, Freedom City; The Rookery Occupation: Adventurer, Crime Fighter Affiliations: Claremont Academy, Raven III, Raven Family, Young Guardians Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. Since his time at Claremont, Charlie has also to taken to dressing more casually with jeans, t-shirts and sneakers of varying colors and designs. As the Stormcrow, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless dark grey full-body suit. Over the suit, he wears a black cowl connected directly to a black cape. The edges of the cape is very light, somewhat shiny blue, and connects to a logo with a bird with outstretched wings on Charlie's chest. The inside of the cape is a slightly lighter grey than the full-body suit. The cowl is outfitted with light blue one way lenses in a vaguely bird beak shape, which covers and hides his eyes. The lens acts as a heads-up display for Charlie. The dark grey full-body suit is broken up with a pair of shiny light blue bracers with shiny black edges that end in triangles at each end, and boots in similar design and color scheme, which ends in triangles pointing to his knees. He wears a silvery and light blue utility belt with another light blue bird logo on a black background as the buckle. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. While at Claremont, Charlie quickly struck up friendships with several other students, and when Sebastian Shields, otherwise known as Casanova, assembled a team of students with less than heroic intentions as New Young Freedom, Charlie started organizing his friends into their own team in response. Charlie led a shifting roster of Young Guardians to thwart not just Casanova's New Young Freedom, but through a few other adventures as well. Casanova would, in particular, grow to hate Charlie for his effort. At the same time, he worked with the Raven to combat the rising crime brought on by the Doomforge, with the House of Usher having returned and set up shop in it's shadow, spreading their influence throughout Freedom City. Charlie would eventually leave Claremont near the end of his second year, disappearing rather suddenly from the school when he and the Raven focused their efforts on fighting the House of Usher, eventually dismantling their operations in Freedom City and driving them away from the city. Not content to let the Usher family escape justice, the Raven and Nevermore gave chase, hunting them across the world. The duo had a number of adventures along the way. Charlie grew from these experiences, and began to realize that he wanted to be more than just the Raven's sidekick. He had plans and ideas for what he wanted to do on his own. Alek agreed that it was time for Charlie to go out on his own. Returning to Freedom City, Charlie began to prepare. He wanted to do it right, so he took his time, and, with funding from the Summers family, he designed a new headquarters that he could use with his friends, as well as a new identity. And soon, the Stormcrow would soar, and, with some luck, he would be joined by the Young Guardians once again. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, with plenty of experience both alone and working together with others, particularly the Raven, though he has not grown out of his cockiness yet. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. During his time in Claremont and abroad, Charlie has grown into an accomplished detective, hero and leader. His ego and bravado remain as strong as ever, but they are now rooted in genuine experience and knowledge of his own capabilities and skills. Charlie remains as driven as ever, and still tends to fixate on finding solutions to any mystery or problem that catches his interest, almost to the point of obsession. POWERS & TACTICS The majority of Charlie's tactics relies on analysis, distraction and misdirectio. Observe an enemy, figure out how to best stop them, and then execute his plan. His personal fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. Stay out of trouble, stick to the shadows and put his brains to good use. Charlie tends to take on a leadership, or at least planning, role when working with others, whether they like it or not. He has studied and worked towards this, and he generally dislikes being ordered around by people that he doesn't think what it takes to lead. He will, for instance, not have any issues with the Raven giving him commands, or other more experienced heroes, while someone that had just joined Claremont would be a stretch. His tactics tends to involve teamwork, and he will try to weaken enemies or set them up for attacks from his more powerful teammates if possible. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Stormcrow costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat, which also contain a charged shock charge. He uses a modified version of the Raven's ravenrangs, smaller and lighter, which he call's Crow's Claws. He utilizes a great number of different types of tools to snare or trip his opponent, as well as multiple types of gadgets to blind his foes, whether it is with flashbangs, darkness, gunk in the eyes, light shows, concentrated zones of darkness or something else, all to allow him to effectively immobilize and distract his foes. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark crows, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Charlie is secure in himself, he knows what he can and cannot do, and that he is only just getting started. As the Stormcrow, he is the newest part of the Raven legacy, and while he had good times as Nevermore II, it was high time that he stepped into his own role. Still, he is not without issues, and a mix of this legacy and working with his hero means that Charlie can seem arrogant and flippant to some, and not without reason. While he is a team player, he naturally falls into the leadership roll and can have issues stepping out of it. If Charlie's seeming arrogance or inability to let others take the lead makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprived of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: The legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newer members of the extended Raven family, just for the sake of taking revenge. Aside from legacy villains, Charlie has made a few enemies of his own, including several former Claremont students with less than heroic intentions, such as Sebastian Shields, otherwise known as Casanova, and he has personally interfered with the House of Usher who has thrived in the shadow of the Doomforge, aiding the Raven in driving them from Freedom City and chasing them across the world. Traveling across the world with the Raven only earned Charlie more enemies as they continued their heroics abroad. If any of Charlie's enemies interfere in a situation to attack Stormcrow and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 14 + 6 + 10 = 56PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 12 + 10 = 22PP Initiative: +15 (+15 Knowledge [Tactics]) Attack: +6 Base, +6 Melee, +14 Ranged, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +3 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -4 (w. Costume) SAVING THROWS 6 + 9 + 7 = 22PP Toughness: +9 (+4 Con, +5 Protection) Fortitude: +10 (+4 Con, +6) Reflex: +14 (+5 Dex, +9)Evasion 2 Will: +10 (+3 Wis, +7) SKILLS 148R = 37PP Acrobatics 15 (+20)Acrobatic Bluff, Skill Mastery Bluff 10 (+15) Computers 13 (+20)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed, Skill Mastery Investigate 13 (+20)Skill Mastery Knowledge [Tactics] 8 (+15) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 17 (+20)Skill Mastery Pilot 5 (+10) Search 8 (+15)Skill Mastery Sense Motive 16 (+19)Skill Mastery Sleight of Hand 5 (+10) Stealth 15 (+20)Hide in Plain Sight, Skill Mastery FEATS 49PP Acrobatic Bluff Attack Focus [Ranged] 8 Beginner's Luck Benefit 1 (Raven Family) Benefit 1 [Use Knowledge [Tactics] For Initiative Rolls] Challenge (Fast Acrobatic Bluff) Dodge Focus 10 Evasion 2 Hide In Plain Sight Inspire 5 Jack of All Trades Leadership Luck 4 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery 2 (Acrobatics, Computers, Gather Information, Investigate, Notice, Search, Sense Motive, Stealth) Teamwork 3 Track Well-Informed Uncanny Dodge [Auditory] Enhanced Feats Luck 4 -> Luck 6 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Veteran Awards Equipment 16 (80 EP) Equipment Communicator [7EP] Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7EP] BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6EP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6EP] Guardians HQ (Headquarters; Mansion in Bayview) [21EP] The Stormchaser (Vehicle; Motorcycle) [20EP] Guardians Jet (Vehicle; Jet) [32EP] POWERS 20 + 20 + 9 = 49 Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Stormcrow Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Concealment 2 (All auditory senses; Flaws: Blending) [2DP] (Descriptors: Noise Dampening Materials) Enhanced Feats 2 (Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades) [2DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 5 [5DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 6 (Extras: Ranged; Feats: Improved Range, Mighty 4) {17/17DP} (Descriptors: Crow's Claws, Piercing Damage Type, Thrown Weapon) AP: Damage 6 (Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {17/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 10 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: See No Evil, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 1 mile) {17/17DP} (Descriptors: Crow Drone, Remote Control, Spy Device) AP: Illusion 12 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (600 ft. area) {17/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Visual Distortion, Grenade, Smoke, Darkness, Flashbang, Illusionary Confusion, etc.) AP: Snare 10 (Flaws: Action [Full]; Feats: Improved Critical 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Traps, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 10 (Flaws: Action [Full]; Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2) {17/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 10 (Feats: Improved Critical 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Prey, Various Tripwires, Bolas, Lines, etc.) Luck Control 2 (Force Rerolls, Spend HP For Others; Feats: Innate, Luck 2) [9PP] (Descriptors: Master Tactician, Training) DRAWBACKS -0PP DC BLOCK NAME ACTION RANGE SAVE EFFECT ATTACK BONUS Unarmed Standard Touch DC19 Tou (staged) Damage +6 Crow’s Claws Standard 150 feet DC25 Tou (staged) Damage +14 Collapsible Staff Standard Touch: 5 ft. DC25 Tou (staged) Damage +14, Crit 18-20, Subtle, Takedown Attack 2 Crow’s Prey Standard 225 ft. DC20 Trip Resist (Worse bonus) Tripped +14, Crit 19-20, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological] Crow’s Traps Full 100 ft. DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless +14, Crit 19-20, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological] Noisemaker Standard Perception, 600 ft. area DC22 Will Fail: Believe audio illusion Independent, Triggered 2 See No Evil Standard 90 ft. DC20 Ref DC20 Fort to recover Blinded +14, Crit 18-20, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological] Stun Staff Full Touch: 5 ft. DC20 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +14, Crit 18-20 Totals: Abilities (56) + Combat (22) + Saving Throws (22) + Skills (37) + Feats (49) + Powers (49) - Drawbacks (0) = 235/239 Power Points
  22. Pumped for this thread. Feel free to take your first post as far as you like. Anywhere from just responding to Consuelo, all the way to seeing the stage for their crime patrol.
  23. Saturday, September 11, 2023 Southside, Freedom City The first week of classes, somehow, was over. The feline vigilante known as La Puma Negra reclined languidly on the big couch in the common area on the first floor of Kord Dormitory, non-commitally flipping through a magazine. Suddenly, her hair stood on end. Ugh. She knew this feeling. It had to be that weird girl on her floor . . . Rot floated into the common area. She saw a wild tangle of black hair sticking up above the back of the big couch. "Oh hey, Carmen! I was just looking for you." As the matter-disrupting teen with the green dreadlocks flew closer, the feeling of unease just got worse. "Uh, I know I'm kinda skeezy, and I know my bad vibe might be worse for, uh, cat people than for, like, non-cat people, but, uh, I've got this favor I was going to ask you. . . ." Although she's floating in the air, the grungy teen still manages to look like she's walking on egg shells. "So, uh, the first time I tried crime fighting, I kinda ended up getting a little bit, uh, arrested, and I like, broke a bunch of stuff. . . . And that incident at the Albright Institute has got me more worried about my powers than ever. . . Anyway, now that I'm at Claremont, I was kind of trying to be a little less, uh, spastic with the hero stuff. So, um, people say that you do, like, crime patrols. . . Uh, it's there any chance maybe I could like, you know, tag along one time maybe? Like maybe you could, like, give me some pointers on like how to do it without screwing everything up?" Consuelo finally takes a breath. She seems to remember something. "Oh yeah, I almost forgot about the best part. I've got these bracelets now, of you wear it, that creepy aura that comes off me won't effect you. . . Um, if you want. . . " And Consuelo holds out a friendship bracelet made of black fabric.
  24. Pumped to get this thread rolling!
  25. Sub-basement of Claremont Academy Bayview, Freedom City, New Jersey October 2023, 9:45 AM Lawrence Harrow looked about the large room on one of the sub-basements beneath the grounds of Claremont Academy. The room was rather Spartan, with smooth white and grey walls, a floor that had a hexagon pattern and a high, almost cavernous ceiling. Along one of the walls, a couple dozen feet above the floor, was a dark set of plexiglass windows. "So, this is the Doom Room." The blond teen stated with his refined British accent as he looked back over his shoulder towards his roommate and gave a small grin. "Ready to show off what you can do Baz?" The faculty had arranged time in the school’s training room for several of the new students in order to start gathering baseline information on their powers for the year. As such, Lawerence was wearing the standard blue and yellow Claremont uniform, the morphic molecule costume tightly fitting his lean athletic build. The teen began slowly scanning the apparently empty room before his bright blue eyes fixed on the windows to the control room for a few moments. He then turned back to Baz. "Parker said he was in our testing group right? Wonder who the others will be."
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