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Understudy

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  1. I'd like to build a magical character like Zatanna. But not Zatanna herself. She can do magic because it's in her blood, but still has the magical trappings, like speaking a spell. She's not human, but magical humanoid.
  2. I have Herolab and I have Atomic Think Tank for builds.
  3. Zatanna Alternate Identity: Zatanna Zatara Gender: Female Age: Unknown. Adult. Race: Homo Magi Height: 5'7" Weight: 127 pounds Power Level: 10; Power Points Spent: 150 STR: +1 (12), DEX: +3 (16), CON: +1 (12), INT: +3 (16), WIS: +3 (16), CHA: +3 (16) Tough: +1/+10, Fort: +5, Ref: +6, Will: +8 Skills: Acrobatics 2 (+5), Bluff 5 (+8), Diplomacy 3 (+6), Disable Device 4 (+7), Disguise 2 (+5), Escape Artist 5 (+8), Handle Animal 4 (+7), Knowledge (arcane Lore) 7 (+10), Knowledge (popular culture) 5 (+8), Language 4 (+4), Notice 3 (+6), Perform (stage magic) 7 (+10), Search 4 (+7), Sense Motive 4 (+7), Sleight of Hand 7 (+10), Stealth 2 (+5) Feats: Attack Specialization 2 (Magic (Array 11)), Attractive (+4), Defensive Roll 3, Distract (Bluff), Dodge Focus, Fascinate (Perform), Luck 2, Set-Up, Skill Mastery (Bluff, Escape Artist, Perform [stage magic], Sleight of Hand), Sneak Attack (+2), Trance, Wealth 8 Powers: Homo Magi Senses (Super-Senses 13) (accurate (type): mental senses, acute (type): mental senses, awareness: mental, detect: magic 2 (ranged), detect: mental 2 (ranged), extended: mental senses 2 (-1 per 1k ft); Innate) Levitation (Flight 4) (Speed: 100 mph, 880 ft./rnd; Subtle (subtle); Power Loss 2 (unable to speak)) Magic (Array 11) (default power: enhanced trait; Affects Insubstantial 2 (full power); Power Loss 2 (unable to speak)) . . Animate Object 6 (Array; Progression, # Objects 3 (10 objects)) . . Counterspell (Nullify 10) (Array; counters: all powers of (type) - all powers of the magic descriptor, DC 20) . . Elemental Control (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Damaging; Limited (one element at a time); Variable Descriptor (Narrow group - any elemental)) . . Healing Magic (Healing 5) (Array; DC 15; Range (ranged), Total; Stabilize) . . Hypnosis (Mind Control 10) (Array; DC 20; Conscious; Sense-Dependent (auditory)) . . Illusion 6 (Array; affects: all sense types, DC 16; Phantasms; Progression, Area 4 (100 ft. radius)) . . Magic Missile (Blast 7) (Array; DC 22; Autofire (interval 2, max +5)) . . Practical Magic (Enhanced Trait 4) (Default; Feats: Bishonen, Endurance (+4), Quick Change 2) . . Teleport 9 (Array; 20000 miles as full action; Accurate; Long-Range) . . Top Hat Trick (Dimensional Pocket 7) (Array; Capacity: 10000 lbs., DC 17; Range (ranged)) Magical Mastery (Enhanced Trait 2) (Feats: Luck 2; Limited (magical stunts)) Magical Ward (Linked) . . Force Field 6 (Linked; +6 Toughness; Part of Body (hemisphere), Power Loss 2 (If unable to speak)) . . Shield 4 (Linked; +4 dodge bonus; Power Loss 2 (if unable to speak)) Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +7) Attacks: Counterspell (Nullify 10), +10 (DC Will 20), Elemental Control (Move Object 10), +10 (DC 25), Hypnosis (Mind Control 10) (DC Will 20), Magic Missile (Blast 7), +10 (DC 22), Top Hat Trick (Dimensional Pocket 7), +10 (DC Ref/Will 17), Unarmed Attack, +6 (DC 16) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +3 Languages: Backwards Speech, English, Latin, Other Language, Other Language Totals: Abilities 28 + Skills 17 (68 ranks) + Feats 13 + Powers 58 + Combat 22 + Saves 12 + Drawbacks 0 = 150
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