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  1. GM February 25th, 2020, 10:00 AM Claremont Academy, Sub-Level Four, Combat Simulator "Alright, listen up. I know that you got some experience from your old school, O'Brian, so you've been chosen to help show Winters the ropes, but no funny business. Got it?" A tall man with brown hair and a crew cut was barking orders at the two students in the Combat Simulator. The gym teacher, Mr. Travis Armstrong, was barking orders with the best of them. He had also made it clear on multiple occasions that he was watching Max, not entirely confident in her change of heart and her shifting from her old school. Still, he had told her that this was him showing her some trust by letting her take part in this exercise. The teacher stood behind the safety glass in t control booth, a confident smile on his lips as he looked down on the currently bare room. "With that out of the way, let's start with a warm up." His fingers danced over the keyboard and controls, gettingeverything ready. The entire area around them changed, blinking for a second, then the pair found themselves standing in the middle of a random city. It didn't seem to correspond to anywhere in Freedom City in particular, more a mish mash of parts. They were alone, no cars, no people. Not until a group of four masked men with guns appeared before them. "Alright, go get 'em!"
  2. April 7th, 11.46AM, 2020 Claremont Academy, Main Quad "...and this is where I leave you, I guess." Det. Janice Renchy had the tired, bleary look of anyone who worked at night who had to be up in the middle of the day. Rubbing at one eye with the heel of her palm, Leon's voucher squinted around the stately, old-fashioned school square. "Dunno how you're not coming out of here with a load of debt. Anyway, I'm sure you'll do great, Leo. Take care of yourself, you got my number if it can do you any good." Smiling a little, she offered the boy a handshake. She looked hard at Leon's face "You're good here?" Unbeknownst to the unlikely duo, there was another new arrival, just out of sight...and very much out of time.
  3. Nevermore II Power Level: 12 Effective Power Level: 9 Power Points: 205/222PP Unspent Power Points: 17PP Trade-Offs: -2 TOU/ +2 DEF, (Collapsible Staff, Stun Staff) +1 ATK/-1DC In Brief: The Robin to Raven's Batman. Theme: Shine - Matt Beilis Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret), Charles 'Charlie' Gordon Pym (Alternate Identity used at Claremont) Birthplace: Freedom City, United States of America Residence: Claremont Academy Base of Operations: Claremont Academy, Bayview, Freedom City; The Rookery Occupation: Student, Sidekick Affiliations: Claremont Academy, Raven III, Raven Family Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. In his Charles Gordon Pym persona, Charlie tends to dress more casually, with jeans, t-shirts and sneakers of varying colors and designs. As Nevermore II, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless black full-body suit, with only a few colors breaking the black. He wears heavy silver gauntlets over his arms for protection, and a silver utility belt with a stylized N on his belt buckle. Two lines in a shiny teal runs from under his arm to under his chest, then down to his belt. The soles of his boots, which are seamlessly connected to the rest of the body suit, is in the same shiny teal. He wears a logo of a raven with spread out wings in the same shiny teal on his chest, as a logo. Charlie wears a full, smooth cowl that only leaves his mouth free. His eyes are covered by what is normally white lenses, which shift to faint green when he activates the built-in night vision. A black cape with dark blue inner side connects directly to the shoulders of the costume. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, he's received plenty of training before coming to Claremont, and while he doesn't think that makes him better than his peers, he can still be cocky. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. While Charlie has the makings of becoming a great hero and a leader one day, he still has much to learn, a fact that he is painfully aware of. Much of his ego and bravado serves to hide this insecurity. If he finds a mystery or problem that he cannot solve, Charlie tends to fixate on it, growing almost obsessive. POWERS & TACTICS The majority of Charlie's tactics relies on distractions and misdirection. Observe an enemy, figure out how to best stop them, and then execute his plan. His fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Aside from that, Charlie's tactics tend to differ whether he's working together with Raven III, or not. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. When he works with Raven III, Nevermore acts as decoy, drawing the attention away from his mentor and, in turn, letting Raven III attack. If he can stay safe like that, then his mentor can work at his most effective. He lets Raven III take the lead, while he follows. In other cases, Nevermore tends to take up more of a leadership role. He tries to make plans and becomes more likely to go for targets on his own, even when working with groups of other heroes. When he isn't working with Nevermore, he tends to be more cocky, putting up a brave front. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Nevermore II costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat. While Charlie is not nearly as skilled in the use of the staff as he is with his other equipment, it can hit harder than his ravenrangs, weapons that have been used by three generations of Ravens. In addition to the standard ravenrangs, Charlie also has access to a number of stun ravenrangs, which emit an electrical shock upon contact with their target. Due to a combination of higher costs and having used the stun ravenrangs for pranks, Charlie is only allowed to bring five at a time. Further offensive tools in Charlie's utility belt includes tripwires and snare lines, which can be used to entangle his foes, or be set up as traps. The high quality of the tools make them difficult to break, allowing Charlie to effectively immobilize a foe, in theory at least. To distract his foes, Charlie utilizes darkness bombs, small grenades that create localized areas of extreme darkness. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark ravens, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Sure, Charlie can be a bit arrogant. He is smart, he is hardworking, he's the Raven's sidekick and protege, so he feels he has worked had to get where he is. Still, the arrogance is mostly a facade, hiding his insecurity. He's trying to fill the shoes of his hero, being a sidekick to the Raven, the former Nevermore. Here he is at Claremont, hanging out with people that can fly and shoot fire from their eyes, and all he got is a suit, a belt full of gadgets and training. So, he overcompensates, tries to take the lead, acting more arrogant and immature than he otherwise would. If Charlie's overcompensation or insecurities makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprieved of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Quoth the Raven: Charlie has been given some ground rules for when he can put on his full costume and go into action, which can lead to some conflict. Unlike the other teenage heroes at Claremont, he can't just go into full costume out of nowhere, since he is supposed to be operating in secret. So far, Charlie is allowed to act as Nevermore during training sessions at Claremont and while out on patrol with the Raven, or when otherwise given permission. Of course, it is always a question of whether Charlie will respect those rules or not, which is further complicated by the presence of Claremont Headmistress Callie Summers. If following the rules set out by the Raven complicates things for Charlie or he gets caught breaking the rules by any member of the extended Raven family that might tell the current Raven about it, the GM can award him a Hero Point. Rules to be added and refined Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. He even has to keep his actual identity a secret from his fellow students at Claremont, being known to them as Charles Gordon Pym. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Sidekick: Nevermore is a sidekick to the Raven, and while he is growing into more of an individual hero at Claremont, others might not take a sidekick as seriously as a full fledged hero, be it heroes, villains, law enforcement or someone else. Is a situation is made worse by people's lack of respect due to Nevermore's status as a sidekick, the GM can award Charlie a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: Even if Charlie has yet to find any individual enemies, the legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newest members of the extended Raven family, just for the sake of taking revenge. If they interfere in a situation to attack Nevermore and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 14 + 6 + 10 = 56PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 12 + 10 = 22PP Initiative: +5 (+5 Dex) Attack: +6 Base, +6 Melee, +8 Ranged, see Power attack bonuses in DC Block Defense: +11 (+5 Base, +6 Dodge Focus), +3 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -3 (w. Costume) SAVING THROWS 4 + 5 + 7 = 16PP Toughness: +7 (+4 Con, +3 Protection) Fortitude: +8 (+4 Con, +4) Reflex: +10 (+5 Dex, +5)Evasion 2 Will: +10 (+3 Wis, +7) SKILLS 100R = 25PP Acrobatics 10 (+15)Acrobatic Bluff, Skill Mastery Bluff 7 (+12) Computers 10 (+17)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed Investigate 9 (+16) Knowledge [Tactics] 5 (+12) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 8 (+11) Search 5 (+12) Sense Motive 8 (+11) Sleight of Hand 5 (+10)Skill Mastery Stealth 10 (+15)Hide in Plain Sight, Skill Mastery FEATS 36PP Acrobatic Bluff Attack Focus [Ranged] 3 Beginner's Luck Benefit 2 (Alternate Identity [Charles Gordon Pym], Raven Family) Challenge (Fast Acrobatic Bluff) Dodge Focus 6 Evasion 2 Hide In Plain Sight Inspire 5 Jack of All Trades Leadership Luck 2 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery (Acrobatics, Computers, Sleight Of Hand, Stealth) Teamwork 3 Well-Informed Uncanny Dodge [Auditory] Enhanced Feats Luck 2 -> Luck 4 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Veteran Awards Equipment 4 (20 EP) The Feather (Vehicle; Motorcycle) [20EP] POWERS 24 + 20 + 6 = 52 Device 6 (30DP Container, Flaws: Hard-To-Lose) [24PP] (Descriptors: Nevermore II Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Built-In Communication) BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6DP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP] Enhanced Feats 2 (Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades) [2DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 3 [3DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 5 (Extras: Ranged; Feats: Improved Range, Mighty 4) {15/17DP} (Descriptors: Ravenrang, Piercing Damage Type, Thrown Weapon) AP: Damage 4 (Feats: Accurate 2, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {13/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 9 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {16/17DP} (Descriptors: Visual Distortion, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 5 miles) {17/17DP} (Descriptors: Remote Viewing Drone, Remote Control, Spy Device) AP: Illusion 9 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (50 ft. radius area) {14/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Cover Grenade, Grenade, Darkness/Flashbang/Other) AP: Snare 9 (Flaws: Action [Full]; Feats: Improved Critical 1, Improved Range 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: High Tech Snares, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 8 (Flaws: Action [Full]; Feats: Accurate 2, Extended Reach 1 [5 ft.], Improved Critical 2) {13/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 9 (Feats: Improved Critical 1, Improved Range 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Trip Tricks, Various Tripwires, Bolas, Snarelines, etc.) Luck Control 1 (Force Rerolls; Feats: Innate, Luck 2) [6PP] (Descriptors: Master Tactician, Training) DRAWBACKS -0PP DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC19 Tou (staged) Damage +6 Ravenrang 125 feet DC24 Tou (staged) Damage +9 Collapsible Staff Touch: 5 ft. DC23 Tou (staged) Damage +10, Crit 18-20, Takedown Attack 2 High Tech Snares 225 ft. DC19 Ref (staged) Fail: Entangled >5: Bound and Helpless +9, Subtle, Triggered 2 Noisemaker 80 ft., 50 ft. area DC19 Will Fail: Believe audio illusion Independent, Triggered 2 Stun Staff Touch: 5 ft. DC18 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +10, Crit 18-20 Trip Tricks 225 ft. DC19 Trip Resist (Worse bonus) Tripped +9, Crit 19-20, Subtle, Triggered 2 Visual Distortion 90 ft. DC19 Ref DC19 Fort to recover Blinded +9, Crit 18-20, Subtle, Triggered 2 Totals: Abilities (56) + Combat (22) + Saving Throws (16) + Skills (25) + Feats (36) + Powers (50) - Drawbacks (0) = 205/222 Power Points
  4. Chitin Power Level: 8 [14] (200/243PP) Unspent Power Points: 43PP Trade-Offs: Bush Cricket: +3 Attack / -3 Damage; +3 Defense, -3 Toughness Orchid Mantis: -2 Attack / +2 Damage; +3 Defense, -3 Toughness Yellowjacket: None Offensively; +3 Defense, -3 Toughness Kabuto Beetle: -2 Attack / +2 Damage; -2 Defense, +2 Toughness In Brief: Ingenious innovator with insect-inspired inventions! Catchphrase: “Chitin online!” Theme: Anything Goes by Maki Ohguro Alternate Identity: Ryder Fujioka (Secret) Birthplace: Freedom City, New Jersey Residence: Claremont Academy dormitory Base of Operations: Smoothie Shack Occupation: Student, juice bar server/delivery person Affiliations: Claremont Academy Family: Shotaro “Shawn” Fujioka (father), Jenny Fujioka (older sister) Description: Age: 16 (DoB: April 3, 2004) Gender: Male Ethnicity: Japanese-American Height: 5’9” Weight: 130 lbs Eyes: Brown Hair: Strawberry blonde (dyed from black) Ryder’s lean build is emphasized by his rapid, emphatic body language. His angular jawline is softened by the broad smile that typically dominates his face along with expressive brown eye, all framed by tousled hair that hangs past his ears and has been dyed a strawberry blond. He prefers to dress in loose clothing in neon colours, often splattered with oil or paint depending on the project that currently has his attention. He is rarely seen without a long, red scarf which belonged to his mother and a chunky belt with a novelty buckle made up to look like a colour printer’s ink cartridge. The base form of the Chitin armour is a black jumpsuit with white and silver armoured pieces including reinforced boots, chest plating and a full face helmet with large oval eye pieces reminiscent of an insect. The armour assumed each of its specialized forms by incorporating the associated Robug drone into the helmet’s faceplate and adding additional armour in a specific colour: cyan for the bush cricket mode, magenta for the orchid mantis mode, yellow for the yellowjacket mode and gunmetal grey for the kabuto beetle mode. Aesthetically, each form is patterned off of its namesake. History: A third-generation Japanese-American, Ryder was a precocious but easily distracted child, raised by a single father alongside an older sister. As he grew teachers complained about his doodling and apparent non-sequitur outburst when called upon while his test scores remained exemplary and the cheerful oddball proved equally popular with and ridiculed by his classmates. Advanced classes were in some ways a better fit but Ryder found he still had trouble focusing on anything outside his current particular interest or working with his more decorous peers. Outside of school he took joy in two things above all: building with his own hands and going fast. By the time he was thirteen his garish but effective modifications to his hand-me-down bicycle had given his family’s combination juice bar and ice cream parlour, the Smoothie Shack, a reputation for quick delivery and given his father some unwanted experience with first aid. The palm-sized insect-themed robots he built from spare parts over the summer his leg was in a cast only gave him new avenues to both help out and create unintended chaos. With his imagination captured by the fantastical vehicles that race through Freedom City’s streets and the high tech power suits that soared through her skyline, Ryder used his Robugs to chase after his heroes and see them in action for himself. He arrived on the scene too late to watch Dragonfly handily subdue a villain and rescue a number of bystanders but did stumble upon one of her drones which had been damaged in the course of directing the evacuation of a collapsing building. Curiosity outweighing discretion, Ryder took the drone’s remains home and studied it, reverse engineering some of the limited version of Dragonfly’s hallmark spatial manipulation technology with which it was equipped. Mind exploding with new possibilities the now hyper focused teenager set to work designing and building his own power suit: the Chitin armour. His first test run garnered mixed results and the attention of the drone’s owner... Personality & Motivation: Ryder exudes cheerful idealism nearly to the point of naivety. He believes deeply in the basic decency of people and that everyone deserves the opportunity to work toward their best, most genuine selves. As such he is willing to go above-and-beyond to help complete strangers with little provocation, which can lead him to unintentionally cross personal boundaries. Similarly his curiosity is both Ryder’s greatest asset and greatest liability. He draws connections and makes rapid intuitive leaps when presented with new information, sometimes outpacing his common sense. Still, he would much rather beg forgiveness than miss out on an opportunity to learn something new. Powers & Tactics: While he delights in friendly competition and putting his inventions to the test Ryder loathes true conflict. If words have failed and people are in danger, however he is a tenacious fighter who will oppose more powerful opponents without hesitation and continue so long as he can get to his feet. Outside of the Chitin armour Ryder is reasonably coordinated but untrained in any specific hand-to-hand discipline, relying heavily on the speed and strength granted by his inventions. If a particular tactic is proving ineffective he will swap to a different armour mode and press on. Power Descriptions: Activating the CMYK Driver belted around his waist allows Ryder to access the sub-space dimensional pocket where the Chitin power armour is stored. From the outside this spatial warping looks like ribbons of multicoloured light extending from the belt briefly before the armour’s base form is super imposed over his body. Pressing a Robug to the front of the armour’s helmet prompts it to rearrange itself and incorporate into the faceplate before specialized armour components are retrieved from sub-space and installed. The cyan bush cricket themed mode adds mechanized improvements to speed and leg strength, allowing for prodigious leaps. The magenta orchid mantis mode unfolds blades from the armour’s forearms which use the same spatial technology to slip through defences and a camouflage package for blending into surroundings. The yellow yellowjacket mode features additional targeting hardware and hexagon shaped recesses across the arms and chest plate which can launch a flurry of wasp-shaped ballistics. Finally, the gunmetal grey kabuto beetle form puts all resources toward additional durability and musculature enhancement with blunt implements curving over the fists to better utilize that crushing potential. Complications: Presented by HAX: The Chitin armour system is based heavily on technologies for which Mara Hallomen AKA Dragonfly holds the patents, which the armour’s insect theming does nothing to obfuscate. Rising Dreamer: Ryder’s optimism can cause him to ignore potential consequences to his actions or give the benefit of the doubt when that might be unwise. Snack Amigo: Ryder works part-time to support his family’s restaurant, the Smoothie Shack, placing demands on his time outside of school. Abilities: 2 + 4 + 6 + 12 + 2 + 6 = 32PP Strength: 12/20CMY/30K (+1/+5/+10) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 8 + 6 = 14PP Initiative: +10 Attack: +4 Base, +6 MeleeMK, +11 MeleeC, +8 RangedY Defense: +11CMY/+6K (+3 Base, +3 Enhanced Defence, +5 Dodge FocusCMY), +3 Flat-Footed Grapple: +7/+11MY/+16C/+20K Knockback: -2CMY/-8K Saving Throws: 2 + 4 + 7 = 13PP Toughness: +5CMY/+10K (+3 Con, +2 Protection, +5 ProtectionK) Fortitude: +5 (+3 Con, +2) Reflex: +6 (+2 Dex, +4) Will: +8 (+1 Wis, +7) Skills: 112R = 28PP Acrobatics 8 (+10) Computers 9 (+15) Craft [Artistic] 4 (+10) Craft [Electronic] 9 (+15) Craft [Mechanical] 9 (+15/+19 Robugs) Diplomacy 12 (+15) Disable Device 4 (+10/+18 Robugs) Drive 8 (+10) Handle Animal 2 (+5) Knowledge [Life Sciences] 4 (+10) Knowledge [Physical Sciences] 4 (+10) Knowledge [Technology] 10 (+16) Languages 1 (English [Native], Japanese) Notice 9 (+10) Perform [Oratory] 7 (+10) Sense Motive 12 (+13) Feats: 24PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 2 Beginner’s Luck Challenge (Combat Diplomacy) Challenge (Fast Acrobatic Bluff) Eidetic Memory Equipment 1 Evasion 2 Improved Initiative 2 Improvised Tools Interpose Inventor Luck 2 Move-By Action Power Attack Second Chance (Emotion Control) Set-Up Takedown Attack 2 Equipment: 1PP = 5EP Electric Scooter (Vehicle) Size: Medium [0EP]; Strength: 10 [0EP]; Defence: 10 [0EP]; Toughness: +6 [1EP] Features: Alarm [1EP] Powers: Speed 3 (50MPH) [3EP] Powers: 63 + 29 = 92PP Device 15 (CMYK Driver Belt; 75PP Container; Flaws: Hard-to-Lose; Feats: Restricted 2 [Authorized Users], Subtle) [63PP] (technology, powersuit, spatial) When activated the driver uses spatial exchange technology to summon the Chitin power-suit armour. Each mode is accessed via the corresponding Robug. Communication 4 (Radio, 1 mile; Flaws: One-Way; Feats: Subtle) [3PP] Enhanced Defense 3 [6PP] Enhanced Strength 8 (to 20 [+5]) [8PP] Immunity 2 (Suffocation) [2PP] Protection 2 [2PP] Super-Senses 7 (Radio [Accurate (+2), Danger Sense] [4PP], Visual [Infravision, Tracking, Ultravision] [3PP]) [7PP] Chitin Armour Modal Array 22 (44PP Array; Feats: Alternate Power 3; Drawback: Action [Move Action to Switch]) [46PP] Base: Bush Cricket Instar - “Hop to it!” Concealment 6 (All Visual, All Radio; Flaws: Displacement) [6PP] Damage 0 (Extras: Autofire [5], Feats: Mighty) [6PP] (CMYKick) Enhanced Feats 10 (Attack Focus [Melee] 5, Dodge Focus 5) [10PP] Leaping 5 (x50, 750’ Running Long Jump, 187’ High Jump) [5PP] Quickness 3 (x25; 1 Minute to Standard Action) [3PP] Speed 4 (1000’ Move Action, 100MPH) [4PP] Super-Movement 2 (Wall-Crawling, Water Walking; Flaws: Limited [While Moving]) [2PP] Super-Senses 8 (Auditory [Accurate (2), Extended 1, Ultra-Hearing], Visual [Analytical 2, Counters Obscure (Darkness)]) [8PP] AP: Orchid Mantis Instar - “Say your prayers!” Concealment 4 (All Visual; Flaws: Blending) [4PP] Concealment 10 (All Sense Types; Flaws: Limited to Machines) [10PP] Damage 5 (Extras: Linked [+0], Feats: Affects Insubstantial 2, Improved Critical, Mighty) [9PP] + Drain Toughness 10 (Extras: Affects Objects, Linked [+0]; Flaws: Limited [Objects Only]) [10PP] (CMYKutters; dimensional, electromagnetic) Enhanced Feats 5 (Dodge Focus 5) [5PP] Super-Movement 2 (Wall-Crawling 2) [4PP] Super-Senses 2 (Visual [Counters Concealment]) [2PP] AP: Yellowjacket Instar - “Kick the nest!” Damage 8 (Extras: Area [Targeted, 80’ Cone], Selective; Feats: Homing 2) [26PP] (CMYKuarrels) Enhanced Feats 5 (Attack Focus [Ranged] 4, Dodge Focus 5) [9PP] Obscure 3 (Visual, 25' radius; Extras: Independent) [9PP] (CMYKover) AP: Kabuto Beetle Instar - “Can’t beat this!” Enhanced Feats 4 (Improved Grab, Improved Grapple, Improved Throw, Improved Trip) [4PP] Enhanced Strength 10 (to 30 [+10] Total) [10PP] Immovable 3 (Extras: Unstoppable) [6PP] Immunity 20 (Electrical Effects, Fire Effects; Flaws: Limited [Half Effect]) 10PP Protection 5 (to 7 Total) [5PP] Super-Strength 4 (Effective Str 50, 12.8 ton Heavy Load, Feats: Countering Punch) [9PP] (CMYKudgels; gravity) Device 8 (Robugs; 40PP Container; Flaws: Easy-to-Lose; Feats: Multiple Devices 3, Restricted 2 [Authorized Users]) [29PP] (technology, robotics) The Robugs are a quartet of semi-autonomous, palm-sized drones resembling a bush cricket, orchid mantis, yellowjacket and kabuto beetle respectively. Base: 6 + 4 + 3 + 16 + 10 + 1 = 40PP Communication 5 (Auditory, 5 mile range; Feats: Subtle) [6PP] Comprehend 2 (Speak to and Understand Animals) [4PP] Enhanced Skills 3 (Craft [Mechanical] 4, Disable Device 8) [3PP] ESP 5 (Auditory, Visual, 5 mile range; Extras: Simultaneous; Flaws: Limited [Reachable by Robugs]; Feats: Rapid 1 [10x search speed]) [16PP] Move Object 3 (Strength 15; Extras: Range [Perception]; Feats: Precise) [10PP] Alternate Power 1 [1PP] AP: Instar Swarm - "Four colour dream! Now WAKE UP!" Duplication 12 (180PP; Extras: Horde; Feats: Mental Link, Progression 2 [5 Duplicates]; Drawbacks: Limited [One of Each Instar Form]) [38PP] Drawbacks: -3PP Normal Identity (Major, Uncommon; Standard Action to activate CMYK Driver, Unable to access Chitin armour without belt) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Unarmed (C) Touch DC 20 Toughness Damage Unarmed (K) Touch DC 25 Toughness Damage CMYKutters (M) Touch DC 20 Reflex Drain Toughness [Objects Only] Touch DC 25 Toughness Damage CMYKuarrels (Y) Area DC 22 Toughness Damage [General Area] Totals: Abilities (32) + Combat (14) + Saving Throws (13) + Skills (28) + Feats (24) + Powers (92) - Drawbacks (-3) = 200/243 Power Points
  5. OOC for this. @Darksider42, @Wyverntamer Give me an IC opening, then let's start with an Initiative roll from each of you
  6. Kingston, Freedom City New Jersey Late Fall 2019, 10:30 PM Since the Terminus Invasion of 2018, much of Kingston had consisted of ruined buildings and empty streets. Only the most minimal efforts to start to rebuild had begun, and mainly along the boarder sections with other North Freedom neighborhoods, leaving the majority of the center of the formerly historic neighborhood still largely abandoned and in shambles. Now, those that frequented the Kingston area were those that wished to be unobserved or otherwise isolated from the more crowded and active sections of Freedom City, while still maintaining a close proximity to the rest of the city. A small figure in a trench coat made its way through one of the empty streets in the heart of Kingston, moving among the shadows with a seeming confidence that there was nothing to fear among the dark ruins. The figured walked for several blocks along the cracked and broken sidewalks, stopping a few times to peer around towards the dark recesses of the nearby buildings. Eventually the figure turned into a dark alleyway and was seemingly swallowed by the darkness within. If anyone had been following the figure, it would have seemed they had vanished into thin air in the alley. However, the figure continued on its journey dozens of feet beneath the cluttered streets, moving along a path through the partially flooded sewer tunnels that ran under Kingston. The figure still moved at a steady pace, perfectly at home in the dark, damp confines of the sewers. After passing through several city blocks of tunnels, the figure came to a bend in a tunnel where a section of wall had collapsed, beyond was a larger open area that appeared to be a half buried subway station. Several tables of various shapes and sizes had been set up along one of the platforms and were covered with a variety of scientific equipment. Another section of the platform had been turned into a makeshift living area, with a bed and some other furniture set up. The entire area was partially lit by several emergency lights that had been placed around the platforms. The result of the makeshift lighting was that there were sections of the platforms that where relatively well lit, while the rest of the station was cast in shadows of various depths. The figure moved onto the platform containing the collection of tables, stopping briefly to look at some of the equipment as it went by, before coming to a mostly empty table. The figure sat a large duffle bag onto this table and began carefully removing various objects from within it. As the figure was focused on its task the almost oppressive silence of the chamber was interrupted by a cold voice from somewhere among the shadows. "Good evening Dr. Seidel." The figure quickly turned away from the table, scanning the illuminated section of the platforms, even as he edged towards some of the nearby shadows. "Who are you?" The man asked, his tone a bit surprise but not necessarily concerned or frightened. "Someone who has spent some time trying to locate you." The voice from the shadows simply replied. The trench coat clad figure identified as Dr. Seidel moved into one of the deep shadows near the collection of tables. "You will soon wish you had not done so." Dr. Seidel responded, his voice deepening and straining slightly as he did so. This was followed by a few pained grunts and groans before the shadows went silent. Then, a large figure could faintly be seen climbing among some of the shadows above the platforms lit by the emergency lights. "So, you can now change your shape at will." Stated the cold voice that again seemed to come from multiple directions at once. "All the more reason you will regret coming down here." Replied a deep, partially hissing voice from the large shape crawling along one of the uppers walls of abandoned station. "Perhaps." Replied the cold voice. "But I believe there is a way we may help one another with mutual goals." The large figures stopped, peering out to scan the darkest areas of around station with yellow reptilian eyes. "I suspect there is little you can offer which I will be interested in." It replied in almost a growl. "I believe we may help one another in striking out against the Second Raven." The cold voice replied from the darkness. There was a long pause as the yellow eyes of the large figure peered out at the shadows around the station platforms. "Go on, you have my interest."
  7. Sun Dragon Power Level: 10/13 (180/197PP) Unspent Power Points: 17 Trade-Offs: +2 Toughness / -2 Defence In Brief: Prince of a fiery new nation, come to bring freedom to the world. Catchphrase: "By boiling blood!" Theme: Legend of Korra OST: Red Lotus Theme Alternate Identity: Leroy Remilikun Ransom-Conte, 'Larry' Birthplace: New Atlantis City, Earth-W Tech 94527 Residence: Freedom City, Earth-Prime Base of Operations: Claremont Academy, Lantern Hill(803 Aperson Ave.) Occupation: Prince, philanthropist Affiliations: Claremont Academy, New Atlantis, Family: Amatekon Ransome-Kuti(mother), Lafenwa Moko(father), Sola Oluseyi(father), Lavernius Conte(father, blood), Leroy Conte(uncle), Siblings by age: 30-25 Olokuye Ransom-Moko(elder sister), Olokode Ransom-Moko(elder sister), Olukoju Ransom-Seyi(elder sister), Olufon Ransom-Moko(elder sister), 24-20 Olaore Ransom-Seyi(elder sister), Olaiunu Ransom-Moko(elder sister), Oludotan Ransom-Seyi(elder sister), Olukoraiwa Ransom-Seyi(elder sister), 19-10 Olagoke Ransom-Moko(elder sister), Oluyemi Ransom-Moko(elder sister), Olutoye Ransom-Moko(younger sister), 9 Oloroo Ransom-Conte(younger sister) Description: Age: 16 (DOB: August 10th, 2002) Apparent Age: Mid-teens Ethnicity: Yoruban Nigerian/African-American Height: 6'5"/1.98m Weight: 210lbs/95.25kg Eyes: Gold Hair: Black Like all his family Leroy is a pillar of chiseled muscle and bone, sleek and powerful, with three claw-like scars gashing his face diagonally from under his eyes to his jawline. His skin is otherwise smooth and flawless, the only other markings are golden tattoos of fire and dragons festooning his body. His hair is cut close into a Caesar on top and shaved meticulously at the sides and back, the geometric effect lending an almost inhuman look. He's unguarded and animated in movement and expression with a smile for everyone, a helping hand at the ready and sparkling eyes. Even in battle he's anything but solemn, laughing or cursing roundly, throwing everything into every action. He's possessed of seemingly limitless energy and passion. His voice has a strong Nigerian accent, particular to the coastal delta region, but with a pronunciation that to Atlanteans is instantly familiar. His clothing matches his personality, brilliant colors in fantastical arrangements, with tunics, robes and trousers cut and styled in fractals of every conceivable color, the most common being blue, red and yellow. He usually goes barefoot, and when not wears sandals strapped at the knees. He rarely, if ever, gives any consideration for the weather. On campus he wears the Claremont school uniform, though modified to resemble the private school's original three-piece suit in rich blue and dazzling gold. As Sun Dragon, he uses his powers to shape a suit of black armor veined with yellow, a black featureless helmet concealing his face. A winged yellow starburst serves as an insignia. History: Leroy Ransom-Conte was born into a world at peace. Earth-W Tech 2 has never known war, crime, fear or hate. The best and brightest use powers as disparate as sorcery and cybernetics to create a better world for all, guided by the world's leader, his mother Amatekon. Amatekon is a former hero of Earth-Prime's Silver Age, a psychic warrior called Lioness who used her powers to make herself nigh-invulnerable and protect the innocent across West Africa. However, during the troubles of the 60's and 70's, and as she grew to better understand the deep roots of fear festering at the heart of humanity, she began to despair of making any lasting change. Growing convinced that only a new world, a totally new way of life, could demolish the prejudices and hate she met every day, Amatekon set out to find a new home for humanity. She found one in an Earth slowly sinking into the global ocean, its core failing and the only human inhabitants a failing branch of the Atlanteans. With her powers and their technology Amatekon drew forth and tamed dragons from the mantle, forging a lasting friendship between them and her followers. Together they reignited the core, reclaimed land from the seas and established the great capital of New Atlantis. Discovering that her deeds partly matched the religious lore of her Yoruban ancestors, Amatekon also learned that by fulfilling and embodying prophecies and mythic archetypes she could attain even greater power, making her dreams that much more attainable. Focusing on Earths ruled by tyranny, the Lioness made a point of destroying such regimes and giving those oppressed the option of joining her in her new world. As a result, her power grew by leaps and bounds. With billions of minds working at once, the technology, magic and natural talents available to New Atlantis soon outstripped that powers much older could muster. But after years on her own Amatekon was lonely, the enormous pressures of her new life were almost overwhelming and she'd grown to miss her old home. So, starting in the early 1980's, she began making trips back to Earth-Prime, discretely searching for like-minded souls. During one such excursion she met her first and second husbands, Lafenwa and Sola, via foiling an attempted assassination of President Shagari by New Freedom super-assassins. The three had clicked immediately during the defense and the two men, with powers of their own, found her vision of a new Earth compelling. Together they moved to Earth-2. where they began raising a family alongside the patient work of creating a whole new civilization. Amatekon returned to Earth-Prime several times since then, spreading her message and lending support where she felt her presence wasn't destabilizing or made the local community a target. One such event was the day the Centurion died, where during the cleanup and recovery she met her third husband. Leroy's father was the brother of Leroy Conte, the Golden Marvel, a light-wielding superhero who in the late 80's and 90's fought crime in Freedom City. Unlike Lavernius, a gentle and dedicated music teacher, Leroy seethed at the injustices of life in Lincoln and the crooks in costumes or suits pushing people around. His brother was arrested and imprisoned for killing one of his rogues' gallery, and soon after came the Terminus Invasion of 1993. His life destroyed and his family gone, Lavernius attended one of Amatekon's rallies advertising "Earth-2" hoping to catch some of the renewed love of life other Freedonians had. He and the would-be savior met, and to the surprise of both became fascinated with each other. Lavernius' resilience despite his weakness, tragic past and drive for excellence in his art appealed to the romantic in her, and her ideals of self-direction and freedom from the past struck a powerful chord in him. He decided to stay on his world, partly to advocate for his brother, but maintained a relationship with Amatekon that grew into marriage in 2000. Thanks to her, he unlocked powers similar to his brother's, though nowhere near as strong, and after the rally began a productive career teaching music at Freedom School for the Arts in Southside, visiting his wife and her two other husbands regularly. Leroy Ransom-Conte was born the 12th child and first son of Amatekon, and ever since his earliest days there were murmurs. As he quickly became all-too aware, he was smaller and weaker by far than his siblings, all of whom took after their titanic mother, without their talents for art, science, the mysteries of magic or the mind. He was older than any of his sisters when he bonded with his dragon, and worst of all his powers weren't developing along nearly the right lines, gravity instead of light answering his commands, despite inducing mutations via exposure to the realm of the Phoros, the living stars. Amatekon was determined he would be cared for and find a place where his talents could be nurtured, encouraging him to practice with his siblings and teaching them to respect disparate levels of strength. Noticing his fascination with tactics and historical revolutionaries, she tutored him herself before arranging for longer-term studies on Earth-Prime, where she hopes he will become a rallying point for her movement. Claremont Academy was the natural choice, the crucible where the future of the superhuman establishment is forged. In the fall of 2018, over forty years since his mother embarked on great experiment, Sun Dragon set out on his own. Personality & Motivation: Leroy is blessed with the confidence and goodwill to all that comes from living in a utopia, but with a vein of steel from being brought up with the expectation of defending that shining realm against an omniverse of threats. He's not blind to the ways people try and trick or hurt others for their own gain, but his upbringing keeps his eyes firmly on the reason why crime seemed so appealing in the first place. Earth-Prime has its virtues, even if he won't easily admit to them, but the systemic flaws driving people to choose between morals and living feed a constant low-level simmering anger at the injustice going seemingly unchallenged. On top of that, Leroy is here on a mission. He's easy to befriend but he's looking constantly for allies he can win to his mother's cause. Yet the very fact that it's his mother's cause, not his, is slowly growing a seed of doubt at his place in the wider plan. Most of all Leroy is devoted to his dragon, Dio, his closest and truest friend. He's arrogant, but not so much that he doesn't appreciate the help and camaraderie the two give each other. Powers & Tactics: Sun Dragon charges into the fray, using the appearance of careless bravado to conceal a ruthless eye for denying his enemies their advantages and giving his allies a winning edge. He prefers to fight in tandem with Dio, the pair working to keep their foes off their feet and under constant fire. His command of gravity gives Sun Dragon potentially limitless options for one-on-one and larger fights, but his progress in unlocking his full power is slow, and he runs a frequent risk of over-extending himself. Power Descriptions: Sun Dragon's powers manifest in two ways: as a massive shift in local gravity, visibly distorting the air around him and any affected by his powers, or else in flashes of searing light. The former is most obvious when he lends others his power of self-propelled flight, with air and particles of matter caught between his gravitational pull and that of the planet. His power of light is only seen in the hard-light shell he's learned to reflexively don, its assertion highlighted by light visibly warping and bending around him. Complications: Anger: Leroy was brought up never to ignore injustice or wrongdoing...and now literally cannot. Bound: Sun Dragon would never willingly abandon his dragon Dio for any reason. Darkness: Sun Dragon is paralyzed with fear in the dark, and struggles to enter places with dim or no light. Enemies: Though he's largely unaware of it, New Atlantis is based on the conquest of other worlds, and Sun Dragon is a much softer target than most of his family. Mission: Sun Dragon is here both to find people interested in leaving Earth-Prime for Earth-2, and to free his uncle from prison. Almost all he does is bent around those two goals, and setbacks are exceptionally hard. Responsibility (Family): Living up to his parents' expectations is of paramount importance to Leroy. Failure is devastating and not to be accepted. Responsibility (Powers): Sun Dragon's power over gravity has potential for enormous destruction if used incorrectly, something he's been sheltered from. Temptation (Power): Anything that seems like it will make Sun Dragon more like how he's "supposed" to be, in powers and in physical strength, is nearly irresistible. Abilities: 8 + 4 + 8 + 4 + 4 + 6 = 34 PP Strength 30/18 (+10/+4) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat: 6 + 8 = 14 PP Attack: +3 (+10 Melee) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Initiative: +2 Grapple: +37/+20/+10 Knockback: -6/-2 Saving Throws: 4 + 4 + 5 = 13 PP Toughness: +12/+4 (+4 CON, +8 Protection) Fortitude: +8 (+4 CON, +4) Reflex: +6 (+2 DEX, +4) Will: +7 (+2 WIS, +5) Skills: 60r = 15 PP Diplomacy 8 (+11/+15 w Attractive)Skill Mastery Gather Information 7 (+10) Handle Animal 3 (+5) Intimidate 12 (+15)Skill Mastery Knowledge (physical sciences) 3 (+5) Knowledge (tactics) 8 (+10)Skill Mastery Notice 8 (+10)Skill Mastery Ride 3 (+5) Sense Motive 8 (+10) Feats: 58PP All-Out Attack Attack Focus (Melee) 7 Attractive Benefit 4 (use Knowledge [tactics] for Initiative), Native (Earth-2 ('Ife', Earth-W Tech 95427))), Status (Dragon Prince of Earth-Ife), Wealth 1 Challenge (Fast Startle) Defensive Attack Dodge Focus 4 Interpose Luck Master Plan Move-By Action Power Attack Sidekick 30 (Dio, 150PP) Skill Mastery (Diplomacy, Intimidate, Knowledge [Tactics], Notice) Startle Uncanny Dodge (audio) Powers: 2 + 12 + 22 + 9 + 8 + 1 = 54 PP All powers have the Cosmic descriptor along with any others given Comprehend 2 (Root language learning; Languages 2 (Understand all, Read all, Speak one at a time; Flaws: Unreliable) [2PP] Training Enhanced Strength 12 (Super-Dense Cells) [12 PP] Biology Flight 5 (Personal Gravity Well; 100 MPH/1,000 ft. per round; Extras: Affects Others, Area; Feats: Dynamic, Dynamic Alternate Power) [22 PP] Gravity DAP: Super-Strength 17 (Mass-Shifting; as STR 47, +85 to Carrying Capacity rank [95/89]); Flaws: Sustained; Feats: Dynamic, Groundstrike, Shockwave)[20PP] Immunity 9 (Life Support) [9PP] Biology Protection 8 (Manifest Hard-Light Shell) [8 PP] Light Super-Senses 1 (Communication Link [Dio]) [1PP] Psychic Drawbacks: (-1) + (-4) + (-3) = -8PP Power Loss (Daka Crystals; Frequency: Uncommon(+1); Intensity: Minor(+0))[-1PP] Vulnerability(Magic, Frequency: Very Common(+3), Intensity: Moderate(+1.5 to effect DC)(+1))[-4PP] Weakness (Darkness; Frequency: Uncommon(+1); Intensity: Major(-1 to all Ability scores)(+2))[-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage(Staged) Ground Strike Burst(270ft) DC 27 STR/REF Tripped Shockwave Cone(170ft) DC 25 TOU/DC17 REF/STR Damage(Staged) Totals Abilities (34) + Combat (14) + Saving Throws (13) + Skills (15) + Feats (58) + Powers (54) - Disadvantages (8) = 180/197 PP
  8. 2019 - 2020 Claremont Academy School Year begins September 4th! Dear Parent, Guardian or Mentor Figure, Congratulations to your child or ward on being admitted to the upcoming school year at Claremont Academy! We couldn't be more excited to welcome them into our proud legacy of academic excellence, practical experience and community service. The semester will begin on Wednesday, September 4th. Dormitory move-in dates begin one week prior on Wednesday, August 28th. Below you will find a list of supplies each student will be expected to bring with them, along with a list of those provided by the Academy including toiletries, dormitory furniture and active wear to be used during our award winning physical fitness programs. Financial aid is of course available to students attending on scholarship and we offer meal plans to suit all needs. Our administrative offices will have been in touch by now regarding any dietary restrictions, allergies, atmospheric requirements, etc. See the enclosed contact information for any further inquiries. Claremont Academy has long been home to students of both exceptional ability and exceptional circumstances. While students should be prepared to work hard developing their talents and learning invaluable real world skills they can also look forward to a welcoming community of peers with their own unique perspectives and experiences. Orientation will cover movie nights, extracurricular clubs, our expanded intramural league and other activities. These are the friendships which will last a lifetime. Welcome to Claremont Academy! Beneath of the Headmistress' signature in a pen running out of ink someone has scrawled: WHO IS THE UNKNOWN STUDENT OF ROOM 404?!
  9. Parhelion Power Level: 13 (as PL 8, 197/200PP) Unspent Power Points: 3 Trade-Offs: None. In Brief: Prince of an interdimensional union, come to bring freedom to Earth-Prime. Catchphrase: "What?" Theme: Shadowkeep OST: Salvation Alternate Identity: Leroy Remilikun Ransome-Conte, 'Li'(childhood nickname) Birthplace: New Atlantis City, Earth-W Tech 94527 Residence: Freedom City, Earth-Prime Base of Operations: Claremont Academy Occupation: Prince, philanthropist Affiliations: Claremont Academy, New Atlantis, Family: Amatekon Ransome-Kuti(mother), Lafenwa Moko(father), Sola Oluseyi(father), Lavernius Conte(father, blood), Leroy Conte(uncle), Siblings by age: Older by 8-12 years Olokuye Ransome-Moko(elder sister), Olokode Ransome-Moko(elder sister), Olukoju Ransome-Seyi(elder sister), Olufon Ransome-Moko(elder sister), Older by 2 to 6 years Olaore Ransome-Seyi(elder sister), Olaiunu Ransome-Moko(elder sister), Oludotan Ransome-Seyi(elder sister), Olukoraiwa Ransome-Seyi(elder sister), Two deceased brothers, Equal age or 1 year difference Olagoke Ransome-Moko(elder sister), Oluyemi Ransome-Moko(elder sister) Younger Olutoye Ransome-Moko(younger sister), Oloroo Ransome-Conte(younger sister, blood) Description: Age: 17 (DOB: August 10th, 2002) Apparent Age: Late teens Ethnicity: Yoruban Nigerian/African-American Height: 6'5"/1.98m Weight: 205lbs/95.25kg Eyes: Gold Hair: Black Like all his family Leroy is a pillar of chiseled muscle and bone, sleek and powerful, with three claw-like scars gashing his face diagonally from under his eyes to his jawline. His skin is otherwise smooth and flawless, the only other markings are golden tattoos of fire and dragons festooning his body. His hair is long and bejewled, hanging to his back in thick curls and rope-like braids meshed in precious metals or glittering with precious stones. He's unguarded and animated in movement and expression with a smile for everyone, a helping hand at the ready and sparkling eyes. Even in battle he's anything but solemn, laughing or cursing roundly, throwing everything into every action. He's possessed of seemingly limitless energy and passion. His voice has a strong Nigerian accent, particular to the coastal delta region, but with a pronunciation that to Atlanteans is instantly familiar. His clothing matches his personality, brilliant colors in fantastical arrangements, with tunics, robes and trousers cut and styled in fractals of every conceivable color, the most common being blue, red and yellow. He usually goes barefoot, and when not wears sandals strapped at the knees. He rarely, if ever, gives any consideration for the weather. On campus he wears the Claremont school uniform, though modified to resemble the private school's original three-piece suit in rich blue and dazzling gold. As Parhelion, he uses his powers to shape a suit of crystalline black armor made from 'black diamond', actually a sheathe of extremely high-density ambient light and radiation energy. History: Leroy was born the third son and 13th child to the ruler of Earth-2, a dimension incorporating many Earths into one massive civilization. As a child he wandered the wild and monster-haunted worlds without fear, guarded by three of his mother's oldest friends. From the Rings of Refuge where the greatest of monsters can learn to be kind again, to the subterranean empires of the dragons, he went on countless adventures, making friends seemingly everywhere he went. His future seemed bright and certain. However, it soon became clear that he was not on the path to the One Power, the power underpinning the cosmos, the power that, as child of the leader to untold billions, he must have to be worthy of any status. When his efforts proved so feeble he needed a Phoros, one of the living stars, planted into his heart to grant him any powers at all, his fate was sealed. His friends were commanded to forget him, and he was restricted to New Atlantis so as not to become a liability. His mother's mind changed, however, when she heard about Claremont Academy, the crucible on her homeworld of Earth-Prime where new heroes were forged. Shortly after his 16th birthday Leroy and his dragon, the acolyte he had named Dio, departed for another world. Taught that his mother's homeworld languished under shadow and evil, Leroy wasn't expecting to find friends, a new faith and even true love there, but now that he has he needs to start answering some hard questions. Time isn't standing still, and his dreams won't happen on their own. He's no longer the Sun Dragon, now he is the reflection and herald of a greater brilliance. The Sun Dog, the Parhelion. Personality & Motivation: Leroy is passionate about everything he does, rarely solemn or even really calm unless there's something seriously wrong with him. He wants to love everybody, thinking that the only way for others to accept him is if he accepts everyone else unconditionally, but is slowly coming to understand that sometimes you just can't get along with someone else and making allowances for someone into infinity does nobody any good. This comes close on a deeper realization that he's not the sort of person his culture wants him to be on almost any level, from his fervent new faith to his total unsuitability or interest as a warrior. He doesn't want to kill or conquer, but that's the very foundation of his civilization. His relationship with Judy Cahill has especially changed his attitude. The women in his life had all been both physically and spiritually imposing, powerful beyond reckoning and singularly-devoted to their path to the One Power. That someone can be so opposite to that and still be strong internally, still determined to protect the weak and do good in the universe, has awakened Leroy to ideas he still doesn't understand. He's not yet matured, however, merely changing the absolute centre of his universe from his mother to the unbelievably idealized version of Judy he firmly believes is her true self. Powers & Tactics: Parhelion charges into the fray, using the appearance of careless bravado to conceal a ruthless eye for denying his enemies their advantages and giving his allies a winning edge. He prefers to fight in tandem with Dio, the pair working to keep their foes off their feet and under constant fire. His command of gravity gives Sun Dragon potentially limitless options for one-on-one and larger fights, but his progress in unlocking his full power is slow, and he runs a frequent risk of over-extending himself. Power Descriptions: Parhelion's powers manifest in two ways: as a massive shift in local gravity, visibly distorting the air around him and any affected by his powers, or else in flashes of searing light. The former is most obvious when he lends others his power of self-propelled flight, with air and particles of matter caught between his gravitational pull and that of the planet. His power over gravity has extended to the creation of the superficially crystalline 'black diamonds', actually hyper-condensed forms of energy that act as solid interfaces between dimensions, allowing the transmission, storage and spontaneous creation of nearly any other form of energy. This naturally includes solid, liquid and gas phases of matter. As well, Sun Dragon's internal biology has been extensively altered, granting him enormous strength, ability to survive in hostile environments and durability. Complications: Anger: Leroy was brought up never to ignore injustice or wrongdoing, beyond reason or compromise. Bound: Parhelion would never willingly abandon his dragon Dio for any reason. Darkness: Leroy is paralyzed with fear in the dark, and struggles to enter places with dim or no light. Difficult Birth: The Phoros spark placed within his body is steadily, if slowly, growing. Random power fluctuations, crippling pain or abrupt ejection into space are some of the milder side-effects. Enemies: Though he's largely unaware of it, New Atlantis is based on the violent conquest of other worlds, and Parhelion is a much softer target than most of his family. Fully-Articulated: Under the shadow of greater power all his life, Leroy cows all too easily to his perception of proper authority. Lives With His Dad: Sun Dragon lives with his dad, anti-prison activist and musical instructor Lavernius Conte, on weekends and holidays. Mission: Parhelion is here both to find people interested in leaving Earth-Prime for Earth-2, and to free his uncle from prison. Almost all he does is bent around those two goals, and setbacks are exceptionally hard. Relationship(Judy Cahill/Daystar) As boyfriend of a member of the First Family of the United States, Leroy must work carefully to keep her secret safe from the myriad of enemies who would be all too happy to know about it. Responsibility(Family): Living up to his parents' expectations is of paramount importance to Leroy. Failure is devastating and not to be accepted. Responsibility(Powers): Parhelion power over gravity has potential for enormous destruction if used incorrectly, something he's been sheltered from. Temptation(Power): Anything that seems like it will make Leroy more like how he's "supposed" to be, in powers and in physical strength, is nearly irresistible. Abilities: 16 + 4 + 16 + 4 + 4 + 8 = 52 PP Strength 26 (+8) Dexterity 14 (+2) Constitution 26 (+8) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat: 6 + 6 = 12 PP Attack: +3 (+8 Melee) Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Initiative: +12 Grapple: +35 w/Super-STR, +16 w/out Knockback: -6/-2 Saving Throws: 0 + 4 + 4 = 8 PP Toughness: +8 (+8 CON, +0 [Other]) Fortitude: +8 (+8 CON, +0) Reflex: +6 (+2 DEX, +4) Will: +6 (+2 WIS, +4) Skills: 80r = 20 PP Diplomacy 8 (+11/+15 w Attractive)Skill Mastery Gather Information 7 (+10) Handle Animal 3 (+5) Intimidate 12 (+15)Skill Mastery Knowledge (Cosmology) 8 (+10) Knowledge (physical sciences) 8 (+10) Knowledge (tactics) 10 (+12)Skill Mastery Language 3 (Native: High Atlantean, Comanche, English, Yoruban) Medicine 8 (+10) Notice 8 (+10)Skill Mastery Perform(Dance) 2 (+5) Ride 3 (+5) Feats: 54PP Attack Focus (Melee) 5 Attractive Benefit 4 (use Knowledge [tactics] for Initiative), Native (Earth-2('Ife', Earth-W Tech 95427))), Status(Dragon Prince of Earth-Ife), Wealth 1) Dodge Focus 5 Fearless Inspire Interpose Leadership Luck 2 Master Plan Sidekick 30 (Dio) Skill Mastery(Diplomacy, Intimidate, Knowledge(Tactics), Notice) Startle Powers: 2 + 44 + 12 + 1 = 59 PP All powers have the Cosmic descriptor along with any others given Comprehend 2 (Root language learning; Languages 2(Understand all, Read all, Speak one at a time; Flaws: Limited(Languages from Earths))[2PP] Training Warp Array 20 (40PP Array; Feats: Alternate Power 4) [44PP] Dimensional, Gravity Dynamic Base Power: Flight 5 (Personal Gravity Well; 100 MPH/1,000 ft. per round; Extras: Affects Others, Area(Burst, 5ft per rank, 25ft radius); Feats: Dynamic, Selective, Subtle)[23 PP] + Obscure 8 (40ft Visual Concealment; Extras: Duration(Continuous), Flaws: Range(Touch); Feats: Tether) [17PP] Light AP: Create Object 20 (black diamond constructs; Extras: Affects Others, Duration [Continuous]; Flaws: Action [Full], Permanent, Range [Touch]; Feats: Extended Reach [10ft], Innate, Precise, Subtle) [24PP] + Dimensional Pocket 3 (Extras: Duration 2(Continuous; Flaws: Action 1(Full); Feats: Progression(Weight) 7(10kLbs)[16PP] AP: Immunity 80 (Lethal Damage, Flaws: Changed to Non-Lethal Damage; Non-Lethal Damage, Flaws: Limited(Half-Effect))[40PP] AP: Move Object 18 (STR: 90, Max Load: 6.4K tons; Extras: Area(General, Burst(5ft radius sphere per rank); Flaws: Limited(Direction, attract/repel); Feats: Indirect 3, Tether)[40PP] DAP: Super-Strength 19 (Mass-Shifting; as STR 45, +95 to Carrying Capacity rank(+103), Maximum Load 25k tons; Flaws: Sustained; Feats: Dynamic, Groundstrike, Shockwave)[22PP] + Drain Toughness 8 (Extras: Affects Objects; Feats: Affects Insubstantial(1/2 effect), Dimensional)[18PP] Immunity 12(Life Support, Own Powers, Sleep, Hunger/Thirst) [12PP] Biology Super-Senses 1 (Communication Link(Dio))[1PP] Psychic Drawbacks: (-1) + (-4) + (-3) = -8PP Power Loss (Daka Crystals; Frequency: Uncommon(+1); Intensity: Minor(+0))[-1PP] Vulnerability(Magic, Frequency: Very Common(+3), Intensity: Moderate(+1.5 to effect DC)(+1))[-4PP] Weakness (Darkness; Frequency: Uncommon(+1); Intensity: Major(-1 to all Ability scores)(+2))[-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage(Staged) Ground Strike Burst(270ft) DC 23 STR/REF Tripped Shockwave Cone(170ft) DC 23 TOU/DC17 REF/STR Damage(Staged) Abilities (52) + Combat (12) + Saving Throws (8) + Skills (20) + Feats (54) + Powers (59) - Disadvantages (8) = 197/200 PP
  10. Claremont Academy, Room 203 8:30 PM, August 28th, 2019 It had been an eventful first day back to Claremont. So many new students, so many new friends, and then, of course, there was the whole issue with Leroy and Judy and the ill fated marriage proposal, and Micah getting caught in the middle of all that. Pan had wanted to know more from his friend, but, as he had suspected, Micah had not wanted to share too much in front of everyone that had shown up on the rooftop, so he had decided to wait. The Forever Boy had his own ideas about Micah's frustrations, of course, but was there any point to him just blurting them out, aside from scaring Micah off? No! Of course not! It was still light outside when they reached their shared room, even as the sun was slowly setting and the first stars were beginning to appear on the sky above. Pan's side of the room was, of course, quite a mess. Not that he had many belongings, but the ones he had managed to accumulate with the extradimensional student funding was strew across his chair, desk and bed, including clothes, bags and various trinkets he had found interesting, including a ship in a bottle that was currently on his bed. Slipping out of his shoes, he stretched and took a few steps up, away from the floor, just to stretch, before calling out to his friend. "Well then, time to get to business, no? Is there anything about Leroy, Judy and you that you need to get off your chest, my friend?" His voice was calm, reassuring. He was here to help, after all!
  11. FOREVER BOY Power Level: 15 Effective Power Level: 10 Power Points: 239/250PP Unspent Power Points: 11PP Trade-Offs: +5 Defense / -5 Toughness, (The Forever Weapon) -2 Attack / +2 DC In Brief: Super powered trickster from Neverworld, a world of adventure and action. Catchphrase: "Just trust me!" Theme: Storytime - Nightwish / Fly - Blind Guardian Alternate Identity: Pan (Secret), Pan Barrie (Secret, Earth identity) Birthplace: Neverworld. Residence: Claremont Academy, Freedom City. Base of Operations: Claremont Academy, Freedom City. Occupation: Student at Claremont Academy. Affiliations: Claremont Academy, Blue Squad. Family: None known. DESCRIPTION Age: Unknown. Claims to be 16. (DoB: Unknown, legally listed as 2002 on Earth) Apparant age: 16 Gender: Male Ethnicity: Alien, from Neverworld. Appears Caucasian. Height: 5’10’’ Weight: 170 lbs. Eyes: Green. Hair: Dark red. Pan is an attractive young man with messy dark red hair and green eyes. He has an athletic build, which he doesn’t mind showing with mostly form fitting clothing. Pan prefers green, white and red clothing, rarely wearing any dark colors. He almost always seem to be smiling. In uniform, Pan wears a pair of green dark green pants, with green boots in the same dark green nuance. The boots have white piping that separate them from the pants, as well as a white stripe above the ankle and white soles. On his upper body, Pan wears a red t-shirt with a logo at a white heart interconnected with an infinity symbol on his chest. He wears an emerald green jacket over the t-shirt. The jacket is left open, with what appears as a thick white elongated square shape, revealing the interconnected heart and infinity symbol on the t-shirt. The jacket has white piping details in three strips on his shoulders and around his elbows, with thick white cuffs at his wrists. Pan wears an emerald green domino mask in the same color as his mask. HISTORY In Neverworld, adventure and action rule. Swashbuckling heroes chase heinous villains across the seas in flying airships, pixies guide adventures in search of treasures haunted by ghosts in the machine. The Lost Heroes chase the being known only as the Crocodile across the endless ocean, hoping that it will one day fulfil its destiny and defeat The Hooked Man for good. Pan was born into this world. Raised by pixies, he never knew his parents. Always believing they abandoned him, Pan quickly came to resent most adults. Aided by the pixies, he performed daring heists into the bustling cities of Neverworld to gather food or just play pranks, and Pan became something of a myth: A never aging trickster that would disappear into the night. Eventually, the Lost Heroes happened upon the city that Pan had decided to visit. Hearing the rumors of the mysterious Forever Boy, they set a trap, and managed to capture him. Feeling pity for the boy, they took him in, and through time and effort, Pan came to trust them, joining them in the quest for the Crocodile. Pan spent long travelling with the Lost Heroes, until they met the Hooked Man. A man of monstrous power, the Hooked Man defeated the Lost Heroes one by one, until he finally stood before Pan. With the strike of his blade, the Forever Boy severed the Hooked Man’s hand, which hurled into the waters below. As the Hooked Man prepared to kill Pan in retaliation, the Crocodile rose from the depths. Pan blacked out, and the next thing he knew, he woke up in Freedom City. With no way home, Pan wasted little time in exploring this strange new world. While living on the street and surviving through petty theft, he was eventually discovered while stopping a robbery with several future classmates from the Claremont Academy. Offered the choice of joining the Claremont Academy, Pan accepted, given the identity Pan Barrie. If he could not find a way home to Neverworld, he could at least try to find a new adventure. PERSONALITY & MOTIVATION Pan is a trickster, preferring to solve problems through trickery rather than brute force. He enjoys playing tricks on others, whether they are practical jokes or something more. Pan is utterly fearless, aside from one thing: The fear that he will never return home. He hides this fear behind bravado and a smile, while trying to find anyone to become his friend, rather than remain alone in this strange, new world. Despite his fears, Pan is determined to enjoy Freedom City as his newest adventure, and to aid his new home however he can, at least until he can find a way back to Neverworld. POWERS & TACTICS Pan’s powers are either an innate part of his alien nature, or a use of Pixie Dust taught to him by the pixies of Neverworld. True to his nature as a trickster, Pan prefers to disable his opponents through his various tricks, rendering them unable to fight back against him and his allies, sowing chaos and confusion on his way, making them disbelieve if what they see are even true. Pan will often act to support his allies in one way or another, from encouraging them in combat to setting up opportunities for them to strike. POWER DESCRIPTIONS Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of magical Pixie Dust, gifted to him by the Pixies of Neverworld. Compared to humans of Earth Prime, Neverworlders posses enhanced hearing, which Pan has honed into a sort of danger sense, his senses being sharp enough to warn him of any incoming danger he can hear. All Neverworlders posses inate magic, an universal understanding that lets them understand and talk any language, whether written or spoken. Pan has further trained this ability, allowing him to read a target's surface thoughts, a sort of weak mind reading, or to filter the ability to only allow some to understand him. Even for a Neverworlder, Pan's mind is sharp, and he is able to perform mental tasks far faster than normal persons of Earth Prime. Whether through fate or chance, Pan posses incredible luck, even if this luck tends to have strange consequences for both himself and those around him. Any powers with the Pixie Dust descriptor, save for those explicitly told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust is a form of magical technology used by the Pixies of Neverworld. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly, though few to the same level as Pan. For Pan, the Pixie Dust has also resulted in his lack of aging, seemingly being stuck at the age of 16 forever. He is freedom and joy, and he can never be held down against his will. By manipulating the Pixie Dust that infuses his body, Pan is able to summon his uniform from nowhere, and to perform a great number of magical feats. The Pixie Dust has enhanced Pan's natural charisma to super human levels, and through training and experience, Pan has learned to form the Pixie Dust into life-like illusions and strange mists that block the sight of his enemies. He can shape the Pixie Dust into what he has dubbed Forever Weapons, creating any weapon he knows, even if he seems to prefer swords. By his very presence, he can entangle those around him in powerful emotions, or simply let his shadow roam free to grasp and bind a target. COMPLICATIONS Never is an awfully long time: While usually fearless, Pan has just one fear: That he will never be able to return to Neverworld. If Pan is affected by a Fear effect targeting his fear of never returning to Neverworld, his Fearless feat will not apply. Alternatively, if faced with a situation where he might be able to return home, it might cause him to hesitate or otherwise make the current situation worse.  Oh, the cleverness of me: Pan is a trickster, and he has trouble not taunting and otherwise aggravating his enemies. This can lead to escalation of conflict if Pan manages to aggravate the enemy enough, or Pan being attacked where he was previously ignored, making the situation worse for him. To live will be an awfully big adventure: To Pan, a life without adventure would be worse than death. He searches for adventure in any form, always having trouble sitting still, be it during classes, stakeouts or strategy meetings. This can apply in many ways, such as picking up a strange idol, pressing the tempting button with "Do not press" or flying after something the glowing light in the sky, having trouble staying focused during planning on learning, which can cause problems later on, if Pan forgets crucial information or just didn't pay attention in the first place. I'll hold you in my heart, until I can hold you in my arms: Pan is quick to find friends, and quick to trust them. He is willing to do just about anything for his friends, even if he shouldn't. Hurt his friends, and his revenge will be swift, even if it shouldn't be. If Pan's friends are hurt or in situations where they will be seriously hurt or worse if Pan or someone else doesn't help them, Pan will be spurred into action, even if the situation places Pan himself in great danger. All you need is faith, trust and a little bit of pixie dust: Pan has to actually believe in himself and his abilities for his powers to work effectively. If his faith in himself is shaken, for instance by being met with an overwhelming foe or otherwise being worn down, any of his powers with the Pixie Dust descriptor might fail when he try to use them. All children, except one, grow up: Pan has a soft spot for children, and they tend to like him in turn. While he might not outright believe everything a child will say or do, knowing all too well how mischievous a child can be, he will always believe in children, prioritizing their protection and well being. It may have been quixotic, but it was magnificent: Pan's uncanny luck tends to have strange consequences. If probability is pushed far enough in one direction, it might just decide to push back, causing improbable things to happen, like the password to a computer suddenly changing, or a piano suddenly falling from the sky. ABILITIES 4 + 16 + 6 + 4 + 2 + 10 = 42PP Strength: 14 (+2) Dexterity: 26 (+8) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 20 (+5) / 40 (+15)Forever Charisma COMBAT 12 + 12 = 24PP Initiative: +12 (+8 Dex, +4 Improved Initiative) Attack: +6 Base, +6 Melee, +6 Ranged, see Power attack bonuses in DC Block Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed Grapple: +8 (+6 Base Attack, +2 Strength) Knockback: -1 / -3 (with Defensive Roll) SAVING THROWS 7 + 6 + 9 = 22PP Toughness: +5 (+3 Con, +2 Defensive Roll) Fortitude: +10 (+3 Con, +7) Reflex: +14 (+8 Dex, +6) Will: +10 (+1 Wis, +9) SKILLS 68R = 17PP Bluff 15 (+20) / (+30)Forever Charisma Languages 1 (Native: Neverspeak; Learned: English) Notice 14 (+15)Skill Mastery Sense Motive 14 (+15)Skill Mastery Sleight of Hand 12 (+20)Skill Mastery Stealth 12 (+20)Skill Mastery FEATS 37PP Beginner's Luck Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 1 Distract [Bluff] Dodge Focus 9 Evasion 2 Fearless Improved Initiative 1 Inspire 5 Jack-of-All-Trades Leadership Luck 3 Move-by Action Setup Skill Mastery (Notice, Sense Motive, Sleight of Hand, Stealth) Taunt Teamwork 3 Uncanny Dodge 2 [Auditory, Visual] Enhanced Feats Luck 3 -> Luck 5Forever Lucky Quick Change Takedown Attack 2The Forever Weapon POWERS 8 + 1 + 10 + 1 + 5 + 11 + 2 + 31 + 27 + 3 = 99 Comprehend 3 (Understand, speak and read all languages; Feats: Alternate Power 1, Selective) [8PP] (Descriptors: Universal Understanding, Alien, Magic) AP: Mind Reading 10 (Flaws: Feedback, Limited to Surface Thoughts; Feats: Subtle 2) {6/7PP} (Descriptors: Tell Me What You Think, Alien, Magic, Training) Enhanced Feat 1 (Quick Change) [1PP] (Descriptors: Forever Uniform, Magic, Pixie Dust) Flight 5 (Flight speed: 250 MPH / 2500 ft./rnd) [10PP] (Descriptors: Fairy Flight, Flight, Magic, Pixie Dust) Immunity 1 (Aging) [1PP] (Descriptors: The Forever Boy, Immortality, Magic, Pixie Dust) Immunity 5 (Entrapment Effects [Snare, Grappling, Bonds]) [5PP] (Descriptors: Forever Free, Freedom, Magic, Pixie Dust) Luck Control 3 (Force Rerolls, Spend Hero Points for Others. Bestow Hero Points to Others; Feats: Luck 2) [11PP] (Descriptors: Forever Lucky, Luck) Quickness 4 (Flaws: One type [Mental]) (Able to perform mental tasks at x25 normal speed) [2PP] (Descriptors: Cleverness of Me, Alien, Quick Thinking) Tricks Array 14 (28PP Array; Feats: Alternate Power 3) [31PP] (Descriptors: Tricks, Magic, Pixie Dust. Additional descriptors on individual powers) BP: {27 + 1 = 28/28PP} (Descriptors: The Forever Weapon, Light, Precise Strikes, Slashing/Bludgeoning/Piercing Damage Type, Training, Weapons) Damage 10 (Extras: Penetrating 5; Feats: Accurate, Extended Reach 2 [10 ft.], Improved Critical 2, Incurable, Mighty, Paralyzing Attack, Precise, Takedown Attack 2, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [27PP] Feature 1 (Light Source) [1PP] AP: Emotion Control 10 (Feats: Mind Blank, Reversible, Subtle 2) {24/28PP} (Descriptors: Powerful Emotions, Emotion) AP: Illusion 6 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 2) (Duration: Sustained, Area: 25 ft. radius) (Stacks with Endless Forms) {26/28PP} (Descriptors: Forms Most Beautiful, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Snare 10 (Feats: Accurate 2, Indirect 3, Subtle) {26/28PP} (Descriptors: Binding Shadow, Pan's Shadow, Grasping Shadows) Trickster Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] (Descriptors: Trickster, Magic, Pixie Dust. Additional descriptors on individual powers) BP: Enhanced Charisma 20 {20/24PP} (Descriptors: Forever Charisma, Superhuman charisma) AP: Flight 12 (stacks with Fairy Flight) {24/24PP} (Descriptors: Forever Flight, Flight) Stacked Power: Flight 17 (2,500,000 MPH / 25,000,000 ft./rnd) AP: Illusion 4 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 4) (Duration: Sustained, Area: 100 ft. radius) (Stacks with Forms Most Beautiful) {20/24PP} (Descriptors: Endless Forms, Illusion) Stacked Power: Illusion 10 (Affects All Senses; Extras: Duration 1 [Sustained]; Flaws: Action [Full Round]; Feats: Progression [Area] 6) (Duration: Sustained, Area: 500 ft. radius) (Descriptors: Endless Forms Most Beautiful, Illusion) AP: Obscure 6 (Affects Visual Senses; Extras: Independent [+0], Selective Attack, Total Fade) (Duration: Independent [20 rounds], Radius: 250 ft.) {24/24PP} (Descriptors: Hide & Seek, Illusion, Mists) Super-Senses 3 (Danger Sense [Sense Types: Auditory], Audiotory [Sense Type: Normal Hearing; Default Extras: Acute, Radius, Ranged; Extras: Accurate]) [3PP] (Descriptors: Never Senses, Alien, Enhanced Senses, Training) DRAWBACKS -2PP Vulnerable (Emotion effects; Minor Intensity: +1 to saving throw DC) [-2PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 The Forever Weapon Touch (Up to 10 ft.) DC27 Tou (staged) Damage +8, Crit 18-20, Incurable, Precise The Forever Weapon - Paralyzing Attack Touch (Up to 10 ft.) DC22 Fort (Staged) Fail: Slowed 1 round >5: Paralyzed 1 round +8, Crit 18-20, Incurable, Precise Powerful Emotions Perception DC20 Will (staged) Fail: Emotion Changed >10: Target takes no hostile action Mind Blank, Reversible, Subtle 2 Binding Shadow 100 ft. DC20 Ref (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Indirect 3, Subtle Endless Forms Perception DC14 Will (staged) Tricked if disbelieving illusion N/A, 100 ft. radius Forms Most Beautiful Perception DC16 Will (staged) Tricked if disbelieving illusion N/A, 25 ft. radius Endless Forms Most Beautiful Perception DC20 Will (staged) Tricked if disbelieving illusion N/A, 500 ft. radius Totals: Abilities (42) + Combat (24) + Saving Throws (22) + Skills (17) + Feats (37) + Powers (99) - Drawbacks (2) = 239/250 Power Points
  12. Mid-January, 2020, 11.47 AM Claremont Academy, inner grounds The black monolith had risen with the white mist, the winter sunlight slowly blanching as shadows deepened and colours faded. From its sides dangled ropes of horned skulls, each the size of Dio, though that was hard to tell with him crouched behind Leroy, Judy, Ashley and Headmistress Callie Summers. Leroy's cousin had wanted to meet on the ship. Leroy had objected strenuously, and at length, and even just in its shadow the black-robed boy had grabbed Jusy's hand tight, face set behind a veil of black diamonds danging from a silver circlet perched in his long hair. "Adrian," he had whispered as the first skull came into view, "the Demon herself." He had called her that before, and other things as well, and as a diamond-shaped opening apleared and a wedge of cold crystal stretched from the wall, Judy felt his warm hand go cold and tremble. A wash of white glare spilled out, light like liquid pooling everywhere, obliterating all shadows and anything but the white. From it, three figures emerged. The first was skin and bone under a thin white robe, her grinning face lacking even eyesockets, though when she looked at you, you knew, This was the Lictor, Adrian's herald, a vampire and her oldest friend. Second was a plain white women in white armor, a bullethole in the forehead of her placid, half-asleep face. This was Claire, her nominal bodyguard. Last was the Demon, her round moon of a face scarred similar to her two-foot-shorter cousin. Square in her armor, her shoulders and back were bedecked with a furry white cloak. "A thousand thanks for your hospitality, virtuous guardians of the homeworld!" sang out the Lictor in a thin, reedy voice, "May I present the fearless, the unequaled, the conqueror of Hells, the Dhartarastra Adrian!" "Li!" Adrian sang out with a grimace, glancing curiously at the Primes, "Where can we talk? I'd like to get you back to your senses and back home sooner than later." Swallowing hard, Leroy looked at Summers like a drowning man grasping at a raft.
  13. Ari

    Your Fault (OOC)

    OOC thread for this thread. Spectre and Sun Dragn and Dio are attacked by ghosts! And it's all someone's fault! No possibility to make the Reflex save here, so everyone gets an HP. Except for you, Buddy Dio. @Darksider42
  14. Ari

    Your Fault (IC)

    October 19th, 2019, late afternoon Claremont Academy auditorium, backstage "Whoof! That is some dust!" Leroy crawled laughing out from under a pile of fallen costumes and the hanger box they'd been stored in. In the dim, harsh light of prop storage the doublets, robes, hats, gowns and shawls seemed like a great sprawling mass of fallen humanity, struck down by some horror. The sleeves reached pitiably, shawls and hats created the shadows where faces might lurk and the robes and gowns hunched and billowed as if something was still lying within. Jumping lightly to his feet, Leroy beamed happily. "I did say we would find it, and behold: we have! Now, to select the costumes for the main parts. Jack, an oppressed farmer boy; Red Riding Hood, a child forced to care for senior citizens in leiu of proper civil programs; Cinderella, a scullion with aims to seize political power; and finally the Bakers, man and wife, seeking fertility assistance." Despite not really needing to breathe, Leroy took a breath. Smiling proudly at the titanic pile of costumes and random assorted clothes, he tossed off the robe he'd worn on the way with Max to the auditorium's backstage. Under it was his usual tunic and trousers, black and threaded with green and pink flowers. "What say we split up which character we pick for, Max? That way, we will bring our own tastes better to the fore." Kneeling at one side of the mountainous pile, he smiled across it to his schoolmate "By the by, what did you do to be set to this? I grievously burned my Farside Flan in Extrasolar Ec!" "I helped burn them." The great green dragon Dio shifted under the pile, revealing his reptilian face and spiny crest. He sounded not the least bit sorry.
  15. OOC thread for this thread. Vox and Sun Dragon(and Dio) help clean up some dirt underneath Claremont Academy. @Dariusprime
  16. November 9th, 2019, 5.22AM The tunnels below Claremont Academy A pair of mops and buckets filled with foaming water fell with a crash in front of Nicholas and Leroy. "Awright, cadets!" Basil Falks, scrawny and short as he was under a two-sizes-too-big set of overalls and a baseball cap that had once been blue, maybe back in 1970, still had an air of utter command as he leveled the two boys with his gimlet brown-eyed stare. "These are the evacuation and concealed movement tunnels! It's been my privilege to work in them for over a decade, but I'm getting too old to do it all by myself! That's why I picked you pups! Nick," he pointed a bony finger at the speechless spectrum-sensitive, "I know you can keep a secret, and you have a janitor's dedication and poise under all that shrinking violet business. Leroy," he pointed that same finger at the elegant otherworld prince, "you can carry things okay and I know Nick will keep you out of trouble. I don't have to repeat myself, but you will not speak of what you see down here on penalty of...on penalty of whatever it is I come up with later." "Now we're starting off with a very simple job: the exit passages out of grounds aren't much-used and need a little polishing up. I won't have some kid slipping on some patch of grease and getting eaten by zombies, no sir." He looked at one of the walls, tracing his fingers over the polished titanium, whispering "Never again..." He quirked his head like a bird at the two boys "Anyway, that's the long and short of it. Go right-left-left-left-back and you'll find the spot. Give a holler if anything's started living down there. Yes Nick, you can holler too, won't hurt my feelings to have repair work to do if it saves you kids a funeral. Now git!" With that, Basil turned on a dime and sped off down the hallways, the splendid lighting letting the duo watch him turn suddenly into a door that had definitely not been there when he started walking. Then they were alone. Picking up a bucket and mop, Leroy smiled at Nick. Even in the plainest clothes he had, a brown sideless tunic and heeled platform sandals, with his curly hair up in a bun, the clan-scarred and dragon-tattooed teenager cut an expensive figure. "So, good Nick, how wonderful to see you out of paracausal physics! Have you drunk deep of life? I will take the buckets, let us say, and you the mops?"
  17. For 2019-2020, the students of Claremont Academy are putting on a play! https://www.surveymonkey.com/r/QX7WF8J The idea is that students will be putting the play together (letting us have threads set around tryouts, set design, etc) throughout the year - with a big culminating performance, etc. set during it. There'll be plenty of opportunities for characters to be both on and off-stage, so don't worry if you're playing a wallflower. For now, go ahead and vote on which play you think the Claremont kids should put on - after that, we'll start moving on to actual threads on the subject.
  18. 2018 - 2019 Claremont Academy School Year begins September 5th! Dear Parent, Guardian or Mentor Figure, Congratulations to your child or ward on being admitted to the upcoming school year at Claremont Academy! We couldn't be more excited to welcome them into our proud legacy of academic excellence, practical experience and community service. The semester will begin on Wednesday, September 5th. Dormitory move-in dates begin one week prior on Wednesday, August 29th. Below you will find a list of supplies each student will be expected to bring with them, along with a list of those provided by the Academy including toiletries, dormitory furniture and active wear to be used during our award winning physical fitness programs. Financial aid is of course available to students attending on scholarship and we offer meal plans to suit all needs. Our administrative offices will have been in touch by now regarding any dietary restrictions, allergies, atmospheric requirements, etc. See the enclosed contact information for any further inquiries. Claremont Academy has long been home to students of exceptional ability and drive and this year will be no different! While students should be prepared to work hard developing their talents and learning invaluable real world skills they can also look forward to a welcoming community of peers hailing from all around the world. Orientation will cover movie nights, extracurricular clubs, our new intramural league and other activities. These are the friendships which will last a lifetime. Welcome to Claremont Academy! In red ballpoint pen overtop of the Headmistress' signature someone has scrawled: HOPE YOU SURVIVE THE EXPERIENCE!
  19. Octoman Alternate Identity: Benicio "Ben" Wang Base of Operations: Freedom City Concept: Ultimate Spider-Man meets Robin meets Daredevil, as reimagined by Guillermo del Toro Table of Contents Allies, Associates, & Enemies Costume & Appearance Current Role & Hooks Design Notes Headquarters History Personal Life Personality & Motivation Powers & Skills Timeline Reputation Allies, Associates, & Enemies Allies The Interceptors Bombshell saved Octoman's life during his first outing as a superhero, and afterward, she brought him to the secret Interceptors headquarters in the Espadas School, where she tended to his wounds while he met Jack of All Blades and one of their children. Bombshell and Jack helped Ben get into the Claremont Academy, and promised to help him in the future. Associates Horrorshow His roommate during his first year at the Claremont Academy. Parents As part of his admission process for the Claremont Academy, Ben had to tell his parents about his powers. He has not, however, told them that he is Octoman. His dad likes superheroes almost as much as he does, and would probably be proud of him. But his mother hates superheroes. Extended Family Ben's four grandparents all live in Brooklyn. He's visited them during almost every holiday of his life. None of them are particularly wealthy or influential, but they do love him. Enemies Goanna The mad scientist Cooper Seidel knows that he turned Ben Wang into Octoman. He wants to collect as much data from the boy as he can before punishing the boy for ruining his experiments. Webmaster Josef Bankowski, the abusive junkie Bombshell and Octoman apprehended during his first outing as a superhero was eventually captured by Goanna, whose experiments transformed him into the supervillain who now calls himself "Webmaster". He'll drop everything for a chance to get revenge on any of them. Costume & Appearance Because of his mixed ancestry, Ben's actual ethnicity is difficult for people to guess at first glance. He has big eyes and a heart-shaped face with soft features which makes him look younger than he is. His build is that of a typical semi-athletic lanky teenager. During his day-to-day life out of costume, he uses his shapeshifting power to mimic his original appearance before his mutation. He recreates the brown eyes that turned yellow, and the medium-length Afro hairstyle he wore before all his body hair fell out. He also hides the new lines and folds in his skin, which appear to be scars but are actually new orifices. He has three on each side of his neck, one each on the palms of his hands and the soles of his feet, another on each forearm, and several along the sides and back of his torso. The other changes to his body from the mutation are less visible. An x-ray would reveal his lack of a rigid skeleton, and several new organs and muscular structures. His blood is thick, like syrup, and purple, since it contains both the hemoglobin normally found in humans (which is red, since it contains iron), and the hemocyanin found in cephalopods (which is blue, since it contains copper). His blood pressure is significantly higher than that of a normal human. When he is cut, his blood is less likely to drip and more likely to spray. His blood is also slightly radioactive; not enough to be dangerous, but enough for Geiger counters to register a noticeable uptick. Ben technically walks around naked most of the time. Both his normal street clothes and his superhero "costume" are just manifestations of his ability to change the shape, texture, and color of his own flesh. When he is "in costume", the impossibly perfect way that the "fabric" clings to his skin is a clue for close observers to its true nature. His "mask" somehow adheres to his face in a manner which conveys all of his facial expressions , and the "mouth hole" never falls out of place or exposes any of the skin around it, no matter how much he moves, talks, or gets punched in the face. Current Role & Hooks Ben loves being a superhero. It's all he ever dreamed of. He will literally jump at any opportunity to participate in anything that he thinks of as "superhero stuff". Protecting the West End, like Geckoman and the Interceptors before him, is his top priority, but he's willing and able to chase trouble through any corner of Freedom City, or beyond. He's going to Claremont because Geckoman went there, and he wants to be like Geckoman. Design Notes Octoman is simultaneously a spin on Spider-Man (particularly both versions of Ultimate Spider-Man), and a legacy character for Geckoman, whose love of that PC mirrors my own. He's a downright Lovecraftian take, as if Spider-Man, Robin, and Daredevil were to be combined and re-imagined by Guillermo del Toro. Headquarters During the school week, Ben lives in the dorms at the Claremont Academy. On the weekends and during vacations, he returns to his parents apartment in the West End. History Benicio Wang was born in Brooklyn to Gen-X parents. His mother, Maya, is an overworked public defender of Puerto Rican Afro-Latina descent. His father, Diego, is a half-Filipino, half-Ashkenazi overworked baker and deli cook. Ben frequently jokes that his lineage makes him the most Brooklyn guy who ever lived. If one of his parents are in earshot, they will retort that they moved to Freedom City when he was a small child, and visiting his grandparents during the holidays doesn't make him a New Yorker. Ben met Geckoman in 2010, though Gecks probably doesn't remember. The 18-year-old superhero was occupied with defending Freedom City from the third Grue invasion, and working things out with his supervillain girlfriend. But Ben will never, ever forget it. He was only seven years old when his family found themselves trapped in the Millennium Mall, huddling behind an increasingly fatigued and desperate Spellbound. Ben was impressed with her and the lightning-wand she used to zap away the invading aliens, but with her black costume and icy demeanor, she scared the boy almost as much as the Grue. When the brightly-colored, wise-cracking Geckoman dropped down through the skylight and started jumping around, tossing boomerangs, and kicking giant monsters in the face, little Ben's fear evaporated. From that day forward, Ben was a lifelong #Geckofan. Eight years later, Doctor Cooper Seidel was hard at work trying to stabilize and enhance his universal antivenom serum, and his resulting transformation into the reptile monster Goanna. He had retained a gang of hired thugs who had helped him steal the lab equipment, rare animal specimens, and radioactive materials he needed for his latest experiments. He closely monitored local law enforcement communications, so he had advance warning when the multi-agency task force finally found his hideout and moved to raid it. Seidel and his henchmen hastily loaded the irradiated animal specimens into a truck and escaped just as the tactical units broke down the door. The truck had enough of a lead that they might have escaped, if a bystander hadn't lost their grip on their dog's leash. Or if the dog hadn't then run out into the middle of the road. Or if fifteen year-old computer science prodigy Ben Wang hadn't run out into the road after the dog to scoop it up. Or if Seidel's henchman hadn't swerved at high speed to avoid Ben and lost control of the truck, flipping and crashing it. The truck and the tanks inside it broke open, spilling water and a menagerie of mutated animals into the street. Ben saved the dog, but the truck clipped him, sending him flying several feet away. He was dazed for a few moments, before the rush of cold water on the asphalt under him cleared his head. He saw a tiny yellow octopus crawling on his hand, and had just enough time to think it was cute before it bit him. Seidel ordered his henchmen to gather up the escaped test subjects, but no amount of money could convince them to pick up a bunch of radioactive venomous creatures with their bare hands. While Ben was wracked with painful muscle spasms which escalated into projectile vomiting, diarrhea, and a full-blown seizure, an enraged Seidel transformed into Goanna and slaughtered his own "cowardly and incompetent" henchmen, along with the occupants of the first couple of police cars who responded to the crash. Goanna intended to do the same to the bumbling idiot boy who had ruined everything, but when he saw that one of his test subjects had already done the work for him, he merely laughed while the boy suffocated on the pavement. Knowing that some combination of the FCPD's STAR squad, AEGIS, or one or more superheroes would show up soon, Goanna fled into the sewers. Seidel showed up at the hospital where Ben had been taken later that same night, intent on harvesting samples from the boy's corpse, since it was all the remained of his months of research. He was surprised to learn that the boy had survived. He took careful note of the boy's name, and resolved to keep him under close surveillance. Ben received prompt medical attention, and he seemed to make a full recovery, with one exception: The song he'd been listening to on his headphones when he dove out in front of that truck was the last thing he would ever hear. Hearing loss isn't a normal symptom of either vehicular collisions or tetrodotoxin poisoning, but the doctors had no other idea what else could have caused it. It wasn't until several days after he was discharged from the hospital that Ben's body began to change significantly. The changes happened gradually, over the course of several months. Ben hid them from everyone, even his parents. As his new powers slowly manifested, he learned how to use them through a combination of new instinct and trial and error. He knew immediately what he wanted to do with them. Right after his sixteenth birthday, during the summer before his sophomore year of high school, Ben put on his costume and started swinging through the streets of Freedom City as Octoman. Personal Life Ben's parents love him, but they don't really have time for him. They're both workaholics with jobs which demand that they be workaholics, so he tends to fall through the cracks. Most of Ben's social life takes place online. He didn't have many in-person friends, even before he moved to a new school across town. His mutated appearance and new disability make him feel self-conscious and isolated. He's become adept at lip-reading, but not perfect, and not everyone has the time or the inclination to learn how to sign with him. He's open to romantic relationships, but he doesn't think any would survive the girl in question seeing the "real" him. Personality & Motivation Ben is bright, inquisitive, and altruistic, but he can't keep his big mouth shut. Growing up as the latchkey-kid only child of two workaholic parents has turned him into a bit of an unconscious attention-seeker. He likes to make an entrance. He has an opinion to share about everything. If he's not rambling, he's arguing. If a joke or an insult comes to his mind, then it also comes out of his mouth. He never stops trash-talking during a competition or a fight. He's actually a pretty sensitive kid, but he never met an emotion he couldn't hide under sarcasm or just drown out with his motor-mouth. He doesn't know how to pick his battles, and his refusal to let the slightest disagreement, injustice, or insult go unchallenged gets him into trouble. But even when he's railing against injustice, he generally tries to keep things light. He'll keep making bad jokes and puns past the point where anyone is laughing (if they ever were to begin with). After his brush with death, Ben just felt lucky. But once his powers manifested, weird though they are, he felt blessed. Ben has two passions in life: Hacking, and superheroes. He maintains active accounts on both HeroHouse and TroubAlert (Username: Geckofan). He's been obsessed with Geckoman in particular (and, to a lesser extent, the rest of his Young Freedom and Interceptors teammates) since he was seven years old. He had resigned himself to, maybe, at best, using his hacking skills to play a support role for a superhero someday. But he desperately wanted to be an actual superhero, just like Gecks. His resulting disability and (slight) disfigurement have put a damper on his enthusiasm, but only a slight one. He's still having trouble adjusting, but he loves being a superhero more than he misses his hearing. Powers & Skills Ben is a world-class hacker who can get into almost any system. Ben has a surprising amount of hand-to-hand combat training for a teenager. He's been wrestling since junior high, and he's been taking self-defense classes since he was seven (they weren't a hard sell for his parents after he almost died in the Grue invasion). His superhuman agility and flexibility, his bundle of sticky tentacles stretching and lashing out for dozens or hundreds of feet in every direction, his lack of response to any auditory stimuli, and his youthful recklessness and loud mouth all combine to make him a confusing and irritating opponent. He can potentially attack or evade in any direction. He can lash out with his tentacles like whips, use them to grab a foe and pull them in for a punch or a kick, or use them to pull himself in close for the same. He will wrap his tentacles around a foe, and then slam that foe into objects, terrain, or even other foes. He'll grab a faraway foe and pull them in for a punch, or pull himself to them, boot-first. His ink sprays and venomous bite make him even more unpredictable. Ben was a normal human, but an injection of radioactive octopus venom mutated him into a human-cephalopod hybrid. His body has grown several new glands, organs, and orifices. He has almost no bones left in his body. Most of them have transformed into cartilage and muscle. So while his body looks "solid" from the outside, he can bend, stretch, and compress his flesh, contorting into any position and squeezing through any crevices. His skin can secrete a clear mucous which acts as a lubricant to aid this process. The outer layers of his flesh are so flexible and malleable that he can change the texture of his skin at will. His skin cells contain pigments which can be released with muscle contractions in a virtually infinite variety of combinations, allowing him to change his coloration to anything he can imagine. These traits allow him to effectively becoming invisible in the normal visual light spectrum, or to mimic the appearance of any object or creature. This also makes it virtually impossible for foes in hand-to-hand combat to keep a grip on him. He has superhuman levels of strength, agility, stamina, and to a lesser extent, resilience. With his thick skin, powerful and flexible muscles, and lack of a rigid skeleton, he is able to absorb traumatic impact, cuts and blunt force alike, with less likelihood of real injury. He has grown several "back-up organs", which make it less likely that any wounds he suffers will be debilitating. He has three hearts, and enough brain and nervous tissue running throughout his body to act as a second brain and spinal cord. He has what would be considered a "weak healing factor" by superhuman standards (not enough for Regeneration or Impervious Toughness, but enough for a high Constitution score). His body can repair minor damage quickly, and more severe wounds are less likely to happen in the first place. He doesn't heal from serious injury much "faster" than a normal human, but he heals "better". Given time to recuperate, he will reliably make a full recovery from trauma which would cripple or kill a normal person. Like a cephalopod, his body can even regrow lost limbs. He isn't technically immune to fatigue, disease, infection, radiation, or extremes of temperature or pressure, but his body is so effective at fighting them off that sometimes it seems like he is. He has, for lack of a better term, "super-health". New orifices on his forearms and on the sides and back of his torso can deploy tentacles*, which can stretch for hundreds of feet. The same neural tissue running through the rest of his body also runs through the tentacles, allowing his brain to control all of them perfectly. (*Technically, these new limbs are "arms", rather than "tentacles", since they have suckers along their entire length, instead of just at the ends, but this distinction only matters to marine biologists.) His body contains a network of hollow tubes and bladders similar to a cephalopod siphon. He can use muscular contractions to force fluids through those tubes and out of his body, through a series of new orifices on the palms of his hands, the soles of his feet, and his lower back. The primary use of his internal siphon is locomotion. By forcing air or water through it, he creates jet propulsion, launching himself through the water or up into the air. A substantial portion of his extra brain tissue is devoted to processing visual and olfactory input, and the suckers on his tentacles act as extra noses and tongues. His senses of sight, smell, and taste are enhanced far beyond those of a normal human. His eyes can perceive a wider array of color at finer detail, and he has excellent night vision. He can distinguish fine details in scent and taste, and track them to their source like a bloodhound. His body is truly amphibious, adapted equally well to life in open air or under water. His aforementioned increased visual acuity allows him to see perfectly in the dim light of deep water. He has gills on the sides of his neck, which remain closed in open air but which allow him to breathe while he is under water. His skin acts as near-perfect insulation, keeping him from losing his body heat. His blood contains both hemoglobin and hemocyanin, so it is equally effective at keeping his tissues oxygenated in both open air and freezing water. His siphon allows him to regulate his internal fluid pressure, which, along with his flexible muscles, lets him adapt to the crushing weight of the deep sea. His internal siphon can also expel the pungent, opaque black ink produced by another one of his new organs. He can release it gradually, creating a cloud which provides cover (the gas quickly dissolves in open air, so it is equally effective under water or on dry land), or he can fire a concentrated burst of ink directly into the face of an enemy, temporarily blinding them and overwhelming their olfactory senses in a manner similar to that of tear gas or pepper spray. His head contains venom sacs, which produce a paralytic poison similar to that of the octopus who bit him. His body injects this poison with a combination of a pharyngeal jaw and a proboscis: A pair of pincers, similar to a cephalopod beak, on the end of a second tongue, hidden under his original tongue, which can telescope over a foot from his mouth, fully extending in a fraction of a second. His own body is immune to this venom, and other, similar toxins. Timeline 2019 Octoman: Close To Home: During his first outing as Octoman, Ben meets Bombshell, and they clash with the man who would become Webmaster. Bombshell later takes Octoman to the Interceptors headquarters, where he meets Jack of All Blades. Bombshell convinces Octoman to attend the Claremont Academy. It's Moving Day: Ben finally sets foot on the Claremont campus. Dagon The King: Ben attends a guest lecture by Sea-Devil. It does not go well. Freaky Fraternity: Ben commiserates with Horrorshow about the fallout from "Dagon The King". Rat Patrol: Ben commiserates with Soliton about the fallout from "Dagon The King". Tech Compliance (IN PROGRESS): Ben joins Tech Club at Claremont. It's Me, Daystar: During the evening following Ben's first night at Clarmeont's Tech Club, he and Daystar exchange emails. Daka Rush (IN PROGRESS): Octoman gets ambushed by some rogue Dakanans. Puppy Love (IN PROGRESS): Octoman helps out Soliton. The Pinball Wizard Strikes! (IN PROGRESS): Octoman teams up with Archer and Spectre. Punching Up: Ben works out and spars with his fellow students in an impromptu boxing lesson by Rebound. Hydra Yas Queen (IN PROGRESS): Octoman helps out Artificer. Reptile Brain (IN PROGRESS): Ben's Claremont squad takes a trip to the zoo. 2020 The Eagle Flies Alone (IN PROGRESS): Ben gets caught up in Angelic and Pan's school prank. #ReleaseTheRavenCut: Miss Grue asks Horrorshow for help, and Ben tags along. Phone A Friend (IN PROGRESS): Ben is one of several fellow Claremont students invited by Angelic to a party at the DuTemps castle. Ancient Enemies (IN PROGRESS): Ben and the rest of Clarmont's Green Squad help Veronica Danger rescue a pair of lost Danger International archaeologists.
  20. Legatus Claremont Academy Grounds, Outside the Jasmin Summers Administrative Building 19 July 2019, 12:50 PM As XVIII stepped out of the building and into the sunlight, he lifted a hand to shield his eyes from the midsummer rays. This marked the third telling-off by Vice-Principal Dugan since his arrival at the school - on campus, his mind supplied - several weeks prior. At first he'd been surprised at how mild she'd been when it came to wearing Centurion's colors in public. XVIII - no, Felix, he reminded himself - hadn't really realized how much danger he'd put others in if anyone made the (obvious) connection between himself and his progenitor. The second time, she'd been more exasperated and somewhat alarmed. The fact that he'd not only gone out into public in a costume very similar to the Man of Adamant's, but had done so without express permission had seriously annoyed her - and also worried her. She had told him (again) about the Alpha-Centurion, who had done much the same thing, but it had all been a ruse, trying to steal from the Freedom League. A lot of heroes still remembered that, she had said, and many people did as well. He'd make people "rowdy" or "riotous" with his actions, she'd claimed. Well, now that uniform had been torn apart by his last encounter with a few muggers with weapons bigger than their brains, and he'd donned a new one - one wholly his own, even if it took inspiration from his predecessor's, and she'd called him in again. Not that he'd done anything specific wrong, the vice-principal had been quick to assure him after he'd returned from extinguishing a fire in the Fens. No, she was concerned that he was going to get too much exposure, and others might come to try to harm him. While Felix wasn't exactly concerned about that - very few things could hurt him, other than himself - he was aware of the enormous responsibilities he had as a potential successor to the mightiest champion that Earth had ever known. Looking up at the sky, he sighed softly, before forcing himself to smile. Vice-Principal Dugan had urged him to spend more time with people his own age, so he might as well try to start that now. He began walking towards the open fields at the end of campus, wondering whether he'd see anyone there.
  21. Claremont Academy has organized a summer school program based around projects on and vists to non-human societies. This thread is about a visit to Coalition space, the newly-joining worlds of Xix(around the nearby, undiscovered star of Lia) hosting an open celebration around their union with the interstellar alliance. The hope is that observing a peaceful transition between isolation to community will provide a safe, helpful means of understanding the galactic neighbors they might encounter later in life. At the same time, a group of spacefaring heroes have also come to the party. Some are already aligned with the Coalition, there to observe and guard the dignitaries at work finalizing the union of Lia and the galaxy. Others, however, are there following rumors that something horrible is planned, some devastating strike at the heart of the young civilization by an unknown threat. WHO: 3-6 PCs, from either Space or Claremont Academy, no PL limits. WHAT: Mingling, then reaction to a crisis, depending on reaction combat or escape closes thread(with possible follow-up). WHEN: Summer vacation, dated July 5th, 2019.
  22. South River December 24, 2018 7:24 PM Henry 'Tug' Stacy whistled a carol to himself as he guided his tugboat back toward the Riverside docks for the night. His daughter was old enough this year to really understand what was going on and had gone ga-ga for Christmas so he'd rented a Santa suit and was eager to get back home by the time she'd be sneaking out of bed. It had been a quiet afternoon and evening, just cold enough for a light snowfall to fill the air but not enough to begin icing over the water. Tug lost the tune as his boat lurched abruptly. The experienced sailor quickly reoriented but frowned; he was far enough from the bay that there shouldn't have been much turbulence. Leaning out through the window of his cab he peered out into the gathering dark, with only his own runners and the distant lights of the docks illuminating shapes. He watched as a piece of driftwood bobbed by, a pile of birch branches clumped together and rising five or six feet above the surface. As Tug scratched idly at his bushy red beard there was another, more violent lurch and he rushed back to the wheel, wrenching to one side against the inexplicable wave. His jaw hung slack as the birch branches rose higher and higher out of the water until he could see whole trees lashed together. They were joined by curving shapes the size of city buses Tug gradually recognized as something like goat horns. His boat went into a spin as a massive form followed, skyscraper tall and covered in dark, matted fur that shed water in great sheets. Great iron chains hung from its wrists, clanging with the timbre of cannonballs and it gripped the birch trees in one clawed hand. The other held the thick strap of some massive thing slung over its back, some sort of great cylinder with an uneven, woven texture. The tugboat gradually slowed its spin as the behemoth strode up and out of the river, heading in the opposite direction: away from Riverside and toward Bayview.
  23. Thevshi

    True Sight

    It was shortly after classes had finished the day several of the students had been presented with several ethical questions during philosophy class. Veronica Danger was walking at something of a brisk pace through the Quad from the main classroom building, trying to catch up with one of her fellow students, Abigail Storm. The weather was still warm enough that the teenage Danger was dressed in her typical cargo shorts, this time a brown pair, with a red T-shirt over which she wore a short sleeved tan button up shirt that she wore unbuttoned. "Hey Abby!" She called out as she started to draw near the other girl, which allowed her to more easily catch up with the other teen as she stopped to see who had called her name. "Hey, just wanted to see if you were okay." Veronica said as she drew up alongside Abby. "You seemed to get a bit frazzled toward the end of those questions in philosophy."
  24. Friday, October 26th 2018 With the folding bleachers tucked away in the far wall the Claremont auditorium was already an expansive chamber but the dance committee had outdone themselves for the first real school-wide social event of the semester. Some creative use of Ed Crawford's mass displacing abilities had moved temporarily shrunken potted trees indoors before regaining their full side to like the back and adjoining walls in brilliant yellow, oranges and browns. Their bows arched over each side of the stage where Susan Denning and Ricci Sharp were arguing about whether or not one could have too many amps. To the left of the entrance Martin Li was fussing over long tables supporting bowls of party mix, slices of candied apples and what was clearly a cast iron cauldron that he had to repeated assure concerned faculty members was filled only with warm spiced cider, regardless of the unnaturally coloured flames that spat up from its base occasionally. The finishing touch had been a joint effort. Jessie Singh's simulation software extrapolated what the darkened skies above the Academy would have looked like without light pollution while Caitlynne-May Dixon's artfully concealed projectors placed the image on the auditorium's ceiling, space clouds rolling by in real time across a brilliant star field. Crawford had attempted to congratulate the pair of tech wizards on the effect but had hastily decided to leave them furiously making out in the server room in peace. After all, romance was in the crisp autumn air for Claremont's fall dance.
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