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TheMightyK

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  1. Update: Dropped Improved Initiative for an extra rank in Equipment Spent the extra 5 EP in Super Senses 3 (Radar) and another rank in Flight Thanks, AA.
  2. [floatr][/floatr] Player Name: TheMightyK Character Name: Cosmic Phantom Power Level: 10 (150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A hero from deep space out to protect the surrounding worlds from tyranny and oppression. Alternate Identity: Copernicus Tungston Identity: Not a secret, but not public knowledge Birthplace: Illusis Occupation: Superhero Family: Father - Gerald Tungston; Mother - Samantha Tungston Description: Age: 25 (DoB: 1987) Gender: Male Ethnicity: Caucasian Height: 5'8" Weight: 190 lbs. Eyes: Brown Hair: Brown Power Descriptions: Cosmic Phantom's Force Field radiates around him like a human-shaped bubble of energy. His Energy Force works like an extension of his force field, though the two work independently. His Energy Blast shoots out of his Power Gauntlets as a beam of energy, the color changing depending on which descriptor he uses. The Wide Energy Blast fires the same beam in a wide cone, instead of a thin beam. History: The Cosmic Phantom was born Copernicus Tungston on Illusis, a dwarf planet in a distant solar system. His parents, Gerald and Samantha Tungston, were Humans from Earth abducted by an advanced alien race called the Knarlians. Through trickery, stealth, and daring, the couple was able to escape their captors. Hijacking a shuttle, they fled into space. Filled with a feeling of bold curiosity for the adventure ahead, they abandoned their lives on Earth. Needing to escape the Knarlians, they landed on the abandoned world of Illusis. Illusis had been home to a race of aliens who had been destroyed by the Knarlians. The surface of the world was sparse with life, but the Tungstons were able to find several necessary commodities in the caves. Geothermal energy provided heat, while the underground streams that created the caverns in the first place provided water. The Tungstons ate off the flora and fauna that thrived in the cavernous environment. Happy and prosperous, they had a son, Copernicus. One day, while exploring the planet, Copernicus found an Illusian base that had not been destroyed by the Knarlians. Though there were no survivors, he found the remnants of their technology. Computer banks filled with knowledge long forgotten lay at his fingertips; energy providing devices greatly improved the quality of life for him and his family. They also left their final, untested, prototype weapons - weapons which were unavailable to the Illusians when the Knarlians attacked. These weapons were the Power Gauntlets: hand-worn devices that emitted a variety of energy based effects. Also found was the Phantom Belt: a belt that gave the wearer flight, invisibility, protection from the vacuum of space and potentially the effects of the Power Gauntlets, as well as long range communication with a prototype spaceship, the Cosmic Cruiser: a ship capable of faster than light travel and equipped with the same invisibility as the Phantom Belt. Copernicus trained with these tools, honing his skills for a day when he would protect people from the Knarlians and people like them, to prevent anyone from being exterminated like the Illusians were. One day, he took the Cosmic Cruiser out to train with. The Knarlians noticed the activity on Illusis and went to investigate while he was gone. Mr. and Mrs. Tungston were able to contact Copernicus to warn him but they were captured before he could return. The Knarlians had retaken Illusis. Now to defend his family and reclaim his homeworld, he has become the Cosmic Phantom. Personality & Motivation: Cosmic Phantom is an eager hero who wants to help people from being oppressed by tyranny. This is due to a sense of obligation to the Illusians who invented his arsenal being deliberately exterminated from their own homeworld. Powers & Tactics: Cosmic Phantom uses stealth and invisibility to obtain his goals without anyone ever knowing he was involved. When he is detected and forced into combat, he can blast away his enemies with an Energy Blast, use his Energy Force to move obstacles out of his way or into his opponents, leave his enemies helpless with his Hold Force, or, against large numbers, he can unleash his Wide Energy Blast to clear their ranks. His Power Gauntlets can produce a large variety of energies and he can change the type to suit his needs. Complications: Enemy: Knarlians Responsibility: Family Secret: His homeworld Illusis is not known to be the his base of operations. Must... Reach...: Needs to be able to press the buttons on his Power Gauntlets or Phantom Belt to activate their powers. Abilities: 0 + 6 + 0 + 6 + 0 + 0 = 12PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +3 (+3 Dex) Attack: +4 Melee, +10 Ranged (+4 Base, +6 Attack Focus (ranged)) Grapple: +4 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -10 (Impervious Force Field) Saving Throws: 10 + 7 + 10 = 27PP Toughness: +10 (+0 Con, +10 Impervious Force Field) Fortitude: +10 (+0 Con, +10) Reflex: +10 (+3 Dex, +7) Will: +10 (+0 Wis, +10) Skills: 36R = 9PP Concentration 5 (+5) Craft (Electronic) 2 (+5) Craft (Mechanical) 2 (+5) Escape Artist 7 (+10) Skill Mastery Knowledge (Technology) 3 (+6) Skill Mastery Notice 5 (+5) Pilot 5 (+8) Skill Mastery Stealth 7 (+10) Skill Mastery Feats: 21PP Attack Focus (ranged) 6 Dodge Focus 6 Luck 2 Skill Mastery 1 (Escape Artist, Knowledge (Technology), Pilot, Stealth) Equipment 6 (30 EP) Powers: 24 + 44 = 68PP (All Technological) Device 6 (Phantom Belt; 30PP Container; Flaws: Hard-To-Lose, ) [24PP] Datalink 12 (Radio (20 Million Miles); Flaws: Limited (Only Cosmic Cruiser); [6PP] Flight 5 (250 MPH) [10PP] Immunity 10 (Life Support, Own Powers)[10PP] Concealment 2 (Normal Vision)[4PP] Device 11 (Power Gauntlets; 55PP Container; Flaws: Hard-To-Lose) [44PP] Force Array 10 (32PP Array, Feats: Alternate Power 3)[35PP] Base Power: Blast 10 (Energy Blast;Extras: Autofire 1; Feats: Variable Descriptor 2 (Broad group - Electromagnetic Energy) ) {32/32PP} Alternate Power: Move Object 10 (Energy Force; Extras: Damaging; Feats: Precise 1) {31/32PP} Alternate Power: Snare 10 (Hold Force; Extras: Secondary Effect; Feats: Variable Descriptor 2 (Broad Group - Electromagnetic Energy)) {32/32PP} Alternate Power: Damage 10(Wide Energy Blast; Extras: Area(Cone - General), Autofire 1; Feats: Variable Descriptor 2 (Broad group - Electromagnetic Energy)) {32/32PP} Force Field 10 ( Extras:Impervious) [20PP] Drawbacks: -3PP Normal Identity (Needs Devices; Frequency: Uncommon; Intensity: Major) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Blast Range DC25 Toughness (Staged) Damage (Variable) Move Range DC25 Toughness Damage (Bludgeon) Snare Range DC20 Reflex (Staged) Bound (Entangled) Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Damage Touch(cone) DC25 Toughness/Reflex (Staged) Damage (Variable) Totals: Abilities (12) + Combat (16) + Saving Throws (27) + Skills (9) + Feats (21) + Powers (68) - Drawbacks (3) = 150/150 Power Points
  3. Updated: - Completely overhauled skills - Removed "Repair" from Skill Mastery feat and added "Knowledge (Tech)" - Added Ranges and Speed to Datalink and Flight for both Phantom and Cruiser - Renamed all instances of Invisibility 2 to Concealment 2 (Sight) - Added Technological descriptor to all powers and narrowed the group of the Variable Descriptor feats to Electromagnetic Energy. - Adapted Power Loss (All Powers) into a Complication. Please give it another once-over and let me know if this guy's ready for submission.
  4. Thanks guys. I'll rework the skills, the skill mastery, the descriptors, and ranges and rename Invisibility. Still not sure I'm going to lower the saves, just because even though I might be making it too easy I'm worried about getting killed by the dice. Addressing Supercape's issues in order: 1. I messed up in copying (I'm amazed at how much I've done that. Honestly, I'm usually better than this.) - my Dex is +3 so the total still comes out to +7 for Initiative 5. Paralyze is a specialize shot of his Energy Force that holds his enemies immobile. What other power could I use to simulate that? 6. Power Loss (All Powers) was for him not being able to push the necessary buttons on his Power Gauntlets, a la Space Ghost. I forgot to clarify that, but I obviously had it in mind. As for the Cruiser's Flight, that's just for maneuvering within the weaker gravity of his home planet. He'd be using his own flight for any travel on other planets like Earth and leave the Cruiser "parked" in orbit. I might bump it up a little if I have points to spare after redoing the skills and feats. I'll post here again once I've updated it. Thanks again for the help!
  5. Alright, that's all easy stuff to change anyway. Any glaring issues with the numbers and powers?
  6. Hi everybody! I'm Frank. I played City of Heroes for the better half of a decade and have been suffering from superhero withdrawal up until I found this website in a desperate search for a new fix. When it comes to real life, as of this writing I'm a substitute teacher in my home town. I have a BA in History and hope to be attending law school in the fall.
  7. Thanks for input. The first thread was going to be about him fighting to get the aliens off his home planet. I was going to spend my extra points between that thread and all the extracurriculars to make that planet a HQ and do most of his adventures in space with only the occasional one on Earth. Even if he were to do all his adventuring on Earth, his space ship has Space Travel 10, so there's no reason why he can't zip back and forth in a reasonable amount of time. Once he comes to Earth (second thread, he'd be curious to see what all the other Humans were up to) I'm sure he'll make a few friends and have reasons to be around.
  8. Alright, here's the rough draft for my first character. Since I don't know exactly what I'm doing, I'm posting it here before I submit it. Please let me know what I need to do to this guy to bring him closer to your standards. Player Name: TheMightyK Character Name: Cosmic Phantom Power Level: 10 (150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A hero from deep space out to protect the surrounding worlds from tyranny and oppression. Alternate Identity: Copernicus Tungston Identity: Not a secret, but not public knowledge Birthplace: Illusis Occupation: Superhero Family: Father - Gerald Tungston; Mother - Samantha Tungston [floatr][/floatr] Description: Age: 25 (DoB: 1987) Gender: Male Ethnicity: Caucasian Height: 5'8" Weight: 190 lbs. Eyes: Brown Hair: Brown Power Descriptions: Cosmic Phantom's Force Field radiates around him like a human-shaped bubble of energy. His Energy Force works like an extension of his force field, though the two work independently. His Energy Blast shoots out of his Power Gauntlets as a beam of energy, the color changing depending on which descriptor he uses. The Wide Energy Blast fires the same beam in a wide cone, instead of a thin beam. History: The Cosmic Phantom was born Copernicus Tungston on Illusis, a dwarf planet in a distant solar system. His parents, Gerald and Samantha Tungston, were Humans from Earth abducted by an advanced alien race called the Knarlians. Through trickery, stealth, and daring, the couple was able to escape their captors. Hijacking a shuttle, they fled into space. Filled with a feeling of bold curiosity for the adventure ahead, they abandoned their lives on Earth. Needing to escape the Knarlians, they landed on the abandoned world of Illusis. Illusis had been home to a race of aliens who had been destroyed by the Knarlians. The surface of the world was sparse with life, but the Tungstons were able to find several necessary commodities in the caves. Geothermal energy provided heat, while the underground streams that created the caverns in the first place provided water. The Tungstons ate off the flora and fauna that thrived in the cavernous environment. Happy and prosperous, they had a son, Copernicus. One day, while exploring the planet, Copernicus found an Illusian base that had not been destroyed by the Knarlians. Though there were no survivors, he found the remnants of their technology. Computer banks filled with knowledge long forgotten lay at his fingertips; energy providing devices greatly improved the quality of life for him and his family. They also left their final, untested, prototype weapons - weapons which were unavailable to the Illusians when the Knarlians attacked. These weapons were the Power Gauntlets: hand-worn devices that emitted a variety of energy based effects. Also found was the Phantom Belt: a belt that gave the wearer flight, invisibility, protection from the vacuum of space and potentially the effects of the Power Gauntlets, as well as long range communication with a prototype spaceship, the Cosmic Cruiser: a ship capable of faster than light travel and equipped with the same invisibility as the Phantom Belt. Copernicus trained with these tools, honing his skills for a day when he would protect people from the Knarlians and people like them, to prevent anyone from being exterminated like the Illusians were. One day, he took the Cosmic Cruiser out to train with. The Knarlians noticed the activity on Illusis and went to investigate while he was gone. Mr. and Mrs. Tungston were able to contact Copernicus to warn him but they were captured before he could return. The Knarlians had retaken Illusis. Now to defend his family and reclaim his homeworld, he has become the Cosmic Phantom. Personality & Motivation: Cosmic Phantom is an eager hero who wants to help people from being oppressed by tyranny. This is due to a sense of obligation to the Illusians who invented his arsenal being deliberately exterminated from their own homeworld. Powers & Tactics: Cosmic Phantom uses stealth and invisibility to obtain his goals without anyone ever knowing he was involved. When he is detected and forced into combat, he can blast away his enemies with an Energy Blast, use his Energy Force to move obstacles out of his way or into his opponents, leave his enemies helpless with his Hold Force, or, against large numbers, he can unleash his Wide Energy Blast to clear their ranks. His Power Gauntlets can produce a large variety of energies and he can change the type to suit his needs. Complications: Enemy: Knarlians Responsibility: Family Secret: His homeworld Illusis is not known to be the his base of operations. Must... Reach...: Needs to be able to press the buttons on his Power Gauntlets or Phantom Belt to activate their powers. Abilities: 0 + 6 + 0 + 6 + 0 + 0 = 12PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +7 (+3 Dex, +4 Improved Initiative) Attack: +4 Melee, +10 Ranged (+4 Base, +6 Attack Focus (ranged)) Grapple: +4 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -10 (Impervious Force Field) Saving Throws: 10 + 7 + 10 = 27PP Toughness: +10 (+0 Con, +10 Impervious Force Field) Fortitude: +10 (+0 Con, +10) Reflex: +10 (+3 Dex, +7) Will: +10 (+0 Wis, +10) Skills: 36R = 9PP Concentration 5 Craft (Electronic) 2 (+5) Craft (Mechanical) 2 (+5) Escape Artist 7 (+10) Skill Mastery Knowledge (Technology) 3 (+6) Skill Mastery Notice 5 Pilot 5 (+8) Skill Mastery Stealth 7 (+10) Skill Mastery Feats: 21PP Attack Focus (ranged) 6 Dodge Focus 6 Improved Initiative 1 Luck 2 Skill Mastery 1 (Escape Artist, Pilot, Repair, Stealth) Equipment 5 (25 EP) Powers: 24 + 44 = 68PP (All Technological) Device 6 (Phantom Belt; 30PP Container; Flaws: Hard-To-Lose, ) [24PP] Datalink 12 (Radio (20 Million Miles); Flaws: Limited (Only Cosmic Cruiser); [6PP] Flight 5 (250 MPH) [10PP] Immunity 10 (Life Support, Own Powers)[10PP] Concealment 2 (Normal Vision)[4PP] Device 11 (Power Gauntlets; 55PP Container; Flaws: Hard-To-Lose) [44PP] Force Array 10 (32PP Array, Feats: Alternate Power 3)[35PP] Base Power: Blast 10 (Energy Blast;Extras: Autofire 1; Feats: Variable Descriptor 2 (Broad group - Electromagnetic Energy) ) {32/32PP} Alternate Power: Move Object 10 (Energy Force; Extras: Damaging; Feats: Precise 1) {31/32PP} Alternate Power: Snare 10 (Hold Force; Extras: Secondary Effect; Feats: Variable Descriptor 2 (Broad Group - Electromagnetic Energy)) {32/32PP} Alternate Power: Damage 10(Wide Energy Blast; Extras: Area(Cone - General), Autofire 1; Feats: Variable Descriptor 2 (Broad group - Electromagnetic Energy)) {32/32PP} Force Field 10 ( Extras:Impervious) [20PP] Drawbacks: -3PP Normal Identity (Needs Devices; Frequency: Uncommon; Intensity: Major) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Blast Range DC25 Toughness (Staged) Damage (Variable) Move Range DC25 Toughness Damage (Bludgeon) Snare Range DC20 Reflex (Staged) Bound (Entangled) Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Damage Touch(cone) DC25 Toughness/Reflex (Staged) Damage (Variable) Totals: Abilities (12) + Combat (16) + Saving Throws (27) + Skills (9) + Feats (21) + Powers (68) - Drawbacks (3) = 150/150 Power Points
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