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Angel

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  1. Power Level: 11 (161/165PP) Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness Unspent PP: 4 Gold Status: 15/30 In Brief: Angel is a former thrillseeker looking to redeem herself in the eyes of her peers. Alternate Identities: None Identity: Public Birthplace: Mexico Occupation: Heiress Affiliations: None Family: Rosario Marks (mother), Dawson Marks (father), Carl Marks (uncle) Age: 20 (D.O.B. August 1990) Apparent Age: 20 Gender: Female Ethnicity: Hispanic Height: 5'4" Weight: 130 lbs. Eyes: dark violet Hair: black Description: Angel is a nice piece of work to look at. Her brown skin is not light or dark. Her figure is not dainty, but lean and athletic. She has curves in all of the right places. Her eyes are a striking dark violet. Her wavy black hair heaches her shoulders, but it is almost always pulled back. She carries herself very forward and boistrous. She speaks witha such a voice too. Nothing about her is muted! Her clothing is always loose and breathable. Most of the time she wears tank tops and either cargo pants or shorts. She has an extensive sneaker collection. Due to the incident, she doesn't wear a costume anymore. The Aeroboard is a long piece of metal shaped into an aerodynamic surfboard look. The sides and bottom are decorated in runes written in Enochian of the names of various angels. The top side of it is graced with an etching of an angel. The bracers are unadorned pliable black leather. They cover her hands all the way up to just under her elbows. History: Dawson and Rosario Marks were simple importers/exporters. Their business was doing fine, almost a little too well. The Marks' were approached by serveral mob families of different nationalities at different times with offers. Offers that would make them very wealthy, but legally dubious. Weapons, drugs, and other sorts of illegal things. Some of the offers were intimidating, others were were more helpful. Either way, the Marks' gave into the demands for fear of their only child not growing up well. In return they are protected by several highly influential mob families. This lead to a boom in their business. So much so that they made a fortune. They were in way to deep to stop, and it wasn't like they were hurting anyone. The Marks' baby girl is oblivious to their ways. Mostly because she never saw them as she was growing up and they're too busy entertaining their overlords. Angel was mostly raised by her uncle Carl. He was a crazy old man who was always inventing weird things. Little did Angel know those crazy things would help her one day. Angel was always an active child. She loved climbing and swimming and dancing and acrobatics. The latter two skills lead her to take martial arts. Being so fluid and tying into her love of acrobatics and dancing, she latched on to Capoeira. She eventually gained the rank of aluno formado, which meant that she was good enough to take the next step and become a teacher, however she had little patience for such matters. The style didn't keep her sated for long. Eventually she was base jumping, riding rapids, racing, and everywhere in between. Though she could never do what she really wanted to do: fight crime like a superhero. She grew up idolizing them. The likes of Johnny Rocket and Hot Rod were her favorite. But she didn't have superspeed, she was just a normal girl. Heiress to an illicit fortune. Her kick into herohood finally happened when she was walking home one night. She was mugged. She fought off the mugger by herself. This was good for a rush! She doesn't know what happened to the mugger as she raced home to tell her uncle. Even though he thought she was crazy, he supported her before when he thought she was crazy and still supports her. He gave her a few things to help her along in her crimefighting career. Angel thought things were going well, but apparently they were not. She was high on the chase. It was more a sport to her than anything, not justice. It all spiraled out of control on the night of the incident. Moira had "left her" and she got into heavy excess. The situation heightened when she refused help and went on a rampage! When she recalls the incident now, she has no idea why she did it. It was just a snapping point. After some rehab and some deep soul searching, she found a selfless reason to get back up on the superhero path again. Personality & Motivation: Angel is very boistrous. She always is in high spirits. Her motivation used to be thrillseeking. While she does still like to have fun, the incident made her rethink her reasons a bit. Was she doing it for the right reasons? Did she really wanted to help people or herself? Her heart was in the right place and she only wanted to do what was right. Powers & Tactics: She has no powers to speak of. She has a hoverboard and a pair of magical bracers that enhance how hard she hits (and make her invisible), but she uses her capoeira skills to enter the fray with gusto. She is a front line fighter. The devices and equipment just get her to the front line. Complications Addiction (Though trying to curb her wild ways, Angel still has hot blood. Adrenaline is her drug.) Reputation (The little breakdown did not shine well on her. Even though she is trying to not let it happen again, the event is still fresh in some people's minds.) Fame (The camera is still on her, watching her every move, waiting for her to slip up.) Secret (The Marks's family fortune is ill-gotten gains! Angel does not know this.) Impatient (Everything moves too slow.) Abilities: 8 + 8 + 8 + 0 + 0 + 10 = 34PP Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 10 (+0) Wis 10 (+0) Cha 20 (+5) Combat: 24 + 24 = 48PP Initiative: +8 Attack: +12 Grapple: +16 Defense: +12 (+12 Base, +0 Dodge Focus), +6 Flat-Footed Knockback: -5 (-2 flat-footed) Saving Throws: 4 + 4 + 4 = 12PP Toughness: +10 (+4 Con, +6 defensive roll), +4 flat-footed Fortitude: +8 (+4 Con, +4) Reflex: +8 (+4 Dex, +4) Will: +4 (+0 Wis, +4) Skills: 44R = 11PP Acrobatics 6 (+10) Bluff 7 (+12, +20 with Attractive) Climb 6 (+10) Diplomacy 5 (+10, +18 with Attractive, +20 with Attractive and Wealth) Drive 6 (+10) Language 3 (English [Native], French, Italian, Spanish) Perform (dance) 5 (+10) Swim 6 (+10) Feats: 28PP Ambidexterity Attractive 2 Benefit 4 (Fame, Wealthy 3) Defensive Roll 3 Distract (Bluff) Elusive Target Endurance Equipment 3 (Aeroboard ) Evasion 2 Fearless Improved Disarm Improved Initiative Instant Up Move-By Action Power Attack Redirect Seize Initiative Taunt Uncanny Dodge (visual) Powers: 28 = 28PP Device 7 (magical bracers, hard to lose) Drawbacks: 0 + 0 + 0 = 0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness (Staged) Damage Strike Touch DC 25 Toughness (Staged) Damage Paralyze Touch DC 18 Fortitude (Staged) Slowed or Paralyzed Blast Range DC 25 Toughness (Staged) Damage Snare Range DC 20 Reflex (Staged) Entangled or Bound and Helpless Abilities (34) + Combat (48) + Saving Throws (12) + Skills (11) + Feats (28) + Powers (28) - Drawbacks (0) = 161/165pp
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