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BType

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  1. July 7th, 2013, 10:55 AM

    Freedom City, NJ

    Midtown, 800ft above Liberty St.

     

    Jack glided like....well....an eagle through the steel and glass canyons of his city. He was far enough above the street that people on the ground might only notice him as a passing shadow, or see the sun glinting off the golden material of his pseudometal wings. People in the buildings looked out their windows to see his shape fly by at a much more lesuirely speed then he usually was while flying.

    He did it so they could see what he was carrying. Some waved when they saw his package, and Jack waved back with a smile.
    My city. My country, Jack thought, smiling to himself so broadly he thought his face might split open if he did it too long.

    My city sings to me, all those sounds I hear below me, all the sight and smells. It's an American city, and it's happy to be one. I don't know if Freedom City has everything that's best about America in it, but I'd like to think it tries...and people like me try to help it make it more diverse and inclusive then it is before we're born into it.
    Jack had spent plenty of time overseas during his time with AEGIS. He knew that the world often thought poorly of the United States, and frankly Jack couldn't always find it in his heart to blame them. The Flag was a symbol, and sometimes symbols could be misused by greedy men who thought nothing of what the symbol was supposed to mean. Jack did his best in AEGIS to make sure Americans didn't always have a reputation like that. He didn't always succeed, but he tried, and he hoped that at least made some kind of difference.
    He banked around a skyscraper and the banner he carried trailed behind him, and he thought about what his country stood for, and hopefully what one day it would perfectly live up to. Justice. Equality. Opportunity. Idealism. And what was that last one? Oh right....

    "Freedom," he said out loud to himself as he landed slowly cradling his package, letting it drift as majestically as he did himself, a ray of sunlight reflecting off of his wings as he set foot down onto the sidewalk next to McNider Memorial Hospital. The director of the hospital smiled at the sight, shading his eyes from the warm afternoon sun. "Thanks a lot Wings," Director Cross said as he straightened his glasses, using the most common nickname Jack's alter-ego picked up in the newspaper and in popular culture around the city itself.
    "Not a problem. Did STAR Squad already cart RIOT off?" he said, halfway folding his cargo. Director Cross smoothed out his brown hair and nodded. "Public Works has already fixed the water pipe below the street SD Ivan froze. I love how quickly this city responds to a crisis," he noted laughing. "Thanks again: if you hadn't come along when you did...." he began but Jack held up a gauntleted hand. "If I hadn't, somebody else would have," he reassured, and he meant it when he said it, which made Cross smile even more.
    "And thanks again for bringing the replacement. I know it's not really a big deal, but it didn't seem right to just leave the one Flag-Burner torched flying," he said, looking up at the empty pole above the hospital enterance. "No worries Doctor Cross. I keep spares in my utility belt," he quipped, before flying up to the awning above the automatic doors to the flag-pole, and hanging the flag up himself without another word. The summer wind blew and it flew even prouder then Jack himself did.
    Jack stood up and let himself be seen by people one the streets and sidewalk watching, a golden-winged silhouetted against "Old Glory", before taking off into the sky, still smiling to himself. He was going to be late for work, but he didn't regret it one bit.

     

    BenTurnbull2.jpg

  2. "The Berlin one's important, so send me the relevant material over to my computer," Jack said to Yvonne, "Give me just the bullet points on the other projects though, I'll ask the project leads about them directly if I need extra info. What's the Steersman Charity donating it's funds to this year? Is that the one with Erin Howell on the board?" he inquired. He'd played with the Howell's since he was rather young, though he'd only kept apace of the doings of the patriarch and the mother as of late. Megan Howell was always much younger, though Jack had a vague inking that she was in Europe or something akin to that, marrying foreign nobility.
    That's what I should do: I should rescue a foreign princess and sweep her off her feet and marry her, Jack thought with amusement playing on his features, as always mildy disparaging of his relative lack of a love life. It's your own damn fault Jack. You want to be a world-famous CEO and a superhero: you don't get to have a personal life with that kind of full-time commitment.

  3. "Seriously Doud, it's Independence Day, I'm SURE you can find better things to do then to bug me about PR stuff tonight," Jack said into his cellphone exhasperatedly. "Look, I'm at the party, I'll call you later," he interjected before his PR expert could protest and hung up, with a sigh.
    Jack stepped out of the Gallardi and walked up to the front door, handing the keys to the valet, smoothing his solid white suit and matching tie out before checking in and heading inside, breathing deeply of the Summer air, and thanking that at least once his evening didn't include flying around in the dark and getting shot at by thugs. He had enough bruises from the shotgun blast he'd taken last night to make him rethink how much power he put into his suit's interial dampening field. Thank god for modern aramid fibers, the thought.
    Taking a glass of champagne from a waiter, he moved out onto the veranda and sighed again....this time in surprising dissapointment. It wasn't working.
    What is wrong with me that the only thing I can think of when I'm at a nice party filled with beautiful people is dressed up in a Kevlar/boro costume and flying out there and risking my life? I already work too much at the office, and then I put on my wings too. I deserve a night off now and then!
    It still didn't feel right though, and Jack sipped his champagne, watching Amir al-Misri land with a raised eyebrow. Guy knows how to make a billion dollars and make an enterence. I could learn a lot from him in that regard, he idly thought.
     

  4. The old brickwork of the ledge held Jack even as he leaned on it staring over the lot where the van he had been following had finally stopped. The warehouse lot was near the edge of the Fens, right on the coast line, with the sound of the South River gently lapping at the edge of the concrete coastline almost louder then the sounds of the cars in the populated slums beyond.
    Jack's pearch was on one of the taller taller structures overlooking the area, building who's bricks were so dirty they were practically black. A chimney spat acrid black smoke nearby as it jut out of the rooftop, and Jack leaned forward as the van pulled into one of the old warehouses on the pier, one that appeared completely disused from the outside: the fence was broken in many places, the windows were shot up, and the gates weren't even locked.
    Make the destination uninviting so that nobody bothers think it's got anything worth anything inside of it huh? That's a bit more clever then I let myself think the Trolls were, he thought to himself as the van vanished into the warehouse doors as someone inside pulled them open just enough for the van alone to fit. "Getting sloppy, Jack," he muttered to himself quietly. Since he'd attented Harvard for his MBA and got FreedomCo up and running his detective skills had waned. He needed to bring them back up to par, otherwise he wouldn't be doing anyone much good down here in the Fens.
    They were poor enough that it had taken him some time to actually find out about the Trolls, despite how unsubtle they were. The gang was fairly large, decently organized and armed, having established itself in The Fens and parts of Greenbank in the last two years. What made them so dangerous was the dealing and excessive personal usage of the street drug "Max": a super-steroid derived primarily from manaka root, a substance found only on American soil. The root when ingested increased strength, reflexes, agility, and stamina immediately, more efficiently the pain-inhibiting drugs and more effectively and swiftly then any anabolic steroids: it wasn't just a "muscle-builder", but a true temporary boost to all physical aspects of the body. The root had been used by the Minuteman, Freedom City's very first superhero back in the Revolutionary War, and a more potent, refined version was used by his grandfather's compatriot Jack Simmons, better known to the country as the superhero called "The Patriot".

    It make Jack sick at heart to see a legacy like that perverted into a street drug. "Max" was less effective then pure manaka root, but the effects lasted longer, and additives made it almost instantly addictive on top of the incredible sensation getting high on something that improved your physical body dramatically provided....even though the vast majority of users eventually died from heart failure as the drug overtaxed their caridovascular systems. The Trolls usage of it had...changed many of them somehow. The drug they were using was altered, becoming less likey to kill someone immediately after the high wore off (all the better to get repeat customers, Jack assumed) but having queer mutagentic properties that frankly disturbed Jack: many of the more consistent users among the gang were now hulking brutes with permanently increased strength, capable of smashing brick with nothing but a solid length of pipe, exhibiting decreased intelligence and rational thought processes, and mostly strangely, green-tinted skin.

    These mutated gangsters and the monsterous behavior the rest of the gang showed while on Max gained them their nickname.....though looking at their hideout now, it's possible that there was another meaning behind it: the warehouse lot was almost directly underneath the Mona-Glenn Bridge to South Freedom. "And we all know where Trolls live, don't we?" Jack said to himself as he stood up.
    His wings were wrapped around him, two edges clasped near his throat like a cape, and with a thought to his psychoactive controls in his helmet they unfurled and extended to their full length, their pseudometal material swiftly shifting from a metal mesh-cloth state to a semi-rigid surface state that he could flex around and into place for maximum maneuverability while flying. With a single heave he lept off the building and towards the warehouse, intent on fiding out as much as he could about the gang before he started to really do some damage to the organization.

  5. As soon as the shot hit his ears, Jack's mind immediately accelerated, and the construction facade of confident corporate playboy and beloved city Mayor's son was gone, replaced by four years of AEGIS training and experience from being a teenaged hero.
    Single-shot in the crowd. Not from a building, report to close. .40S&W round. Standard issue FCPD armament is a Glock 23 chambered in that caliber, Jack's mind calculated and analyzed, even as he cried for Melissa to "Get down, get down!" and he ran in the direction of the report.

    Dammit, time to change, no place, no cover, too many people around, I'll have to do this as Jack O'Connor! he thought in frustrastion, maneuvering people out of the way with the experience of someone trained in crowd control duties as he moved as fast as his legs could take him.
     

  6. Jack smiled at the receptionist, who always helped improve his early mornings with her cheerful personality. The cup of coffee in his hands he'd brought from his penthouse almost burned his lips, but Jack was somewhat inured to physical discomfort, and hot coffee was a minor one.
    "Tell Louis to update me one about how he was coming on the MCFC engine project once he comes in. And when you see Doud, tell hm to call me, I'm thinking of joining the annual Independence Day Marathon and using the company as a sponsor. Good publicity!" Jack said, knocking on wood as he walked past into the office floor, nodding at the employees all over the floor while heading to his corner office.
    FreedomCo had facilities everywhere globally, with more off-shore locations in other nations showing up every day (which reminded him he needed to check on the status of the Hong Kong facility sometime), but the offices here were the nerve center for the whole conglomerate, and how Jack had really got his buisness started in the first place. Besides, the commute was an elevator ride away: certainly made finding places to "get changed" in emergencies easier.
    After reaching the office he sat down in his chair and sighed. His uncle was correct: it didn't matter what else you had, how nice your house was, how fast your car went, or how many years younger your wife was then you if the chair at work wasn't comfortable, because you were going to spend a lot of time sitting in it in an administation job.

    He keyed the intercom. "Yvonne, what's on the agenda today?"

  7. Jack laughed a bit "Hey, I'll have you know I have plenty of shame, Miss Zhong, contrary to popular opinion. And no, I wouldn't say it's a normal day I suppose, but I do try to keep in shape, you know? I find I have less time for it these days then I would like. As for the other runners: I think everyone who's come out today is a champ, if they win or not. It's a charity, and just showing up means you're helping people, which I've always said is the most important thing about these kinda things, and it's a city tradition to boot. Freedom Consolidated is a new company, but it and myself are proud to participate in this tradition Miss Zhong. And to viewers: hi Uncle Mike wish me luck," Jack said, waving at the camera with a smalll salute.

  8. This is the OOC-thread for "Just Another Working Night", wherin Wings investigates and busts a gang known in the Fens as "The Trolls" trafficking the super-steroid "Max", and discovers kernels of a larger criminal conspiracy behind the scenes.
    Jack's foes are mostly goons using the Gang Member and Mutant Gangmember archetype from the Iron Age handbook, as many of the Trolls are mutated from repreated abuse of Max and other super-steriod, becoming hulking muscle-brutes, hence their gang's nickname.

  9. July 1st, 2013, 8:59 PM

    Freedom City, "The Fens"

     

    "How's the specifications on the prototype coming?" Jack said over the cellphone as he banked left around a neon sign.
    "We're not getting the same corrosion problems the Friedrichshafen model had thanks to that WE43B alloy we bought up, but we're having problems with the beta-alumina solid electrolyte matrix," Louis said, his slight Quebeci accent showing through when he spoke. "The electrolyte saline mixture isn't reacting as well with the BASE as we'd initially hoped," he explained.
    "It's probably the mixture. Use the secondary BASE solution we had for the solid state ceramix matrix. We had better results with that one anyway," Jack said as he banked right between an alley, saying out of sight, or at least attempting too.
    "....the sim is working now. My god Jack, I can't believe we got this thing to work as it is. It's half as heavy as the Friedrichshafen model but it's still getting eighty-three...no wait, eighty-FIVE percent fuel efficiency out of biogas!" the engineer said, obviously exalting at the mechanical triumph. "Jack, if we take this to the Pentagon, we'll," he began, but Jack instantly cut him off.
    "No. The Pentagon, Louis? They don't need MCFC tech for their vehicles. Look, I worked for AEGIS for four years, you have to trust me on this: the Pentagon has directed-energy weaponry, telepresense technology, and now things like bio-modified soldiers and cybernetics running through it's think tanks constantly, and some of this stuff it's had since 1984. Absolutely zero of these high-tech solutions are getting to the civilian market. I understand the need to properly equip troops, but some of these technologies, especially the biochemistry and cybernetics ones, could really help people, but hospitals don't have it, because the military wants it all for themselves for 'national security' reasons. The world doesn't need more super-science gadgets, they need super-science solutions." Jack said with an edge in his voice. He softened up as he continued speaking.
    "Louis, remember when we started FreedomCon, we looked at groups like Grant Conglomerates, corporations that develop cutting-edge bio treatments and cybernetics and said we wouldn't do that? Well selling off these MCFC schematics will be the first step down that road. What I'm proposing is civilian applications for it. Cars that burn their fuels with 85% efficiency, and zero carbon waste? Hell, if you combined it with a steam engine add-on you could increase efficiency by another twenty, twenty-five percent! I'm talking about being the next Nikolai Tesla here, revolutionizing the energy industry! Let's not be Edison and rip off Tesla's ideas for profit margins here."
    Louis was silent for a few moments before answering. "You're right, Jack. Sorry, I got carried away," he apologized. Jack shook his head, even as he landed on the brick ledge of the rooftop and crouched to mimize his visibility. "It's alright. Hey, if it makes you feel better even without the Pentagon contracts we're already growing so fast that we'll overtake MarsTech in a year or less. Freedom Consolidated isn't just going to make money. We're gonna save the world with this stuff." Jack said, and Louis laughed a little, as did almost everyone who heard Jack say things like that.
    "If you want to save the world Jack, go join the Freedom League, they do it more often then we ever will," Louis chastised. "I'm still waiting on their invitation Louis," he quipped back, smiling at the inside joke. "Look, I have to go, the people I've been meaning to see are here. We'll chat later," he said, hanging up the comlink earpiece under his helmet with a tap.

  10. "Afternoon Miss Zhong. You look nice today. New perfume?" Jack quickly responded without even missing a beat, giving her his most winning smile.

    "But to answer your question, I'm not with a group, I'm racing by myself! It's a great way to keep in shape, and it seems like ever since I started up on FreedomCo I never have a chance to do it! What's the point of owning a major company of you can't find time to take care of yourself, am I right?" he answered with a laugh.

    "Besides, I'll admit when I saw everyone else showed up I figured I might as well too, and make it a personal appearance at that!"

  11. My first stab at making a pair of villain NPC's. Smoke and Fire aren't very powerful for their PL in terms of damage output, relying more on stealth and infiltration as opposed to overt force. They get in, complete their objective, and get out.
    That being said, the idea is that once in Fire uses her powers to basically torch whatever they need to torch (people included), and then escape using Smoke's teleportation power as their quick way out, using the flame to destroy evidence and literally burn their tracks behind them.
    As their backstory suggests, both have been subjected to the Labryinth's DNAscent Process: they were part of the second Pentagon program mentioned in the Freedom City book used to put together the original program, and Cardinstatic is the shell company used to perform DNAscent enhancement procedures. While they don't directly work for the Labryinth, their mercenary nature means they've probably worked for it's individual members quite frequently without them actually being aware of it: the only link to the Labryinth itself a hero could follow is their participation in the Pentagon's human enhancement project.

  12. Mysterious fires, charred corpses, smoke inhalation victims, and arson with no proof that any crime was ever committed. These are the hallmarks of the dangerous hired superhuman killers known only by their codenames, Smoke and Fire.
    Wanted in connection for well over a dozen suspected murders, hundreds of thousands of dollars of destroyed property, the two killers possibly do not even exist: they are only suspected to by the singular lack of evidence surrounding their suspected activities: the pair leaves no witnesses to identify them, and all evidence related to them seems to vanish into smoke or burn to ashes shortly after being found, leaving only supposition and street rumors behind them.

     

    Smoke:

    Player Name: BType/Tier 1 NPC

    Character Name: Smoke

    Power Level: 11 (165PP/165PP)

    Trade-Offs: None.

    Unspent PP: 0

     

    In Brief: One half of the hired killer duo, Smoke is stealthy assassin capable of assuming a vaporous form.

    Alternate Identity: "Deke Slayton" (Most common alias)

    Identity: Secret

    Birthplace: Unknown

    Occupation: Superpowered Mercenary/Assassin-for-Hire

    Affiliations: Unknown

    Family: Unknown

     

    Age: Unknown

    Apparent Age: Late Twenties, Early Thirties

    Gender: Male

    Ethnicity: Caucasian

    Height: 6'0''
    Weight: 195lbs/0lbs (Smoke Form)

    Eyes: Grey
    Hair: Grey

     

    Description: Smoke is often described in rumors as being a tall man of indeterminate age with prematurely grey hair, wearing expensive grey suits. When working he wears a black bodysuit with a balaclava-like facemask with a grey mouthpiece akin to a rebreather mask over his mouth, with his torso, arms, and legs covered in flexible grey body armor.

     

    Power Descriptions: Smoke is the more subtle of the duo, but no less dangerous for it. He possesses the superhuman ability trasnform the molecules of his body into a semi-vaporous state resembling grey smoke of his approximate level of size and mass. This transformation is extremely subtle: out outward appearance doesn't change at all, instead becoming blurry at the outlines and trailing small wisps of smoky matter through the air when he moves. While in this form if he remains very still and doesn't move aggressively he becomes practically invisible to normal sight and hearing, though infrared light picks up his gaseous form and ultrasonic hearing can pick up his weirdly distorted "breathing" in this form. Combined with covert insertion, espionague, and military combat training, Smoke can use his vaporous state to maximum efficiency in combat.

     

    History: The history of the name using the nom de guerre "Deke Slayton" is foggy at best. There are records of a man under that name having joined the US Army in the 80's, but after brief period of diligent but uninspired service it simply vanishes. Deeper investigations into the military will discover that Slayton is recruited by the secretive Army Intelligence group usually nicknamed "The Activity" after it's original name, the Intelligence Support Activity (ISA). Every single one of Slayton's mission profiles is heavily redacted, showing up over multiple areas of the globe where the United States was not officially operating. Reports from handlers describe Slayton as "efficient" and "loyal", which in this case seems to be military shorthand for "ruthless" and "unquestioning of morally dubious orders". He was quickly partnered with an ISA operative known as "Felicity Shrike" for many of his operations. In 1992 his Pentagon records simply vanish entirely along with Slayton himself after he volunteers for a highly secretive "human enhancement project" in concernt with a small company called Cardinstanic. Eight months later the first of the incidents later thought by a select few FBI and AEGIS officials to be the first "accident" arranged by Smoke and Fire happened.
     

    Personality and Motivations: Smoke is ruthless and efficient, but possesses of a certain dry sense of wit his partner lacks. His sense of precison and subtlety are honed and refined in a way that seems almost inversely proportionate to his moral center and conscience. Though his distant demanour and lack of care for his fellow man suggests sociopathic tendencies, Smoke has no such excuse, and he is in full control of his mental faculties. Apathy is a choice for him, not a brain disorder. He does what he does because he is trained to do it, he is good at it, and because he enjoys it. His one area of genuine human connection is to his partner, Fire. Though their banter is mostly professional and terse, the amount of risk one is willing to take for the other is telling, and when Fire is seriously threatened or injured Smoke seems to loose objectivity (if not his self-control), going on frighteningly precise rampages to ensure her survival. He can be heard to call her "Sparky" in a half-joking, half-endearing manner.

     

    Plotlines: Smoke is always paired with Fire, but frequently is the the first encountered of the duo, as his investigative and meticulous nature means he frequently is the one tailing their targets before either of them makes a move. His completely unknown identity and skill at deception, infiltration, and even disguises means many will not even realize they've met and seen him, even if they have. The duo usually engage in assassinations and arson for profit, but are skilled enough to take other jobs depending on how much they are being paid and by whom.

     

    Powers, Abilities, and Tactics: Smoke is less overt then Fire is in combat, but this makes him arguably more dangerous. Even before he gained his superhuman powers he was capable of killing with his bare hands and weaponry, but now he is vastly more dangerous. In combat he frequently hangs back in his vaporous form and letting Fire take offensive. When their opponent is distracted by her he closes in for the kill from unusual angles, making use of his stealth, teleportation, and flight powers, attacking vital points, nerves, joints, and other weak spots with both his hands and his ability to suffocate and nauseate his foes before Fire finishes them off. When caught by himself he'll often act as though trying to escape, but frequently attempts to seperate his persuers and individually ambush them one by one if he thinks it's possible. When the duo need to make an escape, frequently Fire tosses up a flare to dazzle foes, then Smoke uses his obscuring clouds before grabbing his partner and teleporting away at maximum possible distance. A minor effect of the experiments that caused his powers has effectively halted his aging process.

     

    Complications:

    Where There's Smoke....: Smoke is reluctant to physically engage in combat without Fire around to back him up. Furthermore, his attachment to Fire means that if she is seriously injured, Smoke will begin to fight far more aggressively and viciously then before, hoping to overwhelm his foes that Fire might be saved. While so riled he can be coerced into making mistakes or taking greater risks in his cold fury.

    "Do You Smell Something?": As a minor side-effect to his powers, Smoke is constantly surrounded by a strong aura of smoke, akin to a recently put-out campfire. Unusually, the smoke smell is altered depending on what he's eaten recently (smelling of smoked meat for instance if he has recently eaten some). Though it has yet to be noticed by authorities, buildings he passes through often retain this smell for some time after he has left it (depending on how much air filtration and circulation the building gets, something not helped by his tendency to sneak in through airvents in his vaporous form), and a clever investigator could pick up on this and use it to identify where he's been. This scent can be tracked with a simple Notice check of DC15, and can be used to track him by those with appropriate super-senses.
    Favorite Brand: At some point in his military career abroad, Smoke has developed a taste for a specific brand of expensive foreign cigarettes, namely Sobranie Black Russians. This visually distinctive black cigarette with gold filters has sometimes been found at mysterious arsons and fires that otherwise defy explanation, being the sole piece of physical evidence that is ever left behind by the pair, and gave birth to the theory that the incidents might be linked crimes, though they are not substantial enough evidence by themselves to truly base a case or investigative team on. Given Smoke's wry sense of humor, it's possible that he leaves these used cigarettes on purpose as a taunt to those who think they could be found.

     

    Abilities: 6+8+6+6+2+4=32PP

    Strength: 16 (+3)

    Dexterity: 18 (+4)

    Constitution: 16 (+3)

    Intelligence: 16 (+3)

    Wisdom: 12 (+1)

    Charisma: 14 (+2)

     

    Combat: 12+16=28PP

    Initiative:+3

    Attack:+7, +10 (Melee)

    Grapple:+16
    Defense:+10 (+8, +2 Dodge Focus)
    Knockback:-3

     

    Saving Throws: 4+4+4=11PP

    Toughness:+7

    Fortitude:+7

    Reflex:+8

    Will:+5

     

    Skills: 52SP=13PP

    Bluff 8 (+10)

    Computers 5 (+8)

    Disguise 8 (+10)

    Gather Information 8 (+10)

    Intimidate 6 (+8)

    Knowledge: Streetwise 5 (+8)

    Notice 4 (+5)

    Search 4 (+7)

    Sense Motive 4 (+5)

     

    Feats: 15=15PP

    Attack Focus (Melee) 3

    Defensive Roll 2

    Dodge Focus 2

    Benefit 2 (Enigma)

    Evasion

    Paralyzing Attack

    Startle

    Takedown Attack 2

    Well-Informed

     

    Powers: 6+5+55=66

    Strike 5 (Combat Training, Power Feats: Mighty) [6PP]

    Immunity 5 (Aging, Disease, Poison, Suffocation, Heat)

    Alternate Form 11 (Smoke Form, Gaseous, 55PP) [55PP]

    -Concealment 3 (Vaporous Camoflauge, Normal Visual, Normal Hearing, Flaw: Blending) [3PP]

    -Insubstantial 2 (Vaporous Body, Power Feats:Selective) [11PP]

    -Obscure 8 (Smoke Cloud, Visual, Olfactory, Flaw: Partial) [8PP]

    -Suffocate 8 (Choking Touch) [16PP]

    -Flight 2 (25mph) [4PP]

    -Teleport 4 (Vaporous Dispersion, Extras: Affects Others, Power Feats: Turnabout) [13PP)

     

    DC Block

    ATTACK      RANGE     SAVE                                           EFFECT
    Strike          Touch       DC23 Toughness                Damage (Physical)

    Suffocate    Touch       DC18 Fortitude                      Suffocation

     

    Totals: Abilities 32+ Combat 28+Saving Throws 11+Skills 13+Feats 15+Powers 66+Drawbacks 0=165/165 Power Points

     

    Fire:

    Player Name: BType/Tier 1 NPC

    Character Name: Fire

    Power Level: 11 (165PP/165PP)

    Trade-Offs: +1 Attack/-1 Damage

    Unspent PP: 0

     

    In Brief: The other half of the hired killer duo, Fire is an aggressive woman with a mildly unhinged mind.

    Alternate Identity: "Felicity Shrike" (Most common alias)

    Identity: Secret

    Birthplace: Unknown

    Occupation: Superpowered Mercenary/Assassin-for-Hire

    Affiliations: Unknown

    Family: Unknown

     

    Age: Unknown

    Apparent Age: Late Twenties, Early Thirties

    Gender: Female

    Ethnicity: Caucasian

    Height: 5'8''
    Weight: 150lbs

    Eyes: Brown/Glowing Red (when using powers)
    Hair: Black/Burning Red (when using powers)

     

    Description: Fire is an attractive woman, who wears normal to semi-provocative clothing when she's not working. When he is working she wears a bodysuit with a mostly orange torso and black arms and legs, with orange fingers on the gloves. She seems to be always smiling, but there is very little mirth in it.

     

    Power Descriptions: Fire's powers are much more overt then Smoke's. When active her hair seems to catch aflame and wave in the air, and her eyes glow red. The veins become so hot they show through her skin, turning her face and body into a nightmare mask of glowing lines, much akin to volcanic fissures in visual similarity. While her most visible power manifestations include her super-heated body and fiery projections, the reason her body seems superheated at all times is a diversion of her pyrokinetic powers into improving her physical body, converting extra heat into biological energy. This grants her improved dexterity and incredible regenerative abilities, as well as allowing her to ignore her need for food.

     

    History: The history of the woman known as Fire is much easier to track then her partner, if only because she lacks the same level of subtlety he shows in covering his tracks, but it is still very difficult to fully narrow down. There are records of a "Felicity Shrike" joininh the Army similar to Smoke's records, but per the US Army's standing policy, Felicity was a non-combatant during her tour of service. After several violent alteractions with both fellow troops and commanding officers and repriments for violent and aggressive behavior, Felicity was ultimately brought up on assault charges after nearly killing three soldiers with her bare hands in a brawl. Her court-martial was abruptly canceled, and she was transfered to the same ISA unit as "Deke Slayton" where, like him, her missions files suddenly become quite active and heavily redacted. It's notable that many engagements she was involved in were less subtle, and tended to end in extreme bouts of violence destruction, though always with no eyewitnesses. Like Slayton she vanishes after volunteering for the Pentagon's human enhacement project, and a short time later begins working with Smoke.

     

    Personality and Motivations: Fire might generously be described as an "emotionally unstable individual". Her temper is very short, and while her personality is brighter and more vivacious then Smoke's her mood swings much faster. She displays sociopathic tendencies towards other people, and a reckless disregard for her own life that suggests mental instability. While she is perfectly willing to use her charms to get what she wants, she generally feels next to nothing towards almost everyone she meets beyond mild contempt. To make matters worse, her natural mental imbalances seem heightened since she gained her powers as if the fire she so effortlessly weilds now is slowly burning away her sanity. Only Smoke could be called close to her, and his presence acts as a stabilizer in her tumultous moods. When seperated from him she grows irritable, and if he is incapacitated or seriously she grows insanely angry to the point of being almost insensible, causing massive amounts of property damage in her attempt to kill the people responsible for his injuries. She has been known to affectionately call him "Smokey".

     

    Plotlines: As previously noted, Smoke and Fire always come as a pair, but while Smoke as uses outside of combat, Fire is a combat machine, pure and simple. She is the brute strength of the duo, and while in between jobs with Smoke she can restrain herself, in combat she unleashes her full fury on whomever she's facing. While she doesn't lack for intelligence or training, ultimately her patience isn't great enough for her to survive without Smoke's help, and she knows it. If seperated from him her dementia will grow out of control until it consumes her and everyone around her.

     

    Powers and Tactics: Though Fire has ranged capabilities, she actually prefers to engage her foes at close range, using her superheated body and martial arts skills to rend people apart with terrible ease. Generally she opens up with a flare to dazzle her foes, then moves in for the kill, fighting with huge amounts of aggression in hopes of overwhelming her enemy, relying on her impressive regenerative abilities to keep her going through the fight. If the duo needs to make a get away, Smoke and her use their respective Dazzle and Obscure abilities to create a screen, while Smoke uses his teleportation power to get them as far away as possible.

     

    Complications:

    ....There's Fire: Fire isn't just partnered with Smoke, she is strongly emotionally dependent on him for stability in her life (though she would vehemently deny it). Threatening him seriously, capturing him, or injuring him will drive her insane with rage, allowing her to be easily manipulated into traps and tricks.
    Wild Fire: Putting it mildly, Fire is not a very subtle woman. She is aggressive in thought and action, which means she can often be predictable when left to her own devices. While she isn't stupid by any means, ultimately she has little imagination or patience for roundabout approaches or complexity, vastly preferring the shortest route between two points.

     

    Abilities: 8+8+8+4+0+4=32PP

    Strength: 18 (+4)
    Dexterity: 18 (+4)

    Constitution: 18 (+4)

    Intelligence: 14 (+2)

    Wisdom: 10 (+0)

    Charisma:14 (+2)

     

    Combat: 20+20=40PP

    Initiative:+8
    Attack:+10, +12 Strike, +12 Blast
    Grapple:+14
    Defense:+10
    Knockback:-5

     

    Saving Throws: 3+3+3=9PP

    Thoughness:+10
    Fortitude:+7
    Reflex:+7
    Will:+3

     

    Skills: 52SP=13PP

    Acrobatics 4 (+8)

    Bluff 5 (+7/+11 w/ Attractive)

    Disguise 6 (+8)

    Gather Information 8 (+10)

    Intimidate 8 (+10)

    Knowledge: Streetwise 5 (+7)

    Notice 7 (+7)

    Search 5 (+7)

    Sense Motive 6 (+6)

     

    Feats: 13=13PP

    Attractive

    Acrobatic Bluff

    Benefit 2 (Enigma)

    Defensive Roll 3

    Improved Initiative

    Move-by Action

    Power Attack

    Takedown Attack 2

    Well-Informed

     

    Powers: 22+6+30=58PP

    Regeneration 22 (Bruised/no action, Staggerd/1 round, Injured/1 round, Disabled/1 minute, Ability/1 minute) [22PP]

    Immunity 6 (Aging, Fire)

    Superheated Body (26PP Array, Power Feats: Alternate Powers 4) [30PP]

    -Base Power: Strike (Superheated Body, Extras: Aura, Duration+2, Power Feats: Accurate, Mighty)

    -AP: Blast 10 (Power Feats: Accurate, Precise)

    -AP: Fire Control 12

    -AP: Ignite 13 (Power Feats: Reversible)

    -AP: Dazzle 8 (Fireflash, Visual)

     

    DC Block

    ATTACK      RANGE     SAVE                                           EFFECT
    Strike          Touch       DC25 Toughness                Damage (Heat)

    Blast           Ranged    DC25 Toughness                Damage (Heat)

     

    Totals: 32 Abilities+40 Combat+9 Saving Throws+13 Skills+13 Feats+58 Powers- 0 Drawbacks=165/165PP

  13. Jack smiled and nodded.

    "I can respect that actually. If you DID jump ship so fast, especially with the election coming up, I'd be a little be surprised to be perfectly honest. Tell you what: if you ever get tired of working for John Grant, give me a call," he offered, holding out his card.

    "And food for thought? Next time ask your boss to lock security down on his products. Ran into some pretty interesting biological modded soldiers in the Middle East awhile ago with the same bone-density enhancements and muscle tissue boosters you were working on, or if they weren't they were pretty much identical to yours. Grant could use some extra security on his biochemical projects of hired mercenaries attacking a village in the Dakar Valley got their hands on it, and I'd hate to see your work misused, you know?" Jack added as he went back to stretching.

    Jack didn't really expect much out of Steele immediately anyway. John Grant didn't stay in business since before Jack was even born by not insulating himself from all the possible political and legal blowback of his products. At least two of Jack's cybernetics research experts had left GrantCo subsidiaries after they had their intellectual properties forcefully appropriated and abused before Grant laid them with massive court ordered lawsuits lying in threat if they decided to blow the whistle on their ex-boss.

    Grant made it next to impossible to tie him to any wrongdoing, and had so many friends that even after thirty years if doing what he did somehow remained squeaky clean enough to run for Mayor. Jack knew about having friends in high places, but Grant's organization seemed to practically invent the concept.

    "By the way, my uh, cellphone number is on the back of the card. I'm not always in the office. That and you might want to grab a lunch sometime and talk science. And I promise to leave the business at home if we do," Jack added finally, continuing to smile.

  14. "Exciting, exhausting, exhuberating, exhilarating. A lot of 'E' words, I suppose," Jack quipped.

    "It's mostly time-consuming, but I'n trying to make a serious difference with my company. It's not JUST about applied technologies: it's about using them in ways that actually substantially benefit people. Anyone can just make a start-up tech group and make money. They don't even need to be geniuses, it just takes business savvy. Look at MarsTech up in Emerald City. Same principle. What I think MATTERS is finding ways to use it to help as many people as possible. I could just make....I don't know, the World's Biggest Death Ray or something, sell the specs to the Pentagon for a billion dollars and invest the rest into safe companies and all that, but do we REALLY need MORE ways to kill each other?" Jack explained, inadvertently switching from "sales pitch" to "heartfelt preaching", before catching himself.

    "But that's just a personal opinion. Also, don't sell yourself short on your own work, it may be a team effort, but you're MVP on that team as far as I can tell. Besides, there's way too many people willing to sell you short without you helping it!"

    Like your boss for one, Jack thought, but kept smiling. Johnathen Grant may not wear a costume and may not have superpowers, but if even a third of AEGIS's file on him could be proven he was supervillain of the worst kind: the perfectly legal one....

  15. Jack smiled, shaking back and watched her re-compose himself. He was used to this sort of reaction, but he tried not to exploit it overmuch.

    "No worries, my entry was kind of last minute anyway. So you're with the Think Tank? Some really exciting stuff going on there at GrantCo. That bone reinforcement thing is genius. I can tell that and biochemistry isn't my field really. So tell me, what kind if position you hold there? Do you run the project? You honestly should, you're almost certainly smarter then everyone there I've heard. It doesn't do your career much good to have other folks taking credit for your work!"

    Jack did his best to NOT immediately offer a position at FreedomCo, but it wasn't easy, especially since Steele seemed to avoid the direct spotlight....and Grant might do his best make absolutely sure he and her did NOT meet again, knowing Jack's somewhat....comparative nature with GrantCo.

  16. "Cassie Steel, right?"

    Jack said as he took position next to the doctor.

    He dropped his most winning smile, reserved for girlfriends, possible dates, and business deals.

    "Jack O'Connor. I've been following your work for some time!" he said in a friendly tone.

  17. "No, of COURSE it's a good idea, Doud," Jack said into his cellphone as he approached the starting line, drinking from his water bottle. Doud was not convinced, and said so.

    "Because it's almost literally free publicity! Besides, I used to be an AEGIS agent. I once had to rundown an actual terrorist holding an actual neutron warhead, while carrying fifty pounds of equipment, this'll be easy," he claimed.

    Doud continued to claim otherwise.

    "I don't care that one of the racers is a superhero. Johnny Rocket's not in the race so I should be fine. Besides, I'm thinking of poaching Doctor Steele out from Johnathan Grant's nose. We have that biotech department and I..."

    Doud continued to express his worry.

    "Relax. Nothing is going to happen. I'm surrounded by a full crowd and there's an actual superhero here. Later," he ended, hanging up before Doud could continue complaining. Clarence Doud was excellent at PR, and awfully efficient at managing the demands on Jack's time, but he was more then just a bit conservative compared to Jack's more outgoing PR strategy. Jack knew he meant well though.

  18. Jack wasn't a "racing" sort of guy (his travel inclinations were always aimed at the sky), but racing as himself being sponsored by his own company spoke of either arrogance it confidence on his part.

    Besides: it was good exercise.

    Other folks might have considered the tight raving suit perhaps a little form-fitting for their tastes, but Jack had worn spandex since he was fifteen: he was used to it.

  19. 1. Where is your hero from?

    Freedom City, New Jersey

    2. How would your hero physically describe him/herself? Is this different from how others would?

    Decent-looking, confident, and brave. Most people would add that he's a little cocky.

    3. Does your hero have distinguishing speech characteristics or recurring mannerisms?

    He likes to banter during fights and considers it an art form.

    4. What is your hero's motivation?

    He genuinely does what he does to help people and make things better.
    5. What are your hero's greatest strengths and weaknesses?
    He's extremely adaptable, but he's also too self-reliant, and has difficulty asking for help. He isn't aware of his flaw.

    6. What does your hero love? What does your hero hate?
    He loves his job (both of them), and he hates organized crime (all kinds).

    7. How would you describe your character's mental and emotional state?
    Surprisingly healthy for a guy who dresses up like a bird and throws himself into danger every day.

    8. What does your hero fear the most?
    Feeling helpless or useless.

    9. What is your character's greatest ambition?
    He wants to live up to his Grandfather's example, and be known as one of the world's most beloved superheroes, just to prove he's made a positive impact on the world somehow

    10. How does your hero feel about the state of the world and his/her place in it?
    He thinks things could be better, and he thinks he can make it better if he tries hard enough.

    11. Does your hero have any prejudices? How does he/she get along with others?
    None in particular. He gets along with other people very well

    12. Where do your heroes loyalties lie? In what order?
    He's got several, but has difficulty prioritizing which to put first.

    13. Does your hero have a lover or partner? How do they feel about the hero now?
    None as of yet.

    14. Does your hero have a family? What is the relationship there like?
    His uncle and grandfather. They're on good terms.

    15. How would the people closest to your hero describe him or her?
    A good guy, if a little bit of a workaholic sometimes.

    16. Is your hero a role model?
    He tries his absolute best to be.

    17. How spiritual is your hero? Does your hero follow a relgious tradition?
    Not especially.

    18. Is your hero part of a team, or would he/she like to be? Why?
    No, but he might some day, just to make a bigger positive impact in the world.

    19. How does your hero feel about the place of metahumans and aliens on Earth?
    Without superhumans, the world would be more boring. Aliens should be judged on an individual basis first and foremost

    20. If you could give one piece of advice to your hero, what would it be?

    "Make sure you live a normal life as much as you do a superhero one."

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