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wingnut2292

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Everything posted by wingnut2292

  1. Hi everyone! I like AA's Shapeshifter with a Power Ring concept, but in order to make up a the character I need some information about the Grue. First of all: do the Grue have a discrete gender? Just asking so I can find / draw a picture for the character in his/her/its Grue form. Second of all: How are Grue made? Do the rise up from spawning pools, do they split like E. Coli or does the Meta-mind create new Grue from his own flesh. Do the Grue-Arcane reproduce in the same way, or are they of a fixed (or declining) population because of their separation of the Grue and their Home-world. Third: Do Grue need a maturation (or education period), or do they come into the world fully formed physically? Fourth: How are the client-races the Grue have conquered incorporated into the Unity? Does the Meta-Mind control the client races, or do the Grue bully it's client races with more traditional despotic methods? If they were careful, could they plan a revolt? Fifth: Am I correct in understanding that there are no free-thinkers among the Grue, even as assistants to the Meta-Mind? Sixth: Do the Grue have a centralized (or a group of centralized) places where the Grue place the people who they replace and for some reason don't kill? Thanks for your help!
  2. Hi Everyone! I'm just about done with my character concepts (my PL 10 is done) and I had a couple of questions to ask just to make sure I'm reading the rules right. Are there any limits on how those power points are spent? UP never laid any ground rules for that, they just said "you receive power points equal to twice power reserve's power rank." My understanding is that these power points are spent like character creation, meaning that buying extras and power feats is a valid action. I'm asking because I was working on modifying Ecalsneerg's PL7 Paragon build and was thinking of adding Strike into a Power Reserve of Speed, Super-Senses and Super-Strength, with two ranks of Air-Walking providing lift. I was thinking I might gain a small pp savings due to action economy. Would I be better served in putting those points into Super Strength power feats? Just to ask since, I didn't see it in the house rules, Is the Wide Extra from MM valid here? If people want my to post my Krypto-expy, just ask, but I'd thought I'd save screen-space.
  3. Thanks for you response AA! I've build (or at least initially built) 2 of my concepts for you to look over. So, here's Rebound and the Inverted Girl. I'll touch on Cricket and Alice tomorrow. But for now I need to sleep. The Inverted Girl “People are strange, when you’re a stranger...†_The Doors_ PL: 10 (150) Abilities: 36 pp STR 16 (+3) DEX 18 (+4) CON 20 (+5) INT 14 (+2) WIS 16 (+3) CHA 16 (+3) Combat: 32 pp ATK: +8 (+11 Melee/+15 Unarmed) DEF: +8 (+4 flat-footed) Grapple: +16 Init: +7 Saves: 9 pp TOU +5 (+5 Con) FORT +7 (+5 Con, +2) REF +7 (+4 Dex, +3) WILL +7 (+3 Wis, +4) Skills: 48 r=12 pp Bluff 4 (+6) Intimidate 8 (+10) Investigate 4 (+5) Notice 12 (+14) Sense Motive 12 (+14) Stealth 8 (+10) Feats: 20 pp All-Out Attack, Attack Focus: Melee (3) Attack Specialization: Unarmed (2) Dodge Focus (7), Evasion 2, Move-By Action, Power Attack, Startle, Takedown Attack, Uncanny Dodge (auditory) Powers: 51 pp Alternate Form 10 (Dimensional) (Extra: Duration (Permanent) [+0]) (PF: Innate) Affects Corporeal on Unarmed [3 pp] Flight 1 (10 MPH) [2 pp] Immunity 10 (Life Support) [9 pp] Insubstantial 3 (Dimensional) [15 pp] (Flaw: Permanent -1, Extra: Tangability (Sustained Duration) +1) Drain Impervious 15 (PFs: slow fade) *AP: Corrsion 5, (PFs: Mighty) Super-Senses 8 (Hearing and Vision Penetrate Concealment) [8 pp] Rebound PL: 10 (150) "Yeah, he's tweaked." -Brian, Family Guy Abilities: 64 pp STR 24 (+7) DEX 24 (+7) CON 24 (+7) INT 08 (+0) WIS 14 (+2) CHA 12 (+0) Combat: 24 pp ATK: +4 (+10 Melee) DEF: +8 (+3 flat-footed) Init: +14 Grapple: +20 Saves: 4 pp TOU +8 (+8 Con) FORT +8 (+8 Con) REF +8 (+8 Dex) WILL +6 (+2 Wis, +4) Skills: 48r=12 pp Acrobatics 10 (+17) Drive 5 (+12) Knowledge: Pop Culture 6 (+5) Notice 6 (+8) Sense Motive 6 (+8) Sleight Of Hand 5 (+12) Stealth 10 (+17) Feats: 16 pp Acrobatic Bluff Attack Specalization (Unarmed) (3) Evasion, Dodge Focus 2, Fleet-of-Foot 1 (Speed as a feet) Luck 2, Power Attack, Seize Initiative, Takedown Attack 2 Uncanny Dodge (auditory) Powers: Zoom Array I Bouncing 7 (14+4=18 pp) 'very creative freerunnig' (Power Feats: Move-by Action, Moving Feint, Pinball 1, Ricochet) AP: Climbing Kick 6 (Mighty, Up in the Air) 'super-knockback attack' Super-Movement 2 (Wall-Climbing) [4+1=5 pp] 'friction cling' AP: Air Walking, Water Walking 'friction traction' Super-Senses 1 ( Vision [Radius, Rapid]) [3 pp] 'speedster senses' Zoom Array 7 II[21+6=28 pp] Friction Control (Increace) 'inherant speedster power, reversed; gained via training' AP: Friction Control (Decreace) 'inherant speedster power' AP: Perception Range Damage (Extra: Concentration duration, Flaw: Limited to moving targets) 'friction burn' AP: Perception Range Visual Dazzle (Concentration duration, Flaws: Limited to targets that have eyelids and a need to blink) 'eye lid seal' AP: Add Extra: Autofire (2) [Reduced Interval] on Unarmed 'leftover speedster quickness' AP: Add Extra: Targeted Area [burst] and Selective on Unarmed 'leftover speedster quickness' AP: Add Extra: Penitrating on Unarmed 'near frictionless knife-hand strikes'
  4. Hi Everyone! I'm looking forward to joining you all in Freedom City, but at the moment I'm a bit stuck. I'm ADHD, in addition to it's famous distractability, it can give people a very active imagination. I have a short list now of 3 variations of 3 concepts, and yes, that's after trying to reduce and simplify things. (I think I had 2 dozen or so at one point, which was a lot for even me so I got the hatchet out and started cutting) I was hoping for feedback on potential playability issues, or if any idea seems like something you'd like to have your characters participate in. Thank you for any help you can give. (Odd, seeing the concepts together like this, I was able to eliminate three.) The concepts are as follows: 1) "Magic" 1a) Kore, Daughter of Persephone (and Hades) Theme: Compare and contrast between the differences of Classic Greek and Modern Super Heroes. Slight homage to Thor and Hercules. Origin: When Kore was a babe, before she had any other food, even Persephone's milk, she was made to suckle on a bitter root that grows in Hades. Because of that incompetence (was it incompetence) she is now the living embodiment of what's called the "Garden of Persephone" and Hades power to bind living soles to the Underworld. Concept based on: AA's Gazer-Beam build. Noticeable Differences: Dropped Equipment and Blaster related feats, Added Alt Powers of Summon (Animated Statues) , Create Object and Earth Control to Petrification. Petrifaction is Alt. Save (Will) as it's a magic curse. If people don't want to look at Kore's eyes, drop a large stone on them or summon some stony soles from your mother's garden to bash them about. Motive: Heroic Oblige, that the Fates made the talented for the Demes. Also to find her own hero - she's tired of waiting. Complications: Fear of Mirrors, Legacy (Parents, including grandmother and great-uncles are Olympian Gods), Reputation (Dangerous to be around - unless, you _like_ being a statue), Stigma (Nymphs don't go on Heroic quests), Nuisance (Fates), Uncontrollable Power (Petrification, with out Stygan-glass glasses) 1c) Alicia Liddle, a.k.a. Alice-in-Wonderland, Alice-Through-the-Looking-Glass Theme: Magical Gageteer - Having Amazing Adventures; Fun with Public Domain Characters Origin: Alice has been a mantel passed down from person to person for more than 100 years, a magical shelter for the eccentric from the banal world of the prosaic. This Alice is different in that most of her adventures take place in the "Real World" Concept Based on: Ecalsneerg's Gageteer build. Notable Differences: Change the Device descriptors to represent Alice's spoils. Vorpal Sword, Size-changing mints and mushrooms, Flamingo clubs, a Deck of Playing Cards, A Mirror (or some reflective surface) to walk through, Alice would qualify as a 'dumb gageteer'. Motive: Two motives - To be a girl (Alice is just a vehicle for that) and altruism. Alice's live is by definition, an adventure. May as well help others in the process. Complications: Trangendered, Obsession (Politeness), Legal Minor, Enemy (Bandersnatch/Jaberwalkey, Queen of Hearts, the Black Queen), Annoyance (Cheshire Cat) 2) Legacies or Freedom City Specific Characters 2a) Hindsight Theme: Batman like deceive with psychic gifts, Magic w/o a lot of flash & bang. Origin: Born with the power of Post-cognition and the ability to know any fact or skill anyone dead via the Akashic Nodes of humanity. Was the child of a Mob family. After the patriarch was captured, and the rest of the Family scattered to the four winds. On seeing her ability demonstrated (she object read his cowl and learned of David's identity) David Solane offered the courts to be the custodial guardian of Hindsight. Concept Based on; AA's Polymath hero. Noticeable Changes: Free up pp to increase Comprehend and buy Comprehend Objects. Buy a Bike as equipment? Motive: To give a voice to the silent. To bring in the guilty, like her family. Complications: Prohibition - Places of Great Memory (resulting in being overwhelmed), Legal Minor, Duty (School), Obsession (Solving Cases), Reputation (daughter of a mob boss) 2c) Rebound Theme: the super-speedster deconstructed - a Speedster with all powers but speed. Origin: Largely as per AA's Slowest Speedster, It's a good background, no need to change it. Concept based on: AA's Slowest Speedster build, if you haven't already guessed. Noticeable Changes: Rebuild as a friction controller, with Bouncing as a secondary Array. Add super-senses appropriate to a speedster. Motive: Redemption, find out who saved her life and give them a life boon. Complications: Duty (St. George's Cathedral, Archbishop Charles Fairwell) Obligation (the Ten Commandments) Enemy (Former Gang - South-side C's), Obsession (finding the hero that saved her), No High School Diploma, Stygma (Former Gangster), Poverty 3) Horror 3a) The Inverted Girl Theme: a girl from a parallel universe; the Uncanny Valley made manifest. Modern-Era Horror. Origin: Daughter of a brilliant Scientist in the Contraverse, the despotic administration made the scientist have his daughter go through the adaptation process to prove the machine isn't jury-rigged to malfunction. Due to quantum uncertainty and other non-intuitive effects, Negator arrived first to Earth-Prime despite being sent last. Sadly, the adaptation process is one way at the moment - with the goal being conquest, the despotic government saw reversion as an unnecessary expense. Concept based on: Countraverse Hero Notable Differences: Focus on being a ghost-like and being made of adapted anti-matter. Drop Defense and Str, loose some fighting feats. Spend extra pp on upping Alt. Form, so that Intangible can be increased, add an AP of Density (buffer neutrons) and Strike with an APs of Drain Impervious and Corrosion to describe controlled anti-mater touches. Motive: To find her place in life, to help out, to show she's not scary. Complications: Uncanny Valley, Alien Appearance, Reputation (dangerous to be around - made of anti-mater), Enemy (Hiroshima Shadow, who would love to get a piece of her), Accident (Weight, while dense), Legal Minor, Dimensional Alien (different history, customs) 3c) Cricket Theme: Leaping Paragon ala Golden-Age Superman, Beauty is on the inside. Origin: Terminus mutation - You were collecting bugs on a science field trip when a Terminus-irradiated locust bit you. You graphically transformed, making even the evening news. Now you have 4 arms, a insect like carpus covering your body, backwards bending knees. You bench press train cars when your mad and can leap over buildings now with no problem. But everybody who sees you either goes "Ahh! Bug-Monser!" at you or "Ahhhhh! Terminus Monster!!" at you. You live on the streets now; your parents treat you like you died, and the new you is a Terminus-powered parasite living in your body. At least your mother is on speaking terms with you, even if you aren't her daughter in her eyes. Concept based on: Ecalsneerg's Paragon build Noticable Changes: Leaping instead of Flight, Additional Hands 2. Complications: Reputation/Stygma (Terminus Baby), Alien Appearance, Poverty, Enemy (Press), Legal Minor, No High School Diploma or GED, Short, Bug Appetite
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