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  1. Wharton Hill Harrier watched, as amazed as anyone else, as the Curator's ships gathered up the severed Freedom City and began to carry it away into the perpetually grey sky overhead. Over the distant rumble, he called, "We should not remain this area long! The subsidence from the city's removal may cause a collapse...and if the Curator's ships do come hunting for the missing ones who probed the sky, they will pass through this area early in whatever search they make. We should avoid being taken by the Curator...again," he added, chewing on that thought unpleasantly. "His attentions will not be in our favor." He was carefully not looking at Blue Jay or Bee-Keeper, eager not to resume the arguments that had nearly gotten the armored warrior and young (so young, was I ever that age?) archer captured by the collecting vessels.
  2. Elsewhere Test Site I Freedom Hall Blue Jay woke up in a ditch, the smell of ashes in her mouth. She was in her costume and fully armed, the quiver at her back weighted with arrows. Raising her head, she found herself surrounded by a vision from Hell: a bombed out Freedom City laden with debris, ashes, and the broken remains of what once might have been bodies. She'd seen the effects of power pikes well enough to recognize their work. And there, screaming down from the sky like the armies of the damned, came the all-too-familiar sight of an Omegadrone troop carrier, big as a small jet liner but covered in the spikes and weapons she knew all too well. It roared overhead, antiproton engines screaming loud enough to nearly deafen her, and headed for what looked like Freedom Hall. Baxter awoke from a dream, and found himself in Hell. Bee-Keeper III felt the vibrations in his suit before he saw the ship come roaring down out of the sky; a monstrous vision of technological hell as it swooped overhead and plowed into a nearby street hard enough to rattle his teeth, careening along a street to plow into a nearby building. He noticed the apocalyptic surroundings next; the ruined Freedom Hall behind him, the smashed windows and fallen bodies of what looked like the aftermath of a grim and terrible battle here at the heart of Freedom City's heroing, and then finally what looked for all the world like a shattered city all around them. Jill O'Cure's eyes snapped open and she found herself in an empty hospital. She could tell that right away; the red, flickering emergency lights exposed a scene of wild chaos, torn and fallen beds and equipment in a mad jumble, but no sign of life, or death, for that matter. She knew this place, the waiting room of the clinic in City Center just down the street from Freedom Hall. She was in costume, not her scrubs, but before she could take further stock of the situation there was the brief scream of mighty engines and then a nearby BOOM, as if a plane had hit the ground just a few blocks away. Bones. Bones bones bones. Wander had seen plenty of those in her life, but the pile she was standing over was impressive. Smashed and broken, they were scattered over the front steps of the City Center Clinic like a child's much-abused toys. She could make out the familiar sight of skulls and other big bones, but these bones hadn't rested easy: something had disturbed the remains, if they'd come here first inside bodies. The ossurary at her feet was new; the burning city all around her wasn't. Suddenly, the familiar sight of an Omegadrone troop carrier roared overhead and disappeared over the nearest high-rise with a BOOM that shook the ground beneath her feet. When Harrier awoke, strapped into the recharging station of a heavy combat Omegadrone, Steve found himself frozen to the spot in the mortal terror of an awakened nightmare. He wasn't conscious of anything about his surroundings, only the sudden, horrible surety that his life was a dream and he was about to be taken away and dissected by the Physician. WAKEUPWAKEUPWAKEUPWAKEUPWAKEUP-the crash interrupted his frenzied mental shouts and tore him loose from the station, sending him bowled end over end against a hard steel wall before he realized the ship had crashed and that he was all alone inside it. Taking a moment to steel himself, and think of Gina, the Omegadrone chose to meet his fate head-on: armored up, he blasted out the nearest hatch and burst forth onto a murdered Freedom City street. It wasn't so strange, really, he'd seen many of those in his time. He distantly saw an armored figure in yellow and black nearby, and moved towards him with pike raised defensively.
  3. The bombastic sign above the otherwise nondescript storefront proclaimed the institution to be "The Espadas School of Self-Defense and Swordsmanship!" in bold gold lettering on a black backround complete with exclamation mark. Large glass windows revealed a currently unattended front desk and a diving wall that separated the training space from the street entrance. The second floor of the brick building looked to be given over to modest apartments, though it was worth noting that the window boxes hanging from them were host to some truly gorgeous flowering plants, fully in bloom in the August heat. Their leaves brushed against the top of the sign invitingly. The school had been up and running for about a month by then, advertising through posters and word of mouth not to mention a surprisingly well designed and maintained website. It was in one of the nicer parts of the West End fortunately enough; those inclined to research such things might have noted that it had become a noticeably nicer area since the proprietors of the dojo had moved in. Thing has been a little slow to start off with but a new wave of self-defense classes were starting that day and a good number of new members had signed up. Erik Espadas, the titular owner and head instructor busied himself unhooking a punching bag from the ceiling and moving it to one side of the larger section of the building, clearing off space in preparation. In a sleeveless white shirt and and comfortable sweat pants, the athletic, dusty haired young man certainly looked capable enough, built of lean muscle and angular good looks. The real question was just what this new batch of trainees would bring him.
  4. For sparring purposes later on! This is a thread for Bee-Keeper III, Blue Jay, Catalyst and Glow.
  5. Player Name: Raveled Character Name: Blue Jay Power Level: 10/14 (186/218 PP) Trade-Offs: +5 Attack / -5 Damage Unspent Power Points: 32 Progress To Platinum Status: 68/120 In Brief: A refugee from the Terminus, fighting for a beautiful world as hard as she can. Alternate Identities: Antoinette Baudin, Tona Identity: Secret Birthplace: Maine, North America, Earth-Pastoral (Terminus) Occupation: Student, superhero Affiliations: Claremont Academy Family: Jean Blackfoot, aka Lady Liberty, aka Dame Vengence (mother, deceased), Robert Baudin, aka Jail Bird (father) Description: Age: 18 (DoB: March, 1996) Gender: Female Ethnicity: French/Native American Height: 5' 2" Weight: 120 lbs Eyes: Blue-green Hair: Brown Antoinette Baudin is a short, compact woman with a lithe, muscular frame. Her skin is smooth and tanned, and her chocolate-brown hair grows down to her shoulders, curling just at the ends. Her face is round and pleasant, with a small nose, full lips and big ears; most eye-catching, though, are the numerous piercings that adorn her lips, ears, and chin. She normally wears urban camouflage: monochromatic athletic tees devoid of logo or phrases, and pants bearing many, many pockets. When trouble threatens she pulls on a sleeveless Claremont uniform, complete with gloves that leave her thumb bare. Her bow is a matte-black length of carbon fiber, balanced blackened-steel pulleys, and monofilament drawstring. It can fold to a third of its overall length or unfold with a quick jerk. Her mask is molded to fit over her eyes and forehead, and features an elongated 'nose' where most of the active sensors reside. Power Descriptions: Blue Jay has no actual superpowers. Her equipment is a wonder of modern engineering courtesy of ASTRO Labs. Her bow is a length of carbon fiber composite with an artificial spidersilk drawstring that can fold down to a third of its overall length for concealment, but fully deployed it can maintain a seventy-pound draw. The arrowheads can deploy bodkins, broadheads, blunt tips, or frog-catchers as needed, all selectable from a dial near the fletching. She even has a few specialty arrowheads for when she needs to do more than hurt people. Her mask is a mass of active and passive sensors, bouncing IR and UV information off her surroundings, allowing her to zoom in on distant situations, and even tapping into local radio bands. History: Antoinette Baudin does not come from a happy world. Her home used to be verdant and green, an Earth where the Industrial Revolution had faltered at the first steps and as such humanity's spread and depletion of the planet's natural resources happened much more slowly. Of course, it also meant that when the Terminus came the heroes of the world had even less of a chance than most. Many of the planet's protectors died in the first wave; its Lady Liberty eventually rallied the survivors and lead them to retreat into the hinterlands and wilderness, where the Omegadrones' scanners were scrambled by the strange properties of the planet's native flora. For years she led a guerrilla resistance against the occupying forces of the Terminus, even as the world was dragged into the Terminus and made one of the Hundred Worlds. Unending, grueling war changed Lady Liberty, made her darker and harder, transmuted her to Dame Vengeance. The only solace she found was in the arms of a former escape artist and thief turned sniper and assassin, Jail Bird. In time they had a child, naming her Antoinette and teaching her the skills she needed to survive on the run, an heir to an endless, hopeless conflict. In time Dame Vengeance was overwhelmed, leaving it to Jail Bird, Antoinette, and a few determined rebels to stop Omega from stripping their world of the last of its beauty and resources. It all came down to a final, climactic, likely suicidal battle. They would never have succeeded... if their world had not swung to the outermost part of its orbit around Nihlor, prompting the Furions to join in the fray. In the end the largest processing plant on their world was destroyed and tens of thousand proles were liberated. Some of the Furions elected to stay on the planet as it swung out in its orbit again, and Antoinette stayed in the shadow of the Silver Tree. She wasn't to remain there for very long, though. The Furions contacted the only people they knew who had stood against Omega successfully and the Freedom League took Antoinette to Earth. She was quickly enrolled in Claremont Academy and now has the chance to prove how effective her parents' training was in a different kind of war. Personality & Motivation: Antoinette is a withdrawn, private, intense woman. For most of her life silence meant survival, and even if that is not technically true she still falls back on old habits. She can be rather brusque, even rude to others; she grew up in a tight-knit community where social graces were not greatly valued. She will treat individuals with talent respectfully, but she usually demands to see that talent demonstrated, first. Tona fights evil because that's the only life she's ever known; tracking, hiding, and sniping at foes is literally her entire existence, and she can't set it aside anymore than she can give up breathing or exercising. She works intently to make up for her lack of super-powers, secretly afraid of not living up to her own notion of this world's heroes. This can lead her to get reckless if a fight's going against her, as she fears nothing more than failure at something she deems important. Powers & Tactics: Blue Jay knows she can't really stand toe-to-toe with most superopponents and doesn't try to. Her style is to stay in cover and stay at range, peppering her target with arrows from as far away as she can manage. If she has to, she'll retreat and hide, waiting for her opponent to break off the fight, and track them until the terrain favors her again. A favorite tactic is to pin a tough opponent down with a glue arrow and either open up with full Power Attack, or hit them with a couple acid arrows. Complications: Secret Identity Tona strives to keep her life separate from her actions as Blue Jay. Hatred Tona hates the Terminus like only one who has lived there can. Luddite Upbringing Tona grew up without cell phones, the Internet, or even computers. Much of what we take for granted in modern life is magical or miraculous to her. Ammunition Without arrows, Blue Jay's bow is useless. While she tries to make sure she always has enough on hand, in an extended fight she could run out. Wrathful Blue Jay was one of the heroes replaced by the Curator in preparation for the Day of Wrath. While she has been officially declared free of all charges, her public image may not be so easy to repair. Abilities: 5 + 14 + 8 + 0 + 6 - 2 = 31PP Strength: 15 (+2) Dexterity: 24 (+7) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 16 (+3) Charisma: 8 (-1) Combat: 14 + 12 = 26PP Initiative: +15 Attack: +7 Base, +15 Strike, +15 Bows Grapple: +10 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -5, -2 Flat-Footed Saving Throws: 4 + 5 + 4 = 13PP Toughness: +10 (+4 Con, +6 Defensive Roll), +4 Flat-Footed Fortitude: +8 (+4 Con, +4) Reflex: +12 (+7 Dex, +5) Will: +7 (+3 Wis, +4) Skills: 172R = 43PP Acrobatics 8 (+15) Skill Mastery Climb 12 (+15) Skill Mastery Concentration 7 (+10) Craft (Mechanical) 5 (+5) Disable Device 10 (+10) Escape Artist 13 (+20) Intimidate 12 (+11) Knowledge (Life Sciences) 5 (+5) Languages 2 (Algonquin, French [Native], English) Medicine 7 (+10) Notice 12 (+15) Skill Mastery Perform (Dance) 2 (+1) Search 15 (+15) Skill Mastery Sense Motive 12 (+15) Sleight of Hand 3 (+10) Stealth 17 (+24) Survival 17 (+20) Swim 13 (+15) Feats: 45PP Accurate Attack Acrobatic Bluff All-Out Attack Attack Specialization (Bows) 4 Attack Specialization (Strike) 4 Benefit (Native: Terminus) Challenge 2 (Accelerated Climb, Fast Acrobatic Bluff) Critical Strike Defensive Attack Defensive Roll 3 Dodge Focus 4 Equipment 1 Evasion 2 Favored Enemy (Robots) Favored Environment (Forest) Hide in Plain Sight Improved Critical 2 (Bows) Improved Initiative 2 Improvised Tools Luck Move-By Action Power Attack Ranged Disarm Ranged Pin Skill Mastery (Acrobatics, Climb, Notice, Search) Takedown Attack Track 3 (Full Speed; Visual) Uncanny Dodge (Auditory) Equipment: 1PP = 5EP Camera [1EP] MW Rope [1EP] MW First-Aid Kit [1EP] Handcuffs [1EP] Mini Tracer [1EP] Powers: 13 + 8 + 1 + 4 + 3 = 29 PP Device 4 (20 PP, Easy to Lose, Feat: Subtle [Collapsible]) [13PP] (Bow & Quiver) Bow Array 7.5 (15 PP, Feat: Alternate Power 4, Improved Range 1 [x2]) [20PP] BE: Blast 3 (Extra: Autofire [5], Feat: Improved Range 1 [stacks for 2 (x5 for 150 ft)], Mighty 2, Variable Descriptor [slashing, Piercing, Bludgeoning]) [15/15PP] (Arrow Flurry) AP:]/u] Blast 3 (Extra: Area [Targeted, Shapeable] Feat: Mighty 2, Progression [Area, 2 5' Cubes per Rank], Variable Descriptor [slashing, Piercing, Bludgeoning]) [15/15PP] (Arrow Against the Crowd) AP: Drain Toughness 5 (Extra: Affects Objects [+1], Ranged) [15/15PP] (Acid Arrow) AP: Snare 5 (Extra: Contagious) [15/15PP] (Glue Arrow) AP: Leaping 1 (x2, Move action, Extra: Linked [speed, Super-Movement, +0]) [1PP] + Speed 1 (10 MPH, Extra: Linked [Leaping, Super-Movement, +0]) [1PP] + Super-Movement 2 (Slow Fall, Swinging, Extra: Linked [Leaping, Speed, +0]) [4PP] [6/15PP] (Magnetic Grapple Arrow) Device 2 (10PP, Hard to Lose) [8PP] (Mask) Super-Senses 3 (Extended 1 [100 ft increments], Infravision, Ultravision) [3PP] Super-Senses 2 (Distance Sense, Time Sense) [2PP] Super-Senses 1 (Radio) [1PP] Communicate 3 (1 000 ft, Radio, Feat: Subtle) [4PP] Feature 1 (Temporal Inertia) [1PP] Strike 3 (Feats: Mighty) (4PP) (Espadas Self-Defense) Super-Strength 1 (Effective Str 20, Feat: Innate) (3PP) (Grueling Training) Drawbacks: 0 = 0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness (Staged) Damage (Physical) Arrow Flurry Ranged DC 20 Toughness + Autofire (Staged) Damage (Physical) Arrow Against the Crowd Ranged/Area (Shapeable) DC 20 Toughness (Staged) Damage (Physical) Acid Arrow Ranged DC 15 Fortitude Drain Toughness Glue Arrow Ranged DC 15 Reflex Ensnared Abilities (31) + Combat (26) + Saving Throws (13) + Skills (43) + Feats (45) + Powers (29) - Drawbacks (0) = 186/218 Power Points
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