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Cubist

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Everything posted by Cubist

  1. Let the elves assume Blue Jay is the Sagittarius on the basis of one seriously impressive feat of archery… and as time passes, let the elves gradually realize that no, they made a mistake, Blue Jay isn't the Sagittarius after all. Blue Jay's skill-set is such that she can presumably play the part for a while, yes? Possibility of a subplot about whether or not to play along with the misidentification—if someone is falsely granted the mantle of the Sagittarius, what consequences might there be? Could the elves suffer some sort of cultural shock, lack of confidence or something, if it's publicly known that the elves screwed up on ID'ing the Sagittarius? Hmm… "technology vs. nature". Jubatus could have an interesting time there; he looks like he ought to be all nature-friendly, but at the same time he's solidly committed to technology. Lots of opportunity for embarrassing misjudgments from both elf and dwarf.
  2. Looking over my last OOC post: Okay, "remarkably faithful text-to-speech program". Gotcha. I take it that none of the cage-occupants can understand human speech? Don't want to just assume that's true, after all, because what if Aconinyx was sneaky enough to slip a "ringer" in amongst the ex-animals? Whatever GM-ish response this bit calls for, if any, will presumably show up in the IC thread. Take 20-ized Notice check here, or perhaps the relevant skill would be Knowledge (Technology)? Whichever, a GM-ish response would be helpful here. Awaiting GM-ish word on what Jube managed to find out here. Hmm… is Vorpal actually still around? Apart from that point of uncertainty, this prolly doesn't need a GM-ish response. Again, I'd expect the GM-ish response here to show up in the IC thread.
  3. And the fact that you said "walk" implies that you don't have any other mode of transportation (car, bike, etc) available… frump. Well, I hope that your computer problems can be dealt with quickly, conveniently, and inexpensively.
  4. Hmmmm… let's go for a variation on a semi-obscure member of the Legion of Super-Heroes. I give you… Omnivorous Kid! This guy has Tenzil Kem's power to, and I quote, "consume any known form of matter without harm". What is not immediately obvious from this capsule description is that this ability has, as a Required Secondary Power, complete invulnerability. He can drink liquid helium, so he's immune to any extreme of cold; he can suck down star-hot plasma, so he's immune to any extreme of heat; and so on, and so forth. His digestive system is based on matter/energy conversion, and his invulnerability is fueled by the energy he thereby gains. Since OK is a citizen of an interstellar culture, he has access to all the cuisines of every sentient species… and some of the alien dishes he enjoys have peculiar properties under earth-normal conditions. For instance, a high-temperature species could enjoy a particular kind of sauce which hardens into a steel-hard mass when it cools down below 200° Celsius. So. OK's powers obviously include the Bite Of Doom, and total invulnerability. Apart from that, he's got a "utility belt" which holds a carefully-selected variety of exotic spices/condiments that provide him with a variety of powers: Pyrotic Gravy ("sauce which hardens into a steel-hard mass"): Create Object, also Snare Xenomorph Hot Sauce: Corrosion Cultivar Saladleaf: Enhanced Strength Eucephalic Powder (spice that has interesting effects on human neurochemistry): Confusion? Illusion? Blind? Etc etc Sound like this character concept might be worth developing?
  5. Any chance of a local library having internet-capable computers for use by its patrons, TK? This obviously isn't as good an option as having your own machine all to yourself, but at least it's better than nothing…
  6. Jubatus IC threads 5 and counting 3 and counting 2 and counting
  7. The existence of a viable cure for vampires doesn't mean there will no longer be any vampires. Rather, it means that any vampires you encounter will fall into one of two categories: Either they don't want to be cured, or else there's some reason they can't be cured. In the absence of a cure, the "don't want a cure" category would be substantially smaller, because by definition, that option would not be available to those vampires who did want to be cured.
  8. "the sun seemed to rise and set in the opposite direction of Earth." This point could use a little more explanation, IMAO. Wherever the Sun comes up, that direction is clearly East, right? What other observations did they make which might indicate otherwise -- did they have any lodestones to point North, for instance? It seems like the Autochthonian culture has been completely stagnant for more than 2000 years, based on the fact that they attacked modern Earth with friggin' spears! Which strongly implies that the Autochthonians haven't learned anything, haven't discovered anything, haven't invented anything, in the past two millennia. This, even though they know that magic works (see also: Kalaney). I think this, too, is a point that could use some more explanation.
  9. Jubatus could easily run into Catalyst when she's battling gang warfare, as he patrols all of Freedom City, and with his highly nonstandard sleep cycle, he's just as likely to be active at 3 AM as 3 PM. Apart from that, Jube is a reasonably well-known troubleshooter-for-hire when he isn't doing the hero thing, so Catalyst's employer could perhaps bring Jube in as a consultant if they're dealing with a technical problem that none of their employees can/will take care of.
  10. Cubist

    Story Talking!

    Have revived the original discussion thread for the "monster-lookin' hero group" idea, on the theory that it should be courteous to split that discussion off from this thread.
  11. Turns out that of the four players who were originally involved, the three who are currently active are in favor of giving this "monster-lookin' hero group" thing another shot. So. I think the fizzled-out Smoke on the Water thread should be regarded as a pilot run of the Meta-Grue's evil plan. He did a little impersonation, got some data on how effective the scheme could be, and now he's gonna make it happen for real. Yes? No?
  12. Cubist

    Story Talking!

    That was something Arichamus and Shofet cooked up, with further discussion (thread here). The thread which was intended to introduce this hero group, Smoke on the Water, didn't last long before Shofet kind of drifted away from Freedom City for whatever reason. The group was to be called the Abnormals, and its original lineup was supposed to be Jubatus (Cubist), Penitent (Shofet), Starlight (Raveled), and Wave-Eye (Arichamus). Penitent is presumably not available now, which leaves Jube, Starlight, and Wave-Eye; is three heroes sufficient to start a group? Or should we consider other 'exotic' heroes for the roster before we begin again?
  13. Cubist

    Story Talking!

    More stuff for GMs to throw into their 'toolbox' of plot elements… The Evil Twin Like Eobard "Reverse-Flash" Thawne to Barry "Flash" Allen, or like Bizarro to Superman, the Evil Twin can be summed up as "the character gone horribly, horribly wrong". A story with an Evil Twin will typically have a strong there-but-for-the-grace-of-God-go-I feel to it. The Polar Opposite This kind of villain is strong where the character is weak. Fire-user vs water-user, light vs dark, scientist vs mage, and so on. It's not uncommon for a Polar Opposite story to showcase innovative ways to exploit the character's major powers, or even throw a spotlight on some of the character's more obscure, lesser-known abilities. The Road Trip to Beyond Send the character off to Someplace Different and see how they handle it. "Someplace different" can be another planet, an alternate timeline, an exotic plane of existence, a far-flung era of the past or future, or whatever else the writer's GM's twisted mind can come up with. A standard feature of Road Trip to Beyond-type stories, is that the inhabitants of the Someplace Different have some sort of problem which is intractable to them (the inhabitants), but which is nonetheless overcome with the character's help. Fish Out of Water Throw the character into a scenario which they are completely unsuited for. Like, say, the time that Dr. Doom marooned Reed Richards in the ultimate library of eldritch/mystical tomes, a "trap" which could easily be escaped just by casting a trivially simple spell… If the "scenario" involves a villain with powers that the character can't cope with, the story might also be considered an instance of Polar Opposite.
  14. Cubist

    Story Talking!

    Hmmm… possible story elements… The Villain With Good Publicity The textbook example here is the current Lex Luthor, who is publicly known to be a virtuous, law-abiding citizen, and is a grandmaster in the art of Plausible Deniability. When you're dealing with one of this guy's schemes, it's generally not too difficult to stomp on said scheme; the hard part is coming up with sufficient evidence to (a) connect this guy to his scheme, and ( get the SOB convicted in court. Another kind of Villain With Good Publicity would be a Robin Hood type. Sure, they're breaking the law—but they're doing so for good (or at least "highly sympathetic") reasons, so heroes who confront them may end up looking like real jerks if they're not careful. The Big Disaster This could be an earthquake, a big-ass fire that's raging out of control, a horribly intense blizzard, a ruptured dam—anything that could wreak mass quantities of havoc on a nontrivial number of unsuspecting citizens. A Big Disaster may or may not have been triggered by a supervillain; alternately, it may or may not have been a foreseeable consequence of otherwise-innocent activities. Lots of opportunities for heroes to look good saving lives. Depending on how big the Big Disaster actually is, it may make sense for heroes to confront it in multiple different threads. The Dangerous Punching Bag This is a 'villain' whose entire raison d'etre is to beat the ever-lovin' crap out of anything that crosses its path, especially the main character. We're talking Doomsday, also the Hulk (in his least-intelligent phases, anyway). Good for showcasing the main character's strengths; a Superman can look good beating them unconscious, a superbrain can look good figuring out an ingenious method for neutralizing the threat, etc.
  15. Jubatus mentally reviewed his meagre store of knowledge of the Foundry's warbots… and as he'd expected, he simply didn't know anywhere near enough about them to work up an effective battle plan. Meh. Sure would be nice to deal with opponents I don't need to improvise against, he thought. "I'm about as good as I get," the cheetah replied. "In fact… hrrm. Let me check something." With these words, Jube upshifted to search out any and all deactivated cyber-bees from the site of the recent battle. If any of them are sufficiently intact that I can convert 'em into pocket EMP generators, that'll give us a weapon that should hopefully do some good against Myrmidon 'bots…
  16. Okay, Jube is up and about; he's aware of What's Going On; and combat has ceased, for the moment. I have a couple of ideas that may or may not be viable, so it'd be appropriate to get a GM ruling on whether or not said ideas will work. Jube has the feat Master Plan. Dunno how applicable it is in the current situation, but if it's applicable, Jube's Master Plan roll (1d20+4=5)… never mind. Seems like Invisible Castle really doesn't like me today… Apart from that, Jube used Extra Effort for a power stunt to give himself an EMP-based Nullify, the fluff being "wire up a battery to one of BK3's bee-bots for a massive overload". If that power stunt is still in effect (core book says a power stunt sticks around "for the duration of the encounter"—GM's call whether or not we're still in the same encounter), would it be possible for Jube to gather up however-many of the fallen bee-bots, rig 'em up with batteries for the EMP, and hand out a bunch of anti-robot devices to Velocity and Silver Spider?
  17. There was a bright light, and pain, and everything got confused for a while… Odor of mint. There was a thought that maybe he should move away from the source of that aroma, but fortunately, it wasn't catnip, nor yet any of the other mint-family plants which produced nepetalactone… and then the cheetah's head cleared. Fleur de Joie? What's she doing here? Must have been hit worse than I thought… not the most useless I've ever been, but probably in the top 10… oh, she's talking. Better downshift. "We'll have to be able to handle it," Jubatus replied as he rose to his hindlegs. Hmm. Whatever she did, it fixed me up real good. "Hello and thank you, Fleur de Joie. If you've got any pointers to combat training for speedsters, I think I'd like to chat with you after the current mess blows over. Right now, can you clue me in on what I missed while I was lollygagging on the pavement?"
  18. Jube's base CON roll (1d20+2=12), plus Fleur's +13 bonus, equals 25 -- which removes 3 (count 'em, three) conditions. Yay! Will post IC ASAP.
  19. Go ahead and have Fleur do the honors. Given the fact that Jube is severely out of it, a Jube post would be pretty boring, methinks.
  20. Jubatus is Fatigued, Dazed, and Staggered. Thanks to his Regeneration, he gets his first CON check to recover from Staggered after 20 minutes (as opposed to the standard delay of 1 hour); the Dazed presumably goes away within a small number of rounds; the Fatigued requires a full hour before he gets a CON check. I'm not sure how much game-time has passed since Fleur enflowered the BK3-bot, but it seems like a pretty good bet that Jube is still sprawled right where he landed when BK3 zapped him?
  21. TIMEWARP DONE AGAIN by GIZMO Some typo-fixing for Jubatus' current sheet… Jube's Enhanced Strength rose from +12 up to +14, so his STR should be 20/6, and his STR modifier therefore should be +5/-2. Jube's DEX rose +4 pips up to 28, which should be reflected in his DEX modifier, Reflex save, and Stealth skill roll. "Super Movement 1" should be boldfaced. In the DC Block, Jube's Snare power should call for a Reflex save vs. DC 15. In addition to the above game-mechanical details, I've also inflicted some minor editing on the textual fluff. I've incorporated all of the above fixes into Jube's character sheet, the new version of which is under the Code tag. As ever, I would appreciate having a second pair of eyes check my work, the better to discern if I've overlooked any glitches. [b][u]Players Name[/u]:[/b] Cubist [b][u]Characters Name[/u]:[/b] Jubatus [b][u]Power Level[/u]:[/b] 12 (175PP/190PP) [b][u]Trade-Offs[/u]:[/b] +2 Attack / -2 Damage, +2 Defense / -2 Toughness [b][u]Unspent PP[/u]:[/b] 15 [b][u]Progress to Silver Status[/u]:[/b] 40/60 [b][u]In Brief[/u]:[/b] Speedster who is his own worst enemy -- his toughest challenge will be overcoming 'the demons within' [b][u]Alternate Identities[/u]:[/b] Jay Nelson Xavier [b][u]Identity[/u]:[/b] Public (it's kind of hard to maintain a Secret Identity when you're blatantly Not Human...) [b][u]Birthplace[/u]:[/b] San Francisco Bay Area [b][u]Occupation[/u]:[/b] Freelancer specializing in technological troubleshooting and tech writing [b][u]Affiliations[/u]:[/b] Sometimes works with Martin Brandtford of ASTRO Labs for scientific purposes [b][u]Family[/u]:[/b] Parents: Albert Xavier (father -- dead), Rebecca Xavier (mother -- Alzheimer's-stricken 105-year-old in nursing home). Siblings, in birth order: Corrie Xavier (sister, 86), Maxwell Xavier (brother, dead), Dan Xavier (brother, dead), Elaine Xavier (sister, 79), Nancy Xavier (sister, dead), Randolph Xavier (brother, 64). Jube is aware that he has several more-distant relatives (cousins, etc) in various parts of the US and Europe, but has never attempted to build relationships with any of these persons [b][u]Age[/u]:[/b] 66 (DoB: September, 1946) [b][u]Apparent Age[/u]:[/b] Young adult (how old does a cheetah look..?) [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Cheetah (formerly Caucasian) [b][u]Height[/u]:[/b] 6'1" [b][u]Weight[/u]:[/b] 102 lbs [b][u]Eyes[/u]:[/b] Green [b][u]Hair[/u]:[/b] Fur w/ typical cheetah markings -- sandy-yellow w/ black spots all over, with white on the torso's front side [b][u]Description[/u]:[/b] First impression: The guy's a cheetah, end of discussion. A closer look reveals that his braincase is rather larger than that of a 'real' cheetah, and the digits on his forepaws are a fair amount longer, slimmer, and more dexterous than those of a 'real' cheetah (which isn't saying much). He typically doesn't wear anything more than a khaki vest that's got ridiculously many (gadget-filled) pockets. [b][u]Power Descriptions[/u]:[/b] Jubatus' only exotic ability is what he calls "Timeshifting", the power to control how quickly Time flows for himself. He calls it 'upshifting' when he's running faster than normal, and 'downshifting' when he's running slower than normal. This ability has some innate side-effects. One, gravity becomes weaker (when he upshifts) or stronger (when he downshifts). Two, it 'Doppler shifts' all wavelengths (of light or sound or whatever else); when he's running X* faster than normal, he percieves all wavelengths as [sup]1[/sup]/[sub]X[/sub] of their 'normal' value. [b][u]History[/u]:[/b] With an IQ around 140, Jay Nelson Xavier has been 'the smartest kid in the room' for most of his childhood (and a good fraction of his adult life). Thanks to an intermittent, continuing series of abusive incidents at the hands of his so-called 'peer group', incidents which were either ignored or dismissed as "kids playing around" by adults who were nominally in positions of responsibility, Jay learned early on that most people are stupid or crazy or both... a conclusion which was only reinforced during his adolescence and later years. For the past 30-40 years, Jay has been a technocrat, specializing in troubleshooting and technical writing; his life was a comfortable routine of accepting, and fulfulling, freelance contracts. That comfortable routine ended in 2011. Unknown to Jay, he'd been chosen by a Grue sleeper agent as a suitable test-subject for biological experimentation... so one day, Jay went to sleep normal, and woke up with a five-o'clock shadow that just wouldn't quit. Overnight, his body had changed from 'normal human' to '[i]almost[/i]-normal cheetah'. As if the associated changes to his vision, hearing, and other senses weren't bad enough, he also found himself 'floating', as if gravity had somehow been reduced to [sup]1[/sup]/[sub]6[/sub] of its customary strength. Confused and disoriented by this radical transformation, Jay managed to dial 9-1-1... and [i]that[/i] freaked him out even more: There was no person on the other end of the line, just a slow [i]basso[/i] droning. Even worse, Jay discovered that he was no longer capable of speech -- all that came out of his mouth were animal noises! In desperation, Jay barked out the classic SOS code. Then he lost consciousness... Jay woke up in a hospital room, tied to a bed by loose restraints. During the week or so he spent in hospital, Jay learned about his new, highly cheetah-esque body; what he could and couldn't eat safely, that he was permanently stuck at 6* faster than the rest of the world, [i]etc etc[/i]. As well, he figured out how to talk with a vocal tract that can't produce speech (the secret is, make a series of carefully-selected sound effects that [i]sound like[/i] the phonemes of spoken language), and how to 'downshift' (slow himself down) to the same speed as everybody else. At which point, he returned to his normal life, as best he could. A week after his release from hospital, Jay happened to be passing by the site of a five-on-one mugging. Ordinarily, Jay would have just dialed 9-1-1 on his cellphone and let the police handle it... but this time, he [i]couldn't[/i] just let the victim suffer, because he was a by-God [i]human being[/i], not a friggin' [i]animal![/i] Jay thought his monstrous appearance would be enough to drive the thugs away. Wrong: Inhuman he might seem, but he was also obviously scared & underconfident, and he appeared to be a scrawny little bugger (6' tall and 100 lbs). So the thugs figured a weak, frightened animal (albeit one that was a little bit larger than the last animal they'd tortured) would be easy meat. The thugs were [i]very[/i] wrong: In the ensuing scuffle, Jay 'upshifted' for the first time, and his 'beast side' took over for the first time... or at least he friggin' well [i]hopes[/i] it was his 'beast side' taking over. Because when it was over, Jay was horrified to see all five thugs sprawled out on the asphalt, unmoving, in puddles of their own blood. Jay called for ambulances, and spent the next several minutes puking his guts out. All five of the thugs were alive when the ambulances arrived. Jay reported the incident to the police, who assured him that there would be no legal repercussions -- it was a clear case of self-defense on behalf of an innocent victim -- which made Jay feel a [i]little[/i] better about his having ripped and torn and shredded and... anyway, Jay resolved that the next time he came across a crime-in-progress, he [i]would[/i] let the police handle it. Then the parents of one of the thugs insisted on charging Jay with assault and battery! However the judge might have originally planned to handle this case, Jay derailed that plan by pleading guilty. So the judge was forced to come up with a 'plan B'. Well, it was pretty clear that Jay wanted to be a good citizen, but it was also clear that he was having problems dealing with his newly-transformed body, and that he [i]could[/i] be a danger to the public, [i]if[/i] those problems weren't dealt with. In the end, the judge ordered Jay to get the psychological help he so clearly needed. And some few months of treatment later, Jay still had bad days from time to time... but his mental condition was sufficiently improved that when his therapist suggested Jay put his special abilities to public-spirited use, [i]Jay agreed.[/i] And now Jay battles injustice with the blazing speed of... Jubatus! [b][u]Personality & Motivation[/u]:[/b] Jay Nelson Xavier has never been anyone's idea of a superhero. He's a cynical, hardshell pragmatist, and while he [i]does[/i] have altruistic impulses, his life experiences have forcibly taught him that acting on said impulses usually has a bad outcome. However, he has recently come to understand that the results of [i]ignoring[/i] altruistic impulses can be [i]worse.[/i] Jay has few friends, and he likes it that way -- especially now that his brain has been rewired to add cheetah traits/instincts, such as their generally solitatry nature. Jay, a detail-oriented fussbudget, is aware that he's more competent than most people, but where some might think "damn, I'm great!", Jay wonders "why can't [i]they[/i] do it, [i]too?"[/i] Part of the reason Jay acts as a superhero is because he believes his cheetah-like body is doomed to die of old age within 2-3 years, and he's determined to make as much of a difference as he can, while he's still capable. In reality, Jay's accelerated metabolism heals the ravages of Time as quickly they occur, so he's effectively immune to aging -- he just doesn't [i]know[/i] this yet. [b][u]Powers & Tactics[/u]:[/b] Jube is about speed and precision, not brute force. He prefers the surgically exact strike to carpet-bombing, pre-planned activity to improvisation. [hr][/hr] [b][u]Complications[/u]:[/b] [b]Can't Touch Me[/b]: Jube's Danger Sense is permanently active -- he [i]cannot[/i] shut it down -- and whenever the DS thinks there's trouble inbound, [i]it[/i] actives his Timeshift [i]for[/i] Jube... [b]The Nature of the Beast[/b]: Jube's eyes and ears are cheetah-normal; thus, he has lousy color discrimination, and he cannot hear any sounds below 100 Hz or so. The digits on his forepaws are longer and slimmer than those of normal cheetahs, but nowhere near as good as human fingers; hence Jube's manual dexterity suffers at times. Obligate carnivore; chewing on one leaf won't [i]hurt[/i] him, but a whole salad would give him horrible diarrhea. Human-style clothing is very uncomfortable -- it chafes against his fur and makes him overheat, not to mention his skeletal structure is all wrong for it -- so he wears as little of it as he can get away with. Jube's voice sounds [i]terrible;[/i] he can't actually speak, so he strings together carefully-selected sound effects to produce 'speech' which is easy to comprehend. Jube is naturally quadrupedal, but he insists on standing up on his hind legs anyway, no matter how much it hurts. [b]Thou Shalt Not...[/b]: Jube is [i]very very very[/i] opposed to killing [i]any[/i]thing, and takes a rather dim view of even inflicting injury; he's scared spitless that the scent of blood might allow his 'beast side' to take over. [b]Time [i]Will[/i] Let Me[/b]: Jube's Timeshift affects gravity (Timeshifting slower = stronger gravity; faster = weaker gravity). He can Timeshift to [i]slower than[/i] normal, with the accompanying effect on personal gravity. As well, the Timeshift affects anything with a wavelength; when Jube is running N* faster than normal, he percieves the frequency of an X-Hertz sound as (X/N) Hz, and analogous color-shifts affect light. This quirk affects Jube's Infravision, Ultravision, and Ultrasonic Hearing, and he may eventually learn to exploit it for X-ray Vision. [b]Too Darn Fast[/b]: Jube's bodily processes (metabolism, nerve impulses, etc) are permanently stuck at 6* normal speed; in order to interact with normal-speed characters, he [i]must[/i] use his Timeshift power to slow down to [i]their[/i] speed. As well, he needs to eat 6* more than anyone else; Jube going 1 day without food affects him much the same way a normal person would be affected by not eating for 6 days straight. Similarly, Jube's sleep cycle is [sup]1[/sup]/[sub]6[/sub] as long as that of any normal person. [b][u]Abilities[/u]:[/b] -4 +18 +4 +8 +6 +2 = 34pp Str 20/06 (+5/-2) Dex 28 (+9) Con 14 (+2) Int 18 (+4) Wis 16 (+3) Cha 12 (+1) [b][u]Combat[/u]:[/b] 12 + 20 = 32pp Initiative: +9/+37 Attack: +6 ranged, +12 melee Grapple: +16/+10 Defense: +10 (+10 Base), +5 Flat-Footed Knockback: -5, -1 Flat-Footed [b][u]Saving Throws[/u]:[/b] 4 + 0 + 6 = 10 Toughness: +10 (+2 Con, +8 Defensive Roll) / +2 Flat-Footed Fortitude: +6 (+2 Con, +4) Reflex: +9 (+9 Dex, +0) Will: +9 (+3 Wis, +6) [b][u]Skills[/u]:[/b] 32R = 8pp Knowledge: Business 4 (+8) Knowledge: Current Events 4 (+8) Knowledge: Technology 5 (+9) Knowledge: Theology and Philosophy 5 (+9) Language 2 (English [native], Spanish, French) Notice 6 (+9) Sense Motive 4 (+7) Stealth 2 (+11) [b][u]Feats[/u]:[/b] 24PP Attack Focus (Melee) 6 Benefit: Wealth 2 Defensive Roll 4 (+8 Toughness) Eidetic Memory Environmental Adaptation (Low gravity) Evasion Fearless Improvised Tools Jack of All Trades Master Plan Online Research Stunning Attack Takedown Attack Uncanny Dodge (Motion Sense) Well-Informed [quote name="Equipment"] [i]All of Jube's equipment is covered by his [b]Gadgets[/b] power (see below).[/i][/quote] [b][u]Powers[/u]:[/b] 1 + 6 + 2 + 2 + 5 + 6 + 1 + 7 + 1 + 1 + 35 = 67PP [b]Feature 1[/b] (Mimicry: Jube's throat produces excellent sound effects) [1PP] [b]Gadgets 1[/b] (easy to lose; incomplete listing of Jube's toys is hidden under a Spoiler tag) [6pp] [spoiler][i]Stuff from the Core book[/i] Binoculars [1EP] Commlink [1EP] Cutting torch ([b]Blast 1, Drain Toughness 1[/b]) [3EP] Digital A/V recorder [1EP] Ear protectors ([b]+5 vs Dazzle (auditory)[/b]) [1EP] Fire extinguisher [1EP] Flash-defense goggles ([b]+5 vs Dazzle (visual)[/b]) [1EP] Forensics kit [1EP] Gas mask [1EP] GPS unit [1EP] Handcuffs [1EP] Lock release gun [1EP] Mini-tracer [1EP] Palmtop (PDA) [1EP] Police scanner [1EP] Rebreather [1EP] Swiss army knife (i.e., multi-tool) [1EP] UV 'blacklight' [1EP] [i]Stuff that isn't in the Core Book, but seemed reasonable for Jube to have[/i] Duct tape / [b]Snare 5[/b] ([i]Flaw:[/i] Touch) [5PP] Small, throwable objects / [b]Strike 2[/b] ([i]Feat:[/i] Rapidfire) [5PP] [i]Fluff; these items probably won't ever have much effect on combat, but Jube carries them anyway[/i] Spare batteries (all kinds/sizes needed for his gadgets) Food-like substances ([i]i.e.[/i], beef jerky, protein bars, [i]etc[/i]) Vials of concentrated energy fluid ([i]i.e.[/i], Rockstar/Monster/Red Bull)[/spoiler] [b]Immunity 2[/b] (aging, cheetah-specific & human-specific diseases) [2pp] [b]Regeneration 2[/b] (Recovery Rate: Bruised 1 [1 round], Staggered 1 [20 minutes]) [2pp] [b]Strike 4[/b] ([i]Feats:[/i] Mighty) (Claws, fangs) [5pp] [b]Super-Movement 3[/b] (Safe Fall, Sure-footed, Wall-Crawling) [6PP] [b]Super-Movement 1[/b] (Water Walking, [i]Complications:[/i] Power Loss [Only active when Jube is Timeshifted faster than his default tempo of 6]) [1PP] [b]Super-Senses 7[/b]: (Danger Sense (Motion Sense), Low-light Vision, Motion Sense [Tactile, [i]Extras:[/i] Ranged], Normal Olfactory Sense [[i]Extras:[/i] Acute, Tracking], Ultrasonic Hearing) [7PP] [b]Super-Senses 1[/b]: (Infravision, [i]Complications:[/i] Power Loss [Only active when Jube is Timeshifted slower than normal]) [1PP] [b]Super-Senses 1[/b]: (Ultravision, [i]Complications:[/i] Power Loss [Only active when Jube is Timeshifted faster than his default tempo of 6]) [1PP] [b]Timeshift[/b] (35PP Container [Active]) [35pp] [list] [*][b]Enhanced Feats 7[/b] (Improved Initiative7) [6pp] [*][b]Enhanced STR 14[/b] [14pp] [*][b]Quickness 7[/b] (x250) [67p] [*][b]Speed 7[/b] (1,000MPH/10,000 ft per Move Action) [7pp][/list] [b][u]DC Block[/u]:[/b] [code]ATTACK   RANGE   SAVE vs.          EFFECT Unarmed   Touch   Toughness, DC19 (15+4)   Damage (Physical) Strike   Touch   Toughness, DC23 (15+8)   Damage (Physical) Blast    Range   Toughness, DC17 (15+2)   Damage (Physical) / from Gadgets Snare    Touch   Reflex, DC15 (10+5)     Entanglement / from Gadgets Abilities (34) + Combat (32) + Saving Throws (10) + Skills (8) + Feats (24) + Powers (67) = 175pp/190pp TIMEWARP DONE AGAIN by GIZMO
  22. The cyber-swarm being still active, Jube needs to roll 24 on his Reflex save. And… Reflex save (1d20+7=24) makes it exactly! Jube and his Evasion feat manage to avoid the bee-bots again! As to the Autofire attack… hmm. That attack roll of 30 definitely hits. However, Jube does have a temporary Nullify (All Electronic Devices) 14 power. So I'll try Extra Effort: Surge, to give Jube an additional action, namely, use the Nullify to Counter that icky Blast. Yes, Jube is doing this without any Hero Points on tap, so he'll just eat the fatigue. Jube's Attack roll w/ Nullify (1d20+12=16)… isn't going to hit, even with BK3's Defense bonus being lowered to +10 by his All-Out Attack. Sigh. Time for a Toughness save; Jube's Toughness save vs. Autofire (1d20+10=19) means he's Staggered and Stunned. This, on top of the Fatigue from the Extra Effort. Kiss the kittycat goodbye…
  23. After trussing up the unconscious biker with duct-tape, the better to ensure that said malefactor stayed out of trouble even after he regained consciousness, Jubatus surveyed the battlefield that this section of the Fens had become. Then the Bee-Keeper's voice rang out: Upshift. The cybernetic swarm hung motionless in the air, stopped dead in the stillness of fast-time. Too damn many of the little bastards, Jubatus thought. No way I'm quick enough to swat 'em all before somebody gets hurt. Well, maybe I can cheat. Let's see what makes these toys tick. The cheetah extracted some tools from his Vest of Many Things, and methodically prodded at one of the bee-bots as it floated in place, seemingly inert. Hmmm… there's a seam, and… gotcha! It pried open real good! Now, where's the power supply? Jubatus was operating at a tempo of 80, which meant that each passing second of clock-time gave him more than a minute of his time to investigate the workings of the little machine. Okay, that bit's an electrical coupling… Wings driven by a mechanical linkage right there… And that thing's a heat-sink… As the feline worked, he quickly realized that there just wasn't any on-board power source; all the mechanical workings took up so much space within the bee-bot's tiny casing, that there simply wasn't room for a battery or fuel cell! And that means this bad boy runs off of broadcast power. Betcha half-a-megabuck the transmitter's built into the armor. And a few seconds—minutes—of further thought later, Jubatus had a plan: Wire up a D-cell battery to the cyber-insect, and rig the connection so that the bee-bot would overload, taking itself (and the battery) out in a massive EMP which should, in turn, take a good-sized bite out of the swarm. And… …success! When Jubatus closed the final connection, there was a bright flash of actinic light and a pulse of ozone, and every bee-bot within a 35-foot radius was reduced to inert metal and plastic! Unfortunately, the swarm looked to be about 100 feet across. Fortunately, Jube's Vest of Many Things held more batteries…
  24. Statting out the move: Burn 1 HP for an Alternate Power off of "Enhanced STR" in the Timeshift Container. This gives me 14 pts to play with, and I'll sink all of them into Nullify (All Electronics), with the Flaw "Range", and Extra "Area (Burst)". With those modifiers, the Nullify ends up costing 2 pts/rank, so it's Nullify 7—which gives me a 35-ft radius; while this is decidedly smaller than the 100-ft-radius swarm of bee-bots, Jube can keep on doing the Nullify on his subsequent turns, so he can keep on taking 35-ft-radius bits our of the swarm. GM's choice whether this affects the Bee-Keeper armor and/or the robot-thing wearing said armor. Gonna take my first bite of the swarm at its perimeter, specifically at a spot where I can see people getting eaten by bee-bots. If I can't see any swarm-victims, I'll just go to the closest spot on the swarm's perimeter. The Nullify attack roll (1d20+12=17)… seems a mite low. I will therefore burn Jube's last HP for a re-roll, because I really want to make sure I zap those friggin' bees! Thus, the Nullify attack re-roll (1d10+10+12=27), which suggests that Invisible Castle hates me, but at the same time should hopefully hit. If I've grokked Nullify, every electronic device within the radius of effect needs to make a Will save vs. DC 17 or get deactivated.
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