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Cool Homosapien

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  1. Shrike can have a hero point and trust everything Hysti says. Or DC 18 Will save. In hindsight i should have given Mr Murk the same deal. Sorry Supercape! PS this is not mind control. Shrike would still have her own thoughts. She would just have those thoughts trust Hysti.
  2. Hysti was impressed with the display of magical change of clothes. "It is very fortunate that you do not have to shed blood," she said moving closer to Shrike, "but I am afraid Evadsrednas will have no comulsions about slaughtering anyone who gets in his way." She touched the fur hat. "It feels very real," she spoke to Shrike in her head, looking her in the eyes, "please, teach me. I'm a very quick learner." Shrike could feel the woman caressing the back of her neck, but could only see her eyes. A deep carnal red color. "She's right, ya know," Barron said looking to Windleaf, but addressing the other group of heroes. He clearly looked concerned for her, "jus' because you have us on a leash, doesn't mean old deadromancer won't pick the lot of your finest warriors an' make 'em do tricks for him!" He looked to the Queenie and Warp. "I'm not askin' you to give us carte blanche to start murderin' everyone we see, luvs, I'm just saying, Deadie ain't gonna give us the chance." Gorth was annoyed at this inaction. Bored and annoyed. He swing his ax back on his shoulder when Queenie didn't back down. "Tavern. Inn," he grunted a question. "Pony up if you want rooms. Talk all you want. Going to drink. Lots."
  3. Barron shrugged, "well, you got me there. I'd be suspicious if some you kicked up in our place. But as for - yeah, you can ask the witch 'ow to pronounce that - we got a bounty for 'is 'ead." reaching into a small sack on his side he pulled out a paper. "This guy's wanted for an attempted world endin' event." He unrolled the paper. It read in some funky language that no one here could read. There was an expertly drawn face and side profile. "Says they want 'im back in pieces, as long as it's noticeable." Hysti was not listening to Murk anymore. But Windleaf stepped towards him, "On-on our world, probably something you don't have to deal with, we have a rougher time. I see you're not the immediately violent type. Which is good. But kill or be killed is the law of the land of Geloyra. We measure lives in pounds of gold. Still, there are some who are not so attached to death." Her voice strained a bit, "do... do you have nature spirits? I can't feel them here."
  4. You pass. Mr Murk feel something squishy and chaotic in his head as he talks to Hysti. But it goes away as Barron notes that Murk is blind.
  5. Shrike gets a HP. Hysti has prepared for magic readers. It's a needed precaution from her world. Shrike is a sidekick you say?! I think not having HP in a game where HP is one of the main mechanics is sour. Now if Grimalkin were there, I'd say so, but she's not!
  6. The large man grunted at the spiel from Queenie. He was not about to lower his weapon, it looked like, but he wasn't swinging it. Yet. "Looking for wizard," he snarled at Queenie, "told he'd be here." His grip on his ax tightened, "bring back his head!" In a show of power he flipped the huge two-handed ax from his shoulder to slam it on the ground, head up. He leaned on the flat top of the ax - which seemed to grow when he swung it - flexing to show his hugeness in a show of intimidation to Queenie and maybe the rest of the group that he didn't care about at the moment, "not your choice." As soon as Shrike landed, the Helm of Truth almost stuttered. These people were covered in magic. Their weapons and armor and other trinkets withstanding, even their skin glowed. The list of magic mostly was attack and protection enchantments. The spell that allowed them to speak and understand. The thief had a readied silence and invisibility, and something that looked like he could grab anything from anywhere. The long-eared leaf-wearer could shapeshift. the marauder was covered in an oil that made him magically gleam and gave him enhanced maneuverability. Finally, the woman in robes was... unreadable? Like The Helm knew she was covered, but it was a chaotic mass of magic with no discernible pattern. The short man looked up to Shrike, "oi, 'ow rude of me! Of us!" He laughed and then bowed, "Name's Barron. These are my companions," he pointed to the leaf-wearer, "Windleaf," he pointed to the marauder, "Gorth," and finally he pointed to the chaos witch, "Hysti." Barron looked to Warp again, "well?" Hysti smiled as the newest person walked towards her. She patted the seat next to her, "have a seat, dear. Don't worry, I won't bite." She'd seemed to have completely forgotten about the old man after she heard he was blind.
  7. Supercape, make a will save before you answer. Curious Key, please describe something personal missing from your person after the thief is finished talking to Warp. If you want a hero point, have her not notice it.
  8. Luckily the chaos witch had an enchantment on the group that allowed the off-worlders to speak and understand the languages of everyone here. Walking towards the old man, slowly with a carnal gait, she sat next to him. "But of course," she spoke in the language he thought she spoke. She had no idea what American was and where Freedom City was. "We paid good gold to come here," she said leaning towards the old man and speaking ever so sweetly, "and you're telling us no wizards at all?" The small man looked up at Warp, "this realm need savin' lots, luv? We could offer our services right cheap." He nodded over to the leaf-wearing woman, "Jus' find our shaman here a nice buncha trees an' animals to meld with or whatever she wants." He grinned, "me an' the witch could use some more material things, right? Maybe some currency. Gems. Magic shyte." The chaos witch was busy studying the old man. "'e's blind, ya twit," the short man shouted to the chaos witch.The short man looked to Warp again, "as for the marauder here, 'e can drink a tap dry without flichin'. Also, 'e sure does love th' tavern wenches." The short man stopped talking for a moment and smiled, "so, we got a deal?"
  9. Knowledge (Cosmology): Covers knowledge of extradimensional matters: the Cosmic Coil, the Terminus, parallel dimensions/realities, and so on. Roughly speaking, it's the Knowledge skill for places (and beings from places) you'd need Super-Movement (Dimensional) to reach. I think it means the dimension itself, not the people? I maybe wrong. That said, you know instinctively that they are not from around these parts, DC10.
  10. IC thread OOC thread Ready to go!
  11. Of course, everyone in the thread is in the area when this happens. You can place yourself anywhere within sight of it.
  12. Earth K-Eldritch-5, Geloyra. The people of this Earth live by a loose set of morals, but there are heroes. And some of them are actually OK people. Oh, they'll save you, but you'll pay them for it somehow. Almost all believe in the reward for a job well done. Almost all believe in leaving a swath of bodies in their wake and taking the 'stuff' from said bodies. They'll return to small villages and towns to spend their rewards on alcohol and companionship. Gorth, a marauder. He wields a giant ax with the rage and fury of a demon. He speaks very little words that don't involve the name of his ax and his clan. Hysti, a chaos witch. A comely maiden who's lot in life is to get everything through her physical wiles or, if that fails, her magic. Barron, a thief. Like his trade implies, he will steal anything that isn't bolted down. And you most likely won't see him do it. Windleaf, a shaman. Turns into owls and trees and humanoid hybrids of those to heal and protect the others. The least bloodthirsty. Oh, she'll kill, no problem, but she goes down the path of least resistance. Who are these people? They call themselves the Squires of Avalon. They've made a name for themselves. Minstrels sing of their deeds far and wide. They're not quite legends, but everyone has at least heard of them on their earth. Right now they are planning the end of an epic adventure that will take them to another dimension to find the evil wizard Evadsrednas! Once they have his head on a pike, they will return to the kingdom of Autumnal and receive their rewards. Earth-Prime. Freedom City. 632PM. Friday. Near Federal Plaza. It's just another cold January day. A week or two ago, the world came to 2018 peacefully. Business has slowed to a crawl in the busiest part of town. But people still believe in commerce, the businesses thrive! But there are other reasons to be here. Mr. Murk has received a premonition that there will be a massive dying around this place at this time. He searches for answers to how and why. As if to answer the immortal's query, a giant red portal opened up. If the ancient neanderthal could see what came out of it, he's see a tall mountain of a man with sun darkened skin carrying a large ax on his shoulder, wearing nary but a loincloth made of a lion. A woman so beautiful that both man and women stop and stare. She's dressed in a revealing robe made of red and purple silks. A short man - a child maybe? - dressed in black leather armor, his hands resting on two of the multiple daggers on his person. And a woman with long sharp ears and a wearily expression, wearing a dress made of withered fallen leaves. "This, this place," the leaf-wearing woman speaks with a troubled ton and a valley accent, "its the right place. The connection to the world is greatly diminished!" "Don't worry, Leafy," the short guy said merrily with a British ganger accent, "we ain't gunna be here that long, luv. An' maybe we'll get some weird shyte that we can take back? Countin on it!" The silken robed woman looked to the gathering crowd, she smiled and giggled before making a snowman out of nowhere and having her and it dance for them. The muscle beast growled harshly, "less talk. Less play. Find Evas- Every-... Gods damned wizard." He looked to the robed woman, "talk, not dance!" The silken robed woman rolled her eyes at the wall of meat. Making the snowman disappear. "excuse me, excuse me," she addressed the crowd, her voice sounded French accented, "where would we find your tower of wizards? We are looking for Evadsrednas Do you know of him?"
  13. That's four! I'll be working on an intro here soon.
  14. Sidekick would work if they can be separate from their PC. Can they? Queenie would be our one over the PL10 limit! One or two more. I'll leave it open until Friday or the others roll in.
  15. Sensus mocked astonishment at every 'deed' the woman noted. Hand across the heart, back of hand on head, both hands on cheeks, all punctuated with gasps. When the two tried to leave, Sensus stopped the silliness. "See, that's where I'm going to have to stop you, ladies," she pointed as they walked away, "I may have not gotten on the force, but I can make a citizen's arrest!" She put her hands on her hips and glared at them, "now, do you want to come peacefully, or do you want to resist arrest?" Putting her hand to the side of her mouth, she whispered loudly, "coming from the one in the costume, I'd not try to resist arrest!"
  16. In the multiverse, there are different worlds. Some worlds are completely different. Like this one. Everything is handled by gold and steel. Heroes pile corpses of monsters and bandits to get to their goals (like bringing 20 bear carcasses, or escorting slow town folks). This world has a different set of values. Thieves in plain sight (if you can see them) who will steal anything not bolted down. Comely magicians who use their wiles/magic to feed their 'appetite' (and get free stuff). Rage monsters with with giant weapons who's answer to everything starts with the name of their weapon. And hippies who turn into various owl and tree hybrids to do healing and protection. Well, they're here now. They need to find and kill a powerful wizard on this earth and kill him. The wizard is not innocent. They have the blood of hundreds on their hands. They're just here to rustle up some reinforcements and special equipment. What's the goal of this story? To teach the heroes of another world the ways of this world. Don't kill and steal and other unsavory acts. Most wont get it, but a cone or two may! Also, to 'save' the villain from their fate. Though you still have to deal with the wizard's plan too. The heroes you have to keep in check will be PL8, so 7s to 10s can join, Maybe one character above that level, but I have plans if that happens Wizard's going to float PL depending on who we get. I'd be looking for four at most. It's a Freedom City adventure. Characters don't have to be magic/fantasy based. So, who's up for it?
  17. Also, just to clarify, its not as broad as 'i can sense every living thing' its 'i can analyze someone's physical status with frightening accuracy, so much that i can pick them out personally'
  18. It's not actually visual, but it presents itself to him as something he sees.
  19. Power Power Level: 10 (150/152PP) Unspent Power Points: 2 Trade-Offs: +3 Attack / -3 Damage (unarmed), -3 Attack / +3 Damage (powers), -3 Defense / +3 Toughness In Brief: Boisterous boxer with genetic gifts fights felonious foes Catchphrase: "That's a knockout." Theme: Alternate Identity: Secret, Damien Turner Birthplace: Freedom City, New Jersey Residence: Downtown Base of Operations: None Occupation: college student Affiliations: Law, Good, Heroes, Freedom City University Family: Mother, Hope, 36. Description Age: 21 (DoB: July 1996) Apparent Age: early twenties Gender: Male Ethnicity: Black Height: 6'5" (1.96 m) Weight: 260 lb (118 kg) Eyes: Gold Hair: Black Damien is a large man blessed with a strong form. Genetics were definitely on his side, though he still works out to keep it. Not bodybuilder big, but definite muscle. His skin is on the lighter side of dark. He keeps his head shaved clean. His eye color is now permanently gold due to his powers. His style of dress is uniform. Fatigues/BDUs, black sneakers, green or black tshirts that seemingly cling to him, and a brown hoodie. When he gets into costume, he wears a full black morphic molecules costume that covers everything except where the eyes are, they're white. History Damien was born big and never stopped growing. He was the physical sort who always played sports, but he found his passion in boxing. His size and speed made him a shoe-in for the career, but something else stopped that dead in it's tracks. Unbeknownst to him - though other people suspected, due to his size - he was a mutant. It crept in slowly through the years. He never got sick and he would heal from injuries very fast. Some time after high school he began seeing weird things. People's life force weaving a pattern. It would lead to shockingly gross revelations about their health. No one was fully 'clean'. His eyes turned a dark shade of gold after that. But it wasn't over. One fateful day he had the misfortune of having an accident. It was bad. Like crunched metal and mangled bodies. He survived with no injuries. The person with him and the person that hit themwere not so lucky. Unfortunately his 'sight' went into overdrive. Their patterns were massively broken, he almost couldn't stand to look at them. But he felt something in himself reach out and fix his friend. The contact took the near dead person and made them new. No one saw what he did, nor did his friend remember. But Damien knew what happened. He could mess with people's patterns. He had superpowers. No wonder he was this big! He could help others out with this, become a hero like so many others. Unfortunately college was going to have to wait a bit. But school was important for him. He couldn't ignore education. So he signed up for Freedom City University as undecided. Until he gets school and hero work balanced. Personality & Motivation Damien is very charismatic and persuasive. He likes to talk to people. Not that he does it too much, but if there's something need be said, he'll say it. If he weren't a hero he'd be a great pitch man. While he gives off a large, imposing aura, he's a really nice guy and will help anyone. He's not gullible, but sometimes his heart gets the better of him. He's doing this because he wants a better world for everyone. No ulterior motives. Well, he does think the rush of the chase and the fight are very exhilarating. But that's just a nice compliment to the good he's doing! Powers & Tactics Boxing taught him not to back down. You back down and they're in control. He comes out swinging. He only uses his superpowers if it's needed. Due to his special vision, he sees the aftermath in gruesome detail. After it's over and he stands victorious, he'll fix them. Power Descriptions Regeneration is that his pattern fixes itself so quickly that some things don't even phase him. Sense Pattern is not actual sight, but it presents itself to him visually. Showing him extensive information about the person's health in very unsettling ways. Life Control lets him edit the pattern of others, tearing into and fixing their biological patterns Complications Motivation: Good. Not naive, but expressly will help the needy and unprotected. Unsettling Visions: Truly messed up patterns are hard to look at. GM can call for a guts check (fortitude or will) if it's really messed up. School and Work: Those are things he does that might get in the way of doing the hero thing. Big Dude: First impression of a seemingly imposing guy might not be good! Talk, Talk, Talk: While he is gifted with a nice voice and witticisms, he can sometimes control the conversation too much. Abilities 14 + 6 + 14 + 4 + 4 + 6 = 48PP Strength 24 (+7) Dexterity 16 (+3) Constitution 24 (+7) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat 10 + 14 = 24PP Initiative +3 Attack +5, +7 (Fray Pattern), +13 (unarmed) Defense +7, +4 flat-footed Grapple +12 Knockback -9 with regeneration, -3 without regeneration Saving Throws 4 + 4 + 4 = 12PP Toughness +13/+7 (+7 con, +6 regeneration; Impervious 6) Fortitude +11 (+7 con, +4) Reflex +7 (+3 dex, +4) Will +6 (+2 wis, +4) Skills 40R = 10PP Acrobatics 7 (+10) Diplomacy 7 (+10) Gather Information 2 (+5) Intimidate 7 (+10) Knowledge (life sciences) 3 (+5) Knowledge (streetwise) 3 (+5) Language 1 (Spanish) Medicine 3 (+5) Perform (oratory) 2 (+5) Sense Motive 3 (+5) Sleight of Hand 2 (+5) Feats 9PP Attack Specialization 4 (unarmed) Contacts Distract (Intimidate) Improved Grab Power Attack Startle Powers 29 + 12 + 6 = 47PP Life Control (28PP Array; Feats: Alternate Power 1) [29PP] Base Power: Healing 9 (Fix Pattern; Extras: Total; Feats: Regrowth) {28/28} Alternate Power: Damage 13 (Fray Pattern; Extras: Alternate Save [Fortitude]; Feats: Accurate) {27/28} Protection 6 (Regeneration; Extras: Impervious) [12PP] Super-Senses 6 (Sense Pattern [health awareness (mental; ranged, accurate, acute, analytical)]) [6PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage Fray Pattern Touch DC 28 Fortitude Damage Totals: Abilities (48) + Combat (24) + Saving Throws (12) + Skills (10) + Feats (9) + Powers (47) = 150/152 Power Points
  20. Power Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +3 Attack / -3 Damage (unarmed), -3 Attack / +3 Damage (powers), -3 Defense / +3 Toughness In Brief: Boisterous boxer with genetic gifts fights felonious foes Catchphrase: "That's a knockout." Theme: Alternate Identity: Secret, Damien Turner Birthplace: Freedom City, New Jersey Residence: Downtown Base of Operations: None Occupation: college student Affiliations: Law, Good, Heroes, Freedom City University Family: Description Age: 21 (DoB: July 1996) Apparent Age: early twenties Gender: Male Ethnicity: Black Height: 6'5" (1.96 m) Weight: 260 lb (118 kg) Eyes: Gold Hair: Black Damien is a large man blessed with a strong form. Genetics were definitely on his side, though he still works out to keep it. Not bodybuilder big, but definite muscle. His skin is on the lighter side of dark. He keeps his head shaved clean. His eye color is now permanently gold due to his powers. His style of dress is uniform. Fatigues/BDUs, black sneakers, green or black tshirt that seemingly cling to him, and a brown hoodie. When he gets into costume, he wears a full black morphic molecules costume that covers everything except where the eyes are, they're white. History Damien was born big and never stopped growing. He was the physical sort who always played sports, but he found his passion in boxing. His size and speed made him a shoe-in for the career, but something else stopped that dead in it's tracks. Unbeknownst to him - though other people suspected, due to his size - he was a mutant. It creeped in slowly through the years. He never got sick and he would heal from injuries very fast. Some time after high school he began seeing weird things. People's life force weaving a pattern. It would lead to shockingly gross revelations about their health. No one was fully 'clean'. His eyes turned a dark shade of gold after that. But it wasn't over. One fateful day he had the misfortune of having an accident. It was bad. Like crunched metal and mangled bodies. He survived with no injuries. The person with him and the person that hit themwere not so lucky. Unfortunately his 'sight' went into overdrive. Their patterns were massively broken, he almost couldn't stand to look at them. But he felt something in himself reach out and fix his friend. The contact took the near dead person and made them new. No one saw what he did, nor did his friend remember. But Damien knew what happened. He could mess with people's patterns. He had superpowers. No wonder he was this big! He could help others out with this, become a hero like so many others. Unfortunately college was going to have to wait a bit. But school was important for him. He couldn't ignore education. So he signed up for Freedom City University as undecided. Until he gets school and hero work balanced. Personality & Motivation Damien is very charismatic and persuasive. He likes to talk to people. Not that he does it too much, but if there's something need be said, he'll say it. If he weren't a hero he'd be a great pitch man. While he gives off a large, imposing aura, he's a really nice guy and will help anyone. He's not gullible, but sometimes hisheart gets the better of him. He's doing this because he wants a better world for everyone. No ulterior motives. Well, he does think the rush of the chase and the fight are very exhilerating. But that's just a nice compliment to the good he's doing! Powers & Tactics Boxing taught him not to back down. You back down and they're in control. He comes out swinging. He only uses his superpowers if it's needed. Due to his special vision, he sees the aftermath in gruesome detail. After it's over and he stands victorious, he'll fix them. Power Descriptions Regeneration is that his pattern fixes itself so quickly that some things don't even phase him. Sense Pattern is not actual sight, but it presents itself to him visually. Showing him extensive information about the person's health in very unsettling ways. Life Control lets him edit the pattern of others, tearing into and fixing their biological patterns Complications Motivation: Good. Not naive, but expressly will help the needy and unprotected. Unsettling Visions: Truly messed up patterns are hard to look at. GM can call for a guts check (fortitude or will) if it's really messed up. School and Work: Those are things he does that might get in the way of doing the hero thing. Big Dude: First impression of a seemingly imposing guy might not be good! Talk, Talk, Talk: While he is gifted with a nice voice and witticisms, he can sometimes control the conversation too much. Abilities 14 + 6 + 14 + 4 + 4 + 6 = 48PP Strength 24 (+7) Dexterity 16 (+3) Constitution 24 (+7) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat 10 + 14 = 24PP Initiative +3 Attack +5, +7 (Fray Pattern), +13 (unarmed) Defense +7, +4 flat-footed Grapple +12 Knockback -9 with regeneration, -3 without regeneration Saving Throws 4 + 4 + 4 = 12PP Toughness +13/+7 (+7 con, +6 regeneration; Impervious 6) Fortitude +11 (+7 con, +4) Reflex +7 (+3 dex, +4) Will +6 (+2 wis, +4) Skills 40R = 10PP Acrobatics 7 (+10) Diplomacy 7 (+10) Gather Information 2 (+5) Intimidate 7 (+10) Knowledge (life sciences) 3 (+5) Knowledge (streetwise) 3 (+5) Language 1 (Spanish) Medicine 3 (+5) Perform (oratory) 2 (+5) Sense Motive 3 (+5) Sleight of Hand 2 (+5) Feats 10PP Attack Specialization 4 (unarmed) Contacts Distract (Intimidate) Improved Block Improved Grab Power Attack Startle Powers 29 + 12 + 6 = 47PP Life Control (28PP Array; Feats: Alternate Power 1) [29PP] Base Power: Healing 9 (Fix Pattern; Extras: Total; Feats: Regrowth) {28/28} Alternate Power: Damage 13 (Fray Pattern; Extras: Alternate Save [Fortitude]; Feats: Accurate) {27/28} Protection 6 (Regeneration; Extras: Impervious) [12PP] Super-Senses 6 (Sense Pattern [detect, ranged, accurate, acute, analytical]) [6PP] DC Block Abilities (48) + Combat (24) + Saving Throws (12) + Skills (10) + Feats (10) + Powers (47) = 151/150 Power Points
  21. If Moe could have nodded, she would have. A simple but heartfelt, "yeah," trailed off into the wind as he talked about the environment. But her ears perked up when she heard Hologram, "you mean the lady from the show we were just talking about?" Not that she disbelieved Sharl, she was just taken aback. It was almost too good to be true. If she hadn't went through that all to real travel, she would have thought this was a dream. "That's cool. I can dig it," she laughed a bit at the thought. "So, how long will this magic carpet ride last?" She didn't want to sound rude but hanging on for dear life was kind of astray.
  22. Activating Enhanced Charisma (Presence) and rolling Intimidate. Intimidating the Doctor: 1d20+25 32
  23. Moe nodded at Casey's inarticulate assessment of the situation. Poor girl, she didn't know this side of town. Moe felt sorry to have her subjected to the situation. This? While not this severe was a nightly thing. She looked to Frank, wordlessly asking him to stall. "Doctor," she aimed her voice first and then her eyes, staring daggers into him, "I really, really, want to know what happened to that boy. Any information before you leave would greatly be appreciated. We could step away before you leave." Her words cut through the awkward silence with malice. "Don't worry dear, you'll have your answer soon," she assured Casey with a calm quiet voice, "very soon."
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