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Blackbird

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Everything posted by Blackbird

  1. Ask and ye shall reseve. Approved!
  2. Ask and ye shall reseve. Approved!
  3. Ask and ye shall reseve. Approved!
  4. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  5. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  6. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  7. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  8. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  9. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  10. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  11. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  12. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  13. Alright then, you're good to go. APPROVED
  14. Alright then, you're good to go. APPROVED
  15. Alright then, you're good to go. APPROVED
  16. You have 40 ranks/10 pp worth of skills, but you've only paid for 36 ranks/9 pp. You've got 11 languages + english as a native language which you get free so you've got one extra rank of the language skill. In addition to that you'll have to drop three skillranks and then you'll be good to go. I'd suggest maybe dropping ranks in pop culture and medicine.
  17. You have 40 ranks/10 pp worth of skills, but you've only paid for 36 ranks/9 pp. You've got 11 languages + english as a native language which you get free so you've got one extra rank of the language skill. In addition to that you'll have to drop three skillranks and then you'll be good to go. I'd suggest maybe dropping ranks in pop culture and medicine.
  18. You have 40 ranks/10 pp worth of skills, but you've only paid for 36 ranks/9 pp. You've got 11 languages + english as a native language which you get free so you've got one extra rank of the language skill. In addition to that you'll have to drop three skillranks and then you'll be good to go. I'd suggest maybe dropping ranks in pop culture and medicine.
  19. What exactly does this flaw on the Telekinesis AP mean? For example, if a character is in a full-body battlesuit, can you still effect them? Other than this slight query, I think everything looks fine. Cool character, though the picture creeps the heck out of me. :)
  20. What exactly does this flaw on the Telekinesis AP mean? For example, if a character is in a full-body battlesuit, can you still effect them? Other than this slight query, I think everything looks fine. Cool character, though the picture creeps the heck out of me. :)
  21. What exactly does this flaw on the Telekinesis AP mean? For example, if a character is in a full-body battlesuit, can you still effect them? Other than this slight query, I think everything looks fine. Cool character, though the picture creeps the heck out of me. :)
  22. Everything seems to be okay with the sheet, you're good to go. Approved!
  23. Everything seems to be okay with the sheet, you're good to go. Approved!
  24. Everything seems to be okay with the sheet, you're good to go. Approved!
  25. For a moment there I thought we'd be having lightning-charred deer for dinner. Seriously, you're characters a 'bit' unfinished. If he used to be a researcher, I'd suggest in investing in his mental stats like int and wis. Same goes for skills, craft (especially chemical) and knowledge (probably life sciences) would be good. I'd also suggest moving the force field and flight out of the air control array. As it stands now, if you use your blast while in the air you'll start plummeting to the ground. Your toughness save bonus can't be that high either. Either the defense or the force field will have to drop but they can't add up to more than 20. On these boards the maximum trade-off is -4/+4 so that's either a defense bonus of +6 with a toughness bonus of +14 or the other way around.
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