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Zenith - The Absurdist (PL 8/11)


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Corinne Conrad
Power Level: 8/11 (162/182)
Unspent Power Points: 20
Trade-Offs: None
 
In Brief: Matter manipulating daughter of a hero, just trying to make it on her own in the big city.
Catchphrase:  "I am the agent of change."
Theme: Chvrches, “Gun or Hundred Waters, "Particle"
 
Alternate Identity: Secret
Birthplace: Los Angeles, CA
Residence: Claremont
Base of Operations: Claremont
Occupation:  Student, wanting to be an artist/dancer.
Affiliations: Claremont.
Family: Amir al-Misri, father; Natalie Conrad; mother; Harold Conrad, step-father; Nicholas Conrad,  younger brother; Dalir Saleh, half-brother.
 
Description:
Age: 16 (DoB: 2001, April 1st)
Apparent Age: 16.
Gender:  Female
Ethnicity: Caucasian (British) /Arabic (Egyptian)
Height: 6’2 3/4
Weight: 161
Eyes: Blue (Glowing White)
Hair: Dirty Blonde, generally dyed (Various shades of oranges and pinks)

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Corinne takes more firmly after her mother than father, though she has his height (On her it would be described as Statuesque), and a bit of his jaw, and serious eyebrows.  She is built like someone who has taken dance for many years, slender and willowy with the proper mass that came with a decade of ballet and having to be able to hold herself en pointe.

 

Perpetually she has a crooked smile, matching teeth that were a bit crooked as well.  She is, though, gorgeous and knows how to employ her beauty, even it is not her first choice.  

 

Corinne’s aesthetic tends towards ‘Hipster Bohemian,’ when outside of dance class and practice.  She does have to wear glasses, however.  Her hair is currently in an asymmetrical undercut style, normally bleached or dyed varying shades and colors, with patterns and notches done in the clippered hair.

 

When she changes she restructures her clothing into a variegated colored summer dress and bare limbed, though her left leg had has a thigh high covering.  A distortion effect around her median, and occasionally around the rest of her, similar to artifacting that can happen in video.  Her limbs trailing off into coruscating light, that moves over her skin.  Her pupils and irises turn into apertures of like, and her hair stands like a flaming crown of pinks and oranges.
  
History:

Corinne is the result of a tryst between her mother and then less famous and rich playboy Amir al-Misri.  She eventually found this out, after she got upset in a normal argument with her mother, and in the process did an impromptu remodeling of the kitchen, turning it into glass.

 

All of it.

 

With that in mind, her mother explained some things, and reached out to Amir, and Corinne found herself in Freedom City, and Claremont.  She is still dealing with all of the changes.  Though she still has her art, and dancing, and been semi-normal, she hopes that will keep her grounded even as her entire world changes around her, like some sort of outward expression of her newfound powers

 

While she knew that Harold Conrad wasn’t her biological father, she had accepted him as effectively her father, and Amir feels alien to her.  Though the relationship is tentative, as their involvement with each other’s life has been nonexistent until recently.  She is still strongly connected to her family and speaks to them frequently, though is less… clear on her relationship to Amir and his family and associates.

 

She wonders if she can truly go through what is happening without issue, but that remains to be seen.  Though one thing is certain, she will have an amazing ability to do art with her powers, and that prospect alone is enough to drive her to learn and refine more in her abilities.

 

Does superheroing even look good on an art school application?
 
Personality & Motivation:
Corinne is a nice person, and apparently has inherited powers from her father.  She feels obligated to figure out how to use them, and how to apply them effectively and safely.  She is certainly not retiring sort, though despite a bit of occasional bubbly personal, she is still concerned to what others things of her.

Outside of that, she still wants to pursue artistic endeavors, and perhaps try to juggle that and her powers.  She does strive very hard in both dancing and her other media of art not just do good, but to have her work judged as good.

When changed, her behavior is changed, becoming more haughty, even arrogant.  Though her moral character doesn’t change.  As it seems there that it an expression of being less concerned with the views of others about her.
 
Powers & Tactics:
She is still working out this whole fighting thing.  Generally just uses straightforward tactics and her powers to stop people, preferring using Snare, Create Object, or Transform first to restrain/detain someone.
 
Power Descriptions:
Her powers are Mutational, and are based around the ability to manipulate matter by controlling the energetic bonds in it’s structure.  It seems associated with her emotional state, tied to her id, or subconciousness and while in her Zenith form does have a different personality.

 

Currently this is expressed through a change in herself, adopting an alternate form with different behavior, and full access to her powers.  Outside of that, she has base access to change matter and react defensively to restrain others, as well as be able to walk on air as it it was solid.

 

The change to Zenith is a violent reshaping, brilliant, her clothes turned into whatever attire she feels she should have on, which is invariably different than her normal clothes.

 

  • Transform is dramatic, looking like she was digitizing the matter as she reshapes and changes the nature of it.  She can also reshape matter, though strangely this can be considered the most difficult/taxing of her abilities.  
  • Create Object is still rough, though with a similar effect as she ‘draws’ in a structure, and then fills it with matter, but the shapes can be a bit crude, and she cannot pass them off as real, and the colors tend to be bright or matching something similar to her emotional state.
  • Snare is a specific application of the above powers, quite literally altering or making matter to be purpose built.  It does not have defined structure, and it seems to not really have a conscious thought process besides ‘surround them.’
  • Drain Toughness has pieces of matter being ripped apart and drawn back into her.
  • Her Damage effect  is an expansion of her Forcefield, creating a brilliant, swirling light and force that knocks down those inside of it.

 
Complications:
Commitments:  Does have dance recitals and schoolwork.  This stuff is complicated with the super power thing.  The heroing thing cuts into that.
Crap, you know who my dad is:  He’s famous, he’s divisive.  Some enemies may want to get her.  She may be thrust into a limelight she does want, or have attention she doesn’t need.
Fascinated: Due to her artistic personality, when infused with energy in her alternate form she is easily or distracted by flashing lights or other pretty twinkles.
Grandiose:  In general she needs reliant on being able to gesture to use a good bit of her powers.  Being bound, or restrained will prevent her from really being able to access them in most cases.
Keep Calm, Can’t Carry On:  Her powers require a heightened emotional state, and If for instance under the effect of emotional control (calm), she cannot muster up energy to use her powers, particular changing to her Alternate Form.  At the same token strong emotional responses, or reactions, do not empower her, and it does seem to generally inhibit her ability to be precise..
Secret Identity:  Well… yeah.
Warring with Herself: Her powers still frighten her and may become upset with the aftermath of them.  She can become Shaken during those times.

 

 

Abilities: 2 + 4 + 4 + 2 + 4 + 6 = 24 PP
Strength      12 (+1)
Dexterity      16 (+3)
Constitution 14 (+2)
Intelligence  12 (+1)
Wisdom       14 (+2)
Charisma     16 (+3)

 

Combat: 8 + 8 = 16 PP
Attack: + 4 Base
Defense: + 8 (+4 base, +4 w/ Shield), +2 Flatfooted
Initiative: + 7 (+3 Dex, +4 Improved Initiative)
Grapple: + 5
Knockback: -1/ -4 Forcefield / -8 Alternate Form

 

Saving Throws: 4 + 3 + 4 = 11 PP
Toughness: +2/+8 Impervious w/ Alternate Form (+2 CON, +6 Force Field, Impervious +8)
Fortitude: +6  (+2 CON, +4)
Reflex: +6      (+3 DEX, + 3)
Will: +6           (+2 WIS, +4)

 

Skills: 76r = 19 PP
Acrobatics 12 (+15)
Bluff 4 (+7/+11 with Attractive)

Concentration 4 (+6)
Craft: Artistic 8 (+9)
Diplomacy 4 (+7/+11 with Attractive)
Gather Information 4 (+7)
Knowledge: Art 4 (+5)
Knowledge: Popular Culture 4 (+5)
Perform: Dance 12 (+15)
Perform: Percussion Instruments 4 (+7)
Notice 4 (+6)
Search 4 (+5)
Sense Motive 4 (+6)
Swim 4 (+5)

 

Feats: 5 PP
Attractive
Beginner’s Luck
Improved Initiative
Luck
Uncanny Dodge (Auditory)

 

 

Powers: 6 + 4 + 49 + 2 + 26 = 87

*All powers carry the Mutation and Matter Control/Manipulation base descriptors

 

Force Field 6 (Extras: Linked) [6PP] + Shield 4 (Extras: Linked) [4PP] 'turn aside the slings and arrows'

 

Restructuring 24 (Array, Matter Control/Manipulation, 48PP, PFs Alternate Powers 1) [49PP]

BE: Transform 8 (Inanimate Objects to Inanimate Objects, 250lbs; Extras: Duration [Continuous]) {48/48}
APSnare 8 (Extras: Area (Burst), Regenerating, Selective; PFs: Accurate 2, Reversible, Variable Descriptor 2) {45/48} 'reshape and bind'

 

Super Movement 1 (Air Walking) [2 PP]

 

Zenith (Alternate Form, 26PP, Extra: Duration [Sustained]) [26PP]

Enhanced Feat 1 (Quick Change) [1 PP] ‘Let me slip into something proper’
Adds, Linked to Forcefield and Shield, Impervious TOU 8 (Extras: Linked) [8PP] + Immunity 9 (Life Support; Extras: Linked) [9 PP] ‘Imperious armor’

Restructuring 0 (Array, Adds PFs: Alternate Powers 4) [4PP]

  • AP: Create Object 10 (10x 250’ Cubes, 50 Str Load: 25.6 tons; Extras: Duration [Continuous], Movable; PFs: Innate, Precise, Progression 3, Selective, Stationary, Subtle [just like real]) {47/48} 'vibrant genesis'
  • APDrain Toughness 8 (pattern scatter, 8x 10’ Cubes; Extras: Only Objects [+0], Linked [+0], Area [Shapeable], Ranged, Selective Attack; PFs: Progression, Reversible{42/48} 'sublimating reformation'
  • AP: Damage 8 (40’ Radius, Extra: Area [cylinder], Linked [Trip], Selective Attack; PFs: Variable Descriptor 2 [any]) {26/48} + Trip 8 (40’ Radius; Extras: Area [cylinder], Linked [Damage], Selective Attack; Flaws: Range [Touch], PFS: Improved Trip, Variable Descriptor 2 [any]) {19/48} 'tumultuous rebuke'
  • AP: Move Object 16 (Effective Strength 80; Load: Heavy 800 tons, Max: 1.6k tons; Extras: Range [Perception]) {48/48} 'it moves as I wish it to'

 

Teleport 4 (400’/1 Mile; Flaw: Medium [Created/Transformed Objects]) [4 PP] 'that which I touch I am connected to'

 

 

TOTALS

Abilities 24 + Combat 16 + Savings Throws 11 + Skills 19 + Feats 5 + Powers 87 = 162/182 PP

 

Edited by Thevshi
+1pp for June 2021
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Fixed the Equipment thing, I was just being pedantic, as this was the first character I did without really cribbing entire sheets.

 

That said, for Air-Warlking, it's fluff, and based on the mechanics of how she uses her powers allowing her to make brief bits of 'hard air.'

 

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Fluff/General

Looks like some of the fluff section headers got de-bolded. Trivial, but worth mentioning. As an aside, I do really like the note of her turning the whole kitchen to glass - it makes for a great mental image.

 

Please include the '150/150 PP' bit at the top of the sheet (in whatever format matches the template or pleases you), for current/max pp counts - it saves us some work and second-guessing when we go to award pp at the end of the month.

 

This character is badly under-capped on offense, at +4 Attack / +8 Damage, effectively PL6. You may want to acquire some Accurate or Attack Focus/Specialization (or even base attack!) to shore that up.

 

Abilities

You've bought 26PP of ability scores for 24PP, here.

 

Combat

At minimum, Zenith has -1 Knockback (half her un-powered +2 Toughness), not -2.

 

Skills

It's possible my work-addled brain is miscounting, but I tally 17pp of skills, not 16pp.

 

Powers

For the Drain Toughness, did you mean to give it +Area, +Ranged? Ranged 2 would make this power Perception-ranged, and would not give it an area effect.

 

For the Damage, Damage is already touch-range by default, so you can't flaw it down.

 

"Any inanimate -> any inanimate" on Transform is probably a 5pp/rank effect - note that the book gives "any metal to any other metal" as an example of a 4pp/rank effect, which is far more narrow.

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Okay think I got that all fixed.

 

Yes she is undercap, but all of her attacks are currently AOE in combat, she is intended as someone without any real combat experience.  I feel +4 already pushes the feasibility of that.

  • Dropped Int to 12 to address the over spend there.
  • Corrected Knockback.
  • You were right on Skills so dropped Concentration, as... yanno, a teen.
  • Fixed the Extras for Drain Tou.
  • And her Damage's point cost was adjusted.

A note, Transform is at the 5pp/level cost.  She can turn any inanimate to any other inanimate.

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