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Toptomcat

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Everything posted by Toptomcat

  1. What's the real problem here? Strike 6 Power Feats: Penetrating, Mighty Cost: 12 + Strength penetrating cost Net Benefit: Strike in melee, dealing either lethal or nonlethal damage Strike 6 Power Feats: Penetrating, Mighty, Alternate Power Drawbacks: Lethal Only Alternate Power: Strike 6 Power Feats: Penetrating, Mighty Drawbacks: Nonlethal Only Cost: 12 + Strength Penetrating cost Net Benefit; Strike in melee, dealing either lethal or nonlethal damage- but the switch between them can only be made once per round This isn't senseless point-grubbing. It's thematic power choice. I'm spending exactly the same thing for something that performs very slightly worse. Why is this a concern?
  2. That doesn't provide the same effect, not exactly. I'll flush a point down the drain for the sake of concept if you like, effectively buying a two-point Attack Specialization (swords) feat. Really? Hmm. With that in mind, I'll probably bump Shapeshift down to 3. As for examples: utility powers, basically. A backup Strike in the case of disarmament, Super-Senses for sensors that require significant computing resources, Super-Movements for maneuverability-enhancing gadgets, and the like. Nothing wild and difficult to justify with onboard modular systems like Teleport, Anatomic Separation, Create Object, Duplication, Insubstantial, and the like. The power is a burning sheath of plasma surrounding a very physical sword: Mighty makes sense there. You're right. That's a relic from when this was a M&M 1 character- way back before these boards- but it works well enough thematically that I'd like to keep it. (Come to think, it may be a relic from when this was a TSR Marvel Super Heroes character. I'll have to check.) I think I saw one-point Lethal Only and Nonlethal Only drawbacks in Ultimate Power: I'll find another Power Feat to tack onto both of them in compensation. Once I'm finished with the revised version that spends 157 pp while remaining PL 10, incorporates the swords' drawbacks properly, pares back the Shapeshifting, and- should you insist- spends two points on Attack Specialization (swords), I'll make this change as well.
  3. 1. PL 10, 157 pp? 2. Knock Knowledge: Business down from twelve ranks to ten to take care of the skill problem. 3. Yes, Attack Specialization (Swords) is too broad- but 'Shinken's carried weapons' is too narrow, balancing it. The AS (swords) (katana) (my katana) is a simple way of reflecting that the software Shinken's battlesuit is running is inflexible, but not horrendously so: the further away the chosen weapon gets from what it was designed for, the poorer the system performs. 4. See this thread for examples of Shapeshift in play. http://www.endlessflight.net/freedom/viewtopic.php?f=11&t=140&p=1567 5. Here's how the numbers in the Gadgets work. Enhanced Attack 4: 8 Enhanced Constitution 12: 12 Enhanced Defense 10: 20 Enhanced Dexterity 14: 14 Enhanced Feats 29: 29 Enhanced Skills 12: 3 Enhanced Strength 14: 14 Protection 7: 7 Immunity 9: 9 Shapeshift 4, -2 Flaw: 24 8 + 12 + 20 + 14 + 29 + 3 + 14 + 7 + 9 + 24 = 140. The Restricted 2 is paid for with the points *outside* of the Gadget, because it's a PF of the Gadget as a whole: Device 28 (hard to lose) costs 112 points, not 114. As for the swords: Strike 6 (Extra: Penetrating; PFs: Mighty, Alternate Power x3) 6 for Strike 6 for Penetrating 4 for Power Feats 4 for Penetrating on Strength =20
  4. That would only really be a way of reliably drawing a fight, as it would leave a character unconcious; however, I see your point. There are plenty of other things to spend points on.
  5. That would only really be a way of reliably drawing a fight, as it would leave a character unconcious; however, I see your point. There are plenty of other things to spend points on.
  6. That would only really be a way of reliably drawing a fight, as it would leave a character unconcious; however, I see your point. There are plenty of other things to spend points on.
  7. Cool. What do you want the context to be? You call the Freedom League and ask for some training, they give you a 'regrets, we're all in space- spar with this dude instead?'
  8. Cool. What do you want the context to be? You call the Freedom League and ask for some training, they give you a 'regrets, we're all in space- spar with this dude instead?'
  9. Cool. What do you want the context to be? You call the Freedom League and ask for some training, they give you a 'regrets, we're all in space- spar with this dude instead?'
  10. A black limousine with the Ares Macrotechnology logo on the side pulls up, and a figure in a sleek red-and-gold battlesuit styled after samurai armor steps out. It is Shinken, sword-wielding superhero CEO of the massive military contractor Ares. He waves to the cameras, makes a somewhat theatrical bow, then takes his helmet off, revealing a young Japanese man with an angular, almost gaunt- yet somewhat attractive- face. Flashing a smile at the cameras but refusing to answer any questions, he strides into Freedom Hall.
  11. A black limousine with the Ares Macrotechnology logo on the side pulls up, and a figure in a sleek red-and-gold battlesuit styled after samurai armor steps out. It is Shinken, sword-wielding superhero CEO of the massive military contractor Ares. He waves to the cameras, makes a somewhat theatrical bow, then takes his helmet off, revealing a young Japanese man with an angular, almost gaunt- yet somewhat attractive- face. Flashing a smile at the cameras but refusing to answer any questions, he strides into Freedom Hall.
  12. A black limousine with the Ares Macrotechnology logo on the side pulls up, and a figure in a sleek red-and-gold battlesuit styled after samurai armor steps out. It is Shinken, sword-wielding superhero CEO of the massive military contractor Ares. He waves to the cameras, makes a somewhat theatrical bow, then takes his helmet off, revealing a young Japanese man with an angular, almost gaunt- yet somewhat attractive- face. Flashing a smile at the cameras but refusing to answer any questions, he strides into Freedom Hall.
  13. Again, Shinken is always ready.
  14. Again, Shinken is always ready.
  15. Again, Shinken is always ready.
  16. It's not so much that Immunity absolutely must work as the way we're describing it in all M&M games- it's just that this is a big PBP game, where GM intervention is bound to be rather loose just because we don't have enough of them to closely watch everything. We are admittedly conservative, but out of neccesity.
  17. It's not so much that Immunity absolutely must work as the way we're describing it in all M&M games- it's just that this is a big PBP game, where GM intervention is bound to be rather loose just because we don't have enough of them to closely watch everything. We are admittedly conservative, but out of neccesity.
  18. It's not so much that Immunity absolutely must work as the way we're describing it in all M&M games- it's just that this is a big PBP game, where GM intervention is bound to be rather loose just because we don't have enough of them to closely watch everything. We are admittedly conservative, but out of neccesity.
  19. It's still kind of a complex question. Do you ignore Protection from kevlar vests, or power armor? My character gets his combat feats from a system that bypasses his damaged nerves by hooking wires directly to his muscles and controlling them that way- does he lose their benefits when facing yours?
  20. It's still kind of a complex question. Do you ignore Protection from kevlar vests, or power armor? My character gets his combat feats from a system that bypasses his damaged nerves by hooking wires directly to his muscles and controlling them that way- does he lose their benefits when facing yours?
  21. It's still kind of a complex question. Do you ignore Protection from kevlar vests, or power armor? My character gets his combat feats from a system that bypasses his damaged nerves by hooking wires directly to his muscles and controlling them that way- does he lose their benefits when facing yours?
  22. Uh, I just want to make sure that you started this with Barnum's blessing before I get into the swing of things again.
  23. Uh, I just want to make sure that you started this with Barnum's blessing before I get into the swing of things again.
  24. Uh, I just want to make sure that you started this with Barnum's blessing before I get into the swing of things again.
  25. I was also looking into taking Extraordinary Effort as a feat, if I could.
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