olopi Posted August 15, 2017 Share Posted August 15, 2017 OOC for this @TheAbsurdist Also, Intiative! Thugs: Initiative: 2#1d20+7 15 9 Barrier: Initiative: 1d20 1 Link to comment
TheAbsurdist Posted August 15, 2017 Share Posted August 15, 2017 My one good roll. initiative: 1d20+3 21 Link to comment
olopi Posted August 15, 2017 Author Share Posted August 15, 2017 You go first then! Do as you wish! Link to comment
TheAbsurdist Posted August 15, 2017 Share Posted August 15, 2017 Bliss is just gonna charge to the objective, the ship, specifically into it's door. Using all of her movement abilities. It plays out that that splash page, with stills of her moving/avoiding, until she gets to her destination. Link to comment
olopi Posted August 15, 2017 Author Share Posted August 15, 2017 Okay. One of them just runs past Barrier, while the other opens fire on her: Attack: 1d20+7 23 hits, and Toughness Save: 1d20+15 35 Barrier with the extreme rolls! She'll chase after the one running away and try to grapple him: Grapple: 1d20+10 20 And does it. Her grapple's high enough to just automatically win that. And you're up again. Link to comment
TheAbsurdist Posted August 15, 2017 Share Posted August 15, 2017 Bliss is gonna Fast Startle the dude talking. Then hit him, and with Improve Grab Triggering on hit. Fast Startle: 1d20+17 26 Attack: 1d20+10 26 Link to comment
olopi Posted August 15, 2017 Author Share Posted August 15, 2017 Oppose Startle: 1d20+7 15 So that hits, as for the damage (that's first, then the grab, right?): Toughness Save: 1d20+7 22 That's just a Bruise, right? Anyways, you can assume he fails the Grapple to the fullest degree. Link to comment
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