Jump to content

Remedy

New Members
  • Posts

    9
  • Joined

  • Last visited

Remedy's Achievements

Newbie

Newbie (1/3)

  1. Updated with help from Sandman! Thank you!!!!
  2. Taken care of. Thank you, done deal.
  3. All taken care of. Taken care of Taken care of. Done and done adjusted as per chat discussion. Nuked it. Hopefully fixed it.
  4. Players Name: Remedy Characters Name: Emily Ferrel Power Level: PL 10 Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent PP: 0 Progress to Bronze Status: 0/30 In Brief: Remedy is a powerful mutant healer who can use her powers to cure and to incapacitate if necessary. She's a warm, genuine and friendly woman who is honourable and dependable. Alternate Identities: Remedy Identity: Secret Birthplace: Edmonton, Alberta CANADA Occupation: Medical Student Affiliations: FCU, Freedom Medical Center Family: Elaine Ferrel (mother) Victoria Ferrel (maternal aunt) Age: 23 : November 23, 1987 Apparent Age: 20 Gender: Female Ethnicity: Caucasian: Irish/Welsh Height: 5' 5†Weight: 150 lbs Eyes: Amber Hair: Chestnut Description: Emily is a strikingly pretty girl, with classic pale clear irish skin, small refined features and large tilted almond shaped amber eyes. She has a very open and expressive face and an air of trustworthiness thanks to her kindly nature. Her hair is worn in a short glossy asymmetrical chin-length bob (it's shorter in the back and longer in the front) that enhances her elfin features. Her figure is nothing short of amazing. Compact, muscular and well padded, she resembles a figure skater or a fitness model. She tends to dress comfortably and tastefully, mostly in dark tones, favouring nice fabrics rather than things that are flashy. Now that she is a medical student, she tends to be a bit conservative while with patients or at the hospital. When running around as Remedy, Emily tends to wear close fitting and comfortable outfits, usually stretch pants "with pockets" and a long sleeved shirt, combat boots, fingerless leather gloves, and a long trench coat. She also sports a half mask that covers her face from brow to halfway down her nose and an almost unoticable belt that gives her the power of flight and generates an invisible force field. Her colours can be all black or the same blue violet as her power signature. Power Descriptions: Remedy's eyes glow an eye-searing blue-violet when her powers are being used actively, and when she actually touches a person to be healed she emits an aura of the same color around her hands. When she heals in a radius, she is physically lifted off her feet and is the center of a huge beacon of blue-violet light. History: Emily Ferrell's childhood was full of shocking neglect and abuse, with her mother being into drugs and her many boyfriends over the years beating up the young child. The abuse was also at school, since the children could sense Emily's differences since being abused at home left her shy, awkward and a crybaby. Things came to a head when 5 year old Emily was hospitalized by the then-most recent of her mother's live-in boyfriends and she was taken into protective custody. It was at this time that her maternal aunt (having no idea of the situation due to her being out of country for her job), Victoria Ferrell, adopted her. Victoria Ferrel is a military woman in the Canadian Army, and when she adopted Emily she took a desk job in Vancouver and built a more stable home for her niece. With her Aunt Vic's tender (if sometimes gruff) care, Emily learned to stand up to the school bullies, and with years of counseling and an obsessive need to be independent and no longer a victim, young Emily took up karate and the arts. By age 15 though, teenaged angst caused her to drop out of karate and she began having trouble with her weight; compulsive eating taking control of her life to compensate for her feelings of inadequacy left behind that even the counseling at that time could not quell. Despite the emotional trouble, she enrolled in International Baccalaureate in high school and earned some University creditd while she was still in High School. Despite morbid obesity and her violent background thanks to her years of counseling, she made friends easily and befriended many of the folks in the pro-super group in her university. At what was supposed to be a peaceful student demonstration at the University of British Columbia in Vancouver on a particularly hot summer day, things got ugly. Unbeknownst to the peaceful rallying students, someone slipped a designer drug into the water cooler. The result was explosive and tragic in the extreme. The drug caused the afflicted to manifest super powers instantly, in most cases causing the afflicted person to die. It was only luck and the type of power Emily manifested (healing) that saved her life and those of the remaining people around her. Horrified by the deaths of her friends, Emily tried to flee with the other survivors, and when she felt a surge of energy tear through her, she created a wave of healing energy that saved many lives by accident. The event was caught on film by a student's cellphone. Emily slipped into a coma and was taken to the local hospital where she lay unresponsive for a month, her burgeoning powers consuming her extra weight and making other changes to her body. Meanwhile, the video of her manifestation went viral, and when it was discovered that this anonymous young woman laying stricken in the hospital had saved lives, an intense interest was taken in her well being and location. She was given the nickname “Angel of Mercy†among others, and the fascination with her abilities grew. When she recovered at last and was released, an unruly mob was there to greet her ... religious fanatics, people desperate for healing and over-eager press agents all trying to reach the panic-stricken young woman. She was hustled, masked, into her aunt's SUV and taken to a secretive location, where her aunt's military contacts enabled her to get some specialized help with Emily's new powers. It was here that Vickie managed to get AEGIS to take in her niece and offer to pay her way through medical university – the downside being that Emily would have to do so in the United States at their headquarters in Freedom City. Personality & Motivation: Personality: Emily is a very warm, friendly, polite and genuine person with a heart of gold and empathy to spare. At other time she can be a quiet and strong sort of woman, her strength having been forged from a background of extreme duress and poverty "see character history". A kind heart and gentle nature don't mean that she's a push over however, once Emily's dander gets up, she's nearly impossible so placate. It takes a lot to make this woman angry, a long fuse followed by a spectacular temper and/ or cold fury. Like the celts of old she honours even her enemies to a certain extent, and will not tolerate a liar or an oath breaker. One of Emily's weaknesses is the downtrodden or unlucky, or women and children who have been victimized. She will give the very shirt off her back to help those in need, part of why she took up the name of Remedy and runs around helping others. She has a HUGE warm heart and as such can be taken in by the unscrupulous, but once she finds she's been duped, she is an implacable enemy. Rem also has a weakness for handsome men, loving to admire them and often becoming tongue tied as any teenaged girl. Emily likes to believe in the best of everyone, and that can lead to some awkward and hurtful situations when those unscrupulous sorts are around. She just can't make herself believe bad things about folks, but has to when evidence is presented... which makes her very unhappy. Remedy has a grand sense of humour, even a sense of the ridiculous sometimes. She loves to laugh, and be surrounded by lovely things, music, laughter and warmth from loving friends. Being as her family is rather distant, Emily can be a bit needy without meaning to, something she's very careful about and embarrassed about if she catches herself. In some ways Emily is still very fragile emotionally, and can be vulnerable at the oddest of times, but once hurt instead of completely retreating, she often comes out with both barrels blazing once she comes to terms with the initial hurt. Em is wiccan, and subscribes to the lifestyle of an earth worshipping/spirituality, open minded type. She doesn't like hurting others, but if she has to she will, especially if innocents are involved. So far Emily has found superheroing to never be the black and white simple thing she had once thought it was. With the gentling/ remission of her “feral†side, Em finds herself more and more wondering about the demarcation of what makes a hero and what makes a villain, and uncomfortable with the moral dilemma's offered. Powers & Tactics: Remedy is a powerful mutant healer, able to manipulate organics to the cellular level for both herself and others. She can flash heal most illnesses and injuries, stabilize fatal wounds and refresh fatigue. In the most extreme cases she can regenerate limbs and lost organs, and if need be can generate a healing wave to benefit as many injured as she can, to at least preserve lives in the face of danger. If a patient, victim or her own self is threatened, Emily will defend them/ herself by using her powers to manipulate the offender's own endocrine system and drop them onto the ground in a sudden forced sleep. Should they be more aggressive or resist this tactic, she will begin physically fighting off the attacker, growing claws to slash with if necessary or creating bony spikes to give whoever grabs her a handful of pain. Remedy is a very quick and moderately strong fighter, compact and acrobatic, often hard to hit and minimally tough thanks to her force field. Her martial arts training was a long time ago, but she remembers just enough to get out of the way as best she can, and pick her fights wisely. She's smart and experienced enough to lead a better class of fighter to someone more powerful or will not hesitate to flee if she has no choice. Complications: Severe abuse/neglect in early childhood - physical/ emotional/mental abuse: mother's many boyfriends had substance abuse issues and beat her up: Can cause her to regress or fight if aggressively cornered. Is terrified of being mobbed (Press, desperate people wanting her to heal them/relatives etc) If people successfully aggressively crowd or run at her she can and will start fear-fighting or use her powers (the stun/sleep aspect). This COULD cause her to accidentally out her super identity. Owes AEGIS for helping her when she manifested; volunteers her healing abilities when AEGIS needs operatives and agents recovered extra quickly. Secret Identity as Remedy Abilities: 6 + 6 + 8 + 8 + 2 + 2 = 32pp Str 16 (+3) Dex 16 (+3) Con 18 (+4) Int 18 (+4) Wis 12 (+1) Cha 12 (+1) Combat: 8 + 8 = 16pp Initiative: +3 Attack: +4, +10 Melee Grapple: +10 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5, -4 flat-footed, -2 without belt Saving Throws: 3 + 4 + 6 = 13PP Toughness: +10 (+4 Con, +4 Protection, +2 defensive roll) Fortitude: +7 (+4 Con, +3) Reflex: +7 (+3 Dex, +4) Will: +7 (+1 Wis, +6) Skills: 48R = 12PP Acrobatics 7 (+10) Diplomacy 9 (+10, +14 Attractive) Medicine 9 (+10) Notice 9 (+10) Perform (sing) 4 (+5) Sense Motive 9 (+10) Feats: 17PP Acrobatic Bluff Attack Focus (Melee) 6 Attractive 1 Dodge Focus 6 Jack of All Trades Luck 2 Powers: 50 + 3 + 7 = 60PP Life Control Array 23.5 (Power Feats: Alternate Power 3) [50PP] (mutant) BE: Healing 10 (Extra: Restorative, Total; Power Feats: Regrowth, Persistent; Drawback: Noticeable/shines like a beacon) [41/47] AP: Healing 10 (Extras: Area/Burst [General], Selective, Power Feats: Persistent, Progression 5 [1000 foot area], Regrowth; Drawbacks: Noticeable/shines like a beacon) [46/47] AP: Stun 10 (Extras: Sleep, Range 2/Perception; Power Feats: Sedation, Incurable, Reversible, Subtle) [44/47] AP: Strike 10 (Extras: Duration 2/Sustained, Aura; Power Feats: Incurable, Selective) [42/47] Immunity 3 (Aging, Disease, Poison) [3PP] (mutant) Device 2 (Flight Belt; hard to lose) [8PP] (technology) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness 18 (Staged) Damage (Physical) Stun Perception Fortitude 20 (Staged) Dazed/Stunned/Sleep Strike Aura Toughness 25 (Staged) Damage (Physical) Abilities (32) + Combat (16) + Saving Throws (13) + Skills (12) + Feats (17) + Powers (60) - Drawbacks (0) = 150 Power Points
  5. Player Name: Remedy Character Name: Gwen Illumina Power Level: 7 Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent PP: 0 Gold Status: 0/30 In Brief: Lumina is an Elven mage reincarnated in the body of what was once a human teenager in a coma. She casts Light in many forms including illusions, solid light bolts from a spectral bow and has a 'hard light' sword for close combat. She's an up and coming fashion designer and getting quite the reputation for her 'magical' clothing and fabrics. Alternate Identities: Lumina Identity: Public Birthplace: Nova Scotia CANADA Occupation: Fashion Designer Affiliations: (none yet) Family: none living (see History) Age: 27 Apparent Age: 20 Gender: Female Ethnicity: Caucasian/ Elven Height: 5' 10†Weight: 130 lbs Eyes: Rainbow/ color shifting, cat pupiled Hair: White/ Silver Description: In either of her forms, Gwen stops traffic. Her beauty is heart stoppingly ethereal, and the aura of magic around her is palpable. She moves with inhuman grace and her gaze seems to pierce the soul. As Gwen, Lumina tones down her inhuman looks by casting the illusion of an ash-blonde, slender, tall fashion model with pale eyes. As Lumina, she lets her natural looks free, showing the reality of a tall slender elven maiden with floating silver curls, color shifting eyes with slit pupils and a delicate face graced with pointed ears. Power Descriptions: Magic based, Lumina's powers are those of an elven illusionist plus a few from the warrior type: sword and bow specifically, that she manifests out of Light. Her light arrows are devastating and can stun, dazzle and if she puts enough effort into them have concussive properties. History:Gwen had a normal upper middle class upbringing in Nova Scotia, surrounded by the celtic culture of her parents; both irish and welsh. She was an above average student in her private school, a moderately good athlete, a bit shy around other children and as such made friends fairly rarely. There was old money in the family, but her father (a self made man) had had differences with his own father and after his mother's death hadn't spoken to the old man in years. When Gwen was 13, the family went to visit friends in Halifax, and on the way among the snowy roads, a semi loaded with gasoline lost control and smashed into the family car, killing her parents and leaving her comatose. Gwen lay on life support for two years while a raging legal battle went on over her care and custody. Her grandfather finally won and had her brought to Freedom City to hopefully recover. One fine spring day, Gwen took a gasping breath and opened her eyes wide, then sat up in her bed and changed. What had been a young human woman was now an eldritch being out of legend or fantasy; an elven-looking maiden with floating silver curls and a ever-changing colored gaze floated from the bed. She spoke very little English at first, preferring to reply in a singsong liquid language that sounded more like birdsong than speech. Only after arduous English lessons did she tell her full story. She had been an elemental being of Light and since her home plane had been over-run with demons, she'd had to flee. Lost and grieving, she had wandered aimlessly through the dimensions until chancing upon our own. Weakening rapidly away from her home she came across the still, quiet form of the ash-blonde teenaged girl laying in the snow. With a sudden inspiration she had fused herself with the girl, and it had taken years to fully balance the two personalities. The grandfather was furious at what he considered a violation of his grand-daughters body and soul (being a very religious man) and Lumina left the grand mansion on Lantern Hill, never looking back. Over time, Lumina gained control of her powers, and having her father's money, pursued a career in Fashion Design. She discovered that she could imbue fabric with light and texture that was otherworldly, and used that to create unique garments that soon became wildly in demand among the jet set. Back in Freedom City, her ailing grandfather had a change of heart, and on his deathbed made sure to pass on his estate to the girl who had once been his grand daughter. Gwen has returned to Freedom City to take up residence in her family home and to continue creating her magical garments. Personality & Motivation: Gwen is a quiet ethereal kind of woman; well spoken, polite, graceful. She is kind in a vague way, often helping the less fortunate with donations and fund-raisers. She is a shrewd business woman and not afraid to use her beauty or intelligence to get what she wants or needs. She's very private person at home, but is gracious to the press and her clients, unafraid of her growing celebrity. The one thing Lumina cannot stand is anything demonic or dark-related. Having lost her former life to demons, she will stop at nothing to sear them with the light she wields. Powers & Tactics: Complications: Name: [Description] Example: Secret: Identity. Abilities: -2 + 10 + 0 + 4 + 0 + 8 = 22PP Strength: 8 (-1) Dexterity: 20 (+5) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 18 (+4) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +0 Grapple: -1 Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +0 (+0 Con, +0 [Other]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 28R = 6PP [Acrobatics +6 Craft (Artistic) +7 Knowledge (Arcane) +8 Language +1 Profession: Fashion Designer +8 Sense Motive 1 Feats: 19PP Artificer (Magical) Attractive 5 Benefit 1 RICH Elusive Target Fearless Fighting Style: sword Improved Aim 1 Accurate Attack 1 Defensive Attack 1 Improved Block 2 Improved Disarm 2 Power Attack Taunt Powers: 0 + 0 + 0 = 61PP Power/Array MAGIC 7 [49 PP] Dazzle 1 [Affects SIGHT only, Range 100 ft, DC 11, Accurate +2 (+4), Progression, Increase Range +3 (Max Range x 10, 1000ft), Noticeable] Glamor (Illusion)10 [Affects SIGHT only, Range 100 ft, DC 20, Range (ranged), Increase Range 5 (Max Range x 2, 1750ft) Forcefield 10 [+10 Toughness, Noticeable] Mystic Blast (Light Arrows) [Range 700 ft, DC 22, Stunning Attack, Autofire 3 (interval 1, max +10), Penetrating, Accurate 3 (+6), Progression, Increased Range (max Range x2, 1750 ft); Noticeable] 49 PP Elven Lifespan [immunity 4] [Aging, Disease, Poison, Own Powers] 4 PP Flight 3 [50 mph, 440 ft/round] 6 PP Strike [Light Sword] [DC 19, Noticeable, Full Power] 2PP Drawbacks: (-0) + (-0) = -0PP Drawback (Needs Light Recharge, Frequency: Uncommon Intensity: Minor) [-1PP] DC Block: ATTACK   RANGE   SAVE            EFFECT Unarmed   Touch   DC15 Toughness (Staged)   Damage (Physical) NOTE: The easiest way to get your DC Block to line up is to write it out in a word processor in a Courier font, then just copy/paste it into your post. Abilities (20) + Combat (0) + Saving Throws (0) + Skills (6) + Feats (19) + Powers (61) - Drawbacks (1) = 150 Power Points
  6. Players Name: Remedy Characters Name: Emily Ferrel Power Level: PL 10 Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent PP: 0 Gold Status: 0/30 In Brief: Remedy is a powerful mutant healer who can use her powers to cure and to incapacitate if necessary. She's a warm, genuine and friendly woman who is honourable and dependable. Alternate Identities: Remedy Identity: Secret Birthplace: Edmonton, Alberta CANADA Occupation: Medical Student Affiliations: FCU, Freedom Medical Center Family: Elaine Ferrel (mother) Victoria Ferrel (maternal aunt) Age: 23 : November 23, 1987 Apparent Age: 20 Gender: Female Ethnicity: Caucasian: Irish/Welsh Height: 5' 5†Weight: 150 lbs Eyes: Amber Hair: Chestnut Description: Emily is a strikingly pretty girl, with classic pale clear irish skin, small refined features and large tilted almond shaped amber eyes. She has a very open and expressive face and an air of trustworthiness thanks to her kindly nature. Her hair is worn in a short glossy asymmetrical chin-length bob (it's shorter in the back and longer in the front) that enhances her elfin features. Her figure is nothing short of amazing. Compact, muscular and well padded, she resembles a figure skater or a moderate weight lifter. She tends to dress comfortably and tastefully, mostly in dark tones, favouring nice fabrics rather than things that are flashy. Now that she is a medical student, she tends to be a bit conservative while with patients or at the hospital. When running around as Remedy and NOT wearing her armor, Emily tends to wear close fitting and comfortable outfits, usually stretch pants "with pockets" and a long sleeved shirt, combat boots, fingerless leather gloves, and a long trench coat. She also sports a half mask that covers her face from brow to halfway down her nose. Her colours can be all black or the same blue violet as her power signature. Power Descriptions: Remedy's eyes glow an eye-searing blue-violet when her powers are being used actively, and when she actually touches a person to be healed she emits an aura of the same color around her hands. When she heals in a radius, she is physically lifted off her feet and is the center of a huge beacon of blue-violet light. History: Emily Ferrell's childhood was full of shocking neglect and abuse, with her mother being into drugs and her many boyfriends over the years beating up the young child. The abuse was also at school, since the children could sense Emily's differences. Things came to a head when Emily was hospitalised by the then-most recent of her mother's live-in boyfriends and she was taken into protective custody. It was at this time that her maternal aunt (having no idea of the situation due to her being out of country for her job), Victoria Ferrell, adopted her. With years of counseling and an obsessive need to be independent and no longer a victim, young Emily took up karate and the arts, enrolled in International Baccalaureate in high school and earned a BA in English/ Celtic Studies before she was 22. Despite morbid obesity and her violent background thanks to her years of councelling, she made friends easily and befriended many of the folks in the pro-super group in her university. At what was supposed to be a peaceful student demonstration at the University of British Columbia in Vancouver on a particularly hot summer day, things got ugly. Unbeknownst to the peaceful rallyers, someone slipped a designer drug into the water cooler. The result was explosive and tragic in the extreme. The drug caused the afflicted to manifest super powers instantly, in most cases causing the afflicted person to die. It was only luck and the type of power Emily manifested (healing) that saved her life and those of the remaining people around her. Horrified by the deaths of her friends, Emily tried to flee with the other survivors, and when she felt a surge of energy tear through her, she created a wave of healing energy that saved many lives by accident. The event was caught on film by a student's cellphone. Emily slipped into a coma and was taken to the local hospital where she lay unresponsive for a month, her burgeoning powers consuming her extra weight and making other changes to her body. Meanwhile, the video of her manifestation went viral, and when it was discovered that this anonymous young woman laying stricken in the hospital had saved lives, an intense interest was taken in her well being and location. She was given the nickname “Angel of Mercy†among others, and the fascination with her abilities grew. When she recovered at last and was released, an unruly mob was there to greet her ... religious fanatics, people desperate for healing and over-eager press agents all trying to reach the panic-stricken young woman. She was hustled, masked, into her aunt's SUV and taken to a secretive location, where her aunt's military contacts enabled her to get some specialized help with Emily's new powers. It was here that Vickie managed to get AEGIS to take in her niece and offer to pay her way through medical university – the downside being that Emily would have to do so in the United States at their headquarters in Freedom City. Personality & Motivation: Personality: Emily is a very warm, friendly, polite and genuine person with a heart of gold and empathy to spare. At other time she can be a quiet and strong sort of woman, her strength having been forged from a background of extreme duress and poverty "see character history". A kind heart and gentle nature don't mean that she's a push over however, once Emily's dander gets up, she's nearly impossible so placate. It takes a lot to make this woman angry, a long fuse followed by a spectacular temper and/ or cold fury. Like the celts of old she honours even her enemies to a certain extent, and will not tolerate a liar or an oath breaker. One of Emily's weaknesses is the downtrodden or unlucky, or women and children who have been victimized. She will give the very shirt off her back to help those in need, part of why she took up the name of Remedy and runs around helping others. She has a HUGE warm heart and as such can be taken in by the unscrupulous, but once she finds she's been duped, she is an implacable enemy. Rem also has a weakness for handsome men, loving to admire them and often becoming tongue tied as any teenaged girl. Emily likes to believe in the best of everyone, and that can lead to some awkward and hurtful situations when those unscrupulous sorts are around. She just can't make herself believe bad things about folks, but has to when evidence is presented... which makes her very unhappy. Remedy has a grand sense of humour, even a sense of the ridiculous sometimes. She loves to laugh, and be surrounded by lovely things, music, laughter and warmth from loving friends. Being as her family is rather distant, Emily can be a bit needy without meaning to, something she's very careful about and embarrassed about if she catches herself. In some ways Emily is still very fragile emotionally, and can be vulnerable at the oddest of times, but once hurt instead of completely retreating, she often comes out with both barrels blazing once she comes to terms with the initial hurt. Em is wiccan, and subscribes to the lifestyle of an earth worshipping/spirituality, open minded type. She doesn't like hurting others, but if she has to she will, especially if innocents are involved. So far Emily has found superheroing to never be the black and white simple thing she had once thought it was. With the gentling/ remission of her “feral†side, Em finds herself more and more wondering about the demarcation of what makes a hero and what makes a villain, and uncomfortable with the moral dilemma's offered. Powers & Tactics: Complications: Healing powers are always on - Can get overwhelmed due to being able to sense the minute details of everyone's living processes unless she actively works to block them out. Severe abuse/neglect in early childhood - physical/ emotional/mental abuse: mother's many boyfriends had substance abuse issues and beat her up. Shy around men (she LOVES men) is a bit inept at romance Has a weakness for gorgeous blonde men Sometimes has precognitive dreams (GM controlled) Has post traumatic syndrome (“obviously†older men (Age 50+), especially if of authority) Has had therapy, but they still make her a bit edgy. Is terrified of being mobbed (Press, desperate people wanting her to heal them/relatives etc) Avoids crowds usually (uncomfortable but not phobic) Can get caught in a feedback loop if she smooches a guy romantically unless he has a regen or similar self-healing ability (just cause it's amusing, don't worry I won't go all non PG13 !) Abilities: 6 + 6 + 6 + 10 + 2 + 2 = 32 pp Str 16 (+3) Dex 16 (+3) Con 18 (+4) Int 18 (+4) Wis 12 (+1) Cha 12 (+2) Combat: 8 + 8 = 16pp Initiative: +3 Attack: +4, +6 Melee, +10 Stun, +10 Strike Grapple: +10 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5 Saving Throws: 3 + 4 + 6 = 13pp Toughness: +8 (+4 Con, +4 Equipment) Fortitude: +7 (+4 Con, +3) Reflex: +7 (+3 Dex, +4) Will: +7 (+1 Wis, +6) Skills: 27r = 7pp Acrobatics 7 (+10/+15) Diplomacy 10 (+10) Medicine 5 (+10) Knowledge (Life Sciences) -Jack of all trades Notice 11 (+12) Sense Motive 11 (+12) Feats: 16 PP Acrobatic Bluff Attack Focus (Melee)2 Attractive 1 Defensive Roll Dodge Focus 6 Eidetic Memory Jack of All Trades Luck 2 Move-by Action Powers: 66 PP Life Control Array (Mutant; Alternate Power 3) [50 PP] BE: Healing 15 (Mutant; Feat: Regrowth, Persistent; Extra: Total) [47 PP] AP: Healing 11 (Extras: Area [burst], Selective, Power Feats: Stablising, Persistent, Regrowth) [47 PP] AP: Stun 10 (Extras: Sleep [+0], Range [Perception], Feats: Sedation, Incurable, Insidious, Affect Insubstantial 2, Precise, Reversible) [47 PP] AP: Strike 10 (Extras: Duration 2, Aura. Feats Accurate 2, Improved Critical 2, Incurable, Selective Aura) [66 PP] Immunity 5 + 3 = 8PP total (Mutant; Mental effects; Flaw: Limited [Half effect (10 pp - 50% = 5PP] [5 PP] Aging, Disease, Poison)[3 PP] Device 2 (Flight belt; Hard to lose; 10 PP) [8 PP] Force Field 4 [4 PP] Flight 2 (Feat: Subtle) [5 PP] Super-Senses 1) (radio) [1 PP] DC Block: ATTACK   RANGE   SAVE            EFFECT Unarmed   Touch   DC15 Toughness (Staged)   Damage Abilities 32 + Combat 16 + Saves 13 + Skills 7 + Feats 16 + Powers 66 = 150
  7. Thank you Raveled! *runs off to go read details in the books to further understand*
  8. Hello everyone! *waves madly in a friendly way* Okay then, I'm a 41 year old illustrator/ 3d artist (videogames) who has been oldstyle gaming on and off since '82 or so. I love comic books, anime, manga, action films, videogames, fantasy (especially ELVES!!!! Tolkien type that is) and all sorts of other crafty things like sewing. I'm an ameture singer, I write fiction for fun and play World Of Warcraft and have tried to play various games like CoH and the like. I'm Canadian and proud of it, an animal lover, people watcher and all around goofball. I know I get a bit manic and distracted by the shiney, but I'm mostly harmless, entirely too friendly and usually willing to help folks when and where I can. Life on the west coast here is wonderful, laid back and lovely - I enjoy providing a sympathetic ear, a cup of tea and a laugh or two. Oh yes, I blame Raveled for enticing me here with cookies and chocolate and handsome men with long blonde hair ( bit of an in-joke there). ^_^
  9. Hullo all! I'm a newbie to the board and to the system of M&M, though not a newbie to RP's. I thought I'd post a description of the character I'm trying to create (her concept) and see what folks would suggest to me far as making her work well within the system for ease of play please? Code Name: Remedy Real Name: Emily Ferrell Identity: Secret Age: 23 Date of Birth: November 26, 19?? Place of Birth: Edmonton, Alberta, CANADA Height: 5 foot, 5 inches Weight: 150lbs Hair Colour: Brown/ Mahogany Eye Colour: Amber Legal Status: Canadian Citizen living in the USA Fighting Ability: guns, martial arts (karate), acrobatics Agilty: Athlete level Constitution: Exceptional/ Ultra Fast Healing Factor Strength: Olympic Athlete level Intelligence: Near genius Genetic Mutation: Mutant Healer Mutant Powers: Healing/Killing (killing only in self defence and under EXTREME DURESS & may not affect some beings -corpereal only), Partial Empathic/Telepathic ( receiver ONLY! limited range unless the sender is VERY powerful. or the person is under extreme duress and in range) Because of the trauma in her early childhood from neglect and abuse, Emily has a mental shield that cannot be breached unless completely negated somehow. Healing powers CAN: Regenerate limbs and organs (self and others) Manipulate organic tissue (grow hair, do flesh shaping etc) Heal someone completely Adapt her body to fight (manipulate her physical stats with her powers but is limited to the top of human capacity) Hearing boost etc? Cause a threatening person to fall asleep/lose consciousness Paralyze Nauseate Energize Resurrection - CANNOT bring someone who has been dead TOO LONG (ie: when brain death has occurred) back to life. Once brain death has occured, all she can do is re-animate the body. Given blood or living tissue from an unknown person can track them within 1 mile, can tack a person she has healed before the same distance. Immune to poison, age Control a person's nervous system from a short distance away (optional) Extended Reach (?) LIMITATIONS and liabilities: Creates a bright blue violet light to manifest when powers activate Tires out when using her powers After regenerating tissues for a certain duration needs food/fluids to replenish herself/ person healed may also need this ** NEW** Power is always on. **NEW** Can get overwhelmed due to being able to sense the minute details of everyone's living processes unless she actively works to block them out. SPECIAL EFFECTS (or character point altering notes ??) Severe abuse/neglect in early childhood - physical/ emotional/mental abuse: mother's many boyfriends had substance abuse issues and beat her up. Shy around men (she LOVES men) is a bit inept at romance Has a weakness for gorgeous blonde men Sometimes has precognitive dreams (GM controlled) Has post traumatic syndrome (older men (Age 50+), especially if of authority) - might this give her some extra body language sensitivity? Is terrified of being mobbed (Press, desperate people wanting her to heal them/relatives etc) Avoids crowds usually (uncomfortable but not phobic) Can get caught in a feedback loop if she smooches a guy romantically unless he has a regen or similar ability (just cause it's amusing, don't worry I won't go all non PG13 !) ==================== Someone in chat mentioned Control Life as a possibility? Another suggested Healing with Boost? Any suggestionson which books might be most helpful please? Any and all help is very deeply appreciated! ^_^
×
×
  • Create New...