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BoShek

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  1. The wording of True Resurrections specifically refers to the body being prevented from resurrecting if suffering continual damage. The version I am looking for does not reference the original body once the point of death has passed. If anything my version is more powerful than this, almost a +2/rk extra as if one level above True Resurrection although there is still a way to prevent the power working (destroy all of the clones) I would think this would be less common than continual damage (which prevents true res.). Someone with True Res. could be imprisoned once 'killed' but in Cleckley's case the body could be imprisoned but Cleckly himself would not, his consciousness having passed into a new host. I was sure I had read a power description called Serial Resurrection that did almost exactly what I was looking for. I've been through the Manual and Ultimate Power though and I just can't find it again. Thanks for the suggestion though.
  2. Hello All, So I have finally found enough free time to finish working on my first villain (work got really busy a couple of days after I joined the site - still I did get a promotion so no complaints ) Anyway. I have run into a problem speccing out one of the powers of my character. The concept is thus. The character (Jonothan James Cleckly) has an artificial organic brain, the result of having had his own brain 'reprogrammed' and subjected to chemical treatment. This grants a number of powers, most relevant of which is a datalink to represent network access to a central master computer. The characters knowledges and experiences are constantly uploaded and, upon the physical death of the host body, are downloaded into a cloned replacement in a process taking approximately 24 hours. What is the best way to model this? I was assuming Resurrection 2 with some Recovery Bonus ranks to compensate for a low Con. However the description of Regeneration implies the resurrection of the original body - whereas I am looking more towards a serial reincarnation-type model. I was tempted to dismiss the Reincarnation extra as the new body would be completely identical to the old one and there would be no reallocation of power points. That said however the character does use a device which would be left behind on the corpse, would the reincarnation ranks be the appropriate way to model the replacement of the device with either a copy or a new device entirely. I'm thinking myself in circles on this one and would really appreciate some opinions. Cheers very much.
  3. I noticed there was a bit of an imbalance in the Heroes favour and we can't be having that now can we :shame: . That and I have a number of villain concepts brewing that I think will lend themselves quite well to this style of game. I hope. With a couple of days off work coming up I hope to have the first posted within the next day or so - although I may need to visit the character building forum for a few suggestions, I'm really happy with the concept and background but the mechanics of his powers are proving more problematic. MBCE - I had considered running a Warriors and Warlocks game but my face to face group is quite large (last campaign averaged 7 players per session sometimes going to 9) and it's more the case that they are an older group (average age 35-40 with a few either side of that) who don't have the time/inclination to learn a new system - no matter how good it is. It's more of a social group really, they are big on fighting but the role-playing encounters tend to be dealt with by 2-3 players whilst the others sit and chat waiting for the 'roll initiative' call. I'm really looking forward to getting involved round here - everyone seems very pleasant :D
  4. Hello All, My name is Pat and I am a 30 year old inhabitant of a damp corner of England, living with my extremely understanding fiance and her collection of giraffe patterned stuff. I have been role-playing and reading comics for 21 years. I have played and written games for more systems than is perhaps healthy, most recently being stuck in a bit of a 3.5 rut. Mutants is Masterminds is, in my opinion the system which has the best balance between rules and collaborative story telling I have ever seen but my current D&D group don't fancy a supers game - hence I decided to dip my toe in the waters of the interweb to get my fix. I like comics with a sense of wonder and strong characterizations. I don't care for the Iron Age of comics, believing as I do that Liefield and his Ilk are agents of the Illuminati seeking to erode the moral fibre of the world through the moral mutilation of our heroes (wow! that sounds preachy). I adore the 'X' trilogy (Earth X, Universe X and Paradise X) for it's interweaving of Marvel history and James Robinsons' Starman series for it's rounded characters and brilliant writing. Currently I have been enjoying Annihilation and revisiting Jeph Loebs Batman stories. I had a longer post written out but the board ate it. I'm new to PbP so an advice on how the style differs or tips on presentation would be gratefully received. Working on a couple of villains whose schemes will surely bring the world to its knees. Freedom City Beware! Cheers BoShek
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