I've been reading some books, and with a lot of help from books and pre-built character designs, i've gotten somewhere. I understand almost everything in the character creation, but what's left undone I have a tad of trouble with, and I'd appreciate a quick review and suggestions. Help needed in the
Right now, the History and such is all just scratch work.
Any and all help/criticism appreciated.
Players Name: Ryoga (Kyle)
Power Level: 10
Characters Name: Ivan (E-vahn) Petrovich (Pet-row-vick)
Alternate Identity: Hammer and Sickle
Height: 5’10’’
Weight: 172 lbs
Hair: Black
Eyes: Brown
Description: Ivan is ardently faithful in Communism, a form of government in his own country that was intended to even out all classes. He comes from a long line of Tsars, though his family has little power in his home-country now. From a wealthy family, he first decided to put his share of the families money into experimental procedures to create a Super-Soldier. Too long had outsider countries come in and shielded his fine nations people and government from the world.
Ivan is hellbent on seeing Communism as the main form of government, and at gaining back his families prestige that was lost by his doing. He is often very quiet, though in public forums is known to preach his beliefs. He wears a suit of different alloys to protect his immaculately toned and worked body. His armor’s color scheme is a mix of Sterling Silver and dark reds.
History: Ivan of the Petrovich family, a family with deep roots in the ancient times of his homeland. Still respected as a family of nobility, though with little political power. Ivan himself is rich, having taken his share of his money when he moved from home at 16, and invested it in the modern world. With the help of advisors he increased his wealth ten-fold and funded private experiments into a unique Super-Soldier program exclusively to give himself powers. At the age of only 23 he attempted a coup of his home country with his premature powers and was thwarted by various members of his own party. After a long fight, 10 of his countries strongest soldiers who had small modifications done took him down and he was sent to a Top-Security prison. During that time he preached his ideals further, of his perfect homeland, and how it should be.
When his powers fully matured three years later, he made a prison break, exerting great amounts of effort to escape the top-grade security of the prison. Once free though, he took what funds he had in private accounts and fled for Land of Hope and Freedom to rebuild and see what was for the taking. He now free-lances, intending to build an army and take his homeland one day.
Stats:
Str: 22 (+6)
Dex: 22 (+6)
Con: 22 (+6)
Int: 18 (+4)
Wis: 18 (+4)
Cha: 18 (+4)
Combat:
Attack: +10
Defense: +14
Initiative: +10
Grapple: +16
Saves:
Toughness: +6
Fortitude: +10
Reflex: +10
Will: +8
Skills:
Acrobatics 4, (+10)
Climb 4, (+10)
Intimidate 4, (+8)
Knowledge (Tactics) 12, (+16)
Notice 8, (+12)
Search 4, (+8)
Sense Motive 4, (+8)
Stealth 4, (+10)
Swim 4, (+10)
Feats:
Assessment
Improved Throw
Diehard
Elusive Target
Evasion 2
Improved Block
Improved Initiative
Improved Trip
Inspire
Leadership
Uncanny Dodge (Visual)
Master plan
A: Can use your Knowledge (Tactics) skill instead of your raw Int bonus for the Masterplan feat roll. (1pp)
B: Can use your Knowledge (Tactics) skill in place of a Stealth or related skill check to set up an attempt to surprise opponents in combat and for the Notice or Sense Motive check needed to detect an ambush or to avoid a feint in combat.
Power Attack (1pp)
Powers:
Blast 4 (Shield Throw, Power Feats: Mighty 6, Ricochet; Alt Powers, Strike 4 [Power Feats: Mighty])
Device: Shield, Medium, Composite
Drawbacks: Easily distracted when the right buttons pushed. Will break any disguise/composure when he sees patriotism aside from his own.
DC Block:
ATTACKS: SAVE DC: DAMAGE TYPE:
(Unarmed) (DC 21) (Bruise)
(Blast 4 [shield]) (DC 19) (Bruise)
Costs: Abilities (60) + Combat (48) + Saves (12) + Skills (12) + Feats (16) + Powers (10) - Drawbacks (00) = 158