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MindMessiah

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  1. Despite her best attempts to feign interest, Alex couldn't help but stifle a yawn as she followed behind the tour guide. She'd barely had time for a quick nap and change of clothes in-between her little adventure down in the sewers and running off to Moffat Morphology. That said, the thought of taking a little more time to recuperate hadn't even crossed her mind. This tour was a chance to get a first-hand look at Moffat's facilities without having to break in, and if there was even the faintest chance that they had a connection to her father's criminal enterprises - no matter how tenuous - then she wouldn't rest until she'd found proof. She'd even gone out of her way to tidy herself up and buy something smart to wear for the occasion. So long as no-one thought to take a closer look her school records, she'd easily pass for an overeager student. After a quick scan of the lobby, she glanced down at the PE bag hanging off of her shoulder. Her gas mask was sitting at the bottom, along with her laptop and the rest of her costume. None of it had triggered the security alarms, thankfully. With any luck, she'd be in and out without ever once having to change, but it always paid to be prepared. Getting caught out of costume by a company that might have links to her father's empire... she didn't want to dwell on the potential consequences of that for too long. Best to finish up her investigation here as quickly as possible. "Excuse me, ma'am," she asked as innocently as she could, "but would you be willing to provide a few details about some of Moffat's more major projects?"
  2. Somnium (6 posts) >Once Upon A Dream (6)
  3. Even though the illusions themselves were genuinely disturbing, Somnium couldn't stop herself from being vaguely amused by the Pscyho-Collective's attitude. "That's adorable," she said, though she took another few steps back as she did. The swarm hadn't noticed her illusion, which helped to abate her nervousness somewhat. From what she could tell, the hivemind was both blind and lacking any form of extrasensory psionic awareness. That, coupled with the fact that it was simply conjuring more illusions rather than launching an attack, suggested that it wasn't nearly as much of a threat as she'd first assumed. Was there anything to gain from taking the advantage and striking first, though? She'd spent her entire life hurting people. If she was going to become a hero, she couldn't carry on like that. Though she was ready to retaliate at the first sign of trouble, a situation like this would only be made worse by trying to provoke the giant swarm of psychic insects. "Might I ask how you plan on waging a war against humanity with phantom images alone?" she asked the Psycho-Collective, dismissing her illusion and ensuring the mental fields of force surrounding her remained in place. Whilst doing so, she opened up her mind and attempted to communicate telepathically with the other three heroes. Hopefully the sudden sound of a complete stranger's voice in their head wouldn't startle them too much. "Forgive my ignorance, but do we have a plan of action, aside from keeping it talking?"
  4. I would be interested in getting Somnium in on this, though the fact that she's not actually a student at Claremont yet might prove to be something of an obstacle.
  5. Somnium's expecting a fight, but that doesn't mean she wants one. She's not going to resort to outright attacking the Psycho-Collective if she doesn't have to.
  6. Somnium breathed an almost imperceptible sigh of relief as she stepped forward to try and get a better look at her newfound companions, grateful that she wouldn't have to face whatever was lurking down here alone. So these three are heroes, then. And they seem to think that I'm one too. She could hardly call herself a hero. Not in good conscience, anyway. But before she could think of a way to explain her situation without inviting suspicion from the others, the sudden surge of psionic activity from behind Caradoc drew her attention away from the niceties of diplomacy and towards the constantly shifting illusion approaching the group. Introductions could wait until they were done dealing with... Come to think of it, what the hell was this thing? She'd heard of a Collective upon arriving in Freedom City - some kind of cockroach hivemind with energy-draining powers - yet whilst the writhing mass of bugs fit the bill, it definitely wasn't supposed to be psychic. Its illusions weren't affecting her nearly as badly this time around, though its use of the word "monster" made her flinch. What exactly had it seen inside her head? No time to think about that now. Somnium followed Terrifica's lead, backing away from the creature in front of her whilst running through the situation in her head. She was willing to bet that this Psycho-Collective was too strong to mindjack and too single-minded to manipulate. However, now that she could see it in front of her, sense it thinking with a single mind... there was a chance that she might be able to turn the tables and subject it to a psychic attack of her own. "You know, I don't think I've ever heard someone use the word 'fools' and expect to be taken seriously before," she said. As she spoke, she used her powers to create her own illusion, that of a second, half-crouched Somnium moving across the top of the torn-up subway car. Even if the image didn't fool the Psycho-Collective, hopefully it would at least tell her whether or not the thing had a psionic sensitivity similar to her own.
  7. I rolled a 27 on Somnium's Gather Info check.
  8. Whoops, completely forgot to check this thread before posting in the IC. Sorry about being such a dumbass. Anyway, I got a 10, which comes to 14 when Somnium's +4 Fortitude is added.
  9. It didn't take long for Somnium to arrive at the rusted gate blocking her way. Pulling it away took considerably longer. She was hardly out of shape, but she couldn't see much point in maintaining an exercise regimen when she could take down most opponents with her mind alone. Not that her powers had done her much good so far. Coming down here had probably been a bad idea in the first place, if she was honest with herself. She'd gone in without any idea what to expect, filled with heroic delusions about her own abilities, and quickly found herself feeling way out of her depth. At least her gas mask filtered out most of the sewer's stench. As she made her way down the dried-up canal, taking care to maintain her force field in case of a surprise attack, she soon found herself coming into view of the wrecked subway station. However, it was not the scene of devastation that caught her attention, but the fact that she could make out at least two indistinct figures in the gloom. Her first instinct was to take the initiative and blast them with psychic feedback, but the part of her brain that was still composed enough to think rationally quickly quashed that notion. Whatever that thing which had attacked her earlier was, it definitely wasn't human, unlike the individuals ahead of her. Not to mention that attacking without provocation was hardly particularly heroic thing to do. So she called out to them, hoping that her mask might conceal the trepidation in her voice. "Who's there? Friend or foe?"
  10. Somnium slowly opened her eyes again as the illusion of her father disappeared, unable to stop herself from trembling like a cornered rodent and clutching the walkway railings with a vice-like grip. Whilst the image itself had disappeared, the ugly memories that it'd brought back were still fresh in the front of her mind. What little confidence she'd had in her abilities was now all but shattered. She stood there and tried to compose herself for about half a minute, breathing heavily through her gas mask's filters and resting her head in her hands. Wasn't wrestling with past demons supposed to wait until a superhero's third adventure? At the earliest? Still, she wasn't going to get anything done standing around wetting herself. Whatever had conjured those illusions seemed to be toying with her. It - or perhaps they, Somnium really couldn't be sure which - was all but beckoning her to go chasing after the retreating psychic signature. Even if it was a trap, it was also her only lead. And now that she knew for certain that the apparitions were just that, she had no reason to be afraid of them. That was what she kept telling herself as she mustered what remained of her courage and followed the steadily dissipating trail of psionic energy leading through the sewers.
  11. Even with several seconds of forewarning, the sudden appearance of her father sent Somnium reeling both mentally and physically. She staggered backwards, throwing up a forcefield around herself almost as a reflex action. Being an illusionist herself, a part of her recognised the illusion for what it was, but the image still shook her as memories of what she'd done to her father's victim little more than a year ago came flooding back. It wouldn't be long before those moans turned into screams... "This isn't real... this can't be real, something's messing with my head..." The walls. The psychic energy she'd sensed was coming from the walls. She had to take out the illusions at their source, but she couldn't attack something she couldn't see... in the confines of the sewer tunnels she was as good as blind. Lashing out at the phantom image of her father would be pointless if it didn't have a mind to attack. All she could do was try to ignore it. There was no way it could hurt her, and she couldn't let herself be broken by the first reminder of her past, especially when it hadn't even got all the details right. So she pushed forwards along the walkway, shutting her eyes and muttering to herself to try and block out the voices as she navigated her way deeper into the sewers using touch alone. "You're gone... you're not a part of my life any more..."
  12. The sewers weren't the kind of place where Somnium had planned to make her debut as a superhero. Yet here she was, edging her way along the walkways running through the open pipes and keeping her eyes peeled for anything out the ordinary. Anything that wasn't bugs or excrement, in other words. What she'd do when she found it, she had no idea - she wasn't even entirely sure what she was expecting. Hopefully her powers were strong enough to take care of whatever she happened to encounter... provided that they'd be any use in a situation like this. "This... was not quite what I had in mind when I decided to take up costumed vigilantism," she said to herself. There was nobody down here to hear her - or at least, she hoped there wasn't - but hearing her own voice filtered through the mask helped to take her mind off of her nerves. Sure, she'd been out in costume before, but that was different. She was Somnium this time, not Nightmare. The last thing she wanted to do at the moment was remember her old life. This was a chance to do something right for a change. To stand up for the invisible population of Freedom City, defend the people who'd fallen through the cracks just as she had. And for that, she'd crawl through every sewer in the city. ...Didn't make the bugs any less gross, though.
  13. Player Name: MindMessiah Character Name: Somnium Power Level: 10 (150/151PP) Trade-Offs: None Unspent Power Points: 1 Progress To Bronze Status: 1/30 In Brief: A crime lord's daughter attempting to reinvent herself as a hero rather than a villain. Alternate Identity: Alexandria Watson (Secret) Birthplace: Oxford, UK Occupation: None Affiliations: Formerly associated with her father's criminal empire, the House Family: Alfred Watson, aka the Bookkeeper (father), Rachel Watson (mother; deceased), George Watson (half-brother) Description: Age: 17 (DoB: May 19th, 1996) Gender: Female Ethnicity: White British Height: 5'8" Weight: 120lb Eyes: Dull grey Hair: Black Tall for her age, thin, and almost vampirically pale, Alex looks almost ethereal at first glance. She has stringy black hair which extends down to her shoulders and protuberant grey eyes that seem just a little too large for her skull, both of which help to accentuate her rather ghostly appearance. Seeing her blink is rare, and seeing her smile is even rarer. Even in the height of summer, she prefers to wrap herself up in her preferred attire of sweaters and long trousers rather than change into something more seasonally appropriate. As Somnium, her costume essentially consists of what she could cobble together out of military surplus. She wears an armoured bodysuit in urban camo colours, a gas mask with tinted black lenses covering her entire face, and a hooded cloak that she wraps around her shoulders. Whilst she'd prefer to have a costume more traditionally associated with psykers and telepaths, she lacks the means to acquire or create one. Power Descriptions: Somnium's powers are entirely mental in nature. That is to say, if you're able to see them in action, it's because she's making you see something. Her forcefields are completely invisible, and her illusions are created by the minds of her opponents rather than possessing any sort of physical presence. She doesn't need to move or gesture in order to use her powers - her mind does all the work. History: As the daughter of infamous supervillain and Oxford mob boss Alfred Watson, better known as the Bookkeeper, Alex found herself being groomed for a life of crime from a young age. Her mother, the Bookkeeper's third wife, died shortly after her first birthday in mysterious circumstances, and from there on out she was raised solely by her father and his staff. Up until the age of twelve, she lived a fairly ordinary life, enjoying all the perks of being born to a wealthy and influential crime family whilst remaining blissfully ignorant of the underworld dealings that assured her prosperity. This changed once she manifested telepathic abilities, and the Bookkeeper realised her potential as an heir and began enlisting her assistance in the day-to-day running of his criminal empire. Alex initially took to the role with gutso, eager to assist her father in any way she could. Her duties were simple at first - monitoring the emotional state of the Bookkeeper's hired guns, scanning their minds for any potential signs of betrayal, and so forth. However, as she grew older and pressure from both the police and rival gangs increased, her father began foisting more and more responsibilities onto her. She began to see the full extent of her father's criminal activities, and it didn't sit well with her. Nevertheless, she continued to assist him, donning a mask and costume just as he did and taking up the alias of Nightmare. She psychically interrogated the Bookkeeper's enemies, sent rival drug dealers home with splitting migraines, and made anyone who considered double-crossing him pee themselves. Things came to a head shortly after Alex turned sixteen. An attempted coup by one of the Bookkeeper's lieutenants was swiftly thwarted, and the unfortunate thug who instigated the attempt was hauled before Nightmare for punishment. The Bookkeeper ordered Nightmare to torture the man mentally and physically with the intent of making an example of him. Terrified of disappointing her father, Nightmare gave into the pressure and unleashed the full extent of her powers upon the victim, but the resulting empathic backlash of causing another living creature so much psychological pain was too much for her to deal with. She feigned fainting, and had to be escorted from the room by her father. Though Alex continued to serve the Bookkeeper as Nightmare, she was never asked to go to the same extremes again, nor would she have been able to even if she had. She told herself that she was going to stand up to her father and tell him exactly what she thought of his callous cruelty and disregard for human life, but was never able to bring herself to do so. Eventually, when the Bookkeeper's criminal empire collapsed and he was forced go into hiding along with his family, Alex slipped away and caught a flight to Freedom City under her own name - after all, her criminal past was associated with Nightmare, not her civilian self. Once she arrived, she decided that she would put her powers to use helping people rather than hurting them, taking up the alias of Somnium and joining the ranks of Freedom City's costumed crimefighters. Whilst she has considered simply handing herself over to the FCPD and telling them everything she knows on a number of occasions, she genuinely believes - or hopes - that she can do more good by distancing herself from her past life as much as possible. Personality and Motivation: Whilst she's not adverse to company and often goes out of her way to seek it out herself, Somnium is rather quiet and can often be quite terse when answering questions. This frequently leads to the mistaken impression that she suffers from some form of social anxiety, when in reality she is merely a rather secretive and reserved individual who doesn't appreciate being "interrogated", as she would put it. She is rather easily flustered and embarrassed, however, especially when caught without her mask on. Somnium is polite and formal when speaking to people she's unfamiliar with, sometimes to the point of being excessively so. When around the few she considers friends or confidants, this facade begins to fade, replaced with a much blunter personality and a curiously philosophical attitude towards life. She has a sarcastic streak and can occasionally be quite vicious with her remarks, though she does her best to keep her temper in check. Despite this, she can become aggressive if provoked or deeply agitated. Above all else, Somnium's driving motivation is to try and atone for her past actions by doing her best to combat Freedom City's criminal element. Those who know her can confirm that when Somnium sets herself a goal, she sticks to it with unerring dedication. She's a highly focused individual, regardless of whether she's directing her attention to work, crimefighting or some other personal crusade. Powers and Tactics: Despite initial appearances, Somnium is not a frontline combatant. She shies away from direct combat wherever possible, preferring to end fights before they even begin by inducing fear and hallucinations in her opponents to encourage them to flee. If that fails, she uses mind control to either disarm and incapacitate her opponents one by one or try and fight via a proxy. Only when cornered does she break out the mind crushes. Complications: The Family That Slays Together, Stays Together: Whilst the Bookkeeper isn't nearly as much of a threat as he used to be, he still has wealth, connections, and most importantly, superpowers. If he finds out that Somnium and his daughter are one and the same, he's likely to try and bring her back into the fold - forcefully, if need be. On top of this, Alex is deeply concerned for the wellbeing of her younger half-brother George, since if he manifests powers there's a good chance that he could find himself being used just as she was. Miserable Little Pile Of Secrets: Somnium is so desperate to keep her past misdeeds as Nightmare a secret that she keeps practically everything about herself hidden from the public eye. This makes her an ideal candidate for blackmail should anyone ever succeed in unearthing her criminal history. Ain't No Rest For The Wicked: A desperate urge to do good combined with her tendency to obsess over things means that Somnium often ends up overworking herself. There are times when she has to be reminded to eat or sleep. In addition, she has a single-track mind, and it's not unusual for her to neglect one responsibility whilst focusing on another. Living On The Lam: Alex is eking out a life in Freedom City without any legal guardians to look out for her. She won't be able to provide for herself forever, and sooner or later, people are going to start asking questions about the teenage girl who never seems to attend school or return to her place of residence. Abilities: 0 + 2 + 0 + 6 + 12 + 6 = 26PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 22 (+6) Charisma: 16 (+3) Combat: 12 + 12 = 24PP Initiative: +1 Attack: +6 Melee, +6 Ranged Grapple: +6 Defence: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Knockback: -11 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +3/+10 (+0 Con, +3 Armored Jumpsuit (+10 Force Field, Impervious)) Fortitude: +6 (+0 Con, +6) Reflex: +7 (+1 Dex, +6) Will: +12 (+6 Wis, +6) Skills: 60R = 15PP Bluff 6 (+9) Concentration 8 (+14) Diplomacy 6 (+9) Disguise 5 (+8) Gather Information 6 (+9) Intimidate 8 (+11) Language 1 (English [Native], Latin) Medicine 2 (+8) Notice 6 (+12) Sense Motive 6 (+12) Stealth 6 (+7) Feats: 5PP Uncanny Dodge (visual) Ultimate Effort (Will save) Dodge Focus 2 Equipment 1 (5EP) Equipment: Armored Jumpsuit (Protection 3) [3EP] Gas Mask [1EP] Laptop [1EP] Powers: 35 + 20 + 7 = 62PP Mind Control 10 (wide spectrum of psychic/telepathic abilities) [35PP] Base Power: Mind Control 10 (people puppeteering; Extras: Conscious, Sensory Link, Flaw: Action [Full], Feat: Mental Link) {31/31} Alternate Power: Telepathy 10 (low-level mental intrusion) {20/31} Alternate Power: Emotion Control 10 (empathic manipulation) {20/31} Alternate Power: Illusion 10 (induce hallucinatory images, affects visual senses only; Extra: Selective; Flaw: Phantasms) {20/31} Alternate Power: Mental Blast 7 (overwhelming bursts of mental feedback) {28/31} Force Field 10 (invisible barriers of psionic force, Extras: Impervious) [20PP] Super-Senses 7 (senses flares of psychic activity nearby; Psionic Awareness, mental sense, +Ranged, +Accurate, +Acute, +Radius) [7PP] DC Block: ATTACK RANGE SAVE EFFECT Mind Control Perception DC20 Will Controlled Emotion Control Perception DC20 Will Influenced Illusion Perception DC20 Will (Interaction) Fooled Telepathy Perception DC20 Will Mind Read Mental Blast Perception DC22 Will Damage (Psionic) Unarmed Attack Touch DC15 Toughness (Staged) Damage (Bludgeoning) Totals: Abilities (26) + Combat (24) + Saving Throws (18) + Skills (15) + Feats (5) + Powers (62) - Drawbacks (0) = 150/151 Power Points
  14. Seeing as I'm new and have no idea whether or not my character idea is conceptually or mechanically sound, I figured I ought to post a first draft of a character sheet and see if it holds up to scrutiny. At least I can guarantee that I haven't minmaxed. I wouldn't know how to even if I tried. Player Name: MindMessiah Character Name: Somnium Power Level: 10 (148/150PP) Trade-Offs: None Unspent Power Points: 2 Progress To Bronze Status: 2/30 In Brief: A crime lord's daughter attempting to reinvent herself as a hero rather than a villain. Alternate Identity: Alexandria Watson (Secret) Birthplace: Oxford, UK Occupation: None Affiliations: Formerly associated with her father's criminal empire, the House Family: Alfred Watson, aka the Bookkeeper (father), Rachel Watson (mother; deceased), George Watson (half-brother) Description: Age: 17 (DoB: May 19th, 1996) Gender: Female Ethnicity: White British Height: 5'8" Weight: 120lb Eyes: Dull grey Hair: Black Tall for her age, thin, and almost vampirically pale, Alex looks almost ethereal at first glance. She has stringy black hair which extends down to her shoulders and protuberant grey eyes that seem just a little too large for her skull, both of which help to accentuate her rather ghostly appearance. Seeing her blink is rare, and seeing her smile is even rarer. Even in the height of summer, she prefers to wrap herself up in her preferred attire of sweaters and long trousers rather than change into something more seasonally appropriate. As Somnium, her costume essentially consists of what she could cobble together out of military surplus. She wears an armoured bodysuit in urban camo colours, a gas mask with tinted black lenses covering her entire face, and a hooded cloak that she wraps around her shoulders. Whilst she'd prefer to have a costume more traditionally associated with psykers and telepaths, she lacks the means to acquire or create one. Power Descriptions: Somnium's powers are entirely mental in nature. That is to say, if you're able to see them in action, it's because she's making you see something. Her forcefields are completely invisible, and her illusions are created by the minds of her opponents rather than possessing any sort of physical presence. She doesn't need to move or gesture in order to use her powers - her mind does all the work. History: As the daughter of infamous supervillain and Oxford mob boss Alfred Watson, better known as the Bookkeeper, Alex found herself being groomed for a life of crime from a young age. Her mother, the Bookkeeper's third wife, died shortly after her first birthday in mysterious circumstances, and from there on out she was raised solely by her father and his staff. Up until the age of twelve, she lived a fairly ordinary life, enjoying all the perks of being born to a wealthy and influential crime family whilst remaining blissfully ignorant of the underworld dealings that assured her prosperity. This changed once she manifested telepathic abilities, and the Bookkeeper realised her potential as an heir and began enlisting her assistance in the day-to-day running of his criminal empire. Alex initially took to the role with gutso, eager to assist her father in any way she could. Her duties were simple at first - monitoring the emotional state of the Bookkeeper's hired guns, scanning their minds for any potential signs of betrayal, and so forth. However, as she grew older and pressure from both the police and rival gangs increased, her father began foisting more and more responsibilities onto her. She began to see the full extent of her father's criminal activities, and it didn't sit well with her. Nevertheless, she continued to assist him, donning a mask and costume just as he did and taking up the alias of Nightmare. She psychically interrogated the Bookkeeper's enemies, sent rival drug dealers home with splitting migraines, and made anyone who considered double-crossing him pee themselves. Things came to a head shortly after Alex turned sixteen. An attempted coup by one of the Bookkeeper's lieutenants was swiftly thwarted, and the unfortunate thug who instigated the attempt was hauled before Nightmare for punishment. The Bookkeeper ordered Nightmare to torture the man mentally and physically with the intent of making an example of him. Terrified of disappointing her father, Nightmare gave into the pressure and unleashed the full extent of her powers upon the victim, but the resulting empathic backlash of causing another living creature so much psychological pain was too much for her to deal with. She feigned fainting, and had to be escorted from the room by her father. Though Alex continued to serve the Bookkeeper as Nightmare, she was never asked to go to the same extremes again, nor would she have been able to even if she had. She told herself that she was going to stand up to her father and tell him exactly what she thought of his callous cruelty and disregard for human life, but was never able to bring herself to do so. Eventually, when the Bookkeeper's criminal empire collapsed and he was forced go into hiding along with his family, Alex slipped away and caught a flight to Freedom City under her own name - after all, her criminal past was associated with Nightmare, not her civilian self. Once she arrived, she decided that she would put her powers to use helping people rather than hurting them, taking up the alias of Somnium and joining the ranks of Freedom City's costumed crimefighters. Whilst she has considered simply handing herself over to the FCPD and telling them everything she knows on a number of occasions, she genuinely believes - or hopes - that she can do more good by distancing herself from her past life as much as possible. Personality and Motivation: Whilst she's not adverse to company and often goes out of her way to seek it out herself, Somnium is rather quiet and can often be quite terse when answering questions. This frequently leads to the mistaken impression that she suffers from some form of social anxiety, when in reality she is merely a rather secretive and reserved individual who doesn't appreciate being "interrogated", as she would put it. She is rather easily flustered and embarrassed, however, especially when caught without her mask on. Somnium is polite and formal when speaking to people she's unfamiliar with, sometimes to the point of being excessively so. When around the few she considers friends or confidants, this facade begins to fade, replaced with a much blunter personality and a curiously philosophical attitude towards life. She has a sarcastic streak and can occasionally be quite vicious with her remarks, though she does her best to keep her temper in check. Despite this, she can become aggressive if provoked or deeply agitated. Above all else, Somnium's driving motivation is to try and atone for her past actions by doing her best to combat Freedom City's criminal element. Those who know her can confirm that when Somnium sets herself a goal, she sticks to it with unerring dedication. She's a highly focused individual, regardless of whether she's directing her attention to work, school or crimefighting. Powers and Tactics: Despite initial appearances, Somnium is not a frontline combatant. She shies away from direct combat wherever possible, preferring to end fights before they even begin by inducing fear and hallucinations in her opponents to encourage them to flee. If that fails, she uses mind control to either disarm and incapacitate her opponents one by one or try and fight via a proxy. Only when cornered does she break out the mind crushes. Complications: The Family That Slays Together, Stays Together: Whilst the Bookkeeper isn't nearly as much of a threat as he used to be, he still has wealth, connections, and most importantly, superpowers. If he finds out that Somnium and his daughter are one and the same, he's likely to try and bring her back into the fold - forcefully, if need be. On top of this, Alex is deeply concerned for the wellbeing of her younger half-brother George, since if he manifests powers there's a good chance that he could find himself being used just as she was. Miserable Little Pile Of Secrets: Somnium is so desperate to keep her past misdeeds as Nightmare a secret that she keeps practically everything about herself hidden from the public eye. This makes her an ideal candidate for blackmail should anyone ever succeed in unearthing her criminal history. Ain't No Rest For The Wicked: A desperate urge to do good combined with her tendency to obsess over things means that Somnium often ends up overworking herself. There are times when she has to be reminded to eat or sleep. In addition, she has a single-track mind, and it's not unusual for her to neglect one responsibility whilst focusing on another. Living On The Lam: Alex is eking out a life in Freedom City without any legal guardians to look out for her. She won't be able to provide for herself forever, and sooner or later, people are going to start asking questions about the teenage girl who never seems to attend school or return to her place of residence. Abilities: 0 + 2 + 0 + 6 + 12 + 6 = 26PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 22 (+6) Charisma: 16 (+3) Combat: 12 + 12 = 24PP Initiative: +1 Attack: +6 Melee, +6 Ranged Grapple: +6 Defence: +8 (+6 Base, +2 Dodge Focus), +5 Flat-Footed Knockback: -11 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +3/+10 (+0 Con, +3 Armored Jumpsuit (+7 Force Field, Impervious)) Fortitude: +6 (+0 Con, +6) Reflex: +7 (+1 Dex, +6) Will: +12 (+6 Wis, +6) Skills: 64R = 16PP Bluff 6 (+9) Concentration 10 (+16) Diplomacy 6 (+9) Disguise 5 (+8) Escape Artist 2 (+5) Gather Information 6 (+9) Intimidate 8 (+11) Language 1 (English [Native], Latin) Medicine 2 (+8) Notice 6 (+12) Sense Motive 6 (+12) Stealth 6 (+7) Feats: 6PP Uncanny Dodge (visual) Ultimate Effort (Will save) Dodge Focus 2 Ambidexterity Equipment 1 (5EP) Equipment: Armored Jumpsuit (Protection 3) [3EP] Gas Mask [1EP] Laptop [1EP] Powers: 31 + 20 + 7 = 58PP Mind Control 10 (wide spectrum of psychic/telepathic abilities) [31PP] Base Power: Mind Control 10 (people puppeteering; Extras: Conscious, Sensory Link, Flaw: Action [Full], Feat: Mental Link) {31/31} Alternate Power: Telepathy 10 (low-level mental intrusion) {20/31} Alternate Power: Emotion Control 10 (empathic manipulation) {20/31} Alternate Power: Illusion 10 (induce hallucinatory images, affects visual senses only; Extra: Selective; Flaw: Phantasms) {20/31} Alternate Power: Mental Blast 7 (overwhelming bursts of mental feedback) {28/31} Force Field 7 (invisible barriers of psionic force, Extras: Impervious) [14PP] Super-Senses 7 (senses flares of psychic activity nearby; Mental Awareness, Psionic, +Ranged (extended), +Accurate, +Acute) [7PP] DC Block: ATTACK RANGE SAVE EFFECT Mind Control Perception DC20 Will Controlled Emotion Control Perception DC20 Will Influenced Illusion Perception DC20 Will (Interaction) Fooled Telepathy Perception DC20 Will Mind Read Mental Blast Perception DC22 Will Damage (Psionic) Unarmed Attack Touch DC15 Toughness (Staged) Damage (Bludgeoning) Totals: Abilities (26) + Combat (24) + Saving Throws (18) + Skills (16) + Feats (6) + Powers (58) - Drawbacks (0) = 148/150 Power Points
  15. None of the above, actually. I'm from the UK, England in particular. Only reason I felt presumptuous enough to refer to it as "everyone's favourite" is because I reckon those 300 years or so of imperial colonialism really helped endear us to the rest of the world. But anyway, thanks for the warm welcome. I already have a character concept in mind, I'm just trying to work out some of the details and figure out how the character creation system works. That's probably a topic better suited for the chat if/when I work up the courage to stick my head in there, though.
  16. Even though this thread was last used back in February, I suppose I might as well pop my head in and introduce myself, seeing as I'm socially awkward even on the internet and would feel weird just coming into the chat out of nowhere. So yeah, hi everybody. I'm a teenage student from everybody's favourite insignificant little island nation in Europe who happened to find his way over here from TV Tropes. As should be expected from someone who's applying to join a superhero-based RPG, I'm a big fan of superheroes in pretty much all forms of media, and an aspiring writer with delusions of grandeur. I figure that this should be a good way to make the best of both traits. I'll confess that whilst I have experience with tabletop gaming (specifically DnD 3e, 4e and Pathfinder) I've never actually played Mutants and Masterminds before. Whilst I have taken part in play-by-post games before, they were far more freeform and didn't involve any of these silly "rules" or "games systems". This means that I'm probably going to end up being that annoying new guy who doesn't know things that he should. Just thought I ought to warn you in advance. But if you'll take me, I'm looking forward to playing with you all. In the completely innocent sense of the word, of course.
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