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Cabochard

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  1. Player Name: Cabochard Character Name: Rerun Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Power Copycat Residence: Claremont Academy Base of Operations: Claremont Academy Catchphrase: “Nice trick, but I think I can do it better!” Identity: Anna Albright Birthplace: Fremont, California Occupation: Student (Sophomore) Affiliations: None. Family: Parents, brother, sister. Description: Age: 16 Apparent Age: Teenager Gender: Female Ethnicity: Caucasian Height: 5'9” Weight: 120lbs. Eyes: Blue Hair: Black A leanly-muscled young woman, standing relatively tall for her age, though she doesn't seem to be growing much anymore. Her hair is usually kept short and out of the way. Power Descriptions: Rerun only has one power, but it comes with plenty of versatility. She can make a copy of other people's powers, so long as she can touch them, her cells changing and reproducing rapidly to allow her to use a new set of powers – so long as they have a blueprint to work off of. History: Neither Anna nor her family has ever been quite sure when or how she first acquired her powers. The event that revealed them to others, however, they're quite sure of. Growing up, Anna had been a bored, depressed child. She made her way through life without finding any real enjoyment in things – not when she could watch TV and see people who's lives were so much more interesting than hers ever could be. This boredom is what drove her to, one day, run off to personally watch a superpowered fight that had somehow spilled over into a neighborhood within running distance of hers. Ignoring commands to stop from the police, she rushed through a barricade, and to the heart of the fight, where she thought she might finally be able to find a thrill. At the center of the small disaster area that was the center of the fight, she found a villain knocking a hero into a building, destroying half of it, and knocking the hero out cold. Working more on instinct than any actual thought process, the girl rushed to try to help the hero, hoping to drag him away or something of the sort. When she grabbed the hero's arm, everything clicked. For just a second, she understood the hero's power - a simple energy projection power - and how his body was designed to work with it. In the next second, her body adjusted to duplicate it, though she could only manage a far weakened version of it. Anna turned and unleashed her power at the villain. She only hit him because he wasn't expecting anything of the sort, but it was enough to at least hurt him. They fought a short, chaotic battle, as she struggled to figure out how to use her powers, and he tried to predict her actions – no easy task when even she wasn't sure what she was doing. The fight ended when a small team of heroes arrived and restrained her opponent. The young girl who'd used emergent powers to defend someone was commended, and returned to her parents with a strict warning not to do anything of the sort ever again, without training. With that warning in mind, Anna spent the next few months looking for a place where she could be trained, and then be allowed to experience the rush of battle once again. After much research, she stumbled across a rumor that Claremont Academy did such, once the powered had reached a certain age. She sent an email to the principal, informing him of her powers and that she would be interested in enrolling a few years later, and received a message telling her that they would consider her admission once she was the right age. Now the right age, having done research into the fields of genetics already, as well as working to learn various martial arts, hoping to improve her power with simple knowledge if not practice, Anna Albright AKA Rerun, is enrolled for her first year in Claremont Academy, on the way to becoming a superhero. As a gift for having received admittance, her parents are not only paying her tuition (of course), but also worked through various channels to acquire a jumpsuit inset with armored plates to keep her even safer.. Personality & Motivation: Anna's powers are well-suited to her personality, naturally. Much like she behaves in a fight, she prefers to attach herself to someone popular or otherwise powerful, socially, and act as a lackey, leeching off of their success to add to her own. When behaving on her own, she often shows deference to any conversational partner, but otherwise often acts bored and uninterested, except in two situations: whenever there is a chance of testing a new power, or getting into a fight with powered individuals, she becomes much more excitable and jumpy. Powers & Tactics: Rerun is only effective so long as she has powers to steal. Because of this, she almost always operates with a group of powered individuals who's powers she can fall back on. Given her ability to change powers on the fly in combat, so long as she can acquire contact, she is extremely versatile and adaptable, and is usually willing to jump into any situation or role, so long as she can be provided with appropriate powers. Complications: Secret Identity: Can't let anybody know who she is! Shhhhh. No Personal Abilities: Being somebody who's only power is to steal the powers of others isn't easy. If she doesn't have access to a hero who's power she can steal, she's largely at the mercy of others. Genetic Mimic: There are many kinds of powers out there – and just as many sources. Her powers come from her cells' ability to redesign themselves and copy someone else's, and they can't replicate a machine. She cannot borrow powers born of devices. Abilities: 6 + 14 + 14 + 10 + 10 + 6 = 60PP Strength: 16 (+3) Dexterity: 24 (+7) Constitution: 24 (+7) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 16 (+3) Combat: 20 + 12 = 32PP Initiative: +11 Attack: +10 Melee, +10 Ranged Grapple: +13 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: -3/5 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +7/10 (+7 Con, +3 [Jumpsuit]) Fortitude: +7 (+5 Con, +2) Reflex: +9 (+7 Dex, +2) Will: +7 (+5 Wis, +2) Skills: 20R = 5PP Computers 4 (+9) Investigate 3 (+8) Sleight of Hand 4 (+11) Knowledge: Life Sciences 4 (+9) Medicine 5 (+10) Feats: 10PP Dodge Focus 4 Improved Initiative Equipment [5EP] Defensive Attack Improved Block Improved Trip Instant Up Equipment: 1PP = 5EP Armored Jumpsuit (Toughness +3) [3EP] Flashlight [1EP] Multi-tool [1EP] Powers: 30 + 7 = 37PP Mimic 12 (60PP; All Powers (4PP/r*); Extras: Duration (Cont); Flaws: Tainted, Saving Throw, Partially Limited (Half-power with Magic effects); Feats: Innate) [30PP] *Before Extras/Flaws Strike 7 (Martial Arts Training; Feats: Mighty) [8PP] Drawbacks: (-0) = -0PP None. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage 3(Physical) Martial Arts Touch DC 25 Toughness Damage 10(Physical) Mimic Grab Touch DC 22 Will Duplicate powers of target (up to 60pp) Totals: Abilities (60) + Combat (32) + Saving Throws (6) + Skills (5) + Feats (10) + Powers (37) - Drawbacks (0) = 150/150 PP
  2. Tesseract didn't respond to his taunting, choosing instead to focus. For some reason, she just could not hit anything. Even now, when her hand reached out to bend and warp space, and took aim, her blast went far wide, gouging a hole out of the ground instead of knocking him around, like she'd intended.
  3. Grrrrrrrr ROLLLER. http://orokos.com/roll/303516 / Attack Roll = 13
  4. "Right. Right." She nodded swiftly, following along with him. "At least their baby memories won't remember us from down there, right? Right?" She didn't really leave him the time to confirm, just moving on immediately. "It was...a thing. Thanks, I didn't really do anything. Just, gave him something to focus on." She shrugged. "Anything an illusion could have done, really." After that, she didn't waste any time, at all. Her hand landed on his shoulder, and she stopped moving for a moment, just concentrating on her location. The space warped and bent, and they stepped through it, to find themselves right back where they started the day - the park.
  5. Toughness Test: Pfffff, Soulfire. http://orokos.com/roll/302768 Super-pass! 31 Spatial Assault...not so much: http://orokos.com/roll/302769 12
  6. The Soulfire was going to hit her. It really was. And then, suddenly, it passed through the warped space that made up her 'shield', and came out on the other side, going in completely the wrong direction, and slamming uselessly into the ground. Tesseract didn't waste a moment after that, though. Her hand reached forward, bending space to create a sudden, devastating assault and hit the Sorcerer. Cut off the head, and the body dies, right? Maybe if he was rendered unconscious, his Demons would just disappear back to whatever realm they came from. Or go completely crazy and rampage through the city. Either way, one less enemy to worry about.
  7. "Well then, if we're done..." No need to overstay your welcome, especially when you're not welcome. Of course...did they have to pick up the remaining pieces of the machine? Either way, they didn't have to be in the room with the flailing, angry baby any more, and Tesseract was pretty sure that once he transformed back, Gigante wouldn't be any less angry. And, she didn't have to take them very far. Tesseract didn't do a whole lot of work. Space warped, and she stepped the few feet to where Comrade Frost was with one movement. Then, without spending too much time in that location either, her hand landed on the Comrade's back, and she pulled them up. They stepped back up out of the bent space exactly where they'd started, before she took them down to the basement. She tapped her hands together, letting him adjust back to where he was, and then spoke again. "So...are we going to have to go back down there to collect the pieces?"
  8. Giant baby. It was reeeeally big, seriously. Tesseract wasn't always the best with dimensions and size, but she was about 90% sure that this baby was far, far bigger than it should be. And, usually, when something was bigger, that made it more likely to stand up to a powerful hit. Right? Right. So, no need to hold back. She acknowledged Frost with a nod and a grunt, and then her fingers plucked at the air, as if pulling back a rubber-band water-balloon-launcher, and then she let go. The space directly in front of her compacted as she pulled it back, and then, when she let go, it snapped back forward, aiming to hit Gigante right in the chest!
  9. Spatial Assault and the roll is...12 http://orokos.com/roll/302360 This really isn't her day.
  10. Initiative 15 (http://orokos.com/roll/302225)
  11. Tesseract had always thought that the ability to go anywhere, at anytime, without having to put too much real thought into it, would get her into serious trouble one day. Apparently, that day was today, and it was even more trouble than usual. Maybe she should have thought to scope the place out with her farsight first. Ah, missed opportunities... She didn't really have the time to do anything but stare up at the monster, her mask shifting quite a bit as she spoke, silently. "Ba...ba...ba...uhhh...that's a big baby."
  12. http://orokos.com/roll/302001 = Initiative 6 for Tessie.
  13. She rubbed her hands together nervously while he opened the door, staying mostly quiet. But, when he mentioned moving quickly, she nodded, and her mask bent as the mouth beneath it smiled. Just like before, her powers made it much, much easier to reach places than by foot. Her hand reached out to touch him on the shoulder, and a small laugh made its way out of her throat. "I can do you one better." Tesseract didn't know the best way to get to the basement on foot, so she didn't bother compacting space that way. Instead, she focused downwards. Between every piece of dirt, every concrete block, every drop of cement, there's a microscopic amount of space. To most people, most insects, and most gases, even, that's not enough space to squeeze through. But, to someone for whom the laws of time and space are merely a suggestion, it was more than enough. The space below the two opened suddenly, that minimal distance between molecules suddenly becoming yards wide, and she hopped through, taking Frost with her, if he was willing. A second, just long enough for a breath, and they were in the basement.
  14. Any ordinary day in Freedom City had two things in common: villains, and heroes. One of the heroes of this particular day, entered stage right. Space warped and bent, and Tesseract stepped in through the opening, then let space snap back to its ordinary state. The hero didn't waste any time. Her 'force field' was already active, the telltale warping of space around her making that much obvious to anyone, and she started moving forward towards the man in charge, all while trying to keep a very straight face at his outfit. "Hey! You! What are you doing?!"
  15. "I'll...think about it. Wasn't planning on working outside of the US, but...I suppose, with my powers, I could work anywhere and still live where I felt like it." Tesseract shrugged slightly, following him around to the tower he mentioned, quietly letting him reach his conclusion. When she saw the babies, she froze for a second, a profound frown appearing on her face. "I thought you said it was just cosmetic." She felt...something, for a second, then shook her head. "No, I'm fine. We should probably get the machine shut down, then? Do you know which room it's in? I could get there in a few seconds, assuming it's within a few hundred meters."
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