Characters Name: Tank
Power Level: 10 (150/150 PP)
Trade-Offs: -5 Defense/+5 Toughness, -5 Attack/+5 Save DC
Unspent PP: 0
Alternate Identity: Jyad'Arun
Age: 58
Gender: Male
Height: 6'8''
Weight: 287 lb, (7175lb w/Density)
Eyes: Green (Dark Blue Pupil)
Hair: None
Description: If one we're to compare the differences between Jyad's race, the Elderri, and a normal human, they would have greenish skin, notably thinner and taller, almost pure black eyes, very short black hair that can't grow more than 2 inches long, a slightly rounder head, fangs from their upper teeth, long elven-like ears, two 3 & 1/2-inch horns from their heads, and a more notable regeneration. Jyad is like the other members of his race, except due to his condition, he has no hair, his eyes have a blueish tint, and he has tighter muscles, though still very thin unless he is using his powers, then he his muscles grow to a massive size, making him look much more bulkier, solid and sturdy.
When he's moonlighting as Tank, he usually wears brown cloth wear, and a cloth mask that covers his head except the bottom half with matching color. Though since he's the only member of his race on Earth, People have little to no trouble figuring out that Jayd is Tank. He knows this, but still prefers having a superhero identity for the spirit of being one.
History: (Thanks to Cyroa for collaborating with me!)
The Elderri are a species of beings that live in a solar system beyond the reaches of Earth's solar system. The Elderri's solar system contains 7 planets, many of which are barren, but one was occupied by the Elderri. The planet Jayd was raised on, Gehlanna, was a lush planet filled with a type of mineral called crystalt. The Elderri were not far into technology. Much of their homes were constructed with stone, wood and crystalt, they had not heard of "Machinery" or knew about "Other Planets" at the time.
The Elderri run as a democracy/senate of sorts. They are separated in three groups, using their group as their last name (going from highest to lowest, Brun, Crun, and Drun) with most of the rules coming from the Brun and the Crun having responsibility over the Drun. Think of it as Brun=Kings, Crun=Nobles/Police, Drun=Civilians. They we're calm and very weak (physically) people, while being a little cunning and able to understand others (to a point) through the looks and actions of others. All this changed however when an invasion began...
Gehlanna was the second-most planet away from it's sun, it's sister was the furthest, and occupied by the Grue. One day the Grue came, attacked, and enslaved the Elderri of Gehlanna, forcing them to mine crystalt used for fuel or to make them into weapons, armor and other uses, while making them learn the Grue language while forfeiting the use of their own.
This lasted for a long time until one day, a freak incident happened. The Grue we're creating a type of small organism to infect the Elderri so the Grue can use them at their whim, like a parasite. However something went wrong, the parasite went amok and started infecting the Grue, devouring them from the inside by crushing them through increase of mass. It eventually got to the point where staying on Gehlanna would cause genocide to the Grue there, so they left, leaving the Elderri behind, thinking that the parasite would devour them too. It didn't.
Rather, the parasite fit comfortably into the Elderri, letting them use the powers of the parasite to their will. They believe that the parasite is their savior and everlasting guardian, and that it gave them freedom from the Grue and the Elderri are to use the powers of the parasite to preserve the freedom they have. The current host of the parasite is Jyad'Arun (Arun is a new rank for those who wield the parasite. It is the true highest rank, followed by Brun, Crun, and Drun. Arun is to be the watcher and guardian of the entire race, more like a respected authority figure than a prince), who wears an armor of crystalt for protection.
Now the Elderri we're smarter. They learned during their slavery from the Grue about other planets and space, as well as technology and machinery. With leftover stuff the Grue left behind, they learned how to use metal to construct new homes and create more useful weapons using technology and their crafting skills with crystalt, though they are still lack the advanced technology that humans (who the Elderri don't know at the time) and Grue have. Because of the invasion, the Elderri was very percautious about other races and may defend themselves in fear at a provoke.
One eventful day another being came from space, a being of blackness who called himself Dark Star. The Elderri, who have never seen a being as powerful as him before, took great fear of him and, because of his great power, questioned him to be a god, as they knew they we're no match for such a being.
After some misconceptions, the Elderri learned a little about the energy being, and Jayd, being the highest rank of his race, had time to discuss alone with Dark Star, who helped Jayd learn a bit about Earth and it's language, as Jayd told Dark Star about his own race and history. Through this Jayd and the Elderri felt a little more comferable about other races now, and mellowed a bit. After the grateful visit, the Elderri prayed that Dark Star would one day return to Gehlanna, and he did.
Dark Star came back one day to find Gehlanna in destruction and ruin, barren and nearly uninhabitable. He found Jyad as (presumably) the only survivor, with his crystalt armor destroyed. Jyad who remembers the Grue attacking again, this time in attempt to wipe out the entire race from the skies, and by looks of the result, they had mostly succeeded. Dark Star, knowing that he couldn't leave Jyad here, decided to take him to Earth, only to find it being attacked by Grue as well. Wishing not for a repeat of what had Gehlanna suffered, Jayd leaped into action against Dark Star's advice, and together with the other heroes, managed to save Freedom City.
After the invasion, Jayd decided to assist with fixing the city using his powers, taking a job as a builder in the meantime. He had noticed other people dressed in costumes that seemed out of place, who we're protecting others. Seeing as this was just what Jayd wanted to do now, he made himself an outfit of dark, cloth clothing and his armor to become the hero known as Tank, a name that he took after the humans kept calling/comparing him to one. Other, "underground" people (like mobsters, crime organizations, some vampires) have been nicknaming him "The Space Troll" due to his looks, origin's and lack of fondness to fire, though it hasn't really caught on as a name as much as "Tank" has.
Personality & Motivation: Understandably, Jayd is rather heartbroken by the destruction of his planet. He still tries to put on a smile and stay positive, but deep down he doesn't let the past free from his mind. His time on Earth has made him a little more positive than before, but he will mellow into angst if anyone mentions or asks him about his time before Earth. He looks up to Dark Star as an idol and someone who he wants to be like. Jayd shows caution around others since he is rather curious of humans, though since his first meeting with Dark Star, he's been more open than before.
As Tank, he will often try to put up an intimidating posture to try to scare his enemies. He has tried the quiet, scary cowl persona, but he feels that it doesn't suit him. Rather, Tank will be helping in day and night, acting almost like a fearless idiot (when he's actually not), while trying to be a caring individual for those he protects, never willing to back down or give up, right up to the bitter end if called for. His motivation comes from his experience of his past and wishes for it not to be repeated to humans, who he finds fascinating and rather unpredictable, but with a good heart in most of them.
Powers & Tactics:Tank has a parasite in his body. Normally it would devour the specimen from the inside by taking control of the body and increasing the host's mass until he/she is crushed under it's own weight. However the Elderri's bodies seem to make the parasite become dormant, making it act more like a symbiotic and allowing the host to use it's powers at will, with some precautions.
The parasite allows Jayd to increase his mass and density at will, making him hard to even get him to flinch, less to actually damage. However he is careful with how much he increases it by since he can still be crushed by overdoing it. He is also given enhanced abilities, he can never get tired unless he pushes himself beyond his normal standards. The parasite also covers the inner part of his body to further increase the protection and mass of Tank.
He also has a greatly overcharged regeneration, allowing him to come back even beyond death. However regenerating a large portion of lost substance like limbs can be incredibly painful, and what Tank doesn't know is that regenerating will take off time on his lifespan. Since a Elderri can live for long periods of time (the longest life lived by one was 860 years) this isn't as bad as it could be for other races, but it can still take off much of his life if he get's careless. As another side-effect, the parasite has a negative effect on fire, and will hibernate into a near-indestructible form to prevent melting. This will cause Tank to lose some of the powers the parasite gives.
Tank is not much familiar with tactics and strategies. Unless he is told otherwise, he usually will make a spearlong dash toward his opponents, striking them down while having little care of his injuries (he'll usually just regenerate). However Tank values others life other his own, and will go to defend them before charging to take down the enemy. If finding a rampaging enemy he may try grappling them and pin them helpless, or even attempt to beat them at their own game by charging them, though this may not always work.
Complications:
Fire: This substance forces the parasite into hibernation injuring it's abilities and usefulness. Getting scratched by this will have Tank's confidence lowered and he may rethink his strategies. If he's ON fire, Tank may resort to a blind suicide charge.
Reckless: Tank often will charge headfirst, regardless of the situation. This can result in needless injuries for him that could have been easily avoided.
Idolism: Tank idolizes Dark Star as his savior, an idol, and a friend. Tank will often go out of his way to assist Dark Star, whether he needs the assistance or not.
Overprotective: Tank doesn't want a repeat of what happened to his planet, and he believes that he can help prevent that by saving others. He may try to save people who are in danger rather than go after villains or thugs.
Painful Regeneration: Having to regenerate lost limbs (or his entire body if required) is severely painful for Tank, DC10 save if needs to regenerate large amounts of lost substance. If failed, he cannot act during the round.
In Brief: Parasite-wielding alien from ruined planet
Stats: -2+0+6+0+2+0 = 6pp
Str: 8/32 (-1, +3 Rage, +11 Density, +15 Rage and Density)
Dex: 10 (+0)
Con: 16/20 (+3, (Enhanced: +2, Removed w/fire))
Int: 10 (+0)
Wis: 12 (+1)
Cha: 10 (+0)
Combat: 8+8 = 16pp
Attack: +4 (+5 Melee)
Grapple: +4 (+8 Rage, +19 Density, +23 Density & Rage)
Defense: +4 (+2 flat-footed, -2 Rage)
Knockback: -9, -7 w/fire, -23 w/Density in fire, -24 w/Density,
Initiative: 0
Saves: 2+1+7 = 10pp
Toughness: +15 (+3 Con, (Enhanced: +2, Removed w/fire), (Density: +10, Impervious))
Fortitude: +14 (+2, +3 Con, +4 Rage, (Enhanced: +3, +2 Con, Removed w/fire))
Reflex: +4 (+1. +3 Enhanced)
Will: +14 (+7, +4 Rage, (Enhanced: +3, Removed w/fire))
Skills: 56r = 14pp
Concentration 12 (+13)
Intimidate 14 (+14)
Language 2 (English; Grue; Elderrian is native)
Profession (builder) 4 (+5)
Sense Motive 12 (+13)
Survival 12 (+13)
Feats: 22pp
All-Out Attack
Attack Focus (melee)
Distract (Intimidate)
Fast Overrun
Fearless
Improved Critical 2 (Unarmed Attack)
Improved Grab
Improved Grapple
Improved Overrun
Interpose
Luck 3
Rage 4 (+8 Str, +4 Fort and Will saves, -2 Defense for 10 rounds)
Skill Mastery (Builder, Sense Motive, Intimidate, Survival)
Startle
Track
Powers: 28+16+8+1+6+8+12+3 = 81pp
Density 12 (+24 STR, Weight Multiplier x25; Flaws: Distracting) [24+4pp]
Linked (to Density) Immovable 8 (Inner Parasite Armor; Extras: Unstoppable) [16pp]
Linked (to Density) Protection 4 (Inner Parasite Armor; Extras: Impervious) [8pp]
Enhanced Constitution 4 (Drawbacks: Power Loss (fire)) [1pp]
Enhanced Trait 9 (Fortitude +3, Reflex +3, Will +3; Drawbacks: Power Loss (fire)) [6pp]
Immunity 8 (Fatigue Effects, Sleep, Grue (Uncommon Descriptor) [8pp]
Regeneration 11 (Parasite Renewal Feats: Regrowth; Recovery Bonus +4, Bruised 3/no action, Injured 1/20 minutes, Resurrection 2/1 day) [12pp]
Enhanced Regeneration 5 (Parasite Renewal Feats: Persistent; Drawbacks: Power Loss: (fire); Injured 2 [to 3/1 minute], Staggered 3/1 minute) [3pp]
Drawbacks: 0pp
DC Block:
Unarmed Attack --- DC 14/18/26/30 Toughness --- Bruised, Staged; Crit 18-20
Costs: Abilities (6) + Combat (16) + Saves (10) + Skills (14) + Feats (22) + Powers (82) - Drawbacks (00) = 150pp