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Judgment Knight

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Everything posted by Judgment Knight

  1. I'm going ask about this over on the ATT, just to see what other points of view/suggestions I can get.
  2. Well, as I think about it, I'm not really going for the hard core junkie. He's more the type that just works (extremely) well under pressure. I'd just like him to be better at certain things when the going gets tough (i.e. better chance at succeeding). I'm beginning to think that Extra Effort and RP would cover most situations. Though I do like the boost idea.
  3. Hi everyone, I've been lurking for quite a while. I've finally decided to get involved. So, I come to you all for some assistance on a character idea I have, specifically the character's powers. Here's the situation: Young American (PL10) is something of an adrenaline junkie. Before becoming a superhero his alter ego traveled the world experiencing any extreme sport he could find (cliff diving, parachuting, hang gliding, etc). For the most part, he's grown out of the rush and mellowed out a bit, but he still manages a thrill now and then while doing the hero thing. He's not in it for the thrills; he considers himself a hero for all the right reasons. But, there's still a little adrenaline junkie inside him. What I'm looking for is a way to represent the fact that nothing really scares him. He's in his element in situations where most others would panic. In those situations Young American excels. He becomes more focused, more efficient. I was thinking something along the lines of Boost-Abilities (Extras: Action-Reaction: ??; Flaws: Personal; AP: Boost-Skills (Extras: Action-Reaction: ??; Flaws: Personal) Other than this his other powers are devices (protection, blast, and flight). Thanks for any help... On a related note: I've looked but can't find any ruling on Boost and PL. Am I to assume Boost is limited to PL?
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