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Satanus Deus

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About Satanus Deus

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  • Birthday 06/06/1966

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  1. Raphael grinned at the call for a little breathing. "Sure," he nodded seriously. Now he wouldn't try to impress the girl who was trying to teach him, but well, he did want to get along with her? So, he folded his legs, lotus position, and closed his eyes as they both breathed a couple of times. After the third or fourth one he opened one eye to see how silly he looked. Which was not the purpose. He was just following instructions from his teacher. "So," he kept on inhaling and exhaling, "I am very interested in this technique. But it feels like something from a fight instructor. Linguistics are very strange in that way." He chuckled, "teach me the ways of English, oh pretty one." He caught himself too late. He wasn't taking it back, but he looked embarrassed, "I am sorry. Not for the compliment, but it is wrong place? time? for such flattery?" He unfolded himself and looked at the text book, "So, participles, past and present." He had no idea what that meant besides the book open to that page.
  2. Not that she sneaked up on him or anything. On the phone she sounded kind of an upbeat girl. But he wasn't expecting a cute blonde. Of the same hobbies maybe? She did look the athletic type. Though the sudden snap of her voice made his reflexes react. He smiled as she laughed. "Yes, I am Raphael," his voice was very very accented, as she had heard on the phone, but then again, no one sounds the same in person. She had a surprisingly strong grip too. "It is a pleasure to do your acquaintance, Casey," he said mixing up the phrase, "it was very fortunate." He hope he wasn't staring too awkwardly. She was a very pretty girl. He would have to ask her about what she did once the lessons were over.
  3. Second edition, Rig, not third.
  4. FCU Student Union Raphael had only heard the voice of the woman who would be teaching him. She said they would meet here at this time. So he decided to leave a little bit early. There was no work today. The parlor didn't have the hours for him. He felt the need for a run. It was a beautiful day. But no, he had to get this tutoring. She sounded nice, his prospective tutor. About what he'd expect from an American voice. He's still not seen her. He sat at a table, reading a textbook. He never knew why paper books were so expensive when a program file could replace them cheaply. Still, the few hundred dollar investment would be repaid. Hopefully. Math was so much easier to understand than words. It was his major after all. English courses were for getting a better grasp on the language. Not really needed, but, well, really needed.
  5. Its Blindsight, from the Core rulebook. He can see with his mind, just not in color. Do you want me to copy paste that too? On Discord @TheAbsurdist told me to get rid of the word telepathic from blindsight. I did.
  6. Quelqu'un Power Level: 10 (150/151) Unspent Power Points: 1 Trade-Offs: +3 Defense / -3 Toughness. +5 Attack / -5 Damage (unarmed). In Brief: Get psychic powers? Go to America to improve them! Learn to fight after you survive the first few nights. Catchphrase: "Un. Deux. Trois. Fini." Theme: Alternate Identity: Raphael Valcourt (secret). Birthplace: Beauvais, France. Residence: Freedom City University Dorms. Base of Operations: North End, Freedom City. Occupation: Massage Therapist. Affiliations: None. Family: Marie Valcourt, mother. Description: Date of Birth: 9 September 1999. Apparent Age: college age. Gender: Male. Ethnicity: Caucasian. Height: 5'10". Weight: 175 pounds. Eyes: Blue. Hair: Black. An athletically lithe and strong build due to his training in parkour and martial arts. Muscular, but not excessively so. Keeps his hair short so it doesn't get in the way when he's free-running. Very slacker-esque wardrobe. Jeans, t-shirts, sandals, knit cap. Seems to prefer browns. Costume is one made of morphic molecules, clings to everything. it switches from black to dark blue sometimes. History: Raphael's mother always referred to him as her little angel baby. Marie was tricked into believing her abduction and 'experimentation' was a visit from the holiest of holies, when it was really just some curious aliens wondering what Earth people were like. Not that Raphael thought his mother was crazy, but he didn't question her either. He spent his younger years very active. Running, crawling and tumbling over anything he could get on. Just like his parkour and skateboard heroes. A few scrapes and bruises were nothing in the pursuit of happiness. Come his mid to late teenage years he started to have headaches of the unbearable type. For no reason the doctors could find. They put him on pain medicine and watched him. It went for days, weeks, one time he couldnt get out of bed for a whole moth, which was hell on him for more than just the headaches. When he slept he dreamt of weird alien landscapes. And angels for some reason. His mother was there too. Was she not crazy after all? Was he going crazy? After that the headaches lessened. But when they stopped, the real weird stuff happened. He could use his mind to influence others. Like a superhero? He saved up come cash. Instead of going to Uni in France, he wanted to get some help with his powers in Freedom City. He left to go to the States and particularly, Freedom City University. He settled in before he ran around the city like a vigilante. But the first few nights were a wake up call, just because you have superpowers doesn't mean you don't get your ass kicked. So he went to a place where he could train to fight. He hasn't been back on the street yet, but in due time. Personality & Motivation: A very laissez-faire attitude in his civilian attitude. Seems to let everything slide off of his back. Chill to the point some think him a pacifist until they learn he's very well trained in martial arts. While in hero mode, his attitude takes an energetic about face. He's new to the world of heroes and villains and goes after criminals creatively and on all cylinders. He won't throw himself into danger, but the psychic powers seemingly make the fighting go a little easier. Powers & Tactics: Through his training in parkour, he can run faster, and jump higher than most without such activities. His command of the mind gives him an edge too. It's very easy to apprehend someone when their own mind doesn't agree with them. If they give up after a few brain shots, that's great. But if they're stupid enough, he can go hand to hand (or foot to foot?) very easily. He's not the best at it, but he can hold his own in a fight. Power Descriptions: Leaping, Speed, and Wall-Crawling are 'normal' training of years of parkour. Super-Senses and Telepathy array are because his partly alien lineage. Complications: Foreigner: His English is semi-fluent. He may flub sentences or not know what to communicate. Headaches: If he uses too much psychic power he'll start to feel a low thrum until it grows into a migraine. Job/School: He has to keep up his studies to stay in Uni, and go to work to pay bills. New Here: While he thinks he knows this place, he's in a foreign land and is bound to get lost sometime. Thrillseeker: While getting his hero kicks or just enjoying a parkour run, he like to do big grandiose stunts. Abilities: 10 + 8 + 6 + 2 + 4 + 6 = 36PP Strength: 20 (+5) Dexterity: 18 (+4) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 10 + 10 = 20PP Attack: +5 base, +15 unarmed Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed Initiative: +4 Grapple: +10 Knockback: -3, -1 Flat-Footed Saving Throws: 3 + 5 + 7 = 15PP Toughness: +7/+3 (+3 Con, +4 Defensive Roll) Fortitude: +6 (+3 Con, +3) Reflex: +9 (+4 Dex, +5) Will: +9 (+2 Wis, +7) Skills: 68R = 17PP Acrobatics 11 (+15, Skill Mastery) Bluff 7 (+10, +18 Attractive, Skill Mastery) Concentration 8 (+10) Craft (electronic) 4 (+5) Diplomacy 7 (+10, +18 Attractive) Knowledge (physical sciences) 4 (+5) Knowledge (technology) 4 (+5) Language 1 (English, French [native]) Notice 8 (+10, Skill Mastery) Perform (keyboards) 2 (+5) Search 4 (+5) Sense Motive 8 (+10, Skill Mastery) Feats: 29PP Acrobatic Bluff All-Out Attack Ambidexterity Attack Specialization (unarmed) 5 Attractive 2 Conspiracy Theorist 2 (19-20) Defensive Roll 2 Dodge Focus 8 Evasion Improved Throw Improved Trip Power Attack Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive) Taunt Uncanny Dodge (mental) Powers: 1 + 1 + 1 + 4 + 26 = 33PP Leaping 1 (x2; 30ft running long jump, 15ft standing long jump, 7ft high jump) [1PP] (parkour, training) Speed 1 (10mph, 100ft per round) [1PP] (parkour, training) Super-Movement 1 (Wall-Crawling 1 [half speed]; Flaws: Limited [while moving]) [1PP] (parkour, training) Super-Senses 4 (Accurate [mental], Acute [mental], Ranged [mental]) [4PP] (blindsight, psychic) Telepathy 11 (Feats: Alternate Power 4) [26PP] (psychic) Base Power: Communication 10 (earth to the moon; Extras: Linked [Mind Reading]; Feats: Subtle), Mind Reading 10 (Extras: Linked [Communication]; Feats: Subtle) [22/22] Alternate Power: Concealment 10 (all senses; Extras: Affects Others; Flaws: Passive; Feats: Close Range, Progression 1 [Affects Others, 2]) [22/22] Alternate Power: Confuse 10 (Extras: Range [Perception]; Feats: Subtle) [21/22] Alternate Power: Emotion Control 10 (Feats: Mind Blank, Subtle) [22/22] Alternate Power: Illusion 10 (auditory, visual; Flaws: Phantasms; Feats: Progression 2 [Area. 25ft]) [22/22] Drawbacks: (-0) + (-0) = -0PP DC Block Unarmed Touch DC 20 Toughness Damage Confuse Perception DC 20 Will Confuse Emotion Control Perception DC 20 Will Emotion Control Illusion Perception DC 20 Will Illusion (auditory, visual) Mind Reading Perception Opposed Power Check vs Will Save Mind Reading Total: Abilities (36) + Combat (20) + Saving Throws (15) + Skills (17) + Feats (29) + Powers (33) + Drawbacks (-0) = 150/151 Power Points
  7. Quelqu'un Power Level: 10 (150/150) Unspent Power Points: 0 Trade-Offs: +3 Defense / -3 Toughness. +5 Attack / -5 Damage (unarmed). In Brief: Get psychic powers? Go to America to improve them! Learn to fight after you survive the first few nights. Catchphrase: "Un. Deux. Trois. Fini." Theme: Alternate Identity: Raphael Valcourt (secret). Birthplace: Beauvais, France. Residence: Freedom City University Dorms. Base of Operations: North End, Freedom City. Occupation: Massage Therapist. Affiliations: None. Family: Marie Valcourt, mother. Description: Date of Birth: 9 September 1999. Apparent Age: college age. Gender: Male. Ethnicity: Caucasian. Height: 5'10". Weight: 175 pounds. Eyes: Blue. Hair: Black. An athletically lithe and strong build due to his training in parkour and martial arts. Muscular, but not excessively so. Keeps his hair short so it doesn't get in the way when he's free-running. Very slacker-esque wardrobe. Jeans, t-shirts, sandals, knit cap. Seems to prefer browns. Costume is one made of morphic molecules, clings to everything. it switches from black to dark blue sometimes. History: Raphael's mother always referred to him as her little angel baby. Marie was tricked into believing her abduction and 'experimentation' was a visit from the holiest of holies, when it was really just some curious aliens wondering what Earth people were like. Not that Raphael thought his mother was crazy, but he didn't question her either. He spent his younger years very active. Running, crawling and tumbling over anything he could get on. Just like his parkour and skateboard heroes. A few scrapes and bruises were nothing in the pursuit of happiness. Come his mid to late teenage years he started to have headaches of the unbearable type. For no reason the doctors could find. They put him on pain medicine and watched him. It went for days, weeks, one time he couldnt get out of bed for a whole moth, which was hell on him for more than just the headaches. When he slept he dreamt of weird alien landscapes. And angels for some reason. His mother was there too. Was she not crazy after all? Was he going crazy? After that the headaches lessened. But when they stopped, the real weird stuff happened. He could use his mind to influence others. Like a superhero? He saved up come cash. Instead of going to Uni in France, he wanted to get some help with his powers in Freedom City. He left to go to the States and particularly, Freedom City University. He settled in before he ran around the city like a vigilante. But the first few nights were a wake up call, just because you have superpowers doesn't mean you don't get your ass kicked. So he went to a place where he could train to fight. He hasn't been back on the street yet, but in due time. Personality & Motivation: A very laissez-faire attitude in his civilian attitude. Seems to let everything slide off of his back. Chill to the point some think him a pacifist until they learn he's very well trained in martial arts. While in hero mode, his attitude takes an energetic about face. He's new to the world of heroes and villains and goes after criminals creatively and on all cylinders. He won't throw himself into danger, but the psychic powers seemingly make the fighting go a little easier. Powers & Tactics: Through his training in parkour, he can run faster, and jump higher than most without such activities. His command of the mind gives him an edge too. It's very easy to apprehend someone when their own mind doesn't agree with them. If they give up after a few brain shots, that's great. But if they're stupid enough, he can go hand to hand (or foot to foot?) very easily. He's not the best at it, but he can hold his own in a fight. Power Descriptions: Leaping, Speed, and Wall-Crawling are 'normal' training of years of parkour. Super-Senses and Telepathy array are because his partly alien lineage. Complications: Foreigner: His English is semi-fluent. He may flub sentences or not know what to communicate. Headaches: If he uses too much psychic power he'll start to feel a low thrum until it grows into a migraine. Job/School: He has to keep up his studies to stay in Uni, and go to work to pay bills. New Here: While he thinks he knows this place, he's in a foreign land and is bound to get lost sometime. Thrillseeker: While getting his hero kicks or just enjoying a parkour run, he like to do big grandiose stunts. Abilities: 10 + 8 + 6 + 2 + 4 + 6 = 36PP Strength: 20 (+5) Dexterity: 18 (+4) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 10 + 10 = 20PP Attack: +5 base, +15 unarmed Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed Initiative: +4 Grapple: +10 Knockback: -3, -1 Flat-Footed Saving Throws: 3 + 5 + 7 = 15PP Toughness: +7/+3 (+3 Con, +4 Defensive Roll) Fortitude: +6 (+3 Con, +3) Reflex: +9 (+4 Dex, +5) Will: +9 (+2 Wis, +7) Skills: 68R = 17PP Acrobatics 11 (+15, Skill Mastery) Bluff 7 (+10, +18 Attractive, Skill Mastery) Concentration 8 (+10) Craft (electronic) 4 (+5) Diplomacy 7 (+10, +18 Attractive) Knowledge (physical sciences) 4 (+5) Knowledge (technology) 4 (+5) Language 1 (English, French [native]) Notice 8 (+10, Skill Mastery) Perform (keyboards) 2 (+5) Search 4 (+5) Sense Motive 8 (+10, Skill Mastery) Feats: 29PP Acrobatic Bluff All-Out Attack Ambidexterity Attack Specialization (unarmed) 5 Attractive 2 Conspiracy Theorist 2 (19-20) Defensive Roll 2 Dodge Focus 8 Evasion Improved Throw Improved Trip Power Attack Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive) Taunt Uncanny Dodge (mental) Powers: 1 + 1 + 1 + 4 + 26 = 33PP Leaping 1 (x2; 30ft running long jump, 15ft standing long jump, 7ft high jump) [1PP] (parkour, training) Speed 1 (10mph, 100ft per round) [1PP] (parkour, training) Super-Movement 1 (Wall-Crawling 1 [half speed]; Flaws: Limited [while moving]) [1PP] (parkour, training) Super-Senses 4 (Accurate [mental], Acute [mental], Ranged [mental]) [4PP] (telepathic blindsight, psychic) Telepathy 11 (Feats: Alternate Power 4) [26PP] (psychic) Base Power: Communication 10 (earth to the moon; Extras: Linked [Mind Reading]; Feats: Subtle), Mind Reading 10 (Extras: Linked [Communication]; Feats: Subtle) [22/22] Alternate Power: Concealment 10 (all senses; Extras: Affects Others; Flaws: Passive; Feats: Close Range, Progression 1 [Affects Others, 2]) [22/22] Alternate Power: Confuse 10 (Extras: Range [Perception]; Feats: Subtle) [21/22] Alternate Power: Emotion Control 10 (Feats: Mind Blank, Subtle) [22/22] Alternate Power: Illusion 10 (auditory, visual; Flaws: Phantasms; Feats: Progression 2 [Area. 25ft]) [22/22] Drawbacks: (-0) + (-0) = -0PP DC Block Unarmed Touch DC 20 Toughness Damage Confuse Perception DC 20 Will Confuse Emotion Control Perception DC 20 Will Emotion Control Illusion Perception DC 20 Will Illusion (auditory, visual) Mind Reading Perception Opposed Power Check vs Will Save Mind Reading Total: Abilities (36) + Combat (20) + Saving Throws (15) + Skills (17) + Feats (29) + Powers (33) + Drawbacks (-0) = 150/150 Power Points
  8. Super-Speed is actually four powers linked together. Speed, Quickness, Enhanced Improved Initiative, and Array. For every rank of Super-Speed, you get one rank of each. Guns of any type are disallowed here, even nonlethal. Sucks too, as someone who wanted to make a gunslinger at one time. Apparently guns are allowed, but you cant use bullets.
  9. After much deliberation, I think Cuddle Fish will be of normal human stock. Either psychic or mutant. I am surprised that there are not one but THREE fish races. You guys are aweosme
  10. Ok, so this idea popped into my head. Not all heroes are fully fleshed archetypes. Like, some heroes only get one power. The power I was thinking was Emotion Control. And then someone mentioned "cuttlefish" but misspelled it "Cuddle Fish". And then I was like, "well, i have to do this now." Cuddle Fish hugs their enemy and injects venom/poison into them, that concoction changes the hugged's emotion. Seeing as it'll be grabbed based, Cuddle Fish knows various grappling arts. @Supercape said I should write this down and remember it for later. Or that he would do something for it. Either way, thanks!
  11. Characters Hex Mistress (not approved) Ideas Black Jaguar: anthropomorphic big cat warrior. Speed. Sneakiness. Strength. Claws and Teeth. Some kind of science teacher with a secret identity. Either gadgets or the ability to confuse people with technobabble. Something heroic and hedonistic. Imagine if you gave Ke$ha superpowers and a costume. No idea for powers. A character from a fantasy world who comes to this world from time to time. Sword. Shield. Armor. Magic? Animal companion? A straight up alternate world traveler. Goes to Prime Earth to recruit heroes (and villains?) to help other worlds in peril. A bunch of devices from travels. A Claremont character so me and @John Doe can hang out when he gets some time
  12. Hex Mistress Power Level: 10 (150/150) Unspent Power Points: 0 Trade-Offs: None In Brief: A sorceress with power over life. Looks for a place to fit in in a new country. Catchphrase: "Hell awaits. Let me be your guide." Theme: "#1 Crush" by Garbage. Alternate Identity: Lilith Vauquelin (secret). Birthplace: Orléans, France. Residence: Riverside. Base of Operations: Freedom City, New Jersey. Occupation: Model. Affiliations: None. Family: None too important. Description: Age: Apparent Age: Gender: Female Ethnicity: Caucasian Height: 5'8" Weight: Average Eyes: Black with red pupils Hair: Black Lilith is a gothic beauty with a healthy build. Her skin is white and unblemished by marks. Her hair is long and straight. Her eyes are strange coloring due to her magical lineage. Her shape is hourglass, but with a little more on the bottom. Her wardrobe is black and red, and very fashionable. She enjoys corsets, skirts, strapped boots with some height. She uses a hood or rounded sunglasses to cover her eyes. She has several piercings over her body, ears are about the only one you can see. History: Explorers of Aztec lands and temples were met with various ailments. Death was not the only punishment. A few of the trophies they carried back were cursed. From sickness unknown to horrible afflictions. One such goddess of life, death, and fertility (there were a few) even planned to put herself in the seed of the explorers. ensuring the continuation of the god's lineage. It worked. Kind of. The resulting offspring were seen as children of the devil. They were taken by the church. The ones who were savvy though, went into hiding. Thinking they were children of the devil, they formed a pact to protect each other. The pact eventually grew into an organized cult. They spread throughout Europe and the bloodline of the Aztec gods still survives. Lilith was born with no special powers, but her mark was apparent. The eyes. Her parents and 'aunts' and 'uncles' would have inducted her into the cult even if she didn't show magical ability. But this was a sure fast track into it. They taught her a little bit about magic. When she actually manifested the powers, there were a few to help her along that journey so she wouldn't harm herself or others. After a while she learned all that she could. There were other people in the world that could teach her more, better ways to use her magic. They set up a meeting in Freedom City to meet The Master Mage. She would find her a mentor. Lilith wanted to try her magic out, so like everyone with superpowers (and some without) and a moral compass in Freedom City, she became a superhero. Personality & Motivation: Lilith is a very sensual person. She likes to be close to who she's talking with. Along with words, she speaks with touch. Light gestures and caresses, hugs and holds if she can get away with it. Not that she can't 'talk' if she can't do it. Her care for people is personal. As a whole, she couldn't care less. But the people she knows and calls friends and lovers she will protect with her dying breath. On top of doing the 'right' thing, Lilith does this as a test of her magical skills. She wants to grow in power and have fun while doing it. Powers & Tactics: Hex Mistress control the very essence of life with her magical heritage. She can use it to harm or help anyone she can perceive. Being as she's known as Hex Mistress, It's mostly to the detriment of villains. But that doesn't rul out her helping a friend or saving the life of the wicked. This is how she 'fights'. Casting spells to take villains down. If, by some unfortunate circumstance, she runs into someone who's resistant to her magic, she has a sidearm in a sword. She's not the most competent fighter, but she can wield it without maiming herself. Power Descriptions: Life Control presents itself as a rich purple energy that she manipulates as she casts the spell. The effects, however, are not subtle. Whether harmful or helpful, the purple energy will surround the target as long as it's active and will poof away once it's done. The sword isn't really a power. It's a kris, or a ritual knife. It's always near her hip. It has an obsidian blade. Complications: Dark Magic: Those with more magical knowledge than her will note her magic, while inborn, carries malefic qualities. It may color their opinion of her. New Here: She gets lost easily, not knowing the city that well. Turning down the wrong alley or going into the wrong neighborhood could get her in trouble. Not Her First Language: She doesn't speak English fluently. Also, has the thick accent. Abilities: 6 + 4 + 10 + 2 + 4 + 10 = 36PP Strength: 16 (+3) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 8 + 8 = 16PP Attack: +4 base, +6 sword Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Initiative: +2 Grapple: +7 Knockback: -5, -2 without Protection Saving Throws: 4 + 4 + 7 = 15PP Toughness: +10 (+5 Con, +5 Protection) Fortitude: +9 (+5 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +9 (+2 Wis, +7) Skills: 56R = 14PP Bluff 7 (+12, +20 attractive) Concentration 8 (+10) Diplomacy 7 (+12, +20 attractive) Intimidate 5 (+10) Knowledge (arcane lore) 4 (+5) Knowledge (life sciences) 4 (+5) Language 1 (English, French [native]) Notice 8 (+10) Search 4 (+5) Sense Motive 8 (+10) Feats: 14PP Attack Specialization (sword) 1 Attractive 2 Distract (Bluff) Dodge Focus 6 Improved Initiative Quick Change 1 Quick Draw 1 Taunt Powers: 3 + 3 + 44 + 5 = 55PP All powers are of the magic descriptor Device 1 (sword; easy to lose) [3PP] Strike 3 (Feats: Improved Critical 1 [19-20], Mighty) [5DP] Immunity 3 (stasis; aging, poison, disease) [3PP] Life Control 10 (Feats: Alternate Power 6; Drawbacks: Power Loss [must gesture], Power Loss [must speak]) [44PP] Base Power: Nauseate 10 (convulse; Extras: Range [Perception, +2]) [40/40] Alternate Power: Drain 10 (age snap; all ability scores; Extras: Range [Perception, +2]; Flaws: Action [Full, -1]) [40/40] Alternate Power: Emotion Control 10 (mass euphoria/dysphoria; Extras: Alternate Save [Fortitude, +0], Area [Burst], Selective Attack) [40/40] Alternate Power: Healing 8 (body mending; Extras: Action [Standard, +1], Restorative [+1], Total [+1]) [40/40] Alternate Power: Paralyze 10 (size change; Extras: Alternate Save [Fortitude, +0], Range [Perception, +2]) [40/40] Alternate Power: Strike 10 (assault life; Extras: Alternate Save [Fortitude, +1] Range [Perception, +2]) [40/40] Alternate Power: Transform 10 (shape body; living to living; Extras: Range [Perception, +1]; Flaws: Action [Full, -1]) [40/40] Protection 5 (strengthen body; Flaws: Duration [Sustained, +0]) [5PP] DC Block Unarmed Touch DC 18 Toughness Damage Sword Touch DC 21 Toughness Damage Convulse Perception DC 20 Fortitude Nauseate Age Snap Perception DC 20 Fortitude Drain (All Ability Scores) Mass Euphoria/Dysphoria Burst Area DC 20 Fortitude Emotion Control Size Change Perception DC 20 Fortitude Paralyze Assault Life Perception DC 25 Fortitude Damage Shape Body Perception DC 20 Fortitude Transform (Living to Living) Totals: Abilities (36) + Combat (16) + Saving Throws (15) + Skills (14) + Feats (14) + Powers (55) - Drawbacks (0) = 150/150 Power Points
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