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quotemyname

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  1. okay so i made some changes. i tried to understand the mess i made with his combat stats. i changed the cost to 14 points like you said. i knocked out some points out of his skills to compensate for this. i shortened the length of his tail to 3' in the physical description to avoid the length of the elongation power... this part really doesn't matter that much to me so i figured i would just change the description for simplicity sake. any other problems just let me know.
  2. okay i put in the stuff you said to... as for the feats, i recalculated it and it really looks like its 34pp there. i listed the cost of all feats that are worth more than one pp on their own next to the name. i am using a spreadsheet to calculate all of the stats and things out so i don't think its possible that it screwed up the cost total of the feats...i demand a recount! count the chads! about his inspire and leadership abilities...(i will put this section into the character as well) Captain Knievel is simply so INCREDIBLY manly that the sheer grace of his rippling muscles and sparkling 'pearly whites' inspire greatness in and of themselves. anyone and everyone who lays their eyes upon him simply feels the sheer force of attraction generated by his solid muscle fiber and is inspired to be like 'The Captain'. in every one of us is the urge to do something crazy, and The Captain is the embodiment of the recklessness. this is why the average person (as well as other villains) is incredibly inspired by Captain Knievel. as for the knowledge tactics, if i increase his training time to ~4-5 years, would it be a better fit? im not sure where i am gonna stick that extra point i just got from the electricity descriptor, but ill think of something and post it when i do. till then, do me a favor and give this bad boy another look
  3. im building my main character as a villain actually... figured i would try out the baddy side for once. still waiting approval though. my alternate is gonna be a hero. Captain Knievel: http://endlessflight.net/freedom/viewto ... f=4&t=1443 Kerrik Reyson: http://endlessflight.net/freedom/viewto ... f=4&t=1445 check them out and let me know what you think if you have the time!
  4. one other thing I forgot to add earlier: Captain Knievel in terms of villany: Knievel's villany stems more from random acts of violence and from reckless endangerment than from anything else. What's the best way to pick a fight? go pop a super hero... they are always itching for action. Can't find a super hero? they'll come to you easy enough, all you have to do is dangle an orphan or two out of a window and they will come zooming in from all directions. they always seem to know about these things. Otherwise, yes, Knievel is the type of guy that would steal a sports car or two and take it for a joy ride through the middle of a traffic clogged highway (or even better, a kawasaki motorcycle perhaps?) find the back of a trailer somewhere launch off of it... who cares where the motor cycle flies to, it will be cool seeing it blow up! So, in essence, Captain Knievel is not necessarily evil, he is just a huge jerk. However this is often leads to the same thing.
  5. okay most of those errors should be fixed...ill address other issues here: Knowlege Tactics: once in a fight, captain knievel doesn't really care how it goes. however, he likes to have a good idea of what he is going to be doing in that fight before hand. basically he never goes into a fight without assessing the situation before hand (if he can help it). This doesn't mean that he won't join a battle he knows to be a losing fight ("No fight is a lost cause for Captain Knievel!") or some such, the tactics are just so high because he likes knowing what he is getting himself into. Ultimate Effort: so specified (melee) Regeneration 0: while Captain Knievel may recover from injury at the same rate as regular humans, the persistent power feat simply ensures that he will get up from many things that most humans will not. this power is also listed because i plan to put more points here when i can. it would be better for him to not have to explain to his sponsors why he is out of commission if he can recover fast enough to not have to explain it speeds have been updated Adrenaline cannon - yes the touch was a typo, that was supposed to be 'line' its fixed now. the touch under flaws remains as it was supposed to be there. Picture a huge laser beam emanating from his fists. like a super 'Hadouken' if you will. the 'line' descriptor should help you picture it better now that it actually appears there thanks for the look at my character. hope my edits are up to snuff!
  6. yea i actually have to apologize for most of the mistakes in this one.... it seems when i was making another completely different character (at PL10) some of that character's stats got parsed into the word file i was using for this guy. just a bunch of stupid errors. friend of mine looked this guy over... i THINK it should be right now.
  7. Yea i know man, i am just really excited to play is all. just letting you know i'm still here. :D
  8. As the name suggests, i am a POE fan. But that's not all i like, my other interests include playing games like MnM, and believe it or not, this is probably one of my least played games (regrettably of course). Other games i like include D&D (cliche, i know but at least 4e is somewhat refreshing), most of White Wolf's World of Darkness (with the exception of Vampire.) Exalted, Gurps (I don't care what anyone says, Bunnies and Burrows is FUN!) Call of Cthulu, ... oh the list goes on, but that's enough for now. Other big hobbies of mine are reading (mostly fantasy novels), video games (platformers, RPGs, you name it), and music (playing some VH right now). I like HEROES more than VILLAINS but if you can play the second one right, the second one is just SO satisfying that's about it, as i kinda wanna keep it short and sweet.
  9. Players Name: quotemyname Power Level: 6 (91/92 PP) Trade-Offs: -2 attack +2 DC mod, -2 defense +2 toughness PP Unspent: 1 "Wanna wrestle?" Characters Name: Kerrik Reyson Alternate Identity: N/A Height: 6'5'' Weight: 290 lbs Hair: Black Eyes: Black Skin: Reddish Tint Stats: 34 PP Str: 26 (+8) Dex: 14 (+2) Con: 22 (+6) Int: 10 (+0) Wis: 12 (+1) Cha: 10 (+0) Combat: 16 PP Attack: +4 Grapple: +17 Defense: +5, +2 FF Knockback: -4 Initiative: +2 Saves: 3PP Toughness: +8 Fortitude: +6 (+6 Con) Reflex: +5 (+2 Dex, +3) Will: +1 (+1 wis) Skills: 28r = 7 PP Acrobatics 8 (+10) Climb 8 (+16) Intimidate 4 (+4) Notice 4 (+5) Sense Motive 4 (+5) Feats: 9 PP Acrobatic Bluff Elusive Target Dodge Focus (1) Improved Grab Improved Pin Power Attack Stunning Attack Takedown Attack (2) Powers: 22 PP Additional Limbs 3: (4 arms, 1 tail; PF: Innate) [4pps] Leaping 5 (up to x50, full round, 900 running long jump/ 450 standing long jump/ 225 standing high jump) [5pps] Protection 2 [2pps] Super-Strength 5 (total effective Str 31, Hvy Load 1,840 lbs.; PF: Shockwave) [11pps] Drawbacks: None Complications: Temper: Sensitive about his looks and extra limbs Phobia: Claustrophobic DC Block: Unarmed -- DC 23/Toughness -- Damage Shockwave – Reflex DC 18/half – DC 8 damage Point totals: 34 PP (stats) + 16 PP (combat) + 3PP (saves) + 7pp (skills) + 9pp (feats) + 22pp (powers) = 91 / 92pp Physical Description: Kerrik has a reddish tint to his skin, with a slight peach fuzz all over his body. His appearance is rather fearsome, standing 6'5'' off the ground, and weighing nearly 300lbs. The six arms and 3' long prehensile devil’s tail don’t help things either. On his head he has a scraggly tuft of black hair, to go along with the deep black, large pupils in his eyes. Being as how Custom made clothing for someone with six arms is difficult to come by, and he usually ends up ruining it in a fight anyways, Kerrik usually goes without a shirt. He wears a simple set of blue jean shorts most of the time with a hole torn in the seat of the pants for his tail. Kerrik is also rather fond of belts with large stylized buckles on them. At times when he finds that he must blend in (at least somewhat) with the rest of society, Kerrik can be seen sporting a large brown trench coat. He finds it constricting, but necessary and simply keeps his arms folded while using it. Backround/Origin: Kerrik’s story is a strange one. He wasn’t given his extra arms and superior strength through some accident. Unlike some other super heroes, he was born with them. At the hospital, the doctors greeted his father after his mother gave birth to Kerrik. They had told him that his son had been born with extra arms, and some kind of mutation on his backside. Kerrik’s parents were normal people after all, but when they saw their child, they had nothing but the utmost love in their hearts. The doctors told them that the extra appendages would likely never be able to be used. They would simply be atrophied very soon. His parents made the difficult decision to have them amputated to avoid any unnecessary complications. However, when the surgeons went to operate, they noticed the extra arms moving quite well. They made the executive decision to not remove Kerrik’s extra appendages. When he grew older, Kerrik found that with a little work, he was able to sculpt the muscles in his arms to become pretty strong. A strict regiment of 600 one-armed push-ups every day became standard, and after a while, he even began performing pull ups with his tail. EDIT: Kerrik does not know why he looks the way he does, or why he has the powers that he has been given. His parents were both normal people, and there has never been any trace of super powers in his bloodline either (he knows from researching his family tree.) So with no knowlege of the nature of his powers and only his upbringing to guide him, Kerrik does what he can to protect the city that he loves so much to traverse. Kerrik has always been bigger than the other kids, and at 18 years old, he uses his large size and his free teenage spirit (as well as the extra arms and tail of course) to contribute what he can to cleaning up freedom city's scum. (I am hoping that much of Kerrik's background can be explained eventually through role play. I have some ideas, but are not necesarily ready to reveal them just yet.) These days, Kerrik can be seen traversing the many skyscrapers of Freedom City. Even though his legs are not nearly as strong as his arms, he can still jump pretty far. Coupled with his amazing ability to climb, Kerrik makes a massive jungle gym out of Freedom city’s concrete jungle. Complications explained: Temper – Kerrik has always had a sensitive side to his looks. While he never resorts to unnecessary violence normally, one crack about the way he looks, and it will be but seconds before he throws down a challenge to the offender. This resulted in many a fight back in Kerrik’s High School days. Phobia: Claustrophobic – Owing to Kerrik’s larger than normal size, his free spirit, and his love for all things exercise, Kerrik finds himself extremely uncomfortable every time he is in-doors. This condition becomes extremely aggravated whenever he is forced to enter any extremely cramped spaces. The proud Kerrik becomes reduced to whimpering when trapped in small enclosures. For this reason, Kerrik prefers to sleep outside under the stars.
  10. "I like them odds." Players Name: quotemyname Power Level: 13 (200/200PP) Trade-Offs: +3 attack -3 DC mod, +3 defense -3 toughness PP Unspent: 0 Characters Name: Captain Knievel Alternate Identity: Taylor Rogers Height: 6' Weight: 200 lbs Hair: Sunlight-Blond Eyes: Blue Description: Standing 6 feet tall and weighing in at 200 golden apples, Captain Knievel is the epitome of manliness and physical prowess. Captain Knievel sports a tactical combat suit made from form a fitting kevlar jumpsuit, steel toed boots, and steel shoulder pads. He wears sunglasses and has highly stylized bright blond hair. Captain Knievel is stronger faster and more attractive than and 5 normal men combined. The gauntlet he wears on his right arm allow him to generate the powerful "Adrenaline Cannon", a 5 foot wide plasma laser cannon that originates a his clenched fist. After multiple modifications, the Adrenaline Cannon itself now grants Captain Knievel a multitude of other abilities as well. Captain Knievel has recently acquired a shiny new Power Belt that wraps around his waist. This belt is the approximate size of a wrestling championship belt and is made entirely of steel. This belt offers him expanded defensive utility in a fight. History: Taylor Rogers DOB: 6/6/86 At 15 years old, Taylor's parents took him skydiving. After a freak accident caused his chute not to open, Taylor hit the ground. Hard. Miraculously, he survived the fall. His body crippled and broken, Taylor entered a coma. After five agonizing years of intense surgery, Taylor finally regained consciousness. His first thought upon waking was, "I want to do that again!" Most people would be left in paralyzing fear of falling and heights. But not Taylor Rogers. When the doctors told him that he would never walk again, his only reply was, "Like hell I will!" and seemingly magically, after two years of intense physical therapy, he did. However, just getting his body back in working order wasn't enough for Taylor. He was 20 years old, a legal adult, and decided that he wasn't going to bother being a part of normal society. Taylor's one and only dream was to do anything and everything that would be worth a thrill. In order to be able to do that, Taylor spent two more years going through intense physical training. Four solid years of conditioning and strength training honed Taylor's body to the peak of human physical prowess. Taking a job as a professional body builder, Taylor began to enjoy the pay-offs of all his hard work, and the lifestyle that went along with it. With money, relative fame, and a body fit as a fiddle, Taylor was once again able to enjoy skydiving, rock climbing, and a multitude of other risky yet intensely satisfying activities. That is until his body building sponsors told him he was no longer allowed to perform these activities. He had come too far to stop now though. So what is a guy to do when he can't pursue his deepest desires as himself? The same thing everyone else in Freedom City does when they can't do what they want to do as themselves. Put on a costume and do it anyways! That is when Captain Knievel was born. Now Taylor Rogers leads a double life. On one side, he is the Taylor Rogers, the peaceful, rich, body builder superstar. On the other, he is Captain Knievel the trill seeking junkie that loves to throw caution to the wind and dive off of sky scrapers. Personality & Motivation: Because he loves thrill seeking so much it always seems to get him into trouble. Taylor has had more accidents than he can count as Captain Knievel. He has been injured, shot, broken bones, and so on. He never seems to learn though... Because most of his adult life has been spent listening to people tell him he can't do something, and he is forced to listen to them, he finds that as Captain Knievel he can never refuse a fight, or turn down a challenge, and he never pulls any punches. Taylor has worked very hard to get to where he is in life, and that has ingrained in him a deep hatred for anyone who has led a pampered life. He specifically hates those that have been given or gifted with otherworldly advantages over normal people. The highlight and often the butt end of this hatred are Meta-humans that gained their powers by accident or were simply given powers by some outside source. Captain Knievel believes that since these Meta-humans did not work for their powers, they cannot truly appreciate them. Therefore, there is no reason for them to have them. This has led Captain Knievel to do anything he can destroy any and all Meta-humans that he comes across. This behavior has led to him becoming one of Freedom City’s most wanted Super Villains over the past few months. More often than not, Captain Knievel finds his quarrels to be with those that would call themselves heroes, or protectors of the city. Unfortunately Captain Knievel had to find out the hard way that these heroes have quite a following. The general populace seems to worship them unconditionally. Despite Captain Knievel’s perfect manly charm he has not been able to swing any of the citizens of Freedom City to his side. Worse still, the heroes in the city band together and support each other. For this reason, Captain Knievel has been forced to go against his better judgment and work with some less than reputable characters over the months. Captain Knievel sees the destruction of Freedom City’s heroes as the first step on his way to achieving his goals. If destroying them means that he has to work with some Meta-humans that also oppose the heroes in the mean time, then so be it. It is a sacrifice that must be made. There is no doubt in Captain Knievel’s mind that as soon as the heroes are eradicated, so too will the Meta-Human villains. Captain Knievel used to be much more reckless about pursuing his goals. He used to cause lots of property damage, and endanger the lives of countless citizens. Recently, however, he has found that his anger is better when directed entirely at the heroes of Freedom City. Captain Knievel won’t stop if any citizens get in the way when he brawls with a hero. After all, they will probably survive. And when they do, they will appreciate their lives all that much more. He does not, however go out of his way to harm the general population of Freedom City. Lately, Captain Knievel has found the limitations of having a ‘normal’ body quite restrictive. In order to keep up with the heroes and Meta-Humans in Freedom City, The Captain has been relying more and more on his Adrenaline Cannon of late. He has even been known to take steroids to enhance his strength if it means being able to take out even one more Meta-Human. Complications: -Compulsion (Must hit on every woman he sees) -Irrational Hatred (Captain Knievel's extreme prejudice towards Meta-humans who have not "earned" their powers leads him to acts of extreme violence against them) -Temper (Quick to anger, never turns down a fight (Especially not against the police!)) -Public ID (Captain Knievel and Taylor Rogers are known to the public as being the same man) -Criminal Record (Charged with aggravated assault, hate crimes, and terrorism) Stats: [14+10+10+2+4+10 = 50pp] Str: 24/30 (+7/+10) Dex: 20 (+5) Con: 20 (+5) Int: 12 (+1) Wis: 14 (+2) Cha: 20 (+5) Combat: [16+24 = 40pp] Attack: +8 Base; +14 Melee, +16 Adrenaline Cannon; +8 Ranged; Grapple: +23 (+35 w/ Elongation & Super Strength; -4 to escape rolls w/ Elongation & Super Strength) Defense: +14 Base; +16 Dodge Focus (+7 FF) Knockback: -5 Initiative: +17 Saves: [5+5+8 = 18pp] Toughness: +10 (+6 Con, +4 Protection) Fortitude: +10 (+5 con, +5) Reflex: +10 (+5 dex, +5) Will: +10 (+2 wis, +8) Skills: [ 64r = 16pp] Acrobatics 10 (+15) Intimidate 18 (+23) Notice 18 (+20) Sense Motive 18 (+20) Feats: [33pp] Attack Focus Melee 6 [6pp] Attack Specialization (Adrenaline Cannon) Challenge (Fast Intimidate) Defensive Attack Dodge Focus 2 [2pp] Elusive Target Equipment 2 (10ep) [2pp] Fearless Improved Initiative 3 [3pp] Inspire 5 [5pp] Leadership Luck 3 [3pp] Power Attack Set-Up Skill Mastery 1 (Acrobatics, Intimidate, Notice, Sense Motive) Startle Takedown Attack Uncanny Dodge (Hearing) Powers: 28+4+3+2+4+2+2 = 45PP (Descriptors: Divine, Training, Technology) Device 7 (Hard To Lose, "Adrenaline Cannon Mark IV", 35pp) [28pp] Device 1 ("Protection Belt"; Hard To Lose; 5 device points) [4pp] Immunity 3 (aging, disease, poison) [3pp] Immunity 3 ("Nectar of the Gods"; Aging, Disease, Poison) [3pp] Regeneration 2 ("Nectar of the Gods"; Resurrection 2 [one day]; Extras: True Resurrection [+0]) [2pp] Speed 3 (50 mph / 500 fpr; PF: 1 Alternate Power) [4pp] AP: Leaping 3 (x10) Super Movement 1 (slow fall) [2pp] Super Strength 1 (“Power Lifting Trainingâ€; Effective Lifting Strength 32; L: 692lbs.; M: 1384lbs.; H: 2080lbs.; Max: 4160lbs.; Push/Drag: 10400lbs.) [2pp] Drawbacks: [-1pp] Full Power (Never pulls any punches) -1 DC Block: Unarmed -- DC 22/TOU -- Damage Strike 13 "Adrenaline Cannon" -- 23/REF + 28/TOU -- Damage (Plasma Energy) Elongation 5 “Laser Whip†– DC 25/TOU – Damage Strike 10 “Elemental Strike†– DC 25/TOU – Damage (Variable) Strike 10 “Radiation Strike†– DC 25/FORT – Damage (Radiation) Strike 13 “Shockwave†– 23/REF + 28/TOU – Damage (Electricity) Attributes [50] + Combat [44] + Saves [18] + Skills [16] + Feats [33] + Powers [45] - Drawbacks [01] = 205pp
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