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Media Frenzy (OOC)


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It does! but we probably jumped to far, as technically that was a reaction attack (Gold Star has effectively a Mental Blast 5 Extras: Reaction (being damaged) Drawback: Limited to ranks of the damage attack he received power for 34 PP!)

 

So we could either you do you doing a surge to attack again? or roll back a post to Gold star responding with his own action, or...?

 

Thoughts?

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ok so we kind of skipped a bit of annotation, my fault. We should be at:

 

Round 2

 

23 Hyperactive Unharmed 2 HP, bruised

17 Gold Star Bruised

 

With the 23 action being your punch. Which means Gold Star is up again. 

 

GS will once feint, as a move action: Feints Hyperactive: 1d20+6 10 which you might fail could you roll?

 

Punches Hyperactive again: 1d20+10 18 his attack might hit if you get feinted. 

 

ill post IC once we know if it hits!

Edited by Supercape
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He was indeed! Edit made to add the bruise in. 

 

So to keep track we are

 

Round 3

 

23 Hyperactive Unharmed 2 HP, bruised

17 Gold Star Bruised

 

And on your (23) action, Hyperactive just hit, causing a DC 25 Toughness Save that Tough vs Hyperactive save 2: 1d20+9 25 he just makes (thanks to armour!)

 

Post that IC (and the exploding reflexive psychic pain) and I will proceed to GS again! :)

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Fox is currently standing at the entrance. But Ill let you grab and run with a DC 25 Acrobatics move to shoot around her. Also, the walls of the office are clearly rather thin (Toughness 7, flimsy prefab)... 

 

Of course other tactics like overrun or rush or something also available. 

Edited by Supercape
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ok so to finish off this round:

 

Sugar Fox will try to run after you. She has normal movement and not particularly impressive INT, so effectively this is doing little but treading water. 

 

Gold Star will come out and will fire his energy pistol at you. I presume you are still insubstantial at this time, so if its ok would you allow (for narrative sake) him to "hit" and just phase straight through you?

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Great, post incoming. We are also putting some Smoking Wheels thugs in play, although again they are essentially irrelevant right now (See IC). 

 

Round 4

 

23 Hyperactive Unharmed 2 HP, bruised

22 Sugar Foxx, unharmed

17 Gold Star Bruised

15 Smoking Wheels [5] Unharmed

10 Everyone Else

0 The Parrot Unharmed

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Ok!

 

So Sugar Foxx will advance towards you but doesn't really know what she is doing right now. 

 

Gold Star will shove past her - how rude - and fire again. Fires at Hyperactive: 1d20+12 17 missing! It appears to be that kind of miss-tastic thread. 

 

The Smoking Wheels will charge at you...I am not entirely sure of the distances involved here so lets say they reach melee, surrounding you, by moving all out. 

 

Round 5

 

23 Hyperactive Unharmed 2 HP, bruised

22 Sugar Foxx, unharmed

17 Gold Star Bruised

15 Smoking Wheels [5] Unharmed

10 Everyone Else

0 The Parrot Unharmed

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