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Ryoga

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Everything posted by Ryoga

  1. Sorry for the double post. Fixed some things. the thing in red is the main problem, but I can imagine i've missed something.
  2. Yeah, you're right. I just edited my last post, but i'm going to edit it more right now. Thanks for the suggestions man. I really appreciate the help.
  3. Ryoga

    Character Names:

    Wow, completely forgot Kaiser was German. Thought Tsar was Russian. Meh. I didn't know if there was a Russia in the Universe, so I left the country to the imagination. I was writing him with the thought of Russia. And I like the Muzhik idea, mainly because he made an attempt to become dictator of Russia with a small army, and still intends to do so one day. So, if anything, he'd be trying to set up a communist government, and he'd need the people to feel he was on an even level with them.
  4. Edits in red with questions, Some things left un-changed for now, but i'm getting there I hope. Lowered abilities, tweaked saves, lowered some combat scores. Players Name: Ryoga (Kyle) Power Level: 10 Characters Name: Ivan (E-vahn) Petrovich (Pet-row-vick) Alternate Identity: Hammer and Sickle (Subject to change) Height: 5’10’’ Weight: 172 lbs Hair: Black Eyes: Brown Description: Ivan is ardently faithful in Communism, a form of government in his own country that was intended to even out all classes. He comes from a long line of Tsars, though his family has little power in his home-country now. From a wealthy family, he first decided to put his share of the families money into experimental procedures to create a Super-Soldier. Too long had outsider countries come in and shielded his fine nations people and government from the world. Ivan is hellbent on seeing Communism as the main form of government, and at gaining back his families prestige that was lost by his doing. He is often very quiet, though in public forums is known to preach his beliefs. He wears a suit of different alloys to protect his immaculately toned and worked body. His armor’s color scheme is a mix of Sterling Silver and dark reds. History: Ivan of the Petrovich family, a family with deep roots in the ancient times of his homeland. Still respected as a family of nobility, though with little political power. Ivan himself is rich, having taken his share of his money when he moved from home at 16, and invested it in the modern world. With the help of advisors he increased his wealth ten-fold and funded private experiments into a unique Super-Soldier program exclusively to give himself powers. At the age of only 23 he attempted a coup of his home country with his premature powers and was thwarted by various members of his own party. After a long fight, 10 of his countries strongest soldiers who had small modifications done took him down and he was sent to a Top-Security prison. During that time he preached his ideals further, of his perfect homeland, and how it should be. When his powers fully matured three years later, he made a prison break, exerting great amounts of effort to escape the top-grade security of the prison. Once free though, he took what funds he had in private accounts and fled for Land of Hope and Freedom to rebuild and see what was for the taking. He now free-lances, intending to build an army and take his homeland one day. Stats: Str: 22 (+6) Dex: 22 (+6) Con: 22 (+6) Int: 13 (+2) Wis: 11 (+1) Cha: 11 (+1) Combat: Attack: +10 Defense: +10 Initiative: +10 Grapple: +16 Saves: Toughness: +6 Fortitude: +10 Reflex: +10 Will: +5 Skills: Acrobatics 4, (+10) Climb 4, (+10) Intimidate 4, (+8) Knowledge (Tactics) 12, (+16) Notice 8, (+12) Search 4, (+8) Sense Motive 4, (+8) Stealth 4, (+10) Swim 4, (+10) Feats: Assessment Improved Throw Diehard Elusive Target Evasion 2 Improved Initiative Improved Trip Uncanny Dodge (Visual) Master plan A: Can use your Knowledge (Tactics) skill instead of your raw Int bonus for the Masterplan feat roll. (1pp) B: Can use your Knowledge (Tactics) skill in place of a Stealth or related skill check to set up an attempt to surprise opponents in combat and for the Notice or Sense Motive check needed to detect an ambush or to avoid a feint in combat. Power Attack (1pp) Powers: Blast 4 (Shield Throw, Power Feats: Mighty 6, Ricochet. Do I still keep thiese powers? since my shield has them in there? Device 3 (Easy to Lose) [9PP] Blast 4 [Power Feats: Mighty 6, Ricochet; 15 PP] DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Unarmed) (DC 21) (Bruise) (Blast 4 [shield]) (DC 19) (Bruise) Costs: Abilities (46) + Combat (40) + Saves (12) + Skills (12) + Feats (12) + Powers (10) - Drawbacks (0) = 132
  5. I suppose this will be a double-idea thread. First, Suggest a name for My Communist-Captain America. Please, my original Idea of Hammer and Sickle is just....meh. You can also throw in how you got your character name/other possible names with a suggestion or opinion. My Ideas thus far: Hammer and Sickle Red Star (Fairly sure it's taken by an actual Marvel/DC type) Red Wall (Not the mice) Comrade Star Commissar Kaiser The Tsar Thanks in advance.
  6. Thank you both very, very much. I really appreciate it. I'll be working on this for a while now, after the math/technical stuff is over with, I'll write up a hopefully decent backstory. Though i may just play him off as 'off the boat'. Also, I had The Cap in mind while making this guy. Just did a Research Paper on how Captain America affected American culture from the 50's and on. Also, I've had this handle since 02'. Nice, easy, and an awesome character. Edit--------------------------- Still need to get rid of 8 points, since i'm at 158, and is the shield for devices all squared away? Thanks again for your time.
  7. Ryoga

    Common Cause

    I'm a newbie, and I haven't even posted my character yet, but I love the idea. I'm looking to put a foot in any door I can to get into any games and get some RP time and story with my character. I'd be glad to be a part of this if you were to run it and accept me. Ah, I'm an idiot, I'm talking of the Second one. But if by some way of insanity, you'd need me in the first game, extreme emphasis on the 'Need' part >.<, I'd be in on the first if needed. Sorry, I'm rambling. I'll stop that. It's a nervous/newbie habit of mine.
  8. I've been reading some books, and with a lot of help from books and pre-built character designs, i've gotten somewhere. I understand almost everything in the character creation, but what's left undone I have a tad of trouble with, and I'd appreciate a quick review and suggestions. Help needed in the Right now, the History and such is all just scratch work. Any and all help/criticism appreciated. Players Name: Ryoga (Kyle) Power Level: 10 Characters Name: Ivan (E-vahn) Petrovich (Pet-row-vick) Alternate Identity: Hammer and Sickle Height: 5’10’’ Weight: 172 lbs Hair: Black Eyes: Brown Description: Ivan is ardently faithful in Communism, a form of government in his own country that was intended to even out all classes. He comes from a long line of Tsars, though his family has little power in his home-country now. From a wealthy family, he first decided to put his share of the families money into experimental procedures to create a Super-Soldier. Too long had outsider countries come in and shielded his fine nations people and government from the world. Ivan is hellbent on seeing Communism as the main form of government, and at gaining back his families prestige that was lost by his doing. He is often very quiet, though in public forums is known to preach his beliefs. He wears a suit of different alloys to protect his immaculately toned and worked body. His armor’s color scheme is a mix of Sterling Silver and dark reds. History: Ivan of the Petrovich family, a family with deep roots in the ancient times of his homeland. Still respected as a family of nobility, though with little political power. Ivan himself is rich, having taken his share of his money when he moved from home at 16, and invested it in the modern world. With the help of advisors he increased his wealth ten-fold and funded private experiments into a unique Super-Soldier program exclusively to give himself powers. At the age of only 23 he attempted a coup of his home country with his premature powers and was thwarted by various members of his own party. After a long fight, 10 of his countries strongest soldiers who had small modifications done took him down and he was sent to a Top-Security prison. During that time he preached his ideals further, of his perfect homeland, and how it should be. When his powers fully matured three years later, he made a prison break, exerting great amounts of effort to escape the top-grade security of the prison. Once free though, he took what funds he had in private accounts and fled for Land of Hope and Freedom to rebuild and see what was for the taking. He now free-lances, intending to build an army and take his homeland one day. Stats: Str: 22 (+6) Dex: 22 (+6) Con: 22 (+6) Int: 18 (+4) Wis: 18 (+4) Cha: 18 (+4) Combat: Attack: +10 Defense: +14 Initiative: +10 Grapple: +16 Saves: Toughness: +6 Fortitude: +10 Reflex: +10 Will: +8 Skills: Acrobatics 4, (+10) Climb 4, (+10) Intimidate 4, (+8) Knowledge (Tactics) 12, (+16) Notice 8, (+12) Search 4, (+8) Sense Motive 4, (+8) Stealth 4, (+10) Swim 4, (+10) Feats: Assessment Improved Throw Diehard Elusive Target Evasion 2 Improved Block Improved Initiative Improved Trip Inspire Leadership Uncanny Dodge (Visual) Master plan A: Can use your Knowledge (Tactics) skill instead of your raw Int bonus for the Masterplan feat roll. (1pp) B: Can use your Knowledge (Tactics) skill in place of a Stealth or related skill check to set up an attempt to surprise opponents in combat and for the Notice or Sense Motive check needed to detect an ambush or to avoid a feint in combat. Power Attack (1pp) Powers: Blast 4 (Shield Throw, Power Feats: Mighty 6, Ricochet; Alt Powers, Strike 4 [Power Feats: Mighty]) Device: Shield, Medium, Composite Drawbacks: Easily distracted when the right buttons pushed. Will break any disguise/composure when he sees patriotism aside from his own. DC Block: ATTACKS: SAVE DC: DAMAGE TYPE: (Unarmed) (DC 21) (Bruise) (Blast 4 [shield]) (DC 19) (Bruise) Costs: Abilities (60) + Combat (48) + Saves (12) + Skills (12) + Feats (16) + Powers (10) - Drawbacks (00) = 158
  9. Thanks, I'm going to start working on creating a new character. Work now, but I'll mull it over. I've been reading the boards, mainly the main threads about rules and guidelines and such. Thanks again.
  10. Sorry to crash in un-invited. I was looking through the voting forums for some MnM sites. I've been on Dndonlinegames.com, and I've been trying to get head-way into MnM games, but to no avail. I have no game experience in MnM, but i've been reading the book and fooling around with different character models, even asking and receiving a little help from a fellow forum-goer on the Dndonlinegames.com site. So, basically, what i'm asking is if anyone has any room in any game for someone with a very shaky understanding of the system and creation, having never played it. I have one PL 3 character that was being prepared for a game, but hasn't really come to fruition yet. Thanks for your time.
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