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Cube

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  1. "Pffft, I don't think so." said Lou. "She'd let me know if that was up." Lou considered. "Though an anthology would be a good idea. Maybe an app too. I heard those are popular. The fun thing is, you can mess with the traditional format a bit. Still, you can't beat the classic paper medium." Lou looked at his spare limbs. "And the extra hands do help. Took a bit of practice, but I can work with pretty much all four." To demonstrate, Lou grabbed a sheet of paper and a pen, and started sketching out two pictures at once. "...I just need to figure out how to do this with other things."
  2. Pyre Artistic Licence Kramp My Style Devil His Due Steel Shrike Knuckling Down
  3. "It really only was twice!" he insisted. "But... sculpting metal and marble would be interesting." He thanked Mona as he took a chocolate chip cookie from the plate. "But, yeah. It sucks that your base got... un-based. Wish there was something I could do to help. Rebuilding or something..." He shrugged. "If nothing else, I could help decorate your new base. I don't exactly have all the superhero supplies lying around my house, unless there's something my wife hasn't been telling me." He chuckled.
  4. Streetwise (1d20+8=21) I am going to make the deduction that these guys are in uniform. I am also going to make the deduction that someone wearing said uniform is responsible for MURDER. (Gasp) I just want to identify it. :D
  5. Reprogrammed by Dok Could you please replace Shrike's Variable 1 (Acquire All of (Type)- Skills, Drawbacks: Distracting (Variable Restructuring) [-2]) [4 PP] with the following feats and feature? Beginners Luck Luck 2 Feature 1 (Digital Library) [1PP] Reprogrammed by Dok
  6. "I don't mind getting wet. I mean, I bathe and all. But... um..." He somehow turned a deeper shade of red at the mention of swim wear. "I'm sure just a pair of trunks would be fine." He reached for another cup of coffee; which he could do from his seat, considering his position and arm length. He even still managed to keep sketching with his free hands while he did so. "I really do appreciate all the effort, though. I'll even help make a manikin if you'd like. I did some basic sculpting in college. Plus, I usually don't burn my clothes anyway, as long as I don't lose focus." He chuckled. "...Though my wife says I burn through shirts a tad bit too often. Calls me a show off." Lou took a long sip of his coffee. "...I only ever did it on purpose like, twice, though. Really."
  7. "Thank you." said Shrike, as he committed the address to memory. "You've been a big help." He smiled under his mask as he melted back into the shadows. "And if anyone asks, I was never here..." Later "Zoom for the brain. Sounds exactly like what we've heard described." Shrike overlooked 23 Butler Street as he spoke to Robin over his phone. "Addictive, burns out the brain. Deadly stuff." He absent mindedly lifted his foot to avoid a stray roach that came to pester him at his perch. "...It definitely looks like someone would sell drugs here."
  8. Cube

    Kramp My Style [IC]

    Pyre just stared as the Krampus fell, mouth agape. The firey construct quietly fizzled out. It took him a few moments to have the presence of mind to check on the kids. "Is everyone alright?" he shouted. "Do I need to call an ambulance?" He still had no clue what on earth had just happened. But... "...I... think we should probably do something with that thing."
  9. "Relax, I'm not going to hurt you. I just want to ask a few questions." Shrike's cape melted out of the Foreman's grip. "There is a dead man currently sitting in the city morgue. Got involved with some bad drugs. Something that could make him play jazz like a demon. You wouldn't know about that, would you?" One of these barrels had to have what he was looking for. It was just a matter of finding out which one. One sample would be all the evidence Robin would need... ...At least, he really hoped so.
  10. Sense Motive Check (1d20+13=29) He's going to win an oscar, that one.
  11. //INTERROGATION PROTOCOL ONLINE// The door to the office silently swung shut, and the blinds rather unexpectedly closed in the foreman's face as a low voice seemed to growl from nowhere. "Winners don't do drugs..." Shrike glared a hole through the Foreman as he seemed to melt into existence. "But considering the situation you're in, I'd say you've already lost. Have a seat." Shrike helped himself to a cup of coffee he had no intention of drinking. "Thank you so much for telling me you actually do make drugs here, by the way. I'm sure manufacturing drugs is such a fascinating business. I have no idea why you'd be bored." Shrike casually leaned against the door, his cape seeming to cling to the exit as if to reinforce the futility of trying to escape. "The danger, the excitement, the idea of a superhero sneaking into your office and trapping you inside while you discuss the exact nature of your illicit business over coffee. It must be such a good life." Shrike went to take a sip of the coffee, before seeming to think better of it, he promptly dumped the cups contents into the pot of an (obviously plastic) plant. "Since the only other way out of this room is a window overlooking several belching vats of noxious chemicals, why don't we have a little chat? It'll be fun."
  12. Time for DRAMA! Loading the following with my Variable Array. Which was just approved. Enhanced Trait 5 ( Intimidate 4 [+13], Sense Motive 12 [+13], Bluff 4 [+5]) {5/5} Then... Intimidate Check! (1d20+13=23) Woo!
  13. Re-re-negotiated by Belphegor *grumbles* Here's a complete sheet for Pyre. [b][u]Player Name[/u]:[/b] Cube [b][u]Character Name[/u]:[/b] Pyre [b][u]Power Level[/u]:[/b] 11 (160/160) [b][u]Trade-Offs[/u]:[/b] -4 Attack / +4 Damage, -6 Defense / +4 Toughness [b][u]Unspent Power Points[/u]:[/b] 0 [b][u]Progress To Bronze Status[/u]:[/b] 0/30 [b][u]In Brief[/u]:[/b] A heroic comic artist transformed into his ultimate villainous creation. [b][u]Alternate Identity[/u]:[/b] Louis Ross [b][u]Identity[/u]:[/b] Public [b][u]Birthplace[/u]:[/b] Freedom City [b][u]Occupation[/u]:[/b] Comic Artist [b][u]Affiliations[/u]:[/b] Archimedia Entertainment [b][u]Family[/u]:[/b] Audrey Ross (Wife), Faye Ross (Daughter) [b][u]Description[/u]:[/b] [b]Age:[/b] 32 ([i]DoB:[/i] 1980) [b]Apparent Age:[/b] Hard to say, being a demon. Somewhere in his mid 20s. Or... 20,000s... [b]Gender:[/b] Male [b]Ethnicity:[/b] Caucasian, not that you can tell [b]Height:[/b] 10'4" [b]Weight:[/b] 1500 lb [b]Eyes:[/b] Yellow [b]Hair:[/b] Black A massive four armed brute of a demon, with massive horns, a wicked pointed tail, enormous muscles, and really nice sideburns. He typically dresses in a black tank top and jeans, though he's working on expanding his wardrobe for his new size. His appearance is intimidating, but... despite clearly being built from the ground up to be a merciless engine of infernal destruction, his coutenance is that of a goofy, gentle, and [i]incredibly[/i] geeky man. It's like someone ripped a picture of a demon from a comic book and softened to features into something more gentle. Which is pretty much [i]exactly what happened[/i]. [b][u]Power Descriptions[/u]:[/b] Pyre's powers center around FIRE, and lots of it. His eyes flare up and his muscles bulge as flame covers his body, threatening to incinerate everything around him. Curiously, this never happens. His flames never seem to burn anything except for exactly what they're intended to. When using more complex powers, he might gesture and chant subconciously, but those who are actually familiar with magic can pretty much instantly point out that his gestures and incantations hold as much magical legitimacy as pointing a wand at something and shouting "Stupefy". [b][u]History[/u]:[/b] Louis Ross had always idolized the superheroes of Freedom City. Even during the height of the Moore administration, when vigilantism was outlawed and anti-vigilante propaganda was on the news each day, young Lou Ross never gave up his dreams of superheroics. He was 13 during the Terminus Invasion of 1993, when Heroes returned to Freedom City in full force to defend it from the forces of Omega. It was during Centurion's final sacrifice for the people of Earth that Lou's fascination with superheroes transformed from an infatuation to a full on ideal. The idea that there was a sense of duty inherent in being a superhero. That it was the duty of the strong to protect the weak, no matter the cost. That as long as someone was willing to fight for the light, the darkness would never prevail. Of course, Louis Ross was not so fortunate to have super-powers, so his ideal remained nothing more than an idea for many years. Showing an aptitude for art, Lou attended The Freedom School for the Arts, focusing on painting and drawing. It was there that he met Audrey Beckett, a young musician and fellow student that he would eventually marry. While attending FreeSA, Louis would create the prototypes for what would become his two most popular creations: Dr. Mystery and Lord Pyre. Dr. Mystery was his first creation, a hero modeled after the ideals that Lou took to heart. An incredibly powerful hero who mixed physical might with powerful magic, many of Lou's early works involving Dr. Mystery focused on trying to balance his civilian life with his never ending battles against the forces of Darkness. To serve as a foil for the shining beacon of Heroism that was Dr. Mystery, Lou created the villainous Lord Pyre. Callous, greedy, and uncaring, Lord Pyre wished nothing more than to see the world burn for his own ends. These two characters soon became Louis's signature creations. Upon his graduation from FreeSA, Lou submitted a handmade comic featuring the pair (along with his resume) to Castle Comics. He was hired within the year. Not long afterwards, Louis married his long time sweetheart Audrey. They purchased a home Riverside, not far from their Alma Mater, and got to work raising a family. In 2003, Audrey gave birth to a daughter, named Faye. Aside from several moments of apocalyptic terror, life was good for the Ross family. Audrey soon became a composer, collaborating with Arthur Tan on several scores for film and television. Lou worked on popular comics such as [i]Freedom League Adventures[/i] for years, acheving a small amount of fame in the comic book industry. In 2008, Castle Comics finally greenlighted a series based on Louis's early sketches under their new "Castle Unlimited" label, which introduced a variety of fictional series to the Castle brand. [i]Dr. Mystery[/i] was Castle Unlimited's break out hit, and the Mighty Mage's clashes with the Baron of Flame were soon available in comic shops all over the country. While not quite as popular as the true to life tales under the main Castle label, Lou's original works were a reasonable success in their own right. In 2011, Louis Ross was signing issues [i]Dr. Mystery[/i] when he was approached by a polite gentleman claiming to be a fan. The pair discussed Lou's work, before the topic shifted to some of Lou's personal beliefs. It was at this moment when Louis Ross made a casual remark that would change his life forever. "You know, sometimes I wish I had powers like the people in my comics." The gentleman smirked, and with a snap of his fingers, Lou's body was set aflame. When the fires were extinguished, convention goers were shocked to find not the burnt corpse of Louis Ross, but the entirely intact, living body of the villainous Lord Pyre, looking as if he had just stepped off the pages of a comic book. Fortunately for everyone involved, Louis's mind was unaffected by the transformation, and he was immediately taken into AEGIS custody for testing. The increases in Louis's physical strength and stamina were astonishing, and his control over flame matched those of his comic book counterpart perfectly. However, AEGIS agents were particularly concerned when Louis described the appearance of the man who trigged his transformation... a man who perfectly matched the description of a mysterious entity known as Mr. Infamy. Lou was eventually released back to his family, though not without being placed under heavy observation by AEGIS agents. It took some adjusting, but Lou was still the same man he has always been, and his wife and child love him just the same. Still... despite his new monsterous form, and the strange and suspicious circumstances surrounding his transformation, Lou still has the heart of a hero. Now he has the power to put his ideals to the ultimate test! Riverside has a new guardian, and his name is Pyre! [b][u]Personality & Motivation[/u]:[/b] Lou is somewhat of an idealist. Ever since childhood, the ideal of superheroism has shaped much of his work. He believes that it's his duty to defend Freedom City from those who threaten it, even if his powers and appearance are less than nice. In his civilian life, Lou is a family man. He loves his wife and daughter dearly, and would do anything for them. He even makes a strong effort to take part in his daughter's hobbies and extra-curricular activities, even if other parents aren't that keen on having him around anymore. Despite all this, he's still a pretty relaxed kind of guy. He likes nothing more than to sit back with some friends, and a set of 20 sided dice. (His wife actually DMs. It's glorious.) He's a geek in the body of a brick. [b][u]Powers & Tactics[/u]:[/b] Pyre is one of the strongest and toughest heroes in Freedom City. His lifting strength is measured in kilotons, and he can leap over [i]five miles[/i] straight up. He's really fast too, if running at an all out sprint, though he lacks agility and mental fortitude. He prefers melee combat, though he can be a tad reckless. Should an enemy remain out of reach, or try to overwhelm him with numbers, he'll pepper them with blasts of fire until they give in. [hr][/hr] [b][u]Complications[/u]:[/b] [b]Family Man:[/b] Pyre has a Wife and Kid! [b]ARGH!:[/b] Pyre is a bit scary. It's not his fault, but people might freak out. Strangely, kids never seem to mind. [b]Is it really a deal with the devil if I didn't mean to make it?:[/b] Pyre's an anomaly when it comes to Mr. Infamy. He didn't actually ask for his powers, and he's definitely not evil. So what does Mr. Infamy want out of this? [b]Excelsior!:[/b] As a comic artist for Castle Comics and Archimedia, Pyre has produced countless comics featuring real and fictional characters, and has legions of fans. Of course, making comics is hard work, and some people might not like their portrayal in his work... [b][u]Abilities[/u]:[/b] 0 + 2 + 0 + 2 + 0 + 2 = 6PP Strength: 40/18/10 (+15/+4/+0) Dexterity: 12 (+1) Constitution: 30/14/10 (+10/+2/+0) Intelligence: 12 (+2) Wisdom: 10 (+2) Charisma: 12 (+2) [b][u]Combat[/u]:[/b] 10 + 12 = 22PP Initiative: +1 Attack: +7 Melee, +4 Ranged Grapple: +27/+38 Defense: +5 (+5 Base), +2 Flat-Footed Knockback: -17 [b][u]Saving Throws[/u]:[/b] 0 + 4 + 7 = 11PP Toughness: +15 (+10 Con, +5 Protection, Impervious 11) Fortitude: +10 (+10 Con, +0) Reflex: +5 (+1 Dex, +4) Will: +7 (+0 Wis, +7) [b][u]Skills[/u]:[/b] 52R = 13PP Climb 0 (+11) Craft (Artistic) 9 (+10) Intimidate 8 (+11) Knowledge (Popular Culture) 9 (+10) Language 2 (French, Spanish) Notice 5 (+5) Search 9 (+10) Sense Motive 10 (+10) Stealth 0 (-3) Swim 0 (+11) [b][u]Feats[/u]:[/b] 5PP Attack Focus (Melee) 3 Benefit 1 (Comic Artist/Star) Skill Mastery (Craft [Artistic], Intimidate, Knowledge [Pop. Culture], Sense Motive) [b][u]Powers[/u]:[/b] 1 + 2 + 27 + 16 + 22 + 12 + 11 + 11 + 5 = 107PP [b]Strike 0 ([/b] [feat]Variable Descriptor (Fire)[/feat][b])[/b] [1PP] [b]Additional Limbs 2 ([/b] 2 Extra Limbs, +2 to Grapple when not using Imp. Grapple. Improved Grapple [b])[/b][2PP] [b]Demonic Power Array ([/b]23 Point Array [extra]Alternate Power 4[/extra][b])[/b] [27 PP] [array][b][u]BP[/u]: Blast 10 ([/b]100 Ft, [feat]Accurate 3 (+6)[/feat][b])[/b] [i]Fire, Magic[/i] {23/23} [b][u]AP[/u]: Damage 7 ([/b][extra]Burst Area (35 Foot Radius - General), Selective Attack[/extra][b])[/b] [i]Fire, Magic[/i] {21/23} [b][u]AP[/u]: Fire Control 10 ([/b][feat]Precise, Indirect[/feat][b])[/b] [i]Fire, Magic[/i] {22/23} [b][u]AP[/u]: Linked Power 23[/b] [i]Demonic Strength[/i] [23/23] [device][b]Immovable 4([/b]Resist Movement +16. [extra]Unstoppable[/extra][b])[/b] [8PP] [b]Leaping 11 ([/b]Jumping Distance x5000, 31250 ft High Jump, 125000 ft running[b])[/b] [11PP] [b]Speed 4 ([/b]100 MPH, 880 ft./rnd[b])[/b] [4PP][/device] [b][u]AP[/u]: Super Strength 11 ([/b] Heavy Load, 13.1k Tons, +11 STR to some checks [feat]Groundstrike[/feat][b])[/b] [i]Demonic Strength[/i] {23/23}[/array] [b]Enhanced Constitution 16[/b] [16PP] [b]Enhanced Strength 22[/b] [22PP] [b]Growth 4 ([/b]Large Size, -1 Defense, -1 Attack, +8 STR, +4 CON, +5 Carrying Capacity, +2 Intimidate, -4 Stealth, [flaw]Permanent[/flaw][b])[/b] [12PP] [b]Immunity 11 ([/b] Aging, Damage (Fire), Disease, Condition (Heat), Poison, Suffocation (All)[b])[/b] [11PP] [b]Impervious Toughness 11[/b] [11PP] [b]Protection 5[/b] [5PP] [b][u]Drawbacks[/u]:[/b] (-1) + (-3) = -4PP [b]Low Pain Threshhold ([/b]That Actually [i]hurt!?[/i]; [i]Intensity[/i]; Minor [-1 to all checks when bruised])[/b] [-1PP] [b]Vulnerability ([/b]Magic; [i]Frequency[/i]: Very Common; [i]Intensity[/i]: Minor [+1 DC][b])[/b] [-3PP] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical, Fire) Fire Blast 500 ft. DC25 Toughness (Staged) Damage (Fire) Fire Burst 35 ft. Radius DC17 Reflex, DC 22 Toughness (Staged) Damage (Fire) Totals: Abilities (6) + Combat (22) + Saving Throws (11) + Skills (13) + Feats (5) + Powers (107) - Drawbacks (4) = 160/160 Power Points Re-re-negotiated by Belphegor
  14. Pyre is totally down with the street, yo. ...Okay, no he isn't. BUT USEFUL ANYWAY!
  15. Taking advantage of the smoke break, Shrike went over the facts as quickly as he could. 'Alright, something new here... Something putting people on edge. Deep breaths, Shrike...' A Pause. '...You don't have lungs, Shrike.' Still, the facts where there. Wade and the previous victim had both died within a month, so that means that if the drug was made here, then it would have to be one of the newer things. But where? ...Going through the files wasn't an option. He'd get caught. But... he was the Steel Shrike, dang it! If he was going to get his cover blown, he was going to do it his way! Shrike carefully waited by the door of the office, waiting for the Foreman to return.
  16. Upgrade'd by ArcheTech's finest Here's an Edit for Shrike, I tweaked his defense, lowered his STR, and added a new variable array for skills. He's much cleaner now, and has a greater focus on Sneak Attack and Skill usage. [b][u]Abilities[/u]:[/b] 10 + 0 + -10 + 8 + 2 + 2 = 12PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: -- (+0) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 12 (+1) [b][u]Combat[/u]:[/b] 4 + 10 = 14PP Initiative: +0 Attack: +7 Melee, +3 Ranged Grapple: +12 Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Knockback: -3 [b][u]Saving Throws[/u]:[/b] 0 + 4 + 3 = 7PP Toughness: +7 (+0 Con, +7 Protection) Fortitude: Immune Reflex: +4 (+0 Dex, +4) Will: +4 (+1 Wis, +3) [b][u]Skills[/u]:[/b] 32R = 8PP Acrobatics 10 (+10) Craft (Mechanical) 3 (+7) Intimidate 8 (+9) Investigate 8 (+12) Notice 3 (+4) Knowledge (All) 0 (+8) [size=85]Eidetic Memory[/size] [b][u]Feats[/u]:[/b] 11PP Acrobatic Bluff Attack Focus 4 Dodge Focus 3 Sneak Attack 1 Equipment 2 [10EP] [quote name="Equipment 2PP = 10EP"] [equip][b]The Nest[/b] [b]Size: Huge[/b] [3EP] [b]Toughness 10[/b] [1EP] [b]Features[/b] [6EP] Computer Concealed 1 Power System Laboratory Security System 1 Workshop [b]Total[/b] [10EP][/equip] [/quote] [b][u]Powers[/u]:[/b] 4 + 30 + 9 + 3 + 1 + 5 + 7 + 5 = 64PP [b]Variable 1 ([/b]Acquire All of (Type)- Skills, [drawback]Distracting (Variable Restructuring) [-2][/drawback][b])[/b] [4 PP] [b]Sample Configurations[/b] [spoiler][b]Enhanced Trait 5([/b]Search 12 (+16), Notice 8 (+12)(b])[/b] [i]"Detective Software"[/i] [b]Enhanced Trait 5 ([/b] Craft [Mechanical] 9 (+16), Knowledge [Technology] 11 (+15)[b])[/b] [b]Enhanced Trait 5 ([/b] Diplomacy 7 (+8), Bluff 7 (+8), Sense Motive 6 (+7)[b])[/b][/spoiler] [b]Immunity 30 ([/b]Fortitude Saves[b])[/b] [i]'Beep Boop Imma Robot'[/i] [30 PP] [b]Device 2 ([/b]Hard to Lose, 10 PP [extra]Alternate Power 1[/extra][b])[/b] [9PP] [i]'Nanocloak, Watch as I use almost every container tag while trying to describe one power'[/i] [device][array][b][u]BP[/u]: Array Slot 10 ([/b]10 PP Array Slot[b])[/b] {10/10} [equip][b]Flight 2 ([/b]25 MPH, 220 ft./rnd; [i]Flaws:[/i] Gliding[b])[/b] [2PP] [b]Concealment 3 ([/b]All Visual and Aural Senses; [i]Flaws:[/i] Passive[b])[/b] [6PP] [b]Super-Movement 1 ([/b]Slow Fall[b])[/b] [2PP][/equip] [b][u]AP[/u]: AP: Snare 7 ([/b][i]Flaws:[/i] Range (Touch); [i]Feats:[/i] Obscure Visual, Extended 2 (10 Feet)[b])[/b] {10/10}[/array][/device] [b]Enhanced Trait 3 ([/b]Eidetic Memory, Improvised Tools, Jack-Of-All-Trades[b])[/b] [3PP] [b]Illusion 1 ([/b]biometrics field/Technology; All Senses; [i]Flaws:[/i] Limited 2 ["I'm Totally Not A Robot!"]; [i]Drawbacks:[/i] Limited [Does not effect normal un-enhanced vision][b])[/b] [1PP] [b]Immunity 10([/b] Mental Saves; [flaw]Limited [Half Effect][/flaw][b])[/b] [5PP] [b]Protection 7 ([/b]+7 Toughness[b])[/b] [i]Armor Plating[/i] [7PP] [b]Regeneration 5 ([/b]+0 Recovery Bonus[b])[/b] [5PP] [b][u]Drawbacks[/u]:[/b] (-2) + (-5) = -7PP [b]Vulnerable ([/b]Electricity; [i]Frequency:[/i] Common; [i]Intensity:[/i] Minor [+1][b])[/b] [-2PP] [b]Weakness ([/b]Strong Magnetic Fields; [i]Frequency:[/i] Uncommon; [i]Intensity:[/i] Major [-1 to all Ability Scores, Once a Minute, Non-Lethal][b])[/b] [-5PP] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Sneak Attack Touch DC22 Toughness (Staged) Damage (Physical) Snare Touch DC17 Reflex (Staged) Snare + Obscure Visual Totals: Abilities (12) + Combat (14) + Saving Throws (7) + Skills (8) + Feats (11) + Powers (64) - Drawbacks (7) = 109/109 Upgrade'd by ArcheTech's finest Next time, put in the whole sheet, not just the stats!
  17. Cube

    Shrike Rebuild!

    Main Changes 1) Defense is no longer all dodge. Flatfootedness still hurts though. 2) Focus more on stealth combat rather than PUNCHING 3) Variable array and new feats place a greater focus on skills. Shrike, being an AI programmed by a Cowl who was crazy prepared enough to have a Robot Duplicate built to take over in the event of his death, can borrow some of that crazy preparedness for a time to pretty much max out a skill if he has enough time. The Distracting Flaw makes it tough to use on the fly though. 4) Recovery Bonus, woot. Abilities: 10 + 0 + -10 + 8 + 2 + 2 = 12PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: -- (+0) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 4 + 10 = 14PP Initiative: +0 Attack: +7 Melee, +3 Ranged Grapple: +12 Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 0 + 4 + 3 = 7PP Toughness: +7 (+0 Con, +7 Protection) Fortitude: Immune Reflex: +4 (+0 Dex, +4) Will: +4 (+1 Wis, +3) Skills: 32R = 8PP Acrobatics 10 (+10) Craft (Mechanical) 3 (+7) Intimidate 8 (+9) Investigate 8 (+12) Notice 3 (+4) Knowledge (All) 0 (+8) Eidetic Memory Feats: 11PP Acrobatic Bluff Attack Focus 4 Dodge Focus 3 Sneak Attack 1 Equipment 2 [10EP] Powers: 4 + 30 + 9 + 3 + 1 + 5 + 7 + 5 = 64PP Variable 1 (Acquire All of (Type)- Skills, Drawbacks: Distracting (Variable Restructuring) [-2]) [4 PP] Sample Configurations Immunity 30 (Fortitude Saves) 'Beep Boop Imma Robot' [30 PP] Device 2 (Hard to Lose, 10 PP Extras: Alternate Power 1) [9PP] 'Nanocloak, Watch as I use almost every container tag while trying to describe one power' BP: Array Slot 10 (10 PP Array Slot) {10/10} Flight 2 (25 MPH, 220 ft./rnd; Flaws: Gliding) [2PP] Concealment 3 (All Visual and Aural Senses; Flaws: Passive) [6PP] Super-Movement 1 (Slow Fall) [2PP] AP: AP: Snare 7 (Flaws: Range (Touch); Feats: Obscure Visual, Extended 2 (10 Feet)) {10/10} Enhanced Trait 3 (Eidetic Memory, Improvised Tools, Jack-Of-All-Trades) [3PP] Illusion 1 (biometrics field/Technology; All Senses; Flaws: Limited 2 ["I'm Totally Not A Robot!"]; Drawbacks: Limited [Does not effect normal un-enhanced vision]) [1PP] Immunity 10( Mental Saves; Flaws: Limited [Half Effect]) [5PP] Protection 7 (+7 Toughness) Armor Plating [7PP] Regeneration 5 (+0 Recovery Bonus) [5PP] Drawbacks: (-2) + (-5) = -7PP Vulnerable (Electricity; Frequency: Common; Intensity: Minor [+1]) [-2PP] Weakness (Strong Magnetic Fields; Frequency: Uncommon; Intensity: Major [-1 to all Ability Scores, Once a Minute, Non-Lethal]) [-5PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Sneak Attack Touch DC22 Toughness (Staged) Damage (Physical) Snare Touch DC17 Reflex (Staged) Snare + Obscure Visual Totals: Abilities (12) + Combat (14) + Saving Throws (7) + Skills (8) + Feats (11) + Powers (64) - Drawbacks (7) = 109/109
  18. Soul contract renegotiated by Belphegor Here's an edit for Pyre's sheet. Pretty much everything below the Complication Section was changed. I moved his STR out of the array, fixed up the numbers, and cut some powers out. I hope it's alright! PP Remaining: 0 [b][u]Abilities[/u]:[/b] 0 + 2 + 0 + 2 + 0 + 2 = 6PP Strength: 40/18/10 (+15/+4/+0) Dexterity: 12 (+1) Constitution: 30/14/10 (+10/+2/+0) Intelligence: 12 (+2) Wisdom: 10 (+2) Charisma: 12 (+2) [b][u]Combat[/u]:[/b] 10 + 12 = 22PP Initiative: +1 Attack: +7 Melee, +4 Ranged Grapple: +27/+38 Defense: +5 (+5 Base), +2 Flat-Footed Knockback: -17 [b][u]Saving Throws[/u]:[/b] 0 + 4 + 7 = 11PP Toughness: +15 (+10 Con, +5 Protection, Impervious 11) Fortitude: +10 (+10 Con, +0) Reflex: +5 (+1 Dex, +4) Will: +7 (+0 Wis, +7) [b][u]Skills[/u]:[/b] 52R = 13PP Climb 0 (+11) Craft (Artistic) 9 (+10) Intimidate 8 (+11) Knowledge (Popular Culture) 9 (+10) Language 2 (French, Spanish) Notice 5 (+5) Search 9 (+10) Sense Motive 10 (+10) Stealth 0 (-3) Swim 0 (+11) [b][u]Feats[/u]:[/b] 5PP Attack Focus (Melee) 3 Benefit 1 (Comic Artist/Star) Skill Mastery (Craft [Artistic], Intimidate, Knowledge [Pop. Culture], Sense Motive) [b][u]Powers[/u]:[/b] 1 + 2 + 27 + 16 + 22 + 12 + 11 + 11 + 5 = 107PP [b]Strike 0 ([/b] [feat]Variable Descriptor (Fire)[/feat][b])[/b] [1PP] [b]Additional Limbs 2 ([/b] 2 Extra Limbs, +2 to Grapple when not using Imp. Grapple. Improved Grapple [b])[/b][2PP] [b]Demonic Power Array ([/b]23 Point Array [extra]Alternate Power 4[/extra][b])[/b] [27 PP] [array][b][u]BP[/u]: Blast 10 ([/b]100 Ft, [feat]Accurate 3 (+6)[/feat][b])[/b] [i]Fire, Magic[/i] {23/23} [b][u]AP[/u]: Damage 7 ([/b][extra]Burst Area (35 Foot Radius - General), Selective Attack[/extra][b])[/b] [i]Fire, Magic[/i] {21/23} [b][u]AP[/u]: Fire Control 10 ([/b][feat]Precise, Indirect[/feat][b])[/b] [i]Fire, Magic[/i] {22/23} [b][u]AP[/u]: Linked Power 23[/b] [i]Demonic Strength[/i] [23/23] [device][b]Immovable 4([/b]Resist Movement +16. [extra]Unstoppable[/extra][b])[/b] [8PP] [b]Leaping 11 ([/b]Jumping Distance x5000, 31250 ft High Jump, 125000 ft running[b])[/b] [11PP] [b]Speed 4 ([/b]100 MPH, 880 ft./rnd[b])[/b] [4PP][/device] [b][u]AP[/u]: Super Strength 11 ([/b] Heavy Load, 13.1k Tons, +11 STR to some checks [feat]Groundstrike[/feat][b])[/b] [i]Demonic Strength[/i] {23/23}[/array] [b]Enhanced Constitution 16[/b] [16PP] [b]Enhanced Strength 22[/b] [22PP] [b]Growth 4 ([/b]Large Size, -1 Defense, -1 Attack, +8 STR, +4 CON, +5 Carrying Capacity, +2 Intimidate, -4 Stealth, [flaw]Permanent[/flaw][b])[/b] [12PP] [b]Immunity 11 ([/b] Aging, Damage (Fire), Disease, Condition (Heat), Poison, Suffocation (All)[b])[/b] [11PP] [b]Impervious Toughness 11[/b] [11PP] [b]Protection 5[/b] [5PP] [b][u]Drawbacks[/u]:[/b] (-1) + (-3) = -4PP [b]Low Pain Threshhold ([/b]That Actually [i]hurt!?[/i]; [i]Intensity[/i]; Minor [-1 to all checks when bruised])[/b] [-1PP] [b]Vulnerability ([/b]Magic; [i]Frequency[/i]: Very Common; [i]Intensity[/i]: Minor [+1 DC][b])[/b] [-3PP] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical, Fire) Fire Blast 500 ft. DC25 Toughness (Staged) Damage (Fire) Fire Burst 35 ft. Radius DC17 Reflex, DC 22 Toughness (Staged) Damage (Fire) Totals: Abilities (6) + Combat (22) + Saving Throws (11) + Skills (13) + Feats (5) + Powers (107) - Drawbacks (4) = 160/160 Power Points Soul contract renegotiated by Belphegor ... and because I didn't notice you did not put in the non-stat stuff, your sheet now just has stats, no background/personality/etc. Hope you've got a copy saved somewhere.
  19. Lou shrugged. "I dunno, it's a start. The greatest stories always start off with a simple concept." He gave Archie one last pat before setting him down. "Like this one. You've got a Lich who wants to animate a cat, and he needs something gruesome to do it. It's kind of silly, but we can work with that. Who does he kidnap to do these sacrifices, and how does he get them? Golems? Mooks? Butterfly Nets?" He grabbed a napkin from the coffee table and idly began sketching. "Then you've got your protagonists. What do they think about this? How do they react? Do they stop him? Try to find another way to get the cat back?" By the end of the conversation, Lou set a rough sketch of a Lich hugging a small undead cat on the table, the pencil slightly smudged by the soft paper. "Don't be so hard on yourself."
  20. Of course I don't know what I'm doing. Man, doesn't anyone do anything suspicious in public anymore?! The office was a lead, though. Shrike assumed a rather exaggerated STEALTH POSEâ„¢ which was completely redundant, as no one could see or hear him anyway. But it made him feel competent, so that was something. ...Seriously, this whole "pretending to be an experienced superhero" thing was nervewracking. Sometimes he wished he got a proper neural upload instead of this weird... psuedo...technobabbly AI Thingy he got. How does that even work, anyway? That office might have something though, maybe if he could just slip in and find some keys or... files, or something.
  21. This was not really needed, but Pyre's sheet was a big pile of Derp, so I decided to try cleaning him up a bit. Biggest changes are as follows. 1) Strength Bonus is no longer array linked. 2) Certain rarely used powers have been removed. 3) A new drawback was added, based on his reaction in The Devil His Due. He's Nigh Invulnerable, so he's gotten used to not taking damage from most things. Impervious 11 is tough, after all. So if something manages to actually hurt him, he's going to go into a bit of shock. He's still a relatively new hero, so I might buy it off after some character development. But not before I buy off the magic weakness. This drawback is actually fun. Anyway, here we go! Tell me what I did wrong, people! Abilities: 0 + 2 + 0 + 2 + 0 + 2 = 6PP Strength: 40/18/10 (+15/+4/+0) Dexterity: 12 (+1) Constitution: 30/14/10 (+10/+2/+0) Intelligence: 12 (+2) Wisdom: 10 (+2) Charisma: 12 (+2) Combat: 10 + 12 = 22PP Initiative: +1 Attack: +7 Melee, +4 Ranged Grapple: +27/+38 Defense: +5 (+5 Base), +2 Flat-Footed Knockback: -17 Saving Throws: 0 + 4 + 7 = 11PP Toughness: +15 (+10 Con, +5 Protection, Impervious 11) Fortitude: +10 (+10 Con, +0) Reflex: +5 (+1 Dex, +4) Will: +7 (+0 Wis, +7) Skills: 52R = 13PP Climb 0 (+11) Craft (Artistic) 9 (+10) Intimidate 8 (+11) Knowledge (Popular Culture) 9 (+10) Language 2 (French, Spanish) Notice 5 (+5) Search 9 (+10) Sense Motive 10 (+10) Stealth 0 (-3) Swim 0 (+11) Feats: 5PP Attack Focus (Melee) 3 Benefit 1 (Comic Artist/Star) Skill Mastery (Craft [Artistic], Intimidate, Knowledge [Pop. Culture], Sense Motive) Powers: 1 + 2 + 27 + 16 + 22 + 12 + 11 + 11 + 5 = 107PP Strike 0 ( Feats: Variable Descriptor (Fire)) [1PP] Additional Limbs 2 ( 2 Extra Limbs, +2 to Grapple when not using Imp. Grapple. Improved Grapple )[2PP] Demonic Power Array (23 Point Array Extras: Alternate Power 4) [27 PP] BP: Blast 10 (100 Ft, Feats: Accurate 3 (+6)) Fire, Magic {23/23} AP: Damage 7 (Extras: Burst Area (35 Foot Radius - General), Selective Attack) Fire, Magic {21/23} AP: Fire Control 10 (Feats: Precise, Indirect) Fire, Magic {22/23} AP: Leaping 11 (x5000 Distance 125000 ft Running Jump, 31250 ft High Jump, Feats: Precise) Demonic Strength [12/23] AP: Super Strength 11 ( Heavy Load, 13.1k Tons, +11 STR to some checks Feats: Groundstrike) Demonic Strength {23/23} Enhanced Constitution 16 [16PP] Enhanced Strength 22 [22PP] Growth 4 (Large Size, -1 Defense, -1 Attack, +8 STR, +4 CON, +5 Carrying Capacity, +2 Intimidate, -4 Stealth, Flaws: Permanent) [12PP] Immunity 11 ( Aging, Damage (Fire), Disease, Condition (Heat), Poison, Suffocation (All)) [11PP] Impervious Toughness 11 [11PP] Protection 5 [5PP] Drawbacks: (-1) + (-3) = -4PP Low Pain Threshhold (That Actually hurt!?; Intensity; Minor [-1 to all checks when bruised]) [-1PP] Vulnerability (Magic; Frequency: Very Common; Intensity: Minor [+1 DC]) [-3PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical, Fire) Fire Blast 500 ft. DC25 Toughness (Staged) Damage (Fire) Fire Burst 35 ft. Radius DC17 Reflex, DC 22 Toughness (Staged) Damage (Fire) Totals: Abilities (6) + Combat (22) + Saving Throws (11) + Skills (13) + Feats (5) + Powers (107) - Drawbacks (4) = 160/160 Power Points
  22. One of the perks of being an invisible robot is that... well, no one expects an invisible robot. Shrike had free reign as long as he didn't bump into anything. Of course, he picked a horrible day to leave his Covert Entry Autosoft on his main drive at home. But he could make due. Taking advantage of his Nano-Cloak, Shrike shadowed a security guard through the building, looking for any opportunity to find what he was looking for. "There's got to be evidence in here somewhere. If I can just find it..."
  23. Hrm... I don't have Disable Device... unless I go buy it right now with points. But I can sneak around. I'll start with that. IN THE MEANTIME! Search! (1d20+5=14) ... ...Okay, one of my points is going into search.
  24. "A sacrifice?!" Pyre's eyes lit up with angry flame. "Not if I can help it! They can summon demons to burn my face off, but they are NOT HURTING A CHILD!" ...Realizing he was likely terrifying a nun, Pyre promptly turned down his righteous fury a tad. "Where is this school? And do we know the girl's name? We can try and warn her. And... what happens if we stop the sacrifice? Will this guy lose his powers too? Maybe we could stop him?" It was a bit far fetched, but... magic didn't make much sense half the time anyway.
  25. "One of the benefits of being a superhero is that you can check things like this out without a warrant." Shrike nodded. "But that's a good place to start." He paused to consider. "Perhaps a stealthy approach would be best..." If this place was active, some recon would keep them from getting suspicious. Then he could load his onboard camera with photographic evidence. Assuming it's working... Stupid cheap parts... "But... if you have a better suggestion of who to ask, I'd love to hear it." said Shrike.
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