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Tiffany Korta

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  1. Madame Raven Callie had only recently arrived in Hong Kong, the city of her birth, which was so different to the one she’d remembered in the 80s but also so much the same. She was used to the glitz and glamour of the city, not the dark underside, but she’d spent the last couple of years learning to find glittering gems in the dirty streets. It didn’t take long to get a few rumours about Superior Silk Industries, the kind that suggested they were up to no good. The kind of no good that deserved investigation, stashing her few possession in a safe place she made her way to the warehouse. She wore a hoodie, black of course, and a pair of combat the many pockets stuffed with the general tools of the trade. Underneath it all was her Raven costume, just in case things got messy. One of the things she learned was that you never used the doors, or windows when there were much subtler ways to get into a building. So she made her way to the warehouse's roof, keeping to the shadows as she looked for a skylight, or at worse a doorway into the building.
  2. Starshine When Rosalind first revealed she had powers to her family her Gran, never one to hid her feelings, told her how it had felt to be that day helpless watching things unfold. She’d promised her, who she realised was just a few miles away not knowing what this day was about to become. She swore softly in Greek and turned so the contemporary heroes could read her lips, just in case. ”You know what going to happen today right? It’s when…” she mouthed the work Centurion ”… fights…” again for Omega ”… we really, really can’t be here today of all days!” Time and dimensional travel in one year, she really wished she hadn’t bemoaned how quiet last year was!
  3. Knowledge (Popular Culture): 1d20+5=24
  4. Starshine <”Are you okay ma’am?”> she tried Greek first considering the shop and area <”If you can stop doing that then we might be able to help”> (switching to English if she didn’t respond). Realising that this probably didn’t help that Consuelo didn’t understand Greek at all she added for her benefit. ”I might be wrong here, but I don’t think she’s responsible for all this, at least on purpose. Let’s see if we can talk her down before trouble starts.. well I guess before it gets worse!”
  5. Starshine ”Thought I recognized them, sure I’ve seen them on a book cover somewhere!” she half mumbled to herself before adding a little more loudly “We’re all more or less from out of town, I’m from Shamong just down the road.” Hoping that this was enough not to raise any more suspicion she turned to the others and whispered to them. ”I think we need to have a team meeting, away from prying ears, and work out what we’re going to do next.”
  6. SPIDERVERSED BY THEV Emerald Spider Would like to make the following changes: Increase her age to 33 Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness Attack Bonus +4 (8PP) Defense +4 (8PP) Fort +2 (2PP) Ref +2 (2PP) Will +2 (2PP) Skills (+2PP = +8R) Drive +3 Perform (Percussion) +5 Feats (+15PP) Blind-Fight Challenge (Improved Taunt) Distract (Bluff) Fascinate (Bluff) Improved Disarm 1 Improved Initiative 2 Improved Trip Luck 4 Takedown Attack +1 Taunt Weapon Bind
  7. The Traveller “How to put this nicely…” Sitara thought for a moment generally trying to stay friendly “...when I woke up after a thousand years in stasis, the first time around, though I don’t make a habit of it, no one even knew Earth existed. I thought it had been destroyed in a Galactic war between two incredibly powerful alien powers.” “Only after the second time out of stasis was Earth known about by the Lor, and that’s only because of all the metahumans that seem to come from our planet. No one among the Lor knows about a random fertility festival to sell aphrodisiac foods, let alone some from the Khanate thousands of parsecs away.” she quickly looked around to see if this would go down badly before adding. “Personally I actually think he’s being genuine here, it’s just this is the only way his macho brain knows to impress others.”
  8. The Traveller Sitara was only a few steps behind her fellow Praetorian, trade talks never made for an interesting experience. “Consort is always a good option, if you’re not big on all those titles!” as serious as it was she couldn’t help but enjoy the moment “If you need someone to talk to about this I’ve been married…” she counted out on her fingers “...five times, one of each, was technically a monarch for a hot minute but a lot was going on that day…” she went a little wistful at some very ancient memory ”But I also get that even if it’s for political reasons, you can’t help but remember all the other people you loved, however, many years have gone by...”
  9. The Traveller “If things quiet down someone will have to explain why this day is important to you Terran’s, cultural stuff doesn’t tend to translate as well.” she winced inwardly at the line you Terran’s, guess she had been away a few thousand years to long. Best to focus on the technical side of things, at least she knew about that kind of stuff among thousands of different species. “Paradigm know her stuff, if she can she’ll give a signal we can use. I’ll go give your nice technician our access code, we might even be able to get your tech to give us some holographic images! If not we can probably improvise something...”
  10. Luckily for me, it's all formatting rather that I mucked something up! The initiative was an 11th-hour addition, hence why I missed the bonus off the sheet, likewise I was planning to wait until next month but decided to bring it forward by a couple of weeks. Double-checked the numbers and everything does add up to 211PP, I just missed this off the bottom. Likewise, the Utility Belt was a bit of work in progress, it's really a 10PP Array, and again the numbers all work out properly. Fixed all the issues you raised and it should be perfect now.
  11. Madame Raven Power Level: 10/14 (211/213PP) Unspent Power Points: 2 Trade-Offs: +4 Attack / -4 Damage In Brief: What do you do next when you're a woman out of time? Theme: You're Dead by Norma Tanega Alternate Identity: Calliope "Callie" Sen (Public) Calliope "Callie" Summers (Secret) Birthplace: Hong Kong Residence: Summers Building, New York Base of Operations: Worldwide Occupation: Businesswoman Affiliations: Raven Family Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self) Description: Age: 20 (DoB: 24th August 1973 [Time Displaced]) Gender: Female Ethnicity: Asian / European mix Height: 1.702m (5'7") Weight: 50kg (110 lbs) Eyes: Green Hair: Black Callie has inherited her beauty from her mother, though often marred by the scowl of her father. Even with a few more years under her belt, she looks more like her duplicate, though there are still enough differences that they get away as relatives. She keeps her hair relatively short, both to differentiate herself from her duplicate and so that it can't become disadvantageous in a fight. When in public as a wealthy businesswoman, woman she dresses in the most stylish clothes that always perfectly suit the occasion, still ethically sourced and environmentally sustainable, in private though she prefers loose fitting comfortable t-shirts and sweats. Though still in its early stages, her Raven costume is far from the homemade costume she wore at Claremont. Made of tough yet light high-tech polymers the black suits offer maximum protection, the cloak is particularly impressive appearing like a simple cloth cloak it can harden at will allowing Callie to use it as a weapon in a fight. It's also covered in scalloped cloth feathers that can be plucked and thrown becoming the family's signature Raven-like boomerangs. They even regenerate meaning they will rarely run out, and the cloak always looks good, though with extended use the cloak will appear shorter than it was originally. To make herself stand out from the other Ravens, and despite the potential risk she doesn't wear a cowl, just covering her mouth and wearing a domino mask to avoid giving away her identity. History: Plucked from time, at the age of sixteen, by unknown methods, just before the fateful day she was meant to find out about her superhero legacy, Callie never had time to worry about her future. She had been busy with school and learning, and enjoying, what it was like to be a superhero. And despite the unusual circumstances, the extended Raven Family accepted her as one of her own, especially warmly considering their reputation as being cool brooding loners. But she wanted to find out exactly who she was, as opposed to her "future" duplicate, so after graduating Callie took a couple of years to go and find herself, putting aside the Madame Raven identity. Leaving Claremont Callie decided to spend the next couple of years wandering the world. Backpacking and relying on her wits and skills, she got to spend a few months in various communities helping before moving on to a new country, city and new issues. She also found various experts in various fields to learn what she could, in return for helping them out whenever she could. After that fact, she arranged for those who needed it to gain a healthy donation from the Summers Foundation. As well as finding herself she wanted to find both who, and more importantly why, she was bought into the "future" as well as find her grandfather, the infamous supervillain Dr Sin. She finally found him, or at least appeared to be, in Singapore. Though brief, and uncomfortable, he imparted to her what he figured out about her. She wasn't from the past, or a parallel Earth, but a reflection of a potential past. Whilst she doesn't quite understand how such a thing could happen, or who would do a thing, but it was at least a possible lead to follow and there was really only one place to get the help dealing with such esoteric sciences. So she's returned to Freedom City, finally adopting the identity of Callie Sen as the CEO of Summers Advanced Dynamics. Now settled in she's reached out to various superheroic scientific organizations, including the Atom Academy, to help finally answer how she came to be, if necessarily helping out in kind... Personality & Motivation: Whilst tempered by her years since leaving Claremont she still enjoys being a hero and how she uses her knowledge and money to help those less fortunate than herself. It's just now she cloaks it more in a layer of cynicism, though a wicked sense of humour pokes through now and again. Whilst the Ravens have a reputation for being loners Callie is quite the opposite enjoying the company of others, it helps that she has a naturally relaxed charm that allows her to get along with most people. And whilst she doesn't know why she's here, she knows exactly who she is and what she wants. She's comfortable in her skin and her place in the mundane and superhero world. Powers & Tactics: With no powers, Callie has to rely on her physical training, the environment around them and the gadgets and weapons available to her. If possible she likes to bring gadgets suitable for the foe(s) she's facing, though her training allows her to improvise against foes she knows little to nothing about. Ideally, Callie prefers to use either stealth and/or psychology to take down a foe without having to fight them. Often villains tend to be a cowardly and suspicious lot. Power Descriptions: Callie through years of training, at both Claremont and some of the best experts in the world, is at the almost peak of human ability, both physically and mentally. Her experience, however brief, allows her to go toe to toe with superpowered individuals much beyond her abilities. Though she knows when it's time to get help from some of the city's heavy hitters. Complications: A Congress of Ravens: Callie has been accepted as a member of the Raven family, which comes with certain responsibilities to the extended family when needed. A Conspiracy of Raven: Though she knows she's not from the past of a parallel universe there's still a mystery of what exactly she is, and that someone made this happen. A Murder of Ravens: Over the years the Raven family have gained a number of enemies over the years. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 20 + 16 = 36PP Initiative: +15 Attack: +14 Unarmed, +12 Raven Claws/Feathered Cape, +10 Base Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Grapple: +14 Knockback: -4 Saving Throws: 6 + 6 + 5 = 17PP Toughness: +4/9 (+4 Con, +5 Raven Costume) Fortitude: +10 (+4 Con, +6) Reflex: +12 (+6 Dex, +6) Will: +10 (+5 Wis, +5) Skills: 212R = 53PP Acrobatics 9 (+15)Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15)Skill Mastery Investigate 8 (+15) Knowledge (Behavioural Science) 8 (+15) Knowledge (Business) 8 (+15) Knowledge (Current Affairs) 3 (+10) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish) Medicine 10 (+15) Navigate 3 (+10) Notice 10 (+15)Skill Mastery Perform (Dance) 4 (+10) Pilot 4 (+10) Ride 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15)Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 25PP Attack Specialization (Raven Claws) 1 Attack Specialization (Unarmed) 2 Benefit 1 (Use Knowledge (Tactics) for Initiative rolls) Benefit (Raven Legacy) 1 Benefit (Wealthy) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Evasion 2 Hide in Plain Sight Jack-of-All-Trades Luck 3 Quick Draw Skill Mastery 1 (Acrobatics, Intimidate, Notice, Stealth) Startle Takedown Attack 2 Ultimate Effort (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 75EP = 15PP [Vetran Reward] Communicator [7EP] Communicator Array 3 (6EP Array; Feat: Alternative Power 1) [7EP] Basic Power: Communication 5 (radio; 5 miles, Feat: Subtle) [6EP] Alternative Power: Datalink 3 (radio; 1000ft Feats: Rapid 2 (x100), Subtle) [6EP] Summer's Building [Headquaters; Apartment Block in New York] [15EP] Raven Cycle (Vehicle; Motorcycle) [17EP] Raven Wing (Vehicle; Jet) [36EP] Powers: 8 + 10 = 16PP Device 2 (Raven Costume, 10PP Container; Hard-to-Lose) [8PP] Protection 5 [5PP] Grapple Gun: Super-Movement 2 (Swinging, Wall-Crawling 1) + Speed 1 (10mph, 88ft/rnd) [5PP] Device 2 (Utility Belt, 10PP Container; Hard-to-Lose) [8PP] Utility Belt (10PP Array; Feat: Alternative Power 1) [10PP] Base Power: Damage 2 (Raven Claws, Extra: Range 1, Feats: Mighty 4, Improved Range 1) [9PP] Alternate Power: Strike 2 (Feathered Cloak, Feats: Mighty 1, Accurate 1, Extended Reach 1, Subtle 1) + Flight 3 (50mph/ 440 ft/rnd, Flaw: Gliding) [9PP] DC Block ATTACK RANGE AB SAVE EFFECT Unarmed Touch +14 DC 19 Toughness Damage Raven Claws Ranged +12 DC 21 Toughness Damage Feathered Cape Ranged +12 DC 21 Fortitude Damage Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (53) + Feats (25) + Powers (16) = 211/213 Power Points
  12. Madame Raven Power Level: 10/14 (211/211PP) Unspent Power Points: 0 Trade-Offs: +4 Attack / -4 Damage In Brief: What do you do next when you're a woman out of time? Theme: You're Dead by Norma Tanega Alternate Identity: Calliope "Callie" Sen (Public) Calliope "Callie" Summers (Secret) Birthplace: Hong Kong Residence: Summers Building, New York Base of Operations: Worldwide Occupation: Businesswoman Affiliations: Raven Family Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self) Description: Age: 20 (DoB: 24th August 1973 [Time Displaced]) Gender: Female Ethnicity: Asian / European mix Height: 1.702m (5'7") Weight: 50kg (110 lbs) Eyes: Green Hair: Black Callie has inherited her beauty from her mother, though often marred by the scowl of her father. Even with a few more years under her belt, she looks more like her duplicate, though there are still enough differences that they get away as relatives. She keeps her hair relatively short, both to differentiate herself from her duplicate and so that it can't become disadvantageous in a fight. When in public as a wealthy businesswoman, woman she dresses in the most stylish clothes that always perfectly suit the occasion, still ethically sourced and environmentally sustainable, in private though she prefers loose fitting comfortable t-shirts and sweats. Though still in its early stages, her Raven costume is far from the homemade costume she wore at Claremont. Made of tough yet light high-tech polymers the black suits offer maximum protection, the cloak is particularly impressive appearing like a simple cloth cloak it can harden at will allowing Callie to use it as a weapon in a fight. It's also covered in scalloped cloth feathers that can be plucked and thrown becoming the family's signature Raven-like boomerangs. They even regenerate meaning they will rarely run out, and the cloak always looks good, though with extended use the cloak will appear shorter than it was originally. To make herself stand out from the other Ravens, and despite the potential risk she doesn't wear a cowl, just covering her mouth and wearing a domino mask to avoid giving away her identity. History: Plucked from time, at the age of sixteen, by unknown methods, just before the fateful day she was meant to find out about her superhero legacy, Callie never had time to worry about her future. She had been busy with school and learning, and enjoying, what it was like to be a superhero. And despite the unusual circumstances, the extended Raven Family accepted her as one of her own, especially warmly considering their reputation as being cool brooding loners. But she wanted to find out exactly who she was, as opposed to her "future" duplicate, so after graduating Callie took a couple of years to go and find herself, putting aside the Madame Raven identity. Leaving Claremont Callie decided to spend the next couple of years wandering the world. Backpacking and relying on her wits and skills, she got to spend a few months in various communities helping before moving on to a new country, city and new issues. She also found various experts in various fields to learn what she could, in return for helping them out whenever she could. After that fact, she arranged for those who needed it to gain a healthy donation from the Summers Foundation. As well as finding herself she wanted to find both who, and more importantly why, she was bought into the "future" as well as find her grandfather, the infamous supervillain Dr Sin. She finally found him, or at least appeared to be, in Singapore. Though brief, and uncomfortable, he imparted to her what he figured out about her. She wasn't from the past, or a parallel Earth, but a reflection of a potential past. Whilst she doesn't quite understand how such a thing could happen, or who would do a thing, but it was at least a possible lead to follow and there was really only one place to get the help dealing with such esoteric sciences. So she's returned to Freedom City, finally adopting the identity of Callie Sen as the CEO of Summers Advanced Dynamics. Now settled in she's reached out to various superheroic scientific organizations, including the Atom Academy, to help finally answer how she came to be, if necessarily helping out in kind... Personality & Motivation: Whilst tempered by her years since leaving Claremont she still enjoys being a hero and how she uses her knowledge and money to help those less fortunate than herself. It's just now she cloaks it more in a layer of cynicism, though a wicked sense of humour pokes through now and again. Whilst the Ravens have a reputation for being loners Callie is quite the opposite enjoying the company of others, it helps that she has a naturally relaxed charm that allows her to get along with most people. And whilst she doesn't know why she's here, she knows exactly who she is and what she wants. She's comfortable in her skin and her place in the mundane and superhero world. Powers & Tactics: With no powers, Callie has to rely on her physical training, the environment around them and the gadgets and weapons available to her. If possible she likes to bring gadgets suitable for the foe(s) she's facing, though her training allows her to improvise against foes she knows little to nothing about. Ideally, Callie prefers to use either stealth and/or psychology to take down a foe without having to fight them. Often villains tend to be a cowardly and suspicious lot. Power Descriptions: Callie through years of training, at both Claremont and some of the best experts in the world, is at the almost peak of human ability, both physically and mentally. Her experience, however brief, allows her to go toe to toe with superpowered individuals much beyond her abilities. Though she knows when it's time to get help from some of the city's heavy hitters. Complications: A Congress of Ravens: Callie has been accepted as a member of the Raven family, which comes with certain responsibilities to the extended family when needed. A Conspiracy of Raven: Though she knows she's not from the past of a parallel universe there's still a mystery of what exactly she is, and that someone made this happen. A Murder of Ravens: Over the years the Raven family have gained a number of enemies over the years. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 20 + 16 = 36PP Initiative: +10 Attack: +14 Unarmed, +12 Raven Claws/Feathered Cape, +10 Base Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Grapple: +14 Knockback: -4 Saving Throws: 6 + 6 + 5 = 17PP Toughness: +4/9 (+4 Con, +5 Raven Costume) Fortitude: +10 (+4 Con, +6) Reflex: +12 (+6 Dex, +6) Will: +10 (+5 Wis, +5) Skills: 212R = 53PP Acrobatics 9 (+15)Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15)Skill Mastery Investigate 8 (+15) Knowledge (Behavioural Science) 8 (+15) Knowledge (Business) 8 (+15) Knowledge (Current Affairs) 3 (+10) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish) Medicine 10 (+15) Navigate 3 (+10) Notice 10 (+15)Skill Mastery Perform (Dance) 4 (+10) Pilot 4 (+10) Ride 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15)Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 25PP Attack Specialization (Raven Claws) 1 Attack Specialization (Unarmed) 2 Benefit 1 (Use Knowledge (Tactics) for Initiative rolls) Benefit (Raven Legacy) 1 Benefit (Wealthy) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Evasion 2 Hide in Plain Sight Jack-of-All-Trades Luck 3 Quick Draw Skill Mastery 1 (Acrobatics, Intimidate, Notice, Stealth) Startle Takedown Attack 2 Ultimate Effort (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 75EP = 15PP [Vetran Reward] Communicator [7EP] Communicator Array 3 (6EP Array; Feat: Alternative Power 1) [7EP] Basic Power: Communication 5 (radio; 5 miles, Feat: Subtle) [6EP] Alternative Power: Datalink 3 (radio; 1000ft Feats: Rapid 2 (x100), Subtle) [6EP] Summer's Building [Headquaters; Apartment Block in New York] [15EP] Raven Cycle (Vehicle; Motorcycle) [17EP] Raven Wing (Vehicle; Jet) [36EP] Powers: 8 + 8 = 16PP Device 2 (Raven Costume, 10PP Container; Hard-to-Lose) [8PP] Protection 5 [5PP] Grapple Gun: Super-Movement 2 (Swinging, Wall-Crawling 1) + Speed 1 (10mph, 88ft/rnd) [5PP] Device 2 (Utility Belt, 10PP Container; Hard-to-Lose) [8PP] Utility Belt (20PP Array; Feat: Alternative Power 1) [9PP] Base Power: Damage 2 (Raven Claws, Extra: Range 1, Feats: Mighty 4, Improved Range 1) [9PP] Alternate Power: Strike 2 (Feathered Cloak, Feats: Mighty 1, Accurate 1, Extended Reach 1, Subtle 1) + Flight 3 (50mph/ 440 ft/rnd, Flaw: Gliding) [9PP] DC Block ATTACK RANGE AB SAVE EFFECT Unarmed Touch +14 DC 19 Toughness Damage Raven Claws Ranged +12 DC 21 Toughness Damage Feathered Cape Ranged +12 DC 21 Fortitude Damage Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (53) + Feats (27) + Powers (16) = 213/213 Power Points
  13. Starshine “Nice to meet you Miri, and both of you as well” She nodded to the twins, there were so many names to remember she was always worried she’d missed someone's name at a socially crucial moment. “A Star-knight huh, that might explain why this has been weird for the last few minutes…” She held up her arm to show the Bracelet, which was glowing and chirping loudly to itself “I’ve been told it’s some kind of alien device, really it’s the one with all the powers and I’m just a ride along!” she shrugged before adding “But none of that is important right now... because first-day tour!” she clapped and tried to sound all peppy and encouraging, hopefully, it would fool the new kids “How are you finding things so far?”
  14. Starshine “The Moore Act was like well back in the 1900s, right? Erm the 90s I think, technically I’m still not allowed in Shamong City limits even now… Or I guess in the future? Can I say how I really hate time travel!” Whilst she’d been assured that the glowing field made her bulletproof, she wasn’t looking to test that theory any time soon. So she quickly floated back down to the rest of her teen friends. “We should probably listen to them and get into cover! We’re in a dark age of no internet or wi-fi!”
  15. Hey Rosalind is a local(ish) girl! Knowledge (History): 1d20+2=10
  16. The Traveller “May I introduce Justicar Vor’an, sworn protector of the Star-Khan! So no we’re going to let the ship land for now…” Sitara smiled sweetly at Patriot “And Earth’s still using nuclear weapons? No wonder the Lor consider us so primitive!” She activated her wrist computer to display a map of the local region of the Milky Way “The Stellar Khanate is, or has been, an aggressive expansionistic galactic power on the edge of Lor space. They were mostly kept in check by the Grue Unity, but they’ve been licking their wounds since all that trouble with the Incursion. The new leader of the Khanate wants to halt this expansion and even drawback to try and gain control of his space. It could mean peace for that region of space for quite a long time.” She took a deep breath before continuing with the whole reason they were here. “To do this he suggested a marriage between himself and Amara Val-Ren, leader of the Praetorians. When she gently and politely gave a solid maybe, he did the macho thing and decided to prove his worth as a husband he would have to go and prove himself as a hero. And I’m afraid he picked our little planet to do all that!” She looked around at the assembled Humans, and Atletean, before looking back at her fellow Praetorians. “Any questions?”
  17. Starshine Rosalind was running late and almost skipped past Bernadette giving what looked like the tour, but suddenly The Bracelet began to glow and give a series of what (she assumed) was excited chirps. If the Bracelet was excited about someone they were probably worth checking out. “Oh hey Bernadette, and hello new person!” she tried (badly) to act like this was just her naturally just running into them “I’m Rosalind… erm... Starshine! A senior here, but don’t hold that against me!” she laughed a little nervously. Really you’d think after the last few years here she’d manage to not come off as weird and awkward to new people.
  18. The Traveller Sitara had been putting it off for a long time (and she could do a long time really well) but it seemed that circumstances meant she was returning to the Sol System for more than a quick visit. "गृहे स्वागतम्!” she said mostly to herself, in what sounded to those in the know as archaic Sanskrit, before she switched to flawless English “Nice to meet you all, though Sitara will be just fine! So you haven’t you been briefed on what lover boy has been up to?” she grinned a moment before more seriously adding “This might get a little complicated, what do you know about Galactic politics?”
  19. Starshine “So much for not being conspicuous!” Rosalind bemoaned mostly to herself as she pulled up the hood of her sweatshirt, hopefully enough to cover her face, as the bracelet anticipating her need began to glow softly “Oh well, here we go!” Taking to the air, surrounded by the normal glow, she got a sensible distance from the goons before shooting a burst of hard light to take down one of them.
  20. Starshine “My Gran left her entire family behind to come to America, whilst pregnant with my Mom. You can't choose your family, but you can choose whether to interact with them as she likes to say. Well, she tend to say it in Greek so it’s more Δεν μπορείτε να επιλέξετε την οικογένειά σας, αλλά μπορείτε να επιλέξετε αν θα αλληλεπιδράσετε μαζί τους.” she grinned hoping the humour meant her words didn’t sound to preachy. She knew how lucky she was to have such a good, if a little weird, family and Rosalind wasn’t one to try and press her opinion onto others. Helpfully something was going on at the shop to distract from the conversation. “It gets pretty heated when a sale’s on, those old grannies can be ruthless when money is involved, but I think this is something else. Shall we go and take a look?”
  21. Starshine There was a time last year when Rosalind had bemoaned a quiet year, almost no adventures or shenanigans whatsoever! Now in a be careful what you ask for she had, it seemed, been displaced in time and space twice already in only a few months. Still, she couldn’t help but be the sensible one, thinking of what they should be doing right now. Not quite taking charge, more just nudging things in the right direction. Taking charge was not something she’d ever thought about, less panic attacks that way, “We should probably get off the streets, then find out when we are. The League must have protocols for this kind of thing right?” Figured that the time travel lessons wasn’t until later in the semester. On the plus side maybe this could count as extra credit?
  22. The Traveller It was pretty difficult to surprise Sitara, she had seen almost everything through the centuries, but this one managed to catch her unaware. They’d been so looking out for betrayal they’d missed the obvious idea of a political (love?) alliance. “I might join you on that meditation retreat, or hit some dive bar and get blind drunk, again!” she whispered to Moon-moth Then with a skill gained through many a night weaving through large crowds (often to reach the bar) to work her way toward the lucky blushing bride. “Should congratulations be in order?” she whispered into her boss's ear, it might be a serious political alliance but she couldn’t help but enjoy the moment.
  23. Starshine's Initiative: 1d20+0=3
  24. TO THE STARS BY THEV Starshine Increase Base Melee by 1 Increase Fortitude save by 1 Increase Reflex save by 1 Increase Will save by 1 Increase Luck by 1 The Bracelet 15 (75PP Device, Hard to Lose, Feat: Restricted 2 [Only Usable by You]) Alien Artifact [62PP] Body of Light 7 (14PP Array, Feat: Dynamic Alternative Power 3) [17PP] Dynamic Alternative Power: Flight 7 (up to 2,500 mph / 22,000 ft/rnd) [14PP] Dynamic Alternative Power: Super-Strength 7 (up to +35 STR) [14PP] Enhanced Constitution 14 [14PP] Enhanced Strength 12 [12PP] Enhanced Feats 8 (Attack Focus [Melee] 2, Attack Specialization [Hard Light], Dodge Focus 5) [8PP] Flight 1 (10mph / 88ft/rnd) 1 [2PP] Hard Light: Damage 8 (range: 80ft, Extra: Range) [16PP] Impervious Toughness 4 [6PP]
  25. Baby (Grue Spacecraft, Vehicle) Officially Birthing Unit TT3-47, Baby's kind are designed to deliver a new decanted clone to its designated location undetected. Though designed to be operated via a Mother Unit the craft has basic intelligence to carry out this task itself. Decades of operation, as well as exposure to cosmic rays, have increased Baby's intelligence to the point that she is an independent being in her own right. Whilst she cannot talk Baby can get her opinions over easily to others, expressing empathic feelings that feel somewhat like being embraced by a relaxing warm bath. Or that's in general as she's generally friendly and relaxed, whoa betide anyone who gets her ire... Traits: 4EP Strength: 30 (+10) [0EP] Toughness: +9 (5 base, 4 Size) [0EP] Defense Bonus -2 Size: Huge [2EP] Features: 3EP Communications Navigation System 1 Remote Control Powers: 30EP Concealment 5 (all visual senses, hearing ) [10EP] Flight 5 (250 mph, 2,200 ft/rnd) [10EP] Healing 4 (Feat Regrow, Flaw Limited to Others) [5EP] Regeneration 4 (+2, Disabled [5 hours], Injured [20 minutes]) [4EP] Totals: Traits (4) + Features (3) + Powers (30) = 35 Equipment Points
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