Characters Name: Doctor Science
Power Level: 7 (90/105)
Trade-Offs: None
Unspent PP: 15
Alternate Identity: Alice Himmel
Age: 16 (September 17, 1993)
Gender: Female
Height: 5’5â€
Weight:135 lbs
Eyes:Hazel
Hair:Black
Description: A diminutive, pale-skinned girl with shoulder length black hair that curls a bit at the end and soft hazel eyes. She wears a white lab coat, with (DS) stitched on the left shoulder sleeve and lined with pockets on the hem, with a beige sweater vest under it. She also wears a pair of jeans that cover a pair of converse sneakers. The pants are covered up to the knee whenever the Ventus boots are put on and likewise to most of her left arm when Tesla is activated. Alice also carries around a messenger bag slung over her right shoulder...It has a little smile drawn on the flap.
History: Alice was a lucky girl, born into a wealthy family and living in the security of her own home for most of her life. Although this sheltered life offered the girl protection, her parents were concerned of exposing her to a world where costume vigilantes were actually normal. So Alice was home-schooled; which didn’t last long as the girl was nothing short of a child prodigy. Finishing her studies at age 9 and with really, nothing left to do...She took up reading comics and playing video games. Alice’s achievements were known to be spectacular for a girl her age: Beating Mr. Dream in Knock Out! in only one play through, and playing Ultra Guy 1 (She can’t defeat Breeze Man, it is impossible!).
And a few years later, she figured out how science works and grew an affinity towards it; becoming a top notch engineer at 14, which lead to the creation of her clever devices she wields. Alice did move out of her home, much to the chagrin of the parents, but promised to remain in North City and close to her parents. Alice is currently attending Claremont Academy as a first year student in order to further understand what she's getting herself into. And maybe make some friends.
Personality & Motivation: Alice grew up reading comics, especially those concerning superheroes and villains which coupled with the fact that she read them at a very impressionable age, took it upon herself to become one of the heroes and protecting Freedom City the best she could. Science helped. She’s very well-spoken but extremely shy when it comes to social situations. Of course, her shyness never deterred the girl from doing everything she can scientifically can to help the heroes that have granted protection to her family and subsequently herself. Alice only hopes she can live up to being a heroine.
Powers & Tactics: Melee comes only as a second option, the Tesla Gauntlet is more than capable of firing electric bolts at a range and with its Magnetic Control, it is capable of controlling some ferrous metals to a certain weight. The Ventus boots allow Alice to move up to 100 MPH, this can also work in conjunction with the Tesla for one hell of a punch. When not in use, the Tesla Gauntlet folds itself into the large orb on the back of the hand and placed in DS's Messenger Bag while Ventus folds itself in the same manner it is kept kept around her ankles (think two thick ankle bracelets over the pants). DS would have to reach down and activate them with a button. The Aegis Force Field is simply removed from the buckle.
Note: I think the Force Field might be the fastest thing she can activate out of the devices since it's kinda right there, but it does require some time to be in full effect.
Complications : Doctor Science still has parents living in North Freedom.
In Brief: Short, sleepy eyed, geeky girl in a lab coat. Has a big freakin’ metal arm.
Abilities: 0+6+0+10+2+4= 22pp
Str: 10 (+0)
Dex: 16 (+3)
Con: 10 (+0)
Int: 20 (+5)
Wis: 12 (+1)
Cha: 14 (+2)
Combat: 4+8 = 12pp
Attack: +2 (+4 ranged, +6 with Tesla Gauntlet)
Grapple: +2
Defense: +6/+4* (+2 flat-footed) *without Aegis
Knockback: -6/+0* *without Aegis
Initiative: +3
Saves: 3+1+3= 7pp
Toughness: +6 (+0 Con, +6 other; Impervious 6)
Fortitude: +3 (+0 Con, +3)
Reflex: +4 (+3 Dex, +1)
Will: +4 (+1 Wis, +3)
Skills: 60r = 15pp
Bluff 9 (+11)
Computers 6 (+11)
Concentration 2 (+3)
Craft [Mechanic] 10 (+15)
Craft [Electronic] 10 (+15)
Disable Device 5 (+10)
Knowledge [Technology] 10 (+15)
Notice 2( +3)
Search 6 (+11)
Feats: 6pp
Attack Focus [Ranged] 2
Benefit [Wealth 1]
Eidetic Memory
Evasion
Inventor
Powers: 12+8+12 = 32pp
Device 3 (Tesla Gauntlet; 15 points; Hard to Lose) [12pp]
Device 2 (Ventus Boots; 10 points; Hard to Lose) [8pp]
Device 3 (Aegis Buckle; 15 points; Hard to Lose) [12pp]
Drawbacks: 4 = -4pp
Normal Identity - Doctor Science is powerless without her gadgets, which take one full round action to equip. (-4pp)
DC Block:
Blast 6 --- 21/Toughness --- Bruised, Staged
Dazzle 6 --- 16/Reflex, 16/Fortitude --- Dazzled
Costs: Abilities (22) + Combat (12) + Saves (7) + Skills (15) + Feats (6) + Powers (32) - Drawbacks (4) = 90/105pp