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  3. Timeout Lawrence frowned slightly as Aquaria confirmed the expectation that they make some demonstration of "strength" and most of his fellow students used their powers in rather impressive ways (from lifting a Deep One to lifting the entire whale carcass). As the blond teen had previously told several of his friends earlier in the year, his powers were not particularly flashy, which made it rather difficult to put on a display of strength. Of course, he could try to freeze one or two of the Deep One's in time, but that could far more easily be taken as an attack than simply lifting one with telekinesis for a few moments, so it did not seem a viable option. So, the teen instead opened up his mind to the cosmic senses he had recently unlocked. As he did so, his eyes went completely blue as they glowed with cosmic energy. Reaching out with those senses, the blond teen was able to sense the approach of a vessel he recognized to be Atlantean. While he was not alarmed by the approaching vessel, it still seemed something that their guide should probably be made aware of. "Ms. Innsmouth," Lawrence stated as he moved up near her and turned in the direction he sense the vessel to be approaching from, "there is an Atlantean vessel headed this way."
  4. Multi-Girl Bernadette gave a small smirk at Charlie’s response to Vik's suggestion of some sparring. "Poor dear." She replied with a grin. "Luckily, I do like your face tha way it is." She then added as she stood back up. The redhead walked over towards the open space in the gym that was set up with mats for sparing or tumbling. Opening a cabinet along the wall, she took out some padded MMA style gloves for herself as she walked out onto the mats. "So, we take it light an’ body blows only?" She asked, looking back at the other two.
  5. GM Inside... Cerebral could hear commotion several levels below her. Golden Star and Cerebellum could hear commotion several level aboves. The clock was ticking... The soldiers of General Sparks were shocked, disorganised - no one had ever dared a full frontal assault on the General before! Armed with submachine guns and clean uniforms, they would no doubt be little challenge to the heroes one on one, but amassed might be a different matter! The heroes had but a minute - any longer, and the defences would be marshalled, and the running guards would organise into something resembling a defence! But for now - for sixty seconds or thereabouts, the guards were running amok, screaming shouting, running in and out of corridors, barking orders and ignoring orders...
  6. Predator Predator followed Agent Shine’s lead to a computer she could use. She easily slid into place to work, connecting to it only enough to send her findings to the screen for the others to see. On the screen, several widows appear. Some contain graphs, others, shifting numbers and text. She points to one set of widows in particular, the signal’s signature. “Here.” “With no identifiable electronics, one can only assume this is some form of electromagnetic signature.” A second, identical set of windows open. “Both bodies are emitting identical signatures. But no normal person should be registering a signal like this.” Predator sat back to allow the others to examine the data as she spoke. “While it’s too early to assume its purpose, I think we can assume its source is the cause of this epidemic. Perhaps the original Mr. Deacon, or perhaps more likely, whatever happened to him.” A single articulated finger on her gauntlet tapped the chin of the helmet. “But perhaps with some work, we could modify trackers to pick up on the signal. With a strong enough signal we could possibly find our patient zero, or possibly even the source.” She offered.
  7. The Hound Power Level: 7 (155/155PP) Trade-Offs: +3 Attack / -3 Defence, +3 Defence / -3 Attack Unspent Power Points: 0 In Brief: Dishevelled gumshoe detective / dog. Alternate Identity: Harry Hound Identity: Secret ('The Hound' is known, but not his superpowers) Birthplace: Freedom City Occupation: Freelance detective Affiliations: Bloodhound detective agency Family: Penny Hound, Sister (Cook) Description: Age: 50 Apparent Age: 50 Gender: Male Ethnicity: Caucasian Height: 5’8” Weight: 60Kgs Eyes: Brown Hair: Brown Harry Hound looks like a dishevelled middle aged man. He is in reasonable shape but looks rather sunken in. He tends to wear a crumpled mac, creased shirt, and loose tie. He chain smokes and has nicotine stained fingers. In short, he looks thoroughly unprofessional. He does not (normally) wear a costume. He can, of course, preserve his secret I.D to a degree by his dog form. Whilst Harry is known as "The Hound", his ability to change into a dog and his canine powers are a secret. In dog form, the Hound looks like a mangry mongrel dog. For some reason, whilst his clothes morph into dog form (and back again) his loose tie (presumably for psychological reasons) remains round his dog neck (unless he takes it off - which he will do if he remembers!) Power Descriptions: Harry has the power to transform into a rather large cross-breed dog, which has the same characteristic dishevelled look, all matted hair. In either form, Harry can talk as a human, or bark like a dog (although as a human his barks come with an accent, and as a dog his speech is rather gruff). In either form he is able to mentally control dogs by touching them (normally scratching or patting them in a friendly way) History: Harry’s abilities, although he doesn’t know it, are a result of a magical enchantment (or curse) many years ago. The men of his family are able to shape change into dogs. He found this out in his late teens, and it came in handy when he joined the police force (initially as a dog handler!). However, Harry is a coward, dishevelled, and often late. Desipte his fine mind and skills, he was eventually kicked out of the police force for tardiness. At this point he set up his own private agency. Harry needed some muscle, and that’s when he heard of Bloody Mess a.k.a. Fred Furlong. They might be chalk and cheese in many ways, but they were both street guys, and soon struck up a friendship. Personality & Motivation: Harry is a curious man, always one to stick his nose in to a dirty or suspicious circumstance. When danger comes knocking, however, Harry is a bit of a coward, and will tend to run or talk his way out of a problem. He has set up his detective agency as a way to make money, which it doesn’t do a hell of a lot of, as Fred takes on charity cases. Harry is less inclined to do so himself, but deep down he probably would. He is not a particularly cultured man, and comes across as cynical. Whilst he can actually communicate with dogs, he doesn’t particularly like them. Powers & Tactics: Harry uses his powers to augment his natural detective skills. By adopting the form of a dog he can spy on people, or track them. If push comes to shove, he is a good fighter, in either form (although his dog form is slightly stronger). He has always been a bit of coward, so one of his preferred moves is to push people over and run away. He has got pretty good at this. In general he fights like he talks, dirty and sneaky. In either dog or human form, Harry can speak human languages or bark/woof like a dog (speaking to canines). Abilities: 2 + 4 + 4 + 6 + 6 + 4 = 26PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 20 + 20 = 40PP Initiative: +6 Attack: +10 Melee, +10 Ranged Grapple: +11 Defense: +10, +5 Flat-Footed Knockback: -2 Saving Throws: 3 + 6 + 2 = 11PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +8 (+2 Dex, +6) Will: +5 (+3 Wis, +2) Skills: 132R = 33PP Bluff 8 (+10) Craft [Mechanical] 2 (+5) Diplomacy 4 (+6) Disguise 4 (+6) (+26 for Dog form) Skill Mastery Drive 4 (+6) Gather Information 14 (+16) Skill Mastery Handle Animal 8 (+10) Investigate 12 (+15) Knowledge (Behaviour Sciences) 4 (+7) Knowledge (Civics) 4 (+7) Knowledge (Current Events) 4 (+7) Knowledge (Life Sciences) 4 (+7) Knowledge (Streetwise) 12 (+15) Languages 2 (English [Native], Italian, Spanish) Medicine 4 (+7) Skill Mastery Notice 8 (+11) Perform (Comedy) 4 (+6) Search 12 (+15) Sense Motive 12 (+15) Second Chance Stealth 4 (+6) Skill Mastery Swim 2 (+3) Feats: 27PP Animal Empathy Attractive (to Animals) Contacts Defensive Attack Defensive Roll 1 Evasion 2 Improved Defense 2 Improved Initiative 1 Improved Throw Improved Trip Jack of All Trades Prone Fighting Redirect Second Chance (Sense Motive) Set Up Skill Mastery (Bluff, Disguise, Gather Information, Stealth) Sneak Attack 1 Teamwork 3 Taunt Uncanny Dodge (Hearing) Well Informed Powers: 6 + 2 + 10 + 1 = 20PP Animal Control 5 (Extras: Duration (Continuous), Sensory Link Flaws: Limited (to Canines), Range 2 (Touch) Feats: Mental Link) [6PP] Comprehend 2 (Speak to and understand animals, Flaws: Limited to Canines ) [2PP] Morph 4 (One form (Dog) Extras: Duration (Continuous) Feats: Covers Scent, Metamorph ) [10PP] Super Senses 2 (Scent, Tracking [Olfactory 1]) [2PP] Drawbacks: 0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage (Physical) Dog Control Touch DC 15 Will Mind Control [unarmed Attack is DC 17 in metamorph form. Also +2 DC from sneak attacks in either form] Totals: Abilities (26) + Combat (40) + Saving Throws (11) + Skills (33) + Feats (25) + Powers (20) - Drawbacks (0) = 155/155 Power Points
  8. Bloody Mess Power Level: 10/15 (250/250PP) [254] Trade-Offs: None (In alternate form: +4 Attack, -4 DC, +4 Defence, -4 Damage) Unspent Power Points: 0 In Brief: Mutant Pugilist blood controller. Alternate Identity: Fred 'Freddy' Furlong Identity: Public Birthplace: Freedom City Occupation: Hero for hire (Ex Pugilist) Affiliations: Bloodhound Investigations Agency, Revenant Family: Alex Furlong (father), Dasha “Mama” Furlong (mother) Description: Age: 39 (DoB: 01/01/1985) Apparent Age: 39 Gender: Male Ethnicity: Caucasian Height: 5’1” Weight: 140 Kgs Eyes: Brown Hair: Brown Fred Furlong looks like a brick. He is only a whisker over five foot, but has an unnatural build, with a barrel chest and short, thick limbs loaded with slabs of muscle. He looks like a short, steroid-loaded body builder. As a 'detective' of sorts, Fred normally wears casual clothes that can fit his abnormal body, like a t-shirt, jacket and joggers. He usually wears a blood red t shirt with “M” on the front. Power Descriptions: Freddy Furlong is a mutant with an unnaturally stocky and resilient body. When he “pumps up”, his blood becomes supercharged – meaning his muscles swell and engorge, his veins and arteries throb, and he looks like a sack of watermelons. Freddy has the ability to control his own blood and the blood of others. He can thin or clot blood, for instance. Doing so will make his eyes red and his skin blister. He prefers a straight fight than “cheating” with his blood control powers. His most spectacular power is to drain the blood from his body, forming a homunculus of blood whilst his own body remains desiccated and inanimate. History: Fred grew up in a poor Immigrant family (from Poland). His father was always keen for his son to be able to “look after himself” and young Fred was soon down the boxing gym, pounding away. It was here that it slowly became apparent Fred was a mutant, although this was not confirmed until many years later. As he continually punched, and was punched back, his body grew into a short, squat and muscular form, able to shrug off even the strongest right hook. He soon became a feared bareknuckle boxer, and got mixed up with the mafia. When Fred refused to do any more of the Mafia’s dirty work, he was shot and left to dead. It was at this point he discovered his real power: the ability to control blood. His wound stopped bleeding and he arose stronger than ever. The years of boxing, combined with a minimal education, had left Fred a little short in the brains department. It was at this point that Harry Hound, part time private investigator and all time coward, stepped in. He was looking for a partner, someone to be the hero. Personality & Motivation: Fred is a good natured but crude guy. He has a heady laugh and has a strong sense of honour. He dislikes crooks, liars, cheats, and people who hit dames. Having said that, he has a nasty temper, and when he fights, he fights dirty. Fred grew up on the streets, and knows that when you slug it out, you do what you need to. He is quick to use his fists and intimidate people. Fred is a good guy, and likes being a hero, even though he knows he ain’t the smartest tool in the box. He relies on Harry Hound to keep him “in business”, although he is more moral than Harry. Fred will take on a charity case, much to Harry’s annoyance. Powers & Tactics: Fred is exceptionally strong and tough, with a body that has adapted to blunt force. His blood gives him superhuman strength. He is thus happiest slugging it out fist to fist, where his strength, training, and resilience will win through. If he has time, he will “pump up”, rushing more of his super-charged blood to his already powerful muscles. This takes a moment or two, and is short lived, but makes him much stronger, able to run and leap even further. When this happens, his muscles swell massively, his veins bulge out, and he throbs with every heartbeat. Whilst Fred prefers a straight out slug, he can use his control over blood to offensive purposes. Normally this would mean either thinning the blood, making the enemy tired and weak. He can also cause bleeding eyes and ears, blinding his opponent (at least till they wipe the blood away). As a more dangerous measure, he can seriously hurt people by stopping the blood flow, causing bleeding, clotting, or other very dangerous effects. Of course, he only does this in more serious situations. Complications: Bloody: Harry's alternate form is continuous, but he cannot actually deactivate it without the blood crawling back to his body; or more accurately, if he deactivates it (leaving a puddle of his blood), he cannot restart his real body without a blood transfusion or the like. Bloody Coward: Whilst Harry Hound is technically a fanatic sidekick, in reality his courage often fails him.. Bloody Crude: Fred lacks many social graces and is happiest in the gutter with street life. He ain’t going to fit in with polite society. Bloody Dames, Don’t Ever hit Dames: Fred may fight mean and dirty, but he was always brought up to know that a man don’t ever hit a dame. Bloody Illiterate: Fred can’t read or write, although he has learned a crude signature. Bloody Messy: Fred's blood related powers are, to be frank, rather messy and ugly. It isn't a gore-fest (and remains PG-12), but it’s easy enough to see the signs of his powers (specks, drops, or pools of congealed blood), or follow the trail of his homunculus. And the sight of his blood draining out of his mouth to form the homunculus is a little unsettling... Bloody Old and Rusty: The Bloodhound Detective Agency always uses second hand and out of date equipment and vehicles, with a tendency to break down, belch and burp. Blood, and only Blood: Bloody Mess’ blood control powers require the target to have blood (as opposed to be alive). Some creatures (such as Jellyfish, or fungus) without a blood system will be immune to his powers. Abilities: 12 + 6 + 20 - 2 + 2 + 2 = 40PP Strength: 22/26 (+8) [up to 30 (+10) if boosted] [14/18 (+2/+4) in alternate form, up to 22 (+6) if boosted] Dexterity: 16 (+3) Constitution: 30 (+10) Intelligence: 8 (-1) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 20 + 20 = 40PP Initiative: +7 Attack: +10 [+14 in alternate form from size] Grapple: +20 [+4 in alternate form], up to extra +4 when boosted Defense: +10, +5 Flat-Footed [+14, +9 Flat Footed in alternate form from size] Knockback: -6 [-1 in alternate form], up to -10 when boosted. Saving Throws: 2 + 7 + 7 = 16 PP Toughness: +10 (+10 Con) [+6 in alternate form from size] Fortitude: +12 (+10 Con, +2) Reflex: +10 (+3 Dex, +7) Will: +8 (+1 Wis, +7) Skills: 60R = 15PP Bluff 4 (+5) Climb 2 (+10) Craft [Mechanical] 4 (+3) Drive 4 (+7) Gather Information 4 (+5) Handle Animal 4 (+5) Intimidate 8 (+9) [+6(+7) total in alternate form] Knowledge [streetwise] 12 (+11) Notice 4 (+5) Search 4 (+3) Sense Motive 4 (+5) Stealth 4 (+7) [+19 total in alternate form from size] Swim 2 (+10) Feats: 57PP All-Out Attack Benefit 2 (Use Attack bonus for feint, challenge: no penalty for doing so as move action) Defensive Attack Elusive Target Equipment 5 Favoured Environment (Urban-Slums) Fast Overrun Fearless Improved Critical 2 [unarmed Attack] Improved Initiative 1 Improved Overrun Improved Sunder Improved Throw Improved Trip Interpose Move By Action Power Attack Second Chance (Toughness save vs Unarmed Attacks) Sidekick 31 The Hound Takedown Attack 2 As enhanced traits Endurance 1 (Potentially boosted up to Endurance 5) Equipment 5PP = 25EP Ultrasonic Whistle (Communication 2, Extras: Omni Directional, Flaws: One Way, Limited to whistle) [1 EP] Headquarters: The Bloodhound Detective Agency [11EP] (Size: Medium [1EP]; Toughness: 10 [1EP]; Features: Communications, Fire Prevention System, Garage, Gym, Living Space, Security System 3, Workshop [9EP]) Vehicle: Modified Chevy [13 EP] (Size: Huge [2EP]; Toughness: 10 [1EP]; Strength: 35 [1EP]; Features: Alarm 1, Oil Slick, Smoke Screen [3EP]; Speed 5 (250mph) [5 EP]; Super-Senses 1 (Radio) [1EP]) Powers: 47 + 9 + 4 + 1 + 3 + 4 + 2 + 2 + 5 + 6 + 2 = 86PP Blood Control Array (42PP Array; Feats: Alternate Power 5) [47PP] BP: Alternate Form 9 (45PP Container; Extras: Duration [Continuous]; Flaws: Projection [-1]; Drawbacks: Full Round to Activate [-3]) {42/42} Enhanced Skills (Intimidate +4 Ranks) [1 PP] Enhanced Strength 4 [4 PP] (Total STR with Shrinking of 18) Immunity 4 (Critical Hits, All Suffocation) [4 PP] Insubstantial 1 (Flaws: Permanent) [5 PP] Shrinking 12 (Diminutive Size, -12 STR, -2 Size Categories Feats: Innate, Normal Movement, Flaws: Permanent) [14PP] Super Movement 4 (Slithering, Wall Crawling 3) [8 PP] Drawback (-1 Toughness) [-1 PP] (1 + 4 + 4 + 5 + 14 + 8 -1 = 35 PP) AP: Damage 10 (Extras: Alternate Save [Fortitude], Range 2 [Perception] Feats: Sedation, Variable Descriptor 1 [blood]) {42/42} “Cause bleeding / clotting” AP: Fatigue 10 (Extras: Range 2 [Perception]; Feats: Reversible, Sedation) {42/42} “Thin Blood” AP: Dazzle 8 (All Senses but NB Drawback, Extras: Alt Save [Fort], Range [Perception], Feats: Reversible, Selective [Can choose which senses affected]) [42/42 PP] “Bloody Nose” AP: Nauseate 6 (Extras: Continuous Aura [+4], Feats: Reversible, Selective Aura [38/42 PP] “Toxic Blood] AP: Nullify 10 (All Blood/Bleeding Effects, Extras: Effortless, Perception Range [+1], Feats: Selective) [41/42 PP] Enhanced Strength 4 (turbo powered blood) Enhanced Trait 1 (Endurance 1) [1PP] (turbo powered blood) Immovable 1 (Extras: Unstoppable) [2PP] (pumped up body) Immunity 6 (Fatigue Effects, Disease) Flaws: Limited, Half Effect) [3 PP] “Mutant Blood” Leaping 2 (Running jump 90’, standing jump 45’, high jump 22’) [2PP] (mighty pumped up legs) Speed 2 (25mph / 220’ rnd) [2PP] (mighty pumped up legs) Super Senses 5 (Olfactory Detect Blood, Accurate, Acute) [5 PP] NB: Can detect blood in the open, not in a person (for instance, could detect a person with a bloodied nose, or bleeding wound). Super Strength 2 (Effective lifting strength 32/36; Feats Ground Strike; Shockwave, Super Breath) [7 PP] Swimming 2 (5mph / 44'/rnd) (mighty pumped up arms and legs) Boost 4 (All strength based powers, Feats: Slow fade 1 [1 minute], Flaws: Only self) [9 PP] Minute 1: STR 30 (+10), Super Strength 2 (Effective STR 50), Speed 6 (500mph), Swim 6 (100mph), Unstoppable Immovable 3 (+12 to checks to move, -8 Knockback), Leaping 6 (x100 Distance, Running 2000’, Standing 1000’, High 500’), Endurance 5 feat (+20 to checks) Minute 2: STR 29 (+9), Super Strength 1 (Effective STR 44), Speed 5 (250mph), Swim 5 (50mph), Unstoppable Immovable 2 (+8 to checks to move, -7 knockback), Leaping 5 (x50 distance, Running 950’, Standing 475;m Hieght 237’), Endurance 4 feat (+16 to checks) Minute 3: STR 28 (+9), Super Strength 1 (Effective STR 43), Speed 4 (100mph), Swim 4 (25mph), Unstoppable Immovable 2 (+8 to checks, -7 to knockback), Leaping 4 (x25 distance, running 475’, Standing 237’, High Jump 118’). Endurance 3 feat (+12 to checks) Minute 4: STR 27 (+8), No additional superstrength or Immovable, Speed 3 (50mph), Swim 3 (10mph), Leaping 3 (x10 distance, Running 180’ Standing 90’, High45), Endurance 2 feat (+8 to checks) Drawbacks: -1PP Vulnerability (Dehydration; Frequency: Uncommon; Intensity: Minor [x1]) [-1PP] DC Block ATTACK RANGE SAVEE FFECT Unarmed Touch DC 23* Toughness Damage (Physical) Blood Control Perception DC 25 Fortitude Damage (Physical) Blood Thinning Perception DC 25 Fortitude Fatigue Bloody Nose Perception DC 23 Fortitude Dazzle** Blood Infect Touch/Aura DC 21 Fortitude Nauseate *Unarmed attack -2 DC if in alternate form. Up to +2 DC if boosted. Totals: Abilities (40) + Combat (40) + Saving Throws (16) + Skills (15) + Feats (57) + Powers (83) - Drawbacks (-1) = 250/250 Power Points
  9. (Golden Star Post) "Uhh...yeah." Michael said to Mizuki, shaking his head. He was clearly frustrated and he rubbed his face with his hands as he thought about what to say. When he finished rubbing his face he looked up into the sky. "Some of the teachers asked me to check on her because she wasn't turning in her homework. She's smart enough to do it all, she just...well she's strong-willed, I suppose that's the way to say it. And I don't think she's adapting well here. it's sort of my fault we're here in the first place, and she didn't want to change schools even if it was for the best. We've been friends for awhie, but I feel like I haven't managed to be a good friend lately. We had a big fight after we got back from uh...well the past. And I don't know that we ever got over it. Things have just been strained lately. I'm sorry if we caused you some issues, or if she's caused you problems in the dorms. She's a great friend, really." he said seriously. "But, thanks for checking in, Mizuki." he gave a smile that was a lot less open and forceful than his usual ones, more lopsided and awkward. He offered a wave to Vueriz as well. "Hey Vueriz. Sorry if we bothered you. How are you holding up?"
  10. Poncho

    Digital Hex

    Michael was honestly surprised that he could even lift the tank. It was heavy, taking every ounce of his effort and every cell of his body working in tandem, but with a heave that crunched the ground beneath his feet and left a small crater, he tipped it over with a primal roar, as if it was revenge for how thoroughly he had been embarassed by the first tank the pair had gotten into. "Alright! In we go!" Michael yelled, not sure where exactly Daniel was in the smoke, but knowing it was time to get into the building before the smoke finished clearing and everyone opened fire on them. He was burning bright and glowing gold as he rushed into the building, his fists clenched and ready to go; if he saw a bad guy, he was ready to deliver some two fisted justice to these fake video game not exactly Nazis!
  11. Michael could not believe that this was working. Somehow he had managed to actually impress these Deep Ones just by smiling and introducing himself and shaking hands? Maybe he was better at this then even he knew. That one that looked like it was maybe a female- He couldn't really tell, but it did look a bit like Aquaria- seemed to be appreciative of his efforts in particular. Maybe this was good; cross-species friendships could be beneficial. Especially between younger generations. As they supplanted the elders, younger people with difference beliefs could move forward society, and he could start here with a Deep One who was maybe around his age. He smiled brightly at her and gave her a little thumbs up. He was actually still pretty uncomfortable, especially once they started hopping around and croaking, but he was admonishing himself at the same time for being so uncomfortable. So he gritted his teeth and doubled his effort of trying to be nice and inviting to them, trying to get over his own nerves. "Yes! I would love to hear the song of the stars!" he said, thumping his own chest powerfully. "I am a Star myself! The Golden Star! I want to hear your songs!" Please don't let them drive him insane or turn him into a weird frog monster or something.
  12. "Well, that's definitely...interesting." Dwyane mumbled, looking back and forth at the bear in the room and the bear in Rex's hands. "Same bear, different dimension, you think?" he asked the others. "I don't suppose some of this equipment could do a more detailed analysis and see if we're dealing with a copy." He hadn't even, and wasn't going to, acknowledge the remark given to Rex and the others; he had heard worse, and he wasn't going to raise up to a simple taunt like that. "I could try to do some distance perception on it but obviously it wouldn't be a scientific sensory like the equipment can probably do."
  13. Yeah, even with +4 for attacking a prone target, that is a miss. @Lone_Star Ghule is up, she needs to stand up first, but there is a Legion duplicate right next to her that Multi-Girl is fighting.
  14. GM Before they have a chance to go in, the door slides open and a blonde woman dressed in a white lab coat over a black dress shirt and slacks combo walks out, pauses for a moment, then promptly grabs Parker with an arm around his neck and starts playfully messing with his hair with her other hand. "Hey, bro! About time you showed up! You should've been here ages ago!" Her tone is playfully angry, and while Parker could probably get out of the grab, he doesn't. Without letting go, she looks up at the other students, like she is only just noticing them there. "Oh, hey! Welcome to the lab, I'm Tracy. You guys ready to do super science?"
  15. Could The Dreamer use Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP} to pull the Bear to the group? Or would the anomaly prevent her from doing so?
  16. Spaceman "Maybe? Parker offers in response to Michael's question about awakening everyone's third eye or something like that. "I honestly wouldn't put it past Tracy. Some of her ideas are interesting." He leads the group through the building, using a combination of his memory and his enhanced senses. Once they're in an elevator going up, he can't help himself. "This place is probably the reason why I got powers. Tracy pushed some buttons, and my mom was hit by some strange radiation while she was pregnant with me." He doesn't know why he wants to tell that story, but it feels appropriate. "I kinda hope that she's gotten better at all this since then, but then again, she was three." The door opens, and Parker steps out, leading them towards a laboratory.
  17. Forever Boy The Forever Boy stares at Tun for a moment, while Diamondligt makes his choice in game, and Shooting Star decides to fight. "I don't know your audience," Pan says with a shrug of his shoulders. "Tell me about them, Miss Tun. Who are they? Humanity is easy enough, give them excitement and thrills, but something tells me that your audience is a bit more demanding, no?" "But perhaps I should join the lovely women in your area? That sounds kind of interesting."
  18. The STORMCROW "Don't look at me," Charlie says, holding up his hands. "I'm agnostic." Well, maybe no strictly agnostic, but he honestly doesn't know what he believes there. "Our kitchen," Charlie tries to correct Vik. "C'mon, it's not just my place. I really try to make that clear, don't I?" Looking back and forth between Bernie and Vi, he throws his hands up again. "Sure, but I'd like to point out that I'm the only one here that doesn't have some kind of super strength, so, y'know, maybe try to not hit me too hard in the face?" He is grinning anyway. Maybe this'll help lift Bernie's spirit a bit, not that he blames her. Still, he's more used to fighting with his staff than without, so maybe he should just focus on none of them taking his head off?
  19. Shadowborne Aoife tracked the incoming staff strike with her eyes, even as she moved to dodge and interpose her shield she could tell it was going to strike true. The moment seemed to drag on for eternity as her mind raced, when one of the times Muirne had been training with Charlie sprang to mind. She focused on the well of shadows within her as the staff drew ever closer, drawing shadows over herself. Satisfaction ran through her as the staff passed harmlessly through insubstantial shadows. She made a note to thank Charlie when this was over. She wasted no time acting on his orders, dozens of inky black tendrils shooting out to grasp metal before launching herself towards Ghule, sprinting across the space within moments to occupy the same space as the zombie woman, claws scything out towards one of the prone duplicates, but only meeting the concrete below. A low hiss of frustration escaped her as piercing green pinpoints of light glared out from the shadows at the duplicates.
  20. Okay, Aoife is gonna Metamorph to her Shadowbeast form, move over to Ghule and then spend a HP to get another Standard action, with which she will attack one of the prone Bruised x2 Legions. 1d20+10 = 13 Ah well.
  21. Last week
  22. Sea Devil watched, her trident held firmly in her left hand, and relaxed as the students abandoned their fears and actually approached the Deep Ones as equals. She'd been worried about the one, Golden Star, but the strength in his grip and his powerful, manly eye contact seemed to work. In fact, Bunzi, a young female who had not yet mated, was watching the boy with what was clearly interest in her huge green and black eyes. Good, good! Aquaria thought, though of course she'd have to make sure the young one was cautioned out of mating with Surfacers - a degenerate practice that led to degenerate offspring. From the shouts of the little alien to the psychic and physical might demonstrated by the mentalists and by Spaceman, everything was going well. Things would be easier if they would really shake them up and bruise a few, but things were still going well. She relaxed a little, so did their teacher, and it seemed as if everything was finally going well. Grunting and squatting, then hooting and hollering, the Deep Ones all seemed happy with what they'd seeen. "Good! Now we shall sing you the songs of our people - and there will be gifts! Who wants to hear the song of the stars!" At her words several of the smaller Deep Ones, including Boal's spawn, wriggled and hopped their way towards her, grunting and croaking with great enthusiasm. Spaceman and Timeout noticed something happening - a silvery vessel had appeared in the water at the horizon and was making its way fast towards the rig. Timeout recognized the design from what he'd seen traveling with his mother; that was an Atlantean submersible. But that was okay; Atlantis wasn't a hostile power as far as he knew.
  23. Neko paused only a moment before joining the others through Lawrence's portal. She had briefly thought to stay and provide a distraction for the escape of the younger students, but it didn't seem necessary at this time. She did leave one surprise behind for any who might be following, however. The last one through the portal, she snapped her fingers as she went, leaving behind an invisible forces of cat-demons to growl and hiss and torment any who might approach too close to where they had gone. They want to find us? Good. Let them look.
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