Characters Name: Rico Alareis
Power Level: 10 (150/151)
Trade-Offs: -5 Defense for +5 Toughness
Unspent PP: 1
Gold Status: 1/30
Alternate Identity: EPIC
Weight: 164 lbs
Description: Rico looks like any other young guy on the streets, though he seems to lack that hardened edge that many of his peers (see: gang members) seem to flaunt about. He wears fairly normal street cloths (with a taste for long sleeved coats and shirts), and has a roguish handsomeness about him, almost like a young cowboy out of his time. He has tousled blonde hair that gets in his eyes more often than not, and baby blue eyes that seems a little gullible for their own good.
When in costume (or, uniform, as it were) he wears sleek golden armlets that go from his knuckles to the end of his elbows, which emanate and crackle with forgotten power. He wears a red suit, with golden boots (up just past his knees), with a golden 'V' arcing from his shoulders (which are also gold), eventually flowing down into a long, golden colored cape. His face is framed in red, covering his forehead, the sides of his face, and his chin, covering his ears as well.
History: Rico was abandoned by his parents at a relatively young age. Not caring for his social worker, he managed to run run off into the mysteries of the streets. Rico, while a good kid at heart, and a bit of an artist, couldn't find a way to pull himself out of life on the street, but DID manage to find his way into a gang that, thankfully, was more about theft than violence. He clung to them, not really caring for stealing, but glad to finally belong with people who would welcome him...even if he was the low man on the totem pole.
Rico wasn't very good at stealing, however, and tended to botch most of his jobs. He couldn't steal cars, because he couldn't really handle a stick shift. He couldn't make off with car radios, because he was crap with tools. He made for a decent lookout though, and if nothing else, he made for a nice punching bag for most of the guys. Rico took the abuse, though, because the gang took care of his basic needs...and honestly, thats all he could manage to care about.
Eventually he tried to better his standing within the gang, and to this end he managed to convince them to let him tag along and try to help them in a new heist ventureâ€”a museum. Managing to sneak in through the construction of a new wing, several of the members of the gang managed to hook several bits of art and pottery...while Rico found himself looking for a bigger score, in order to impress everyone. It was this venture that led him to an odd wing dedicated to strange and remarkable ancient armors and weapons. While he was so distracted, he accidentally tripped an alarm, and the jig was up! The rest of the gang booked it out, closing off the entrance they used, leaving Rico to take the wrap. He panicked as sirens soon surrounded the building, and security guards rushed to his general location. In fear, he hid behind a large suit of armor, reaching out to grab the arms of the suit to pull it closer to the wall, to hide him better. It was this desperate gambit to hide that changed his life forever.
Unknowingly to him, Rico held within him the bloodline of Atlantis, the lost bastion of technology and magic. The survivors of the sinking wonder had spread out among the other cultures of the world, and their descendants were few and far between. With his touch, the ancient armlets on the armor awoke, recognizing his blood and magically vanished from the armor, onto his arms. He pulsed with this new power, and felt an odd presence in his mindâ€”that of the armlets. He couldn't understand what it was saying, or even understand what was happening to him, but the armlets understood that he was in danger...and wanting to preserve its new awakened status, quickly helped him FLY out of the museum, bringing down chunks of the ceiling as he screamed (much like a little girl) on his way out.
When he awoke days later, the armlets calmly explained to him what had happened, why he was special, and what it meant. The Armlets referred to itself as 'Asa', and was in fact some sort of sentient, magical AI, from the zenith of Atlantean technology...and since Rico was the first (and only!) being of Atlantean heritage that Asa had encountered, Asa had chosen him to inherit this long forgotten power.
Though it took him a while to come to terms with it, Rico, with Asa's help, moved from the city he was in, and moved to Freedom City to start a new life. Here, he will try to atone for his life of petty theft and crime by upholding the morals that he always felt, but had always been forced to ignore thanks to his own ineptitude and lack of a backbone. Now, with all this power, and with Asa to guide him, Rico is determined to become the man he was meant to be.
Personality & Motivation: Rico is friendly and outgoing for the most part, though a little insecure in many ways, thanks to his rough lot in life (before Asa, that is). He considers much of his life a waste, thanks to what little he accomplished, and feels incredibly guilty for his previous life of crime, and does everything he can to atone for them by stopping other crimes, and helping turn as many away from that life as he can. He has a soft spot for younger gang members, of course, and has great empathy for their plight.
Powers & Tactics: A quintessential Paragon, Rico is very strong, very tough, and can fly. Though he hasn't had much in the way of training, the combat experience of Asa bleeds into his every action, making him a much more accomplished fighter than he should be on his own. All that said, his tactics normally go around the idea of 'Fly-Smash-Fly', whether it is heavy hay-makers, or body slams WWE style, he tries to take down the bad guys as quickly as possible...and using whatever he can get his hands on to do it.
Honor: Asa comes from a different time, but his values are very strict and are almost Paladin-like in nature. Because of their near-permanent bond, this forces Rico to follow that same code as well.
Secret: Rico was a petty criminal in his recent youth, and while that was a lifetime ago, in another city entirely, if it ever got out that he was such a troublesome hoodlum before he became a hero, well...that just wouldn't do at all. Of course, that would require someone to find out his secret identity as well, which would just add to the problems.
Job: Rico managed to nab a job as a professional blogger/web comic artistâ€”and while this job is pretty sweet in that he works from home, he does have to update every other day or so, or risk losing some of his more finicky readers.
In Brief: A clumsy street rat with a precious blood line running through his veins stumbles onto an artifact of great power, and uses it to atone for his petty life, and attempt to find greatness among the heroes of the world.
Stats: 2+0+4+2+2+4 = 14pp
Str: 12  (+15)
Dex: 10 (+0)
Con: 14  (+15)
Int: 12 (+1)
Wis: 12 (+1)
Cha: 14 (+2)
Combat: 10+8 = 18pp
Defense: +4 (+2 flat-footed)
Knockback: -12 (-1 without Device)
Saves: 0+9+7 = 16pp
Toughness: +15 (+15 Con, +0 other) (Impervious 10)(+2 w/o Device)
Fortitude: +15 (+15 Con, +0)(+2 w/o Device)
Reflex: +9 (+0 Dex, +9)
Will: +8 (+1 Wis, +7)
Bluff 4 (+6)
Climb 0 (+15)
Concentration 0 (+1)
Craft (Art) 8 (+9)
Diplomacy 4 (+6)
Disguise 4 (+6)
Gather Info 4 (+6)
Handle Animal 0 (+2)
Intimidate 0 (+2)
Knowledge (Arcane Lore) 4 (+5)
Knowledge (Pop Culture) 8 (+9)
Knowledge (Streetwise) 4 (+5)
Notice 4 (+5)
Profession (Blogger/Artist) 4 (+5)
Search 0 (+1)
Sense Motive 4 (+5)
Survival 0 (+1)
Swim 0 (+15)
Dodge Focus 1
Device 21 (Armlets of Atlantis; 105 points, Hard to Lose; Power Feats: Restricted 2) [86pp]
Unarmed, no Device -- DC 16/ Toughness -- Damage
Unarmed, with Device -- DC 30/Toughness -- Damage
Costs: Abilities (14) + Combat (18) + Saves (16) + Skills (13) + Feats (3) + Powers (86) - Drawbacks (00) = 150/151pp