Players Name: Slaven
Power Level: 10
Trade-Offs: -3 Attack for +3 Damage, -3 Defense for +3 Toughness
Unspent PP: 0
Characters Name: Vi'kter Slaven
Height: 6'3"
Weight: 215 Ilbs.
Hair: Shaven/None
Eyes: Sky Blue
Description:
Vi'kter is a reasonably tall, 6'3", and extraordinary well-built male with obvious signs of Romanian and Germanic descent. He shaves his head religiously with a rusted, old kitchen knife when he is stressed out, so his hair never really gets a chance to grow very much. His normal attire is a reasonably skin tight, black metallic nanosuit that he built, designed, and engineered himself.
History:
In a thousand years from now Vi'kter Slaven will be born. A bright and determined child, he will rise from the slums in which he will be raised to live a rich and meaningful life with his wife and son as a bio-molecular and temporal engineer for the military of his Motherland. He will win many awards for his innovation and military field work, going so far that some will even say that he would be the next President. But all that will be will aslo change.
It will be a cold winter's day when his wife and child will die. A car crash will take them - collateral damage in a fight between a then local superhero and a few bank thieves he will be chasing. Vik'ter will blame the accident on the hero, Captain Orange, as he should, it was the brash man's fault. The event will drive him into madness.
Blaming all superpowered individuals for the ease in obtaining power without the learned knowledge of the repsonsibility that it can entail, he will set out to create a line of military grade nanasuits that will give chosen soldiers the ability to deal with the always present threat of powered individuals. His lust of revenge will take him as far as to think that his theories on time travel would best used to "fix" the metahumans before they began to get out of control. It will be four years and eleven months before he completes Prototype - X.
In the quiet of his own home, Slaven will don the suit - his 9th Symphony. Flawless in design and executed to perfection with all the ideas and schematics he will acquire, and write, over the years, it will have a renewable power supply that feeds off of the wearer's own energy and fuse with the individual and make him...perfect. And in the lonely walls of his mansion, he will activate the temporal shift.
There will be many calculations that should have had more time put into them. Time travel is a delicate matter. Vik'ter's craving for what he will call justice blinded him to make a few mistakes. He didn't end up when he wanted, or where. He doesn't know where he is. He only knows that it is cold, wet, and dark. Trying to fix the problem at hand, he realizes that the temporal shifter was broken in the junt. His head feels cloudy, and he has too many painful memories flooding into him. He wants them to stop. Now!
Personality & Motivation:
He feels the weight of his family weighing on him. He knows he can't fix what will happen, but he knows what he can do to stop everyone that will bring them, and him, enduring agony. He is cold, calculated, and precise, but has a hard time controlling his own emotions.
Stats: 23pp
Str: 15 (+2) [Enhanced]
Dex: 12 (+1)
Con: 16 (+3)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 12 (+1)
Combat: 0pp
Attack: +0 (+7 Melee)
Grapple: +14 (+31 /w Super-strength)
Defense: +0 (+0 flat-footed)
Knockback: -13
Initiative: +5
Saves: 5pp
Toughness: +13 (+3 Con, +13 other)
Fortitude: +3 (+3 Con, +0)
Reflex: +1 (+1 Dex, +0)
Will: +6 (+1 Wis, +5)
Skills: 20pp
Computer 10 (+13)
Craft (Mechanical) 10 (+13)
Craft (Electrical) 10 (+13)
Knowledge (Life science) 10 (+13)
Knowledge (Physical Science) 10 (+13)
Knowledge (Tactics) 10 (+13)
Knowledge (Technology) 10 (+13)
Disable Device 10 (+13)
Feats: 16pp
Attack Focus (Melee) 7
Fearless
Improved Grab
Improved Grapple
Improved Pin
Improved Initiative
Power Attack
Improved Critical (Strike)
Benefit - Wealth 2
Powers: 86pp
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Device 21 (Powersuit; PFs: Restricted 2)
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Flight 4
Protection 13 (Extra: Impervious)
Strike 7 (Powerfists; Extras: Penetrating 7; Power Feats: Mighty)
Immunity 4 (Aging, Disease, Poison, Radiation)
Super-Senses 2 (Darkvision)
Enhanced Trait (Strength) 9
Super-strength 17 (Variable Power Modes; Power Feats; Bracing, Groundstrike, 5 Alternate Powers) [41]
AP: Teleport 10 (Extras: Accurate; Power Feats; Change Direction, Easy, Change Velocity, Turnabout)
AP: Strike 8 (Telepunch; Extras: Area, Selective, Penetrating 8; Power Feats: Mighty)
AP: Regeneration 17 [Recovery Bonus: +5, Recovery Rate(Bruised 3/Unconscious 3/Staggered 6): + 12 (Extra: Continuous; Power Feats: Persistent)]
AP: Immunities 18 [Entrapment (Grappling, Snares, or bonds), Suffocation, Environmental Conditions (cold, heat, high pressure, vacuum), Critical Hits, Emotion Effects]
AP: Matter-Eater 32
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Costs: Abilities (23) + Combat (0) + Saves (5) + Skills (20) + Feats (16) + Powers (86) - Drawbacks (00) = 150 pp
Powerfists 7 (Strike), DC 28/Toughness Bruise
Telepunch 8 (Area Strike), DC 28/Toughness Bruise