Players Name: Tahotai
Power Level: 10 (152 pp)
Unspent PP: 2
Characters Name: Shade
Alternate Identity: Daniel Morgan
Height: 6'1"
Weight: 160 lbs.
Age: 26
Hair: None
Eyes: Red
Description: The name Daniel Morgan chose is apt for Shade resembles nothing more then a walking shadow in the light of day. When interacting with other people, Shade can don a black trench coat and adopt something resembling human features. And when in combat, chances are you won't see him at all.
Short History: Twin brother named Peter with light powers. Peter was killed, Daniel swore revenge. Fought long and hard, almost died. Realized that he was coming as bad as the people he hated and dedicated himself to doing good.
Stats: [16pp]
Str: 12 (+1)
Dex: 18 (+4)
Con: 10 (+0)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 12 (+1)
Combat: [12pp]
Attack: +6, +10 w/ Blast
Grapple: +7
Defense: +5 (+0 flat-footed)
Knockback: -14
Initiative: +4
Saves: [9pp]
Toughness: +14 (Impervious 14)
Fortitude: +2 (+0 Con, +2 bought)
Reflex: +6 (+4 Dex, +2 bought), Evasion 2
Will: +5 (+0 Wis, +5 bought)
Skills: 48 ranks [12pp]
Acrobatics 3 (+7)
Bluff 5 (+6)
Computers 2 (+4)
Disable Device 4 (+6)
Gather Information 4 (+5)
Intimidate 4 (+4)
Investigate 5 (+7)
Knowledge (Streetwise) 2 (+4)
Notice 4 (+4)
Search 3 (+5)
Sense Motive 7 (+7)
Stealth 5 (+9)
Feats: [15pp]
All-out Attack
Dodge Focus x5
Evasion x2
Improved Critical (Blast) x2
Precise Shot x2
Sneak Attack x3 (+4 bonus)
Powers: [88 pp]
Concealment 4 (all visual; Flaw: Only in natural shadows or darkness) [4pp]
Darkness Control 11* (PFs: 4 APs and 2 DAPs) [30 pp]
AP: Blast 6 (Extra: Autofire; PFs: Accurate 2, Improved Range 2 [300ft. increment])
AP: Create Object 5** (Extra: Duration/Continuous; PFs: Precise, Progression 5/up to 250-ft. cubes, Stationary)
DAP: ESP (visual and auditory; Flaw: Medium/natural darkness or shadows; PF: Subtle)
AP: Fatigue 10 (Extra: 50-ft. Burst Area; Flaw: Requires targets to be in natural shadows or darkness; PFs: Reversible, Selective)
AP: Snare 11 (Extra: Regenerating; Flaw: Requires targets to be in natural shadows or darkness)
DAP: Teleport (Flaw: Medium/natural darkness or shadows; PFs: Change Velocity, Progression 3/1,000 lbs. cargo, Subtle)
Immunity 9 (Life Support) [9 pp]
Protection 13 (Extra: Impervious) [26 pp]
Regeneration 30 (Recovery +5, Bruise 3/no action, Unconscious 1/round, Injured 6/no action, Staggered 6/no action, Disabled 8/no action, Resurrection 1/week; Flaw: Source/natural shadows or darkness; PFs: Incurable, Regrowth) [17pp]
Super-Senses 2 (darkvision) [2 pp]
* Darkness created by his Darkness Control does not count as "natural shadows or darkness" for the purposes of his other powers
** Created Objects do not cast shadows, though are otherwise opaque.
Drawbacks: [-2 pp]
Vulnerable (effects with Light descriptor, x1.5 DC modifier; uncommon, moderate)
DC Block:
Blast 6 (Autofire).....21(25*)/Toughness.....Bruise+ (Shadow Energy), Crit 18-20
Fatigue.....21/Fortitude.....Fatigued+
Snare.....21/Reflex.....Snared+
*With Sneak Attack
Costs: Abilities (16) + Combat (12) + Saves (9) + Skills (12) + Feats (15) + Powers (88) - Drawbacks (-2) = 150
Tradeoff: -3 defense/+3 toughness
Personality wise, Shade draws a lot on Rorschach from Watchmen, and although he's more willing to show mercy because of his brother, that mercy is slowly drying up.
Mechanics wise, my original idea was for a character who made knives out of shadows and threw them. Eventually that morphed into a darkness controlling character. For awhile he had Insubstantial 4, but I decided to junk that and go with brick level toughness.
Shade is very good in a shadowy environment or while operating within his own darkness via the darkness control power. In the darkness he has high mobility and multiple options for dealing with foes. In bright light he has substantially fewer options, being limited to normal mobility and with only his Protection, Immunity, Blast and Create Objects powers being active.