Removed. Posted March 14, 2017 Share Posted March 14, 2017 Think this is going to be a miss sadly. Roller Vorik Character Mannequin Campaign Story of Tonight Description Attacking the Spotter's hands Results 1d20+10: 19 [1d20=9] Link to comment
Avenger Assembled Posted March 15, 2017 Author Share Posted March 15, 2017 Woodsman really wishes he'd kept his smoke bomb arrow. Move Action: Uses his Speed and Super-Movement (i.e, a grappling arrow) to retreat to street level Standard Action: Hides! That's a DC 30 check to spot him, which neither of their antagonists can make New round! Sniper realizes that Woodsman has scarpered! Move Action: She makes her way down to ground-level too. Standard Action: She'll try and grab Hyperactive bare-handed - http://orokos.com/roll/496433 and miss! Spotter pulls out a staff and tries for Hyperactive too, since he's the one taking the hits. http://orokos.com/roll/496434 = a miss, okay. Hyperactive will be up as soon as I post IC. Link to comment
Kolohehonu Posted March 15, 2017 Share Posted March 15, 2017 Hyperactive switches to his illusions and starts to run out of the dog pile. He leaves an illusion in the spot he was in and (not sure how the power works) if he can he leaves a few more in the immediate vicinity. Link to comment
Avenger Assembled Posted March 16, 2017 Author Share Posted March 16, 2017 That'll work! Go Mannequin go! Link to comment
Removed. Posted March 16, 2017 Share Posted March 16, 2017 Mannequin is going to strike again at the Spotter's hands. Roller Vorik Character Mannequin Campaign Story of Tonight Description Attacking the Spotter's hands Results 1d20+10: 30 [1d20=20] Link to comment
Avenger Assembled Posted March 17, 2017 Author Share Posted March 17, 2017 That's a DC 30 Toughness save which he cannot possibly make. http://orokos.com/roll/496802 Okay, he is unconscious! I will post for Woodsman soon. Or maybe now! Link to comment
Avenger Assembled Posted March 17, 2017 Author Share Posted March 17, 2017 Standard Action: Woodsman shoots the Sniper from stealth. Attack vs DC 14 http://orokos.com/roll/496982 = 17 That was a full-on Power Attack, so! DC 26 Tou save Tou vs 26 http://orokos.com/roll/496983 = 18 And with that bruised and dazed, she'll retreat and make a Fair Escape - take an HP if that troubles you, gentlemen! Link to comment
Kolohehonu Posted March 17, 2017 Share Posted March 17, 2017 Ok so couple of things. Hyperactive is going to take 20 on two search checks. The first is of the guy, a very very very thorough pat down. And the second will be a complete search of the vehicle. With his speed those shouldn't take that long. Link to comment
Kolohehonu Posted March 17, 2017 Share Posted March 17, 2017 (edited) So those are 27's each, probably should have said that. also is Woodsman in a suit for all this? Or has he switched into a costume? Edited March 17, 2017 by Kolohehonu Link to comment
Avenger Assembled Posted March 19, 2017 Author Share Posted March 19, 2017 Woodsman is in costume - he looks a bit like hobo Green Arrow. (A major part of the inspiration for him is "what if Darryl from the Walking Dead had to pretend to be Green Arrow?") Link to comment
Kolohehonu Posted March 20, 2017 Share Posted March 20, 2017 (edited) Ok so Hyperactive will do some good cop and try to work a little Info out. Diplomacy check: 1d20+9 23 almost as good at talking them down as punching them down. So he's either unfriendly or indifferent. hope you don't mind I picked Louisiana because the old licenses were very easy to forge and that only changed within the past few years. It could also be hyperactive playing ditzy if you had a different state in mind. Edited March 20, 2017 by Kolohehonu Link to comment
Avenger Assembled Posted March 22, 2017 Author Share Posted March 22, 2017 Louisiana makes sense! Intimidate check to help: 32 Link to comment
Removed. Posted March 22, 2017 Share Posted March 22, 2017 Roller Vorik Character Mannequin Campaign Story of Tonight Description Intimidate the Spotter Results 1d20+13: 29 [1d20=16] Going to try to make him open up for your questions. Link to comment
Kolohehonu Posted March 22, 2017 Share Posted March 22, 2017 Must resist urge to Google vodoun deities with one eye... Link to comment
Kolohehonu Posted April 14, 2017 Share Posted April 14, 2017 Ok so Hyperactive is gonna make those laps around the house and take twenty on a notice check to see if he sees three things 1: security systems 2: anyone with weapon's in the house 3: Dr. Van Raalte So in total 28. Link to comment
Avenger Assembled Posted April 17, 2017 Author Share Posted April 17, 2017 Ugh, I'm sorry, guys, I'll tag this one tomorrow - it hasn't been a great weekend. Vorik, was there anything you wanted your character to be doing at this juncture? I didn't want to start describing before your guy acted. Link to comment
Removed. Posted April 17, 2017 Share Posted April 17, 2017 (edited) Not quite sure what there is I could really do. We just got there and Hyper is scouting. I don't see any reason why Mannequin would engage before hearing from the speedster. Afterwards He'd prob stealth through the house just to be safe. The only thing I can think of doing is using radar to see if there is any movement inside the house or not but not sure if thats possible. If so let me know and I can roll a perception. Edited April 17, 2017 by Vorik Link to comment
Avenger Assembled Posted April 18, 2017 Author Share Posted April 18, 2017 Vorik - Mannequin can 'see' action on his radar. There's a truck parked out front of the house and two people are being loaded inside, both struggling - it looks like the trucks, the kidnapees, and the kidnappers (a half-dozen armed goons) have been rendered invisible to normal senses! Link to comment
Kolohehonu Posted April 18, 2017 Share Posted April 18, 2017 Is Hyperactive still like on the verge of passing out? Link to comment
Kolohehonu Posted April 18, 2017 Share Posted April 18, 2017 Diplomacy check: 1d20+9 11 well that certainly didn't help... Link to comment
Avenger Assembled Posted April 20, 2017 Author Share Posted April 20, 2017 Okay, Vorik, it's all on you here! (For now) Link to comment
Kolohehonu Posted April 20, 2017 Share Posted April 20, 2017 Hyperactive flips his Array to insubstantial. He's not vain enough to think his skinny little body is going to stop an anti-material round. I'm going to use quickness to make some notice checks, if I can do that? I'd like to take 20 on listening if I can hear them. So a 28. Otherwise Hyperactive will make a notice check. Listening for the bad guys: 1d20+8 26 Well that's pretty darn good! Link to comment
Avenger Assembled Posted April 22, 2017 Author Share Posted April 22, 2017 Okay, our last combat! Woodsman: 19 Thugs: 18, 17, 14, 11 (Notice how I'm not rolling for the sniper)! Link to comment
Removed. Posted April 22, 2017 Share Posted April 22, 2017 Roller Vorik Character Mannequin Campaign Story of Tonight Description Initiative Results 1d20+4: 18 [1d20=14] Link to comment
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