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LadyGrimm

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About LadyGrimm

  • Birthday 03/15/1995

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  1. Alright. I changed some things around. I fixed some stuff and also used hero labs so things should look good now. I'm re writing her back story a bit. Is it better now?
  2. First Character. Pretty nervous about submitting it. Don't hate me? lol Player Name: LadyGrim Character Name: Raven Aderes Morituri Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Psychopomp Reaper-in-training who is to nosy for her own good. Residence: A small low-income apartment in The West end Base of Operations: Catchphrase: Alternate Identity: Lady Dour Identity: Public or Secret Birthplace: purgatory Occupation: Morgue technician assistant and part time college student at HIT Affiliations: People and/or groups you work with. Family: Adopted parents, Janet (45) and Conner Morituri (46), their biological son Michael(13), and another adopted sibling Vanessa (25). Description: Age: roughly 50 human years. Making her birth/creation around 1965 Apparent Age: 21 Gender: Female Ethnicity: Caucasian Height: 5’9 Weight: 130 Eyes: gray Hair: straight and waist length. Black on top and her natural platinum blonde color on bottom. She wears her hair up in a tight bun on a daily basis so just the blonde shows and usually you can’t see the black. Whenever she is being Lady Dour though, she has her hair down or in a long side braid. Her hair is fairly thick so it’s usually easy to conceal which ever color she is trying to hide. It takes her about 10 minutes to her hair just to make sure everything is good and secure with hair product. Raven wears light natural make up for work or none at all on her days off or to school. But when behind the mask she wear heavy black eye make up to make her eyes appear as hollow as possible. She also wears black demon like contacts when she is lady dour (think supernatural) while her skin is a light ivory color. She is tall and thin but athletic and has a feminine figure and wears clothes that softly shape it. To work she will wear slacks or a pencil skirt with matching heels and blouse, but to school she wears jeans and a comfortably fitting shirt. As a costume she wears whatever black she has in her closet at the time and her black reaper robes. The robes cover most of what she wears anyways. Wears a funerary mask of her people https://36.media.tumblr.com/1717ac8787279c8f5f351364e1b2008d/tumblr_mletvka21k1s1xlxko7_r1_1280.jpg Power Descriptions: When her ability to see the spirits triggers, her eyes seems to melt away leaving behind empty withered sockets and the area around the eyes darkens as if the flesh and bone rotting and disintegrate. When you die time stands still, which is exactly what the reaper’s scythe provides for those who are still in training. The reaper’s scythe can age whoever it strikes if it’s wielder desires it to, bringing them closer to their final judgment. A reaper’s scythe also gives the ability to a trainee to carter souls into the afterlife if the psychopomp hasn’t developed the ability yet. By using the blade of the scythe, a reaper can rip open a whole in the fabric of this dimension and expose a door. The door leads to a basically an afterlife waiting room. You check in and wait for your appointment. History: Personality & Motivation: Powers & Tactics: Complications: Struggling: A Part-time college student and a being the assistant to a Morgue Technician Assistant don’t exactly mean living the high life. She can’t afford to have a car and pay for all the expenses that come with it so she walks or rides the bus. Nosy: She just can’t keep to herself. One reason she doesn’t bother saving to buy a car is because she knows it would stop her from butting in. She does it out of the goodness of her heart for the most part, knowing most people don’t ask for help or get the karma that’s coming to them. Abilities: 0+ 8 + 10 + 10 + 2 + 4= 34PP Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 20 (+5) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 10 + 20 = 30PP Initiative: +8 Attack: +10 Melee, +10 Ranged Grapple: +10 Defense: +15 (+5 Base, +10 Dodge Focus), +3 Flat-Footed Knockback: -2 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +5 (+5 Con, +0 [Other]) Fortitude: +11 (+5 Con, +6) Reflex: +10 (+4 Dex, +6) Will: +7 (+1 Wis, +6) Skills: 36R = PP Knowledge (Arcane Lore): 11 (+16) Diplomacy: 6 (+8) Intimidate: 5 (+7) Knowledge (life science): 5 (+10) Language: 4 (+4) {Russian, Latin, German, Chinese(mandarin)} Gather Information: 3 (+5) Search: 2 (+7) Feats: 20PP Dodge Focus 10 [10PP] Attractive [1pp] Fearless [1PP] Improves Defense 1 [1PP] Uncanny Dodge (vision, hearing, scent [3pp]) Evasion 2 [2PP] Ritualist [1PP] Improved Initiative 1 [1PP] Powers: 2 + 27 + 7 + 2 +1 = 39PP Comprehend 1 (Extras: Spirits) [2pp] Immunity 7 [7pp] (Aging[1pp], Disease[1pp], Necromancy[5pp]) Regeneration 2 [2pp] (Bruised 2 [standard action]) Super-Senses 1 [1pp] (Awareness/Detect Spirits, Visual; Drawbacks: Noticeable [-1]) Device 9 (Reaper’s Scythe; 50PP Container; Flaws: Easy-To-Lose) [27PP] Drain 10 (Any trait, Affects Insubstantial) [20pp] Strike 10 [10pp] Dimensional Pocket 10 (Capacity 100,000 lbs., Distracting, Noticeable) [10pp] Time Control 2 (20ft, +8 Initiative, Affects Insubstantial, Tiring) [14pp] Quickness 2 (perform routine tasks at 5X speed) Speed 2 (25mmp, 220 ft/rnd) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage (Physical) Drain Touch DC 20 Fortitude Strike Touch DC 25 Toughness Totals: Abilities (34) + Combat (30) + Saving Throws (18) + Skills (9) + Feats (20) + Powers (39) - Drawbacks (0) = 150/150 Power Points
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