Power Level: 10 (150/150)
Unspent Power Points: 0
In Brief: A sorceress with power over life. Looks for a place to fit in in a new country.
Catchphrase: "Hell awaits. Let me be your guide."
Theme: "#1 Crush" by Garbage.
Alternate Identity: Lilith Vauquelin (secret). Birthplace: Orléans, France.
Residence: Riverside. Base of Operations: Freedom City, New Jersey. Occupation: Model. Affiliations: None. Family: None too important.
Eyes: Black with red pupils
Lilith is a gothic beauty with a healthy build. Her skin is white and unblemished by marks. Her hair is long and straight. Her eyes are strange coloring due to her magical lineage. Her shape is hourglass, but with a little more on the bottom.
Her wardrobe is black and red, and very fashionable. She enjoys corsets, skirts, strapped boots with some height. She uses a hood or rounded sunglasses to cover her eyes. She has several piercings over her body, ears are about the only one you can see.
History: Explorers of Aztec lands and temples were met with various ailments. Death was not the only punishment. A few of the trophies they carried back were cursed. From sickness unknown to horrible afflictions. One such goddess of life, death, and fertility (there were a few) even planned to put herself in the seed of the explorers. ensuring the continuation of the god's lineage. It worked. Kind of. The resulting offspring were seen as children of the devil. They were taken by the church. The ones who were savvy though, went into hiding. Thinking they were children of the devil, they formed a pact to protect each other. The pact eventually grew into an organized cult. They spread throughout Europe and the bloodline of the Aztec gods still survives.
Lilith was born with no special powers, but her mark was apparent. The eyes. Her parents and 'aunts' and 'uncles' would have inducted her into the cult even if she didn't show magical ability. But this was a sure fast track into it. They taught her a little bit about magic. When she actually manifested the powers, there were a few to help her along that journey so she wouldn't harm herself or others.
After a while she learned all that she could. There were other people in the world that could teach her more, better ways to use her magic. They set up a meeting in Freedom City to meet The Master Mage. She would find her a mentor. Lilith wanted to try her magic out, so like everyone with superpowers (and some without) and a moral compass in Freedom City, she became a superhero.
Personality & Motivation: Lilith is a very sensual person. She likes to be close to who she's talking with. Along with words, she speaks with touch. Light gestures and caresses, hugs and holds if she can get away with it. Not that she can't 'talk' if she can't do it. Her care for people is personal. As a whole, she couldn't care less. But the people she knows and calls friends and lovers she will protect with her dying breath.
On top of doing the 'right' thing, Lilith does this as a test of her magical skills. She wants to grow in power and have fun while doing it.
Powers & Tactics: Hex Mistress control the very essence of life with her magical heritage. She can use it to harm or help anyone she can perceive. Being as she's known as Hex Mistress, It's mostly to the detriment of villains. But that doesn't rul out her helping a friend or saving the life of the wicked. This is how she 'fights'. Casting spells to take villains down.
If, by some unfortunate circumstance, she runs into someone who's resistant to her magic, she has a sidearm in a sword. She's not the most competent fighter, but she can wield it without maiming herself.
Power Descriptions: Life Control presents itself as a rich purple energy that she manipulates as she casts the spell. The effects, however, are not subtle. Whether harmful or helpful, the purple energy will surround the target as long as it's active and will poof away once it's done.
The sword isn't really a power. It's a kris, or a ritual knife. It's always near her hip. It has an obsidian blade.
Dark Magic: Those with more magical knowledge than her will note her magic, while inborn, carries malefic qualities. It may color their opinion of her.
New Here: She gets lost easily, not knowing the city that well. Turning down the wrong alley or going into the wrong neighborhood could get her in trouble.
Not Her First Language: She doesn't speak English fluently. Also, has the thick accent.
Abilities: 6 + 4 + 10 + 2 + 4 + 10 = 36PP
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 20 (+5)
Combat: 8 + 8 = 16PP
Attack: +4 base, +6 sword
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -5, -2 without Protection
Saving Throws: 4 + 4 + 7 = 15PP
Toughness: +10 (+5 Con, +5 Protection)
Fortitude: +9 (+5 Con, +4)
Reflex: +6 (+2 Dex, +4)
Will: +9 (+2 Wis, +7)
Skills: 56R = 14PP
Bluff 7 (+12, +20 attractive)
Concentration 8 (+10)
Diplomacy 7 (+12, +20 attractive)
Intimidate 5 (+10)
Knowledge (arcane lore) 4 (+5)
Knowledge (life sciences) 4 (+5)
Language 1 (English, French [native])
Notice 8 (+10)
Search 4 (+5)
Sense Motive 8 (+10)
Attack Specialization (sword) 1
Dodge Focus 6
Quick Change 1
Quick Draw 1
Powers: 3 + 3 + 44 + 5 = 55PP
All powers are of the magic descriptor
Device 1 (sword; easy to lose) [3PP]
Strike 3 (Feats: Improved Critical 1 [19-20], Mighty) [5DP]
Immunity 3 (stasis; aging, poison, disease) [3PP]
Life Control 10 (Feats: Alternate Power 6; Drawbacks: Power Loss [must gesture], Power Loss [must speak]) [44PP]
Base Power: Nauseate 10 (convulse; Extras: Range [Perception, +2]) [40/40]
Alternate Power: Drain 10 (age snap; all ability scores; Extras: Range [Perception, +2]; Flaws: Action [Full, -1]) [40/40]
Alternate Power: Emotion Control 10 (mass euphoria/dysphoria; Extras: Alternate Save [Fortitude, +0], Area [Burst], Selective Attack) [40/40]
Alternate Power: Healing 8 (body mending; Extras: Action [Standard, +1], Restorative [+1], Total [+1]) [40/40]
Alternate Power: Paralyze 10 (size change; Extras: Alternate Save [Fortitude, +0], Range [Perception, +2]) [40/40]
Alternate Power: Strike 10 (assault life; Extras: Alternate Save [Fortitude, +1] Range [Perception, +2]) [40/40]
Alternate Power: Transform 10 (shape body; living to living; Extras: Range [Perception, +1]; Flaws: Action [Full, -1]) [40/40]
Protection 5 (strengthen body; Flaws: Duration [Sustained, +0]) [5PP]
Unarmed Touch DC 18 Toughness Damage
Sword Touch DC 21 Toughness Damage
Convulse Perception DC 20 Fortitude Nauseate
Age Snap Perception DC 20 Fortitude Drain (All Ability Scores)
Mass Euphoria/Dysphoria Burst Area DC 20 Fortitude Emotion Control
Size Change Perception DC 20 Fortitude Paralyze
Assault Life Perception DC 25 Fortitude Damage
Shape Body Perception DC 20 Fortitude Transform (Living to Living)
Totals: Abilities (36) + Combat (16) + Saving Throws (15) + Skills (14) + Feats (14) + Powers (55) - Drawbacks (0) = 150/150 Power Points