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RocketLord

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  1. No idea if Pyre got Insubstantial or not, so gonna keep up my stunt and try to smack him with it: 22 That should hit, so that's a DC23 Toughness save, and I'll establish a grapple as well, with 31 to establish the grapple. And if he's pinned, I'll use the Chokehold feat to apply a DC10 Fort save vs. Suffocation. --- Keeping my stunted power in here so I remember it... Move Object 8 (Extras: Damaging; Flaws: Action [Full Action], Distracting; Feats: Affects Insubstantial 2, Homing, Indirect 3, Subtle 2) {32/32} (Descriptors: 4th Dimensional Shadow, Spatial Manipulation, Dimensional Breach, Gravity)
  2. GM The foam that bound Casanova breaks, shattering into tiny pieces as Ghule makes short word of them. While Toxin, without saying a song, drops down to the floor and starts running towards the door where the dinosaur was before, Casanova shakes his body as he glares around. "I don't know!" he almost snarls at Ghule, showing no appreciation for her help. "But I'm going to find them and rip their mind apart!" He closes his eyes and focuses, and, when his search proves fruitless, yells and points at Paper. "Close your eyes! You're not gonna see anything ever again!"
  3. Toxin can't quite reach the entrance, but she jumps down from her current position and moves towards the door that Paper came in from. Casanova uses a Move Action to perform a mental Search to try to locate whoever snared him: 12. That is not enough to locate Stormcrow. He uses his Standard Action to use Dazzle against Paper, since he is visible through the door: @Spacefurry give me a DC20 Will Save vs. being Dazzled. It is Will Saves to try and get rid of it afterwards, not Fort. He essentially tries to mentally blind you. And then @Thevshi is up next 27 - Bluebird - Unharmed 24 - Paper - 4HP - Unharmed - Giant Paper Dinosaur: TOU+10 - Unharmed? 22 - Stormcrow - 7HP - Unharmed 22 - Ms. Scorpion - Unharmed 22 - Chump - Unharmed 19 - Shift - 3HP - Unharmed 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control 18 - Toxin - Unharmed 16 - Casanova - Unharmed -> 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  4. That adds +4DC, for total DC32, then. Snare Tou Save: 27, fail by 5, which means an Injury and it is Staggered (though that doesn't matter much since it can't move), if I'm reading the house rules right. Otherwise, it might be disabled, but I'm not sure if that makes it completely unusable or not... so, @Thevshi, any chance of a clarification here? And I'm up next with Toxin and Casanova, but that'll be tomorrow! 27 - Bluebird - Unharmed 24 - Paper - 4HP - Unharmed - Giant Paper Dinosaur: TOU+10 - Unharmed? 22 - Stormcrow - 7HP - Unharmed 22 - Ms. Scorpion - Unharmed 22 - Chump - Unharmed 19 - Shift - 3HP - Unharmed 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control -> 18 - Toxin - Unharmed 16 - Casanova - Unharmed, Snared (TOU+10, Injury x1, Staggered) 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  5. Skipping ahead to @Lone_Star 27 - Bluebird - Unharmed 24 - Paper - 4HP - Unharmed - Giant Paper Dinosaur: TOU+10 - Unharmed? 22 - Stormcrow - 7HP - Unharmed 22 - Ms. Scorpion - Unharmed 22 - Chump - Unharmed 19 - Shift - 3HP - Unharmed -> 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control 18 - Toxin - Unharmed 16 - Casanova - Unharmed 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  6. Spaceman "A reality warper?" Parker just has time to ask, before the Patriot comes bursting in. The Patriot? She's a famous, she's... Is that really her? She's addressing them like she knows them, but... "Carmen, right?" he asks, looking towards the catgirl. "Is it better to follow that guy's game, or fight against him?"
  7. Spaceman She's there and then... gone! In one moment, Sylph is trying to choke him, the next she is just gone, disappeared and... he can't find her. Sylph is dangerous, she can't be touched, so he looks around and... no, she's just gone. "Keep your eyes out! The gas girl just disappeared!" he shouts, while he reaches out with all his senses, trying to find her.
  8. Since we discussed that Parker's sense might have issues with the concealment, Move action to Search: 7, nope! Using my standard action as a second move action to search again: 13 Not much better, oh well! No hit and the homing fizzles out then.
  9. Notice: 19, guess Parker isn't keeping his eyes on Sylph, but I do have my Spatial Awareness Super-Sense: Spatial Awareness [Sense Type: Mental, Extras: Accurate, Acute, Radius, Ranged] Would Parker be able to sense Sylph with that @Thevshi? I also have homing on my stunted Move Object, so rolling for that to hit again: 20 That's a DC23 TOU save if it hits and establishing a Grapple with 34 (if it hits, of course) I'll wait with my actual actions for the turn to see about whether I can find Sylph with super-senses and if that hits. --- Keeping my stunted power in here so I remember it... Move Object 8 (Extras: Damaging; Flaws: Action [Full Action], Distracting; Feats: Affects Insubstantial 2, Homing, Indirect 3, Subtle 2) {32/32} (Descriptors: 4th Dimensional Shadow, Spatial Manipulation, Dimensional Breach, Gravity)
  10. Spaceman Clad in the blue and gold school uniform, Parker stands in front of Baz, ready to spar, he blinks and then... they're somewhere else. "What the...?" he says, as he looks around. He recognizes this, it's the Centurion's base, and that guy, he's... not the Centurion. Just dressed like him. He seems familiar, though. Some kind of relationship to the Centurion? Being here, though? Now that's a dream come true. Parker would love to go explore, but he kind of doubts that they will get the chance, at least not in peace. "Do any of you know what that was about, or who that is? He seemed kind of familiar."
  11. GM Ms. Scorpion shrieks, taking a step back the moment the device explodes into the rapidly expanding foam. Casanova starts cursing up a storm, struggling but failing to get out of it. "Who did that!?" Her scream is barely heard over the general screams of shock and terror from seeing Paper's dinosaur. Except for her, Ghule and Shadowborne, no one seems to notice what has happened to Casanova. Moving closer, she begins to pull at the foam, but with little effect. "Somebody help out here!" From behind Ms. Scorpion and Casanova, Chump has pushed up from his sitting position. He is already mid-leap when Casanova is caught, pulling himself to the side as he flies straight into the paper dinosaur in a flying shoulder tackle.
  12. The STORMCROW Despite the situation, despite what is going on down there, with a friend caught up in Shields' plans, despite however many people Shields got on his side, Charlie can't keep the smile from his lips as he sneaks through the building. He had seen Bernie, Luke and Leon approaching, he had passed over them, unnoticed and entered the building from above while they took a more direct approach, and now? Now they are drawing all the attention while he is kneeling on the rafters above, his dark cape wrapped tightly around him, helping to hide him from sight. His friends will probably be pissed, sure, but he had to get things right, had to get them all ready... well, at least until he found out what Shields was up to with Muirne. It isn't quite time to reveal himself, though, instead he speaks into his communicator, barely a whisper. "The gang's all here. Let's go for some shock and awe. Try to aim a bit South of the center, then you'll avoid me." Reaching into his belt, he pulls out a small, bird shaped device and smiles again. Shields is gonna hate this. From his position above, he drops it, watching as it hits Shields' shoulder and explodes into a rapidly expanding dark grey foam, which begins to harden as soon as its covered him, keeping him in place.
  13. Alright, time for me to to do some things Stormcrow is in hiding somewhere, and will try to Snare Casanova: 26, which is a hit. Casanova rolling Reflex Save vs. DC20: 11, ouch, bound and helpless unless someone helps him. Notice vs. spotting Charlie: 7, nope. Ms. Scorpion tries to free Casanova. DC19 TOU save for the Snare: 21, it holds. Chump runs for the dinosaur and attacks it. @Spacefurry give me a DC30 TOU save for the Giant Paper Dinosaur Whenever anyone fights anyone that is not Ms. Scorpion, Chump or Casanova at a range close enough to see their faces, make a DC20 Notice Check. If you pass, read the spoiler: And @Heritage is up once I finish writing my IC posts, followed by @Lone_Star 27 - Bluebird - Unharmed 24 - Paper - 4HP - Unharmed - Giant Paper Dinosaur: TOU+10 - Unharmed? 22 - Stormcrow - 7HP - Unharmed 22 - Ms. Scorpion - Unharmed 22 - Chump - Unharmed -> 19 - Shift - 3HP - Unharmed 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control 18 - Toxin - Unharmed 16 - Casanova - Unharmed 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  14. GM "Intruders!" the figure in the doorway yells, pointing towards Multi-Girl. As he turns away, the greenish light from the floor. Then, a woman yells and there is a whistling sound. The man in the doorway just has the time to throw himself away, before an empty metal barrel comes flying into the room that Multi-Girl, Paper and Nightscale has begun to enter. It hits the door, which ruins the aim, and it crashes along the ground without hitting anyone. With the door way no longer blocked, the group can see Bluejay, the vice-principal's telekinetic daughter. Her blue hood and costume is noticeably more ragged than the last time any of them saw her when she graduated at the same time as Luke and Leon. She had been part of Casanova's New Young Freedom, and, some of them at least, had fought against her on multiple occasions. She had always been more interested in the fame than the heroics, which was just why she had worked Casanova in the first place, but right now, she seemed strangely silent. Inside the main warehouse, Bluebird is not alone. Various old containers have been pushed aside, clearing the middle of the room. The floor is painted with all kinds of arcane and eldritch symbols, candles are burning around them with greenish flames, wavering in the wind after the barrel that had been thrown. Ten or so men and women, who, judging by their clothing, seem to be homeless turn around from the tasks they were performing to stare at the door. They all have a vacant look in their eyes. By the wall opposite of the door that the heroes are standing by, a large man sits on the floor. Chump. Super strong, super tough. He does not seem like he is happy to be there. He is wearing a pair of jeans and a dark blue shirt with the sleeves torn off. The cop's badge he used to display so proudly is still attached to the shirt, but it is bent. Toxin looks down from above, sitting on a container. She is still dressed in her containment suit, but it is dirty. The yellow and black lines, the clear danger symbol, it doesn't stand out as clearly as it used to, and the clear face mask is no longer clear. None of the heroes can see her face. In the middle of the eldritch sigils on the floor stands Casanova. He is the only one so far that does not look like a mess. His hair is combed nicely, he is dressed in an uniform in the Claremont colors, and he is smiling. His face is not as pretty as it used to be, his nose never quite being the same after Nevermore broke it during a fight. He is staring madly at the door, the smile frozen on his face. By his side stands a woman in a skin tight grey, armored uniform, a whip in her hand. The students at Claremont used to know her as Stinger, where she would wear a cowboy inspired costume. She was outed as Ms. Scorpion, the daughter of the Sportsman and Princess Poison, during one of the group's last outings before Nevermore disappeared. Her new costume shows clear inspiration from her namesake. She still bears a grudge after Nightscale burned her, which had made her parents and her brother, the second Sportsman, to attack the group during the conflict where her true identity was outed. She is clearly happy to see Luke again. A woman that none of the group recognizes stands by Casanova and Ms. Scorpion. She has curly black hair and marble white skin. None of the group recognizes Ghule, but she has been there for a while now. And finally... sitting on the ground by Casanova is Muirne Sceadusangere. Shadowborne. Luke's girlfriend who, as far as he knows, has been in England with her family for the last several months. There seems to be a thin dark tendril of smoke that connects her to Casanova. Sebastian Shields, Casanova, stares out at the people inside the door. His smile turns into a frown. "Get them! Don't let them ruin everything!"
  15. Alright, the combat with way too damn many combatants are ready and set up, and I'll start off with a GM post to set it up and take Bluebird's action, then @Spacefurry is next. Be nice, I need to get properly back into the system, and because of course I gotta do something big for that! I have, for the ease of me not needing to make GM posts in between every single hero action, moved the combat order for the villains around a bit, delaying some of them until after the next hero. With a minion having discovered Multi-Girl, Bluebird telekinetically lifts a barrel and throw it towards the door and at Multi-Girl, and misses with a 13. That means that @Spacefurry is up next, after my IC. And whenever anyone fights anyone that is not Ms. Scorpion, Chump or Casanova at a range close enough to see their faces, make a DC20 Notice Check. If you pass, read the spoiler: 27 - Bluebird - Unharmed -> 24 - Paper - 4HP - Unharmed 22 - Stormcrow - 7HP - Unharmed 22 - Ms. Scorpion - Unharmed 22 - Chump - Unharmed 19 - Shift - 3HP - Unharmed 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control 18 - Toxin - Unharmed 16 - Casanova - Unharmed 12 - Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  16. @Huckleberry It's not quite what he does here, but it just looks like he's punching at the air or moving his arms, but the hits or the grabs happen to whoever he does it too. Kinda like telekinesis but he has to actually move his arms. There will be some kirky krackle happening around him when he does it, but nothing to the same degree as what he's doing now.
  17. Spaceman Parker chuckles at the sleeve and snow comment, but shrugs, as well as he can while holding the stack of books. "This is Freedom. It always seem to snow in the winter, so you can probably expect it next year too." Baz being his usual outgoing self, saying weird things like normal. Honestly, Parker's gotten used to him, and Vicki is thankfully calm about it. And he hasn't offered her any body parts. Yet. "You're from England? So what brings you here? Most of us started back in September. Did whatever makes you, err... fit for Claremont, I guess, only happen recently?"
  18. Spaceman This is... not what they had planned. Torpedo Lass' plan had been good, but it seems like Factor Four weren't too keen on letting them follow it. Did the principal do that on purpose? It doesn't matter. Parker doesn't have time to think about it. The gas woman, she's all around him, trying to suffocate him, get in his lungs. He manages to catch a breath before she's there, but he can't keep doing that. He tries throwing a punch, waving her away, but it doesn't matter. No matter what distances he change, he can't touch something like that. He can move away, attacking someone else, but then one of the others will have to deal with it. He can't do that. Principal Summers told them not to hold back. Fine. Black crackle begins to rise from Spaceman's hands, then his arms, then his entire body. More and more, bigger and bigger. And he reaches forward. Through the distance between dimensions. Breaking the barrier between the 3rd and 4th dimension. A distorted shadow of a hand looms around Sylph, more crackle rising all around it as it tries to close around her. It is difficult to aim, difficult to control... but alright. He'll do it.
  19. I'm going to do a stunt off Parker's Space Control Array Move Object 8 (Extras: Damaging; Flaws: Action [Full Action], Distracting; Feats: Affects Insubstantial 2, Homing, Indirect 3, Subtle 2) {32/32} (Descriptors: 4th Dimensional Shadow, Spatial Manipulation, Dimensional Breach, Gravity) Spending a HP to get rid of the Fatigue for that next turn, and then I'm gonna spend a Full Action to attack Sylph: 16 I doubt that's a hit (but the Indirect 3 and Subtle 2 might help?), but in case it is, that's a DC23 TOU save for Sylph, and I'd like to establish a grapple: 24 The effect of the power around Parker is full on kirby krackle/dots.
  20. Just putting things together first, then I'll edit when I do the bad guy rolls. Stormcrow: 22 Bad guys Casanova: 16 Chump: 22 (after Stormcrow, smaller bonus) Toxin: 19 (after Shift, smaller bonus) Bluebird: 27 Ms. Scorpion: 23 Minions: 5 27 - Bluebird - Unharmed 24 - Paper - 4HP - Unharmed 23 - Ms. Scorpion - Unharmed 22 - Stormcrow - 7HP - Unharmed 22 - Chum - Unharmed 19 - Shift - 3HP - Unharmed 19 - Toxin - Unharmed 18 - Ghule - 1HP - Unharmed, Under the effects of DC22 Mind Control 16 - Casanova - Unharmed 12- Multi-Girl - 1HP - Unharmed 11 - Nightscale - 4HP - Unharmed 10 - Shadowborne - 3HP - Unharmed, Under the effects of DC22 Mind Control 5 - Minions - x10 - Unharmed
  21. Spaceman Parker is carrying a number of books. He didn't exactly expect that he would have to do normal homework on top of everything related to being a super hero, but turns out, Claremont wants you to actually become a functioning member of society too. It is not really annoying, just unexpected, and now he had needed some books for a philosophy class. Not the easiest thing. Science? That was much simpler, and that all made sense. Looking up from his stack of books, he smiles warmly at Vicki, shifting the books to his left hand and holding them, while holding his right hand out to her to offer to shake her hand. "Hi Vicki, welcome to Claremont." His tone is friendly and welcoming. He has done enough to make people mad at him already, so he would prefer to not do that with one of Lawrence's friends. "How are you finding the school so far?"
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