Jump to content

Daggers (Twisted Mortal, Newbie, PL 10 slot)


Recommended Posts

Player Name: Twisted Mortal

Character Name: Daggers

Power Level: 10 (150/150PP)

Trade-offs: +3 Attack / -3 Damage, +3 Defense / -3 Toughness

Unspent Power Points: 0

 

In Brief: A human hunter of supernatural creatures that prey on humans by night. Rich playboy thrillseeker by day.

 

Residence: Freedom City

Base of Operations: Freedom City

Catchphrase: "Your reward, foul creature."

Alternate Identity: Jason Hart

Identity: Secret

Birthplace: Lima, Ohio

Occupation: Idle Wealthy

Affiliations: Various sports organizations

Family: John Hart (father), Billie Hart (mother)

 

Description: A tall guy, not with big muscles, but definitely put in time at the gym. during the day, he outfits mostly in sports clothes. His cover is that he donates and participates to sports leagues. So, if he's at a baseball game, he's in baseball gear. At night he dresses up in a sleek black leather outfit, boots, gloves, and over the face mask and cowl. He carries two magically strengthened bone daggers when in hero attire.

 

Age: twenty-something (DoB: 1994, July 5)

Apparent Age: youngish

Gender: Male

Ethnicity: Caucasian

Height: 6 foot

Weight: 200 pounds

Eyes: brown, deep set

Hair: brown, short cut, styled

 

Power Descriptions: carries two bone daggers that command him to hunt creatures of the night and protect the innocent. besides their obvious stabbing they do, they have a few magical tricks. they can make him invisible, they can see through supernatural disguises and illusions, if separated, he can warp to the missing one without error. He can communicate with the daggers, calling on it's vast knowledge.

 

The costume is 'less impressive'. It's a black reinforced leather armor that alloys him as much movement as the material can. It also comes with a mask that has integrated nightvision goggles.

 

History: Jason Hart's family made some wise investments in the 80s and 90s.

Once the tech boom hit, they never had to worry about money again.

Jason, however, did not enjoy the sedentary lifestyle.

His mother worried about him, but he had access to whatever dangerous new sport that came long. And he did so, with gusto.

His father was a jet setter, and Jason travelled with him.

Traveling all over the world, learning new and exciting ways of pushing his body.

One trip in particular was life changing for him. In a Russian auction, he saw a pair of bone daggers that he had to have. Money was no object and after outbidding a particularly pale looking individual, he picked up his reward.

On the way out, the man he was bidding against trailed him. The daggers warned him that he was being followed and to take the handles. Jason though that was weird. Without words he took the daggers in hand. the pale man attacked and Jason took him head on, knowing more than a few knife-fighting styles.

The daggers took it a step further than Jason was comfortable with and slew the pale man. Though Jason would soon learn that the pale man was not human, but a vampire as the pale man crumbled to ash.

The daggers told Jason that he was the owner of the daggers and that only though death would he be able to relinquish them. Until then he would hunt the evil that stalked the night, the vampires, the werewolves, the demons. Anything that would prey on humans.

Initially Jason tried to ditch them, but as soon as he would, they would appear by his side or in his hands to protect him. He anguished over this torment for about a year, but secretly, the daggers were training him to fight the good fight.

Eventually Jason relented. He rationalized that this was the most dangerous sport. Being a superhero.

 

Personality and Motivation: Jason is a gracious person who looks after people. It's his lot in life and he enjoys it. He's a bundle of energy as Jason, trying everything at least once. Thrillseeking is something he enjoys. Not that he's hasty to throw his life away, but from the outside looking in, one wonders.

Jason is motivated to help people in need. Either as a wealthy person or a hero.

 

Powers and Tactics: Jason is a melee fighter, trained in several martial art styles. Though some times it doesn't even matter. the daggers that gave him his mission are his primary weapon. Fighting with gusto against supernatural creatures, the daggers always command him to make the fight short. He's only human, they remind him. Against nonsupernatural creatures, the daggers help him also, but he's learned nonlethal styles to deal with them. the daggers are less involved in those battles, sometimes not even bothering.

 

Complications

In It For Life: Jason has to pursue monsters until the day he passes on. This is not a choice.

Mom and Pop: His family.

Paying To Play: Jason puts his money into several big name sports organizations.

The Real Job: No one but Jason (and the daggers) knows of his nightly heroic activities.

Watch This!: Do not dare him. Do not give him a chance to show off. It would take divine intervention to stop him.

What's Your Sign?: Jason is notorious in his pursuits to woo women.

 

Abilities: 6 + 8 + 6 + 2 + 4 + 8 = 34PP

Strength 16 (+3)

Dexterity 18 (+4)

Constitution 16 (+3)

Intelligence 12 (+1)

Wisdom 14 (+2)

Charisma 18 (+4)

 

Combat: 14 + 14 = 28PP

Initiative +8

Attack +7, +13 (daggers)

Grapple +10

Defense +13 (+7 Base, +6 Dodge Focus), +4 Flat-Footed

Knockback -3, -1 without armor

 

Saving Throws: 5 + 6 + 4 = 15PP

Toughness +7 (+3 con, +4 armor)

Fortitude +8 (+3 con, +5)

Reflex +10 (+4 dex, +6)

Will +6 (+2 wis, +4)

 

Skills: 100R = 25PP

Acrobatics 12 (+16)

Bluff 8 (+12, +16 Attractive)

Climb 12 (+15)

Diplomacy 8 (+12, +16 Attractive)

Gather Information 8 (+12)

Knowledge (arcane lore) 4 (+5, +13 Knowledge of Ages)

Knowledge (current events) 4 (+5)

Knowledge (history) 0 (+1, +9 Knowledge of Ages)

Knowledge (popular culture) 4 (+5)

Knowledge (theology and philosophy) 0 (+1, +9 Knowledge of the Ages)

Language 8 (English [native], Arabic, French, German, Italian, Mandarin, Portuguese, Russian, Spanish)

Notice 12 (+14)

Sleight of Hand 8 (+12)

Stealth 12 (+16)

 

Feats: 26PP

Acrobatic Bluff

Ambidexterity

Attack Specialization (daggers) 3

Attractive

Benefit 2 (Wealth 2 [1%])

Connected

Contacts

Dodge Focus 6

Endurance

Evasion 1

Hide In Plain Sight

Improved Disarm

Improved Initiative

Power Attack

Sneak Attack 1 (+2)

Taunt

Uncanny Dodge (auditory)

Well-Informed

 

Powers: 4 + 18 = 22PP

 

Device 1 (Costume; 5PP Container; Flaws: Hard-to-Lose) [4PP]

  • Protection 4 (armor, reinforced leather) [4PP]
  • Super-Senses 2 (nightvision goggles; Darkvision; Drawbacks: Action 1 [move action]) [1PP]

 

Device 5 (Daggers; 25PP Container; Flaws: Easy-to-lose; Feats: Restricted 2 [magical bond, only he can use], Multiple Weapons) [18PP]

  • Damage 2 (two sharp daggers; Feats: Improved Critical 2, Mighty, Split, Thrown) [7PP]
  • Enhanced Skills 6 (knowledge of ages; Knowledge [arcane lore] 8, Knowledge [history] 8, Knowledge [theology and philosophy] 8) [6PP]
  • Feature 1 (communication between owner and dagger) [1PP]
  • Base Power: Concealment 4 (all visual senses; Feats: Close Range)  [9PP]
  • Alternate Power: Super-Senses 9 (Vision Counters Concealment, Vision Counters Illusion, Vision Counters Obscure [all]) [1PP]
  • Alternate Power: Teleport 9 (900 feet; Extras: Accurate; Flaws: Anchor [to other dagger], Short-Range) [1PP]

 

DC Block

ATTACK      RANGE     SAVE                EFFECT

Unarmed     Touch     DC 18 Toughness     Damage (Physical)

Daggers     Touch     DC 20 Toughness     Damage (Physical)

 

Totals: Abilities (34) + Combat (28) + Saving Throws (15) + Skills (25) + Feats (26) + Powers (22) = 150/150 Power Points

Link to comment

Numbers add up just two small things.

 

Need a clarification of what rank two restricted effect is on the daggers (as listed here http://www.freedomplaybypost.com/start/house-rules/modifiers-and-power-structures-r9/, I assume it's the only you can use.)

 

Secondly regarding the background story elements, What makes him take action against criminals not of a supernatural nature?  and What is his reaction(or the daggers for that matter) to Good or Innocent supernaturals?

Link to comment

Ooooh, first time I get to do this officially!

 

Fluff:

 

Edited two small spelling errors.

Combat:

 

Not a mistake, but I edited the Defense so it’s better visibly where what bonus comes from

Feats:

 

I count 27 here, you may have added/removed one and forgot to account for it.

Powers:

 

The Daggers only add up to Damage 5, which means you will be slightly undercapped offensively and not hit full offensive potential, unless I’m missing something. Just something I thought you should be aware of before the character got approved, so you can still change it if you want to.  

 

APPROVED

Link to comment
×
×
  • Create New...