Player Name: Jander-Prime
Character Name: Isaiah Jacobs Power Level: 10 (150/150PP) Trade-Offs: +0 Attack / +0 Damage; -2 Defense / +2 Toughness
Unspent Power Points: 0 In Brief: Olympic hopeful enrolls at Claremont after exposure to dimensional energies transforms him into something no longer even remotely human.
Residence: Student Dormitories; Claremont Academy. Freedom City, NJ. Base of Operations: Freedom City, NJ. Catchphrase: "Yeah. No. Not a hero, and you? Just an $%!^&$@ in a mask."
Alternate Identity: None. Identity: Isaiah Jacobs Birthplace: Red Lake Indian Reservation, MN Occupation: Accredited IAAF Sprinter [100m]; Claremont Academy Transfer Student Affiliations: Claremont Academy. Family:
Henry Jacobs [father; age: 39, b. March 17, 1979]
Coleen Jacobs-Deer [Mother; age: 37, b. February 15, 1981]
Lee Allan Jacobs [Brother; age: 18, b. December 9, 2000]
Age: 16 [b. June 7, 2002] Apparent Age: Gender: Male Ethnicity: Native American Height: 1.88m [6'2"] Weight: 81.3kg [179 lbs.] Eyes: Brown Hair: Black, Short Cropped, Styled
Since the events of the recent Terminus Event, Isaiah's physical form is permanently stuck in a flux quantum state and as such appears as a semi translucent field of blue energy. Due to his perceived self image the field coalesces into a humanoid shape, it's translucency allowing vague, rudimentary internal organs to be visible to the causal observer, likely half remembered from early biology classes. Depending on his power expenditure Isaiah is occasionally surrounded by a series of ionized particles, that flare briefly before disintegrating , only to be replaced by other ionized molecules.
With concentration Isaiah can revert to his corporeal form, that of an intense young man with deep set, dark eyes, a sharp crooked nose. His thin smile is framed by midnight black hair that he keeps clipped close to the scalp except for a thick, swept mop of hair atop his head, there is a smattering of pock marks across his high cheeks, a remnant of a childhood bout of chicken pox. He is a tall young man with a lean, defined body, honed by years of track and field coupled with an intensive work out regime, hands rough and calloused from the weight room and the physical labor reminiscent of his rural upbringing. He does sport a tattoo on the inside of his right forearm, an eagle feather that hands down from a medicine wheel that serves as a reminder of his origins and ancestry.
He dresses in casual sports attire, light weight tracks, athletic tees, and branded hoodies, most of his clothes are off brand purchased from whole sale and clearance big box stores, however, his one indulgence is his runners, Nike, which are always top of the line. Given that his clothing cannot survive the transition from a physical state to a quantum state and back again, he has taken to wearing a Claremont provided uniform beneath his street clothes. Created with variable frequency molecular fiber, it is able to survive the transition between states, preserving his, still, very human dignity.
Isaiah's genetic code was radically altered at the cellular level when exposed to dimensional energies released during the recent Terminus event. His entire body mass was converted into energy which exists in a fluxed quantum state. This energy state precludes the normal biological functions required by human life, having discovered he has no need to eat, sleep, or even breath, Isaiah struggles with some disassociation issues while he comes to the realization that he is no longer even remotely human.
While untrained in the use of his abilities, he has displayed the ability to generate massive energy output from his quantum state, this quantum energy is able to manifest across the electromagnetic spectrum providing him with some versatility. However, he has yet to learn to focus this output and is loathe to use it in situations where he may cause significant damage to his immediate surroundings.
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Personality & Motivation:
(Describe why they do what they do here)
Powers & Tactics:
Isaiah's flux quantum state allows him to pass through physical barriers, objects and restraints as if they were not there. An consequence of this state is the ability to disregard the gravitational attraction between two physical objects, he has displayed the ability to move in any three dimensional direction, and maintain his relative speed and position without any conscious thought or effort.
Isaiah does not fully comprehend the depth or range of his abilities and so, in any conflict situation has yet to master any abilities beyond an almost reflexive ability to release a massive burst of energy with his quantum state being the point of origin. This quantum energy release has been observed to transcend the energy spectrum, manifesting as heat, light, and radiation. He has not yet demonstrated the control necessary to focus this energy release, it's indiscriminate nature damaging friend, foe, and his immediate surroundings. As such he is likely to avoid physical confrontation, or to attempt to remove any such confrontation from an area where he may cause unintentional damage to his allies or the environment.
Abilities: 6 + 8 + (-10) + 2 + 4 + 0 = 10PP
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: - (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (+0) Combat: 8 + 12 = 20PP
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Attack: +4 Melee, +4 Ranged
Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed
Knockback: -6 Saving Throws: 0 + 4 + 5 = 9PP
Toughness: +10/+12 (+4 Con, +6 Protection, +2 Defensive Roll)
Reflex: +9 (+4 Dex, +5)
Will: +6 (+1 Wis, +5) Skills: 52R = 13PP
Acrobatics 4 (+8)
Climb 3 (+6)
Concentration 8 (+10)
Diplomacy 6 (+6)
Gather Information 6 (+6)
Knowledge (current events) 5 (+6)
Language 3 (English [Native], Anishinaabe, French, Ojibwe)
Navigate 1 (+2)
Notice 4 (+6)
Sense Motive 4 (+6)
Stealth 2 (+6)
Survival 4 (+6)
Swim 3 (+6)
Feats: 5PP Dodge Focus 2
Improved Initiative 1
Powers: 22 + 3 + 30 + 18 + 12 + 7 + 1 = 93PP
Damage 10 (Quantum Explosion; Extras: Area: Burst (General) [50 ft Radius], Feats: Variable 2 [Any Energy]) [22PP] (Dimensional, Quantum)
Flight 1 (Quantum Levitation; 10mph, 88ft/rnd, Extras: Duration (Continuous)) [3PP] (Dimensional, Quantum)
Immunity 30 (Sentient Quantum Field; Fortitude Effects) [30PP] (Dimensional, Quantum)
Insubstantial 3 (Flux Quantum State; Energy, Extras: Corporeal Form [Sustained], Flaws: Permanent) [18PP] (Dimensional, Quantum)
Protection 12 (Cohesive Energy) [12PP] (Dimensional, Quantum)
Regeneration 7 (Stable Quantum Reaction; Recovery Bonus (+6), Resurrection 1 (1 Week)) [7PP] (Dimensional, Quantum)
Speed 1 (Olympic Athlete; 10mph; 88ft/rnd) [1PP] (training)
ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Tou Damage [Physical]
Quantum Explosion Touch [50ft radius] DC 20 Reflex; DC 25 Tou Damage [Energy]
Totals: Abilities (10) + Combat (20) + Saving Throws (9) + Skills (13) + Feats (5) + Powers (93)= 150/150 Power Points