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Blackbird

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About Blackbird

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  1. Ask and ye shall reseve. Approved!
  2. Ask and ye shall reseve. Approved!
  3. Ask and ye shall reseve. Approved!
  4. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  5. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  6. The density power has the sustained duration as a default, so adding the duration: continuous extra and the permanent flaw won't change it's cost/rank. Meaning the power currently costs 19 pp. I'm looking forward to reading some more on Daisuke after reading your new years vignette, sounds cool.
  7. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  8. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  9. Let me break it down for you. When you buy the device power, you get 5 pp to spend on powers per rank of device that you've purchased. These are a pool of points, so you can have more than one power in the same device. The vibro suit, which has 1 rank of device (costing 4 pp/rank because it's hard to lose) gives you 5 pp to spend on it's powers. Protection costs 1 pp/rank, unless you have the impervious extra, in which case it would cost 2 pp/rank. The immunity is not an alternate power as the protection can't have one. 2 ranks of protection + 3 ranks of immunity give you 5, which is the amount a rank 1 device gives you, costing 4 pp for a hard to lose device. If you take the precise feat, your power-gauntlets would cost something like this: 9 pp for the vibration control (2x4 for the vibration control power and 1 for the precise power feat) and 1 pp for the leaping alternate power (you'd have effectively 9 ranks of it). This totals 10 pp, the cost of 2 ranks of a hard to lose device, which costs 8 pp. An alternate power is a power feat, only costing 1 pp per alternate power. You can only use one of the alternate powers, so you could use your gauntlets' vibration control to fire a blast at some thugs, or use them to propel yourself from rooftop to rooftop but you can't do both of these things at the same time.
  10. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  11. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  12. 1) Writing the bonuses from your abilities scores and your skill bonuses after adding the bonuses from your abilities to your skill ranks would be a good idea. Like this: Abilities Str: 10 (+0) Dex: 11 (+0) Con: 12 (+1) Int: 17 (+3) Wis: 11 (+0) Cha: 10 (+0) Skills Computers 9 (+12) Craft Electronics 10 (+13) Craft Mechanical 9 (+12) Gather Info 2 (+2) Investigate 7 (+10) Knowledge Technology 9 (+12) Knowledge History 7 (+10) Knowledge Physical Sciences 7 (+10) Notice 7 (+7) Sense Motive 8 (+8) Languages 1 (English, Japanese) 2) You don't have an initiative bonus, because your dex bonus is +0 and you don't have any feats for that. 3) Having the blast alternate power for the vibration control is redundant as the vibration control is functionally a blast already. You could change it to one of the alternate powers suggested in the core book like nauseate or stun or the deflect from the suit as the protection-power can't have an alternate power because of it's permanent duration. All in all, here's a suggestion for the power-gauntlets and the vibro-suit. Device (Power-Gauntlets): (Vibration Control (8 cost, 4 ranks), Alt-Power: Deflect (slow and fast projectilies; 1 cost, 4 rank), Alt-Power: Leaping (1 cost, 8 ranks)) 8 cost, 2 ranks Device (Vibro-Suit): (Protection (2 cost, 2 rank), Immunity 3 (cold, heat, pressure; 3 cost, 3 rank)) 4 cost, 1 rank 4) Your toughness bonus would then be +3 (1 from your con, 2 from your protection). You can represent them like this: toughness +3/+1 (without vibro-suit) if you wish. Anyway, hope I helped instead of confusing you, please ask if you've got any questions.
  13. Alright then, you're good to go. APPROVED
  14. Alright then, you're good to go. APPROVED
  15. Alright then, you're good to go. APPROVED
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