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CoverAndFire

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About CoverAndFire

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  • Birthday March 31

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  1. Player Name: CoverAndFire Character Name: Outtlaw Power Level: 10 (aiming to use all 150/150 PP) Trade-Offs: TBD Unspent Power Points: 0 (ideally) Progress To Bronze Status: 0/30 In Brief: An '80's metal star riding superheroics and a magic guitar to another round of fame. Residence: Los Angeles, California Base of Operations: "The Cockpit" (bomb shelter beneath his private airplane hangar) Theme Song: "Kickstart My Heart" - Motley Crue Alternate Identity: Jonny V. Radke (legally changed from John Andrews) Identity: Open secret (hasn't said as Outtlaw who he is, but it's obviously him) Birthplace: West Hollywood, California Occupation: Former lead guitarist for Zeitgeister Affiliations: None...yet Family: Estranged wife, several possible children from one-night stands Description: Age: 48 Apparent Age: 38 Gender: Male Ethnicity: American Height: 6'0" Weight: 210 lb Eyes: Green Hair: Blond Jonny has aged surprisingly well, considering the hard-partying life he once led. He gave up drugs and alcohol to take up boxing, which has helped keep him in good physical condition--in fact, he's more muscular now than he was when he was in his prime. Living in Southern California all his life has given him a healthy tan to go with it. In his normal life, he has a thing for striking suits, typically all-black save for a yellow or red tie. If he feels like toning that down, he'll wear a white shirt and a red vest instead of using black for those colors. As Outtlaw, he wears an outfit similar to what he used to wear on stage with Zeitgeister. This ensemble consists of black leather jeans, a black leather jacket, a neon pink tank top that barely fits him, black leather boots, and a neon pink bandana. In a token attempt to hide his identity, he typically smears black warpaint on his face (like this, but only at the eye area) and wears cat eye contacts. Power Descriptions Outtlaw channels his powers through an electric guitar that is in some way connected to the Greek god Dionysus, which he found in a demolished warehouse. By playing it, he casts magic spells, which can be used to attack his opponents in combat with sonic waves and inspire courage in his allies. As he masters the guitar, he will learn other spells, the first of which will be one that causes a massive explosion. History John Andrews was born in a West Hollywood hospital into a working-class family. Their primary source of income was his father's auto mechanic shop, which barely got them by. They lived in a rough area of Los Angeles where underfunded schools and crumbling infrastructure was the order of the day. Growing up, all John had to keep him going was his guitar, which his grandfather bought him for Christmas when he was 11. He played obsessively from then on, learning the music of Jimi Hendrix, Led Zeppelin, Judas Priest, and other classic heavy metal acts. That guitar, he decided, would be his way out of his dire circumstances. Taking the stage name Jonny V. Radke, inspired by an in-joke with his friends about the word "radical," he joined several bands in high school and community college, including Arsenal of Arsenic, GolddRushers and Snake Woman, none of which ever broke out of the local scene. His final band, Zeitgeister, would be much more successful. With vocalist Edd E. Hardball, drummer Dave "Loose" Lips, and bassist Tommy Glitz, the band cultivated an image and lifestyle typical of Los Angeles hair metal, and with Edd's rich parents satisfying their demand for gear and pyrotechnics, among other things, the band was able to get noticed and play local festivals. By 1989, Zeitgeister was the new hotness on Sunset Strip, and soon enough, they had a record deal at PolyGram. Their major label debut, Spirit of the Age, went gold, and their power ballad "Everlovin'" went into heavy rotation on MTV. It seemed this was the beginning of a healthy career, but it was really their peak. When grunge hit, the band and their contemporaries fell by the wayside, and by 1993, the band had gone their separate ways after a particularly nasty bar fight between Edd and Jonny. After going to rehab and getting all the coke out of his system, Jonny went from gig to gig, including session work on Dave's ill-fated nu metal album and guest guitar solos with any sufficiently hair metal-inspired new bands who asked for him. For years, Jonny was known as "that guy who played the solo on 'Everlovin'.'" Then, when emo hit, if anyone recognized Jonny, their first question would be, "Are you related to that guy from Escape the Fate?". Jonny was tired of being compared to others, tired of his life's work as a musician being reduced in the public eye to "Everlovin'", and tired of living like the idle white dwarfs of LA, with no more than their money left. He took to wandering dangerous parts of Los Angeles late at night, just to remind himself that there was more to life than what he had, that there were still people growing up poor and desperate to escape, just like he had been when he was a boy. All that changed on one of his midnight escapades. As he was walking through a neighborhood torn apart by gang war, a building a few blocks down exploded. When he went to it, he found a solid white Stratocaster with black strings lying unharmed in the center of the wreckage. By the whammy bar, there was one word written in black: DIONYSUS. Curious, he picked it up and felt divine power flowing through him. That night, when someone tried to mug him for the guitar, Jonny played one chord and sent his would-be mugger through a brick wall. Immediately, he knew what he had to do: use this guitar to become a superhero and get appreciated for something other than a shred solo too good for the ballad it was on. Personality and Motivations Being a former rockstar, Jonny is still a bit full of himself and craves another taste of glory. However, he has a surprisingly strong sense of ethics and integrity. While other hair metal has-beens were showing off their expensive mansions or starring in sleazy reality TV, Jonny was turning every such offer down, preferring to give up-and-coming local musicians guitar lessons. He doesn't ever take easy money, and will outright refuse compensation if he doesn't believe he's earned it. Then again, that's easy when you already have $6 million in the bank. Jonny may have adopted the Outtlaw persona in pursuit of fame, but there's a deeper moral compunction here. Jonny grew up in one of Los Angeles's worst neighborhoods, and his life was one of poverty and hardship before Zeitgeister happened. As he matures into his superhero career, his drive to help the helpless of LA will begin to take more precedence. Complications Ego This Side Up, Contents Are Fragile: Jonny still has a rockstar's massive ego. Bruising it is not a wise decision. I'm Not Ronnie Radke's Dad, Dammit!: Jonny hates being asked if Ronnie Radke is his son/nephew/relative, partly because he's been getting that nonstop since 2006 and partly because Ronnie acts exactly like Zeitgeister's old singer did when the band was still together. Enemies, or People Who Can Go [Expletive] Themselves (Edd E. Hardball): Edd Hardball is the former lead singer of Zeitgeister. When the band's fortunes soured, so did Jonny and Edd's friendship. The two now hate each other with a bitter passion, and upon encountering each other, will descend into profanity and catfighting, which is ironic for Edd, because his post-music career has been to turn evangelical and preach to the same people his music once terrified. Once Edd learns about Jonny and his new guitar, Edd just might get up to some revenge... If You Wanna Hang Out, Don't Make Me Figure Out Cocaine: Jonny has been completely sober since 1995, but that doesn't mean that if he was to, say, get his face shoved in a pile of cocaine or have his water swapped out with vodka, that he wouldn't fall off the wagon faster than you can say "Tony Stark." Secret Identity? What's That?: It is not hard at all for people to figure out that Jonny is Outtlaw. The one thing keeping him safe is that his residence is isolated, as far as LA mansions go, and he knows not to go announcing to potential nemeses where he lives. Still, this provides multiple ways for villains to interfere with Jonny's personal life and force the Outtlaw's hand. Fame Ain't All It's Cracked Up to Be: Once Outtlaw starts attracting a following, Jonny will spend both his lives swamped in publicity and tabloids. This creates the possibility of the media leaking information that really needs to be kept secret to the public, where the Outtlaw's foes can make use of it.
  2. Holy crap, I've really lost track of time. Sorry I've been gone so long. Don't worry, I'm sticking with Outtlaw. As for what's up with the guitar, I'm definitely going to connect it to Dionysus in some way, but since I haven't settled on anything yet, I'll let the stories write themselves and make finding the guitar's origins a part of Jonny's story arc. I'm going to take this to a new thread, since this clearly isn't about Breakdown anymore. I'll see you over there.
  3. I think I've got something here. Let me throw a statless sheet on here like the one I did for Breakdown.' ----- Player Name: CoverAndFire Character Name: Outtlaw Power Level: 10 (aiming to use all 150/150 PP) Trade-Offs: TBD Unspent Power Points: 0 (ideally) Progress To Bronze Status: 0/30 In Brief: An '80's metal star riding superheroics and a magic guitar to another round of fame. Residence: Los Angeles, California Base of Operations: "The Cockpit" (bomb shelter beneath his private airplane hangar) Theme Song: "Kickstart My Heart" - Motley Crue Alternate Identity: Jonny V. Radke (legally changed from John Andrews) Identity: Open secret (hasn't said as Outtlaw who he is, but it's obviously him) Birthplace: West Hollywood, California Occupation: Former lead guitarist for Zeitgeister Affiliations: None...yet Family: Estranged wife, several possible children from one-night stands Description: Age: 48 Apparent Age: 48 Gender: Male Ethnicity: American Height: 6'0" Weight: 210 lb Eyes: Green Hair: Blond Jonny has aged surprisingly well, considering the hard-partying life he once led. He gave up drugs and alcohol to take up boxing, which has helped keep him in good physical condition--in fact, he's more muscular now than he was when he was in his prime. Living in Southern California all his life has given him a healthy tan to go with it. In his normal life, he has a thing for striking suits, typically all-black save for a yellow or red tie. If he feels like toning that down, he'll wear a white shirt and a red vest instead of using black for those colors. As Outtlaw, he wears an outfit similar to what he used to wear on stage with Zeitgeister. This ensemble consists of black leather jeans, a black leather jacket, a neon pink tank top that barely fits him, black leather boots, and a neon pink bandana. In a token attempt to hide his identity, he typically smears black warpaint on his face (like this, but only at the eye area) and wears cat eye contacts. Power Descriptions Outtlaw channels his powers through an electric guitar, given to him upon his creation. By playing it, he casts magic spells, which can be used to attack his opponents in combat with sonic waves and inspire courage in his allies. As he masters the guitar, he will learn other spells, the first of which will be one that causes a massive explosion. History In 1989, Jonny V. Radke was in the hottest new band out of Sunset Strip: Zeitgeister. Their flashy stage wear, massive pyrotechnics, and reputation for sex, cocaine, and bar fights helped them fit right in with the hair metal scene, and soon enough, they had a shiny new major-label record deal. Their major label debut, Spirit of the Age, went gold, and their power ballad "Everlovin'" went into heavy rotation on MTV. It seemed this was the beginning of a healthy career, but it was really their peak. When grunge hit, the band and their contemporaries fell by the wayside, and by 1993, the band had gone their separate ways. After going to rehab and getting all the coke out of his system, Jonny went from gig to gig, including session work on Zeitgeister's drummer's ill-fated nu metal album and guest guitar solos with any sufficiently hair metal-inspired new bands who ask for him. For years, Jonny was known as "that guy who played the solo on 'Everlovin'.'" Then, when emo hit, if anyone recognized Jonny, their first question would be, "Are you related to that guy from Escape the Fate?". Jonny was tired of being compared to others, tired of his life's work as a musician being reduced in the public eye to "Everlovin'", and tired of living like the idle white dwarfs of LA, with no more than their money left. He took to wandering dangerous parts of Los Angeles late at night, just to remind himself that there was more to life than what he had, that there were still people growing up poor and desperate to escape, just like he had been when he was a boy. All that changed on one of his midnight escapades. As he was walking through a neighborhood torn apart by gang war, a building a few blocks down exploded. When he went to it, he found a solid white Stratocaster with black strings lying unharmed in the center of the wreckage. By the whammy bar, there was one word written in black: DIONYSUS. Curious, he picked it up and felt divine power flowing through him. That night, when someone tried to mug him for the guitar, Jonny played one chord and sent his would-be mugger through a brick wall. Immediately, he knew what he had to do: use this guitar to become a superhero and get appreciated for something other than a shred solo too good for the ballad it was on. Personality and Motivations Being a former rockstar, Jonny is still a bit full of himself and craves another taste of glory. However, he has a surprisingly strong sense of ethics and integrity. While other hair metal has-beens were showing off their expensive mansions or starring in sleazy reality TV, Jonny was turning every such offer down, preferring to give up-and-coming local musicians guitar lessons. He doesn't ever take easy money, and will outright refuse compensation if he doesn't believe he's earned it. Then again, that's easy when you already have $6 million in the bank. Jonny may have adopted the Outtlaw persona in pursuit of fame, but there's a deeper moral compunction here. Jonny grew up in one of Los Angeles's worst neighborhoods, and his life was one of poverty and hardship before Zeitgeister happened. As he matures into his superhero career, his drive to help the helpless of LA will begin to take more precedence. Complications Ego This Side Up, Contents Are Fragile: Jonny still has a rockstar's massive ego. Bruising it is not a wise decision. I'm Not Ronnie Radke's Dad, Dammit!: Jonny hates being asked if Ronnie Radke is his son/nephew/relative, partly because he's been getting that nonstop since 2006 and partly because Ronnie acts exactly like Zeitgeister's old singer did when the band was still together. Enemies, or People Who Can Go [Expletive] Themselves (Edd E. Hardball): Edd Hardball is the former lead singer of Zeitgeister. When the band's fortunes soured, so did Jonny and Edd's friendship. The two now hate each other with a bitter passion, and upon encountering each other, will descend into profanity and catfighting, which is ironic for Edd, because his post-music career has been to turn evangelical and preach to the same people his music once terrified. Once Edd learns about Jonny and his new guitar, Edd just might get up to some revenge... If You Wanna Hang Out, Don't Make Me Figure Out Cocaine: Jonny has been completely sober since 1995, but that doesn't mean that if he was to, say, get his face shoved in a pile of cocaine or have his water swapped out with vodka, that he wouldn't fall off the wagon faster than you can say "Tony Stark." Secret Identity? What's That?: It is not hard at all for people to figure out that Jonny is Outtlaw. The one thing keeping him safe is that his residence is isolated, as far as LA mansions go, and he knows not to go announcing to potential nemeses where he lives. Still, this provides multiple ways for villains to interfere with Jonny's personal life and force the Outtlaw's hand. Fame Ain't All It's Cracked Up to Be: Once Outtlaw starts attracting a following, Jonny will spend both his lives swamped in publicity and tabloids. This creates the possibility of the media leaking information that really needs to be kept secret to the public, where the Outtlaw's foes can make use of it. ----- How's that?
  4. I picked metal core because that's what I happen to be listening to a lot of lately, and there seem to be enough consistent themes and attributes to build a character around. I checked the games you mentioned, and you're right, this character better fits those games. I still really want to use the magic guitar angle, so I've been brainstorming more human characters to put the guitar on. The first thought that came to mind was a washed-up hair metal or visual kei guitarist who finds the guitar and decides to reinvent himself as a superhero. I figure those genres put enough emphasis on theatricality and showmanship that it wouldn't be too out of place to have the character be really over-the-top and dramatic. Do you think that's a good enough concept to run with?
  5. Hey guys. Just putting the info and backstory here. I'll give the hard data on the character later, once I've figured it out, especially since I'm not sure about how to implement the character's signature thing. Player Name: CoverAndFire Character Name: Breakdown Power Level: 10 (aiming to use all 150/150 PP) Trade-Offs: TBD Unspent Power Points: 0 (ideally) Progress To Bronze Status: 0/30 In Brief: The personification of metalcore. Residence: Denver, Colorado Base of Operations: Across the Edge tour bus Theme Song: "The End of Heartache" by Killswitch Engage Alternate Identity: Mikkel "Mix" Hogan Identity: Secret Birthplace: The Realm of Music Occupation: Lead guitarist for Across the Edge Affiliations: Across the Edge Family: All other Genre Gods Description: Age: 31 (sent to Earth when Hogan's Heroes formed in 1984) Apparent Age: 27 Gender: Male Ethnicity: Genre God (appears Swedish-American) Height: 5'9" Weight: 175 lb Eyes: Black Hair: Black Mikkel Hogan is thin, but muscular, with medium-length, bone-straight black hair parted on the side. He tends towards black jeans, sleeveless T-shirts, Converse shoes, and Colorado Rockies hats. If it's cold, he'll throw on a hoodie. When he reveals himself as Breakdown, his hair grows out to hide his eyes, which helps protect his identity. Stylized red crosses appear on the knees of his jeans, and whatever clothes he's wearing turn to black, if they weren't already. He also develops tattoo sleeves comprised of markings in an arcane language that signify his status as a Genre God. Power Descriptions Breakdown channels his powers through an electric guitar, given to him upon his creation. By playing it, he casts magic spells, which can be used to attack his opponents in combat with sonic waves and inspire courage in his allies. His status as a Genre God also makes him much tougher than ordinary humans, though not necessarily stronger or faster. It also enables him to create fully-realized band members to accompany him on stage, which he uses to form the members of Across the Edge, the band he plays in when posing as a human. These personalities reside in his mind when they're not formed in the physical world, which can create significant internal conflicts. History Whenever a new genre of music develops, or a subgenre grows so strong as to become its own thing, the elder gods of music create a god to personify it and send them to Earth to spread its power. Every musician, whether they realize it or not, is fueled by the power of these gods. Breakdown is one of these gods, named for one of the signature elements of metalcore, the genre he represents. Bands like Earth Crisis, Killswitch Engage, and Converge owe much of their prestige, commercial success, or both to Breakdown's presence on Earth. During the New Wave of American Heavy Metal, Breakdown was one of the most powerful gods on the face of the earth, but since then, his influence has shrunk. While he's still one of the more active metal gods in influencing the current scene, his portion of the pie has been eaten into by gods representing metalcore's fusion genres, especially his nemesis Open Note, the Genre God of deathcore. He continues to travel the world looking for new talent to bless, keeping his genre alive, and fighting off the forces of evil and creative stagnation on the side. Personality and Motivations Breakdown is tough and determined, refusing to back down from anyone and more than willing to stand up for his beliefs. If someone's being hypocritical, he will not hesitate to call them out on it, usually in a mocking manner, no matter who they are. However, probably as a result of all the metalcore songs about personal anguish, Breakdown has a strong sense of empathy, and if someone he cares about is feelling down, he'll do whatever it takes to lift them up again. The nature of his roots in thrash metal and hardcore punk make it a part of his nature to stand up to injustice, and when that attitude is combined with a divine guitar that can send those who oppress the weak flying, it's not hard to combine those into a crimefighting streak. Combine that with the need to fight to keep Open Note from sabotaging the metalcore scene, and crimefighting becomes as much a part of Breakdown's nature as breathing and playing guitar. Complications Defend Metalcore: Breakdown is incredibly devoted to his genre, his bands, his fans, and his friends. If any of these are in danger, the GM can force him to defend them if he hasn't already jumped in. Dude, Where's My Respect?: Metalcore tends to not receive much respect from the heavy metal community due to some of the poppier bands in the genre, especially electronicore bands like Asking Alexandria and Attack Attack!. Calling bad electronicore "metalcore" is an easy way to set Breakdown off, and in general, the Genre Gods of more "respectable" genres of metal will look down on and possibly insult Breakdown, which might also set him off. Enemies (Open Note, Project B.R.E.A.K.): In addition to his archnemesis Open Note, the Genre God of deathcore, Breakdown has to content with Project B.R.E.A.K., a hive mind of robots who collectively serve as the Genre God of electronicore, another metalcore derivative that took off as a separate entity. One of these two Genre Gods can usually be tied to any plots against Breakdown and/or his genre. Get In The Pit: Breakdown does not, as a principle, run from battle. Once he gets in a fight, he doesn't stop until either his opponents are unconscious or he is. It takes a difficult willpower roll or someone else physically restraining him for him to abandon a fight. It Seems, Mr. Anderson, You've Been Living Two Lives: Since Breakdown, like all other Genre Gods, has a band and human identity of his own, he must juggle his human and Genre God lives, as well as maintaining the illusion that the other members of Across the Edge are real people. If anyone finds out he is not human or that the rest of his band are mere constructs that exist only for shows, it could lead to Breakdown being reduced to a mere human and having his guitar taken away. They Suck Now That They're Mainstream: Every Genre God maintains a musical act of their own--in this case, Breakdown has Across the Edge. It is considered a high crime against the elder gods for a Genre God to make their own music excessively popular, as it is a sign of unworthiness. Therefore, the GM can create situations where Breakdown, whether as his true self or as Mix Hogan, needs to actively prevent his band from being successful in order to maintain his powers. STATS AND ABILITIES COMING SOON! IT'S LATE, AND I NEED TO GO TO BED. IN THE MEANTIME, HOW'S THE MATERIAL I'VE GOT SO FAR?
  6. Sorry I was gone so long. School was rather hectic these last couple of weeks. I've decided to leave behind the Case Cobra character for now. I still like the idea, but I don't think this incarnation quite cuts it. However, I would still like to play, and I've got some inspiration for a new character. I'll put what I've got so far in my Sketchbook thread. It won't be in hard statistics, but it will provide an idea of how the character operates, which can then be translated into actual numerical values.
  7. Sorry I was gone so long. I take a schedule of mostly AP classes at school, so I haven't had much time to be here. I'm not sure what I should rename the Guns. I mean, they're normal semi-automatic pistols; it's the ammunition for them that's unique. Should I make the name the model of gun Case uses? Also, for the Improved Critical, I intend on the rank for Feat stacking with the rank on the guns. How do I indicate that on my sheet? And since my character apparently needs to buy his laptop and phone, will I need to get rid of one or both of those?
  8. Okay, I've got the Skills section rearranged, and now everything adds up to exactly 150 PP. Is there anything else I should tweak before I re-submit my character?
  9. So how do I calculate skill points? Is it one for each level in each skill? And are the bonuses just (STAT BOOST + ADDITIONAL PP SPENT)?
  10. Hey guys. I've copied over the changes to Case's backstory to alter his stance on killing, change the bullets to chi-based ones, etc. I've found a PDF of 2e's corebook, which I'll be using as reference until I can find a physical copy. As for Drive, I really do mean Drive. Case can't fly planes or helicopters or anything, which is what the handbook says Pilot is for. He starts out with a tuner car, which he's fairly skilled at driving. I can't see him piloting any air or space vehicles right now, but if another character teaches him how, then I'll add Pilot to his list of skills. Also, how do I calculate the PP spent on skills and feats? I have no idea how either of them actually total up.
  11. Hey everyone. I originally put this character in the Character Bank, but I've tweaked him so much since I started the topic that I've realized I'm not finished. If a mod could please delete my entry in the Character Bank, that would be most appreciated. In the meantime, I'm trying to figure out what to do with the remaining Power Points I have. I'm also not sure how to format the added features on the character's car. XXXXXXXXXX Player Name: CoverAndFire Character Name: Case Cobra Power Level: 10 [141/150PP] Trade-Offs: None Unspent Power Points: 9 Progress to Bronze Status: 0/30 In Brief: Teenage cyberpunk fanboy who's handy with handguns and doesn't know he's a living weapon. Alternate Identity: Brian Irvine Zangrando Identity: Secret Birthplace: Chicago Catchphrase: "You ready? Let's ride." Occupation: Pizza cook/self-styled street samurai Affiliation: N/A Family: None; created in government experiment, donors of sperm and egg unknown Theme Song: "Facepalm Mute" by Periphery Description Age: 17 Apparent Age: 17 Gender: Male Ethnicity: Italian Height: 5'9" Weight: 140 lbs. Eyes: Green Hair: Black A thin young man, with long hair that goes down to his chin. He looks very Italian; the nose gives it away. His eyes are an unusually bright shade of green, hinting at his unnatural origins. In his civilian identity, he tends to wear T-shirts of his favorite bands, black jeans, and Converse sneakers. When he's doing his superhero thing--or "street samurai," as he likes to think of it--he wears all-black outfits that wouldn't look out of place in The Matrix, complete with longcoat and aviator shades. His shades are designed to stay on no matter what he's doing, which helps him protect his identity. Power and Weapon Descriptions The only powers of his with any visual flair are his healing factor and projectiles. For his healing factor, the area around his wounds glows neon green while the cells regenerate. The chi projectiles he uses as bullets glow a similar color. In terms of weapons, he wields two SIG Pro semi-automatic pistols. History: Brian Zangrando has been living on his own since at least the age of 16, working at a local pizza joint by day and fighting whatever crime he comes across at night. He dreams of emulating the heroes of his two favorite books, Neuromancer and Snow Crash, but he can't code for crap, so mainly he wanders the streets looking for trouble and calls himself a street samurai. He even takes his superhero alias from Neuromancer. However, he can barely remember anything from before he was 16. This puzzles him, but he doesn't worry about it. He has no idea about his family, his friends, where he went to school, or much of anything, really. He doesn't worry much about that, either--and it might be better that way for him. What he doesn't know is that he was created by an intelligence agency that the US government doesn't even acknowledge exists. He was part of an experiment, grown rather than born, genetically engineered to be the perfect assassin. His engineering gave him the ability to access his chi to heal himself and enhance his attacks. He was trained for years in the killing arts until he was a one-man army who could take on ten soldiers at once and walk away unscathed--and if he did get hurt, he would be back in fighting form within minutes. However, the mental programming used to keep him in line broke, and one day he escaped out of the underground complex where he lived. The stress of the encounter caused him to forget everything about his past except for his name. Now, after over a year and a half living in Freedom City, Brian wants to do something more than make pizza and stop muggers. He wants to do something big and make a name as a hero. The question is, how long will he have to wait? And will he learn things about his past he didn't want to? Personality and Motivation Before he escaped into the outside world, Brian was conditioned to be hyper-alert and have no qualms about killing. These traits have imprinted on him; he constantly acts like he's on a caffeine rush, even when he hasn't had any caffeine or sugar. If someone gave him an energy drink, he'd probably go nuts. And while he's not about to go on any murdering sprees, he doesn't quite understand how hard he can hit. If not for the use of chi for ammunition, he'd probably have a body count in the double digits. He'll get more restrained as he undergoes character development. He has a decent capacity to learn new information and skills, but he can also be a bit dim at times. He's genuinely a kind and sociable person who can let go of a grudge easily enough. He started getting into crimefighting purely for the thrill of it, but by the time he's introduced in the story, he's starting to seek a higher purpose. What that purpose is will depend on his early experiences and connections with other heroes, though it will have a bent towards defending freedom and standing up to authority regardless of who he runs with. Powers and Battle Tactics Brian is genetically modified so he can make use of his chi in combat. One way he uses it is through his healing factor. He can recover from minor wounds fairly quickly, and it takes multiple bullets to slow him down. However, he still has a tough time dealing with major injuries, and a mortal wound for a normal human (e.g., stabbed in the chest, shot in the head, crushed under a car, etc.) will still kill him. He can also create projectiles made of chi. The smaller the projectile, the less energy he needs. He uses this to provide himself with ammunition for his two guns. His chi is also useful for increasing the height and distance of his jumps, but this use doesn't create any neon glow. Brian's training gave him enough skill with guns to wield two at once and be fairly accurate with it. The trick is that rather than try to aim and fire at two different targets at once, he points both guns in the same direction and fires them at the same time. He relies on the guns for attack, his parkour skills for mobility, and his healing factor for absorbing damage. ----- Complications Secret Identity: Brian tries to keep his life as Case Cobra separate from his civilian life. He doesn't think he has loved ones who'll be in danger as a result, but he does understand the problem of being easily tracked down. Thrill-Seeker: As previously mentioned, Brian got into crimefighting for the thrill of it. He sometimes has too much fun in fights, which can lead him to try and pull off stylish maneuvers instead of being pragmatic. Don't Call Me Irvine!: Brian hates his middle name, Irvine, and calling him by it sends him into a bit of a frenzy, which he will not calm down from until he gets a good punch in. A villain who knows his secret identity can trick him into losing his temper by calling him "Irvine." Painful Memories: Discovering unpleasant memories of his past causes Brian to have a nervous breakdown, which he needs to be snapped out of by someone else. This is something even he doesn't realize yet. However, this can't happen with the same memory twice--once he snaps out of his mental break, he learns to accept the memory and move on from it. Healing Factor Overdrive: Brian can accelerate his healing factor, but doing so can leave him Fatigued, as the effort drains his chi. Accidental Assassin: Brian doesn't realize it, but his training has left its mark on his combat style. He fights to knock his opponents out, and he doesn't always know when to hold back. If he isn't careful, he could end up causing long-term injury to his opponents. Stats Abilities 6+10+4+2+4+4=30 PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat 16+8=24PP Initiative: +5 Attack: +8, +13 melee, +13 ranged Grapple: +16 Defense: +6 (+4 base, +2 Dodge Bonus) (+2 flat-footed) Knockback: -2 Saves 6+6+4=16 PP Toughness: 10 (+2 Con, +8 defensive roll) (+2 flat-footed) Fortitude: 8 (+2 Con, +6) Reflex: 11 (+5 Dex, +6), Evasion 2 Will: 5 (+1 Wis, +4) Skills 128R=32PP -Acrobatics 8 (+12) -Athletics 8 (+11) -Close Combat: Unarmed 6 (+12) -Deception 8 (+10) -Drive 4 (+9) -Expertise: Popular Culture 3 (+3) -Expertise: Cooking 3 (+3) -Expertise: Weapons 8 (+8) -Intimidation 6 (+8) -Investigation 6 (+6) -Perception 8 (+9) -Ranged Combat: Guns 8 (+13) -Sleight of Hand 6 (+11) -Stealth 8 (+13) Feats 17 PP -Accurate Attack -Defensive Roll 4 -Dodge Focus 2 -Equipment 5 -Evasion -Improved Critical (Guns) -Takedown -Taunt -Uncanny Dodge Powers 5+1+4+5=15 PP -Guns 2 (10PP Container; Flaws: Easy-to-Lose; Power Feats: Multiple Weapons 1) [5pp] (twin semi-automatic pistols) Damage 5 (Extras: Ranged, Affects Objects, Power Feats: Accurate 1, Improved Critical 1) [10dp] (chi) -Leaping 1 [1pp] (chi) -Movement 2 (Safe Fall, Swinging) [4pp] (chi) -Regeneration 5 (Ability Damage 3, Recovery Rate 2) [5pp] (chi) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Pistol Whip Touch DC18 Toughness (Staged) Staggered Pistol Shot Ranged DC20 Reflex (Staged) Damage (Chi) Double Pistol Shot Ranged DC25 Reflex (Staged) Damage (Chi Total: Abilities 30 + Combat 24 + Saves 16 + Skills 32 + Feats 17 + Equipment 3 + Powers 17 = 141/150 PP
  12. Player Name: CoverAndFire Character Name: Case Cobra Power Level: 10 [125/150PP] Trade-Offs: None Unspent Power Points: 25 Progress to Bronze Status: 0/30 In Brief: Teenage cyberpunk fanboy who's handy with handguns and doesn't know he's a living weapon. Alternate Identity: Brian Irvine Zangrando Identity: Secret Birthplace: Chicago Catchphrase: "You ready? Let's ride." Occupation: Pizza cook/self-styled street samurai Affiliation: N/A Family: None; created in government experiment, donors of sperm and egg unknown Theme Song: "Facepalm Mute" by Periphery Description Age: 17 Apparent Age: 17 Gender: Male Ethnicity: Italian Height: 5'9" Weight: 140 lbs. Eyes: Green Hair: Black A thin young man, with long hair that goes down to his chin. He looks very Italian; the nose gives it away. His eyes are an unusually bright shade of green, hinting at his unnatural origins. In his civilian identity, he tends to wear T-shirts of his favorite bands, black jeans, and Converse sneakers. When he's doing his superhero thing--or "street samurai," as he likes to think of it--he wears all-black outfits that wouldn't look out of place in The Matrix, complete with longcoat and aviator shades. His shades are designed to stay on no matter what he's doing, which helps him protect his identity. Power and Weapon Descriptions The only powers of his with any visual flair are his healing factor and projectiles. For his healing factor, the area around his wounds glows neon green while the cells regenerate. The chi projectiles he uses as bullets glow a similar color. In terms of weapons, he wields two SIG Pro semi-automatic pistols. History: Brian Zangrando has been living on his own since at least the age of 16, working at a local pizza joint by day and fighting whatever crime he comes across at night. He dreams of emulating the heroes of his two favorite books, Neuromancer and Snow Crash, but he can't code for crap, so mainly he wanders the streets looking for trouble and calls himself a street samurai. He even takes his superhero alias from Neuromancer. However, he can barely remember anything from before he was 16. This puzzles him, but he doesn't worry about it. He has no idea about his family, his friends, where he went to school, or much of anything, really. He doesn't worry much about that, either--and it might be better that way for him. What he doesn't know is that he was created by an intelligence agency that the US government doesn't even acknowledge exists. He was part of an experiment, grown rather than born, genetically engineered to be the perfect assassin. His engineering gave him the ability to access his chi to heal himself and enhance his attacks. He was trained for years in the killing arts until he was a one-man army who could take on ten soldiers at once and walk away unscathed--and if he did get hurt, he would be back in fighting form within minutes. However, the mental programming used to keep him in line broke, and one day he escaped out of the underground complex where he lived. The stress of the encounter caused him to forget everything about his past except for his name. Now, after over a year and a half living in Freedom City, Brian wants to do something more than make pizza and stop muggers. He wants to do something big and make a name as a hero. The question is, how long will he have to wait? And will he learn things about his past he didn't want to? Personality and Motivation Before he escaped into the outside world, Brian was conditioned to be hyper-alert and use lethal force. These traits have imprinted on him; he constantly acts like he's on a caffeine rush, even when he hasn't had any caffeine or sugar. If someone gave him an energy drink, he'd probably go nuts. And while he's not about to go on any murdering sprees, he doesn't quite understand how hard he can hit. If not for the use of chi for ammunition, he'd probably have a body count in the double digits. He'll get more restrained as he undergoes character development. He has a decent capacity to learn new information and skills, but he can also be a bit dim at times. He's genuinely a kind and sociable person who can let go of a grudge easily enough. He started getting into crimefighting purely for the thrill of it, but by the time he's introduced in the story, he's starting to seek a higher purpose. What that purpose is will depend on his early experiences and connections with other heroes, though it will have a bent towards defending freedom and standing up to authority regardless of who he runs with. Powers and Battle Tactics Brian is genetically modified so he can make use of his chi in combat. One way he uses it is through his healing factor. He can recover from minor wounds fairly quickly, and it takes multiple bullets to slow him down. However, he still has a tough time dealing with major injuries, and a mortal wound for a normal human (e.g., stabbed in the chest, shot in the head, crushed under a car, etc.) will still kill him. He can also create projectiles made of chi. The smaller the projectile, the less energy he needs. He uses this to provide himself with ammunition for his two guns. His chi is also useful for increasing the height and distance of his jumps, but this use doesn't create any neon glow. Brian's training gave him enough skill with guns to wield two at once and be fairly accurate with it. The trick is that rather than try to aim and fire at two different targets at once, he points both guns in the same direction and fires them at the same time. He relies on the guns for attack, his parkour skills for mobility, and his healing factor for absorbing damage. ----- Complications Secret Identity: Brian tries to keep his life as Case Cobra separate from his civilian life. He doesn't think he has loved ones who'll be in danger as a result, but he does understand the problem of being easily tracked down. Thrill-Seeker: As previously mentioned, Brian got into crimefighting for the thrill of it. He sometimes has too much fun in fights, which can lead him to try and pull off stylish maneuvers instead of being pragmatic. Don't Call Me Irvine!: Brian hates his middle name, Irvine, and calling him by it sends him into a bit of a frenzy, which he will not calm down from until he gets a good punch in. A villain who knows his secret identity can trick him into losing his temper by calling him "Irvine." Painful Memories: Discovering unpleasant memories of his past causes Brian to have a nervous breakdown, which he needs to be snapped out of by someone else. This is something even he doesn't realize yet. However, this can't happen with the same memory twice--once he snaps out of his mental break, he learns to accept the memory and move on from it. Healing Factor Overdrive: Brian can accelerate his healing factor, but doing so can leave him Fatigued. Accidental Assassin: Brian doesn't realize it, but his training has left its mark on his combat style. He fights to knock his opponents out, and he doesn't always know when to hold back. If he isn't careful, he could end up causing long-term injury to his opponents. Stats Abilities 6+10+4+4+2+4=30 PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat 16+8=24PP Initiative: +5 Attack: +8, +13 melee, +13 ranged Grapple: +16 Defense: +6 (+4 base, Dodge Focus 2) (+2 flat-footed) Knockback: -2 Saves 6+6+4=16 PP Toughness: 10 (+2 Con, +8 defensive roll) (+2 flat-footed) Fortitude: 8 (+2 Con, +6) Reflex: 11 (+5 Dex, +6), Evasion 2 Will: 5 (+1 Wis, +4) Skills 71R = 18PP -Acrobatics 8 (+12) -Bluff 8 (+10) -Climb 4 (+7) -Concentration 3 (+6) -Drive 4 (+9) -Intimidation 6 (+8) -Investigation 6 (+6) -Knowledge: Pop Culture 6 (+6) -Notice 8 (+9) -Sleight of Hand 6 (+11) -Stealth 8 (+13) -Swim 4 (+5) Feats 17 PP -Accurate Attack -Defensive Roll 4 -Dodge Focus 2 -Equipment 5 -Evasion -Improved Critical (Guns) -Takedown -Taunt -Uncanny Dodge Powers 7+1+4+5=17 PP -Dual SIG Pros 2 (10PP Device; Flaws: Easy-to-Lose; Power Feats: Multiple Weapons 1) [7pp] (twin semi-automatic pistols) Damage 5 (Extras: Ranged, Affects Objects, Power Feats: Accurate 1, Improved Critical 1) [10dp] (chi) -Leaping 1 [1pp] (genetic) -Super Movement 2 (Safe Fall, Swinging) [4pp] (training) -Regeneration 5 (Ability Damage 3, Recovery Rate 2) [5pp] (chi) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Pistol Whip Touch DC18 Toughness (Staged) Staggered Pistol Shot Ranged DC20 Reflex (Staged) Damage (Chi) Double Pistol Shot Ranged DC25 Reflex (Staged) Damage (Chi) Pistol Burst Ranged DC25 Reflex (Staged) Damage (Chi) Total: Abilities 30 + Combat 24 + Saves 16 + Skills 18 + Feats 17 + Equipment 3 + Powers 17 = 125/150 PP
  13. Hey everyone. I'm CoverAndFire. You can just call me Cover. I've been doing PBP games for a while. I was really active on TV Tropes's RP forum a while ago, but once AP World happened, that went away. I'm looking for a chance to get back into RP's, and this seemed like a good one. Admittedly, I'm don't play much M&M, but I do have the DC Adventures rulebook. As for what I do, I'm a senior in high school, and I make electronic music and post it on SoundCloud when I have time. I'm into metal and hip-hop in addition to electronic music. I enjoy action movies, cyberpunk in general, and having ethical dilemmas over listening to Lostprophets. That's all for now. I'm glad to be here.
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