Jump to content

blink

Members
  • Posts

    258
  • Joined

  • Last visited

Everything posted by blink

  1. Players Name: Blink Power Level: 11 (161/162pp) Trade-Offs: +3 Defense for -3 Toughness Unspent PP: 1 Characters Name: Blink Alternate Identity: Nadia Batalova Height: 5'4" Weight: 110lbs Hair: Black Eyes: Dark Brown Description: Nadia is an attractive young woman with the thin athletic build of a gymnast. She has a fluid grace about her that's nearly hard to believe unless it is seen. Her hair is dark and shoulder length complimenting her large eyes that look far more innocent than they are. Her natural body is quite petite and very fit. It is very out of place with her enhanced mutated strength and has taken many people by surprise. Even though she normally appears very serious or businesslike, her looks make her appear younger than her 23 years. When she is not on a mission, she tends to wear utilitarian clothes, eschewing function for form. For many days, this would be loose fitting cargo pants, and a tight athletic short sleeved top. Even on a mission she had no formal costume, never having thought such things were necessary. Of course, being able to morph into other looks might have something to do with this. While she's not adverse to showing skin, she does tend to dress in more covering clothes, typically athletic wear. History: Through a twist of fate Nadia was born April 26th in the town of Chernobyl just as reactor #4 went into meltdown. At the precise moment of her birth, she was exposed to massive amounts of radiation which irrevocably altered her DNA. Her mother grew sick from the overpowering radiation and died shortly after Nadia's birth. That left her to grow up with her father, a Spetzsnaz trainer stationed in Afghanistan. He made the long trip back to both bury his wife and collect his newborn daughter. His services were deemed valuable enough that they acquiesced to his requests of allowing Nadia to live with him on base as he headed back to Afghanistan. With few children her own age living there, she spent most of her time going through the same training regimen that the soldiers did. As she grew, so too did her mutant legacy and she took to the harsh physical conditioning like a fish to water. Her father a hard, but loving man, encouraged the behavior seeing her potential from an early age. By the time she was 12 she could beat most of the soldiers in hand to hand combat and was an avid risk taker. After the Soviet Union pulled out of Afghanistan, Nadia and her father traveled from base to base to introduce his training to a larger section of the army. His superiors had long since recognized her talent, and the value that both Nadia and her father brought to the army. She likely would have continued to live thus, training soldiers with her father, and following his footsteps into the army. In 1998 Russia, formerly a state in the USSR, collapsed economically. By the later part of the year, her father had gone without pay for over six months. With little choice left to him, he retired from the military and used the last of his funds to secure passage for him and his daughter to the US. The ex soldier found little meaningful work in the states and bounced from job to job before settling in Freedom City. Years later, after struggling though all aspects of life, Nadia finally grew into all of her gifts. Her father encouraged her to embrace them and as she had trained her martial skills, so too did she train her new found abilities. Yet for all the discipline and rigors of that side of her life, she still craved excitement and challenge that were not found in the menial labor that she and her father could find. She desperately missed the excitement and danger in combat and began participating in underground fight circuits. It was there, while pitting herself against some of Freedom City's best that she found the challenge she craved. She refrained from using any of her active powers and relied on the extensive training that she had received. It didn't take long before word of her skills and talents reached the ever present eyes of the mob. A few thugs made her an offer that seemed wondrous to her; an apartment for her father, and money to cover the seemingly endless bills. All she needed to do was steal some files from a corporation. The fact that it was a company that had stiffed her father for several days of hard labor made the decision all the more easy. There was little to remember of that first job, other than a rush of excitement that she hadn't experienced since their days in the military. It was like an addict returning to a drug, and from then on she was hooked. For a couple of years she worked exclusively for the mob until the jobs they began to offer made her uncomfortable. She had little qualms stealing, but she didn't see herself as a common thug or a killer. Parting ways semi amicably, she started her new life as contract thief and mercenary. It let her keep control of the jobs she took, and she carefully screens each one; for both excitement and payouts. Her record has been decent, but more often than not, she has been sidetracked by heroes, police, or anything else that catches her fancy. It's been enough to keep her father retired and living well while she has a modest, almost Spartan life. Personality & Motivation: Nadia is a professional soldier, and it shows in most of her reactions and personality. She is very serious and often has trouble recognizing jokes or sarcasm. She tends to be very focused on the task at hand and dislikes people who don't plan ahead for contingencies. Even with this amount of forethought, she absolutely craves excitement and challenge, and has found herself in compromising situations because of this. She tends to be a person of her word, and will do what she can to keep a promise. She is incredibly protective of her father and when he is threatened or in need, she will do anything to make sure he is taken care of. Even though she has no objections to killing or injuring someone, it is not something that she has ever wanted to do. In fact, she has avoided jobs and tasks in the past which would have had excessive body counts. Still, when backed into a corner, she will use every means at her disposal to achieve her goals. While she misses the orderly life in the military, and her home in the Soviet Union, she realizes that those days are likely gone forever. While she has no predilection for communism, she does equate the former super power with a simpler time in her life. She visits when she can and maintains many friendships both in the military and around the various bases she had been stationed at. In the past she has occasionally done jobs for the Russian Army when they had need of critical intelligence or technology and see's little conflict of interest in helping the Russian bear regain its former glory. She questions whether or not she could ever be called a hero, and wishes to remain out of the spotlight. When asked about her exploits, she will always downplay them, or give credit to other members of her team. Complications: Thrill Seeker: Nadia will attempt many things if they present enough of a challenge. She routinely does things that saner people would avoid all in the name of the next rush. Prison Record: Nadia has spent several stints in the State Penitentiary for both assault and theft. Won't back down: Nadia relishes a challenge, even one she won’t likely win. She can be easily goaded into a fight or other stupid challenges. She will only attempt escape when defeat is all but certain and if there will be severe enough repercussions for loosing. Trouble Seeker: Nadia often will involve herself in the problems of others, even when not asked. Family Ties:Nadia's father lives in Freedom City and much of her criminal career has been to get money for him to repay him for all he had done for her. Mob ties: While Nadia doesn't work exclusively for the mob any more, once you are in, you are always in. Crisis of Confidence: Nadia is not convinced she's a hero and views all heroes with suspicion. She has a hard time trusting the people who were once trying to put her behind bars. Stats: 24pp Str: 14/22 (+2/+6) Dex: 18/30 (+4/+10) Con: 16/24 (+3/+7) Int: 10 (+0) Wis: 10 (+0) Cha: 16 (+3) Combat: 26pp Attack Bonus: +5 / +10 Melee Defense Bonus: +14 / +4 flat footed (+8 Base Defense) Grapple: +20 / +33 (Blinking Grapple) Knockback Resist: -3 / -1 flat footed Saves: 8pp Toughness: +7 (+7 Con, +0) Fortitude: +8 (+7 Con, +1) Reflex: +10 (+10 Dex, +0) Will: +7 (+0 Wis, +7) Skills: 56 = 14pp Acrobatics 5 (+15) Bluff 8 (+11/+15 attractive) Concentration 5 (+5) Diplomacy 2 (+5/+9 attractive) Disguise 2 (+5/+20 Morph) Drive 1 (+11) Escape Artist 1 (+11 /+24 Blinking Grapple) Knowledge, Streetwise 4 (+4) Knowledge, Tactics 5 (+5) Language 1 (+1 English, Russian Base) Medicine 5 (+5) Notice 8 (+8) Search 3 (+3) Sleight of Hand 1 (+11) Stealth 5 (+15) Feats: 37pp Acrobatic Bluff All Out Attack Ambidexterity Attack Focus, Melee 5 Attractive 1 Chokehold Defensive Attack Dodge Focus 6 Elusive Target Evasion 1 Grappling Finesse Hide in Plain Sight Improved Critical 2 [unarmed Attack] Improved Grab Improved Grapple Improved Pin Improved Throw Improved Trip Power Attack Prone Fighting Redirect Sneak Attack 4 Stunning Attack Equipment 1 Powers: 47pp Enhanced Constitution 8 [8pp] Enhanced Dexterity 12 [12pp] Enhanced Strength 8 [8pp] Morph 3 (Mutable Looks; Broad Group [people], Alternate Powers: 1) [7pp] AP 1: Concealment 2 (Mutable Looks; Sense [sight]) Teleport 3 (Blink; Extras: Accurate; Feats: Change Direction, Change Velocity, Progression Mass 2, Turnabout; Alternate Powers 1) [15pp] AP 1: Elongation 10 (Blinking Grapple; Flaws: Limited 1 [Grapple and Escape checks only]) Super Senses 2 (Danger Sense [Mental]; Uncanny Dodge [Mental]) [2] Drawbacks: 0pp ATTACKS: SAVE DC: DAMAGE TYPE: Unarmed --- 21/Toughness --- Bruise Abilities (24) + Skills (14) + Feats (37) + Powers (52) + Combat (26) + Saves (8) = 161/162pp
  2. I think I have everything finished now. Had lots of little edits. Let me know if there is more that I need to do.
  3. Players Name: Blink Power Level: 10 Trade-Offs: +3 Defense for -3 Toughness Unspent PP: 0 Characters Name: Blink Alternate Identity: Nadia Batalova Height: 5'4" Weight: 110lbs Hair: Dark Brown Eyes: Dark Brown Description: Nadia is an attractive young woman with the thin athletic build of a gymnast. She has dark shoulder length hair with large eyes that look far more innocent than they are. She looks slightly younger than her 23 years and despite all that has happened to her, she usually has a slight smile on her face. When she is not on a heist, she tends to dress in long sleeves, pants, and gloves covering as much skin as possible. Even when on a job, she still tends to wear mostly concealing clothes. She has a fluid grace about her that's nearly hard to believe unless it is seen. History: Excerpts for Parole Board: South River State Penetentairy Presiding Psychiatrist: Anna Williamson Case Note 1145898-01: Regarding her family Dr. Williamson: So Nadia, what do you think your family thinks about… Batalova: I don’t care what they think, if I never see them again it will be too soon. Dr. Williamson: I see, so you have some real issues with them? Batalova: No. Dr. Williamson: It says that your mother brought you over here from the Soviet Union, is that right? That must have been some sacrifice. I know it’s hard, but you really should consider what she went through. Batalova: My mother… she’s wonderful, she just had the stupidity to hook up with a junkie. Dr. Williamson: Oh, then your father? Batalova: Stepfather, he touched me, a lot. Dr. Williamson: Really? There’s nothing in the file about this. You mean, assaulted you? Did you file a police report? Batalova: No, he just touched me… all the time. On the head, or shoulder, holding hands, whatever. Dr. Williamson: Well he was your father; I would expect him to have contact with you. Is this some kind of phobia that we need to talk about? Batalova: Did you even read my file? Dr. Williamson: Yes, I make sure to go over all the relevant information. Batalova: Think about it then Ms. Williamson. He wasn’t touching me to pat me on the shoulder, or to rub my hair because I did well. He was touching me to get a fix. I was a drug to him, plain and simple. It wouldn’t have mattered if I went to Harvard, or sat on the couch forever; as long as he could get the next hit. You ever look into the eyes of a junkie Ms. Williamson? Dr. Williamson: Yes, many times. Batalova: Now look at your fathers eyes and realize that all he sees you as is his escape. He wasn’t all that fond of me leaving the house much either. Dr. Williamson: I see… Case Note 1145898-04: Conduct in Prison Dr. Williamson: Right, I’ll make note of that. Now let’s move on to your conduct in this facility. I have in front of me twelve different official incident reports and the guards I spoke with said that could be double or triple. Batalova: They’re likely right. Dr. Williamson: You do know that parole is offered for good behavior? Batalova: They weren’t fights I started Ms. Williamson. Dr. Williamson: Nadia, I am a doctor and would appreciate it if you would acknowledge it as such. I have also noticed that it takes two to fight. You aren’t very keen on avoiding these confrontations. Batalova: This bracelet seems to prevent me avoiding them. Dr. Williamson: Well without it you would just ‘blink out of here’ as you put it. Batalova: Sure, but they could have had the decency to block everything. Dr. Williamson: I was told that it stopped up to 99% of your functioning powers. That seems pretty effective to me. Batalova: Take my hand. Dr. Williamson: I don’t see the point of this. Batalova: Take my hand, if you really want to know why I’ve been in confrontations. Dr. Williamson: Fine, but if you try something, I assure you that you will serve significantly more… oh my… that’s very… nice. Batalova: It’s the 1% that’s the kicker. It might not have made them addicts, but it didn’t mean that they didn’t find the fights enjoyable. There’s not much for entertainment here. I guess I was easy enough to get a rise out of me plus a little bonus for the ride. I guess I'm not smart enough to become someone's property, not many tried twice. Dr. Williamson: Yes. Ahem. I’ll take that into consideration. However, violence is not really a reasoned response. You could have enrolled in any of the several conflict management courses. Case Note 1145898-09: The Crime and associations Dr. Williamson: Nadia, we’ve covered a lot of topics. I want to focus on what you were convicted of, that is the robbery of Go-Mart. I believe you stole not only cash, but a substantial quantity of food. How do you feel about this? Batalova: Bad? Dr. Williamson: Because you did it, or because you got caught. I’ll take that to mean you feel bad you got caught. Why did you do it? Batalova: There aren’t a whole lot of career options for someone my age and education. I needed food and money. It wasn’t much of a choice really. Dr. Williamson: How do you feel about it? Be honest, you aren’t likely to get parole anyway, so you might as well get something out of this session. Batalova: Fine. You want me to say I liked it? Well you’re right. For the first time, I was in charge. No one was telling me what to do; no one was using me for their own purposes. I was in and out before the clerk even knew what was going on. If Foreshadow hadn’t been there, no one would have known. Dr. Williamson: Yes, that’s what you said at trial and it’s something you should think on in your time remaining here. I suppose it’s a shame to realize that our efforts of rehabilitation haven’t been successful. However, that’s hardly surprising. It seems that your only friends here are lifetime members of various criminal organizations. Batalova: Well there aren’t a lot of other people to associate with. Dr. Williamson: It’s about choices Nadia, you have made poor ones, and this is just another example. Case Note: 114898-14: Recommendation While I feel sorry for Miss Batalova, that is not what I am here to provide. The question before me is whether or not Miss Batalova should be eligible for parole. I can only say that Miss Batalova is neither reformed nor regretful for the actions she committed. I would strongly recommend that she remain incarcerated for the full term of her sentence. Personality & Motivation: Nadia's primary motivation is to never be an object for anyone again. She has trained and worked to make this a reality. She relishes the thrill and challenge of a theft, and gets a feeling of empowerment that has been sorely lacking in her life. Yet, theft is about the greatest extent that she will stoop too. She seems to place value on all life, and will try to ensure that people are not killed when she is working. She is willing to ignore that her employers do not have the same compulsions and they don't mind as long as she accomplishes their goals. When cornered, she will fight ferociously, but prefers to use subtlety and stealth to get the job done. Powers & Tactics: Most of Nadia’s troubles in life have been when forced into contact with people. She learned at an early age that avoiding a conflict is much better than winning one. She has learned to fight using her powers to enhance this motto. When confronted with force, Nadia will usually choose to cut and run; as long as there is no real down side to things. She dislikes hurting people, so this is usually the preferred option. Yet when needed, she will blink into the fray, appearing directly on someone if necessary. There she uses her blend of Jujitsu and Sambo to either disable, disorient, or incapacitate her foe. Her body chemistry can be a huge ally in this department. When there is too much heat to handle, she will attempt to even the odds by porting foes away to divide and conquer. In all cases, she looks to her own safety first before worrying about removing a foe. Complications: Prison record (felony theft) Moral Juxtaposition (hates what the mob does, but loves the protection and jobs they provide her) Thrill seeker (loves a challenge, feels truly alive when on a job) Will never willingly surrender (fear of capture and possession) Despises addicts Stats: 36pp Str: 12 (+1) Dex: 30 (+10) Con: 14 (+2) Int: 12 (+1) Wis: 10 (+0) Cha: 18 (+4) Combat: 18pp Attack Bonus: +1 / +10 Melee Defense Bonus: +13 / +4 flat footed Grapple: +20 Knockback Resist: -2 / -1 flat footed Saves: 11pp Toughness: +2/+5 (+2 Con, +3 Defensive Roll) Fortitude: +7 (+2 Con, +5) Reflex: +11 (+10 Dex, +1) Will: +5 (+0 Wis, +5) Skills: 32 = 8pp Acrobatics 1 (+11) Bluff 5 (+9/+13 attractive) Diplomacy 2 (+6/+10 attractive) Disguise 2 (+6) Drive 1 (+11) Disable Device 5 (+6) Knowledge, Streetwise 3 (+4) Notice 6 (+6) Perform, dance 1 (+5) Search 6 (+7) Feats: 33pp Ambidexterity Attack Focus, Melee 9 Attractive 1 Defensive Attack Defensive Roll 3 Dodge Focus 5 Elusive Target Evasion 2 Fascinate, Bluff Grappling Finesse Improved Defense 1 Improved Grab Improved Grapple Improved Pin Improved Throw Improved Trip Sneak Attack 1 Uncanny Dodge, Spatial Sense Powers: 44pp Stun 8 (Pleasure Touch; Feats: Sedation; Extras: Alternate Save [Will]; Drawback: Power Loss 1 [skin to Skin Contact Only]) [18] AP: Emotion Control 10 (Ecstatic Kiss; Flaw: Limited to Emotion [Love]; Extras: Alternate Save [Will], Poison; Flaw: Range 2 [touch]; Drawbacks: Power Loss 1 [Lips to Skin]) AP: Strike 9 (Sensation Overload; Extra: Secondary Effect; Drawback: Power Loss 1 [skin to Skin Contact]) Super Senses 6 (Spatial Sense; Detect [Empty Space Ranged], Radius, Accurate: Danger Sense [spatial Sense]) [6] Teleport 9 (Blink; Feats: Change Direction, Change Velocity, Easy, Progression Mass 1 [250 lbs], Turnabout; Flaws: Short Range [900 ft]) [16] Strike 6 (Submission Strikes; Feat: Mighty; Flaw: Requires Grapple) [3] Mind Control 1 (Addictive Touch; Flaws: One Command [Touch me]; Extras: Action 3, Duration 2; Flaws: Range 2, Uncontrolled) [3] Drawbacks: 0pp ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Addictive Touch --- 11/Will --- Other Pleasure Touch --- 18/Will Staged -- Other Ecstatic Kiss --- 20/Will --- Other Submission Strike --- 22/Tough --- Bruise Sensation Overload --- 24/Tough --- Bruise Unarmed --- 16/Tough --- Bruise Costs: Abilities (36) + Combat (18) + Saves (11) + Skills (8) + Feats (33) + Powers (44) - Drawbacks (00) = 100 Note: Reworked a lot of things in the character after an afternoon of talking to the brain trust on chat. Thank you to everyone who had suggestions and ideas to make my concept work. If I should update the original post, let me know. Note2: Fixed attacks section, flipped a couple of points
  4. Quick reply to update the aura power. Thanks to Doc, Shaen, Sand and everyone who talked me through this: Nauseate (pleasure touch; Extras: Aura, Duration 3/Continuous; Alternate Save - Will; Flaw: Permanent; Drawback: Power Loss [when cannot make direct skin-to-skin contact]; Additional Save - Will) [4]
  5. Ah, I didn't know that. Ok that makes sense. Dropped and will put it in personality section. Should I drop the morality section as well as it really borders more on personality than an in game conundrum? I am confused, trust me this happens a lot... There are two separate powers that we're talking about. (1) The array, which contains the attack versions of the biochemical aspects. She learned to concentrate them to make them far more effective than their normal state (which is the second Nauseate bought as a separate power). So the array has Nauseate 8, Pheromones 8, Stun 10 and is all aspects of her being able to concentrate her biochemistry into a form that's effective as an attack. They are neither permanent or innate as they require concentration and effort to pull off. No to recap, they are not always on which is why I bought them separate. (2) The second Nauseate is bought separately since having always on powers in an array was listed as a no no. I made the changes you suggested and I think I even understand them. The effect is not permanent on the victim, but she has no ability to turn off the power either. It is a part of her just as much as saliva. That's why I chose innate with that power. All being said, a simple piece of clothing, rubber gloves, and what not is enough to "nullify" it. I really wanted this as a disadvantage for her, she can't control this, turn it off, and it's part of what drove her to where she is now. If she can turn it off, then much of the backstory (which admittedly needs to be redone in part or whole) is kind of invalid. However, if the concept remains mostly intact, I'd really like to keep this... sort of the same problems that Rogue had in XMen, can't touch people without repercussions. Edit: I think I figured out how to convey it. Using Aura, Permanent along with an additional save should make it more of a disadvantage and hopefully not unbalancing. If I'm being obtuse or pushing something I shouldn't let me know. However, I think I'm just confusing you... which isn't surprising as I think I have contagious confusion as a personal ability. Are we talking about the aura or the array now? In the above, that was the procedure I was assuming for the array powers. Should i have used "requires grapple" to simulate the difficulty in finding a way to get skin to skin contact for those attacks to work? The Aura I mostly get. It's on, it happens no matter what else she's doing. I don't want her to make the attacks too easy, they're meant to take some effort to make them happen. When I was working out the above, I was talking through what I assumed would happen for the array attack powers, which are not always on, and require conscious effort to happen. Ok then hearing it is, that makes the most sense for a sonar like ability that's radius based. I can't see smell really doing it. Ok I just wanted to let you know why I hadn't made any changes too it. Rewording and avoiding parts is one type of edit. Reworking the whole idea is another all together and I'd hate to go that route unless I had too :)
  6. That's fine, I wasn't entirely sure and kept things as generic as possible. I'll see what I can think up and still try to keep her motivations intact. I've never read the DCAU, although I have seen Buffy, the movie. I'll aim for a little net research. If the concept is too much, I have no problem scrapping and trying to work the powers in a different manner. I'm sure I could come up with a similar base of powers to make things work. When I made the character, I wanted to write a villain; both in terms of writing practice and since there was a site where someone was saying you needed them. I don't think I could write the cold heartless type and needed to have some empathy with the character. She loves the thrill and feels a bit of entitlement, so there's no gray area about being a villain... Ok I'll probably put it that she won't use weapons or other "lethal" devices (even if they do non-lethal damage). Complications don't really do anything in play other than flesh out your character, am I correct in assuming this? I'm kind of new to the system, I assume that's right... Sorry had a few numbers flipped, I edited the above, there was +4 for fort and +3 to will. She has a +0 wis bonus so needed the points to have any will save. Ok I think that works. I know that Full Power on a rank 1 power is probably not a disadvantage, but I couldn't think of any other way to put that she can't turn it off. A couple of thoughts. First is my intention, I have no desire to write anything beyond PG with her. I kind of thought she'd have much of a personality like Catwoman on the outside, a little sultry, but with no desire to ever act on it. Mind you (and let's keep this between you and me) my comic knowledge is not that great So if the character doesn't work for the setting, I can easily redo another. Idea's are easy to come up with. I was just trying for a villain that I could write for that would be interesting and I could feel enough empathy to do justice. While I can remove the no save, I figured that since it was limited to touch, and can be defeated by a shirt, pants, whatever, it wouldn't be that bad. Regardless, if it's a problem I'll rework the points and shift some things around. I'm not sure how the game mechanics would work on this. I kind of guessed one of the following would have to happen: (1) Roll to hit with large modifiers for targeting an area of bare skin (2) Roll to hit, initiate a successful grapple, roll to hit with a normal modifier for having the opponent pinned? Again, I'm a little new to this system so I'm not entirely sure. The character creation is a lot more complicated than other games I have played. Cleaned up, and I was thinking it was more like a hyper sensitive passive sonar type deal. So I guess before I do too much reworking on the backstory (frankly the hardest part of a character for me), let me know if the concept is too much or not. If it is, then I'll try to rework it while keeping a similar power framework. If it's a matter of changing names around and being careful with posts, then that's no problem. Just let me know what would be acceptable.
  7. Players Name: Blink Power Level: 10 Trade-Offs: +3 Defense for -3 Toughness Unspent PP: 0 Characters Name: Blink Alternate Identity: Nadia Batalova Height: 5'4" Weight: 110lbs Hair: Black Eyes: Dark Brown Description: Nadia is an attractive young woman with the thin athletic build of a gymnast. She has dark shoulder length hair with large eyes that look far more innocent than they are. She looks slightly younger than her 23 years and despite all that has happened to her, she usually has a slight smile on her face. When she is not on a heist, she tends to dress in long sleeves, pants, and gloves covering as much skin as possible. Even when on a job, she still tends to wear mostly concealing clothes. She has a fluid grace about her that's nearly hard to believe unless it is seen. History: Nadia Batalova has had a long and unfortunate history of being in the wrong place at the wrong time. Born near Chernobyl on the day of the meltdown, her DNA was altered in ways that would manifest themselves much later in her life. Pegged early on as a gymnast, her ability would have likely led to stability if the Soviet Union hadn’t collapsed. To compound matters her father, a soldier in the army, was killed serving in Afghanistan. Her mother did what was necessary to survive, ultimately hooking up with Victor Drughov. Perhaps the best of many bad options, Victor took Nadia and her family to America in 1999. Perhaps this would have been the end of Nadia’s story, yet as she grew her powers began to manifest themselves. It was not long before her stepfather turned from protector to predator as the drug of her contact drove him to despicable acts. For two years she lived in that nightmare, dreading home yet thankful that at least her sisters were spared her own torment. When her sisters finally moved out of the house, she too escaped the clutches of a man now hooked on his addiction to her. It didn’t take long before the authorities found her and returned her home and Victor repaid her ‘treachery’ with a brand of violence that still wakes her in cold sweats. It took another six months before her powers manifested themselves again. It was a certain kind of joy when she blinked across the room, escaping the restraints placed upon her. Before they could find her, she made her way far away from home running to Freedom City. Unfortunately her glee in finding her freedom quickly was disrupted as there were few things a sixteen year old girl could do to support herself. Half starved; she came upon the idea that with her new ability to teleport, there should be little reason to starve. She should be able to take what she wanted. A quick teleport into a convenience mart satisfied most of her immediate problems; except for the hero Foreshadow who was waiting for her outside the mart. He quickly subdued the fledgling thief and due to Daniel Durgan’s grandstanding, she received 18 months up the river. Since all her powers other than her innate touch could be suppressed, she was placed in the general population as a low security risk. For a second time in her life, she found herself trapped and unable to flee the people who wished to possess her. After numerous humiliating encounters and more fights than she could count, she made the same choice as her mother, finding someone to bind herself too. What she found was a hit man for mob who saw her value immediately. She traded herself for both his protection and promise to train her. She served her full term, never quite seeming to keep herself clear of the trouble that sought her out. Yet when she exited prison she had a place to go and people who saw the value of what she could do for them. They trained her both in her powers and in several forms of martial arts until she was ready for the first of many high profile thefts they had planned. She is ready to take back all that the world has stolen from her, and if it means one heist at a time, so be it. Personality & Motivation: Nadia's primary motivation is to never be an object for anyone again. She has trained and worked to make this a reality. She relishes the thrill and challenge of a theft, and gets a feeling of empowerment that has been sorely lacking in her life. Yet, theft is about the greatest extent that she will stoop too. She seems to place value on all life, and will try to ensure that people are not killed when she is working. She is willing to ignore that her employers do not have the same compulsions and they don't mind as long as she accomplishes their goals. When cornered, she will fight ferociously, but prefers to use subtlety and stealth to get the job done. Powers & Tactics: When confronted with normal humans, Blink will attempt to win the day with guile. If she can get close enough to touch them, then she will and trust that her biology will subdue them long enough for her to finish what she needs. Often she will cut and run when possible to avoid a fight. Yet, if needed, she will port into contact and attempt to use her grappling skills to hold the opponent long enough for her to find bare skin. She hesitates to use her kiss, hating both the memories it brings back as well as the drones that it creates. Most times she will tell them to stay put, unless the success of the job requires unwilling participation. If there are more than one opponent, she will blink from foe to foe, literally clinging to them, trying to keep their body between her and the rest of her adversaries. Complications: Will not kill Prison record (felony theft) Moral Juxtaposition (hates what the mob does, but loves the protection and jobs they provide her) Thrill seeker (loves a challenge, feels truly alive when on a job) Will never willingly surrender (fear of capture and possession) Stats: 36pp Str: 12 (+1) Dex: 30 (+10) Con: 14 (+2) Int: 12 (+1) Wis: 10 (+0) Cha: 18 (+4) Combat: 18pp Attack: +1 / +10 melee Grapple: +20 Defense: +13 (+4 flat-footed) +8 base +5 dodge Knockback: -2 Initiative: +10 Saves: 7pp Toughness: +2/+5 (+2 Con, +3 Defensive Roll) Fortitude: +6 (+4 Con, +2) Reflex: +10 (+0 Dex, +0) Will: +3 (+3 Wis, +0) Skills: 24r = 6pp Acrobatics 1 (+11) Bluff 4 (+8) Diplomacy 2 (+6) Disguise 2 (+6) Drive 1 (+10) Knowledge, Security Systems 3 (+4) Knowledge, Streetwise 3 (+4) Notice 4 (+4) Perform, dance 1 (+5) Search 2 (+3) Stealth 1 (+11) Feats: 34pp Acrobatic Bluff Ambidexterity Attack Focus, Melee 9 Attractive 1 Defensive Attack Defensive Roll 3 Dodge Focus 5 Elusive Target Evasion 2 Fascinate, Bluff Grappling Finesse Improved Defense 1 Improved Grab Improved Pin Improved Throw Improved Trip Prone Fighting Sneak Attack 1 Uncanny Dodge, Spatial Sense Powers: 49pp Format: Power X (name/descriptor; Extras: whatever; Flaws: whatever; PFs: whatever) [cost] example: Blast 12 (fiery bolt; PFs: 1 Alternate Power) [25] AP: Blast 8 (fireball; Extra: Explosion) Concentrated Pleasure Touch (Nauseate 8; Alternate Save - Will: No Saving Throw: Limited 1 - Skin to Skin Contact: Alternate Powers 2) [26] AP: Ecstasy Kiss (Pheromones 8; Alternate Save - Will: Limited - Skin to Lips Contact [24]) AP: Sensory Overload (Stun 10; Alternate Save - Will: Limited - Skin to Skin Contact [20]) Pleasure Touch (Nauseate 1; Alternate Save - Will: Permanent: Innate) [4] Spatial Sense (Super Senses 4; Detect - Empty Space Ranged, Radius: Danger Sense Spatial Sense) [4] Blink (Teleport 10; Change Direction: Change Velocity: Easy: Progression Mass 1: Turnabout: Short Range) Drawbacks: 0pp DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other) Nauseate 8 --- 18/Will* --- Weakness --- Note: No Save Allowed Stun 10 --- 20/Will --- Stun Nauseate 1 --- 11/Will --- Weakness Unarmed Attack --- 16/Toughness --- Bruise Costs: Abilities (36) + Combat (18) + Saves (7) + Skills (6) + Feats (34) + Powers (49) - Drawbacks (00) = 100
×
×
  • Create New...