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Tahotai

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Everything posted by Tahotai

  1. No, it's fine without the sneak attack damage.
  2. Shade looks at the civilians in the store, wondering if he should try and get them out or whether it'd be faster to just try and end it, deciding on the later, blasts of shadow energy shoot out of his hand and slams into the stretchy woman.
  3. Shade's attacks are nonlethal, he's trying to get a sneak attack by slipping into the shadows and attacking while invisible, and he's using all out attack for five points, and he has precise shotx2 so there isn't any penalty for shooting into melee. Damage is a base DC 21, +4 if sneak attack is factored in, with an additional +1/2 points the attack roll exceeds the targets defense for autofire.
  4. Shade steps in and takes a shot at the big guy. Then he looks around to see if there are any civilians left inside the store.
  5. I'm very confused as to whose turn it is.
  6. It's going to bug me forever if I don't point out it's Tahotai
  7. Dropping my protection down to 13 gives me two points which I'll stick into my Will save.
  8. Shade will take a double move to enter the store.
  9. In the shadows of the building across the street, Shade leans on a mailbox and watches the commotion. Shade looks around and notices the large number of heroes right nearby. Hmm, this might be serious he thinks as he gets ready to step in.
  10. ? Side effect seems structured so that you get -2 when you suffer the effect anytime you use the power, but if there's only a fifty/fifty (because you beat the roll) chance then it's -1 So if the character always takes damage when the teleport is used then it should be -2, same as any power would have a -2 if it always occurred when used.
  11. Shade would be interested in busting up crime rings.
  12. Well, easiest solution I can think is to say that as shadow constructs although they're opaque they don't actually interfere with light and it passes right through. Such a solution offends physics, but then again physics doesn't really have rules for creating constructs out of shadows.
  13. *wave* Played D&D for awhile, always wanted to get a group together in my area but none of them were really interested in playing D&D. So around the time I started getting into some of the great comic book runs, I decided to look around for an alternate game that people might be interested in playing. M&M came up while looking around and it seemed like a good fit, and lo and behold everyone wanted to play, so I'm gearing up to actually GM a game as soon as people settle into school schedules. Got here from Atomic Think Tank, found the idea of this site very interesting (although I'm still a little uncertain as to where to jump in).
  14. Ah, I wasn't sure how four color things generally were around here. It's no trouble, I already planned on it more being about him pulling away from the brink then going over it, I'll just move his remaining idealism up a little bit. I didn't intend for his powers to be able to work in his darkness control power, sometimes people take shadow to mean that in pitch blackness there's no shadows, that's what I was trying to word against. Although I didn't word by description at the bottom well in the respect. In a similar vein Darkness Control isn't meant to be dynamic, ESP and Teleport are just dynamic so that he can see places for a long range teleport.
  15. Players Name: Tahotai Power Level: 10 (152 pp) Unspent PP: 2 Characters Name: Shade Alternate Identity: Daniel Morgan Height: 6'1" Weight: 160 lbs. Age: 26 Hair: None Eyes: Red Description: The name Daniel Morgan chose is apt for Shade resembles nothing more then a walking shadow in the light of day. When interacting with other people, Shade can don a black trench coat and adopt something resembling human features. And when in combat, chances are you won't see him at all. Short History: Twin brother named Peter with light powers. Peter was killed, Daniel swore revenge. Fought long and hard, almost died. Realized that he was coming as bad as the people he hated and dedicated himself to doing good. Stats: [16pp] Str: 12 (+1) Dex: 18 (+4) Con: 10 (+0) Int: 14 (+2) Wis: 10 (+0) Cha: 12 (+1) Combat: [12pp] Attack: +6, +10 w/ Blast Grapple: +7 Defense: +5 (+0 flat-footed) Knockback: -14 Initiative: +4 Saves: [9pp] Toughness: +14 (Impervious 14) Fortitude: +2 (+0 Con, +2 bought) Reflex: +6 (+4 Dex, +2 bought), Evasion 2 Will: +5 (+0 Wis, +5 bought) Skills: 48 ranks [12pp] Acrobatics 3 (+7) Bluff 5 (+6) Computers 2 (+4) Disable Device 4 (+6) Gather Information 4 (+5) Intimidate 4 (+4) Investigate 5 (+7) Knowledge (Streetwise) 2 (+4) Notice 4 (+4) Search 3 (+5) Sense Motive 7 (+7) Stealth 5 (+9) Feats: [15pp] All-out Attack Dodge Focus x5 Evasion x2 Improved Critical (Blast) x2 Precise Shot x2 Sneak Attack x3 (+4 bonus) Powers: [88 pp] Concealment 4 (all visual; Flaw: Only in natural shadows or darkness) [4pp] Darkness Control 11* (PFs: 4 APs and 2 DAPs) [30 pp] AP: Blast 6 (Extra: Autofire; PFs: Accurate 2, Improved Range 2 [300ft. increment]) AP: Create Object 5** (Extra: Duration/Continuous; PFs: Precise, Progression 5/up to 250-ft. cubes, Stationary) DAP: ESP (visual and auditory; Flaw: Medium/natural darkness or shadows; PF: Subtle) AP: Fatigue 10 (Extra: 50-ft. Burst Area; Flaw: Requires targets to be in natural shadows or darkness; PFs: Reversible, Selective) AP: Snare 11 (Extra: Regenerating; Flaw: Requires targets to be in natural shadows or darkness) DAP: Teleport (Flaw: Medium/natural darkness or shadows; PFs: Change Velocity, Progression 3/1,000 lbs. cargo, Subtle) Immunity 9 (Life Support) [9 pp] Protection 13 (Extra: Impervious) [26 pp] Regeneration 30 (Recovery +5, Bruise 3/no action, Unconscious 1/round, Injured 6/no action, Staggered 6/no action, Disabled 8/no action, Resurrection 1/week; Flaw: Source/natural shadows or darkness; PFs: Incurable, Regrowth) [17pp] Super-Senses 2 (darkvision) [2 pp] * Darkness created by his Darkness Control does not count as "natural shadows or darkness" for the purposes of his other powers ** Created Objects do not cast shadows, though are otherwise opaque. Drawbacks: [-2 pp] Vulnerable (effects with Light descriptor, x1.5 DC modifier; uncommon, moderate) DC Block: Blast 6 (Autofire).....21(25*)/Toughness.....Bruise+ (Shadow Energy), Crit 18-20 Fatigue.....21/Fortitude.....Fatigued+ Snare.....21/Reflex.....Snared+ *With Sneak Attack Costs: Abilities (16) + Combat (12) + Saves (9) + Skills (12) + Feats (15) + Powers (88) - Drawbacks (-2) = 150 Tradeoff: -3 defense/+3 toughness Personality wise, Shade draws a lot on Rorschach from Watchmen, and although he's more willing to show mercy because of his brother, that mercy is slowly drying up. Mechanics wise, my original idea was for a character who made knives out of shadows and threw them. Eventually that morphed into a darkness controlling character. For awhile he had Insubstantial 4, but I decided to junk that and go with brick level toughness. Shade is very good in a shadowy environment or while operating within his own darkness via the darkness control power. In the darkness he has high mobility and multiple options for dealing with foes. In bright light he has substantially fewer options, being limited to normal mobility and with only his Protection, Immunity, Blast and Create Objects powers being active.
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