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ex3lev3n

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Posts posted by ex3lev3n

  1. All right, here we go. Razorwing has 1pp to spend this month, which bumps him up to PL 12.

    Trade-Offs

    Switching it to "None". He is under-capped right now, but that will be the first thing he bumps back up with more PP.

    Skills

    Adding 1pp to bring his Skill Ranks up to 136. There was a bit of rank swapping taking place, as I realized I left out Escape Artist and Sleight of Hand (must haves for the ninja-ly inclined). As a point of interest, I've removed Razorwing's Language Skill. This is unorthodox, since he's been shown to speak a number of different languages, but I've decided to reflect his linguistic ability with his Beginner's Luck Feat.

    Was This:

    Skills : 132r = 33pp

    Acrobatics 16 (+20)

    Computers 16 (+20)

    Disable Device 16 (+20)

    Drive 8 (+12)

    Gather Information 8 (+10)

    Intimidate 8 (+10)

    Investigate 8 (+12)

    Knowledge (streetwise) 8 (+12)

    Languages 4 (Arabic, Cantonese, English [native], Japanese, Russian)

    Notice 8 (+10)

    Profession (mercenary) 8 (+10)

    Search 8 (+12)

    Stealth 16 (+20)

    Is Now This:

    Skills : 136r = 34pp

    Acrobatics 12 (+16)

    Computers 8 (+12)

    Craft (electronic) 8 (+12)

    Disable Device 8 (+12)

    Drive 8 (+12)

    Escape Artist 8 (+12)

    Gather Information 8 (+10)

    Intimidate 8 (+10)

    Investigate 8 (+12)

    Knowledge (streetwise) 8 (+12)

    Knowledge (technology) 8 (+12)

    Notice 8 (+10)

    Profession (mercenary) 8 (+10)

    Search 8 (+12)

    Sleight of Hand 8 (+12)

    Stealth 12 (+16)

    Feats

    Spending 5pp to add Equipment 2, Improved Grab, Move-By Action, and Well-Informed. This puts Razorwing 5pp over budget.

    Equipment

    Razorwing has 10ep to spend, but again, there was a bit of rank swapping. His armored jumpsuit Device has been stripped down to an equipment version. Removed some of the "freebies" from his utility belt, as I felt he was packing way too much stuff in a little belt. Lastly, both the Headquarters and the Razorcycle get a make-over.

    Was This:

    Headquarters

    Size: Medium, Toughness: +15; Features: Communications, Computer, Concealed 2, Garage, Gym, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop [18ep]

    Razorcycle

    STR 20, SPD 5, DEF 10, TOU +10, SIZE: Medium; Features: Alarm 2, Masterwork, Subtle [16ep]

    Utility Belt

    binoculars, caltrops, camera, commlink, digital audio recorder, flashlight, gasmask, handcuffs, masterwork electronic tool kit, masterwork first aid kit, masterwork forensics kit, masterwork lockpick set, multi-tool, PDA, rebreather [8ep]

    Weapon Array [8ep]

    -BE: Blast 1 (shuriken; Extras: Autofire; Power Feats: Alternate Power 3, Masterwork, Subtle) [5]

    -AP: Obscure 2 (visual) (smoke pellets; Extras: Independent; Power Feats: Masterwork) [5]

    -AP: Strike 1 (knife; Power Feats: Improved Critical, Masterwork, Mighty, Thrown) [5]

    -AP: Strike 2 (nunchaku; Power Feats: Masterwork, Mighty, Twin Strike) [5]

    Is Now This:

    Armored Jumpsuit

    Flight 2 (glider wings; Flaws: Gliding; Power Feats: Subtle; Drawbacks: Power Loss [if wings are immobilized, uncommon, minor]) [2ep]

    Protection 3 (kevlar) [3ep]

    Cowl

    commlink (Power Feats: Subtle), flash goggles, nightvision goggles [3ep]

    Headquarters

    Size: Medium, Toughness: +15; Features: Communications, Computer, Concealed, Fire Prevention System, Garage, Gym, Infirmary, Isolated, Laboratory, Library, Living Space, Power, Power System, Security System, Workshop [18ep]

    Powers: Impervious Toughness 15 [15] and Datalink 6 (radio) (Power Feats: Rapid 2, Subtle) [9]

    Razorcycle

    STR 20, SPD 5, DEF 10, TOU +10, SIZE: Medium; Features: Alarm, Caltrops, Jumping Jacks, Masterwork, Navigation System, Nitro Injectors, Subtle, Tire Inflater [20ep]

    Utility Belt

    binoculars, commlink, flashlight, handcuffs, masterwork electronic tool kit, masterwork first aid kit, masterwork forensics kit, masterwork lockpick set, multi-tool, PDA, rebreather [6ep]

    Weapon Array

    -BE: Blast 1 (shuriken; Extras: Autofire; Power Feats: Alternate Power 3, Masterwork, Subtle) [8ep]

    -AP: Obscure 2 (visual) (smoke pellets; Extras: Independent; Power Feats: Masterwork) [5]

    -AP: Strike 1 (knife; Power Feats: Improved Critical, Masterwork, Mighty, Thrown) [5]

    -AP: Strike 2 (nunchaku; Power Feats: Masterwork, Mighty, Twin Strike) [5]

    Powers

    Removed Device 2 (armored jumpsuit, hard to lose) to gain 8pp! That pays off the 5pp for Feats. Spending 3pp for another rank in his grapple gun.

    Was This:

    Device 1 (grapple gun, easy to lose) [3pp]

    Snare 5 (Flaws: Limited [one target Snared at a time]; Power Feats: Accurate, Alternate Power, Improved Throw, Reversible, Tether; Drawbacks: Reduced Range 2, Vulnerable [slashing damage, very common, minor]) [5dp]

    -AP: Speed 1 (Extras: Linked [+0]) [1] and Super-Movement 1 (swinging) (Extras: Linked [+0]) [2]

    Is Now This:

    Device 2 (grapple gun, easy to lose) [6pp]

    Snare 10 (Flaws: Limited [one target Snared at a time]; Power Feats: Accurate, Alternate Power, Improved Throw, Reversible, Tether; Drawbacks: Reduced Range 2, Vulnerable [slashing damage, very common, minor]) [10dp]

    -AP: Speed 1 (Extras: Linked [+0]) [1] and Super-Movement 1 (swinging) (Extras: Linked [+0]) [2]

    [b][u]Characters Name[/u][/b]: Razorwing[floatr][img=http://i482.photobucket.com/albums/rr184/lerciferus/nightwing113-2-1-1-1-1.jpg][/floatr]
    
    [b][u]Power Level[/u][/b]: 12 (175/175pp)
    
    [b][u]Trade-Offs[/u][/b]: None
    
    [b][u]Unspent PP[/u][/b]: 0
    
    [b][u]Progress To Bronze[/u][/b]: 25/30
    
    
    [b][u]In Brief[/u][/b]: A ninja-commando trained for urban warfare.
    
    
    [b][u]Alternate Identity[/u][/b]: Kristian Elliot Gerber
    
    [b][u]Identity[/u][/b]: Secret
    
    [b][u]Birthplace[/u][/b]: Freedom City, New Jersey
    
    [b][u]Occupation[/u][/b]: none
    
    [b][u]Affiliations[/u][/b]: Interceptors (reserve member)
    
    [b][u]Family[/u][/b]: James Gerber (father, deceased), Cynthia Schwartz-Gerber (mother, deceased)
    
    
    [b][u]Age[/u][/b]: 17 (born March 12, 1993)
    
    [b][u]Gender[/u][/b]: Male
    
    [b][u]Ethnicity[/u][/b]: Caucasian
    
    [b][u]Height[/u][/b]: 5'9"
    
    [b][u]Weight[/u][/b]: 160 lbs
    
    [b][u]Eyes[/u][/b]: Blue
    
    [b][u]Hair[/u][/b]: Black
    
    
    [b][u]Description[/u][/b]: Kristian Gerber is in remarkable physical condition, his body honed by years of constant exercise, weightlifting, and acrobatics.  He has a number of scars across his body, silent reminders of his time spent as Ronin's apprentice.  His normal attire consists of BDU pants and combat boots accompanied by heavy metal t-shirts and a well-worn black military cap.  As a note of interest, Kristian and the dimensionally-displaced teen hero known as Elite share a strikingly similar appearance, so much so that a casual observer could mistake them for twin brothers.
    
    
    [b][u]History[/u][/b]: Some time during the 1970's, two extremely gifted teenagers thought to take up the war on crime. This dynamic duo, Cardinal (James Gerber) and Blackbird (Cynthia Schwartz), battled against the seedy underbelly of New York City for years at the side of the dark avenger Raven, eventually falling in love with one another. When the Moore Act was passed in the 1980's, James chose to leave New York to help the few remaining heroes of Freedom City battle against the scum and villainy that plagued the once proud city while Cynthia stayed in New York to finish college. Dropping his happy-go-lucky demeanor and his flamboyant costume, James crafted a new identity for himself; one more suited to the social, economic, and anti-heroic theme of the day. Based upon a myth from the fabled lands of Shangri-La, the vigilante Razorwing cut a swathe of justice through Freedom City. As an on-again, off-again member of the group FORCE Ops, James Gerber found himself falling deeply into the darkest places of his soul and questioning the terrible things he was doing in the name of justice. Unable to handle the pressure anymore, James hung up his costume and returned to New York City a broken man. If it weren't for the love and support of his former friend and confidant Cynthia, now a criminal psychologist, he would have remained a husk of the man he once was. After renewing their friendship the two became romantic once more, married, and moved out to Freedom City when Mayor Moore was exposed for the crook he really was. Soon Cynthia Schwartz-Gerber was with child, and she gave birth to her son during the "Storm of the Century" in 1993.
    
    
    When the city was attacked by an unknown alien force, James did not hesitate to don the guise of Razorwing one last time to aid his fellow heroes in pushing back the extra-dimensional legions at Omega's command, and he gave his life so that so many others may live. In the aftermath of the Terminus Invasion, Cynthia became very sick. After years of battling a rare form of leukemia, she succumbed to her illness when her son was nearly six years old. Kristian became a dark and brooding introvert, bouncing from foster home to foster home and prone to violent outbursts.
    
    
    On the evening before his tenth birthday he was startled out of bed by a powerful hand gripping his mouth and a cold, emotionless voice whispering from the darkness of the room, [b]"I knew your old man, and his son deserves better than this."[/b] The next six and a half years of his life were filled with physical and mental conditioning, combat drills, obedience training, and survival tests all administered by a single figure clad in full body armor known to him only as "Ronin".
    
    
    With his brutal yet thorough training nearly complete, Ronin gifted the young man with a suit of combat armor resembling his father's costume, a grapple gun, utility belt, a custom motorcycle, and an underground headquarters to aid him in his final test: infiltrate the Labyrinth and recover any data detailing the past of the mercenary group known as Nemesis. To this end, Ronin used his connections to have the boy placed in Ev Prep, the front for the nefarious training camp known as the Shadow Academy.
    
    
    Shortly after his arrival Razorwing set forth to complete his mission under the cover of night. Finding an entrance to a high-tech laboratory deep beneath the grounds of Ev Prep, Razorwing successfully retrieved the data he was sent to obtain, though not without tripping an alarm. Narrowly avoiding an all-out confrontation with the students and faculty of the Shadow Academy, he delivered his package at the drop-off point, only to be ambushed by Ronin! The mercenary took the data disc and left the beaten and battered Razorwing with one final message before he departed: [b]"Sorry kid, no loose ends."[/b] Cast out by his former mentor, he was all alone in a world he hardly understood.
    
    
    [b][u]Personality & Motivation[/u][/b]: Many would describe Kristian Gerber as a violent sociopath. His life before Ronin's tutelage was lacking in the qualities that led to the healthy psychological development of a child, and his intense training at the hands of a merciless gun-for-hire did nothing to amend that. He had always thought of himself as a weapon forged to do battle at the whims of the highest bidder, but now he feels he has a new purpose. Razorwing has decided to use his skills and fighting abilities to combat the injustices of the world that he himself had once committed.
    
    
    [b][u]Powers & Tactics[/u][/b]: Razorwing is a skilled acrobat, detective, martial artist, and technical prodigy.  He uses his utility belt's array of weaponry and grapple gun to full advantage to even the playing field against his adversaries before going in close for the finish. His armored jumpsuit possesses a set of retractable glider wings that allow for aerial mobility and the mask houses a communication suite and night vision capabilities. The grapple gun is a prototype that was mothballed due to an unpractical cost and lack of demand, researched and developed by ASTRO Labs. His subterranean headquarters, a forgotten fallout shelter from the days of the Red Scare refitted to his personal taste and needs, is located a few miles southwest of the municipal landfill.
    
    
    At the request of the Seven Shadows' Path ninja clan, whom Kristian studied under when Ronin taught him the secret arts of [i]ninjutsu[/i], he allowed himself to become host for a "spiritual egg" of the [i]Tachisukumu no Kageryu[/i], [i]Kamisorihane [/i](Shadow Dragon of Fear, Razorwing), after besting the mythological beast in spiritual combat. It is prophesied that a grand tournament will be held between champions of the [i]Kageryu [/i]and other pseudo-deities for control of Shangri-La, and only those born of the material world who share a mystical bond with one of these powerful beings may compete.
    
    
    [b][u]Complications[/u][/b]:
    
    [i]Enemies[/i]: Although Ronin is easily Razorwing's most powerful enemy, his rogue's gallery includes the Shadow Academy and a faction of the Seven Shadows' Path ninja clan that believe he is unworthy of the honor placed upon him.
    
    
    [i]Reputation[/i]: Razorwing's tactics and philosophy on fighting are simple: put them down, hard and fast. This, coupled with his penchant for violence, has earned him a reputation as a vigilante.
    
    
    [i]Secret[/i]: Although it isn't widely known, Razorwing was once the apprentice of one of the most feared assassins and mercenaries in the world, Ronin.
    
    
    [i]Temper[/i]: Razorwing's temper often gets the better of him, causing him to lose control when provoked or humiliated.
    
    
    [b][u]Abilities[/u][/b]: 6 + 8 + 6 + 8 + 4 + 4 = 36pp
    
    Str: 16 (+3)
    
    Dex: 18 (+4)
    
    Con: 16 (+3)
    
    Int: 18 (+4)
    
    Wis: 14 (+2)
    
    Cha: 14 (+2)
    
    
    [b][u]Combat [/u][/b]: 20 + 20 = 40pp
    
    Initiative: +12
    
    Attack: +10, +11 (melee, shuriken, smoke pellets, thrown knife), +12 (grapple gun, knife, nunchaku)
    
    Grapple: +14
    
    Defense: +10, +12 Dodge Focus (+5 flat-footed)
    
    Knockback: -5 (-3 flat-footed)
    
    
    [b][u]Saves [/u][/b]: 7 + 6 + 6 = 19pp
    
    Toughness: +10 (+6 flat-footed; +3 Con, +3 Armored Jumpsuit, +4 Defensive Roll)
    
    Fortitude: +10 (+3 Con, +7)
    
    Reflex: +10 (+4 Dex, +6)
    
    Will: +8 (+2 Wis, +6)
    
    
    [b][u]Skills [/u][/b]: 136r = 34pp
    
    Acrobatics 12 (+16)
    
    Computers 8 (+12)
    
    Craft (electronic) 8 (+12)
    
    Disable Device 8 (+12)
    
    Drive 8 (+12)
    
    Escape Artist 8 (+12)
    
    Gather Information 8 (+10)
    
    Intimidate 8 (+10)
    
    Investigate 8 (+12)
    
    Knowledge (streetwise) 8 (+12)
    
    Knowledge (technology) 8 (+12)
    
    Notice 8 (+10)
    
    Profession (mercenary) 8 (+10)
    
    Search 8 (+12)
    
    Sleight of Hand 8 (+12)
    
    Stealth 12 (+16)
    
    
    [b][u]Feats [/u][/b]: 40pp
    
    Acrobatic Bluff
    
    Attack Focus (melee)
    
    Beginner's Luck
    
    Defensive Roll 2
    
    Dodge Focus 2
    
    Elusive Target
    
    Equipment 12
    
    Evasion
    
    Fascinate (Intimidate)
    
    Fearless
    
    Hide In Plain Sight
    
    Improved Grab
    
    Improved Initiative 2
    
    Jack-of-All-Trades
    
    Luck 
    
    Move-By Action
    
    Ninja Run
    
    Precise Shot
    
    Quick Draw
    
    Sneak Attack 4
    
    Takedown Attack
    
    Uncanny Dodge (auditory)
    
    Well-Informed 
    
    
    [quote name="Equipment"]
    
    [i][u]Armored Jumpsuit[/i][/u]
    
    [b]Flight 2[/b] (glider wings; [i]Flaws[/i]: Gliding; [i]Power Feats[/i]: Subtle; [i]Drawbacks[/i]: Power Loss [if wings are immobilized, uncommon, minor]) [2ep]
    
    
    [b]Protection 3[/b] (kevlar) [3ep]
    
    
    [i][u]Cowl[/i][/u]
    
    commlink ([i]Power Feats[/i]: Subtle), flash goggles, nightvision goggles [3ep]
    
    
    [i][u]Headquarters[/u][/i]
    
    [b]Size[/b]: Medium, [b]Toughness[/b]: +15; [b]Features[/b]: Communications, Computer, Concealed, Fire Prevention System, Garage, Gym, Infirmary, Isolated, Laboratory, Library, Living Space, Power, Power System, Security System, Workshop [18ep]
    
    [device][i][u]Powers[/i][/u]: [b]Impervious Toughness 15[/b] [15] and [b]Datalink 6[/b] (radio) ([i]Power Feats[/i]: Rapid 2, Subtle) [9][/device]
    
    [i][u][url=http://i482.photobucket.com/albums/rr184/lerciferus/b-king-concept.jpg]Razorcycle[/url][/u][/i]
    
    [b]STR [/b]20, [b]SPD [/b]5, [b]DEF [/b]10, [b]TOU [/b]+10, [b]SIZE[/b]: Medium; [b]Features[/b]: Alarm, Caltrops, Jumping Jacks, Masterwork, Navigation System, Nitro Injectors, Subtle, Tire Inflater [20ep]
    
    
    [i][u][url=http://i482.photobucket.com/albums/rr184/lerciferus/utility_belt.jpg]Utility Belt[/url][/u][/i]
    
    binoculars, commlink, flashlight, handcuffs, masterwork electronic tool kit, masterwork first aid kit, masterwork forensics kit, masterwork lockpick set, multi-tool, PDA, rebreather [6ep]
    
    
    [i][u]Weapon Array[/u][/i]
    
    -BE: [b]Blast 1[/b] (shuriken; [i]Extras[/i]: Autofire; [i]Power Feats[/i]: Alternate Power 3, Masterwork, Subtle) [8ep]
    
    -AP: [b]Obscure 2[/b] (visual) (smoke pellets; [i]Extras[/i]: Independent; [i]Power Feats[/i]: Masterwork) [5]
    
    -AP: [b]Strike 1[/b] (knife; [i]Power Feats[/i]: Improved Critical, Masterwork, Mighty, Thrown) [5]
    
    -AP: [b]Strike 2[/b] (nunchaku; [i]Power Feats[/i]: Masterwork, Mighty, Twin Strike) [5][/quote]
    
    [b][u]Powers[/u][/b]: 6 + 1 + 1 +1 = 9pp
    
    [b]Device 2[/b] ([url=http://i482.photobucket.com/albums/rr184/lerciferus/grapplegun.jpg]grapple gun[/url], easy to lose) [6pp]
    
    [device][b]Snare 10[/b] ([i]Flaws[/i]: Limited [one target Snared at a time]; [i]Power Feats[/i]: Accurate, Alternate Power, Improved Throw, Reversible, Tether; [i]Drawbacks[/i]: Reduced Range 2, Vulnerable [slashing damage, very common, minor]) [10dp]
    
    -AP: [b]Speed 1[/b] ([i]Extras[/i]: Linked [+0]) [1] and [b]Super-Movement 1[/b] (swinging) ([i]Extras[/i]: Linked [+0]) [2][/device]
    
    [b]Leaping 1[/b] (ninja training) [1pp]
    
    
    [b]Quickness 1[/b] (ninja training) [1pp]
    
    
    [b]Speed 1[/b] (ninja training) [1pp]
    
    
    [b][u]Drawbacks[/u][/b]
    
    Nightmares (very common, minor) [-3pp]
    
    
    [b][u]DC Block:[/u][/b]
    
    [code]ATTACK       RANGE     SAVE                      EFFECT
    
    grapple gun  Ranged    DC20 Reflex          Entangled (Staged)
    
    knife        Ranged    DC17 Toughness       Damage (Staged)
    
    knife        Touch     DC19 Toughness       Damage (Staged)
    
    nunchaku     Touch     DC20 Toughness       Damage (Staged
    
    shuriken     Ranged    DC16 Toughness       Damage (Staged)
    
    unarmed      Touch     DC18 Toughness       Damage (Staged)
    Costs: Abilities (36) + Combat (40) + Saves (19) + Skills (34) + Feats (40) + Powers (9) - Drawbacks (3) = 175/175 pp

    Doktor'd

  2. From his vantage point in the darkest corner of the garage his view was blocked by rusted sheet metal and skinheads, but he had gotten a look at Strauffman as he greeted the 'leaders'. Razorwing lost sight of them after that as they made their past the opened double doors of the dilapidated garage.

    Cannonade clicked on the earpiece to pass word along. "Hey, Razor? This guy's really good at his stuff. He's getting everyone lined up like they wanna goose step down Park Street. Now, could be he's just a charismatic bastard, but you may wanna be careful down there in case he's getting in their heads."

    The young hero hadn't seen anything amiss, but he decided it best to trust his partner on this one.

    "Copy that. I lost sight of Strauffman. You want me to follow the crowd or stay put?" he asked Cannonade over the commlink.

  3. Razorwing saw the displacement of smoke as whoever was inside 'whiffed' at an imaginary opponent. It wasn't much, but it was better than nothing. It wouldn't be smart to go into the smoke with fists swinging, so he'd wait the buffoon out. Taking cover against the opposite side of the door the dark clad hero silently pulled his nunchaku from their place on his utility belt at the small of his back and waited for a chance to strike.

  4. GM POST

    Cannonade sensed something amiss with the gathering, other than the crowd. It seemed that whenever Strauffman came in contact with anyone and said a few words to them, their actions became more rigid and disciplined, and soon he had an entourage escorting him into the thick of the crowd. The female driver seemed curiously behind her charge.

  5. Behind his mask Razorwing's eyes widened at the sight of Knight's majestic wings as they grew from his back. The wingspan of the outstretched wings was incredible, though the young hero wondered if they could produce enough lift to sustain flight.

    Well, it's probably cake for him to rework his bone density. I wonder how fast he can go...

    He looked past Knight again to the back lit skyline of Downtown Freedom, and a small grin tugged at the corner of his mouth.

    "There's something I need to check out in the Fens," he replied to Knight as he took a few paces back, preparing himself for the rush. "Nothing major, but you're welcome to come along..." he sprinted past Knight with incredible speed, "if you can keep up!" he yelled to Knight as he leaped from the roof of the office building. The jump itself took him nearly thirty feet out before Razorwing threw out his arms, a pair of glider wings unfurling from their housings, and the dark clad hero rode along the cold breeze, gliding silently like a shadow over the streets of Riverside.

  6. some Will Save, maybe? also, if he's a football player (and judging by stats, I'd say he was a lineman or tackle, give him some Feats to reflect this: Improved Overrun, All-Out Attack, Move-by Action, etc.

  7. Razorwing took the offered card with a nod and placed it in an empty slot in his utility belt, retrieving a zippo-sized commlink as he did so. "Mavericks we can deal with," he said with a half-smile as he offered the piece of equipment to Knight. "I'm always on the job. If you need back-up, just use this."

  8. Razorwing found himself atop the roof of the office building-turned-drug lab, his mind reeling from the unexpected teleportation. His hand rested across his chest where the Asian girl had touched him, the young vigilante seeming to savor the fleeting sensation of her contact. He dropped his hand to his side and looked to Knight.

    "Yeah, about that," he replied. "I'm not sure what to make of them. They don't seem to be wholly evil, though I question their real motives." Razorwing looked past Knight toward Downtown, the lights of the city illuminating the chilly night air. "And they're powerful. Not sure I could have handled that myself if things got ugly," said the dark clad hero in a manner of gratitude to Knight.

  9. GM POST

    The well-dressed German seemed pleased, speaking with and shaking the hands of a number of the skinheads that approached him. The heroes were unable to to hear his words due to the distance and the riotous music, but the meaning seemed clear enough. The female driver followed Strauffman as he mingled with the throng of racists and charismatically "rubbed elbows" as it were with the faction heads of various skinhead gangs.

  10. November 29, 8 AM

    After entering the main gate and making their way through the quad to the administration office, Kalani and Kamaka Ellison waited patiently for their appointment outside of the headmaster's office. After Pax's first evening of super-heroics, which his mother was less than pleased to hear about when Kamaka confessed his actions to her later that same night, he was invited to check out the Young Freedom website by Wander, one of the heroes he met during the bank robbery they had helped foil. The young heroine had referred the Claremont Academy to him in one of her e-mails, and after showing his mother the school's literature and explaining it's true nature, they both thought it best that he enroll.

    But first, he had to be accepted by the headmaster, one Duncan Summers. Sitting quietly outside of the office on comfortable leather chairs, Kalani looked up from her magazine and noticed her son's knee jumping in anticipation. "Nervous, honey?" she asked with a sparkling smile that calmed his anxiety.

    "Yeah, a little bit. Not every day you apply for Hogwart's, ya know?" he replied with a cheerful smile of his own.

  11. Still crouched near the back door of the liquor store with an unconscious goon laying at his feet, Razorwing pulled a smoke pellet from his utility belt and tossed it into the back room, a cloud of black smoke filling the enclosed space. As the smoke crept out of the doorway and enveloped the young hero, he became all but invisible.

  12. A soft "click" emanated from the tiny piece of equipment in Cannonade's hand, and a second later the young vigilante's voice whispered, "You see the suit? Bigwig German CEO, lots of cash, and ties to the German government."

    Razorwing couldn't make heads or tails of the situation. Why would a high profile executive like Strauffman be seen within a mile of this rabble throwing out "heils" if he had so much to lose?

    "This doesn't feel right. It doesn't add up."

  13. GM POST

    It had been less than a minute since Razorwing left when Cannonade spotted a pair of headlights coming up from a side road towards the gathering. The cro magnon behavior halted and the assembled racists turned their attention to the vehicle, an unremarkable though well maintained black sedan. It came to a stop twenty paces from the mass of skin heads, a tall blonde woman in a suit-skirt exiting the driver's seat and walking towards the rear.

    She opened and the door and a man of obvious Aryan heritage stepped out. Tall, broad-shouldered, and possessed of a regal demeanor, the man was dressed head to toe in black, tailored to resemble a cross between a business suit and an SS uniform. The woman closed the door as the man crossed the loose gravel towards the garage. He stopped just short of the main body of nazi's, appraised them all with an unreadable glance, and then saluted them.

    The horde all replied in kind, saluting three times and shouting their profane slogan of victory.

  14. The young hero hadn't been paying much attention to what was going on downstairs while he was engaged on the walkway, except for the big guy shouting up at him, but he did happen a glance towards Knight as he approached one of the deceased. The young hero's eyes widening at the sight before him. At first he thought that maybe the man wasn't killed, just really hurt, and that knight had healed him of his wounds. Then the man went rigid, as if under some sort of outside control, and knight approached another of the victims.

    Razorwing knew that the man was dead, he had seen the big guy break his neck. He had heard the snap-crunch, saw the man go limp like a rag doll, but again the motionless form moved. His body jerked, then a loud POP came from it as the broken tissue and bone reformed itself, and the man stood shakily to his feet.

    What. The. F**k?

    Foggy memories of his death on the lawn of Danger Mansion came to him, and with it the gnawing sense of futility that overcame him in it's aftermath. He stood there like that, deep in tormenting thought, for longer than he had realized as he was jerked back to the here and now by a voice calling him sensei. The voice came from a beautiful Asian girl standing near him on the catwalk that wasn't there a moment ago.

    "You already learned your first lesson, and it's the big one here: no killing," he replied to the group as a whole. "I'll give you another one after you answer a few questions, but first," he said as he put the index and middle finger of his left hand to his temple, activating his mask's encrypted commlink. Razorwing spoke the address then removed his fingers from the side of his head. "Cops are coming. Let's get out of here."

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