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Sounds Like a Sequel (OOC)


Raveled

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Kit will go first!

 

23 --- Kit --- Uninjured --- HPx2

18 --- Dinosaur --- Uninjured --- GM

17 --- Blue Jay --- Uninjured --- HPx2

17 --- Cultist --- Uninjured --- Mook

17 --- Cultist --- Uninjured --- Mook

17 --- Cultist --- Uninjured --- Mook

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Okay, the dino is no longer under MC and pulls back because it's not hungry, so why attack? Tona is pissed though and is going to attack it. Results 1d20+15: 33 [1d20=18] That's a crit! DC... I think Jay's table is messed up, but it would be DC 24 + full autofire + crit, so DC 34 Toughness from the dinosaur.

 

Results 1d20+8: 24 [1d20=16] And the dino's down

 

The Cultists are going to spend their turns spraying bullets down range. They Take 10 on attack and don't hit anything much!

 

23 --- Kit --- Uninjured --- HPx1

18 --- Dinosaur --- Unconscious --- GM

17 --- Blue Jay --- Uninjured --- HPx2

17 --- Cultist --- Uninjured --- Mook

17 --- Cultist --- Uninjured --- Mook

17 --- Cultist --- Uninjured --- Mook

 

Kit's up again!

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Blue Jay leans out of cover and fires a quick volley at a mook. Since it's a mook she can take 10 on Attack and hit it with full Autofire. He takes 10 on his Toughness check and still goes down.

 

The last Mook will stand up and threaten the civvies. She'd making a Ready action to shoot them if the heroes reappear!

 

23 --- Kit --- Uninjured --- HPx1

18 --- Dinosaur --- Unconscious --- GM

17 --- Blue Jay --- Uninjured --- HPx2

17 --- Cultist --- Uninjured --- Mook

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  • 1 month later...
  • 4 weeks later...

I think this is a time for some dice.

 

I'm thinking Sam and Tona do sneak versus dodge.  If they pass, surprise round; we go forward with the plan, with Sam trying to disarm a mind control doohickey and Tona grappling the guy, and go on to initiative where hopefully Sam can emotion control before the disarmed dino can attack.

 

Taking 10 on Stealth, for 27.

 

Assuming that passes, attack to hit and disable device to... well... disable device.

 

Attack: 1d20+12 22

Disable Device: 1d20+10 23

 

Willing to pop an HP if needed.

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  • 3 weeks later...
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